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  1. #Mission Info
  2.  
  3. $Version: 0.10
  4. $Name:  XSTR("Shadow Walking", 268)
  5. $Author: Adam N. Rorabaugh
  6. $Created: 08/12/09 at 22:30:01
  7. $Modified: 12/19/13 at 18:43:22
  8. $Notes:
  9. This is a FRED2_OPEN created mission.
  10. $End Notes:
  11.  
  12. $Mission Desc:
  13.  XSTR("A SAR mission goes horribly wrong.", 272)
  14. $end_multi_text
  15.  
  16. +Game Type Flags: 1
  17.  
  18. +Flags: 262144
  19. +Fog Near Mult: 1.000000
  20.  
  21. +Fog Far Mult: 1.000000
  22.  
  23.  
  24. +Disallow Support: 0
  25.  
  26. +Hull Repair Ceiling: 0.000000
  27.  
  28. +Subsystem Repair Ceiling: 100.000000
  29.  
  30. +Viewer pos: 1155.422241, 7959.593262, -1620.118042
  31. +Viewer orient:
  32.     0.647137, -0.000003, 0.762374,
  33.     -0.760796, -0.064316, 0.645797,
  34.     0.049031, -0.997930, -0.041624
  35. +SquadReassignName: 3rd Silver Star
  36. +SquadReassignLogo: silverstar.pcx
  37.  
  38. $Starting wing names: ( "Orange" "Gold" "Green" )
  39. $Squadron wing names: ( "Orange" "Gold" "Green" "Red" "Yellow" )
  40. $Team-versus-team wing names: ( "Orange" "Gold" )
  41.  
  42. $Load Screen 640:   Y_No_1024x768.tga
  43. $Load Screen 1024:  Load_SP-R1-M3.tga
  44.  
  45. $Skybox Model: SkyBox_Gas_02.pof
  46.  
  47. $AI Profile: Diaspora_default
  48.  
  49. #Sexp_variables
  50.  
  51. $Variables:
  52. (
  53.         0       "alphapatrol"       "0"     "number"
  54.         1       "bgM2A"     "0"     "number"
  55.         2       "bgM2B"     "0"     "number"
  56.         3       "bgM2c"     "0"     "number"
  57.         4       "bgM3"      "0"     "number"
  58.         5       "centurionsaboard"      "0"     "number"
  59.         6       "constellationpatrol"       "0"     "number"
  60.         7       "countdowntimer"        "60"        "number"
  61.         8       "donem3"        "0"     "number"        "campaign-persistent"
  62.         9       "fov"       "51"        "number"
  63.         10      "fovunedited"       "51"        "number"
  64.         11      "guardians"     "0"     "number"
  65.         12      "heavyraiderprot"       "0"     "number"
  66.         13      "IntroSubtitleCounter"      "0"     "number"
  67.         14      "IntroSubtitleLine1"        " "     "string"
  68.         15      "IntroSubtitleLine2"        " "     "string"
  69.         16      "Land_distance_20"      "100"       "number"
  70.         17      "Land_distance_21"      "140"       "number"
  71.         18      "m3sun"     "0"     "number"
  72.         19      "missiontime"       "0"     "number"
  73.         20      "missiontime2"      "0"     "number"
  74.         21      "nextPoll"      "0"     "number"
  75.         22      "pilotvisible"      "0"     "number"
  76.         23      "pilotvisiblestart"     "0"     "number"
  77.         24      "primaryammo"       "100"       "number"
  78.         25      "red3location"      "0"     "number"
  79.         26      "secondaryammo"     "100"       "number"
  80.         27      "sensorsdisrupted"      "0"     "number"
  81.         28      "sigA"      "0"     "number"
  82.         29      "sigD"      "0"     "number"
  83.         30      "signalstrength"        "0"     "number"
  84.         31      "signalstrengthtoggle"      "0"     "number"
  85.         32      "sigS"      "0"     "number"
  86.         33      "skillevelmodifier"     "0"     "number"
  87.         34      "Slow_distance_20"      "600"       "number"
  88.         35      "Slow_distance_21"      "600"       "number"
  89.         36      "sunM2"     "0"     "number"
  90.         37      "system"        "0"     "number"
  91.         38      "theseushull2"      "70"        "number"        "campaign-persistent"
  92.         39      "theseushull3"      "60"        "number"        "campaign-persistent"
  93. )
  94.  
  95. #Cutscenes
  96. $Briefing Cutscene: R1M3.ogg
  97. +formula: ( true )
  98. #end
  99.  
  100. #Command Briefing
  101.  
  102. #Briefing
  103. $start_briefing
  104. $num_stages: 0
  105. $end_briefing
  106.  
  107. #Debriefing_info
  108.  
  109. $Num stages: 8
  110.  
  111. $Formula: ( and
  112.    ( is-goal-true-delay "rescue" 0 )
  113.    ( is-event-true-delay "landing" 0 )
  114. )
  115. $Multi text
  116.     XSTR("You rescued Obit against the odds. I don't wish to sound ungrateful, as we need every pilot we have, but you violated a direct order to recall and defend the Theseus. Under normal circumstances, you would be subject to a court martial.
  117.  
  118. However, I am grateful that you made it out of there alive, and came to our aid when you did.", 341)
  119. $end_multi_text
  120. $Voice: SP-03-DB-01.ogg
  121. $Recommendation text:
  122.     XSTR("", 213)
  123. $end_multi_text
  124.  
  125. $Formula: ( and
  126.    ( is-event-true-delay "orange2dead" 0 )
  127.    ( is-event-true-delay "landing" 0 )
  128. )
  129. $Multi text
  130.     XSTR("Orange 2 was destroyed. We lost several good pilots today, all in an attempt to save one life.", 352)
  131. $end_multi_text
  132. $Voice: SP-03-DB-02.ogg
  133. $Recommendation text:
  134.     XSTR("", 213)
  135. $end_multi_text
  136.  
  137. $Formula: ( and
  138.    ( is-event-true-delay "obitisdead" 0 )
  139.    ( is-event-true-delay "landing" 0 )
  140. )
  141. $Multi text
  142.     XSTR("Losing Obit is... an unfortunate turn of events. He will be missed, and we'll make the toasters pay for everyone we've lost today... ", 360)
  143. $end_multi_text
  144. $Voice: SP-03-DB-03.ogg
  145. $Recommendation text:
  146.     XSTR("", 213)
  147. $end_multi_text
  148.  
  149. $Formula: ( and
  150.    ( and
  151.       ( is-goal-true-delay "stealth" 0 )
  152.       ( is-goal-true-delay "rescue" 0 )
  153.    )
  154.    ( is-event-true-delay "landing" 0 )
  155. )
  156. $Multi text
  157.     XSTR("You remained undetected while retrieving Obit Unfortunately, these efforts to cover our tracks were all for nothing....", 371)
  158. $end_multi_text
  159. $Voice: SP-03-DB-04.ogg
  160. $Recommendation text:
  161.     XSTR("", 213)
  162. $end_multi_text
  163.  
  164. $Formula: ( and
  165.    ( is-goal-true-delay "defend" 0 )
  166.    ( is-event-true-delay "landing" 0 )
  167. )
  168. $Multi text
  169.     XSTR("I have grave news. The Cylons look like us now. A Cylon agent detonated an explosive device near our fuel lines. We nearly lost the Theseus, but the damage was contained.
  170.  
  171. The Cylon agent was jamming wireless communications and transmitting our position to their fleet, and signalled for the boarding action. This... machine was neutralized.
  172.  
  173. Our recalled recon flights have confirmed devastation on Picon and Tauron. Picon Fleet Headquaters were destroyed in the initial attacks. We have received messages that surviving Colonial assets are currently being marshalled in orbit of Virgon.
  174.  
  175. Our top priorities are to replenish our tylium reserves and establish contact with the fleet. We do not have enough fuel to jump to Virgon and we will be unable to maintain combat operations with our current supply.", 374)
  176. $end_multi_text
  177. $Voice: SP-03-DB-05.ogg
  178. $Recommendation text:
  179.     XSTR("", 213)
  180. $end_multi_text
  181.  
  182. $Formula: ( or
  183.    ( is-destroyed-delay 0 "Theseus#" )
  184.    ( is-event-true-delay
  185.       "tessiedefinatelyscrewed"
  186.       0
  187.    )
  188. )
  189. $Multi text
  190.     XSTR("The Theseus was destroyed with all hands aboard. The Cylons have jumped out, leaving us to our fate knowing that we don't have rendezvous coordinates or enough fuel to reach any Colonial installations that might still survive.
  191. ", 381)
  192. $end_multi_text
  193. $Voice: SP-02-DB-06.ogg
  194. $Recommendation text:
  195.     XSTR("Destroy heavy raiders before they can land and intercept incoming nuclear warheads.", 382)
  196. $end_multi_text
  197.  
  198. $Formula: ( has-departed-delay 0 "Theseus#" )
  199. $Multi text
  200.     XSTR("The Theseus jumped without us. Cylon forces jumped out of the area in pursuit. We don't have rendezvous coordinates or enough fuel to reach any Colonial installations that might still survive.
  201.  
  202. For what it's worth... it was an honor serving with you pilot. ", 386)
  203. $end_multi_text
  204. $Voice: SP-02-DB-07.ogg
  205. $Recommendation text:
  206.     XSTR("Remain near the Theseus to safely land before she jumps.", 356)
  207. $end_multi_text
  208.  
  209. $Formula: ( is-event-true-delay "sociopath4" 0 )
  210. $Multi text
  211.     XSTR("From what we have learned today, it is possible that Orange lead was a Cylon agent. Why this pilot volunteered for a mission to ensure the death of a single pilot, as opposed to aiding the detonation of explosives as a second agent did, is a mystery.
  212.  
  213. The Colonies are in ruins, and our own future is grim. It is only a matter of time before the Cylons find us in our damaged state, and finally end this...", 390)
  214. $end_multi_text
  215. $Voice: SP-03-DB-08.ogg
  216. $Recommendation text:
  217.     XSTR("Don't open fire on Obit.", 392)
  218. $end_multi_text
  219.  
  220. #Alternate Types:
  221. $Alt: Red 3
  222.  
  223. #end
  224.  
  225.  
  226. #Callsigns:
  227. $Callsign: Obit
  228. $Callsign: Vertigo
  229. $Callsign: Orphan
  230. $Callsign: Crispy
  231. $Callsign:
  232. $Callsign: Thief
  233. $Callsign: Jackal
  234. $Callsign: Killjoy
  235. $Callsign: Princess
  236. $Callsign: Obsidian
  237. $Callsign: Duke
  238. $Callsign: Flask
  239.  
  240. #end
  241.  
  242.  
  243. #Players        ;! 1 total
  244.  
  245. $Starting Shipname: Orange 1
  246. $Ship Choices: (
  247.     "Assault Raptor"    1
  248. )
  249.  
  250. +Weaponry Pool: (
  251.     "GBK-6" 7
  252.     "HD-70 Lightning Javelin"   32
  253.     "HD-51 Arbalest"    28
  254.     "CTD-17 Jester" 12
  255.     "HS-24 Lance"   1940
  256. )
  257.  
  258. #Objects        ;! 69 total
  259.  
  260. $Name: Orange 1     ;! Object #0
  261. $Class: Assault Raptor
  262. $Team: Friendly
  263. $Location: 0.000000, -30.628920, 50.000000
  264. $Orientation:
  265.     1.000000, 0.000000, 0.000000,
  266.     0.000000, 1.000000, 0.000000,
  267.     0.000000, 0.000000, 1.000000
  268. $AI Behavior: None
  269. $Cargo 1:  XSTR("Nothing", 150)
  270. +Initial Hull: 100
  271. +Initial Shields: 100
  272. +Subsystem: Pilot
  273. +Secondary Banks: ( "HS-24 Lance" "HD-51 Arbalest" )
  274. +Subsystem: Co_Pilota
  275. $Damage: 100
  276. $Arrival Location: Hyperspace
  277. $Arrival Cue: ( false )
  278. $Departure Location: Hyperspace
  279. $Departure Cue: ( false )
  280. $Determination: 10
  281. +Flags: ( "cargo-known" "no-shields" "player-start" "don't-collide-invisible" )
  282. +Flags2: ( "no-subspace-drive" "immobile" "no-ets" )
  283. +Respawn priority: 0
  284. +Group: 0
  285. +Score: 12
  286.  
  287. $Name: Theseus      ;! Object #1
  288. $Class: Battlestar Sobek Class
  289. $Team: Friendly
  290. $Location: 177.164490, -0.000000, 27.741049
  291. $Orientation:
  292.     1.000000, 0.000000, 0.000000,
  293.     0.000000, 1.000000, 0.000000,
  294.     0.000000, 0.000000, 1.000000
  295. $AI Behavior: None
  296. $Cargo 1:  XSTR("Nothing", 150)
  297. +Initial Hull: 80
  298. +Initial Shields: 100
  299. +Subsystem: Pilot
  300. +Subsystem: turret-01a
  301. +Subsystem: turret-02a
  302. +Subsystem: turret-03a
  303. +Subsystem: turret-04a
  304. +Subsystem: turret-05a
  305. +Subsystem: turret-06a
  306. +Subsystem: turret-07a
  307. +Subsystem: turret-08a
  308. +Subsystem: turret-09a
  309. +Subsystem: turret-10a
  310. +Subsystem: turret-11a
  311. +Subsystem: turret-12a
  312. +Subsystem: turret-13a
  313. +Subsystem: turret-14a
  314. +Subsystem: turret-15a
  315. +Subsystem: turret-16a
  316. +Subsystem: turret-17a
  317. +Subsystem: turret-18a
  318. +Subsystem: turret-19a
  319. +Subsystem: turret-20a
  320. +Subsystem: turret-21a
  321. +Subsystem: turret-22a
  322. +Subsystem: turret-23a
  323. +Subsystem: turret-24a
  324. +Subsystem: turret-25a
  325. +Subsystem: turret-26a
  326. +Subsystem: gunturret_01a
  327. +Subsystem: gunturret_02a
  328. +Subsystem: gunturret_03a
  329. +Subsystem: gunturret_04a
  330. +Subsystem: gunturret_05a
  331. +Subsystem: gunturret_06a
  332. +Subsystem: gunturret_07a
  333. +Subsystem: gunturret_08a
  334. +Subsystem: CIWS_Turret-01a
  335. +Subsystem: CIWS_Turret-02a
  336. +Subsystem: CIWS_Turret-03a
  337. +Subsystem: CIWS_Turret-04a
  338. +Subsystem: CIWS_Turret-05a
  339. +Subsystem: CIWS_Turret-06a
  340. +Subsystem: CIWS_Turret-07a
  341. +Subsystem: CIWS_Turret-08a
  342. +Subsystem: CIWS_Turret-09a
  343. +Subsystem: CIWS_Turret-10a
  344. +Subsystem: CIWS_Turret-11a
  345. +Subsystem: CIWS_Turret-12a
  346. +Subsystem: CIWS_Turret-13a
  347. +Subsystem: CIWS_Turret-14a
  348. +Subsystem: CIWS_Turret-15a
  349. +Subsystem: CIWS_Turret-16a
  350. +Subsystem: CIWS_Turret-17a
  351. +Subsystem: CIWS_Turret-18a
  352. +Subsystem: CIWS_Turret-19a
  353. +Subsystem: CIWS_Turret-20a
  354. +Subsystem: CIWS_Turret-21a
  355. +Subsystem: CIWS_Turret-22a
  356. +Subsystem: CIWS_Turret-23a
  357. +Subsystem: CIWS_Turret-24a
  358. +Subsystem: CIWS_Turret-25a
  359. +Subsystem: CIWS_Turret-26a
  360. +Subsystem: CIWS_Turret-27a
  361. +Subsystem: CIWS_Turret-28a
  362. +Subsystem: CIWS_Turret-29a
  363. +Subsystem: CIWS_Turret-30a
  364. +Subsystem: CIWS_Turret-31a
  365. +Subsystem: CIWS_Turret-32a
  366. +Subsystem: CIWS_Turret-33a
  367. +Subsystem: CIWS_Turret-34a
  368. +Subsystem: CIWS_Turret-35a
  369. +Subsystem: CIWS_Turret-36a
  370. +Subsystem: CIWS_Turret-37a
  371. +Subsystem: CIWS_Turret-38a
  372. +Subsystem: CIWS_Turret-39a
  373. +Subsystem: CIWS_Turret-40a
  374. +Subsystem: CIWS_Turret-41a
  375. +Subsystem: CIWS_Turret-42a
  376. +Subsystem: CIWS_Turret-43a
  377. +Subsystem: CIWS_Turret-44a
  378. +Subsystem: CIWS_Turret-45a
  379. +Subsystem: CIWS_Turret-46a
  380. +Subsystem: CIWS_Turret-47a
  381. +Subsystem: CIWS_Turret-48a
  382. +Subsystem: CIWS_Turret-49a
  383. +Subsystem: CIWS_Turret-50a
  384. +Subsystem: CIWS_Turret-51a
  385. +Subsystem: CIWS_Turret-52a
  386. +Subsystem: CIWS_Turret-53a
  387. +Subsystem: CIWS_Turret-54a
  388. +Subsystem: VLS_turret-01a
  389. +Subsystem: VLS_turret-02a
  390. +Subsystem: VLS_turret-03a
  391. +Subsystem: VLS_turret-04a
  392. +Subsystem: VLS_turret-05a
  393. +Subsystem: VLS_turret-06a
  394. +Subsystem: VLS_turret-07a
  395. +Subsystem: VLS_turret-08a
  396. +Subsystem: VLS_turret-09a
  397. +Subsystem: VLS_turret-10a
  398. +Subsystem: VLS_turret-11a
  399. +Subsystem: VLS_turret-12a
  400. +Subsystem: VLS_turret-13a
  401. +Subsystem: VLS_turret-14a
  402. +Subsystem: VLS_turret-15a
  403. +Subsystem: VLS_turret-16a
  404. +Subsystem: VLS_turret-17a
  405. +Subsystem: VLS_turret-18a
  406. +Subsystem: VLS_turret-19a
  407. +Subsystem: VLS_turret-20a
  408. +Subsystem: VLS_turret-21a
  409. +Subsystem: VLS_turret-22a
  410. +Subsystem: VLS_turret-23a
  411. +Subsystem: VLS_turret-24a
  412. $Arrival Location: Hyperspace
  413. $Arrival Cue: ( true )
  414. $Departure Location: Hyperspace
  415. $Departure Cue: ( false )
  416. $Determination: 10
  417. +Flags: ( "cargo-known" "no-shields" "escort" "don't-collide-invisible" )
  418. +Flags2: ( )
  419. +Respawn priority: 0
  420. +Escort priority: 100
  421. +Special Hitpoints: 1700000
  422. +Orders Accepted: 0     ;! note that this is a bitfield!!!
  423. +Group: 0
  424. +Use Table Score:
  425. +Score: 2250
  426. $Texture Replace:
  427. +old: col_bs_sobek_sob
  428. +new: col_bs_sobek_the
  429. +old: col_bs_sobek_sob-glow
  430. +new: col_bs_sobek_the-glow
  431. +old: col_bs_sobek_sob-normal
  432. +new: col_bs_sobek_the-normal
  433. +old: col_bs_sobek_sob-shine
  434. +new: col_bs_sobek_the-shine
  435. +old: col_bs_sobek_sob
  436. +new: col_bs_sobek_the
  437. +old: col_bs_sobek_sob-glow
  438. +new: col_bs_sobek_the-glow
  439. +old: col_bs_sobek_sob-normal
  440. +new: col_bs_sobek_the-normal
  441. +old: col_bs_sobek_sob-shine
  442. +new: col_bs_sobek_the-shine
  443.  
  444. $Name: Red 1#       ;! Object #2
  445. $Class: Viper Mark VII
  446. $Callsign: Flask
  447.  
  448. $Team: Friendly
  449. $Location: -927.887695, -485.000000, 51.473289
  450. $Orientation:
  451.     0.722042, 0.000000, -0.691849,
  452.     -0.000000, 1.000000, 0.000000,
  453.     0.691849, 0.000000, 0.722042
  454. $AI Behavior: None
  455. +AI Class: Colonial Elite
  456. $AI Goals: ( goals ( ai-guard "Theseus" 89 ) )
  457. $Cargo 1:  XSTR("Nothing", 150)
  458. +Initial Velocity: 33
  459. +Initial Hull: 100
  460. +Initial Shields: 100
  461. +Subsystem: Pilot
  462. $Arrival Location: Hyperspace
  463. $Arrival Cue: ( true )
  464. $Departure Location: Hyperspace
  465. $Departure Cue: ( false )
  466. $Determination: 10
  467. +Flags: ( "cargo-known" "no-shields" "don't-collide-invisible" )
  468. +Flags2: ( "no-ets" )
  469. +Respawn priority: 0
  470. +Orders Accepted: 33023     ;! note that this is a bitfield!!!
  471. +Group: 0
  472. +Use Table Score:
  473. +Score: 10
  474. +Persona Index: 4
  475.  
  476. $Name: Red 3#a      ;! Object #3
  477. $Class: Viper Mark VII
  478. $Callsign: Crispy
  479.  
  480. $Team: Friendly
  481. $Location: -897.743774, -485.000000, 21.865499
  482. $Orientation:
  483.     0.760451, 0.000000, -0.649396,
  484.     -0.000000, 1.000000, 0.000000,
  485.     0.649396, 0.000000, 0.760450
  486. $AI Behavior: None
  487. +AI Class: Colonial Elite
  488. $AI Goals: ( goals ( ai-guard "Theseus" 89 ) )
  489. $Cargo 1:  XSTR("Nothing", 150)
  490. +Initial Velocity: 33
  491. +Initial Hull: 100
  492. +Initial Shields: 100
  493. +Subsystem: Pilot
  494. $Arrival Location: Hyperspace
  495. $Arrival Cue: ( true )
  496. $Departure Location: Hyperspace
  497. $Departure Cue: ( false )
  498. $Determination: 10
  499. +Flags: ( "cargo-known" "no-shields" "don't-collide-invisible" )
  500. +Flags2: ( "no-ets" )
  501. +Respawn priority: 0
  502. +Orders Accepted: 33023     ;! note that this is a bitfield!!!
  503. +Group: 0
  504. +Use Table Score:
  505. +Score: 10
  506. +Persona Index: 5
  507.  
  508. $Name: Red 2#       ;! Object #4
  509. $Class: Viper Mark VII
  510. $Callsign: Orphan
  511.  
  512. $Team: Friendly
  513. $Location: -944.900024, -485.000000, 24.900000
  514. $Orientation:
  515.     0.727519, 0.000000, -0.686088,
  516.     -0.000000, 1.000000, 0.000000,
  517.     0.686088, 0.000000, 0.727519
  518. $AI Behavior: None
  519. +AI Class: Colonial Elite
  520. $AI Goals: ( goals ( ai-guard "Theseus" 50 ) )
  521. $Cargo 1:  XSTR("Nothing", 150)
  522. +Initial Velocity: 33
  523. +Initial Hull: 100
  524. +Initial Shields: 100
  525. +Subsystem: Pilot
  526. $Arrival Location: Hyperspace
  527. $Arrival Cue: ( true )
  528. $Departure Location: Hyperspace
  529. $Departure Cue: ( false )
  530. $Determination: 10
  531. +Flags: ( "cargo-known" "no-shields" "don't-collide-invisible" )
  532. +Flags2: ( "no-ets" )
  533. +Respawn priority: 0
  534. +Orders Accepted: 33023     ;! note that this is a bitfield!!!
  535. +Group: 0
  536. +Use Table Score:
  537. +Score: 10
  538. +Persona Index: 11
  539.  
  540. $Name: Red 3#       ;! Object #5
  541. $Class: Viper Pilot
  542. $Alt: Red 3
  543.  
  544. $Callsign: Obit
  545.  
  546. $Team: Unknown_Ally
  547. $Location: -3081.699951, 0.000000, 3276.600098
  548. $Orientation:
  549.     -0.363865, -0.280524, -0.888206,
  550.     0.494076, 0.750238, -0.439354,
  551.     0.789615, -0.598706, -0.134385
  552. $AI Behavior: None
  553. +AI Class: Captain
  554. $Cargo 1:  XSTR("Nothing", 150)
  555. +Initial Hull: 100
  556. +Initial Shields: 100
  557. +Subsystem: Pilot
  558. $Arrival Location: Near Ship
  559. +Arrival Distance: 6500
  560. $Arrival Anchor: Orange 1
  561. $Arrival Cue: ( is-event-true-delay "ftlevents" 0 )
  562. $Departure Location: Hyperspace
  563. $Departure Cue: ( false )
  564. $Determination: 10
  565. +Flags: ( "cargo-known" "no-shields" "no-arrival-music" "no-arrival-warp" "no-departure-warp" "stealth" "friendly-stealth-invisible" "don't-collide-invisible" )
  566. +Flags2: ( )
  567. +Respawn priority: 0
  568. +Group: 0
  569. +Score: 12
  570. +Persona Index: 1
  571.  
  572. $Name: Bravo 1      ;! Object #6
  573. $Class: Raider
  574. $Team: Hostile
  575. $Location: -2245.884277, 0.000000, 190.932419
  576. $Orientation:
  577.     1.000000, 0.000000, 0.000000,
  578.     0.000000, 1.000000, 0.000000,
  579.     0.000000, 0.000000, 1.000000
  580. $AI Behavior: None
  581. +AI Class: Colonial Hot Shot
  582. $AI Goals: ( goals ( ai-chase "Orange 1" 89 ) )
  583. $Cargo 1:  XSTR("Nothing", 150)
  584. +Initial Velocity: 33
  585. +Initial Hull: 100
  586. +Initial Shields: 100
  587. +Subsystem: Pilot
  588. +Primary Banks: ( "30mm 2.1#Weak" )
  589. +Secondary Banks: ( "" "" )
  590. +Sbank Ammo: ( 0 0 )
  591. $Arrival Location: Hyperspace
  592. $Arrival Cue: ( false )
  593. $Departure Location: Hyperspace
  594. $Departure Cue: ( false )
  595. $Determination: 10
  596. +Flags: ( "no-shields" "no-arrival-warp" )
  597. +Flags2: ( "no-ets" )
  598. +Respawn priority: 0
  599. +Orders Accepted: 0     ;! note that this is a bitfield!!!
  600. +Group: 0
  601. +Use Table Score:
  602. +Score: 10
  603.  
