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- <II> Logger: Opened log
- <II> Game: PLAY_SESSION=<redacted>
- <WW> Core: Failed to load settings useing defaults
- <II> Core: ODE not found, this not an error.
- <II> Core: OpenAL not found, this not an error.
- <II> Core: ALUT not found, this is not an error.
- <DD> CoreSDL: w: 800 h: 600
- <II> CoreSDL: ATI Technologies Inc.
- <II> CoreSDL: 3.2.9752 Compatibility Profile Context
- <II> CoreSDL: ATI Mobility Radeon HD 5470
- <II> CoreSDL: No joysticks found
- <II> Texture: Loaded res/font.png
- <II> FixedRenderer: Can run fixed renderer.
- <II> ForwardRenderer: Can run forward renderer.
- <II> TextureArray: Can use TextureArrays
- <II> MinecraftForwardRenderer: Can run Miners forward renderer.
- <DD> DeferredTarget: Created new deferred render target (64x48)
- <DD> DepthTargetArray: Created new depth target array (1024x1024)x2
- <II> DeferredRenderer: Can run deferred renderer!
- <II> MinecraftDeferredRenderer: Can run deferred miners renderer.
- <WW> ShaderMaker: program (vert/frag) status: ok!
- Fragment shader(s) linked, vertex shader(s) linked.
- <WW> ShaderMaker: program (vert/frag) status: ok!
- Fragment shader(s) linked, vertex shader(s) linked.
- <WW> ShaderMaker: program (vert/frag) status: ok!
- Fragment shader(s) linked, vertex shader(s) linked.
- <WW> ShaderMaker: program (vert/frag) status: ok!
- Fragment shader(s) linked, vertex shader(s) linked.
- <WW> ShaderMaker: program (vert/frag) status: ok!
- Fragment shader(s) linked, vertex shader(s) linked.
- <WW> ShaderMaker: program (vert/frag) status: ok!
- Fragment shader(s) linked, vertex shader(s) linked.
- <WW> ShaderMaker: program (vert/frag) status: ok!
- Fragment shader(s) linked, vertex shader(s) linked.
- <WW> ShaderMaker: program (vert/frag) status: ok!
- Fragment shader(s) linked, vertex shader(s) linked.
- <WW> ShaderMaker: program (vert/frag) status: ok!
- Fragment shader(s) linked, vertex shader(s) linked.
- <WW> ShaderMaker: program (vert/frag) status: ok!
- Fragment shader(s) linked, vertex shader(s) linked.
- <WW> ShaderMaker: program (vert/frag) status: ok!
- Fragment shader(s) linked, vertex shader(s) linked.
- <WW> ShaderMaker: program (vert/geom/frag) status: ok!
- Fragment shader(s) linked, vertex shader(s) linked.
- <WW> ShaderMaker: program (vert/frag) status: ok!
- Fragment shader(s) linked, vertex shader(s) linked.
- <WW> ShaderMaker: program (vert/frag) status: ok!
- Fragment shader(s) linked, vertex shader(s) linked.
- <WW> ShaderMaker: program (vert/frag) status: ok!
- Fragment shader(s) linked, vertex shader(s) linked.
- <WW> ShaderMaker: program (vert/frag) status: ok!
- Fragment shader(s) linked, vertex shader(s) linked.
- <WW> ShaderMaker: program (vert/frag) status: ok!
- Fragment shader(s) linked, vertex shader(s) linked.
- <WW> ShaderMaker: program (vert/frag) status: ok!
- Fragment shader(s) linked, vertex shader(s) linked.
- <WW> ShaderMaker: program (vert/frag) status: ok!
- Fragment shader(s) linked, vertex shader(s) linked.
- <DD> DepthTarget: Created new depth target (1024x1024)
- <DD> DepthTargetArray: Created new depth target array (2048x2048)x4
- <II> DoubleTarget: Double target supported (33191)
- <II> ColorTexture: created charge/gfx/texture/colorffffffff
- <II> Game: Using borrowed terrain.png from minecraft.jar
- <WW> Picture: Failed to load terrain.png: file not found
- <WW> Picture: Failed to load C:\Users\Tobias\AppData\Roaming\charge/terrain.png: file not found
- <WW> Picture: Failed to load background.png: file not found
- <II> ColorTexture: created charge/gfx/texture/color000000ff
- <II> Texture: Loaded skin.png
- <WW> Picture: Failed to load terrain.png: file not found
- <WW> Picture: Failed to load C:\Users\Tobias\AppData\Roaming\charge/terrain.png: file not found
- <II> LoadModernTexture: Found terrain.png please ignore above warnings
- <WW> Picture: Failed to load terrain.classic.png: file not found
- <WW> Picture: Failed to load C:\Users\Tobias\AppData\Roaming\charge/terrain.classic.png: file not found
- <WW> Picture: Failed to load background.tiled.png: file not found
- <WW> Picture: Failed to load background.png: file not found
- <II> FiniteTerrain: Created (64x64x64)
- <II> ColorTexture: created charge/gfx/texture/color80b1ffff
- <DD> DeferredTarget: Created new deferred render target (1600x1200)
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