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Feb 19th, 2019
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  1. <II> Logger: Opened log
  2. <II> Game: PLAY_SESSION=<redacted>
  3. <WW> Core: Failed to load settings useing defaults
  4. <II> Core: ODE not found, this not an error.
  5. <II> Core: OpenAL not found, this not an error.
  6. <II> Core: ALUT not found, this is not an error.
  7. <DD> CoreSDL: w: 800 h: 600
  8. <II> CoreSDL: ATI Technologies Inc.
  9. <II> CoreSDL: 3.2.9752 Compatibility Profile Context
  10. <II> CoreSDL: ATI Mobility Radeon HD 5470
  11. <II> CoreSDL: No joysticks found
  12. <II> Texture: Loaded res/font.png
  13. <II> FixedRenderer: Can run fixed renderer.
  14. <II> ForwardRenderer: Can run forward renderer.
  15. <II> TextureArray: Can use TextureArrays
  16. <II> MinecraftForwardRenderer: Can run Miners forward renderer.
  17. <DD> DeferredTarget: Created new deferred render target (64x48)
  18. <DD> DepthTargetArray: Created new depth target array (1024x1024)x2
  19. <II> DeferredRenderer: Can run deferred renderer!
  20. <II> MinecraftDeferredRenderer: Can run deferred miners renderer.
  21. <WW> ShaderMaker: program (vert/frag) status: ok!
  22. Fragment shader(s) linked, vertex shader(s) linked.
  23.  
  24. <WW> ShaderMaker: program (vert/frag) status: ok!
  25. Fragment shader(s) linked, vertex shader(s) linked.
  26.  
  27. <WW> ShaderMaker: program (vert/frag) status: ok!
  28. Fragment shader(s) linked, vertex shader(s) linked.
  29.  
  30. <WW> ShaderMaker: program (vert/frag) status: ok!
  31. Fragment shader(s) linked, vertex shader(s) linked.
  32.  
  33. <WW> ShaderMaker: program (vert/frag) status: ok!
  34. Fragment shader(s) linked, vertex shader(s) linked.
  35.  
  36. <WW> ShaderMaker: program (vert/frag) status: ok!
  37. Fragment shader(s) linked, vertex shader(s) linked.
  38.  
  39. <WW> ShaderMaker: program (vert/frag) status: ok!
  40. Fragment shader(s) linked, vertex shader(s) linked.
  41.  
  42. <WW> ShaderMaker: program (vert/frag) status: ok!
  43. Fragment shader(s) linked, vertex shader(s) linked.
  44.  
  45. <WW> ShaderMaker: program (vert/frag) status: ok!
  46. Fragment shader(s) linked, vertex shader(s) linked.
  47.  
  48. <WW> ShaderMaker: program (vert/frag) status: ok!
  49. Fragment shader(s) linked, vertex shader(s) linked.
  50.  
  51. <WW> ShaderMaker: program (vert/frag) status: ok!
  52. Fragment shader(s) linked, vertex shader(s) linked.
  53.  
  54. <WW> ShaderMaker: program (vert/geom/frag) status: ok!
  55. Fragment shader(s) linked, vertex shader(s) linked.
  56.  
  57. <WW> ShaderMaker: program (vert/frag) status: ok!
  58. Fragment shader(s) linked, vertex shader(s) linked.
  59.  
  60. <WW> ShaderMaker: program (vert/frag) status: ok!
  61. Fragment shader(s) linked, vertex shader(s) linked.
  62.  
  63. <WW> ShaderMaker: program (vert/frag) status: ok!
  64. Fragment shader(s) linked, vertex shader(s) linked.
  65.  
  66. <WW> ShaderMaker: program (vert/frag) status: ok!
  67. Fragment shader(s) linked, vertex shader(s) linked.
  68.  
  69. <WW> ShaderMaker: program (vert/frag) status: ok!
  70. Fragment shader(s) linked, vertex shader(s) linked.
  71.  
  72. <WW> ShaderMaker: program (vert/frag) status: ok!
  73. Fragment shader(s) linked, vertex shader(s) linked.
  74.  
  75. <WW> ShaderMaker: program (vert/frag) status: ok!
  76. Fragment shader(s) linked, vertex shader(s) linked.
  77.  
  78. <DD> DepthTarget: Created new depth target (1024x1024)
  79. <DD> DepthTargetArray: Created new depth target array (2048x2048)x4
  80. <II> DoubleTarget: Double target supported (33191)
  81. <II> ColorTexture: created charge/gfx/texture/colorffffffff
  82. <II> Game: Using borrowed terrain.png from minecraft.jar
  83. <WW> Picture: Failed to load terrain.png: file not found
  84. <WW> Picture: Failed to load C:\Users\Tobias\AppData\Roaming\charge/terrain.png: file not found
  85. <WW> Picture: Failed to load background.png: file not found
  86. <II> ColorTexture: created charge/gfx/texture/color000000ff
  87. <II> Texture: Loaded skin.png
  88. <WW> Picture: Failed to load terrain.png: file not found
  89. <WW> Picture: Failed to load C:\Users\Tobias\AppData\Roaming\charge/terrain.png: file not found
  90. <II> LoadModernTexture: Found terrain.png please ignore above warnings
  91. <WW> Picture: Failed to load terrain.classic.png: file not found
  92. <WW> Picture: Failed to load C:\Users\Tobias\AppData\Roaming\charge/terrain.classic.png: file not found
  93. <WW> Picture: Failed to load background.tiled.png: file not found
  94. <WW> Picture: Failed to load background.png: file not found
  95. <II> FiniteTerrain: Created (64x64x64)
  96. <II> ColorTexture: created charge/gfx/texture/color80b1ffff
  97. <DD> DeferredTarget: Created new deferred render target (1600x1200)
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