  604. $Name: Theseus#     ;! Object #7
  605. $Class: Battlestar Sobek Class
  606. $Team: Friendly
  607. $Location: 180.100006, 30.000000, 1149.400024
  608. $Orientation:
  609.     1.000000, 0.000000, 0.000000,
  610.     0.000000, 1.000000, 0.000000,
  611.     0.000000, 0.000000, 1.000000
  612. $AI Behavior: None
  613. $Cargo 1:  XSTR("Nothing", 150)
  614. +Initial Hull: 80
  615. +Initial Shields: 100
  616. +Subsystem: Pilot
  617. +Subsystem: turret-01a
  618. +Subsystem: turret-02a
  619. +Subsystem: turret-03a
  620. +Subsystem: turret-04a
  621. +Subsystem: turret-05a
  622. +Subsystem: turret-06a
  623. +Subsystem: turret-07a
  624. +Subsystem: turret-08a
  625. +Subsystem: turret-09a
  626. +Subsystem: turret-10a
  627. +Subsystem: turret-11a
  628. +Subsystem: turret-12a
  629. +Subsystem: turret-13a
  630. +Subsystem: turret-14a
  631. +Subsystem: turret-15a
  632. +Subsystem: turret-16a
  633. +Subsystem: turret-17a
  634. +Subsystem: turret-18a
  635. +Subsystem: turret-19a
  636. +Subsystem: turret-20a
  637. +Subsystem: turret-21a
  638. +Subsystem: turret-22a
  639. +Subsystem: turret-23a
  640. +Subsystem: turret-24a
  641. +Subsystem: turret-25a
  642. +Subsystem: turret-26a
  643. +Subsystem: gunturret_01a
  644. +Subsystem: gunturret_02a
  645. +Subsystem: gunturret_03a
  646. +Subsystem: gunturret_04a
  647. +Subsystem: gunturret_05a
  648. +Subsystem: gunturret_06a
  649. +Subsystem: gunturret_07a
  650. +Subsystem: gunturret_08a
  651. +Subsystem: CIWS_Turret-01a
  652. +Subsystem: CIWS_Turret-02a
  653. +Subsystem: CIWS_Turret-03a
  654. +Subsystem: CIWS_Turret-04a
  655. +Subsystem: CIWS_Turret-05a
  656. +Subsystem: CIWS_Turret-06a
  657. +Subsystem: CIWS_Turret-07a
  658. +Subsystem: CIWS_Turret-08a
  659. +Subsystem: CIWS_Turret-09a
  660. +Subsystem: CIWS_Turret-10a
  661. +Subsystem: CIWS_Turret-11a
  662. +Subsystem: CIWS_Turret-12a
  663. +Subsystem: CIWS_Turret-13a
  664. +Subsystem: CIWS_Turret-14a
  665. +Subsystem: CIWS_Turret-15a
  666. +Subsystem: CIWS_Turret-16a
  667. +Subsystem: CIWS_Turret-17a
  668. +Subsystem: CIWS_Turret-18a
  669. +Subsystem: CIWS_Turret-19a
  670. +Subsystem: CIWS_Turret-20a
  671. +Subsystem: CIWS_Turret-21a
  672. +Subsystem: CIWS_Turret-22a
  673. +Subsystem: CIWS_Turret-23a
  674. +Subsystem: CIWS_Turret-24a
  675. +Subsystem: CIWS_Turret-25a
  676. +Subsystem: CIWS_Turret-26a
  677. +Subsystem: CIWS_Turret-27a
  678. +Subsystem: CIWS_Turret-28a
  679. +Subsystem: CIWS_Turret-29a
  680. +Subsystem: CIWS_Turret-30a
  681. +Subsystem: CIWS_Turret-31a
  682. +Subsystem: CIWS_Turret-32a
  683. +Subsystem: CIWS_Turret-33a
  684. +Subsystem: CIWS_Turret-34a
  685. +Subsystem: CIWS_Turret-35a
  686. +Subsystem: CIWS_Turret-36a
  687. +Subsystem: CIWS_Turret-37a
  688. +Subsystem: CIWS_Turret-38a
  689. +Subsystem: CIWS_Turret-39a
  690. +Subsystem: CIWS_Turret-40a
  691. +Subsystem: CIWS_Turret-41a
  692. +Subsystem: CIWS_Turret-42a
  693. +Subsystem: CIWS_Turret-43a
  694. +Subsystem: CIWS_Turret-44a
  695. +Subsystem: CIWS_Turret-45a
  696. +Subsystem: CIWS_Turret-46a
  697. +Subsystem: CIWS_Turret-47a
  698. +Subsystem: CIWS_Turret-48a
  699. +Subsystem: CIWS_Turret-49a
  700. +Subsystem: CIWS_Turret-50a
  701. +Subsystem: CIWS_Turret-51a
  702. +Subsystem: CIWS_Turret-52a
  703. +Subsystem: CIWS_Turret-53a
  704. +Subsystem: CIWS_Turret-54a
  705. +Subsystem: VLS_turret-01a
  706. +Subsystem: VLS_turret-02a
  707. +Subsystem: VLS_turret-03a
  708. +Subsystem: VLS_turret-04a
  709. +Subsystem: VLS_turret-05a
  710. +Subsystem: VLS_turret-06a
  711. +Subsystem: VLS_turret-07a
  712. +Subsystem: VLS_turret-08a
  713. +Subsystem: VLS_turret-09a
  714. +Subsystem: VLS_turret-10a
  715. +Subsystem: VLS_turret-11a
  716. +Subsystem: VLS_turret-12a
  717. +Subsystem: VLS_turret-13a
  718. +Subsystem: VLS_turret-14a
  719. +Subsystem: VLS_turret-15a
  720. +Subsystem: VLS_turret-16a
  721. +Subsystem: VLS_turret-17a
  722. +Subsystem: VLS_turret-18a
  723. +Subsystem: VLS_turret-19a
  724. +Subsystem: VLS_turret-20a
  725. +Subsystem: VLS_turret-21a
  726. +Subsystem: VLS_turret-22a
  727. +Subsystem: VLS_turret-23a
  728. +Subsystem: VLS_turret-24a
  729. $Arrival Location: Hyperspace
  730. $Arrival Cue: ( is-event-true-delay "ftlevents2" 0 )
  731. $Departure Location: Hyperspace
  732. $Departure Cue: ( and
  733.    ( = @countdowntimer[60] 0 )
  734.    ( is-event-incomplete "landing" )
  735. )
  736. $Determination: 10
  737. +Flags: ( "cargo-known" "no-shields" "escort" "no-arrival-music" "no-arrival-warp" "don't-collide-invisible" )
  738. +Flags2: ( )
  739. +Respawn priority: 0
  740. +Escort priority: 100
  741. +Special Hitpoints: 1700000
  742. +Orders Accepted: 0     ;! note that this is a bitfield!!!
  743. +Group: 0
  744. +Use Table Score:
  745. +Score: 2250
  746. $Texture Replace:
  747. +old: col_bs_sobek_sob
  748. +new: col_bs_sobek_the
  749. +old: col_bs_sobek_sob-glow
  750. +new: col_bs_sobek_the-glow
  751. +old: col_bs_sobek_sob-normal
  752. +new: col_bs_sobek_the-normal
  753. +old: col_bs_sobek_sob-shine
  754. +new: col_bs_sobek_the-shine
  755.  
  756. $Name: Red 1        ;! Object #8
  757. $Class: Viper Mark VII
  758. $Callsign: Flask
  759.  
  760. $Team: Friendly
  761. $Location: 583.599365, 0.000000, 903.941345
  762. $Orientation:
  763.     1.000000, 0.000000, 0.000000,
  764.     0.000000, 1.000000, 0.000000,
  765.     0.000000, 0.000000, 1.000000
  766. $AI Behavior: None
  767. +AI Class: Colonial Elite
  768. $Cargo 1:  XSTR("Nothing", 150)
  769. +Initial Velocity: 33
  770. +Initial Hull: 82
  771. +Initial Shields: 100
  772. +Subsystem: Pilot
  773. $Arrival Location: Hyperspace
  774. $Arrival Cue: ( false )
  775. $Departure Location: Hyperspace
  776. $Departure Cue: ( false )
  777. $Determination: 10
  778. +Flags: ( "cargo-known" "no-shields" "no-arrival-warp" "don't-collide-invisible" )
  779. +Flags2: ( "no-ets" )
  780. +Respawn priority: 0
  781. +Orders Accepted: 33023     ;! note that this is a bitfield!!!
  782. +Group: 0
  783. +Use Table Score:
  784. +Score: 10
  785. +Persona Index: 4
  786.  
  787. $Name: Red 2        ;! Object #9
  788. $Class: Viper Mark VII
  789. $Callsign: Orphan
  790.  
  791. $Team: Friendly
  792. $Location: 629.761353, 0.000000, 843.734863
  793. $Orientation:
  794.     1.000000, 0.000000, 0.000000,
  795.     0.000000, 1.000000, 0.000000,
  796.     0.000000, 0.000000, 1.000000
  797. $AI Behavior: None
  798. +AI Class: Colonial Elite
  799. $Cargo 1:  XSTR("Nothing", 150)
  800. +Initial Velocity: 33
  801. +Initial Hull: 36
  802. +Initial Shields: 100
  803. +Subsystem: Pilot
  804. $Arrival Location: Hyperspace
  805. $Arrival Cue: ( false )
  806. $Departure Location: Hyperspace
  807. $Departure Cue: ( false )
  808. $Determination: 10
  809. +Flags: ( "cargo-known" "no-shields" "no-arrival-warp" "don't-collide-invisible" )
  810. +Flags2: ( "no-ets" )
  811. +Respawn priority: 0
  812. +Orders Accepted: 33023     ;! note that this is a bitfield!!!
  813. +Group: 0
  814. +Use Table Score:
  815. +Score: 10
  816. +Persona Index: 11
  817.  
  818. $Name: Red 3        ;! Object #10
  819. $Class: Viper Mark VII
  820. $Callsign: Crispy
  821.  
  822. $Team: Friendly
  823. $Location: 571.723022, 0.000000, 836.310852
  824. $Orientation:
  825.     1.000000, 0.000000, 0.000000,
  826.     0.000000, 1.000000, 0.000000,
  827.     0.000000, 0.000000, 1.000000
  828. $AI Behavior: None
  829. +AI Class: Colonial Elite
  830. $Cargo 1:  XSTR("Nothing", 150)
  831. +Initial Velocity: 33
  832. +Initial Hull: 60
  833. +Initial Shields: 100
  834. +Subsystem: Pilot
  835. $Arrival Location: Hyperspace
  836. $Arrival Cue: ( false )
  837. $Departure Location: Hyperspace
  838. $Departure Cue: ( false )
  839. $Determination: 10
  840. +Flags: ( "cargo-known" "no-shields" "no-arrival-warp" "don't-collide-invisible" )
  841. +Flags2: ( "no-ets" )
  842. +Respawn priority: 0
  843. +Orders Accepted: 33023     ;! note that this is a bitfield!!!
  844. +Group: 0
  845. +Use Table Score:
  846. +Score: 10
  847. +Persona Index: 5
  848.  
  849. $Name: Constellation 1      ;! Object #11
  850. $Class: Raider
  851. $Team: Hostile
  852. $Location: -2184.303711, 0.000000, 553.737122
  853. $Orientation:
  854.     1.000000, 0.000000, 0.000000,
  855.     0.000000, 1.000000, 0.000000,
  856.     0.000000, 0.000000, 1.000000
  857. $AI Behavior: None
  858. +AI Class: Virus infected
  859. $Cargo 1:  XSTR("Nothing", 150)
  860. +Initial Velocity: 33
  861. +Initial Hull: 100
  862. +Initial Shields: 100
  863. +Subsystem: Pilot
  864. +Primary Banks: ( "30mm 2.1#Weak" )
  865. +Secondary Banks: ( "" "" )
  866. $Arrival Location: Hyperspace
  867. $Arrival Cue: ( false )
  868. $Departure Location: Hyperspace
  869. $Departure Cue: ( false )
  870. $Determination: 10
  871. +Flags: ( "no-shields" "no-arrival-warp" "no-departure-warp" )
  872. +Flags2: ( "no-ets" )
  873. +Respawn priority: 0
  874. +Orders Accepted: 0     ;! note that this is a bitfield!!!
  875. +Group: 0
  876. +Use Table Score:
  877. +Score: 10
  878.  
  879. $Name: Constellation 2      ;! Object #12
  880. $Class: Raider
  881. $Team: Hostile
  882. $Location: -2172.733154, 0.000000, 572.370667
  883. $Orientation:
  884.     1.000000, 0.000000, 0.000000,
  885.     0.000000, 1.000000, 0.000000,
  886.     0.000000, 0.000000, 1.000000
  887. $AI Behavior: None
  888. +AI Class: Virus infected
  889. $Cargo 1:  XSTR("Nothing", 150)
  890. +Initial Velocity: 33
  891. +Initial Hull: 100
  892. +Initial Shields: 100
  893. +Subsystem: Pilot
  894. +Primary Banks: ( "30mm 2.1#Weak" )
  895. +Secondary Banks: ( "" "" )
  896. $Arrival Location: Hyperspace
  897. $Arrival Cue: ( false )
  898. $Departure Location: Hyperspace
  899. $Departure Cue: ( false )
  900. $Determination: 10
  901. +Flags: ( "no-shields" "no-arrival-warp" "no-departure-warp" )
  902. +Flags2: ( "no-ets" )
  903. +Respawn priority: 0
  904. +Orders Accepted: 0     ;! note that this is a bitfield!!!
  905. +Group: 0
  906. +Use Table Score:
  907. +Score: 10
  908.  
  909. $Name: Alpha 1      ;! Object #13
  910. $Class: Raider
  911. $Team: Hostile
  912. $Location: 2568.893066, 0.000000, -8914.398438
  913. $Orientation:
  914.     1.000000, 0.000000, 0.000000,
  915.     0.000000, 1.000000, 0.000000,
  916.     0.000000, 0.000000, 1.000000
  917. $AI Behavior: None
  918. +AI Class: Virus infected
  919. $Cargo 1:  XSTR("Nothing", 150)
  920. +Initial Velocity: 33
  921. +Initial Hull: 100
  922. +Initial Shields: 100
  923. +Subsystem: Pilot
  924. +Primary Banks: ( "30mm 2.1#Weak" )
  925. +Secondary Banks: ( "" "" )
  926. $Arrival Location: Hyperspace
  927. $Arrival Cue: ( false )
  928. $Departure Location: Hyperspace
  929. $Departure Cue: ( false )
  930. $Determination: 10
  931. +Flags: ( "no-shields" "no-arrival-warp" "no-departure-warp" )
  932. +Flags2: ( "no-ets" )
  933. +Respawn priority: 0
  934. +Orders Accepted: 0     ;! note that this is a bitfield!!!
  935. +Group: 0
  936. +Use Table Score:
  937. +Score: 10
  938.  
  939. $Name: Alpha 2      ;! Object #14
  940. $Class: Raider
  941. $Team: Hostile
  942. $Location: 2937.412109, 0.000000, -8845.228516
  943. $Orientation:
  944.     1.000000, 0.000000, 0.000000,
  945.     0.000000, 1.000000, 0.000000,
  946.     0.000000, 0.000000, 1.000000
  947. $AI Behavior: None
  948. +AI Class: Virus infected
  949. $Cargo 1:  XSTR("Nothing", 150)
  950. +Initial Velocity: 33
  951. +Initial Hull: 100
  952. +Initial Shields: 100
  953. +Subsystem: Pilot
  954. +Primary Banks: ( "30mm 2.1#Weak" )
  955. +Secondary Banks: ( "" "" )
  956. $Arrival Location: Hyperspace
  957. $Arrival Cue: ( false )
  958. $Departure Location: Hyperspace
  959. $Departure Cue: ( false )
  960. $Determination: 10
  961. +Flags: ( "no-shields" "no-arrival-warp" "no-departure-warp" )
  962. +Flags2: ( "no-ets" )
  963. +Respawn priority: 0
  964. +Orders Accepted: 0     ;! note that this is a bitfield!!!
  965. +Group: 0
  966. +Use Table Score:
  967. +Score: 10
  968.  
  969. $Name: Halo 1       ;! Object #15
  970. $Class: Raider
  971. $Team: Hostile
  972. $Location: -1022.900024, 523.000000, -258.399994
  973. $Orientation:
  974.     0.760234, 0.000000, -0.649650,
  975.     0.176572, 0.962355, 0.206629,
  976.     0.625193, -0.271796, 0.731615
  977. $AI Behavior: None
  978. +AI Class: Virus infected
  979. $Cargo 1:  XSTR("Nothing", 150)
  980. +Initial Hull: 100
  981. +Initial Shields: 100
  982. +Subsystem: Pilot
  983. +Primary Banks: ( "30mm 2.1#Weak" )
  984. +Secondary Banks: ( "" "" )
  985. $Arrival Location: Hyperspace
  986. $Arrival Cue: ( false )
  987. $Departure Location: Hyperspace
  988. $Departure Cue: ( false )
  989. $Determination: 10
  990. +Flags: ( "no-shields" "no-arrival-warp" )
  991. +Flags2: ( "no-ets" )
  992. +Respawn priority: 0
  993. +Orders Accepted: 0     ;! note that this is a bitfield!!!
  994. +Group: 0
  995. +Use Table Score:
  996. +Score: 10
  997.  
  998. $Name: Halo 2       ;! Object #16
  999. $Class: Raider
  1000. $Team: Hostile
  1001. $Location: -1066.065430, 523.000000, -161.051956
  1002. $Orientation:
  1003.     0.724652, 0.000000, -0.689115,
  1004.     0.191452, 0.960632, 0.201325,
  1005.     0.661986, -0.277823, 0.696125
  1006. $AI Behavior: None
  1007. +AI Class: Virus infected
  1008. $Cargo 1:  XSTR("Nothing", 150)
  1009. +Initial Hull: 100
  1010. +Initial Shields: 100
  1011. +Subsystem: Pilot
  1012. +Primary Banks: ( "30mm 2.1#Weak" )
  1013. +Secondary Banks: ( "" "" )
  1014. $Arrival Location: Hyperspace
  1015. $Arrival Cue: ( false )
  1016. $Departure Location: Hyperspace
  1017. $Departure Cue: ( false )
  1018. $Determination: 10
  1019. +Flags: ( "no-shields" "no-arrival-warp" )
  1020. +Flags2: ( "no-ets" )
  1021. +Respawn priority: 0
  1022. +Orders Accepted: 0     ;! note that this is a bitfield!!!
  1023. +Group: 0
  1024. +Use Table Score:
  1025. +Score: 10
  1026.  
  1027. $Name: Delta 1      ;! Object #17
  1028. $Class: Raider
  1029. $Team: Hostile
  1030. $Location: 1857.069336, -917.099976, -843.360901
  1031. $Orientation:
  1032.     0.765132, 0.000000, 0.643874,
  1033.     0.213854, 0.943232, -0.254128,
  1034.     -0.607322, 0.332136, 0.721696
  1035. $AI Behavior: None
  1036. +AI Class: Virus infected
  1037. $Cargo 1:  XSTR("Nothing", 150)
  1038. +Initial Velocity: 33
  1039. +Initial Hull: 100
  1040. +Initial Shields: 100
  1041. +Subsystem: Pilot
  1042. +Primary Banks: ( "30mm 2.1#Weak" )
  1043. +Secondary Banks: ( "" "" )
  1044. $Arrival Location: Hyperspace
  1045. $Arrival Cue: ( false )
  1046. $Departure Location: Hyperspace
  1047. $Departure Cue: ( false )
  1048. $Determination: 10
  1049. +Flags: ( "no-shields" "no-arrival-warp" )
  1050. +Flags2: ( "no-ets" )
  1051. +Respawn priority: 0
  1052. +Orders Accepted: 0     ;! note that this is a bitfield!!!
  1053. +Group: 0
  1054. +Use Table Score:
  1055. +Score: 10
  1056.  
  1057. $Name: Delta 2      ;! Object #18
  1058. $Class: Raider
  1059. $Team: Hostile
  1060. $Location: 1790.982544, -917.099976, -965.048462
  1061. $Orientation:
  1062.     0.795458, 0.000000, 0.606009,
  1063.     0.197649, 0.945319, -0.259437,
  1064.     -0.572871, 0.326148, 0.751961
  1065. $AI Behavior: None
  1066. +AI Class: Virus infected
  1067. $Cargo 1:  XSTR("Nothing", 150)
  1068. +Initial Velocity: 33
  1069. +Initial Hull: 100
  1070. +Initial Shields: 100
  1071. +Subsystem: Pilot
  1072. +Primary Banks: ( "30mm 2.1#Weak" )
  1073. +Secondary Banks: ( "" "" )
  1074. $Arrival Location: Hyperspace
  1075. $Arrival Cue: ( false )
  1076. $Departure Location: Hyperspace
  1077. $Departure Cue: ( false )
  1078. $Determination: 10
  1079. +Flags: ( "no-shields" "no-arrival-warp" )
  1080. +Flags2: ( "no-ets" )
  1081. +Respawn priority: 0
  1082. +Orders Accepted: 0     ;! note that this is a bitfield!!!
  1083. +Group: 0
  1084. +Use Table Score:
  1085. +Score: 10
  1086.  
  1087. $Name: Delta 3      ;! Object #19
  1088. $Class: Raider
  1089. $Team: Hostile
  1090. $Location: 1677.900024, -917.099976, -1207.900024
  1091. $Orientation:
  1092.     0.844037, 0.000000, 0.536284,
  1093.     0.167310, 0.950088, -0.263323,
  1094.     -0.509517, 0.311981, 0.801910
  1095. $AI Behavior: None
  1096. +AI Class: Virus infected
  1097. $Cargo 1:  XSTR("Nothing", 150)
  1098. +Initial Velocity: 33
  1099. +Initial Hull: 100
  1100. +Initial Shields: 100
  1101. +Subsystem: Pilot
  1102. +Primary Banks: ( "30mm 2.1#Weak" )
  1103. +Secondary Banks: ( "" "" )
  1104. $Arrival Location: Hyperspace
  1105. $Arrival Cue: ( false )
  1106. $Departure Location: Hyperspace
  1107. $Departure Cue: ( false )
  1108. $Determination: 10
  1109. +Flags: ( "no-shields" "no-arrival-warp" )
  1110. +Flags2: ( "no-ets" )
  1111. +Respawn priority: 0
  1112. +Orders Accepted: 0     ;! note that this is a bitfield!!!
  1113. +Group: 0
  1114. +Use Table Score:
  1115. +Score: 10
  1116.  
  1117. $Name: Kilo 1       ;! Object #20
  1118. $Class: Raider
  1119. $Team: Hostile
  1120. $Location: -1283.613037, 0.000000, 2505.360840
  1121. $Orientation:
  1122.     -0.679584, 0.000000, -0.733598,
  1123.     0.000000, 1.000000, 0.000000,
  1124.     0.733598, -0.000000, -0.679584
  1125. $AI Behavior: None
  1126. +AI Class: Virus infected
  1127. $Cargo 1:  XSTR("Nothing", 150)
  1128. +Initial Hull: 100
  1129. +Initial Shields: 100
  1130. +Subsystem: Pilot
  1131. +Primary Banks: ( "30mm 2.1#Weak" )
  1132. +Secondary Banks: ( "" "" )
  1133. $Arrival Location: Hyperspace
  1134. $Arrival Cue: ( false )
  1135. $Departure Location: Hyperspace
  1136. $Departure Cue: ( false )
  1137. $Determination: 10
  1138. +Flags: ( "no-shields" "no-arrival-warp" )
  1139. +Flags2: ( "no-ets" )
  1140. +Respawn priority: 0
  1141. +Orders Accepted: 0     ;! note that this is a bitfield!!!
  1142. +Group: 0
  1143. +Use Table Score:
  1144. +Score: 10
  1145.  
  1146. $Name: Kilo 2       ;! Object #21
  1147. $Class: Raider
  1148. $Team: Hostile
  1149. $Location: -1378.599976, 0.000000, 2434.899902
  1150. $Orientation:
  1151.     -0.636252, 0.000000, -0.771481,
  1152.     0.000000, 1.000000, 0.000000,
  1153.     0.771481, -0.000000, -0.636252
  1154. $AI Behavior: None
  1155. +AI Class: Virus infected
  1156. $Cargo 1:  XSTR("Nothing", 150)
  1157. +Initial Hull: 100
  1158. +Initial Shields: 100
  1159. +Subsystem: Pilot
  1160. +Primary Banks: ( "30mm 2.1#Weak" )
  1161. +Secondary Banks: ( "" "" )
  1162. $Arrival Location: Hyperspace
  1163. $Arrival Cue: ( false )
  1164. $Departure Location: Hyperspace
  1165. $Departure Cue: ( false )
  1166. $Determination: 10
  1167. +Flags: ( "no-shields" "no-arrival-warp" )
  1168. +Flags2: ( "no-ets" )
  1169. +Respawn priority: 0
  1170. +Orders Accepted: 0     ;! note that this is a bitfield!!!
  1171. +Group: 0
  1172. +Use Table Score:
  1173. +Score: 10
  1174.  
  1175. $Name: Kilo 3       ;! Object #22
  1176. $Class: Raider
  1177. $Team: Hostile
  1178. $Location: -1523.060425, 0.000000, 2330.920898
  1179. $Orientation:
  1180.     -0.569991, 0.000000, -0.821651,
  1181.     0.000000, 1.000000, 0.000000,
  1182.     0.821651, -0.000000, -0.569991
  1183. $AI Behavior: None
  1184. +AI Class: Virus infected
  1185. $Cargo 1:  XSTR("Nothing", 150)
  1186. +Initial Hull: 100
  1187. +Initial Shields: 100
  1188. +Subsystem: Pilot
  1189. +Primary Banks: ( "30mm 2.1#Weak" )
  1190. +Secondary Banks: ( "" "" )
  1191. $Arrival Location: Hyperspace
  1192. $Arrival Cue: ( false )
  1193. $Departure Location: Hyperspace
  1194. $Departure Cue: ( false )
  1195. $Determination: 10
  1196. +Flags: ( "no-shields" "no-arrival-warp" )
  1197. +Flags2: ( "no-ets" )
  1198. +Respawn priority: 0
  1199. +Orders Accepted: 0     ;! note that this is a bitfield!!!
  1200. +Group: 0
  1201. +Use Table Score:
  1202. +Score: 10
  1203.  
  1204. $Name: Epsilon 1        ;! Object #23
  1205. $Class: Heavy Raider
  1206. $Team: Hostile
  1207. $Location: -6815.586426, 0.000000, 48.616131
  1208. $Orientation:
  1209.     0.155439, 0.000000, -0.987846,
  1210.     0.000000, 1.000000, 0.000000,
  1211.     0.987846, -0.000000, 0.155439
  1212. $AI Behavior: None
  1213. +AI Class: Nugget
  1214. $AI Goals: ( goals ( ai-waypoints-once "hvyraiderpath1" 89 ) )
  1215. $Cargo 1:  XSTR("Nothing", 150)
  1216. +Initial Velocity: 33
  1217. +Initial Hull: 100
  1218. +Initial Shields: 100
  1219. +Subsystem: Pilot
  1220. +Secondary Banks: ( "CR-HE 2.2 Dart" "SRM-AF 2.6 Pilum#Weak" "SRM-AF 2.6 Pilum#Weak" "SRM-AF 2.6 Pilum#Weak" )
  1221. $Arrival Location: Hyperspace
  1222. $Arrival Cue: ( false )
  1223. $Departure Location: Hyperspace
  1224. $Departure Cue: ( false )
  1225. $Determination: 10
  1226. +Flags: ( "no-shields" "don't-collide-invisible" )
  1227. +Flags2: ( "no-ets" )
  1228. +Respawn priority: 0
  1229. +Hotkey: 3
  1230. +Orders Accepted: 0     ;! note that this is a bitfield!!!
  1231. +Group: 0
  1232. +Use Table Score:
  1233. +Score: 20
  1234.  
  1235. $Name: Epsilon 2        ;! Object #24
  1236. $Class: Heavy Raider
  1237. $Team: Hostile
  1238. $Location: -6842.000000, 0.000000, 200.800003
  1239. $Orientation:
  1240.     0.133871, 0.000000, -0.990999,
  1241.     0.000000, 1.000000, 0.000000,
  1242.     0.990999, -0.000000, 0.133871
  1243. $AI Behavior: None
  1244. +AI Class: Nugget
  1245. $AI Goals: ( goals ( ai-waypoints-once "hvyraiderpath2" 89 ) )
  1246. $Cargo 1:  XSTR("Nothing", 150)
  1247. +Initial Velocity: 33
  1248. +Initial Hull: 100
  1249. +Initial Shields: 100
  1250. +Subsystem: Pilot
  1251. +Secondary Banks: ( "CR-HE 2.2 Dart" "SRM-AF 2.6 Pilum#Weak" "SRM-AF 2.6 Pilum#Weak" "SRM-AF 2.6 Pilum#Weak" )
  1252. $Arrival Location: Hyperspace
  1253. $Arrival Cue: ( false )
  1254. $Departure Location: Hyperspace
  1255. $Departure Cue: ( false )
  1256. $Determination: 10
  1257. +Flags: ( "no-shields" "don't-collide-invisible" )
  1258. +Flags2: ( "no-ets" )
  1259. +Respawn priority: 0
  1260. +Hotkey: 3
  1261. +Orders Accepted: 0     ;! note that this is a bitfield!!!
  1262. +Group: 0
  1263. +Use Table Score:
  1264. +Score: 20
  1265.  
