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- var speed = 6.0;
- var jumpSpeed = 8.0;
- var gravity = 20.0;
- private var moveDirection = Vector3.zero;
- private var grounded : boolean = false;
- function FixedUpdate() {
- if (grounded) {
- // We are grounded, so recalculate movedirection directly from axes
- moveDirection = new Vector3(Input.GetAxis("Horizontal"), 0, Input.GetAxis("Vertical"));
- moveDirection = transform.TransformDirection(moveDirection);
- moveDirection *= speed;
- if (Input.GetButton ("Jump")) {
- moveDirection.y = jumpSpeed;
- }
- }
- // Apply gravity
- moveDirection.y -= gravity * Time.deltaTime;
- // Move the controller
- var controller : CharacterController = GetComponent(CharacterController);
- var flags = controller.Move(moveDirection * Time.deltaTime);
- grounded = (flags & CollisionFlags.CollidedBelow) != 0;
- }
- @script RequireComponent(CharacterController)
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