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MagicalEvents config

Jul 27th, 2016
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  1. #
  2. # ------------------------------------------------------+
  3. # | __ __ _____ _____ _____ _ |
  4. # | | \/ | /\ / ____|_ _/ ____| /\ | | |
  5. # | | \ / | / \ | | __ | || | / \ | | |
  6. # | | |\/| | / /\ \| | |_ | | || | / /\ \ | | |
  7. # | | | | |/ ____ \ |__| |_| || |____ / ____ \| |____ |
  8. # | |_| |_/_/ \_\_____|_____\_____/_/ \_\______| |
  9. # | ________ ________ _ _ _______ _____ |
  10. # | | ____\ \ / / ____| \ | |__ __/ ____| |
  11. # | | |__ \ \ / /| |__ | \| | | | | (___ |
  12. # | | __| \ \/ / | __| | . ` | | | \___ \ |
  13. # | | |____ \ / | |____| |\ | | | ____) | |
  14. # | |______| \/ |______|_| \_| |_| |_____/ |
  15. # | |
  16. # +-----------------------------------------------------+
  17. #
  18. # You can make new events. For that, copy the config section of an event type you like, want:
  19. # Default ones (type: defaultEventName):
  20. # bomb: MoneyBomb
  21. # dj: DJEvent
  22. # rain: RedRain
  23. #
  24. # If you need help, contact me on Skype: sacha.lewin It'll be a pleasure to help you!
  25. #
  26. Events:
  27. # This is an example default event. You can copy paste the whole config section of "MoneyBomb"
  28. # and make more events!
  29. MoneyBomb:
  30. permission: magicalevents.moneybomb # The event permission.
  31. name: '&6&lMoney Bomb' # The event name.
  32. type: bomb # The event type. (bomb, dj or rain)
  33. duration: 80 # The event duration in ticks, 1 second = 20 ticks.
  34. radius: 4 # The event radius. It'll variate about the height also.
  35. height: 0 # Only matters for rain. The height of the explosion above the location the event is started at.
  36. broadcasted:
  37. enabled: true # Broadcast a message when this event is started?
  38. message: '&6&l{player} has started a {name} event in {world} at {x} {y} {z}' # What message?
  39. message-type: actionbar # Where? (actionbar, title or chat)
  40. item-in-gui: # The item in the GUI.
  41. id: 266
  42. data: 0
  43. firework-color: # Color of Firework in RGB, must be between 0 and 255!
  44. red: 255
  45. green: 255
  46. blue: 0
  47. random: false
  48. Items:
  49. tenCoins:
  50. id: 266 # The item ID
  51. data: 0 # The item Data
  52. amount: 1 # The item amount.
  53. enchantments: [] # The enchantments. An example is given with the DjEvent.
  54. custom-displayname:
  55. enabled: true # want a custom display name?
  56. name: 10 coins # What display name?
  57. lore: # The lore, the description.
  58. - Pickup to
  59. - get 10 coins
  60. # The chance. Not in percents but out of the sum of all the
  61. # chances of the items. So if you have:
  62. # Item1: 10, Item2: 30, Item3: 5 it'll be 10/45(22,2%), 30/45(66,7%), and 5/45(11,1%) for the chances.
  63. chance: 10
  64. money-reward-on-pickup:
  65. enabled: false # You want a money reward? Requires vault!
  66. money-value: 0 # The money reward value
  67. twoCoins:
  68. id: 175
  69. data: 0
  70. amount: 1
  71. enchantments: []
  72. custom-displayname:
  73. enabled: true
  74. name: 2 coins
  75. lore:
  76. - Pickup to
  77. - get 2 coins
  78. chance: 90
  79. money-reward-on-pickup:
  80. enabled: true
  81. money-value: 2
  82. # This is an example default event. You can copy paste the whole config section of "MoneyBomb"
  83. # and make more events!
  84. DJEvent:
  85. permission: magicalevents.djevent # The event permission.
  86. name: '&b&lDJ Event' # The event name.
  87. type: dj # The event type. (bomb, dj or rain)
  88. duration: 80 # The event duration in ticks, 1 second = 20 ticks.
  89. radius: 4 # The event radius. It'll variate about the height also.
  90. height: 0 # Only matters for rain. The height of the explosion above the location the event is started at.
  91. broadcasted:
  92. enabled: true # Broadcast a message when this event is started?
  93. message: '&6&l{player} has started a {name} event in {world} at {x} {y} {z}' # What message?
  94. message-type: actionbar # Where? (actionbar, title or chat)
  95. item-in-gui: # The item in the GUI.
  96. id: 2262
  97. data: 0
  98. firework-color: # Color of Firework in RGB, must be between 0 and 255!
  99. red: 255
  100. green: 255
  101. blue: 0
  102. random: false
  103. Items: # The items thrown in the event.
  104. diamond:
  105. id: 264 # The item ID
  106. data: 0 # The item Data
  107. amount: 1 # The item amount.
  108. enchantments: [] # The enchantments. An example is given with the DjEvent.
  109. custom-displayname:
  110. enabled: false # want a custom display name?