  1266. $Name: Ion 1        ;! Object #25
  1267. $Class: Heavy Raider
  1268. $Team: Hostile
  1269. $Location: -6953.583496, 0.000000, 352.616516
  1270. $Orientation:
  1271.     0.111003, 0.000000, -0.993820,
  1272.     0.000000, 1.000000, 0.000000,
  1273.     0.993820, -0.000000, 0.111003
  1274. $AI Behavior: None
  1275. +AI Class: Nugget
  1276. $AI Goals: ( goals ( ai-waypoints-once "hvyraiderpath5" 89 ) )
  1277. $Cargo 1:  XSTR("Nothing", 150)
  1278. +Initial Velocity: 33
  1279. +Initial Hull: 100
  1280. +Initial Shields: 100
  1281. +Subsystem: Pilot
  1282. +Secondary Banks: ( "CR-HE 2.2 Dart" "SRM-AF 2.6 Pilum#Weak" "SRM-AF 2.6 Pilum#Weak" "SRM-AF 2.6 Pilum#Weak" )
  1283. $Arrival Location: Hyperspace
  1284. $Arrival Cue: ( false )
  1285. $Departure Location: Hyperspace
  1286. $Departure Cue: ( false )
  1287. $Determination: 10
  1288. +Flags: ( "no-shields" "don't-collide-invisible" )
  1289. +Flags2: ( "no-ets" )
  1290. +Respawn priority: 0
  1291. +Hotkey: 3
  1292. +Orders Accepted: 0     ;! note that this is a bitfield!!!
  1293. +Group: 0
  1294. +Use Table Score:
  1295. +Score: 20
  1296.  
  1297. $Name: Ion 2        ;! Object #26
  1298. $Class: Heavy Raider
  1299. $Team: Hostile
  1300. $Location: -7017.335449, -18.361145, 430.190857
  1301. $Orientation:
  1302.     0.099430, 0.000000, -0.995045,
  1303.     -0.002526, 0.999997, -0.000252,
  1304.     0.995041, 0.002538, 0.099430
  1305. $AI Behavior: None
  1306. +AI Class: Nugget
  1307. $AI Goals: ( goals ( ai-waypoints-once "hvyraiderpath6" 89 ) )
  1308. $Cargo 1:  XSTR("Nothing", 150)
  1309. +Initial Velocity: 33
  1310. +Initial Hull: 100
  1311. +Initial Shields: 100
  1312. +Subsystem: Pilot
  1313. +Secondary Banks: ( "CR-HE 2.2 Dart" "SRM-AF 2.6 Pilum#Weak" "SRM-AF 2.6 Pilum#Weak" "SRM-AF 2.6 Pilum#Weak" )
  1314. $Arrival Location: Hyperspace
  1315. $Arrival Cue: ( false )
  1316. $Departure Location: Hyperspace
  1317. $Departure Cue: ( false )
  1318. $Determination: 10
  1319. +Flags: ( "no-shields" "don't-collide-invisible" )
  1320. +Flags2: ( "no-ets" )
  1321. +Respawn priority: 0
  1322. +Hotkey: 3
  1323. +Orders Accepted: 0     ;! note that this is a bitfield!!!
  1324. +Group: 0
  1325. +Use Table Score:
  1326. +Score: 20
  1327.  
  1328. $Name: Fractal 1        ;! Object #27
  1329. $Class: Heavy Raider
  1330. $Team: Hostile
  1331. $Location: 6505.829590, 825.400024, 4026.552490
  1332. $Orientation:
  1333.     -0.414021, 0.000000, 0.910267,
  1334.     -0.107362, 0.993020, -0.048832,
  1335.     -0.903914, -0.117946, -0.411131
  1336. $AI Behavior: None
  1337. +AI Class: Nugget
  1338. $AI Goals: ( goals ( ai-waypoints-once "hvyraiderpath3" 89 ) )
  1339. $Cargo 1:  XSTR("Nothing", 150)
  1340. +Initial Velocity: 33
  1341. +Initial Hull: 100
  1342. +Initial Shields: 100
  1343. +Subsystem: Pilot
  1344. $Arrival Location: Hyperspace
  1345. $Arrival Cue: ( false )
  1346. $Departure Location: Hyperspace
  1347. $Departure Cue: ( false )
  1348. $Determination: 10
  1349. +Flags: ( "no-shields" "don't-collide-invisible" )
  1350. +Flags2: ( "no-ets" )
  1351. +Respawn priority: 0
  1352. +Hotkey: 4
  1353. +Orders Accepted: 0     ;! note that this is a bitfield!!!
  1354. +Group: 0
  1355. +Use Table Score:
  1356. +Score: 20
  1357.  
  1358. $Name: Fractal 2        ;! Object #28
  1359. $Class: Heavy Raider
  1360. $Team: Hostile
  1361. $Location: 6443.435547, 825.400024, 4153.028809
  1362. $Orientation:
  1363.     -0.432408, 0.000000, 0.901678,
  1364.     -0.106394, 0.993014, -0.051022,
  1365.     -0.895379, -0.117996, -0.429387
  1366. $AI Behavior: None
  1367. +AI Class: Nugget
  1368. $AI Goals: ( goals ( ai-waypoints-once "hvyraiderpath4" 89 ) )
  1369. $Cargo 1:  XSTR("Nothing", 150)
  1370. +Initial Velocity: 33
  1371. +Initial Hull: 100
  1372. +Initial Shields: 100
  1373. +Subsystem: Pilot
  1374. $Arrival Location: Hyperspace
  1375. $Arrival Cue: ( false )
  1376. $Departure Location: Hyperspace
  1377. $Departure Cue: ( false )
  1378. $Determination: 10
  1379. +Flags: ( "no-shields" "don't-collide-invisible" )
  1380. +Flags2: ( "no-ets" )
  1381. +Respawn priority: 0
  1382. +Hotkey: 4
  1383. +Orders Accepted: 0     ;! note that this is a bitfield!!!
  1384. +Group: 0
  1385. +Use Table Score:
  1386. +Score: 20
  1387.  
  1388. $Name: Grail 1      ;! Object #29
  1389. $Class: Heavy Raider
  1390. $Team: Hostile
  1391. $Location: 6285.869629, 825.400024, 4376.571777
  1392. $Orientation:
  1393.     -0.467290, 0.000000, 0.884104,
  1394.     -0.104919, 0.992933, -0.055454,
  1395.     -0.877857, -0.118672, -0.463988
  1396. $AI Behavior: None
  1397. +AI Class: Nugget
  1398. $AI Goals: ( goals ( ai-waypoints-once "hvryraiderpath7" 89 ) )
  1399. $Cargo 1:  XSTR("Nothing", 150)
  1400. +Initial Velocity: 33
  1401. +Initial Hull: 100
  1402. +Initial Shields: 100
  1403. +Subsystem: Pilot
  1404. $Arrival Location: Hyperspace
  1405. $Arrival Cue: ( false )
  1406. $Departure Location: Hyperspace
  1407. $Departure Cue: ( false )
  1408. $Determination: 10
  1409. +Flags: ( "no-shields" "don't-collide-invisible" )
  1410. +Flags2: ( "no-ets" )
  1411. +Respawn priority: 0
  1412. +Hotkey: 4
  1413. +Orders Accepted: 0     ;! note that this is a bitfield!!!
  1414. +Group: 0
  1415. +Use Table Score:
  1416. +Score: 20
  1417.  
  1418. $Name: Grail 2      ;! Object #30
  1419. $Class: Heavy Raider
  1420. $Team: Hostile
  1421. $Location: 6327.600098, 825.400024, 4298.799805
  1422. $Orientation:
  1423.     -0.455955, 0.000000, 0.890003,
  1424.     -0.105602, 0.992936, -0.054101,
  1425.     -0.883716, -0.118653, -0.452734
  1426. $AI Behavior: None
  1427. +AI Class: Nugget
  1428. $AI Goals: ( goals ( ai-waypoints-once "hvryraiderpath8" 89 ) )
  1429. $Cargo 1:  XSTR("Nothing", 150)
  1430. +Initial Velocity: 33
  1431. +Initial Hull: 100
  1432. +Initial Shields: 100
  1433. +Subsystem: Pilot
  1434. $Arrival Location: Hyperspace
  1435. $Arrival Cue: ( false )
  1436. $Departure Location: Hyperspace
  1437. $Departure Cue: ( false )
  1438. $Determination: 10
  1439. +Flags: ( "no-shields" "don't-collide-invisible" )
  1440. +Flags2: ( "no-ets" )
  1441. +Respawn priority: 0
  1442. +Hotkey: 4
  1443. +Orders Accepted: 0     ;! note that this is a bitfield!!!
  1444. +Group: 0
  1445. +Use Table Score:
  1446. +Score: 20
  1447.  
  1448. $Name: Yellow 1     ;! Object #31
  1449. $Class: Assault Raptor
  1450. $Callsign: Thief
  1451.  
  1452. $Team: Friendly
  1453. $Location: -578.302917, -0.000000, 458.432709
  1454. $Orientation:
  1455.     1.000000, 0.000000, 0.000000,
  1456.     0.000000, 1.000000, 0.000000,
  1457.     0.000000, 0.000000, 1.000000
  1458. $AI Behavior: None
  1459. +AI Class: Colonial Elite
  1460. $Cargo 1:  XSTR("Nothing", 150)
  1461. +Initial Velocity: 33
  1462. +Initial Hull: 100
  1463. +Initial Shields: 100
  1464. +Subsystem: Pilot
  1465. $Arrival Location: Hyperspace
  1466. $Arrival Cue: ( false )
  1467. $Departure Location: Hyperspace
  1468. $Departure Cue: ( false )
  1469. $Determination: 10
  1470. +Flags: ( "cargo-known" "no-shields" "don't-collide-invisible" )
  1471. +Flags2: ( "no-ets" )
  1472. +Respawn priority: 0
  1473. +Orders Accepted: 33023     ;! note that this is a bitfield!!!
  1474. +Group: 0
  1475. +Use Table Score:
  1476. +Score: 15
  1477. +Persona Index: 9
  1478.  
  1479. $Name: Yellow 2     ;! Object #32
  1480. $Class: Assault Raptor
  1481. $Callsign: Jackal
  1482.  
  1483. $Team: Friendly
  1484. $Location: -586.157104, -0.000000, 494.230194
  1485. $Orientation:
  1486.     1.000000, 0.000000, 0.000000,
  1487.     0.000000, 1.000000, 0.000000,
  1488.     0.000000, 0.000000, 1.000000
  1489. $AI Behavior: None
  1490. +AI Class: Colonial Elite
  1491. $Cargo 1:  XSTR("Nothing", 150)
  1492. +Initial Velocity: 33
  1493. +Initial Hull: 100
  1494. +Initial Shields: 100
  1495. +Subsystem: Pilot
  1496. $Arrival Location: Hyperspace
  1497. $Arrival Cue: ( false )
  1498. $Departure Location: Hyperspace
  1499. $Departure Cue: ( false )
  1500. $Determination: 10
  1501. +Flags: ( "cargo-known" "no-shields" "don't-collide-invisible" )
  1502. +Flags2: ( "no-ets" )
  1503. +Respawn priority: 0
  1504. +Orders Accepted: 33023     ;! note that this is a bitfield!!!
  1505. +Group: 0
  1506. +Use Table Score:
  1507. +Score: 15
  1508. +Persona Index: 12
  1509.  
  1510. $Name: Cylon Basestar#Nuke1     ;! Object #33
  1511. $Class: Basestar
  1512. $Team: Hostile
  1513. $Location: -1229.319702, 0.000000, 1323.101440
  1514. $Orientation:
  1515.     1.000000, 0.000000, 0.000000,
  1516.     0.000000, 1.000000, 0.000000,
  1517.     0.000000, 0.000000, 1.000000
  1518. $AI Behavior: None
  1519. $AI Goals: ( goals ( ai-chase "Theseus#" 89 ) )
  1520. $Cargo 1:  XSTR("Nothing", 150)
  1521. +Initial Velocity: 33
  1522. +Initial Hull: 100
  1523. +Initial Shields: 100
  1524. +Subsystem: Pilot
  1525. +Subsystem: turret-01a
  1526. +Secondary Banks: ( "Cylon Torpedo#1 Pack Weak" )
  1527. +Sbank Ammo: ( 0 )
  1528. +Subsystem: turret-02a
  1529. +Secondary Banks: ( "Cylon Torpedo#1 Pack Weak" )
  1530. +Sbank Ammo: ( 0 )
  1531. +Subsystem: turret-03a
  1532. +Secondary Banks: ( "Cylon Torpedo#1 Pack Weak" )
  1533. +Sbank Ammo: ( 0 )
  1534. +Subsystem: turret-04a
  1535. +Secondary Banks: ( "Cylon Torpedo#1 Pack Weak" )
  1536. +Sbank Ammo: ( 0 )
  1537. +Subsystem: turret-05a
  1538. +Secondary Banks: ( "Cylon Nuclear Torpedo" )
  1539. +Sbank Ammo: ( 0 )
  1540. +Subsystem: turret-06a
  1541. +Secondary Banks: ( "Cylon Nuclear Torpedo" )
  1542. +Sbank Ammo: ( 0 )
  1543. +Subsystem: turret-07a
  1544. +Secondary Banks: ( "Cylon Torpedo#1 Pack Weak" )
  1545. +Sbank Ammo: ( 0 )
  1546. +Subsystem: turret-08a
  1547. +Secondary Banks: ( "Cylon Torpedo#1 Pack Weak" )
  1548. +Sbank Ammo: ( 0 )
  1549. +Subsystem: turret-09a
  1550. +Secondary Banks: ( "Cylon Torpedo#1 Pack Weak" )
  1551. +Sbank Ammo: ( 0 )
  1552. +Subsystem: turret-10a
  1553. +Secondary Banks: ( "Cylon Torpedo#1 Pack Weak" )
  1554. +Sbank Ammo: ( 0 )
  1555. +Subsystem: turret-11a
  1556. +Secondary Banks: ( "Cylon Nuclear Torpedo" )
  1557. +Sbank Ammo: ( 0 )
  1558. +Subsystem: turret-12a
  1559. +Secondary Banks: ( "Cylon Nuclear Torpedo" )
  1560. +Sbank Ammo: ( 0 )
  1561. +Subsystem: turret-13a
  1562. +Secondary Banks: ( "Cylon Torpedo#1 Pack Weak" )
  1563. +Sbank Ammo: ( 0 )
  1564. +Subsystem: turret-14a
  1565. +Secondary Banks: ( "Cylon Torpedo#1 Pack Weak" )
  1566. +Sbank Ammo: ( 0 )
  1567. +Subsystem: turret-15a
  1568. +Secondary Banks: ( "Cylon Torpedo#1 Pack Weak" )
  1569. +Sbank Ammo: ( 0 )
  1570. +Subsystem: turret-16a
  1571. +Secondary Banks: ( "Cylon Torpedo#1 Pack Weak" )
  1572. +Sbank Ammo: ( 0 )
  1573. +Subsystem: turret-17a
  1574. +Secondary Banks: ( "Cylon Nuclear Torpedo" )
  1575. +Sbank Ammo: ( 0 )
  1576. +Subsystem: turret-18a
  1577. +Secondary Banks: ( "Cylon Nuclear Torpedo" )
  1578. +Sbank Ammo: ( 0 )
  1579. +Subsystem: turret-19a
  1580. +Secondary Banks: ( "Cylon Torpedo#1 Pack Weak" )
  1581. +Sbank Ammo: ( 0 )
  1582. +Subsystem: turret-20a
  1583. +Secondary Banks: ( "Cylon Torpedo#1 Pack Weak" )
  1584. +Sbank Ammo: ( 0 )
  1585. +Subsystem: turret-21a
  1586. +Secondary Banks: ( "Cylon Torpedo#1 Pack Weak" )
  1587. +Sbank Ammo: ( 0 )
  1588. +Subsystem: turret-22a
  1589. +Secondary Banks: ( "Cylon Torpedo#1 Pack Weak" )
  1590. +Sbank Ammo: ( 0 )
  1591. +Subsystem: turret-23a
  1592. +Secondary Banks: ( "Cylon Nuclear Torpedo" )
  1593. +Sbank Ammo: ( 0 )
  1594. +Subsystem: turret-24a
  1595. +Secondary Banks: ( "Cylon Nuclear Torpedo" )
  1596. +Sbank Ammo: ( 0 )
  1597. +Subsystem: turret-25a
  1598. +Secondary Banks: ( "Cylon Torpedo#1 Pack Weak" )
  1599. +Sbank Ammo: ( 0 )
  1600. +Subsystem: turret-26a
  1601. +Secondary Banks: ( "Cylon Torpedo#1 Pack Weak" )
  1602. +Sbank Ammo: ( 0 )
  1603. +Subsystem: turret-27a
  1604. +Secondary Banks: ( "Cylon Torpedo#1 Pack Weak" )
  1605. +Sbank Ammo: ( 0 )
  1606. +Subsystem: turret-28a
  1607. +Secondary Banks: ( "Cylon Torpedo#1 Pack Weak" )
  1608. +Sbank Ammo: ( 0 )
  1609. +Subsystem: turret-29a
  1610. +Secondary Banks: ( "Cylon Nuclear Torpedo" )
  1611. +Sbank Ammo: ( 0 )
  1612. +Subsystem: turret-30a
  1613. +Secondary Banks: ( "Cylon Nuclear Torpedo" )
  1614. +Sbank Ammo: ( 0 )
  1615. +Subsystem: turret-31a
  1616. +Secondary Banks: ( "Cylon Torpedo#1 Pack Weak" )
  1617. +Sbank Ammo: ( 0 )
  1618. +Subsystem: turret-32a
  1619. +Secondary Banks: ( "Cylon Torpedo#1 Pack Weak" )
  1620. +Sbank Ammo: ( 0 )
  1621. +Subsystem: turret-33a
  1622. +Secondary Banks: ( "Cylon Torpedo#1 Pack Weak" )
  1623. +Sbank Ammo: ( 0 )
  1624. +Subsystem: turret-34a
  1625. +Secondary Banks: ( "Cylon Torpedo#1 Pack Weak" )
  1626. +Sbank Ammo: ( 0 )
  1627. +Subsystem: turret-35a
  1628. +Secondary Banks: ( "Cylon Nuclear Torpedo" )
  1629. +Sbank Ammo: ( 0 )
  1630. +Subsystem: turret-36a
  1631. +Secondary Banks: ( "Cylon Nuclear Torpedo" )
  1632. +Sbank Ammo: ( 0 )
  1633. $Arrival Location: Near Ship
  1634. +Arrival Distance: 1500
  1635. $Arrival Anchor: Theseus#
  1636. $Arrival Cue: ( is-event-true-delay
  1637.    "tessiedefinatelyscrewed"
  1638.    0
  1639. )
  1640. $Departure Location: Hyperspace
  1641. $Departure Cue: ( false )
  1642. $Determination: 10
  1643. +Flags: ( "no-shields" "escort" "don't-collide-invisible" )
  1644. +Flags2: ( )
  1645. +Respawn priority: 0
  1646. +Escort priority: 80
  1647. +Group: 0
  1648. +Use Table Score:
  1649. +Score: 2500
  1650.  
  1651. $Name: Cylon Basestar#Nuke2     ;! Object #34
  1652. $Class: Basestar
  1653. $Team: Hostile
  1654. $Location: 1509.870728, 0.000000, 1424.696167
  1655. $Orientation:
  1656.     1.000000, 0.000000, 0.000000,
  1657.     0.000000, 1.000000, 0.000000,
  1658.     0.000000, 0.000000, 1.000000
  1659. $AI Behavior: None
  1660. $AI Goals: ( goals ( ai-chase "Theseus#" 89 ) )
  1661. $Cargo 1:  XSTR("Nothing", 150)
  1662. +Initial Velocity: 33
  1663. +Initial Hull: 100
  1664. +Initial Shields: 100
  1665. +Subsystem: Pilot
  1666. +Subsystem: turret-01a
  1667. +Secondary Banks: ( "Cylon Torpedo#1 Pack Weak" )
  1668. +Sbank Ammo: ( 0 )
  1669. +Subsystem: turret-02a
  1670. +Secondary Banks: ( "Cylon Torpedo#1 Pack Weak" )
  1671. +Sbank Ammo: ( 0 )
  1672. +Subsystem: turret-03a
  1673. +Secondary Banks: ( "Cylon Torpedo#1 Pack Weak" )
  1674. +Sbank Ammo: ( 0 )
  1675. +Subsystem: turret-04a
  1676. +Secondary Banks: ( "Cylon Torpedo#1 Pack Weak" )
  1677. +Sbank Ammo: ( 0 )
  1678. +Subsystem: turret-05a
  1679. +Secondary Banks: ( "Cylon Nuclear Torpedo" )
  1680. +Sbank Ammo: ( 0 )
  1681. +Subsystem: turret-06a
  1682. +Secondary Banks: ( "Cylon Nuclear Torpedo" )
  1683. +Sbank Ammo: ( 0 )
  1684. +Subsystem: turret-07a
  1685. +Secondary Banks: ( "Cylon Torpedo#1 Pack Weak" )
  1686. +Sbank Ammo: ( 0 )
  1687. +Subsystem: turret-08a
  1688. +Secondary Banks: ( "Cylon Torpedo#1 Pack Weak" )
  1689. +Sbank Ammo: ( 0 )
  1690. +Subsystem: turret-09a
  1691. +Secondary Banks: ( "Cylon Torpedo#1 Pack Weak" )
  1692. +Sbank Ammo: ( 0 )
  1693. +Subsystem: turret-10a
  1694. +Secondary Banks: ( "Cylon Torpedo#1 Pack Weak" )
  1695. +Sbank Ammo: ( 0 )
  1696. +Subsystem: turret-11a
  1697. +Secondary Banks: ( "Cylon Nuclear Torpedo" )
  1698. +Sbank Ammo: ( 0 )
  1699. +Subsystem: turret-12a
  1700. +Secondary Banks: ( "Cylon Nuclear Torpedo" )
  1701. +Sbank Ammo: ( 0 )
  1702. +Subsystem: turret-13a
  1703. +Secondary Banks: ( "Cylon Torpedo#1 Pack Weak" )
  1704. +Sbank Ammo: ( 0 )
  1705. +Subsystem: turret-14a
  1706. +Secondary Banks: ( "Cylon Torpedo#1 Pack Weak" )
  1707. +Sbank Ammo: ( 0 )
  1708. +Subsystem: turret-15a
  1709. +Secondary Banks: ( "Cylon Torpedo#1 Pack Weak" )
  1710. +Sbank Ammo: ( 0 )
  1711. +Subsystem: turret-16a
  1712. +Secondary Banks: ( "Cylon Torpedo#1 Pack Weak" )
  1713. +Sbank Ammo: ( 0 )
  1714. +Subsystem: turret-17a
  1715. +Secondary Banks: ( "Cylon Nuclear Torpedo" )
  1716. +Sbank Ammo: ( 0 )
  1717. +Subsystem: turret-18a
  1718. +Secondary Banks: ( "Cylon Nuclear Torpedo" )
  1719. +Sbank Ammo: ( 0 )
  1720. +Subsystem: turret-19a
  1721. +Secondary Banks: ( "Cylon Torpedo#1 Pack Weak" )
  1722. +Sbank Ammo: ( 0 )
  1723. +Subsystem: turret-20a
  1724. +Secondary Banks: ( "Cylon Torpedo#1 Pack Weak" )
  1725. +Sbank Ammo: ( 0 )
  1726. +Subsystem: turret-21a
  1727. +Secondary Banks: ( "Cylon Torpedo#1 Pack Weak" )
  1728. +Sbank Ammo: ( 0 )
  1729. +Subsystem: turret-22a
  1730. +Secondary Banks: ( "Cylon Torpedo#1 Pack Weak" )
  1731. +Sbank Ammo: ( 0 )
  1732. +Subsystem: turret-23a
  1733. +Secondary Banks: ( "Cylon Nuclear Torpedo" )
  1734. +Sbank Ammo: ( 0 )
  1735. +Subsystem: turret-24a
  1736. +Secondary Banks: ( "Cylon Nuclear Torpedo" )
  1737. +Sbank Ammo: ( 0 )
  1738. +Subsystem: turret-25a
  1739. +Secondary Banks: ( "Cylon Torpedo#1 Pack Weak" )
  1740. +Sbank Ammo: ( 0 )
  1741. +Subsystem: turret-26a
  1742. +Secondary Banks: ( "Cylon Torpedo#1 Pack Weak" )
  1743. +Sbank Ammo: ( 0 )
  1744. +Subsystem: turret-27a
  1745. +Secondary Banks: ( "Cylon Torpedo#1 Pack Weak" )
  1746. +Sbank Ammo: ( 0 )
  1747. +Subsystem: turret-28a
  1748. +Secondary Banks: ( "Cylon Torpedo#1 Pack Weak" )
  1749. +Sbank Ammo: ( 0 )
  1750. +Subsystem: turret-29a
  1751. +Secondary Banks: ( "Cylon Nuclear Torpedo" )
  1752. +Sbank Ammo: ( 0 )
  1753. +Subsystem: turret-30a
  1754. +Secondary Banks: ( "Cylon Nuclear Torpedo" )
  1755. +Sbank Ammo: ( 0 )
  1756. +Subsystem: turret-31a
  1757. +Secondary Banks: ( "Cylon Torpedo#1 Pack Weak" )
  1758. +Sbank Ammo: ( 0 )
  1759. +Subsystem: turret-32a
  1760. +Secondary Banks: ( "Cylon Torpedo#1 Pack Weak" )
  1761. +Sbank Ammo: ( 0 )
  1762. +Subsystem: turret-33a
  1763. +Secondary Banks: ( "Cylon Torpedo#1 Pack Weak" )
  1764. +Sbank Ammo: ( 0 )
  1765. +Subsystem: turret-34a
  1766. +Secondary Banks: ( "Cylon Torpedo#1 Pack Weak" )
  1767. +Sbank Ammo: ( 0 )
  1768. +Subsystem: turret-35a
  1769. +Secondary Banks: ( "Cylon Nuclear Torpedo" )
  1770. +Sbank Ammo: ( 0 )
  1771. +Subsystem: turret-36a
  1772. +Secondary Banks: ( "Cylon Nuclear Torpedo" )
  1773. +Sbank Ammo: ( 0 )
  1774. $Arrival Location: Near Ship
  1775. +Arrival Distance: 1800
  1776. $Arrival Anchor: Theseus#
  1777. $Arrival Cue: ( has-arrived-delay
  1778.    1
  1779.    "Cylon Basestar#Nuke1"
  1780. )
  1781. $Departure Location: Hyperspace
  1782. $Departure Cue: ( false )
  1783. $Determination: 10
  1784. +Flags: ( "no-shields" "escort" "don't-collide-invisible" )
  1785. +Flags2: ( )
  1786. +Respawn priority: 0
  1787. +Escort priority: 70
  1788. +Group: 0
  1789. +Use Table Score:
  1790. +Score: 2500
  1791.  
