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- //====INCLUDEURI====//
- #include <a_samp>
- #include <YSI\y_ini>
- #include <zcmd>
- #include <sscanf2>
- //=====================//
- //====DIALOGURI====//
- #define DIALOG_REGISTER 1
- #define DIALOG_LOGIN 2
- #define DIALOG_SUCCESS_1 3
- #define DIALOG_SUCCESS_2 4
- //=====================//
- //===FOLDERE====//
- #define PATH "/Users/%s.ini"
- //=====================//
- //===CULORI====//
- #define COL_WHITE "{FFFFFF}"
- #define COL_BLUE2 "00FFFF"
- #define COL_RED "F81414"
- #define COL_GREEN "00FF22"
- #define COL_LIGHTBLUE "00CED1"
- #define COL_REGISTER "0xFFFFCC"
- #define COL_BLUE "0x9966FF"
- #define COL_GREY "0xAFAFAFAA"
- #define COLOR_LIGHTRED 0xAA3333FF
- #define COLOR_AQUA 0x00FFFFFF
- #define COL_DARK 0x6A6A6AFF
- #define COL_JMEK 0xD3D08FFF
- #define COL_STATS 0x23652FFF
- #define COLOR_WHITE 0xFFFFFFAA
- #define COLOR_LIGHTBLUE 0x33CCFFAA
- #define COLOR_RED 0xAA3333AA
- #define COLOR_YELLOW 0xFFFF00FF
- //=======================//
- enum pInfo
- {
- pPass,
- pCash,
- pAdmin,
- pKills,
- pDeaths
- }
- new PlayerInfo[MAX_PLAYERS][pInfo];
- forward LoadUser_data(playerid,name[],value[]);
- public LoadUser_data(playerid,name[],value[])
- {
- INI_Int("Password",PlayerInfo[playerid][pPass]);
- INI_Int("Cash",PlayerInfo[playerid][pCash]);
- INI_Int("Admin",PlayerInfo[playerid][pAdmin]);
- INI_Int("Kills",PlayerInfo[playerid][pKills]);
- INI_Int("Deaths",PlayerInfo[playerid][pDeaths]);
- return 1;
- }
- stock UserPath(playerid)
- {
- new string[128],playername[MAX_PLAYER_NAME];
- GetPlayerName(playerid,playername,sizeof(playername));
- format(string,sizeof(string),PATH,playername);
- return string;
- }
- /*Credits to Dracoblue*/
- stock udb_hash(buf[]) {
- new length=strlen(buf);
- new s1 = 1;
- new s2 = 0;
- new n;
- for (n=0; n<length; n++)
- {
- s1 = (s1 + buf[n]) % 65521;
- s2 = (s2 + s1) % 65521;
- }
- return (s2 << 16) + s1;
- }
- main()
- {
- print("\n----------------------------------");
- print(" Blank Gamemode by your name here");
- print("----------------------------------\n");
- }
- public OnGameModeInit()
- {
- SetGameModeText("Version 0.1");
- ShowPlayerMarkers(1);
- ShowNameTags(1);
- AllowAdminTeleport(1);
- UsePlayerPedAnims();
- AddPlayerClass(265,1958.3783,1343.1572,15.3746,270.1425,0,0,0,0,-1,-1);
- return 1;
- }
- public OnGameModeExit()
- {
- return 1;
- }
- public OnPlayerRequestClass(playerid, classid)
- {
- return 1;
- }
- public OnPlayerConnect(playerid)
- {
- if(fexist(UserPath(playerid)))
- {
- INI_ParseFile(UserPath(playerid), "LoadUser_%s", .bExtra = true, .extra = playerid);
- ShowPlayerDialog(playerid, DIALOG_LOGIN, DIALOG_STYLE_INPUT,""COL_WHITE"Login",""COL_WHITE"Type your password below to login.","Login","Quit");
- }
- else
- {
- ShowPlayerDialog(playerid, DIALOG_REGISTER, DIALOG_STYLE_INPUT,""COL_WHITE"Registering...",""COL_WHITE"Type your password below to register a new account.","Register","Quit");
- }
- return 1;
- }
- public OnPlayerDisconnect(playerid, reason)
- {
- new INI:File = INI_Open(UserPath(playerid));
- INI_SetTag(File,"data");
- INI_WriteInt(File,"Cash",GetPlayerMoney(playerid));
- INI_WriteInt(File,"Admin",PlayerInfo[playerid][pAdmin]);
- INI_WriteInt(File,"Kills",PlayerInfo[playerid][pKills]);
- INI_WriteInt(File,"Deaths",PlayerInfo[playerid][pDeaths]);
- INI_Close(File);
- return 1;
- }
- public OnPlayerSpawn(playerid)
- {
- return 1;
- }
- public OnPlayerDeath(playerid, killerid, reason)
