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- # Default consumables
- potion=prolonged_power
- flask=seventh_demon
- food=the_hungry_magister
- augmentation=defiled
- # Executed before combat begins. Accepts non-harmful actions only.
- actions.precombat=flask
- actions.precombat+=/augmentation
- actions.precombat+=/food
- # Snapshot raid buffed stats before combat begins and pre-potting is done.
- actions.precombat+=/snapshot_stats
- actions.precombat+=/potion
- actions.precombat+=/metamorphosis,if=!(talent.demon_reborn.enabled&(talent.demonic.enabled|set_bonus.tier21_4pc))
- # Executed every time the actor is available.
- actions=auto_attack
- actions+=/variable,name=waiting_for_nemesis,value=!(!talent.nemesis.enabled|cooldown.nemesis.ready|cooldown.nemesis.remains>target.time_to_die|cooldown.nemesis.remains>60)
- actions+=/variable,name=waiting_for_chaos_blades,value=!(!talent.chaos_blades.enabled|cooldown.chaos_blades.ready|cooldown.chaos_blades.remains>target.time_to_die|cooldown.chaos_blades.remains>60)
- # "Getting ready to use meta" conditions, this is used in a few places.
- actions+=/variable,name=pooling_for_meta,value=!talent.demonic.enabled&cooldown.metamorphosis.remains<6&fury.deficit>30&(!variable.waiting_for_nemesis|cooldown.nemesis.remains<10)&(!variable.waiting_for_chaos_blades|cooldown.chaos_blades.remains<6)
- # Blade Dance conditions. Always if First Blood is talented or the T20 4pc set bonus, otherwise at 6+ targets with Chaos Cleave or 3+ targets without.
- actions+=/variable,name=blade_dance,value=talent.first_blood.enabled|set_bonus.tier20_4pc|spell_targets.blade_dance1>=3+(talent.chaos_cleave.enabled*3)
- # Blade Dance pooling condition, so we don't spend too much fury on Chaos Strike when we need it soon.
- actions+=/variable,name=pooling_for_blade_dance,value=variable.blade_dance&(fury<75-talent.first_blood.enabled*20)
- # Chaos Strike pooling condition, so we don't spend too much fury when we need it for Chaos Cleave AoE
- actions+=/variable,name=pooling_for_chaos_strike,value=talent.chaos_cleave.enabled&fury.deficit>40&!raid_event.adds.up&raid_event.adds.in<2*gcd
- actions+=/consume_magic
- actions+=/call_action_list,name=cooldown,if=gcd.remains=0
- actions+=/pick_up_fragment,if=fury.deficit>=35&((cooldown.eye_beam.remains>5|!talent.blind_fury.enabled&!set_bonus.tier21_4pc)|(buff.metamorphosis.up&!set_bonus.tier21_4pc))
- actions+=/run_action_list,name=demonic,if=talent.demonic.enabled
- actions+=/run_action_list,name=normal
- actions.cooldown=arcane_torrent,if=!talent.demonic.enabled&fury.deficit>=15
- actions.cooldown+=/arcane_torrent,if=talent.demonic.enabled&fury.deficit>=15&buff.metamorphosis.up
- # Use Metamorphosis when we are done pooling Fury and when we are not waiting for other cooldowns to sync.
- actions.cooldown+=/metamorphosis,if=!(talent.demonic.enabled|variable.pooling_for_meta|variable.waiting_for_nemesis|variable.waiting_for_chaos_blades)|target.time_to_die<25
- actions.cooldown+=/metamorphosis,if=talent.demonic.enabled&buff.metamorphosis.up
- # If adds are present, use Nemesis on the lowest HP add in order to get the Nemesis buff for AoE
- actions.cooldown+=/nemesis,target_if=min:target.time_to_die,if=raid_event.adds.exists&debuff.nemesis.down&(active_enemies>desired_targets|raid_event.adds.in>60)
- actions.cooldown+=/nemesis,if=!raid_event.adds.exists&(buff.chaos_blades.up|buff.metamorphosis.up|cooldown.metamorphosis.adjusted_remains<20|target.time_to_die<=60)
- actions.cooldown+=/chaos_blades,if=buff.metamorphosis.up|cooldown.metamorphosis.adjusted_remains>60|target.time_to_die<=duration
- actions.cooldown+=/potion,if=buff.metamorphosis.remains>25|target.time_to_die<60
- # Specific APL for the Blind Fury+Demonic Appetite+Demonic build
- # Vengeful Retreat backwards through the target to minimize downtime.
- actions.demonic=vengeful_retreat,if=(talent.prepared.enabled|talent.momentum.enabled)&buff.prepared.down&buff.momentum.down
- # Fel Rush for Momentum.
- actions.demonic+=/fel_rush,if=(talent.momentum.enabled|talent.fel_mastery.enabled)&(!talent.momentum.enabled|(charges=2|cooldown.vengeful_retreat.remains>4)&buff.momentum.down)&(charges=2|(raid_event.movement.in>10&raid_event.adds.in>10))
- actions.demonic+=/throw_glaive,if=talent.bloodlet.enabled&(!talent.momentum.enabled|buff.momentum.up)&charges=2
- actions.demonic+=/death_sweep,if=variable.blade_dance
- actions.demonic+=/fel_eruption
- actions.demonic+=/fury_of_the_illidari,if=(active_enemies>desired_targets)|(raid_event.adds.in>55&(!talent.momentum.enabled|buff.momentum.up))
- actions.demonic+=/blade_dance,if=variable.blade_dance&cooldown.eye_beam.remains>5&!cooldown.metamorphosis.ready
- actions.demonic+=/throw_glaive,if=talent.bloodlet.enabled&spell_targets>=2&(!talent.master_of_the_glaive.enabled|!talent.momentum.enabled|buff.momentum.up)&(spell_targets>=3|raid_event.adds.in>recharge_time+cooldown)
- actions.demonic+=/felblade,if=fury.deficit>=30&(fury<40|buff.metamorphosis.down)
- actions.demonic+=/eye_beam,if=spell_targets.eye_beam_tick>desired_targets|(!talent.blind_fury.enabled|fury.deficit>=70)&(!buff.metamorphosis.extended_by_demonic|(set_bonus.tier21_4pc&buff.metamorphosis.remains>16))
- actions.demonic+=/annihilation,if=(!talent.momentum.enabled|buff.momentum.up|fury.deficit<30+buff.prepared.up*8|buff.metamorphosis.remains<5)&!variable.pooling_for_blade_dance
- actions.demonic+=/throw_glaive,if=talent.bloodlet.enabled&(!talent.master_of_the_glaive.enabled|!talent.momentum.enabled|buff.momentum.up)&raid_event.adds.in>recharge_time+cooldown
- actions.demonic+=/chaos_strike,if=(!talent.momentum.enabled|buff.momentum.up|fury.deficit<30+buff.prepared.up*8)&!variable.pooling_for_chaos_strike&!variable.pooling_for_meta&!variable.pooling_for_blade_dance
- actions.demonic+=/fel_rush,if=!talent.momentum.enabled&talent.demon_blades.enabled&!cooldown.eye_beam.ready&(charges=2|(raid_event.movement.in>10&raid_event.adds.in>10))
- actions.demonic+=/demons_bite
- actions.demonic+=/throw_glaive,if=buff.out_of_range.up|!talent.bloodlet.enabled
- actions.demonic+=/fel_rush,if=movement.distance>15|(buff.out_of_range.up&!talent.momentum.enabled)
- actions.demonic+=/vengeful_retreat,if=movement.distance>15
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