  1792. $Name: Cylon Basestar#End1      ;! Object #35
  1793. $Class: Basestar
  1794. $Team: Hostile
  1795. $Location: 317.424744, 0.000000, -1701.052734
  1796. $Orientation:
  1797.     1.000000, 0.000000, 0.000000,
  1798.     0.000000, 1.000000, 0.000000,
  1799.     0.000000, 0.000000, 1.000000
  1800. $AI Behavior: None
  1801. $Cargo 1:  XSTR("Nothing", 150)
  1802. +Initial Velocity: 33
  1803. +Initial Hull: 100
  1804. +Initial Shields: 100
  1805. +Subsystem: Pilot
  1806. +Subsystem: turret-01a
  1807. +Secondary Banks: ( "Cylon Torpedo#1 Pack Weak" )
  1808. +Sbank Ammo: ( 0 )
  1809. +Subsystem: turret-02a
  1810. +Secondary Banks: ( "Cylon Torpedo#1 Pack Weak" )
  1811. +Sbank Ammo: ( 0 )
  1812. +Subsystem: turret-03a
  1813. +Secondary Banks: ( "Cylon Torpedo#1 Pack Weak" )
  1814. +Sbank Ammo: ( 0 )
  1815. +Subsystem: turret-04a
  1816. +Secondary Banks: ( "Cylon Torpedo#1 Pack Weak" )
  1817. +Sbank Ammo: ( 0 )
  1818. +Subsystem: turret-05a
  1819. +Secondary Banks: ( "Cylon Heavy Torpedo#Weak" )
  1820. +Sbank Ammo: ( 0 )
  1821. +Subsystem: turret-06a
  1822. +Secondary Banks: ( "Cylon Heavy Torpedo#Weak" )
  1823. +Sbank Ammo: ( 0 )
  1824. +Subsystem: turret-07a
  1825. +Secondary Banks: ( "Cylon Torpedo#1 Pack Weak" )
  1826. +Sbank Ammo: ( 0 )
  1827. +Subsystem: turret-08a
  1828. +Secondary Banks: ( "Cylon Torpedo#1 Pack Weak" )
  1829. +Sbank Ammo: ( 0 )
  1830. +Subsystem: turret-09a
  1831. +Secondary Banks: ( "Cylon Torpedo#1 Pack Weak" )
  1832. +Sbank Ammo: ( 0 )
  1833. +Subsystem: turret-10a
  1834. +Secondary Banks: ( "Cylon Torpedo#1 Pack Weak" )
  1835. +Sbank Ammo: ( 0 )
  1836. +Subsystem: turret-11a
  1837. +Secondary Banks: ( "Cylon Heavy Torpedo#Weak" )
  1838. +Sbank Ammo: ( 0 )
  1839. +Subsystem: turret-12a
  1840. +Secondary Banks: ( "Cylon Heavy Torpedo#Weak" )
  1841. +Sbank Ammo: ( 0 )
  1842. +Subsystem: turret-13a
  1843. +Secondary Banks: ( "Cylon Torpedo#1 Pack Weak" )
  1844. +Sbank Ammo: ( 0 )
  1845. +Subsystem: turret-14a
  1846. +Secondary Banks: ( "Cylon Torpedo#1 Pack Weak" )
  1847. +Sbank Ammo: ( 0 )
  1848. +Subsystem: turret-15a
  1849. +Secondary Banks: ( "Cylon Torpedo#1 Pack Weak" )
  1850. +Sbank Ammo: ( 0 )
  1851. +Subsystem: turret-16a
  1852. +Secondary Banks: ( "Cylon Torpedo#1 Pack Weak" )
  1853. +Sbank Ammo: ( 0 )
  1854. +Subsystem: turret-17a
  1855. +Secondary Banks: ( "Cylon Heavy Torpedo#Weak" )
  1856. +Sbank Ammo: ( 0 )
  1857. +Subsystem: turret-18a
  1858. +Secondary Banks: ( "Cylon Heavy Torpedo#Weak" )
  1859. +Sbank Ammo: ( 0 )
  1860. +Subsystem: turret-19a
  1861. +Secondary Banks: ( "Cylon Torpedo#1 Pack Weak" )
  1862. +Sbank Ammo: ( 0 )
  1863. +Subsystem: turret-20a
  1864. +Secondary Banks: ( "Cylon Torpedo#1 Pack Weak" )
  1865. +Sbank Ammo: ( 0 )
  1866. +Subsystem: turret-21a
  1867. +Secondary Banks: ( "Cylon Torpedo#1 Pack Weak" )
  1868. +Sbank Ammo: ( 0 )
  1869. +Subsystem: turret-22a
  1870. +Secondary Banks: ( "Cylon Torpedo#1 Pack Weak" )
  1871. +Sbank Ammo: ( 0 )
  1872. +Subsystem: turret-23a
  1873. +Secondary Banks: ( "Cylon Heavy Torpedo#Weak" )
  1874. +Sbank Ammo: ( 0 )
  1875. +Subsystem: turret-24a
  1876. +Secondary Banks: ( "Cylon Heavy Torpedo#Weak" )
  1877. +Sbank Ammo: ( 0 )
  1878. +Subsystem: turret-25a
  1879. +Secondary Banks: ( "Cylon Torpedo#1 Pack Weak" )
  1880. +Sbank Ammo: ( 0 )
  1881. +Subsystem: turret-26a
  1882. +Secondary Banks: ( "Cylon Torpedo#1 Pack Weak" )
  1883. +Sbank Ammo: ( 0 )
  1884. +Subsystem: turret-27a
  1885. +Secondary Banks: ( "Cylon Torpedo#1 Pack Weak" )
  1886. +Sbank Ammo: ( 0 )
  1887. +Subsystem: turret-28a
  1888. +Secondary Banks: ( "Cylon Torpedo#1 Pack Weak" )
  1889. +Sbank Ammo: ( 0 )
  1890. +Subsystem: turret-29a
  1891. +Secondary Banks: ( "Cylon Heavy Torpedo#Weak" )
  1892. +Sbank Ammo: ( 0 )
  1893. +Subsystem: turret-30a
  1894. +Secondary Banks: ( "Cylon Heavy Torpedo#Weak" )
  1895. +Sbank Ammo: ( 0 )
  1896. +Subsystem: turret-31a
  1897. +Secondary Banks: ( "Cylon Torpedo#1 Pack Weak" )
  1898. +Sbank Ammo: ( 0 )
  1899. +Subsystem: turret-32a
  1900. +Secondary Banks: ( "Cylon Torpedo#1 Pack Weak" )
  1901. +Sbank Ammo: ( 0 )
  1902. +Subsystem: turret-33a
  1903. +Secondary Banks: ( "Cylon Torpedo#1 Pack Weak" )
  1904. +Sbank Ammo: ( 0 )
  1905. +Subsystem: turret-34a
  1906. +Secondary Banks: ( "Cylon Torpedo#1 Pack Weak" )
  1907. +Sbank Ammo: ( 0 )
  1908. +Subsystem: turret-35a
  1909. +Secondary Banks: ( "Cylon Heavy Torpedo#Weak" )
  1910. +Sbank Ammo: ( 0 )
  1911. +Subsystem: turret-36a
  1912. +Secondary Banks: ( "Cylon Heavy Torpedo#Weak" )
  1913. +Sbank Ammo: ( 0 )
  1914. $Arrival Location: Near Ship
  1915. +Arrival Distance: 1600
  1916. $Arrival Anchor: Theseus#
  1917. $Arrival Cue: ( is-event-true-delay "ftlrepaired" 9 )
  1918. $Departure Location: Hyperspace
  1919. $Departure Cue: ( false )
  1920. $Determination: 10
  1921. +Flags: ( "no-shields" "escort" "don't-collide-invisible" )
  1922. +Flags2: ( )
  1923. +Respawn priority: 0
  1924. +Escort priority: 80
  1925. +Group: 0
  1926. +Use Table Score:
  1927. +Score: 2500
  1928.  
  1929. $Name: Cylon Basestar#End2      ;! Object #36
  1930. $Class: Basestar
  1931. $Team: Hostile
  1932. $Location: 1677.130127, 0.000000, -2320.829590
  1933. $Orientation:
  1934.     1.000000, 0.000000, 0.000000,
  1935.     0.000000, 1.000000, 0.000000,
  1936.     0.000000, 0.000000, 1.000000
  1937. $AI Behavior: None
  1938. $Cargo 1:  XSTR("Nothing", 150)
  1939. +Initial Velocity: 33
  1940. +Initial Hull: 100
  1941. +Initial Shields: 100
  1942. +Subsystem: Pilot
  1943. +Subsystem: turret-01a
  1944. +Secondary Banks: ( "Cylon Torpedo#1 Pack Weak" )
  1945. +Sbank Ammo: ( 0 )
  1946. +Subsystem: turret-02a
  1947. +Secondary Banks: ( "Cylon Torpedo#1 Pack Weak" )
  1948. +Sbank Ammo: ( 0 )
  1949. +Subsystem: turret-03a
  1950. +Secondary Banks: ( "Cylon Torpedo#1 Pack Weak" )
  1951. +Sbank Ammo: ( 0 )
  1952. +Subsystem: turret-04a
  1953. +Secondary Banks: ( "Cylon Torpedo#1 Pack Weak" )
  1954. +Sbank Ammo: ( 0 )
  1955. +Subsystem: turret-05a
  1956. +Secondary Banks: ( "Cylon Heavy Torpedo#Weak" )
  1957. +Sbank Ammo: ( 0 )
  1958. +Subsystem: turret-06a
  1959. +Secondary Banks: ( "Cylon Heavy Torpedo#Weak" )
  1960. +Sbank Ammo: ( 0 )
  1961. +Subsystem: turret-07a
  1962. +Secondary Banks: ( "Cylon Torpedo#1 Pack Weak" )
  1963. +Sbank Ammo: ( 0 )
  1964. +Subsystem: turret-08a
  1965. +Secondary Banks: ( "Cylon Torpedo#1 Pack Weak" )
  1966. +Sbank Ammo: ( 0 )
  1967. +Subsystem: turret-09a
  1968. +Secondary Banks: ( "Cylon Torpedo#1 Pack Weak" )
  1969. +Sbank Ammo: ( 0 )
  1970. +Subsystem: turret-10a
  1971. +Secondary Banks: ( "Cylon Torpedo#1 Pack Weak" )
  1972. +Sbank Ammo: ( 0 )
  1973. +Subsystem: turret-11a
  1974. +Secondary Banks: ( "Cylon Heavy Torpedo#Weak" )
  1975. +Sbank Ammo: ( 0 )
  1976. +Subsystem: turret-12a
  1977. +Secondary Banks: ( "Cylon Heavy Torpedo#Weak" )
  1978. +Sbank Ammo: ( 0 )
  1979. +Subsystem: turret-13a
  1980. +Secondary Banks: ( "Cylon Torpedo#1 Pack Weak" )
  1981. +Sbank Ammo: ( 0 )
  1982. +Subsystem: turret-14a
  1983. +Secondary Banks: ( "Cylon Torpedo#1 Pack Weak" )
  1984. +Sbank Ammo: ( 0 )
  1985. +Subsystem: turret-15a
  1986. +Secondary Banks: ( "Cylon Torpedo#1 Pack Weak" )
  1987. +Sbank Ammo: ( 0 )
  1988. +Subsystem: turret-16a
  1989. +Secondary Banks: ( "Cylon Torpedo#1 Pack Weak" )
  1990. +Sbank Ammo: ( 0 )
  1991. +Subsystem: turret-17a
  1992. +Secondary Banks: ( "Cylon Heavy Torpedo#Weak" )
  1993. +Sbank Ammo: ( 0 )
  1994. +Subsystem: turret-18a
  1995. +Secondary Banks: ( "Cylon Heavy Torpedo#Weak" )
  1996. +Sbank Ammo: ( 0 )
  1997. +Subsystem: turret-19a
  1998. +Secondary Banks: ( "Cylon Torpedo#1 Pack Weak" )
  1999. +Sbank Ammo: ( 0 )
  2000. +Subsystem: turret-20a
  2001. +Secondary Banks: ( "Cylon Torpedo#1 Pack Weak" )
  2002. +Sbank Ammo: ( 0 )
  2003. +Subsystem: turret-21a
  2004. +Secondary Banks: ( "Cylon Torpedo#1 Pack Weak" )
  2005. +Sbank Ammo: ( 0 )
  2006. +Subsystem: turret-22a
  2007. +Secondary Banks: ( "Cylon Torpedo#1 Pack Weak" )
  2008. +Sbank Ammo: ( 0 )
  2009. +Subsystem: turret-23a
  2010. +Secondary Banks: ( "Cylon Heavy Torpedo#Weak" )
  2011. +Sbank Ammo: ( 0 )
  2012. +Subsystem: turret-24a
  2013. +Secondary Banks: ( "Cylon Heavy Torpedo#Weak" )
  2014. +Sbank Ammo: ( 0 )
  2015. +Subsystem: turret-25a
  2016. +Secondary Banks: ( "Cylon Torpedo#1 Pack Weak" )
  2017. +Sbank Ammo: ( 0 )
  2018. +Subsystem: turret-26a
  2019. +Secondary Banks: ( "Cylon Torpedo#1 Pack Weak" )
  2020. +Sbank Ammo: ( 0 )
  2021. +Subsystem: turret-27a
  2022. +Secondary Banks: ( "Cylon Torpedo#1 Pack Weak" )
  2023. +Sbank Ammo: ( 0 )
  2024. +Subsystem: turret-28a
  2025. +Secondary Banks: ( "Cylon Torpedo#1 Pack Weak" )
  2026. +Sbank Ammo: ( 0 )
  2027. +Subsystem: turret-29a
  2028. +Secondary Banks: ( "Cylon Heavy Torpedo#Weak" )
  2029. +Sbank Ammo: ( 0 )
  2030. +Subsystem: turret-30a
  2031. +Secondary Banks: ( "Cylon Heavy Torpedo#Weak" )
  2032. +Sbank Ammo: ( 0 )
  2033. +Subsystem: turret-31a
  2034. +Secondary Banks: ( "Cylon Torpedo#1 Pack Weak" )
  2035. +Sbank Ammo: ( 0 )
  2036. +Subsystem: turret-32a
  2037. +Secondary Banks: ( "Cylon Torpedo#1 Pack Weak" )
  2038. +Sbank Ammo: ( 0 )
  2039. +Subsystem: turret-33a
  2040. +Secondary Banks: ( "Cylon Torpedo#1 Pack Weak" )
  2041. +Sbank Ammo: ( 0 )
  2042. +Subsystem: turret-34a
  2043. +Secondary Banks: ( "Cylon Torpedo#1 Pack Weak" )
  2044. +Sbank Ammo: ( 0 )
  2045. +Subsystem: turret-35a
  2046. +Secondary Banks: ( "Cylon Heavy Torpedo#Weak" )
  2047. +Sbank Ammo: ( 0 )
  2048. +Subsystem: turret-36a
  2049. +Secondary Banks: ( "Cylon Heavy Torpedo#Weak" )
  2050. +Sbank Ammo: ( 0 )
  2051. $Arrival Location: Near Ship
  2052. +Arrival Distance: 1600
  2053. $Arrival Anchor: Theseus#
  2054. $Arrival Cue: ( has-arrived-delay
  2055.    1
  2056.    "Cylon Basestar#End1"
  2057. )
  2058. $Departure Location: Hyperspace
  2059. $Departure Cue: ( false )
  2060. $Determination: 10
  2061. +Flags: ( "no-shields" "escort" "don't-collide-invisible" )
  2062. +Flags2: ( )
  2063. +Respawn priority: 0
  2064. +Escort priority: 70
  2065. +Group: 0
  2066. +Use Table Score:
  2067. +Score: 2500
  2068.  
  2069. $Name: X-Ray 1      ;! Object #37
  2070. $Class: Advanced Raider
  2071. $Team: Hostile
  2072. $Location: 4574.770508, 0.000000, -565.181396
  2073. $Orientation:
  2074.     1.000000, 0.000000, 0.000000,
  2075.     0.000000, 1.000000, 0.000000,
  2076.     0.000000, 0.000000, 1.000000
  2077. $AI Behavior: None
  2078. +AI Class: Fraktard
  2079. $Cargo 1:  XSTR("Nothing", 150)
  2080. +Initial Velocity: 33
  2081. +Initial Hull: 100
  2082. +Initial Shields: 100
  2083. +Subsystem: Pilot
  2084. +Primary Banks: ( "30mm 2.1#Weak" )
  2085. +Secondary Banks: ( "MRT-N 2.3 Mangonel#Weak" "MRT-N 2.3 Mangonel#Weak" "MRT-N 2.3 Mangonel#Weak" )
  2086. $Arrival Location: Hyperspace
  2087. $Arrival Cue: ( false )
  2088. $Departure Location: Hyperspace
  2089. $Departure Cue: ( false )
  2090. $Determination: 10
  2091. +Flags: ( "no-shields" )
  2092. +Flags2: ( "no-ets" )
  2093. +Respawn priority: 0
  2094. +Orders Accepted: 0     ;! note that this is a bitfield!!!
  2095. +Group: 0
  2096. +Use Table Score:
  2097. +Score: 10
  2098.  
  2099. $Name: Zenith 1     ;! Object #38
  2100. $Class: Raider
  2101. $Team: Hostile
  2102. $Location: -548.683655, 0.000000, -663.732361
  2103. $Orientation:
  2104.     1.000000, 0.000000, 0.000000,
  2105.     0.000000, 1.000000, 0.000000,
  2106.     0.000000, 0.000000, 1.000000
  2107. $AI Behavior: None
  2108. +AI Class: Virus infected
  2109. $Cargo 1:  XSTR("Nothing", 150)
  2110. +Initial Velocity: 33
  2111. +Initial Hull: 100
  2112. +Initial Shields: 100
  2113. +Subsystem: Pilot
  2114. +Primary Banks: ( "30mm 2.1#Weak" )
  2115. +Secondary Banks: ( "" "" )
  2116. $Arrival Location: Hyperspace
  2117. $Arrival Cue: ( false )
  2118. $Departure Location: Hyperspace
  2119. $Departure Cue: ( false )
  2120. $Determination: 10
  2121. +Flags: ( "no-shields" )
  2122. +Flags2: ( "no-ets" )
  2123. +Respawn priority: 0
  2124. +Orders Accepted: 0     ;! note that this is a bitfield!!!
  2125. +Group: 0
  2126. +Use Table Score:
  2127. +Score: 10
  2128.  
  2129. $Name: Zenith 2     ;! Object #39
  2130. $Class: Raider
  2131. $Team: Hostile
  2132. $Location: -501.670135, 0.000000, -643.385925
  2133. $Orientation:
  2134.     1.000000, 0.000000, 0.000000,
  2135.     0.000000, 1.000000, 0.000000,
  2136.     0.000000, 0.000000, 1.000000
  2137. $AI Behavior: None
  2138. +AI Class: Virus infected
  2139. $Cargo 1:  XSTR("Nothing", 150)
  2140. +Initial Velocity: 33
  2141. +Initial Hull: 100
  2142. +Initial Shields: 100
  2143. +Subsystem: Pilot
  2144. +Primary Banks: ( "30mm 2.1#Weak" )
  2145. +Secondary Banks: ( "" "" )
  2146. +Sbank Ammo: ( 0 0 )
  2147. $Arrival Location: Hyperspace
  2148. $Arrival Cue: ( false )
  2149. $Departure Location: Hyperspace
  2150. $Departure Cue: ( false )
  2151. $Determination: 10
  2152. +Flags: ( "no-shields" )
  2153. +Flags2: ( "no-ets" )
  2154. +Respawn priority: 0
  2155. +Orders Accepted: 0     ;! note that this is a bitfield!!!
  2156. +Group: 0
  2157. +Use Table Score:
  2158. +Score: 10
  2159.  
  2160. $Name: Limbo 1      ;! Object #40
  2161. $Class: Advanced Raider
  2162. $Team: Hostile
  2163. $Location: 3401.509033, -0.012702, 4717.918457
  2164. $Orientation:
  2165.     1.000000, 0.000000, 0.000000,
  2166.     0.000000, 1.000000, 0.000000,
  2167.     0.000000, 0.000000, 1.000000
  2168. $AI Behavior: None
  2169. +AI Class: Virus infected
  2170. $Cargo 1:  XSTR("Nothing", 150)
  2171. +Initial Hull: 100
  2172. +Initial Shields: 100
  2173. +Subsystem: Pilot
  2174. +Primary Banks: ( "30mm 2.1#Weak" )
  2175. +Secondary Banks: ( "" "LRT-AP 2.2 Shipwreck#Weak" "LRT-AP 2.2 Shipwreck#Weak" )
  2176. $Arrival Location: Hyperspace
  2177. $Arrival Cue: ( false )
  2178. $Departure Location: Hyperspace
  2179. $Departure Cue: ( false )
  2180. $Determination: 10
  2181. +Flags: ( "no-shields" )
  2182. +Flags2: ( "no-ets" )
  2183. +Respawn priority: 0
  2184. +Orders Accepted: 0     ;! note that this is a bitfield!!!
  2185. +Group: 0
  2186. +Use Table Score:
  2187. +Score: 10
  2188.  
  2189. $Name: Limbo 2      ;! Object #41
  2190. $Class: Advanced Raider
  2191. $Team: Hostile
  2192. $Location: 3409.700684, -0.012302, 4876.749023
  2193. $Orientation:
  2194.     1.000000, 0.000000, 0.000000,
  2195.     0.000000, 1.000000, 0.000000,
  2196.     0.000000, 0.000000, 1.000000
  2197. $AI Behavior: None
  2198. +AI Class: Virus infected
  2199. $Cargo 1:  XSTR("Nothing", 150)
  2200. +Initial Hull: 100
  2201. +Initial Shields: 100
  2202. +Subsystem: Pilot
  2203. +Primary Banks: ( "30mm 2.1#Weak" )
  2204. +Secondary Banks: ( "" "LRT-AP 2.2 Shipwreck#Weak" "LRT-AP 2.2 Shipwreck#Weak" )
  2205. $Arrival Location: Hyperspace
  2206. $Arrival Cue: ( false )
  2207. $Departure Location: Hyperspace
  2208. $Departure Cue: ( false )
  2209. $Determination: 10
  2210. +Flags: ( "no-shields" )
  2211. +Flags2: ( "no-ets" )
  2212. +Respawn priority: 0
  2213. +Orders Accepted: 0     ;! note that this is a bitfield!!!
  2214. +Group: 0
  2215. +Use Table Score:
  2216. +Score: 10
  2217.  
  2218. $Name: Limbo 3      ;! Object #42
  2219. $Class: Advanced Raider
  2220. $Team: Hostile
  2221. $Location: 3425.873047, -0.012965, 5104.658691
  2222. $Orientation:
  2223.     1.000000, 0.000000, 0.000000,
  2224.     0.000000, 1.000000, 0.000000,
  2225.     0.000000, 0.000000, 1.000000
  2226. $AI Behavior: None
  2227. +AI Class: Virus infected
  2228. $Cargo 1:  XSTR("Nothing", 150)
  2229. +Initial Hull: 100
  2230. +Initial Shields: 100
  2231. +Subsystem: Pilot
  2232. +Primary Banks: ( "30mm 2.1#Weak" )
  2233. +Secondary Banks: ( "" "LRT-AP 2.2 Shipwreck#Weak" "LRT-AP 2.2 Shipwreck#Weak" )
  2234. $Arrival Location: Hyperspace
  2235. $Arrival Cue: ( false )
  2236. $Departure Location: Hyperspace
  2237. $Departure Cue: ( false )
  2238. $Determination: 10
  2239. +Flags: ( "no-shields" )
  2240. +Flags2: ( "no-ets" )
  2241. +Respawn priority: 0
  2242. +Orders Accepted: 0     ;! note that this is a bitfield!!!
  2243. +Group: 0
  2244. +Use Table Score:
  2245. +Score: 10
  2246.  
  2247. $Name: Optic 1      ;! Object #43
  2248. $Class: Advanced Raider
  2249. $Team: Hostile
  2250. $Location: 4069.363037, -0.012889, 4162.086914
  2251. $Orientation:
  2252.     1.000000, 0.000000, 0.000000,
  2253.     0.000000, 1.000000, 0.000000,
  2254.     0.000000, 0.000000, 1.000000
  2255. $AI Behavior: None
  2256. +AI Class: Virus infected
  2257. $Cargo 1:  XSTR("Nothing", 150)
  2258. +Initial Hull: 100
  2259. +Initial Shields: 100
  2260. +Subsystem: Pilot
  2261. +Primary Banks: ( "30mm 2.1#Weak" )
  2262. +Secondary Banks: ( "" "LRT-AP 2.2 Shipwreck#Weak" "LRT-AP 2.2 Shipwreck#Weak" )
  2263. $Arrival Location: Hyperspace
  2264. $Arrival Cue: ( false )
  2265. $Departure Location: Hyperspace
  2266. $Departure Cue: ( false )
  2267. $Determination: 10
  2268. +Flags: ( "no-shields" )
  2269. +Flags2: ( "no-ets" )
  2270. +Respawn priority: 0
  2271. +Orders Accepted: 0     ;! note that this is a bitfield!!!
  2272. +Group: 0
  2273. +Use Table Score:
  2274. +Score: 10
  2275.  
  2276. $Name: Optic 2      ;! Object #44
  2277. $Class: Advanced Raider
  2278. $Team: Hostile
  2279. $Location: 4273.359863, -0.012463, 4364.349609
  2280. $Orientation:
  2281.     1.000000, 0.000000, 0.000000,
  2282.     0.000000, 1.000000, 0.000000,
  2283.     0.000000, 0.000000, 1.000000
  2284. $AI Behavior: None
  2285. +AI Class: Virus infected
  2286. $Cargo 1:  XSTR("Nothing", 150)
  2287. +Initial Hull: 100
  2288. +Initial Shields: 100
  2289. +Subsystem: Pilot
  2290. +Primary Banks: ( "30mm 2.1#Weak" )
  2291. +Secondary Banks: ( "" "LRT-AP 2.2 Shipwreck#Weak" "LRT-AP 2.2 Shipwreck#Weak" )
  2292. $Arrival Location: Hyperspace
  2293. $Arrival Cue: ( false )
  2294. $Departure Location: Hyperspace
  2295. $Departure Cue: ( false )
  2296. $Determination: 10
  2297. +Flags: ( "no-shields" )
  2298. +Flags2: ( "no-ets" )
  2299. +Respawn priority: 0
  2300. +Orders Accepted: 0     ;! note that this is a bitfield!!!
  2301. +Group: 0
  2302. +Use Table Score:
  2303. +Score: 10
  2304.  
  2305. $Name: Optic 3      ;! Object #45
  2306. $Class: Advanced Raider
  2307. $Team: Hostile
  2308. $Location: 4329.099609, -0.012259, 4576.088867
  2309. $Orientation:
  2310.     1.000000, 0.000000, 0.000000,
  2311.     0.000000, 1.000000, 0.000000,
  2312.     0.000000, 0.000000, 1.000000
  2313. $AI Behavior: None
  2314. +AI Class: Virus infected
  2315. $Cargo 1:  XSTR("Nothing", 150)
  2316. +Initial Hull: 100
  2317. +Initial Shields: 100
  2318. +Subsystem: Pilot
  2319. +Primary Banks: ( "30mm 2.1#Weak" )
  2320. +Secondary Banks: ( "" "LRT-AP 2.2 Shipwreck#Weak" "LRT-AP 2.2 Shipwreck#Weak" )
  2321. $Arrival Location: Hyperspace
  2322. $Arrival Cue: ( false )
  2323. $Departure Location: Hyperspace
  2324. $Departure Cue: ( false )
  2325. $Determination: 10
  2326. +Flags: ( "no-shields" )
  2327. +Flags2: ( "no-ets" )
  2328. +Respawn priority: 0
  2329. +Orders Accepted: 0     ;! note that this is a bitfield!!!
  2330. +Group: 0
  2331. +Use Table Score:
  2332. +Score: 10
  2333.  
  2334. $Name: Optic 4      ;! Object #46
  2335. $Class: Advanced Raider
  2336. $Team: Hostile
  2337. $Location: 4454.884277, -0.012683, 4926.694336
  2338. $Orientation:
  2339.     1.000000, 0.000000, 0.000000,
  2340.     0.000000, 1.000000, 0.000000,
  2341.     0.000000, 0.000000, 1.000000
  2342. $AI Behavior: None
  2343. +AI Class: Virus infected
  2344. $Cargo 1:  XSTR("Nothing", 150)
  2345. +Initial Hull: 100
  2346. +Initial Shields: 100
  2347. +Subsystem: Pilot
  2348. +Primary Banks: ( "30mm 2.1#Weak" )
  2349. +Secondary Banks: ( "" "LRT-AP 2.2 Shipwreck#Weak" "LRT-AP 2.2 Shipwreck#Weak" )
  2350. $Arrival Location: Hyperspace
  2351. $Arrival Cue: ( false )
  2352. $Departure Location: Hyperspace
  2353. $Departure Cue: ( false )
  2354. $Determination: 10
  2355. +Flags: ( "no-shields" )
  2356. +Flags2: ( "no-ets" )
  2357. +Respawn priority: 0
  2358. +Orders Accepted: 0     ;! note that this is a bitfield!!!