- {
- PlayerInfo[killerid][pKills]++;
- PlayerInfo[playerid][pDeaths]++;
- return 1;
- }
- public OnVehicleSpawn(vehicleid)
- {
- return 1;
- }
- public OnVehicleDeath(vehicleid, killerid)
- {
- return 1;
- }
- public OnPlayerText(playerid, text[])
- {
- return 1;
- }
- public OnPlayerCommandText(playerid, cmdtext[])
- {
- if (strcmp("/mycommand", cmdtext, true, 10) == 0)
- {
- // Do something here
- return 1;
- }
- return 0;
- }
- public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
- {
- return 1;
- }
- public OnPlayerExitVehicle(playerid, vehicleid)
- {
- return 1;
- }
- public OnPlayerStateChange(playerid, newstate, oldstate)
- {
- return 1;
- }
- public OnPlayerEnterCheckpoint(playerid)
- {
- return 1;
- }
- public OnPlayerLeaveCheckpoint(playerid)
- {
- return 1;
- }
- public OnPlayerEnterRaceCheckpoint(playerid)
- {
- return 1;
- }
- public OnPlayerLeaveRaceCheckpoint(playerid)
- {
- return 1;
- }
- public OnRconCommand(cmd[])
- {
- return 1;
- }
- public OnPlayerRequestSpawn(playerid)
- {
- return 1;
- }
- public OnObjectMoved(objectid)
- {
- return 1;
- }
- public OnPlayerObjectMoved(playerid, objectid)
- {
- return 1;
- }
- public OnPlayerPickUpPickup(playerid, pickupid)
- {
- return 1;
- }
- public OnVehicleMod(playerid, vehicleid, componentid)
- {
- return 1;
- }
- public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
- {
- return 1;
- }
- public OnVehicleRespray(playerid, vehicleid, color1, color2)
- {
- return 1;
- }
- public OnPlayerSelectedMenuRow(playerid, row)
- {
- return 1;
- }
- public OnPlayerExitedMenu(playerid)
- {
- return 1;
- }
- public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
- {
- return 1;
- }
- public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
- {
- return 1;
- }
- public OnRconLoginAttempt(ip[], password[], success)
- {
- return 1;
- }
- public OnPlayerUpdate(playerid)
- {
- return 1;
- }
- public OnPlayerStreamIn(playerid, forplayerid)
- {
- return 1;
- }
- public OnPlayerStreamOut(playerid, forplayerid)
- {
- return 1;
- }
- public OnVehicleStreamIn(vehicleid, forplayerid)
- {
- return 1;
- }
- public OnVehicleStreamOut(vehicleid, forplayerid)
- {
- return 1;
- }
- public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
- {
- switch( dialogid )
- {
- case DIALOG_REGISTER:
- {
- if (!response) return Kick(playerid);
- if(response)
- {
- if(!strlen(inputtext)) return ShowPlayerDialog(playerid, DIALOG_REGISTER, DIALOG_STYLE_INPUT, ""COL_WHITE"Registering...",""COL_RED"You have entered an invalid password.\n"COL_WHITE"Type your password below to register a new account.","Register","Quit");
- new INI:File = INI_Open(UserPath(playerid));
- INI_SetTag(File,"data");
- INI_WriteInt(File,"Password",udb_hash(inputtext));
- INI_WriteInt(File,"Cash",0);
- INI_WriteInt(File,"Admin",0);
- INI_WriteInt(File,"Kills",0);
- INI_WriteInt(File,"Deaths",0);
- INI_Close(File);
- SetSpawnInfo(playerid, 0, 0, 1958.33, 1343.12, 15.36, 269.15, 0, 0, 0, 0, 0, 0);
- SpawnPlayer(playerid);
- ShowPlayerDialog(playerid, DIALOG_SUCCESS_1, DIALOG_STYLE_MSGBOX,""COL_WHITE"Success!",""COL_GREEN"Great! Register system works perfectly. Relog to save your stats!","Ok","");
- }
- }
- case DIALOG_LOGIN:
- {
- if ( !response ) return Kick ( playerid );
- if( response )
- {
- if(udb_hash(inputtext) == PlayerInfo[playerid][pPass])
- {
- INI_ParseFile(UserPath(playerid), "LoadUser_%s", .bExtra = true, .extra = playerid);
