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- This HP attack spawns on the opponent after 6.5 seconds (ground version) or 7.5 seconds (air version). It cannot be avoided, so a counter attack is necessary.
- As a rule of thumb, a Melee High priority attack is required. Most characters have one as an HP attack. The longer the hitbox lasts, the easier the timing will be.
- For visual timing, refer to the two YouTube videos linked below
- Mericus - https://youtu.be/t1EHwV30Smk
- moduru - https://youtu.be/yl8kbqpOdJU
- Warrior of Light - Shield of Light
- Garland - Earthquake, Tsunami, Flare
- Firion - Lord of Arms, Weaponmaster
- The Emperor - Bombard
- Onion Knight - Blade Torrent, Wind Shear
- Cloud of Darkness - [0-Form] Particle Beam
- Cecil - Saint's Fall, Shadow Bringer, Soul Eater
- Kain - Jump (charged), Dragon's Fang, Sky Rave, Rising Drive
- Golbez - Nightglow
- Bartz - Ragnarok Blade
- Exdeath - Almagest, Delta Attack, Omni Block
- Gilgamesh - Death Claw (second hit), Jump
- Terra - Tornado
- Kefka - Havoc Wing
- Cloud - Cross Slash, Braver, all EX mode braveries except Fire, Fira and Firaga
- Sephiroth - Hell's Gate, Scintilla, Octaslash, Heaven's Light
- Tifa - Burning Arrow, Meteor Strike, Meteodrive, Meteor Crusher, Rolling Blaze
- Squall - Blasting Zone, Revolver Drive, Rough Divide
- Ultimecia - Knight's Lance (charged)
- Laguna - Ragnarok Buster, Ragnarok Blade
- Zidane - Stellar Circle, Tidal Flame (melee hit), Grand Lethal
- Kuja - None
- Tidus - Slice and Dice, Energy Rain, Spiral Cut
- Jecht - Jecht Rush (LV3), Jecht Stream (LV3), Ultimate Jecht Shot, Jecht Blade, Triumphant Grasp, Jecht Block (with Precision Evasion)
- Yuna - None
- Shantotto - None
- Prishe - Backhand Blow, One-Inch Punch (charged), Asuran Fists, Nullifying Dropkick, Auroral Uppercut
- Vaan - Axe and Shield (Switch), Cataclysm, Inferno
- Gabranth - Hatred, Execution
- Lightning - Crushing Blow, Razor Gale (blade)
- Feral Chaos - Flagro Maximus, Deus Iratus, Via Dolorosa (melee hit), Quo Vadis
- Every other attack either loses, or only deflects one hitbox of Maelstrom.
- For successful deflection, an attack must be able to power through another hitbox that spawns upon deflecting the first hitbox. Good luck to Kuja, Yuna and Shantotto players.
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