  2359. +Group: 0
  2360. +Use Table Score:
  2361. +Score: 10
  2362.  
  2363. $Name: Jack 1       ;! Object #47
  2364. $Class: Raider
  2365. $Team: Hostile
  2366. $Location: -3932.480713, -0.000212, -1476.661255
  2367. $Orientation:
  2368.     1.000000, 0.000000, 0.000000,
  2369.     0.000000, 1.000000, 0.000000,
  2370.     0.000000, 0.000000, 1.000000
  2371. $AI Behavior: None
  2372. +AI Class: Virus infected
  2373. $Cargo 1:  XSTR("Nothing", 150)
  2374. +Initial Hull: 100
  2375. +Initial Shields: 100
  2376. +Subsystem: Pilot
  2377. +Primary Banks: ( "30mm 2.1#Weak" )
  2378. +Secondary Banks: ( "" "" )
  2379. $Arrival Location: Hyperspace
  2380. $Arrival Cue: ( false )
  2381. $Departure Location: Hyperspace
  2382. $Departure Cue: ( false )
  2383. $Determination: 10
  2384. +Flags: ( "no-shields" )
  2385. +Flags2: ( "no-ets" )
  2386. +Respawn priority: 0
  2387. +Orders Accepted: 0     ;! note that this is a bitfield!!!
  2388. +Group: 0
  2389. +Use Table Score:
  2390. +Score: 10
  2391.  
  2392. $Name: Jack 2       ;! Object #48
  2393. $Class: Raider
  2394. $Team: Hostile
  2395. $Location: -4169.831055, 0.000142, -1599.381470
  2396. $Orientation:
  2397.     1.000000, 0.000000, 0.000000,
  2398.     0.000000, 1.000000, 0.000000,
  2399.     0.000000, 0.000000, 1.000000
  2400. $AI Behavior: None
  2401. +AI Class: Virus infected
  2402. $Cargo 1:  XSTR("Nothing", 150)
  2403. +Initial Hull: 100
  2404. +Initial Shields: 100
  2405. +Subsystem: Pilot
  2406. +Primary Banks: ( "30mm 2.1#Weak" )
  2407. +Secondary Banks: ( "" "" )
  2408. $Arrival Location: Hyperspace
  2409. $Arrival Cue: ( false )
  2410. $Departure Location: Hyperspace
  2411. $Departure Cue: ( false )
  2412. $Determination: 10
  2413. +Flags: ( "no-shields" )
  2414. +Flags2: ( "no-ets" )
  2415. +Respawn priority: 0
  2416. +Orders Accepted: 0     ;! note that this is a bitfield!!!
  2417. +Group: 0
  2418. +Use Table Score:
  2419. +Score: 10
  2420.  
  2421. $Name: Jack 3       ;! Object #49
  2422. $Class: Raider
  2423. $Team: Hostile
  2424. $Location: -4449.967773, -0.000156, -1827.999512
  2425. $Orientation:
  2426.     1.000000, 0.000000, 0.000000,
  2427.     0.000000, 1.000000, 0.000000,
  2428.     0.000000, 0.000000, 1.000000
  2429. $AI Behavior: None
  2430. +AI Class: Virus infected
  2431. $Cargo 1:  XSTR("Nothing", 150)
  2432. +Initial Hull: 100
  2433. +Initial Shields: 100
  2434. +Subsystem: Pilot
  2435. +Primary Banks: ( "30mm 2.1#Weak" )
  2436. +Secondary Banks: ( "" "" )
  2437. $Arrival Location: Hyperspace
  2438. $Arrival Cue: ( false )
  2439. $Departure Location: Hyperspace
  2440. $Departure Cue: ( false )
  2441. $Determination: 10
  2442. +Flags: ( "no-shields" )
  2443. +Flags2: ( "no-ets" )
  2444. +Respawn priority: 0
  2445. +Orders Accepted: 0     ;! note that this is a bitfield!!!
  2446. +Group: 0
  2447. +Use Table Score:
  2448. +Score: 10
  2449.  
  2450. $Name: Nebula 1     ;! Object #50
  2451. $Class: Raider
  2452. $Team: Hostile
  2453. $Location: 3825.745117, 0.000166, 37.643539
  2454. $Orientation:
  2455.     1.000000, 0.000000, 0.000000,
  2456.     0.000000, 1.000000, 0.000000,
  2457.     0.000000, 0.000000, 1.000000
  2458. $AI Behavior: None
  2459. +AI Class: Virus infected
  2460. $Cargo 1:  XSTR("Nothing", 150)
  2461. +Initial Velocity: 33
  2462. +Initial Hull: 100
  2463. +Initial Shields: 100
  2464. +Subsystem: Pilot
  2465. +Primary Banks: ( "30mm 2.1#Weak" )
  2466. +Secondary Banks: ( "" "" )
  2467. $Arrival Location: Hyperspace
  2468. $Arrival Cue: ( false )
  2469. $Departure Location: Hyperspace
  2470. $Departure Cue: ( false )
  2471. $Determination: 10
  2472. +Flags: ( "no-shields" )
  2473. +Flags2: ( "no-ets" )
  2474. +Respawn priority: 0
  2475. +Orders Accepted: 0     ;! note that this is a bitfield!!!
  2476. +Group: 0
  2477. +Use Table Score:
  2478. +Score: 10
  2479.  
  2480. $Name: Nebula 2     ;! Object #51
  2481. $Class: Raider
  2482. $Team: Hostile
  2483. $Location: 3955.980957, -0.000092, 129.774506
  2484. $Orientation:
  2485.     1.000000, 0.000000, 0.000000,
  2486.     0.000000, 1.000000, 0.000000,
  2487.     0.000000, 0.000000, 1.000000
  2488. $AI Behavior: None
  2489. +AI Class: Virus infected
  2490. $Cargo 1:  XSTR("Nothing", 150)
  2491. +Initial Velocity: 33
  2492. +Initial Hull: 100
  2493. +Initial Shields: 100
  2494. +Subsystem: Pilot
  2495. +Primary Banks: ( "30mm 2.1#Weak" )
  2496. +Secondary Banks: ( "" "" )
  2497. $Arrival Location: Hyperspace
  2498. $Arrival Cue: ( false )
  2499. $Departure Location: Hyperspace
  2500. $Departure Cue: ( false )
  2501. $Determination: 10
  2502. +Flags: ( "no-shields" )
  2503. +Flags2: ( "no-ets" )
  2504. +Respawn priority: 0
  2505. +Orders Accepted: 0     ;! note that this is a bitfield!!!
  2506. +Group: 0
  2507. +Use Table Score:
  2508. +Score: 10
  2509.  
  2510. $Name: Nebula 3     ;! Object #52
  2511. $Class: Raider
  2512. $Team: Hostile
  2513. $Location: 3739.248047, 0.000167, 178.674774
  2514. $Orientation:
  2515.     1.000000, 0.000000, 0.000000,
  2516.     0.000000, 1.000000, 0.000000,
  2517.     0.000000, 0.000000, 1.000000
  2518. $AI Behavior: None
  2519. +AI Class: Virus infected
  2520. $Cargo 1:  XSTR("Nothing", 150)
  2521. +Initial Velocity: 33
  2522. +Initial Hull: 100
  2523. +Initial Shields: 100
  2524. +Subsystem: Pilot
  2525. +Primary Banks: ( "30mm 2.1#Weak" )
  2526. +Secondary Banks: ( "" "" )
  2527. $Arrival Location: Hyperspace
  2528. $Arrival Cue: ( false )
  2529. $Departure Location: Hyperspace
  2530. $Departure Cue: ( false )
  2531. $Determination: 10
  2532. +Flags: ( "no-shields" )
  2533. +Flags2: ( "no-ets" )
  2534. +Respawn priority: 0
  2535. +Orders Accepted: 0     ;! note that this is a bitfield!!!
  2536. +Group: 0
  2537. +Use Table Score:
  2538. +Score: 10
  2539.  
  2540. $Name: Nebula 4     ;! Object #53
  2541. $Class: Raider
  2542. $Team: Hostile
  2543. $Location: 3906.873535, 0.000170, 285.934448
  2544. $Orientation:
  2545.     1.000000, 0.000000, 0.000000,
  2546.     0.000000, 1.000000, 0.000000,
  2547.     0.000000, 0.000000, 1.000000
  2548. $AI Behavior: None
  2549. +AI Class: Virus infected
  2550. $Cargo 1:  XSTR("Nothing", 150)
  2551. +Initial Velocity: 33
  2552. +Initial Hull: 100
  2553. +Initial Shields: 100
  2554. +Subsystem: Pilot
  2555. +Primary Banks: ( "30mm 2.1#Weak" )
  2556. +Secondary Banks: ( "" "" )
  2557. $Arrival Location: Hyperspace
  2558. $Arrival Cue: ( false )
  2559. $Departure Location: Hyperspace
  2560. $Departure Cue: ( false )
  2561. $Determination: 10
  2562. +Flags: ( "no-shields" )
  2563. +Flags2: ( "no-ets" )
  2564. +Respawn priority: 0
  2565. +Orders Accepted: 0     ;! note that this is a bitfield!!!
  2566. +Group: 0
  2567. +Use Table Score:
  2568. +Score: 10
  2569.  
  2570. $Name: X-Ray 2      ;! Object #54
  2571. $Class: Advanced Raider
  2572. $Team: Hostile
  2573. $Location: 4587.489258, -0.000013, -569.744507
  2574. $Orientation:
  2575.     1.000000, 0.000000, 0.000000,
  2576.     0.000000, 1.000000, 0.000000,
  2577.     0.000000, 0.000000, 1.000000
  2578. $AI Behavior: None
  2579. +AI Class: Fraktard
  2580. $Cargo 1:  XSTR("Nothing", 150)
  2581. +Initial Velocity: 33
  2582. +Initial Hull: 100
  2583. +Initial Shields: 100
  2584. +Subsystem: Pilot
  2585. +Primary Banks: ( "30mm 2.1#Weak" )
  2586. +Secondary Banks: ( "MRT-N 2.3 Mangonel#Weak" "MRT-N 2.3 Mangonel#Weak" "MRT-N 2.3 Mangonel#Weak" )
  2587. $Arrival Location: Hyperspace
  2588. $Arrival Cue: ( false )
  2589. $Departure Location: Hyperspace
  2590. $Departure Cue: ( false )
  2591. $Determination: 10
  2592. +Flags: ( "no-shields" )
  2593. +Flags2: ( "no-ets" )
  2594. +Respawn priority: 0
  2595. +Orders Accepted: 0     ;! note that this is a bitfield!!!
  2596. +Group: 0
  2597. +Use Table Score:
  2598. +Score: 10
  2599.  
  2600. $Name: Orange 2#Start       ;! Object #55
  2601. $Class: Raptor
  2602. $Callsign: Duke
  2603.  
  2604. $Team: Friendly
  2605. $Location: 27.900000, -29.000000, 100.099998
  2606. $Orientation:
  2607.     1.000000, 0.000000, -0.000000,
  2608.     -0.000000, 1.000000, 0.000000,
  2609.     0.000000, 0.000000, 1.000000
  2610. $AI Behavior: None
  2611. $AI Goals: ( goals ( ai-waypoints-once "Orange2jump" 50 ) )
  2612. $Cargo 1:  XSTR("Nothing", 150)
  2613. +Initial Velocity: 33
  2614. +Initial Hull: 100
  2615. +Initial Shields: 100
  2616. +Subsystem: Pilot
  2617. +Secondary Banks: ( "" )
  2618. +Sbank Ammo: ( 0 )
  2619. $Arrival Location: Hyperspace
  2620. $Arrival Cue: ( is-event-true-delay "endintro2" 0 )
  2621. $Departure Location: Hyperspace
  2622. $Departure Cue: ( are-waypoints-done-delay
  2623.    "Orange 2#Start"
  2624.    "Orange2jump"
  2625.    0
  2626. )
  2627. $Determination: 10
  2628. +Flags: ( "cargo-known" "no-shields" "no-arrival-music" "no-arrival-warp" "don't-collide-invisible" )
  2629. +Flags2: ( "no-ets" )
  2630. +Respawn priority: 0
  2631. +Orders Accepted: 0     ;! note that this is a bitfield!!!
  2632. +Group: 0
  2633. +Use Table Score:
  2634. +Score: 12
  2635.  
  2636. $Name: Orange 2     ;! Object #56
  2637. $Class: Raptor
  2638. $Callsign: Duke
  2639.  
  2640. $Team: Friendly
  2641. $Location: -116.364777, -0.000003, -14.184813
  2642. $Orientation:
  2643.     1.000000, 0.000000, 0.000000,
  2644.     0.000000, 1.000000, 0.000000,
  2645.     0.000000, 0.000000, 1.000000
  2646. $AI Behavior: None
  2647. $Cargo 1:  XSTR("Nothing", 150)
  2648. +Initial Velocity: 33
  2649. +Initial Hull: 100
  2650. +Initial Shields: 100
  2651. +Subsystem: Pilot
  2652. +Secondary Banks: ( "" )
  2653. +Sbank Ammo: ( 0 )
  2654. $Arrival Location: Near Ship
  2655. +Arrival Distance: 125
  2656. $Arrival Anchor: Red 3#
  2657. $Arrival Cue: ( is-event-true-delay "obitalive" 23 )
  2658. $Departure Location: Hyperspace
  2659. $Departure Cue: ( false )
  2660. $Determination: 10
  2661. +Flags: ( "cargo-known" "no-shields" "stealth" "don't-collide-invisible" )
  2662. +Flags2: ( "no-ets" )
  2663. +Respawn priority: 0
  2664. +Orders Accepted: 0     ;! note that this is a bitfield!!!
  2665. +Group: 0
  2666. +Use Table Score:
  2667. +Score: 12
  2668. +Persona Index: 10
  2669.  
  2670. $Name: Orange 2#Returntothes        ;! Object #57
  2671. $Class: Raptor
  2672. $Callsign: Duke
  2673.  
  2674. $Team: Friendly
  2675. $Location: 116.025826, 0.000361, -3816.141846
  2676. $Orientation:
  2677.     1.000000, 0.000000, 0.000000,
  2678.     0.000000, 1.000000, 0.000000,
  2679.     0.000000, 0.000000, 1.000000
  2680. $AI Behavior: None
  2681. $Cargo 1:  XSTR("Nothing", 150)
  2682. +Initial Velocity: 33
  2683. +Initial Hull: 100
  2684. +Initial Shields: 100
  2685. +Subsystem: Pilot
  2686. +Secondary Banks: ( "" )
  2687. +Sbank Ammo: ( 0 )
  2688. $Arrival Location: Near Ship
  2689. +Arrival Distance: 2500
  2690. $Arrival Anchor: Theseus#
  2691. $Arrival Cue: ( and
  2692.    ( has-departed-delay 0 "Orange 2" )
  2693.    ( is-event-true-delay "ftlevents2" 0 )
  2694. )
  2695. $Departure Location: Docking Bay
  2696. $Departure Anchor: Theseus#
  2697. +Departure Paths: ( "$Bay21" )
  2698. $Departure Cue: ( true )
  2699. $Determination: 10
  2700. +Flags: ( "cargo-known" "no-shields" "escort" "no-arrival-music" "no-arrival-warp" "don't-collide-invisible" )
  2701. +Flags2: ( "no-ets" )
  2702. +Respawn priority: 0
  2703. +Escort priority: 0
  2704. +Orders Accepted: 0     ;! note that this is a bitfield!!!
  2705. +Group: 0
  2706. +Use Table Score:
  2707. +Score: 12
  2708. +Persona Index: 10
  2709.  
  2710. $Name: THE-172      ;! Object #58
  2711. $Class: Shuttle Mark I
  2712. $Team: Friendly
  2713. $Location: -17.031818, -29.186892, 124.629906
  2714. $Orientation:
  2715.     1.000000, 0.000000, 0.000000,
  2716.     0.000000, 1.000000, 0.000000,
  2717.     0.000000, 0.000000, 1.000000
  2718. $AI Behavior: None
  2719. $Cargo 1:  XSTR("Nothing", 150)
  2720. +Initial Hull: 100
  2721. +Initial Shields: 100
  2722. +Subsystem: Pilot
  2723. +Subsystem: engine1a
  2724. $Damage: 100
  2725. +Subsystem: engine2a
  2726. $Damage: 100
  2727. $Arrival Location: Hyperspace
  2728. $Arrival Cue: ( true )
  2729. $Departure Location: Hyperspace
  2730. $Departure Cue: ( is-event-true-delay "ftlevents2" 0 )
  2731. $Determination: 10
  2732. +Flags: ( "cargo-known" "no-shields" "no-departure-warp" "don't-collide-invisible" )
  2733. +Flags2: ( )
  2734. +Respawn priority: 0
  2735. +Orders Accepted: 0     ;! note that this is a bitfield!!!
  2736. +Group: 0
  2737. +Use Table Score:
  2738. +Score: 50
  2739. $Texture Replace:
  2740. +old: col_shuttle_mk1_g356
  2741. +new: col_shuttle_mk1_t172
  2742. +old: col_shuttle_mk1_g356-normal
  2743. +new: col_shuttle_mk1_t172-normal
  2744. +old: col_shuttle_mk1_g356-shine
  2745. +new: col_shuttle_mk1_t172-shine
  2746.  
  2747. $Name: Zenith 3     ;! Object #59
  2748. $Class: Raider
  2749. $Team: Hostile
  2750. $Location: -478.199585, 0.001019, -646.549805
  2751. $Orientation:
  2752.     1.000000, 0.000000, 0.000000,
  2753.     0.000000, 1.000000, 0.000000,
  2754.     0.000000, 0.000000, 1.000000
  2755. $AI Behavior: None
  2756. +AI Class: Virus infected
  2757. $Cargo 1:  XSTR("Nothing", 150)
  2758. +Initial Velocity: 33
  2759. +Initial Hull: 100
  2760. +Subsystem: Pilot
  2761. +Primary Banks: ( "30mm 2.1#Weak" )
  2762. +Secondary Banks: ( "" "" )
  2763. $Arrival Location: Hyperspace
  2764. $Arrival Cue: ( false )
  2765. $Departure Location: Hyperspace
  2766. $Departure Cue: ( false )
  2767. $Determination: 10
  2768. +Flags: ( )
  2769. +Flags2: ( "no-ets" )
  2770. +Respawn priority: 0
  2771. +Orders Accepted: 0     ;! note that this is a bitfield!!!
  2772. +Group: 0
  2773. +Use Table Score:
  2774. +Score: 10
  2775.  
  2776. $Name: Zenith 4     ;! Object #60
  2777. $Class: Raider
  2778. $Team: Hostile
  2779. $Location: -468.612213, 0.001023, -632.736938
  2780. $Orientation:
  2781.     1.000000, 0.000000, 0.000000,
  2782.     0.000000, 1.000000, 0.000000,
  2783.     0.000000, 0.000000, 1.000000
  2784. $AI Behavior: None
  2785. +AI Class: Virus infected
  2786. $Cargo 1:  XSTR("Nothing", 150)
  2787. +Initial Velocity: 33
  2788. +Initial Hull: 100
  2789. +Subsystem: Pilot
  2790. +Primary Banks: ( "30mm 2.1#Weak" )
  2791. +Secondary Banks: ( "" "" )
  2792. $Arrival Location: Hyperspace
  2793. $Arrival Cue: ( false )
  2794. $Departure Location: Hyperspace
  2795. $Departure Cue: ( false )
  2796. $Determination: 10
  2797. +Flags: ( )
  2798. +Flags2: ( "no-ets" )
  2799. +Respawn priority: 0
  2800. +Orders Accepted: 0     ;! note that this is a bitfield!!!
  2801. +Group: 0
  2802. +Use Table Score:
  2803. +Score: 10
  2804.  
  2805. $Name: Halo 3       ;! Object #61
  2806. $Class: Raider
  2807. $Team: Hostile
  2808. $Location: -1292.947144, -0.001753, 14.484737
  2809. $Orientation:
  2810.     1.000000, 0.000000, 0.000000,
  2811.     0.000000, 1.000000, 0.000000,
  2812.     0.000000, 0.000000, 1.000000
  2813. $AI Behavior: None
  2814. +AI Class: Virus infected
  2815. $Cargo 1:  XSTR("Nothing", 150)
  2816. +Initial Velocity: 33
  2817. +Initial Hull: 100
  2818. +Subsystem: Pilot
  2819. +Primary Banks: ( "30mm 2.1#Weak" )
  2820. +Secondary Banks: ( "" "" )
  2821. $Arrival Location: Hyperspace
  2822. $Arrival Cue: ( false )
  2823. $Departure Location: Hyperspace
  2824. $Departure Cue: ( false )
  2825. $Determination: 10
  2826. +Flags: ( "no-arrival-warp" )
  2827. +Flags2: ( "no-ets" )
  2828. +Respawn priority: 0
  2829. +Orders Accepted: 0     ;! note that this is a bitfield!!!
  2830. +Group: 0
  2831. +Use Table Score:
  2832. +Score: 10
  2833.  
  2834. $Name: Halo 4       ;! Object #62
  2835. $Class: Raider
  2836. $Team: Hostile
  2837. $Location: -1253.549438, -0.001712, -133.675385
  2838. $Orientation:
  2839.     1.000000, 0.000000, 0.000000,
  2840.     0.000000, 1.000000, 0.000000,
  2841.     0.000000, 0.000000, 1.000000
  2842. $AI Behavior: None
  2843. +AI Class: Virus infected
  2844. $Cargo 1:  XSTR("Nothing", 150)
  2845. +Initial Velocity: 33
  2846. +Initial Hull: 100
  2847. +Subsystem: Pilot
  2848. +Primary Banks: ( "30mm 2.1#Weak" )
  2849. +Secondary Banks: ( "" "" )
  2850. $Arrival Location: Hyperspace
  2851. $Arrival Cue: ( false )
  2852. $Departure Location: Hyperspace
  2853. $Departure Cue: ( false )
  2854. $Determination: 10
  2855. +Flags: ( "no-arrival-warp" )
  2856. +Flags2: ( "no-ets" )
  2857. +Respawn priority: 0
  2858. +Orders Accepted: 0     ;! note that this is a bitfield!!!
  2859. +Group: 0
  2860. +Use Table Score:
  2861. +Score: 10
  2862.  
  2863. $Name: Halo 5       ;! Object #63
  2864. $Class: Raider
  2865. $Team: Hostile
  2866. $Location: -1381.320435, -0.001685, -26.330261
  2867. $Orientation:
  2868.     1.000000, 0.000000, 0.000000,
  2869.     0.000000, 1.000000, 0.000000,
  2870.     0.000000, 0.000000, 1.000000
  2871. $AI Behavior: None
  2872. +AI Class: Virus infected
  2873. $Cargo 1:  XSTR("Nothing", 150)
  2874. +Initial Velocity: 33
  2875. +Initial Hull: 100
  2876. +Subsystem: Pilot
  2877. +Primary Banks: ( "30mm 2.1#Weak" )
  2878. +Secondary Banks: ( "" "" )
  2879. $Arrival Location: Hyperspace
  2880. $Arrival Cue: ( false )
  2881. $Departure Location: Hyperspace
  2882. $Departure Cue: ( false )
  2883. $Determination: 10
  2884. +Flags: ( "no-arrival-warp" )
  2885. +Flags2: ( "no-ets" )
  2886. +Respawn priority: 0
  2887. +Orders Accepted: 0     ;! note that this is a bitfield!!!
  2888. +Group: 0
  2889. +Use Table Score:
  2890. +Score: 10
  2891.  
  2892. $Name: Halo 6       ;! Object #64
  2893. $Class: Raider
  2894. $Team: Hostile
  2895. $Location: -1342.762085, -0.001754, -144.750412
  2896. $Orientation:
  2897.     1.000000, 0.000000, 0.000000,
  2898.     0.000000, 1.000000, 0.000000,
  2899.     0.000000, 0.000000, 1.000000
  2900. $AI Behavior: None
  2901. +AI Class: Virus infected
  2902. $Cargo 1:  XSTR("Nothing", 150)
  2903. +Initial Velocity: 33
  2904. +Initial Hull: 100
  2905. +Subsystem: Pilot
  2906. +Primary Banks: ( "30mm 2.1#Weak" )
  2907. +Secondary Banks: ( "" "" )
  2908. $Arrival Location: Hyperspace
  2909. $Arrival Cue: ( false )
  2910. $Departure Location: Hyperspace
  2911. $Departure Cue: ( false )
  2912. $Determination: 10
  2913. +Flags: ( "no-arrival-warp" )
  2914. +Flags2: ( "no-ets" )
  2915. +Respawn priority: 0
  2916. +Orders Accepted: 0     ;! note that this is a bitfield!!!
  2917. +Group: 0
  2918. +Use Table Score:
  2919. +Score: 10
  2920.  
  2921. $Name: Victor 1     ;! Object #65
  2922. $Class: Raider
  2923. $Team: Hostile
  2924. $Location: 1367.007690, -0.000437, -9501.902344
  2925. $Orientation:
  2926.     1.000000, 0.000000, 0.000000,
  2927.     0.000000, 1.000000, 0.000000,
  2928.     0.000000, 0.000000, 1.000000
  2929. $AI Behavior: None
  2930. +AI Class: Fraktard
  2931. $Cargo 1:  XSTR("Nothing", 150)
  2932. +Initial Velocity: 33
  2933. +Initial Hull: 100
  2934. +Subsystem: Pilot
  2935. +Primary Banks: ( "30mm 2.1#Weak" )
  2936. +Secondary Banks: ( "SRM-AF 2.6 Pilum#Weak" "SRM-AF 2.6 Pilum#Weak" )
  2937. $Arrival Location: Hyperspace
  2938. $Arrival Cue: ( false )
  2939. $Departure Location: Hyperspace
  2940. $Departure Cue: ( false )
  2941. $Determination: 10
  2942. +Flags: ( )
  2943. +Flags2: ( "secondaries-locked" "no-ets" )
  2944. +Respawn priority: 0
  2945. +Orders Accepted: 0     ;! note that this is a bitfield!!!
  2946. +Group: 0
  2947. +Use Table Score:
  2948. +Score: 10
  2949.  
  2950. $Name: Victor 2     ;! Object #66
  2951. $Class: Raider
  2952. $Team: Hostile
  2953. $Location: 1194.045044, 0.000578, -9154.654297
  2954. $Orientation:
  2955.     1.000000, 0.000000, 0.000000,
  2956.     0.000000, 1.000000, 0.000000,
  2957.     0.000000, 0.000000, 1.000000
  2958. $AI Behavior: None
  2959. +AI Class: Fraktard
  2960. $Cargo 1:  XSTR("Nothing", 150)
  2961. +Initial Velocity: 33
  2962. +Initial Hull: 100
  2963. +Subsystem: Pilot
  2964. +Primary Banks: ( "30mm 2.1#Weak" )
  2965. +Secondary Banks: ( "SRM-AF 2.6 Pilum#Weak" "SRM-AF 2.6 Pilum#Weak" )
  2966. $Arrival Location: Hyperspace
  2967. $Arrival Cue: ( false )
  2968. $Departure Location: Hyperspace
  2969. $Departure Cue: ( false )
  2970. $Determination: 10
  2971. +Flags: ( )
  2972. +Flags2: ( "secondaries-locked" "no-ets" )
  2973. +Respawn priority: 0
  2974. +Orders Accepted: 0     ;! note that this is a bitfield!!!
  2975. +Group: 0
  2976. +Use Table Score:
  2977. +Score: 10
  2978.  