- GivePlayerMoney(playerid, PlayerInfo[playerid][pCash]);
- ShowPlayerDialog(playerid, DIALOG_SUCCESS_2, DIALOG_STYLE_MSGBOX,""COL_WHITE"Success!",""COL_WHITE"You have successfully logged in!","Ok","");
- }
- else
- {
- ShowPlayerDialog(playerid, DIALOG_LOGIN, DIALOG_STYLE_INPUT,""COL_WHITE"Login",""COL_RED"You have entered an incorrect password.\n"COL_WHITE"Type your password below to login.","Login","Quit");
- }
- return 1;
- }
- }
- }
- return 1;
- }
- public OnPlayerClickPlayer(playerid, clickedplayerid, source)
- {
- return 1;
- }
- //SUICIDE-----------------------------------------------//
- CMD:suicide(playerid, params[])
- {
- SetPlayerHealth(playerid, 0.00);
- return 1;
- }
- //SUICIDE-----------------------------------------------//
- //HEAL--------------------------------------------------//
- CMD:heal(playerid, params[])
- {
- new targetid; //Here we declare the target id.The one on which the command will be executed.
- if(sscanf(params,"u", targetid)) return SendClientMessage(playerid, 0xFF0000FF,"/heal [PlayerID]");
- /*We need to split the parameters, "u" is the specifier that stands for Player Name/ID,also
- sscanf will check if the sender uses the correct usage of the command, if they use something wrong
- like: " /heal " will return the message above.(Syntax error...)*/
- if(!IsPlayerConnected(targetid)) return SendClientMessage(playerid, 0xFF0000FF,"That player is not connected to the server!");
- //This actually will check if the player on which you try to execute the command is connected to the server, if not you will recieve the message above.(That player...)
- // Notice, before IsPlayerConnected I've put a " ! " this means " NOT ", so if(Not player connected(targetid))... return message, more control structures can be found a little bit more down.
- SetPlayerHealth(targetid, 100); //Here is the action, this will heal the targeted player, for example:Dave has 30 health, you execute /heal Dave and he will be healed to 100.
- return 1;
- }
- //HEAL--------------------------------------------------//
- //OOC---------------------------------------------------//
- CMD:ooc(playerid, params[])
- {
- new sendername[MAX_PLAYER_NAME], string[56];
- GetPlayerName(playerid, sendername, sizeof(sendername));
- if(isnull(params)) return SendClientMessage(playerid, 0xFF0000FF,"/ooc [text]");
- format(string, sizeof(string), "(( %s: %s ))", sendername, params);
- SendClientMessageToAll(0xFF0000FF, string);
- return 1;
- }
- //OOC---------------------------------------------------//
- //GIVEMONEY---------------------------------------------//
- CMD:givemoney(playerid, params[])
- {
- new targetid, ammount;
- if(sscanf(params,"ui", targetid, ammount)) return SendClientMessage(playerid, 0xFF0000FF,"/givemoney [PlayerID] [Ammount]");
- if(PlayerInfo[playerid][pAdmin] < 1) return SendClientMessage(playerid, 0xFF0000FF,"Your admin level is too low to use this command");
- if(!IsPlayerConnected(targetid)) return SendClientMessage(playerid, 0xFF0000FF,"That player is not connected to your server!");
- GivePlayerMoney(targetid, ammount);
- return 1;
- }
- //GIVEMONEY---------------------------------------------//
- //GOBANK------------------------------------------------//
- CMD:gotobank(playerid, params[])
- {
- if(PlayerInfo[playerid][pAdmin] >= 1)
- {
- SetPlayerPos(playerid, 1462.2522,-1012.3832,26.8438);
- SendClientMessage(playerid, 0xFF0000FF, "You have been teleported to bank");
- }
- return 1;
- }