  111. name: diamond # What display name?
  112. lore: [] # The lore, the description.
  113. # The chance. Not in percents but out of the sum of all the
  114. # chances of the items. So if you have:
  115. # Item1: 10, Item2: 30, Item3: 5 it'll be 10/45(22,2%), 30/45(66,7%), and 5/45(11,1%) for the chances.
  116. chance: 2
  117. money-reward-on-pickup:
  118. enabled: false # You want a money reward? Requires vault!
  119. money-value: 0 # The money reward value
  120. iron:
  121. id: 265
  122. data: 0
  123. amount: 1
  124. enchantments: []
  125. custom-displayname:
  126. enabled: false
  127. name: iron
  128. lore: []
  129. chance: 50
  130. money-reward-on-pickup:
  131. enabled: false
  132. money-value: 0
  133. gold:
  134. id: 266
  135. data: 0
  136. amount: 1
  137. enchantments: []
  138. custom-displayname:
  139. enabled: false
  140. name: gold
  141. lore: []
  142. chance: 5
  143. money-reward-on-pickup:
  144. enabled: false
  145. money-value: 0
  146. emerald:
  147. id: 265
  148. data: 0
  149. amount: 1
  150. enchantments: []
  151. custom-displayname:
  152. enabled: false
  153. name: emerald
  154. lore: []
  155. chance: 3
  156. money-reward-on-pickup:
  157. enabled: false
  158. money-value: 0
  159. notchsword:
  160. id: 276
  161. data: 0
  162. amount: 1
  163. enchantments:
  164. - DAMAGE_ALL,5
  165. - KNOCKBACK,3
  166. custom-displayname:
  167. enabled: true
  168. name: '&3&lNotch''s Sword'
  169. lore:
  170. - '&7&oPolished by'
  171. - '&7&oThe angels of'
  172. - '&7&oMojang...'
  173. chance: 1
  174. money-reward-on-pickup:
  175. enabled: false
  176. money-value: 0
  177. RedRain:
  178. permission: magicalevents.redrain # The event permission.
  179. name: '&4&lRed Rain' # The event name.
  180. type: rain # The event type. (bomb, dj or rain)
  181. duration: 120 # The event duration in ticks, 1 second = 20 ticks. For rain, it's 12 ticks between each explosion of items.
  182. radius: 15 # The event radius. It'll variate about the height also.
  183. height: 20 # Only matters for rain. The height of the explosion above the location the event is started at.
  184. broadcasted:
  185. enabled: true # Broadcast a message when this event is started?
  186. message: '&6&l{player} has started a {name} event in {world} at {x} {y} {z}' # What message?
  187. message-type: actionbar # Where? (actionbar, title or chat)
  188. item-in-gui: # The item in the GUI.
  189. id: 331
  190. data: 0
  191. firework-color: # Color of Fireworks in RGB, must be between 0 and 255!
  192. red: 255
  193. green: 255
  194. blue: 0
  195. random: false # if true, random fireworks will explode :D
  196. Items: # The items thrown in the event.
  197. redstone:
  198. id: 331 # The item ID
  199. data: 0 # The item Data
  200. amount: 1 # The item amount.
  201. enchantments: [] # The enchantments. An example is given with the DjEvent.
  202. custom-displayname:
  203. enabled: false # want a custom display name?
  204. name: redstone # What display name?
  205. lore: [] # The lore, the description.
  206. # The chance. Not in percents but out of the sum of all the
  207. # chances of the items. So if you have:
  208. # Item1: 10, Item2: 30, Item3: 5 it'll be 10/45(22,2%), 30/45(66,7%), and 5/45(11,1%) for the chances.
  209. chance: 60
  210. money-reward-on-pickup:
  211. enabled: false # You want a money reward? Requires vault!
  212. money-value: 0 # The money reward value
  213. piston:
  214. id: 33
  215. data: 0
  216. amount: 1
  217. enchantments: []
  218. custom-displayname:
  219. enabled: false
  220. name: piston
  221. lore: []
  222. chance: 5
  223. money-reward-on-pickup:
  224. enabled: false
  225. money-value: 0
  226. stickypiston:
  227. id: 29
  228. data: 0
  229. amount: 1
  230. enchantments: []
  231. custom-displayname:
  232. enabled: false
  233. name: stickypiston
  234. lore: []
  235. chance: 5
  236. money-reward-on-pickup:
  237. enabled: false
  238. money-value: 0
  239. redtorch:
  240. id: 29
  241. data: 0
  242. amount: 1
  243. enchantments: []
  244. custom-displayname:
  245. enabled: false
  246. name: redtorch
  247. lore: []
  248. chance: 5
  249. money-reward-on-pickup:
  250. enabled: false
  251. money-value: 0
  252. repeater:
  253. id: 356
  254. data: 0
  255. amount: 1
  256. enchantments: []
  257. custom-displayname:
  258. enabled: false
  259. name: repeater
  260. lore: []
  261. chance: 5
  262. money-reward-on-pickup:
  263. enabled: false
  264. money-value: 0
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