  2979. $Name: Victor 3     ;! Object #67
  2980. $Class: Raider
  2981. $Team: Hostile
  2982. $Location: 1560.967773, 0.000629, -8893.444336
  2983. $Orientation:
  2984.     1.000000, 0.000000, 0.000000,
  2985.     0.000000, 1.000000, 0.000000,
  2986.     0.000000, 0.000000, 1.000000
  2987. $AI Behavior: None
  2988. +AI Class: Fraktard
  2989. $Cargo 1:  XSTR("Nothing", 150)
  2990. +Initial Velocity: 33
  2991. +Initial Hull: 100
  2992. +Subsystem: Pilot
  2993. +Primary Banks: ( "30mm 2.1#Weak" )
  2994. +Secondary Banks: ( "SRM-AF 2.6 Pilum#Weak" "SRM-AF 2.6 Pilum#Weak" )
  2995. $Arrival Location: Hyperspace
  2996. $Arrival Cue: ( false )
  2997. $Departure Location: Hyperspace
  2998. $Departure Cue: ( false )
  2999. $Determination: 10
  3000. +Flags: ( )
  3001. +Flags2: ( "secondaries-locked" "no-ets" )
  3002. +Respawn priority: 0
  3003. +Orders Accepted: 0     ;! note that this is a bitfield!!!
  3004. +Group: 0
  3005. +Use Table Score:
  3006. +Score: 10
  3007.  
  3008. $Name: Victor 4     ;! Object #68
  3009. $Class: Raider
  3010. $Team: Hostile
  3011. $Location: 1682.302368, -0.000721, -9177.425781
  3012. $Orientation:
  3013.     1.000000, 0.000000, 0.000000,
  3014.     0.000000, 1.000000, 0.000000,
  3015.     0.000000, 0.000000, 1.000000
  3016. $AI Behavior: None
  3017. +AI Class: Fraktard
  3018. $Cargo 1:  XSTR("Nothing", 150)
  3019. +Initial Velocity: 33
  3020. +Initial Hull: 100
  3021. +Subsystem: Pilot
  3022. +Primary Banks: ( "30mm 2.1#Weak" )
  3023. +Secondary Banks: ( "SRM-AF 2.6 Pilum#Weak" "SRM-AF 2.6 Pilum#Weak" )
  3024. $Arrival Location: Hyperspace
  3025. $Arrival Cue: ( false )
  3026. $Departure Location: Hyperspace
  3027. $Departure Cue: ( false )
  3028. $Determination: 10
  3029. +Flags: ( )
  3030. +Flags2: ( "secondaries-locked" "no-ets" )
  3031. +Respawn priority: 0
  3032. +Orders Accepted: 0     ;! note that this is a bitfield!!!
  3033. +Group: 0
  3034. +Use Table Score:
  3035. +Score: 10
  3036.  
  3037. #Wings      ;! 20 total
  3038.  
  3039. $Name: Orange
  3040. $Waves: 1
  3041. $Wave Threshold: 0
  3042. $Special Ship: 0        ;! Orange 1
  3043.  
  3044. $Arrival Location: Hyperspace
  3045. $Arrival Cue: ( true )
  3046. $Departure Location: Hyperspace
  3047. $Departure Cue: ( false )
  3048. $Ships: (       ;! 1 total
  3049.     "Orange 1"
  3050. )
  3051. +Flags: ( )
  3052.  
  3053. $Name: Bravo
  3054. $Waves: 1
  3055. $Wave Threshold: 0
  3056. $Special Ship: 0        ;! Bravo 1
  3057.  
  3058. $Arrival Location: Near Ship
  3059. +Arrival Distance: 250
  3060. $Arrival Anchor: Red 3#
  3061. $Arrival Cue: ( is-event-true-delay "stealthdead" 6 )
  3062. $Departure Location: Hyperspace
  3063. $Departure Cue: ( or
  3064.    ( < ( hits-left "Orange 1" ) 66 )
  3065.    ( < ( hits-left "Bravo 1" ) 40 )
  3066. )
  3067. $Ships: (       ;! 1 total
  3068.     "Bravo 1"
  3069. )
  3070. +Flags: ( "no-arrival-music" "no-arrival-message" "no-arrival-warp" )
  3071.  
  3072. $Name: Red
  3073. $Waves: 1
  3074. $Wave Threshold: 0
  3075. $Special Ship: 0        ;! Red 1
  3076.  
  3077. $Arrival Location: Near Ship
  3078. +Arrival Distance: 500
  3079. $Arrival Anchor: Theseus#
  3080. $Arrival Cue: ( is-event-true-delay "ftlevents2" 0 )
  3081. $Departure Location: Docking Bay
  3082. $Departure Anchor: Theseus#
  3083. +Departure Paths: ( "$Bay20" )
  3084. $Departure Cue: ( is-event-true-delay
  3085.    "countdowntimertrigger"
  3086.    0
  3087. )
  3088. $Ships: (       ;! 3 total
  3089.     "Red 1"
  3090.     "Red 2"
  3091.     "Red 3"
  3092. )
  3093. $AI Goals: ( goals ( ai-guard "Theseus#" 89 ) )
  3094. +Flags: ( "no-arrival-music" "no-arrival-message" "no-arrival-warp" )
  3095.  
  3096. $Name: Constellation
  3097. $Waves: 3
  3098. $Wave Threshold: 0
  3099. $Special Ship: 0        ;! Constellation 1
  3100.  
  3101. $Arrival Location: Near Ship
  3102. +Arrival Distance: 4000
  3103. $Arrival Anchor: Orange 1
  3104. $Arrival Cue: ( is-event-true-delay
  3105.    "jumpcomplete"
  3106.    0
  3107. )
  3108. $Departure Location: Hyperspace
  3109. $Departure Cue: ( is-event-true-delay "jumpfov2" 0 )
  3110. $Ships: (       ;! 2 total
  3111.     "Constellation 1"
  3112.     "Constellation 2"
  3113. )
  3114. +Flags: ( "no-arrival-music" "no-arrival-message" "no-arrival-warp" "no-departure-warp" )
  3115. +Wave Delay Min: 30
  3116. +Wave Delay Max: 45
  3117.  
  3118. $Name: Alpha
  3119. $Waves: 3
  3120. $Wave Threshold: 1
  3121. $Special Ship: 0        ;! Alpha 1
  3122.  
  3123. $Arrival Location: Hyperspace
  3124. $Arrival Cue: ( has-arrived-delay 0 "Constellation" )
  3125. $Departure Location: Hyperspace
  3126. $Departure Cue: ( is-event-true-delay "jumpfov2" 0 )
  3127. $Ships: (       ;! 2 total
  3128.     "Alpha 1"
  3129.     "Alpha 2"
  3130. )
  3131. +Flags: ( "no-arrival-music" "no-arrival-message" "no-arrival-warp" "no-departure-warp" )
  3132. +Wave Delay Min: 20
  3133. +Wave Delay Max: 40
  3134.  
  3135. $Name: Halo
  3136. $Waves: 3
  3137. $Wave Threshold: 0
  3138. $Special Ship: 0        ;! Halo 1
  3139.  
  3140. $Arrival Location: Near Ship
  3141. +Arrival Distance: 500
  3142. $Arrival Anchor: Theseus#
  3143. $Arrival Cue: ( is-event-true-delay "ftlevents2" 0 )
  3144. $Departure Location: Hyperspace
  3145. $Departure Cue: ( false )
  3146. $Ships: (       ;! 6 total
  3147.     "Halo 1"
  3148.     "Halo 2"
  3149.     "Halo 3"
  3150.     "Halo 4"
  3151.     "Halo 5"
  3152.     "Halo 6"
  3153. )
  3154. $AI Goals: ( goals ( ai-chase-any 89 ) )
  3155. +Flags: ( "no-arrival-music" "no-arrival-message" "no-arrival-warp" )
  3156. +Wave Delay Min: 4
  3157. +Wave Delay Max: 16
  3158.  
  3159. $Name: Delta
  3160. $Waves: 4
  3161. $Wave Threshold: 0
  3162. $Special Ship: 0        ;! Delta 1
  3163.  
  3164. $Arrival Location: Near Ship
  3165. +Arrival Distance: 500
  3166. $Arrival Anchor: Theseus#
  3167. $Arrival Cue: ( is-event-true-delay "ftlevents2" 0 )
  3168. $Departure Location: Hyperspace
  3169. $Departure Cue: ( false )
  3170. $Ships: (       ;! 3 total
  3171.     "Delta 1"
  3172.     "Delta 2"
  3173.     "Delta 3"
  3174. )
  3175. $AI Goals: ( goals ( ai-chase "Theseus#" 89 ) )
  3176. +Flags: ( "no-arrival-music" "no-arrival-message" "no-arrival-warp" )
  3177. +Wave Delay Min: 20
  3178. +Wave Delay Max: 30
  3179.  
  3180. $Name: Kilo
  3181. $Waves: 4
  3182. $Wave Threshold: 1
  3183. $Special Ship: 0        ;! Kilo 1
  3184.  
  3185. $Arrival Location: Near Ship
  3186. +Arrival Distance: 500
  3187. $Arrival Anchor: Theseus#
  3188. $Arrival Cue: ( is-event-true-delay "ftlevents2" 0 )
  3189. $Departure Location: Hyperspace
  3190. $Departure Cue: ( false )
  3191. $Ships: (       ;! 3 total
  3192.     "Kilo 1"
  3193.     "Kilo 2"
  3194.     "Kilo 3"
  3195. )
  3196. $AI Goals: ( goals ( ai-chase "Theseus#" 89 ) )
  3197. +Flags: ( "no-arrival-music" "no-arrival-message" "no-arrival-warp" )
  3198. +Wave Delay Min: 12
  3199. +Wave Delay Max: 30
  3200.  
  3201. $Name: Epsilon
  3202. $Waves: 1
  3203. $Wave Threshold: 0
  3204. $Special Ship: 0        ;! Epsilon 1
  3205.  
  3206. $Arrival Location: Near Ship
  3207. +Arrival Distance: 4000
  3208. $Arrival Anchor: Theseus#
  3209. $Arrival Cue: ( is-event-true-delay
  3210.    "tessiehurt"
  3211.    ( rand 120 150 )
  3212. )
  3213. $Departure Location: Docking Bay
  3214. $Departure Anchor: Theseus#
  3215. $Departure Cue: ( has-arrived-delay 0 "Epsilon" )
  3216. $Ships: (       ;! 2 total
  3217.     "Epsilon 1"
  3218.     "Epsilon 2"
  3219. )
  3220. +Flags: ( "no-arrival-message" "no-dynamic" )
  3221.  
  3222. $Name: Fractal
  3223. $Waves: 1
  3224. $Wave Threshold: 0
  3225. $Special Ship: 0        ;! Fractal 1
  3226.  
  3227. $Arrival Location: Near Ship
  3228. +Arrival Distance: 3500
  3229. $Arrival Anchor: Theseus#
  3230. $Arrival Cue: ( has-arrived-delay 12 "Epsilon" )
  3231. $Departure Location: Docking Bay
  3232. $Departure Anchor: Theseus#
  3233. $Departure Cue: ( has-arrived-delay 0 "Fractal" )
  3234. $Ships: (       ;! 2 total
  3235.     "Fractal 1"
  3236.     "Fractal 2"
  3237. )
  3238. +Flags: ( "no-arrival-message" "no-dynamic" )
  3239.  
  3240. $Name: Yellow
  3241. $Waves: 1
  3242. $Wave Threshold: 0
  3243. $Special Ship: 0        ;! Yellow 1
  3244.  
  3245. $Arrival Location: Near Ship
  3246. +Arrival Distance: 500
  3247. $Arrival Anchor: Theseus#
  3248. $Arrival Cue: ( is-event-true-delay
  3249.    "heavyraiders"
  3250.    26
  3251. )
  3252. $Departure Location: Docking Bay
  3253. $Departure Anchor: Theseus#
  3254. +Departure Paths: ( "$Bay21" )
  3255. $Departure Cue: ( is-event-true-delay
  3256.    "countdowntimertrigger"
  3257.    0
  3258. )
  3259. $Ships: (       ;! 2 total
  3260.     "Yellow 1"
  3261.     "Yellow 2"
  3262. )
  3263. $AI Goals: ( goals ( ai-guard "Theseus#" 89 ) )
  3264. +Flags: ( "no-arrival-message" )
  3265.  
  3266. $Name: Ion
  3267. $Waves: 1
  3268. $Wave Threshold: 0
  3269. $Special Ship: 0        ;! Ion 1
  3270.  
  3271. $Arrival Location: Near Ship
  3272. +Arrival Distance: 4000
  3273. $Arrival Anchor: Theseus#
  3274. +Arrival delay: 20
  3275. $Arrival Cue: ( or
  3276.    ( percent-ships-destroyed
  3277.       50
  3278.       "Epsilon"
  3279.    )
  3280.    ( percent-ships-departed 50 "Epsilon" )
  3281. )
  3282. $Departure Location: Docking Bay
  3283. $Departure Anchor: Theseus#
  3284. $Departure Cue: ( has-arrived-delay 0 "Ion" )
  3285. $Ships: (       ;! 2 total
  3286.     "Ion 1"
  3287.     "Ion 2"
  3288. )
  3289. +Flags: ( "no-arrival-message" "no-dynamic" )
  3290.  
  3291. $Name: Grail
  3292. $Waves: 1
  3293. $Wave Threshold: 0
  3294. $Special Ship: 0        ;! Grail 1
  3295.  
  3296. $Arrival Location: Near Ship
  3297. +Arrival Distance: 3500
  3298. $Arrival Anchor: Theseus#
  3299. +Arrival delay: 15
  3300. $Arrival Cue: ( or
  3301.    ( percent-ships-destroyed
  3302.       50
  3303.       "Fractal"
  3304.    )
  3305.    ( percent-ships-departed 50 "Fractal" )
  3306. )
  3307. $Departure Location: Docking Bay
  3308. $Departure Anchor: Theseus#
  3309. $Departure Cue: ( has-arrived-delay 0 "Grail" )
  3310. $Ships: (       ;! 2 total
  3311.     "Grail 1"
  3312.     "Grail 2"
  3313. )
  3314. +Flags: ( "no-arrival-message" "no-dynamic" )
  3315.  
  3316. $Name: X-Ray
  3317. $Waves: 4
  3318. $Wave Threshold: 1
  3319. $Special Ship: 0        ;! X-Ray 1
  3320.  
  3321. $Arrival Location: Near Ship
  3322. +Arrival Distance: 3200
  3323. $Arrival Anchor: Theseus#
  3324. $Arrival Cue: ( is-event-true-delay "howlong" 16 )
  3325. $Departure Location: Hyperspace
  3326. $Departure Cue: ( false )
  3327. $Ships: (       ;! 2 total
  3328.     "X-Ray 1"
  3329.     "X-Ray 2"
  3330. )
  3331. $AI Goals: ( goals ( ai-chase "Theseus#" 89 ) )
  3332. +Hotkey: 7
  3333. +Flags: ( "no-arrival-message" "no-dynamic" )
  3334. +Wave Delay Min: 6
  3335. +Wave Delay Max: 12
  3336.  
  3337. $Name: Zenith
  3338. $Waves: 3
  3339. $Wave Threshold: 0
  3340. $Special Ship: 0        ;! Zenith 1
  3341.  
  3342. $Arrival Location: Hyperspace
  3343. $Arrival Cue: ( has-arrived-delay 38 "Epsilon" )
  3344. $Departure Location: Hyperspace
  3345. $Departure Cue: ( false )
  3346. $Ships: (       ;! 4 total
  3347.     "Zenith 1"
  3348.     "Zenith 2"
  3349.     "Zenith 3"
  3350.     "Zenith 4"
  3351. )
  3352. $AI Goals: ( goals ( ai-chase "Theseus#" 50 ) )
  3353. +Flags: ( )
  3354.  
  3355. $Name: Limbo
  3356. $Waves: 6
  3357. $Wave Threshold: 1
  3358. $Special Ship: 0        ;! Limbo 1
  3359.  
  3360. $Arrival Location: Near Ship
  3361. +Arrival Distance: 500
  3362. $Arrival Anchor: Theseus#
  3363. $Arrival Cue: ( is-event-true-delay "tessiehurt" 80 )
  3364. $Departure Location: Hyperspace
  3365. $Departure Cue: ( false )
  3366. $Ships: (       ;! 3 total
  3367.     "Limbo 1"
  3368.     "Limbo 2"
  3369.     "Limbo 3"
  3370. )
  3371. $AI Goals: ( goals ( ai-disarm-ship "Theseus#" 89 ) )
  3372. +Hotkey: 5
  3373. +Flags: ( "no-arrival-music" "no-arrival-message" "no-dynamic" )
  3374.  
  3375. $Name: Optic
  3376. $Waves: 5
  3377. $Wave Threshold: 1
  3378. $Special Ship: 0        ;! Optic 1
  3379.  
  3380. $Arrival Location: Near Ship
  3381. +Arrival Distance: 500
  3382. $Arrival Anchor: Theseus#
  3383. $Arrival Cue: ( has-arrived-delay 0 "Limbo" )
  3384. $Departure Location: Hyperspace
  3385. $Departure Cue: ( false )
  3386. $Ships: (       ;! 4 total
  3387.     "Optic 1"
  3388.     "Optic 2"
  3389.     "Optic 3"
  3390.     "Optic 4"
  3391. )
  3392. $AI Goals: ( goals ( ai-disarm-ship "Theseus#" 89 ) )
  3393. +Hotkey: 6
  3394. +Flags: ( "no-arrival-music" "no-arrival-message" "no-dynamic" )
  3395.  
  3396. $Name: Jack
  3397. $Waves: 3
  3398. $Wave Threshold: 2
  3399. $Special Ship: 0        ;! Jack 1
  3400.  
  3401. $Arrival Location: Near Ship
  3402. +Arrival Distance: 1500
  3403. $Arrival Anchor: Theseus#
  3404. $Arrival Cue: ( has-arrived-delay 0 "Fractal" )
  3405. $Departure Location: Hyperspace
  3406. $Departure Cue: ( false )
  3407. $Ships: (       ;! 3 total
  3408.     "Jack 1"
  3409.     "Jack 2"
  3410.     "Jack 3"
  3411. )
  3412. $AI Goals: ( goals ( ai-chase "Theseus#" 89 ) )
  3413. +Flags: ( "no-arrival-music" "no-arrival-message" )
  3414.  
  3415. $Name: Nebula
  3416. $Waves: 4
  3417. $Wave Threshold: 1
  3418. $Special Ship: 0        ;! Nebula 1
  3419.  
  3420. $Arrival Location: Near Ship
  3421. +Arrival Distance: 2500
  3422. $Arrival Anchor: Theseus#
  3423. $Arrival Cue: ( has-arrived-delay 12 "X-Ray" )
  3424. $Departure Location: Hyperspace
  3425. $Departure Cue: ( false )
  3426. $Ships: (       ;! 4 total
  3427.     "Nebula 1"
  3428.     "Nebula 2"
  3429.     "Nebula 3"
  3430.     "Nebula 4"
  3431. )
  3432. $AI Goals: ( goals ( ai-guard-wing "X-Ray" 89 ) ( ai-chase "Theseus#" 50 ) )
  3433. +Flags: ( "no-arrival-music" "no-arrival-message" )
  3434.  
  3435. $Name: Victor
  3436. $Waves: 3
  3437. $Wave Threshold: 1
  3438. $Special Ship: 0        ;! Victor 1
  3439.  
  3440. $Arrival Location: Near Ship
  3441. +Arrival Distance: 1500
  3442. $Arrival Anchor: Theseus#
  3443. $Arrival Cue: ( has-arrived-delay 0 "X-Ray" )
  3444. $Departure Location: Hyperspace
  3445. $Departure Cue: ( false )
  3446. $Ships: (       ;! 4 total
  3447.     "Victor 1"
  3448.     "Victor 2"
  3449.     "Victor 3"
  3450.     "Victor 4"
  3451. )
  3452. $AI Goals: ( goals ( ai-chase-any 50 ) )
  3453. +Flags: ( "no-arrival-music" "no-arrival-message" )
  3454.  
  3455. #Events     ;! 183 total
  3456.  
  3457. $Formula: ( when ( true ) ( do-nothing ) )
  3458. +Name: =INTRO CUTSCENE=
  3459. +Repeat Count: 1
  3460. +Interval: 1
  3461. +Team: 0
  3462.  
  3463. $Formula: ( when
  3464.    ( true )
  3465.    ( fade-out )
  3466.    ( set-cutscene-bars )
  3467.    ( set-camera-position 500 150 -1100 )
  3468.    ( set-camera-facing 600 0 0 )
  3469.    ( lock-primary-weapon "Orange 1" )
  3470.    ( lock-secondary-weapon "Orange 1" )
  3471.    ( ship-subsys-no-replace
  3472.       "Orange 1"
  3473.       ( true )
  3474.       "Co_Pilota"
  3475.    )
  3476.    ( player-use-ai )
  3477.    ( add-goal
  3478.       "Orange 1"
  3479.       ( ai-play-dead 89 )
  3480.    )
  3481.    ( ignore-key -1 "C" )
  3482.    ( remove-sun-bitmap 0 )
  3483.    ( add-sun-bitmap
  3484.       "Stars_Sun_YHaze"
  3485.       185
  3486.       0
  3487.       210
  3488.       400
  3489.       @m3sun[0]
  3490.    )
  3491.    ( deactivate-glow-maps "THE-172" )
  3492.    ( deactivate-glow-points "THE-172" )
  3493. )
  3494. +Name: setup
  3495. +Repeat Count: 1
  3496. +Interval: 1
  3497. +Team: 0
  3498.  
  3499. $Formula: ( when
  3500.    ( true )
  3501.    ( fade-in 1000 )
  3502.    ( set-camera-position 500 150 0 15000 )
  3503.    ( set-camera-facing 600 0 0 15000 )
  3504. )
  3505. +Name: introscene
  3506. +Repeat Count: 1
  3507. +Interval: 1
  3508. +Chained: 0
  3509. +Team: 0
  3510.  
  3511. $Formula: ( when
  3512.    ( and
  3513.       ( has-time-elapsed 8 )
  3514.       ( is-event-incomplete "skipintro" )
  3515.    )
  3516.    ( fade-out 1500 )
  3517. )
  3518. +Name: endintro
  3519. +Repeat Count: 1
  3520. +Interval: 1
  3521. +Team: 0
  3522.  
  3523. $Formula: ( when
  3524.    ( or
  3525.       ( is-event-true-delay "endintro" 2 )
  3526.       ( is-event-true-delay "skipintro" 2 )
  3527.    )
  3528.    ( unset-cutscene-bars )
  3529.    ( reset-camera )
  3530.    ( reset-fov )
  3531.    ( fade-in 1500 )
  3532.    ( play-sound-from-file
  3533.       "Event_Raptor_Standby.ogg"
  3534.       1
  3535.    )
  3536. )
  3537. +Name: endintro2
  3538. +Repeat Count: 1
  3539. +Interval: 1
  3540. +Team: 0
  3541.  
  3542. $Formula: ( when
  3543.    ( is-event-true-delay "endintro2" 2 )
  3544.    ( send-message-list
  3545.       "#Theseus Launch Officer"
  3546.       "High"
  3547.       "start"
  3548.       0
  3549.       "#Hammer"
  3550.       "High"
  3551.       "start2"
  3552.       15000
  3553.       "#Hammer"
  3554.       "High"
  3555.       "start3"
  3556.       5000
  3557.    )
  3558.    ( add-goal
  3559.       "Orange 1"
  3560.       ( ai-play-dead 89 )
  3561.    )
  3562.    ( lock-secondary-weapon "Orange 1" )
  3563.    ( lock-primary-weapon "Orange 1" )
  3564.    ( repair-subsystem
  3565.       "Orange 1"
  3566.       "<all engines>"
  3567.       100
  3568.    )
  3569.    ( modify-variable
  3570.       @red3location[0]
  3571.       ( rand 1 3 )
  3572.    )
  3573. )
  3574. +Name: start
  3575. +Repeat Count: 1
  3576. +Interval: 1
  3577. +Team: 0
  3578.  
  3579. $Formula: ( when
  3580.    ( and
  3581.       ( is-event-true-delay "start" 5 )
  3582.       ( is-event-incomplete "launchdir" )
  3583.    )
  3584.    ( send-message
  3585.       "#Theseus Launch Officer"
  3586.       "High"
  3587.       "launch2"
  3588.    )
  3589. )
  3590. +Name: start2
  3591. +Repeat Count: 1
  3592. +Interval: 1
  3593.  
  3594. $Formula: ( when
  3595.    ( and
  3596.       ( is-event-true-delay "start2" 5 )
  3597.       ( is-event-incomplete "launchdir" )
  3598.    )
  3599.    ( send-message
  3600.       "#Theseus Launch Officer"
  3601.       "High"
  3602.       "launch3"
  3603.    )
  3604. )
  3605. +Name: start3
  3606. +Repeat Count: 1
  3607. +Interval: 1
  3608.  
  3609. $Formula: ( when
  3610.    ( is-event-true-delay "start" 1 )
  3611.    ( key-reset-multiple "\" )
  3612. )
  3613. +Name: launchok
  3614. +Repeat Count: 1
  3615. +Interval: 1
  3616.  
  3617. $Formula: ( when
  3618.    ( key-pressed "\" )
  3619.    ( ship-lat-maneuver
  3620.       "Orange 1"
  3621.       500
  3622.       50
  3623.       0
  3624.       0
  3625.       ( true )
  3626.    )
  3627.    ( key-reset-multiple "\" )
  3628.    ( play-sound-from-file
  3629.       "Event_Raptor_Take_Off.ogg"
  3630.    )
  3631.    ( set-mobile "Orange 1" )
  3632. )
  3633. +Name: launchdir
  3634. +Repeat Count: 1
  3635. +Interval: 1
  3636. +Chained: 0
  3637. +Objective:  XSTR("Launch", 460)
  3638. +Objective key:  XSTR("$\$", 628)
  3639.  
  3640. $Formula: ( when
  3641.    ( is-event-true-msecs-delay
  3642.       "launchdir"
  3643.       750
  3644.    )
  3645.    ( ship-lat-maneuver
  3646.       "Orange 1"
  3647.       2000
  3648.       0
  3649.       0
  3650.       100
  3651.       ( true )
  3652.    )
  3653. )
  3654. +Name: launch_forward
  3655. +Repeat Count: 1
  3656. +Interval: 1
  3657. +Chained: 0
  3658.  
  3659. $Formula: ( when
  3660.    ( true )
  3661.    ( player-not-use-ai )
  3662.    ( unlock-secondary-weapon "Orange 1" )
  3663.    ( unlock-primary-weapon "Orange 1" )
  3664.    ( clear-goals "Orange 1" )
  3665.    ( ignore-key 0 "C" )
  3666. )
  3667. +Name: launch2
  3668. +Repeat Count: 1
  3669. +Interval: 1
  3670. +Chained: 2
  3671. +Team: 0
  3672.  
  3673. $Formula: ( when
  3674.    ( and
  3675.       ( <
  3676.          ( distance "Orange 1" "Red 3#" )
  3677.          2000
  3678.       )
  3679.       ( is-event-incomplete "rescuescrewed" )
  3680.    )
  3681.    ( friendly-stealth-visible "Red 3#" )
  3682.    ( send-message
  3683.       "#Hammer"
  3684.       "High"
  3685.       "obitdead"
  3686.    )
  3687.    ( change-iff "Friendly" "Red 3#" )
  3688. )
  3689. +Name: dir1
  3690. +Repeat Count: 1
  3691. +Interval: 1
  3692. +Chained: 0
  3693. +Objective:  XSTR("Locate Red 3", 634)
  3694. +Team: 0
  3695.  
  3696. $Formula: ( when
  3697.    ( and
  3698.       ( >
  3699.          ( distance-ship-subsystem
  3700.             "Orange 1"
  3701.             "Theseus"
  3702.             "fighterbay01a"
  3703.          )
  3704.          150
  3705.       )
  3706.       ( >
  3707.          ( distance-ship-subsystem
  3708.             "Orange 1"
  3709.             "Theseus"
  3710.             "fighterbay02a"
  3711.          )
  3712.          150
  3713.       )
  3714.    )
  3715.    ( key-reset "Alt-J" )
  3716. )
  3717. +Name: clearfromtheseus
  3718. +Repeat Count: 1
  3719. +Interval: 1
  3720. +Team: 0
  3721.  