- //GOBANK------------------------------------------------//
- //KICK--------------------------------------------------//
- CMD:kick(playerid, params[])
- {
- new id, reason[128], string[256], sendername[25], giveplayer[25];
- if(PlayerInfo[playerid][pAdmin] >= 1)
- {
- if(sscanf(params, "us[128]", id, reason)) return SendClientMessage(playerid,0xFF0000FF,"/kick <Name/Playerid> <reason>");
- {
- if(id != INVALID_PLAYER_ID)
- {
- GetPlayerName(id, giveplayer, sizeof(giveplayer));
- GetPlayerName(playerid, sendername, sizeof(sendername));
- format(string, sizeof(string), "AdmCmd: You kicked %s, reason: %s", giveplayer, sendername, reason);
- SendClientMessage(playerid, -1,string);
- format(string, sizeof(string), "AdmCmd: %s was kicked by %s, reason: %s", giveplayer, sendername, reason);
- SendClientMessageToAll(COLOR_LIGHTRED, string);
- Kick(id);
- }
- else return SendClientMessage(playerid, COLOR_WHITE, "That player is not connected to your server.");
- }
- }
- else return SendClientMessage(playerid, 0xFF0000FF,"Your admin level is too low to use this command");
- return 1;
- }
- //KICK--------------------------------------------------//
- //GOLS--------------------------------------------------//
- CMD:gotols(playerid, params[])
- {
- if(PlayerInfo[playerid][pAdmin] >= 1)
- {
- SetPlayerPos(playerid, 1479.7159,-1738.1984,13.5469);
- SendClientMessage(playerid, 0xFF0000FF, "You have been teleported to Los Santos");
- }
- return 1;
- }
- //GOLS--------------------------------------------------//
- //JETPACK----------------------------------------------//
- CMD:jetpack(playerid, params[])
- {
- if(PlayerInfo[playerid][pAdmin] < 1) return SendClientMessage(playerid,0xFF0000FF,"Your admin level is too low to use this command");
- if(PlayerInfo[playerid][pAdmin] >= 1)
- {
- SendClientMessage(playerid, 0xFF0000FF, "You have jetpack now. Enjoy!");
- SetPlayerSpecialAction(playerid,SPECIAL_ACTION_USEJETPACK);
- }
- return 1;
- }
- //JETPACK----------------------------------------------//
- //PM---------------------------------------------------//
- CMD:pm(playerid, params[])
- {
- if(PlayerInfo[playerid][pAdmin] < 1) return SendClientMessage(playerid,0xFF0000FF,"Your admin level is too low to use this command");
- new str[256], str2[256], id, Name1[MAX_PLAYER_NAME], Name2[MAX_PLAYER_NAME];
- if(sscanf(params, "us", id, str2))
- {
- SendClientMessage(playerid,0xFFFF00FF,"/pm <id> <message>");
- return 1;
- }
- if(!IsPlayerConnected(id)) return SendClientMessage(playerid, 0xFF0000FF, "That player is not connected to your server.");
- if(playerid == id) return SendClientMessage(playerid, 0xFF0000FF, "You cannot PM yourself!");
- {
- GetPlayerName(playerid, Name1, sizeof(Name1));
- GetPlayerName(id, Name2, sizeof(Name2));
- format(str, sizeof(str), "PM To %s(ID %d): %s", Name2, id, str2);
- SendClientMessage(playerid, -1, str);
- format(str, sizeof(str), "PM From %s(ID %d): %s", Name1, playerid, str2);
- SendClientMessage(id, -1, str);
- }
- return 1;
- }
- //PM---------------------------------------------------//
- CMD:do(playerid, params[])
- {
- new
- string[128],
- action[100];
- if(sscanf(params, "s[100]", action))
- {
- SendClientMessage(playerid, -1, "USAGE: /do [action]");
- return 1;
- }
- else
- {
- format(string, sizeof(string), "* %s (( %s ))", action, GetName(playerid));
- ProxDetector(30, playerid, string, PURPLE);
- }
- return 1;
- }
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