  3722. $Formula: ( when
  3723.    ( key-pressed "Alt-J" )
  3724.    ( play-sound-from-file
  3725.       "FTL_Jump_3rd.ogg"
  3726.    )
  3727.    ( modify-variable
  3728.       @fov[51]
  3729.       ( get-fov )
  3730.    )
  3731.    ( modify-variable
  3732.       @fovunedited[51]
  3733.       ( get-fov )
  3734.    )
  3735.    ( hud-display-gauge 5000 "warpout" )
  3736. )
  3737. +Name: jumpdir
  3738. +Repeat Count: 1
  3739. +Interval: 1
  3740. +Chained: 0
  3741. +Objective:  XSTR("Jump", 639)
  3742. +Objective key:  XSTR("$Alt-J$", 640)
  3743. +Team: 0
  3744.  
  3745. $Formula: ( when
  3746.    ( true )
  3747.    ( set-fov @fov[51] )
  3748.    ( modify-variable
  3749.       @fov[51]
  3750.       ( + @fov[51] 1 )
  3751.    )
  3752. )
  3753. +Name: jumpfov
  3754. +Repeat Count: 80
  3755. +Trigger Count: 80
  3756. +Interval: 0
  3757. +Chained: 0
  3758. +Team: 0
  3759.  
  3760. $Formula: ( when
  3761.    ( = @fov[51] 100 )
  3762.    ( fade-out 500 1 )
  3763.    ( explosion-effect
  3764.       ( get-object-x "Orange 1" )
  3765.       ( get-object-y "Orange 1" )
  3766.       ( get-object-z "Orange 1" )
  3767.       0
  3768.       0
  3769.       5
  3770.       10
  3771.       100
  3772.       0
  3773.       17
  3774.       0
  3775.    )
  3776.    ( play-sound-from-file "FTL_Jump.ogg" )
  3777. )
  3778. +Name: ftlflash
  3779. +Repeat Count: 1
  3780. +Interval: 1
  3781. +Team: 0
  3782.  
  3783. $Formula: ( when
  3784.    ( true )
  3785.    ( ship-vanish
  3786.       "Theseus"
  3787.       "Red 1#"
  3788.       "Red 3#a"
  3789.       "Red 2#"
  3790.       "THE-172"
  3791.    )
  3792.    ( remove-sun-bitmap 0 )
  3793.    ( add-sun-bitmap
  3794.       "Stars_Sun_BHaze"
  3795.       50
  3796.       0
  3797.       325
  3798.       700
  3799.       @sunM2[0]
  3800.    )
  3801.    ( remove-background-bitmap 0 )
  3802.    ( add-background-bitmap
  3803.       "Stars_Neb_Red04"
  3804.       30
  3805.       0
  3806.       0
  3807.       800
  3808.       800
  3809.       1
  3810.       1
  3811.       @bgM2B[0]
  3812.    )
  3813.    ( add-background-bitmap
  3814.       "Stars_Neb_Red03"
  3815.       20
  3816.       0
  3817.       30
  3818.       600
  3819.       600
  3820.       1
  3821.       1
  3822.       @bgM2c[0]
  3823.    )
  3824.    ( set-ambient-light 120 120 120 )
  3825.    ( remove-weapons )
  3826.    ( add-background-bitmap
  3827.       "Stars_Neb_Red01"
  3828.       0
  3829.       0
  3830.       50
  3831.       800
  3832.       800
  3833.       1
  3834.       1
  3835.       @bgM2A[0]
  3836.    )
  3837.    ( set-skybox-model
  3838.       "SkyBox_Starfield_01.pof"
  3839.    )
  3840.    ( modify-variable @system[0] 1 )
  3841. )
  3842. +Name: ftlevents
  3843. +Repeat Count: 1
  3844. +Interval: 1
  3845. +Chained: 1
  3846. +Team: 0
  3847.  
  3848. $Formula: ( when ( true ) ( fade-in 500 ) )
  3849. +Name: ftlflashreset
  3850. +Repeat Count: 1
  3851. +Interval: 1
  3852. +Chained: 0
  3853. +Team: 0
  3854.  
  3855. $Formula: ( when
  3856.    ( true )
  3857.    ( set-fov @fov[51] )
  3858.    ( modify-variable
  3859.       @fov[51]
  3860.       ( - @fov[51] 1 )
  3861.    )
  3862. )
  3863. +Name: fovreset
  3864. +Repeat Count: 80
  3865. +Trigger Count: 80
  3866. +Interval: 0
  3867. +Chained: 0
  3868. +Team: 0
  3869.  
  3870. $Formula: ( when
  3871.    ( is-event-true-delay "fovreset" 3 )
  3872.    ( set-fov @fovunedited[51] )
  3873.    ( send-message-list
  3874.       "#Hammer"
  3875.       "High"
  3876.       "jumpcomplete"
  3877.       0
  3878.       "#Hammer"
  3879.       "High"
  3880.       "constarrives"
  3881.       9000
  3882.       "#Hammer"
  3883.       "High"
  3884.       "jumpcomplete2"
  3885.       7000
  3886.       "#Hammer"
  3887.       "High"
  3888.       "jumpcomplete3"
  3889.       6000
  3890.       "#Hammer"
  3891.       "High"
  3892.       "jumpcomplete4"
  3893.       5000
  3894.    )
  3895.    ( key-reset "Alt-J" )
  3896.    ( ship-stealthy "Orange 1" )
  3897.    ( modify-variable
  3898.       @secondaryammo[100]
  3899.       ( secondary-ammo-pct "Orange 1" 4 )
  3900.    )
  3901.    ( modify-variable
  3902.       @primaryammo[100]
  3903.       ( get-primary-ammo "Orange 1" 3 )
  3904.    )
  3905. )
  3906. +Name: jumpcomplete
  3907. +Repeat Count: 1
  3908. +Interval: 1
  3909. +Team: 0
  3910.  
  3911. $Formula: ( when
  3912.    ( is-goal-true-delay "stealth" 0 )
  3913.    ( do-nothing )
  3914. )
  3915. +Name: stealthdir
  3916. +Repeat Count: 1
  3917. +Interval: 1
  3918. +Chained: 25
  3919. +Objective:  XSTR("Maintain Stealth", 646)
  3920. +Team: 0
  3921.  
  3922. $Formula: ( every-time
  3923.    ( and
  3924.       ( = @signalstrengthtoggle[0] 1 )
  3925.       ( <
  3926.          ( + @missiontime[0] 0 )
  3927.          ( mission-time )
  3928.       )
  3929.       ( false )
  3930.    )
  3931.    ( training-msg
  3932.       "signalstrength"
  3933.       "signalstrength"
  3934.       0
  3935.       1
  3936.    )
  3937.    ( modify-variable
  3938.       @signalstrength[0]
  3939.       ( distance "Orange 1" "Red 3#" )
  3940.    )
  3941.    ( modify-variable
  3942.       @missiontime[0]
  3943.       ( mission-time )
  3944.    )
  3945. )
  3946. +Name: sensorstrength
  3947. +Repeat Count: 1
  3948. +Interval: 1
  3949. +Team: 0
  3950.  
  3951. $Formula: ( when
  3952.    ( and
  3953.       ( is-event-true-delay "launchdir" 26 )
  3954.       ( is-event-incomplete "jumpdir" )
  3955.    )
  3956.    ( send-message
  3957.       "Red 3#a"
  3958.       "Normal"
  3959.       "startdialog"
  3960.    )
  3961. )
  3962. +Name: startdialog
  3963. +Repeat Count: 1
  3964. +Interval: 1
  3965. +Team: 0
  3966.  
  3967. $Formula: ( when
  3968.    ( is-event-incomplete "jumpdir" )
  3969.    ( send-message
  3970.       "Red 1#"
  3971.       "Low"
  3972.       "startdialog2"
  3973.    )
  3974. )
  3975. +Name: startdialog2
  3976. +Repeat Count: 1
  3977. +Interval: 1
  3978. +Chained: 5
  3979. +Team: 0
  3980.  
  3981. $Formula: ( when
  3982.    ( is-event-incomplete "jumpdir" )
  3983.    ( send-message
  3984.       "Red 3#a"
  3985.       "Low"
  3986.       "startdialog3"
  3987.    )
  3988. )
  3989. +Name: startdialog3
  3990. +Repeat Count: 1
  3991. +Interval: 1
  3992. +Chained: 5
  3993. +Team: 0
  3994.  
  3995. $Formula: ( when
  3996.    ( is-event-incomplete "jumpdir" )
  3997.    ( send-message
  3998.       "Red 1#"
  3999.       "Low"
  4000.       "startdialog4"
  4001.    )
  4002. )
  4003. +Name: startdialog4
  4004. +Repeat Count: 1
  4005. +Interval: 1
  4006. +Chained: 5
  4007. +Team: 0
  4008.  
  4009. $Formula: ( when
  4010.    ( is-event-incomplete "jumpdir" )
  4011.    ( send-message
  4012.       "Red 3#a"
  4013.       "Low"
  4014.       "startdialog5"
  4015.    )
  4016. )
  4017. +Name: startdialog5
  4018. +Repeat Count: 1
  4019. +Interval: 1
  4020. +Chained: 5
  4021. +Team: 0
  4022.  
  4023. $Formula: ( when
  4024.    ( is-event-incomplete "jumpdir" )
  4025.    ( send-message
  4026.       "Red 1#"
  4027.       "Low"
  4028.       "startdialog6"
  4029.    )
  4030. )
  4031. +Name: startdialog6
  4032. +Repeat Count: 1
  4033. +Interval: 1
  4034. +Chained: 5
  4035. +Team: 0
  4036.  
  4037. $Formula: ( when
  4038.    ( is-event-incomplete "jumpdir" )
  4039.    ( send-message
  4040.       "Red 3#a"
  4041.       "Low"
  4042.       "startdialog7"
  4043.    )
  4044. )
  4045. +Name: startdialog7
  4046. +Repeat Count: 1
  4047. +Interval: 1
  4048. +Chained: 5
  4049. +Team: 0
  4050.  
  4051. $Formula: ( when
  4052.    ( is-event-incomplete "jumpdir" )
  4053.    ( send-message
  4054.       "Red 1#"
  4055.       "Low"
  4056.       "startdialog8"
  4057.    )
  4058. )
  4059. +Name: startdialog8
  4060. +Repeat Count: 1
  4061. +Interval: 1
  4062. +Chained: 5
  4063. +Team: 0
  4064.  
  4065. $Formula: ( when
  4066.    ( and
  4067.       ( and
  4068.          ( is-event-true-delay "dir1" 0 )
  4069.          ( is-event-true-delay
  4070.             "jumpcomplete"
  4071.             ( rand 360 420 )
  4072.          )
  4073.       )
  4074.       ( skill-level-at-least "Very Easy" )
  4075.    )
  4076.    ( do-nothing )
  4077. )
  4078. +Name: obitdeadeasy
  4079. +Repeat Count: 1
  4080. +Interval: 1
  4081. +Team: 0
  4082.  
  4083. $Formula: ( when
  4084.    ( and
  4085.       ( is-event-true-delay "dir1" 1 )
  4086.       ( is-event-incomplete "obitisdead" )
  4087.    )
  4088.    ( send-message-list
  4089.       "#Obit"
  4090.       "High"
  4091.       "obitalive"
  4092.       0
  4093.       "#Hammer"
  4094.       "High"
  4095.       "obitalive2"
  4096.       5000
  4097.       "#Obit"
  4098.       "High"
  4099.       "obitalive3"
  4100.       5000
  4101.       "#Hammer"
  4102.       "High"
  4103.       "obitalive4"
  4104.       5000
  4105.    )
  4106.    ( modify-variable
  4107.       @pilotvisiblestart[0]
  4108.       0
  4109.    )
  4110.    ( ship-invisible "Red 3#" )
  4111. )
  4112. +Name: obitalive
  4113. +Repeat Count: 1
  4114. +Interval: 1
  4115.  
  4116. $Formula: ( when
  4117.    ( has-departed-delay 0 "Bravo" )
  4118.    ( send-message
  4119.       "#Hammer"
  4120.       "High"
  4121.       "raiderjump"
  4122.    )
  4123. )
  4124. +Name: raiderjump
  4125. +Repeat Count: 1
  4126. +Interval: 1
  4127.  
  4128. $Formula: ( when
  4129.    ( is-event-true-delay
  4130.       "jumpcomplete"
  4131.       65
  4132.    )
  4133.    ( send-message-list
  4134.       "#Theseus"
  4135.       "High"
  4136.       "theseusattacked"
  4137.       0
  4138.       "#Hammer"
  4139.       "High"
  4140.       "theseusattacked2"
  4141.       5000
  4142.       "#Orange 2"
  4143.       "High"
  4144.       "theseusattacked3"
  4145.       5000
  4146.    )
  4147.    ( key-reset "Alt-J" )
  4148. )
  4149. +Name: theseusattacked
  4150. +Repeat Count: 1
  4151. +Interval: 1
  4152.  
  4153. $Formula: ( when
  4154.    ( key-pressed "Alt-J" )
  4155.    ( play-sound-from-file
  4156.       "FTL_Jump_3rd.ogg"
  4157.    )
  4158.    ( modify-variable
  4159.       @fov[51]
  4160.       ( get-fov )
  4161.    )
  4162.    ( ship-unstealthy "Orange 1" )
  4163.    ( hud-display-gauge 5000 "warpout" )
  4164. )
  4165. +Name: jumpdir2
  4166. +Repeat Count: 1
  4167. +Interval: 1
  4168. +Chained: 16
  4169. +Objective:  XSTR("Jump", 639)
  4170. +Objective key:  XSTR("$Alt-J$", 640)
  4171. +Team: 0
  4172.  
  4173. $Formula: ( when
  4174.    ( true )
  4175.    ( set-fov @fov[51] )
  4176.    ( modify-variable
  4177.       @fov[51]
  4178.       ( + @fov[51] 1 )
  4179.    )
  4180. )
  4181. +Name: jumpfov2
  4182. +Repeat Count: 80
  4183. +Trigger Count: 80
  4184. +Interval: 0
  4185. +Chained: 0
  4186.  
  4187. $Formula: ( when
  4188.    ( and
  4189.       ( is-event-true-delay "jumpdir2" 0 )
  4190.       ( = @fov[51] 100 )
  4191.    )
  4192.    ( fade-out 500 1 )
  4193.    ( explosion-effect
  4194.       ( get-object-x "Orange 1" )
  4195.       ( get-object-y "Orange 1" )
  4196.       ( get-object-z "Orange 1" )
  4197.       0
  4198.       0
  4199.       5
  4200.       10
  4201.       100
  4202.       0
  4203.       17
  4204.       0
  4205.    )
  4206.    ( play-sound-from-file "FTL_Jump.ogg" )
  4207. )
  4208. +Name: ftlflash2
  4209. +Repeat Count: 1
  4210. +Interval: 1
  4211. +Team: 0
  4212.  
  4213. $Formula: ( when
  4214.    ( true )
  4215.    ( ship-vanish "Red 3#" "Bravo 1" )
  4216.    ( set-ambient-light 0 0 0 )
  4217.    ( remove-sun-bitmap 0 )
  4218.    ( add-sun-bitmap
  4219.       "Stars_Sun_YHaze"
  4220.       185
  4221.       0
  4222.       210
  4223.       400
  4224.       @m3sun[0]
  4225.    )
  4226.    ( remove-background-bitmap 0 )
  4227.    ( remove-background-bitmap 1 )
  4228.    ( remove-background-bitmap 2 )
  4229.    ( validate-goal "defend" )
  4230.    ( remove-weapons )
  4231.    ( add-background-bitmap
  4232.       "Stars_Neb_Blue05"
  4233.       120
  4234.       0
  4235.       60
  4236.       1000
  4237.       1000
  4238.       1
  4239.       1
  4240.       @bgM3[0]
  4241.    )
  4242.    ( set-skybox-model
  4243.       "SkyBox_Gas_02.pof"
  4244.    )
  4245.    ( modify-variable @system[0] 0 )
  4246. )
  4247. +Name: ftlevents2
  4248. +Repeat Count: 1
  4249. +Interval: 1
  4250. +Chained: 1
  4251. +Team: 0
  4252.  
  4253. $Formula: ( when ( true ) ( fade-in 500 ) )
  4254. +Name: ftlflashreset2
  4255. +Repeat Count: 1
  4256. +Interval: 1
  4257. +Chained: 0
  4258. +Team: 0
  4259.  
  4260. $Formula: ( when
  4261.    ( true )
  4262.    ( set-fov @fov[51] )
  4263.    ( modify-variable
  4264.       @fov[51]
  4265.       ( - @fov[51] 1 )
  4266.    )
  4267. )
  4268. +Name: fovreset2
  4269. +Repeat Count: 80
  4270. +Trigger Count: 80
  4271. +Interval: 0
  4272. +Chained: 0
  4273. +Team: 0
  4274.  
  4275. $Formula: ( when
  4276.    ( is-event-true-delay "fovreset2" 3 )
  4277.    ( set-fov @fovunedited[51] )
  4278.    ( key-reset "Alt-J" )
  4279. )
  4280. +Name: jumpcomplete2
  4281. +Repeat Count: 1
  4282. +Interval: 1
  4283.  
  4284. $Formula: ( when
  4285.    ( is-event-true-delay
  4286.       "jumpcomplete"
  4287.       14
  4288.    )
  4289.    ( modify-variable
  4290.       @signalstrengthtoggle[0]
  4291.       1
  4292.    )
  4293.    ( hud-gauge-set-active
  4294.       "MiscSEXPBar"
  4295.       ( true )
  4296.    )
  4297. )
  4298. +Name: sensorstrengthvalid
  4299. +Repeat Count: 1
  4300. +Interval: 1
  4301. +Team: 1
  4302.  
  4303. $Formula: ( when
  4304.    ( or
  4305.       ( or
  4306.          ( is-event-true-delay "dir1" 0 )
  4307.          ( is-event-true-delay "jumpdir2" 0 )
  4308.       )
  4309.       ( is-event-true-delay
  4310.          "rescuescrewed"
  4311.          0
  4312.       )
  4313.    )
  4314.    ( modify-variable
  4315.       @signalstrengthtoggle[0]
  4316.       0
  4317.    )
  4318.    ( hud-gauge-set-active
  4319.       "MiscSEXPBar"
  4320.       ( false )
  4321.    )
  4322. )
  4323. +Name: sensorstrengthinvalid
  4324. +Repeat Count: 1
  4325. +Interval: 1
  4326.  
  4327. $Formula: ( when
  4328.    ( and
  4329.       ( and
  4330.          ( is-event-true-delay "dir1" 0 )
  4331.          ( is-event-true-delay
  4332.             "jumpcomplete"
  4333.             ( rand 260 320 )
  4334.          )
  4335.       )
  4336.       ( skill-level-at-least "Medium" )
  4337.    )
  4338.    ( do-nothing )
  4339. )
  4340. +Name: obitdeadmed
  4341. +Repeat Count: 1
  4342. +Interval: 1
  4343.  
  4344. $Formula: ( when
  4345.    ( and
  4346.       ( or
  4347.          ( is-event-true-delay "obitdeadmed" 0 )
  4348.          ( or
  4349.             ( is-event-true-delay
  4350.                "obitdeadeasy"
  4351.                0
  4352.             )
  4353.             ( is-event-true-delay
  4354.                "obitdeadhard"
  4355.                0
  4356.             )
  4357.          )
  4358.       )
  4359.       ( is-event-incomplete "obitalive" )
  4360.    )
  4361.    ( send-message-list
  4362.       "#Hammer"
  4363.       "High"
  4364.       "obitdead2"
  4365.       0
  4366.       "#Hammer"
  4367.       "High"
  4368.       "obitdead3"
  4369.       5000
  4370.    )
  4371. )
  4372. +Name: obitisdead
  4373. +Repeat Count: 1
  4374. +Interval: 1
  4375.  
  4376. $Formula: ( when
  4377.    ( true )
  4378.    ( ship-unstealthy "Orange 1" "Red 3#" )
  4379.    ( sabotage-subsystem
  4380.       "Red 3#"
  4381.       "Pilota"
  4382.       101
  4383.    )
  4384. )
  4385. +Name: stealthdead
  4386. +Repeat Count: 1
  4387. +Interval: 1
  4388. +Chained: 5
  4389.  
  4390. $Formula: ( when
  4391.    ( and
  4392.       ( is-event-true-delay "dir1" 0 )
  4393.       ( and
  4394.          ( is-event-true-delay
  4395.             "jumpcomplete"
  4396.             ( rand 200 260 )
  4397.          )
  4398.          ( skill-level-at-least "Hard" )
  4399.       )
  4400.    )
  4401.    ( do-nothing )
  4402. )
  4403. +Name: obitdeadhard
  4404. +Repeat Count: 1
  4405. +Interval: 1
  4406. +Team: 0
  4407.  
  4408. $Formula: ( when
  4409.    ( and
  4410.       ( is-event-true-delay "dir1" 0 )
  4411.       ( is-event-true-delay "ftlevents2" 0 )
  4412.    )
  4413.    ( sabotage-subsystem
  4414.       "Theseus"
  4415.       "Hull"
  4416.       5
  4417.    )
  4418.    ( sabotage-subsystem
  4419.       "Red 3"
  4420.       "Hull"
  4421.       100
  4422.    )
  4423. )
  4424. +Name: rescueattemptpenalty
  4425. +Repeat Count: 1
  4426. +Interval: 1
  4427.  
  4428. $Formula: ( when
  4429.    ( false )
  4430.    ( send-message
  4431.       "#Hammer"
  4432.       "High"
  4433.       "rescuingobit"
  4434.    )
  4435.    ( key-reset "Backspace" )
  4436. )
  4437. +Name: rescuingobitevents
  4438. +Repeat Count: 1
  4439. +Interval: 1
  4440.  
  4441. $Formula: ( when
  4442.    ( <
  4443.       ( distance "Orange 1" "Red 3#" )
  4444.       100
  4445.    )
  4446.    ( do-nothing )
  4447. )
  4448. +Name: approach
  4449. +Repeat Count: 1
  4450. +Interval: 1
  4451. +Chained: 2
  4452. +Objective:  XSTR("Close Within 100m", 655)
  4453. +Team: 0
  4454.  
  4455. $Formula: ( when
  4456.    ( speed 1 )
  4457.    ( player-use-ai )
  4458.    ( add-goal
  4459.       "Orange 1"
  4460.       ( ai-play-dead 89 )
  4461.    )
  4462.    ( lock-perspective ( true ) 0 )
  4463. )
  4464. +Name: cutengines
  4465. +Repeat Count: 1
  4466. +Interval: 1
  4467. +Chained: 0
  4468. +Objective:  XSTR("Cut Engines", 659)
  4469.  
  4470. $Formula: ( when
  4471.    ( true )
  4472.    ( send-message
  4473.       "#Hammer"
  4474.       "High"
  4475.       "exitingmessages"
  4476.    )
  4477. )
  4478. +Name: exitingmessages
  4479. +Repeat Count: 1
  4480. +Interval: 1
  4481. +Chained: 0
  4482. +Team: 0
  4483.  
  4484. $Formula: ( when
  4485.    ( true )
  4486.    ( send-message
  4487.       "#Hammer"
  4488.       "High"
  4489.       "sardone"
  4490.    )
  4491.    ( player-not-use-ai )
  4492.    ( lock-perspective ( false ) )
  4493. )
  4494. +Name: headingback
  4495. +Repeat Count: 1
  4496. +Interval: 1
  4497. +Chained: 12
  4498.  
  4499. $Formula: ( when
  4500.    ( and
  4501.       ( or
  4502.          ( <
  4503.             ( distance "Constellation" "Red 3#" )
  4504.             500
  4505.          )
  4506.          ( < ( distance "Alpha" "Red 3#" ) 500 )
  4507.       )
  4508.       ( is-event-incomplete "orange2rescue" )
  4509.    )
  4510.    ( add-goal
  4511.       "Constellation"
  4512.       ( ai-chase "Red 3#" 89 )
  4513.    )
  4514.    ( ship-unstealthy "Red 3#" )
  4515.    ( send-message
  4516.       "#Hammmer"
  4517.       "High"
  4518.       "attacking"
  4519.    )
  4520. )
  4521. +Name: rescuescrewed
  4522. +Repeat Count: 1
  4523. +Interval: 1
  4524. +Team: 0
  4525.  
  4526. $Formula: ( when
  4527.    ( and
  4528.       ( or
  4529.          ( or
  4530.             ( <
  4531.                ( distance "Orange 1" "Alpha" )
  4532.                200
  4533.             )
  4534.             ( <
  4535.                ( distance "Orange 1" "Constellation" )
  4536.                200
  4537.             )
  4538.          )
  4539.          ( is-event-true-delay
  4540.             "stealthcheck"
  4541.             0
  4542.          )
  4543.       )
  4544.       ( is-event-true-delay
  4545.          "jumpcomplete"
  4546.          25
  4547.       )
  4548.       ( is-event-incomplete "ftlevents2" )
  4549.    )
  4550.    ( ship-unstealthy "Orange 1" )
  4551.    ( send-message
  4552.       "#Hammer"
  4553.       "High"
  4554.       "detected"
  4555.    )
  4556. )
  4557. +Name: unstealth
  4558. +Repeat Count: 1
  4559. +Interval: 1
  4560. +Team: 0
  4561.  
  4562. $Formula: ( when
  4563.    ( = @alphapatrol[0] 1 )
  4564.    ( add-goal
  4565.       "Alpha"
  4566.       ( ai-waypoints "Raiderpatrol2" 89 )
  4567.    )
  4568. )
  4569. +Name: alphapatrol1
  4570. +Repeat Count: 1
  4571. +Interval: 1
  4572. +Team: 0
  4573.  
  4574. $Formula: ( when
  4575.    ( = @alphapatrol[0] 2 )
  4576.    ( add-goal
  4577.       "Alpha"
  4578.       ( ai-waypoints "Raiderpatrol2rand" 89 )
  4579.    )
  4580. )
  4581. +Name: alphapatrol2
  4582. +Repeat Count: 1
  4583. +Interval: 1
  4584. +Team: 0
  4585.  
  4586. $Formula: ( when
  4587.    ( true )
  4588.    ( modify-variable
  4589.       @alphapatrol[0]
  4590.       ( rand 1 2 )
  4591.    )
  4592. )
  4593. +Name: alphapatrolrandom
  4594. +Repeat Count: 1
  4595. +Interval: 1
  4596. +Team: 0
  4597.  
  4598. $Formula: ( when
  4599.    ( true )
  4600.    ( modify-variable
  4601.       @constellationpatrol[0]
  4602.       ( rand 1 2 )
  4603.    )
  4604. )
  4605. +Name: constellationpatrolrandom
  4606. +Repeat Count: 1
  4607. +Interval: 1
  4608. +Team: 0
  4609.  
  4610. $Formula: ( when
  4611.    ( = @constellationpatrol[0] 1 )
  4612.    ( add-goal
  4613.       "Constellation"
  4614.       ( ai-waypoints "Raiderpatrol" 89 )
  4615.    )
  4616. )
  4617. +Name: constellationpatrol1
  4618. +Repeat Count: 1
  4619. +Interval: 1
  4620.  
  4621. $Formula: ( when
  4622.    ( = @constellationpatrol[0] 2 )
  4623.    ( add-goal
  4624.       "Constellation"
  4625.       ( ai-waypoints "Raiderpatrolrand" 89 )
  4626.    )
  4627. )
  4628. +Name: constellationpatrol2
  4629. +Repeat Count: 1
  4630. +Interval: 1
  4631.  
  4632. $Formula: ( when
  4633.    ( is-event-true-delay "ftlevents2" 0 )
  4634.    ( sabotage-subsystem
  4635.       "Theseus"
  4636.       "Hull"
  4637.       8
  4638.    )
  4639. )
  4640. +Name: theseusdamage
  4641. +Repeat Count: 1
  4642. +Interval: 1
  4643. +Team: 0
  4644.  
  4645. $Formula: ( when
  4646.    ( is-event-true-delay "ftlevents2" 0 )
  4647.    ( set-object-position
  4648.       "Orange 1"
  4649.       ( + ( get-object-x "Theseus#" ) 1000 )
  4650.       ( + ( get-object-y "Theseus#" ) 1080 )
  4651.       ( + ( get-object-z "Theseus#" ) 1200 )
  4652.    )
  4653. )
  4654. +Name: tessieproximity
  4655. +Repeat Count: 1
  4656. +Interval: 1
  4657. +Team: 0
  4658.  
  4659. $Formula: ( when
  4660.    ( is-event-true-delay
  4661.       "jumpcomplete2"
  4662.       1
  4663.    )
  4664.    ( send-message-list
  4665.       "#Hammer"
  4666.       "High"
  4667.       "tessiehurt"
  4668.       0
  4669.       "Theseus#"
  4670.       "High"
  4671.       "tessiehurt2"
  4672.       5000
  4673.       "Theseus#"
  4674.       "High"
  4675.       "tessiehurt3"
  4676.       5000
  4677.       "#Hammer"
  4678.       "High"
  4679.       "tessiehurt4"
  4680.       5000
  4681.       "Theseus#"
  4682.       "High"
  4683.       "tessiehurt5"
  4684.       5000
  4685.    )
  4686. )
  4687. +Name: tessiehurt
  4688. +Repeat Count: 1
  4689. +Interval: 1
  4690. +Team: 0
  4691.  
  4692. $Formula: ( when
  4693.    ( has-departed-delay 0 "Theseus#" )
  4694.    ( do-nothing )
  4695. )
  4696. +Name: defendtheseus
  4697. +Repeat Count: 1
  4698. +Interval: 1
  4699. +Chained: 0
  4700. +Objective:  XSTR("Defend Theseus", 466)
  4701. +Team: 0
  4702.  
  4703. $Formula: ( when
  4704.    ( is-destroyed-delay 0 "Delta" )
  4705.    ( do-nothing )
  4706. )
  4707. +Name: interceptdelta
  4708. +Repeat Count: 1
  4709. +Interval: 1
  4710. +Objective:  XSTR("Intercept Delta", 501)
  4711.  
  4712. $Formula: ( when
  4713.    ( is-destroyed-delay 0 "Halo" )
  4714.    ( do-nothing )
  4715. )
  4716. +Name: destroyhalo
  4717. +Repeat Count: 1
  4718. +Interval: 1
  4719. +Objective:  XSTR("Destroy Halo", 671)
  4720. +Team: 0
  4721.  
  4722. $Formula: ( when
  4723.    ( is-destroyed-delay 0 "Kilo" )
  4724.    ( do-nothing )
  4725. )
  4726. +Name: destroykilo
  4727. +Repeat Count: 1
  4728. +Interval: 1
  4729. +Objective:  XSTR("Destroy Kilo", 511)
  4730. +Team: 0
  4731.  
  4732. $Formula: ( when
  4733.    ( is-destroyed-delay 0 "Epsilon" )
  4734.    ( do-nothing )
  4735. )
  4736. +Name: interceptepsilon
  4737. +Repeat Count: 1
  4738. +Interval: 1
  4739. +Objective:  XSTR("Intercept Epsilon", 673)
  4740.  
  4741. $Formula: ( when
  4742.    ( has-arrived-delay 0 "Epsilon" )
  4743.    ( send-message
  4744.       "Theseus#"
  4745.       "High"
  4746.       "heavyraiders"
  4747.    )
  4748. )
  4749. +Name: heavyraiders
  4750. +Repeat Count: 1
  4751. +Interval: 1
  4752. +Team: 0
  4753.  
  4754. $Formula: ( when
  4755.    ( = @centurionsaboard[0] 5 )
  4756.    ( send-message
  4757.       "Theseus#"
  4758.       "High"
  4759.       "centurions"
  4760.    )
  4761. )
  4762. +Name: centurions
  4763. +Repeat Count: 1
  4764. +Interval: 1
  4765.  
  4766. $Formula: ( when-argument
  4767.    ( any-of
  4768.       "Epsilon 1"
  4769.       "Epsilon 2"
  4770.       "Ion 1"
  4771.       "Ion 2"
  4772.       "Fractal 1"
  4773.       "Fractal 2"
  4774.       "Grail 1"
  4775.       "Grail 2"
  4776.    )
  4777.    ( has-departed-delay 0 "<argument>" )
  4778.    ( modify-variable
  4779.       @centurionsaboard[0]
  4780.       ( + @centurionsaboard[0] 5 )
  4781.    )
  4782.    ( invalidate-argument "<argument>" )
  4783. )
  4784. +Name: centurionsaboard
  4785. +Repeat Count: 8
  4786. +Trigger Count: 8
  4787. +Interval: 1
  4788.  
  4789. $Formula: ( when
  4790.    ( is-destroyed-delay 0 "Fractal" )
  4791.    ( do-nothing )
  4792. )
  4793. +Name: destroyfoxtrot
  4794. +Repeat Count: 1
  4795. +Interval: 1
  4796. +Objective:  XSTR("Destroy Fractal", 518)
  4797. +Team: 0
  4798.  
  4799. $Formula: ( when
  4800.    ( and
  4801.       ( skill-level-at-least "Very Easy" )
  4802.       ( = @centurionsaboard[0] 30 )
  4803.    )
  4804.    ( do-nothing )
  4805. )
  4806. +Name: tessiescrewedeasy
  4807. +Repeat Count: 1
  4808. +Interval: 1
  4809.  
  4810. $Formula: ( when
  4811.    ( and
  4812.       ( skill-level-at-least "Medium" )
  4813.       ( = @centurionsaboard[0] 20 )
  4814.    )
  4815.    ( do-nothing )
  4816. )
  4817. +Name: tessiescrewedmedium
  4818. +Repeat Count: 1
  4819. +Interval: 1
  4820.  
  4821. $Formula: ( when
  4822.    ( and
  4823.       ( skill-level-at-least "Hard" )
  4824.       ( = @centurionsaboard[0] 10 )
  4825.    )
  4826.    ( do-nothing )
  4827. )
  4828. +Name: tessiescrewedhard
  4829. +Repeat Count: 1
  4830. +Interval: 1
  4831. +Team: 1
  4832.  
  4833. $Formula: ( when
  4834.    ( and
  4835.       ( or
  4836.          ( is-event-true-delay
  4837.             "tessiescrewedeasy"
  4838.             0
  4839.          )
  4840.          ( or
  4841.             ( is-event-true-delay
  4842.                "tessiescrewedmedium"
  4843.                0
  4844.             )
  4845.             ( is-event-true-delay
  4846.                "tessiescrewedhard"
  4847.                0
  4848.             )
  4849.          )
  4850.       )
  4851.       ( is-event-true-delay
  4852.          "anothercenturionaboard"
  4853.          8
  4854.       )
  4855.    )
  4856.    ( send-message
  4857.       "Theseus#"
  4858.       "High"
  4859.       "toomanycenturions"
  4860.    )
  4861. )
  4862. +Name: tessiescrewed
  4863. +Repeat Count: 1
  4864. +Interval: 1
  4865. +Team: 0
  4866.  
  4867. $Formula: ( when
  4868.    ( and
  4869.       ( = @centurionsaboard[0] 10 )
  4870.       ( is-event-true-delay "centurions" 6 )
  4871.    )
  4872.    ( send-message
  4873.       "Theseus#"
  4874.       "High"
  4875.       "anothercenturionaboard"
  4876.    )
  4877. )
  4878. +Name: anothercenturionaboard
  4879. +Repeat Count: 1
  4880. +Interval: 1
  4881.  
  4882. $Formula: ( when
  4883.    ( has-arrived-delay 0 "Yellow" )
  4884.    ( send-message
  4885.       "Yellow 1"
  4886.       "High"
  4887.       "yellowarrives"
  4888.    )
  4889. )
  4890. +Name: yellowarrives
  4891. +Repeat Count: 1
  4892. +Interval: 1
  4893. +Team: 0
  4894.  
  4895. $Formula: ( when
  4896.    ( is-event-true-delay
  4897.       "tessiescrewed"
  4898.       12
  4899.    )
  4900.    ( send-message-list
  4901.       "Theseus#"
  4902.       "High"
  4903.       "tessiescrewed"
  4904.       0
  4905.       "Theseus#"
  4906.       "High"
  4907.       "tessiescrewed2"
  4908.       5000
  4909.       "#Hammer"
  4910.       "High"
  4911.       "tessiescrewed3"
  4912.       5000
  4913.    )
  4914. )
  4915. +Name: tessiescrewedmessages
  4916. +Repeat Count: 1
  4917. +Interval: 1
  4918.  
  4919. $Formula: ( when
  4920.    ( is-destroyed-delay 0 "Theseus#" )
  4921.    ( send-message
  4922.       "#Hammer"
  4923.       "High"
  4924.       "theseusdead"
  4925.    )
  4926. )
  4927. +Name: tessiedead
  4928. +Repeat Count: 1
  4929. +Interval: 1
  4930.  
  4931. $Formula: ( when
  4932.    ( and
  4933.       ( destroyed-or-departed-delay
  4934.          0
  4935.          "Epsilon"
  4936.          "Fractal"
  4937.          "Grail"
  4938.          "Ion"
  4939.       )
  4940.       ( is-event-incomplete "tessiescrewed" )
  4941.    )
  4942.    ( send-message
  4943.       "Theseus#"
  4944.       "High"
  4945.       "heavyraidersdead"
  4946.    )
  4947. )
  4948. +Name: heavyraidersdead
  4949. +Repeat Count: 1
  4950. +Interval: 1
  4951.  
  4952. $Formula: ( when
  4953.    ( and
  4954.       ( is-event-true-delay
  4955.          "heavyraidersdead"
  4956.          25
  4957.       )
  4958.       ( > @centurionsaboard[0] 5 )
  4959.    )
  4960.    ( send-message
  4961.       "Theseus#"
  4962.       "High"
  4963.       "beatenbackboarders"
  4964.    )
  4965. )
  4966. +Name: beatenbackboardersbad
  4967. +Repeat Count: 1
  4968. +Interval: 1
  4969. +Team: 0
  4970.  
  4971. $Formula: ( when
  4972.    ( and
  4973.       ( is-event-true-delay
  4974.          "heavyraidersdead"
  4975.          25
  4976.       )
  4977.       ( and
  4978.          ( or
  4979.             ( < @centurionsaboard[0] 5 )
  4980.             ( = @centurionsaboard[0] 5 )
  4981.          )
  4982.          ( > @centurionsaboard[0] 1 )
  4983.       )
  4984.    )
  4985.    ( send-message
  4986.       "Theseus#"
  4987.       "High"
  4988.       "beatenbackboardersgood"
  4989.    )
  4990. )
  4991. +Name: beatenbackboardersgood
  4992. +Repeat Count: 1
  4993. +Interval: 1
  4994. +Team: 0
  4995.  
  4996. $Formula: ( when
  4997.    ( or
  4998.       ( <
  4999.          ( distance "Epsilon" "Theseus#" )
  5000.          3000
  5001.       )
  5002.       ( <
  5003.          ( distance "Fractal" "Theseus#" )
  5004.          3000
  5005.       )
  5006.    )
  5007.    ( send-message-list
  5008.       "Theseus#"
  5009.       "High"
  5010.       "raidersareboarders"
  5011.       0
  5012.    )
  5013. )
  5014. +Name: raidersareboarders
  5015. +Repeat Count: 1
  5016. +Interval: 1
  5017.  
  5018. $Formula: ( when
  5019.    ( is-event-true-delay
  5020.       "baseshiparrivesend"
  5021.       10
  5022.    )
  5023.    ( do-nothing )
  5024. )
  5025. +Name: missionend
  5026. +Repeat Count: 1
  5027. +Interval: 1
  5028. +Team: 0
  5029.  
  5030. $Formula: ( when
  5031.    ( or
  5032.       ( and
  5033.          ( or
  5034.             ( <
  5035.                ( distance-ship-subsystem
  5036.                   "Orange 1"
  5037.                   "Theseus#"
  5038.                   "fighterbay01a"
  5039.                )
  5040.                35
  5041.             )
  5042.             ( <
  5043.                ( distance-ship-subsystem
  5044.                   "Orange 1"
  5045.                   "Theseus#"
  5046.                   "fighterbay02a"
  5047.                )
  5048.                35
  5049.             )
  5050.          )
  5051.          ( not
  5052.             ( skill-level-at-least "Medium" )
  5053.          )
  5054.       )
  5055.       ( or
  5056.          ( and
  5057.             ( < ( current-speed "Orange 1" ) 5 )
  5058.             ( is-in-box
  5059.                "Orange 1"
  5060.                120
  5061.                200
  5062.                -49
  5063.                -28
  5064.                -150
  5065.                315
  5066.                "Theseus#"
  5067.             )
  5068.          )
  5069.          ( and
  5070.             ( < ( current-speed "Orange 1" ) 5 )
  5071.             ( is-in-box
  5072.                "Orange 1"
  5073.                -200
  5074.                -120
  5075.                -49
  5076.                -28
  5077.                -150
  5078.                315
  5079.                "Theseus#"
  5080.             )
  5081.          )
  5082.       )
  5083.    )
  5084.    ( send-message-list
  5085.       "#Theseus Landing Signal Officer"
  5086.       "High"
  5087.       "landed"
  5088.       0
  5089.       "#Theseus Landing Signal Officer"
  5090.       "High"
  5091.       "landed2"
  5092.       5000
  5093.    )
  5094.    ( set-camera-shudder 1000 800 )
  5095.    ( set-immobile "Orange 1" "Theseus#" )
  5096.    ( play-sound-from-file
  5097.       "Landing_Mag_Lock.ogg"
  5098.    )
  5099.    ( ship-guardian "Orange 1" )
  5100.    ( clear-goals "Theseus" )
  5101. )
  5102. +Name: landing
  5103. +Repeat Count: 1
  5104. +Interval: 1
  5105. +Chained: 0
  5106. +Objective:  XSTR("Enter Flightpod", 438)
  5107. +Team: 0
  5108.  
  5109. $Formula: ( when ( true ) ( fade-out 500 ) )
  5110. +Name: landingfade
  5111. +Repeat Count: 1
  5112. +Interval: 1
  5113. +Chained: 7
  5114. +Team: 0
  5115.  
  5116. $Formula: ( when ( true ) ( end-mission ) )
  5117. +Name: endmission
  5118. +Repeat Count: 1
  5119. +Interval: 1
  5120. +Chained: 1
  5121. +Team: 0
  5122.  
  5123. $Formula: ( when
  5124.    ( is-event-true-delay "missionend" 0 )
  5125.    ( change-soundtrack "<No Music>" )
  5126.    ( play-sound-from-file
  5127.       "TheseusDepartingLong.ogg"
  5128.    )
  5129. )
  5130. +Name: countdowntimertrigger
  5131. +Repeat Count: 1
  5132. +Interval: 1
  5133. +Team: 0
  5134.  
  5135. $Formula: ( when
  5136.    ( true )
  5137.    ( modify-variable
  5138.       @countdowntimer[60]
  5139.       ( - @countdowntimer[60] 1 )
  5140.    )
  5141.    ( training-msg "countdown-timer" )
  5142. )
  5143. +Name: countdowntimer
  5144. +Repeat Count: 60
  5145. +Trigger Count: 60
  5146. +Interval: 1
  5147. +Chained: 0
  5148. +Team: 0
  5149.  
  5150. $Formula: ( when
  5151.    ( has-departed-delay 0 "Theseus#" )
  5152.    ( training-msg "theseusjumped" )
  5153. )
  5154. +Name: theseusjumped
  5155. +Repeat Count: 1
  5156. +Interval: 1
  5157. +Team: 0
  5158.  
  5159. $Formula: ( when
  5160.    ( is-event-true-delay
  5161.       "tessiescrewedmessages"
  5162.       22
  5163.    )
  5164.    ( send-message-list
  5165.       "#Hammer"
  5166.       "High"
  5167.       "tessiedefinatelyscrewed"
  5168.       0
  5169.    )
  5170. )
  5171. +Name: tessiedefinatelyscrewed
  5172. +Repeat Count: 1
  5173. +Interval: 1
  5174.  
  5175. $Formula: ( when
  5176.    ( is-event-true-delay
  5177.       "tessiedefinatelyscrewed"
  5178.       22
  5179.    )
  5180.    ( send-message-list
  5181.       "#Hammer"
  5182.       "High"
  5183.       "tessieturretslocked"
  5184.       0
  5185.    )
  5186.    ( turret-lock-all "Theseus#" )
  5187. )
  5188. +Name: tessieturretslocked
  5189. +Repeat Count: 1
  5190. +Interval: 1
  5191. +Team: 0
  5192.  
  5193. $Formula: ( when
  5194.    ( has-arrived-delay
  5195.       0
  5196.       "Cylon Basestar#End1"
  5197.    )
  5198.    ( send-message-list
  5199.       "Theseus#"
  5200.       "High"
  5201.       "baseshiparriveend"
  5202.       0
  5203.       "Theseus#"
  5204.       "High"
  5205.       "baseshiparriveend2"
  5206.       5000
  5207.       "#Theseus Landing Signal Officer"
  5208.       "High"
  5209.       "landing"
  5210.       5000
  5211.       "#Theseus Landing Signal Officer"
  5212.       "High"
  5213.       "landing2"
  5214.       5000
  5215.    )
  5216. )
  5217. +Name: baseshiparrivesend
  5218. +Repeat Count: 1
  5219. +Interval: 1
  5220.  
  5221. $Formula: ( when
  5222.    ( or
  5223.       ( or
  5224.          ( is-event-true-delay
  5225.             "beatenbackboardersbad"
  5226.             8
  5227.          )
  5228.          ( is-event-true-delay
  5229.             "beatenbackboardersgood"
  5230.             8
  5231.          )
  5232.       )
  5233.       ( is-event-true-delay "noboarders" 8 )
  5234.    )
  5235.    ( send-message-list
  5236.       "#Hammer"
  5237.       "High"
  5238.       "howlong"
  5239.       0
  5240.       "Theseus#"
  5241.       "High"
  5242.       "howlong2"
  5243.       5000
  5244.    )
  5245. )
  5246. +Name: howlong
  5247. +Repeat Count: 1
  5248. +Interval: 1
  5249.  
  5250. $Formula: ( when
  5251.    ( is-destroyed-delay 0 "X-Ray" )
  5252.    ( do-nothing )
  5253. )
  5254. +Name: destroyxray
  5255. +Repeat Count: 1
  5256. +Interval: 1
  5257. +Objective:  XSTR("Intercept X-Ray", 685)
  5258.  
  5259. $Formula: ( when
  5260.    ( has-arrived-delay 0 "X-Ray" )
  5261.    ( send-message-list
  5262.       "Red 3"
  5263.       "Normal"
  5264.       "x-ray"
  5265.       0
  5266.       "Theseus#"
  5267.       "Normal"
  5268.       "x-ray2"
  5269.       5000
  5270.    )
  5271. )
  5272. +Name: xray
  5273. +Repeat Count: 1
  5274. +Interval: 1
  5275.  
  5276. $Formula: ( when
  5277.    ( is-event-true-delay "howlong" 140 )
  5278.    ( send-message
  5279.       "Theseus#"
  5280.       "Normal"
  5281.       "FTLrepaired"
  5282.    )
  5283. )
  5284. +Name: ftlrepaired
  5285. +Repeat Count: 1
  5286. +Interval: 1
  5287.  
  5288. $Formula: ( when
  5289.    ( and
  5290.       ( and
  5291.          ( is-destroyed-delay 0 "Red 3#" )
  5292.          ( or
  5293.             ( is-event-true-delay "obitalive" 8 )
  5294.             ( is-event-true-delay
  5295.                "rescuescrewed"
  5296.                8
  5297.             )
  5298.          )
  5299.       )
  5300.       ( is-event-incomplete "sociopath" )
  5301.    )
  5302.    ( send-message-list
  5303.       "#Hammer"
  5304.       "High"
  5305.       "lostobit"
  5306.       0
  5307.    )
  5308. )
  5309. +Name: obitdeadraiders
  5310. +Repeat Count: 1
  5311. +Interval: 1
  5312. +Team: 0
  5313.  
  5314. $Formula: ( when
  5315.    ( >
  5316.       ( get-damage-caused
  5317.          "Red 3#"
  5318.          "Orange 1"
  5319.       )
  5320.       50
  5321.    )
  5322.    ( send-message
  5323.       "#Hammer"
  5324.       "High"
  5325.       "sociopath"
  5326.    )
  5327. )
  5328. +Name: sociopath
  5329. +Repeat Count: 1
  5330. +Interval: 1
  5331. +Team: 0
  5332.  
  5333. $Formula: ( when ( true ) ( fade-out 500 2 ) )
  5334. +Name: sociopath2
  5335. +Repeat Count: 1
  5336. +Interval: 1
  5337. +Chained: 8
  5338. +Team: 0
  5339.  
  5340. $Formula: ( when ( true ) ( fade-out 1000 ) )
  5341. +Name: sociopath3
  5342. +Repeat Count: 1
  5343. +Interval: 1
  5344. +Chained: 1
  5345. +Team: 0
  5346.  
  5347. $Formula: ( when ( true ) ( end-mission ) )
  5348. +Name: sociopath4
  5349. +Repeat Count: 1
  5350. +Interval: 1
  5351. +Chained: 1
  5352. +Team: 0
  5353.  
  5354. $Formula: ( when
  5355.    ( and
  5356.       ( is-event-true-delay
  5357.          "heavyraidersdead"
  5358.          8
  5359.       )
  5360.       ( = @centurionsaboard[0] 0 )
  5361.    )
  5362.    ( send-message
  5363.       "Theseus#"
  5364.       "High"
  5365.       "noboarders"
  5366.    )
  5367. )
  5368. +Name: noboarders
  5369. +Repeat Count: 1
  5370. +Interval: 1
  5371. +Team: 1
  5372.  
  5373. $Formula: ( when
  5374.    ( and
  5375.       ( is-event-incomplete "endmission" )
  5376.       ( has-departed-delay 0 "Theseus#" )
  5377.    )
  5378.    ( send-message-list
  5379.       "#Hammer"
  5380.       "High"
  5381.       "jumpedout"
  5382.       0
  5383.       "#Hammer"
  5384.       "High"
  5385.       "jumpedout2"
  5386.       5000
  5387.    )
  5388.    ( unprotect-ship "Orange 1" )
  5389. )
  5390. +Name: jumpedout
  5391. +Repeat Count: 1
  5392. +Interval: 1
  5393.  
  5394. $Formula: ( when ( true ) ( fade-out 1000 ) )
  5395. +Name: missionfail
  5396. +Repeat Count: 1
  5397. +Interval: 1
  5398. +Chained: 18
  5399. +Team: 1
  5400.  
  5401. $Formula: ( when ( true ) ( end-mission ) )
  5402. +Name: missionfail2
  5403. +Repeat Count: 1
  5404. +Interval: 1
  5405. +Chained: 1
  5406. +Team: 1
  5407.  
  5408. $Formula: ( when
  5409.    ( is-destroyed-delay 0 "Limbo" )
  5410.    ( do-nothing )
  5411. )
  5412. +Name: limbo
  5413. +Repeat Count: 1
  5414. +Interval: 1
  5415. +Objective:  XSTR("Destroy Limbo", 686)
  5416.  
  5417. $Formula: ( when
  5418.    ( is-destroyed-delay 0 "Optic" )
  5419.    ( do-nothing )
  5420. )
  5421. +Name: optic
  5422. +Repeat Count: 1
  5423. +Interval: 1
  5424. +Objective:  XSTR("Intercept Optic", 532)
  5425. +Team: 0
  5426.  
  5427. $Formula: ( when
  5428.    ( has-arrived-delay 0 "Limbo" )
  5429.    ( send-message
  5430.       "Theseus#"
  5431.       "High"
  5432.       "disablersarrive"
  5433.    )
  5434. )
  5435. +Name: disablersarrive
  5436. +Repeat Count: 1
  5437. +Interval: 1
  5438.  
  5439. $Formula: ( when
  5440.    ( is-destroyed-delay 0 "Jack" )
  5441.    ( do-nothing )
  5442. )
  5443. +Name: destroyjack
  5444. +Repeat Count: 1
  5445. +Interval: 1
  5446. +Objective:  XSTR("Destroy Jack", 687)
  5447.  
  5448. $Formula: ( when
  5449.    ( true )
  5450.    ( set-subsystem-strength
  5451.       "Theseus"
  5452.       "Hull"
  5453.       @theseushull2[70]
  5454.    )
  5455. )
  5456. +Name: theseushull
  5457. +Repeat Count: 1
  5458. +Interval: 1
  5459. +Team: 1
  5460.  
  5461. $Formula: ( when
  5462.    ( is-event-true-delay "landing" 0 )
  5463.    ( modify-variable
  5464.       @theseushull3[60]
  5465.       ( hits-left "Theseus#" )
  5466.    )
  5467. )
  5468. +Name: savetheseushull
  5469. +Repeat Count: 1
  5470. +Interval: 1
  5471.  
  5472. $Formula: ( when
  5473.    ( is-event-true-delay "ftlflash" 0 )
  5474.    ( modify-variable
  5475.       @theseushull2[70]
  5476.       ( hits-left "Theseus" )
  5477.    )
  5478. )
  5479. +Name: transfertheseushull
  5480. +Repeat Count: 1
  5481. +Interval: 1
  5482. +Team: 0
  5483.  
  5484. $Formula: ( when
  5485.    ( is-event-true-delay "obitalive" 28 )
  5486.    ( ship-unstealthy "Orange 1" )
  5487.    ( ship-visible "Orange 1" )
  5488.    ( add-goal
  5489.       "Constellation"
  5490.       ( ai-chase "Orange 1" 89 )
  5491.    )
  5492.    ( add-goal
  5493.       "Alpha"
  5494.       ( ai-chase "Orange 1" 89 )
  5495.    )
  5496. )
  5497. +Name: allcylonsalerted
  5498. +Repeat Count: 1
  5499. +Interval: 1
  5500.  
  5501. $Formula: ( when
  5502.    ( and
  5503.       ( is-event-true-delay
  5504.          "jumpcomplete"
  5505.          25
  5506.       )
  5507.       ( or
  5508.          ( <
  5509.             ( get-primary-ammo "Orange 1" 3 )
  5510.             @primaryammo[100]
  5511.          )
  5512.          ( <
  5513.             ( secondary-ammo-pct "Orange 1" 4 )
  5514.             @secondaryammo[100]
  5515.          )
  5516.       )
  5517.    )
  5518.    ( do-nothing )
  5519. )
  5520. +Name: stealthcheck
  5521. +Repeat Count: 1
  5522. +Interval: 1
  5523.  
  5524. $Formula: ( when
  5525.    ( and
  5526.       ( < ( hits-left "Theseus#" ) 55 )
  5527.       ( is-event-incomplete "tessiescrewed" )
  5528.    )
  5529.    ( send-message
  5530.       "Theseus#"
  5531.       "High"
  5532.       "theseusheavydamage"
  5533.    )
  5534. )
  5535. +Name: theseusheavydamage
  5536. +Repeat Count: 1
  5537. +Interval: 1
  5538. +Team: 0
  5539.  
  5540. $Formula: ( when
  5541.    ( and
  5542.       ( < ( hits-left "Theseus#" ) 30 )
  5543.       ( is-event-incomplete "tessiescrewed" )
  5544.    )
  5545.    ( send-message
  5546.       "Theseus#"
  5547.       "High"
  5548.       "theseuscriticaldamage"
  5549.    )
  5550. )
  5551. +Name: theseuscriticaldamage
  5552. +Repeat Count: 1
  5553. +Interval: 1
  5554.  
  5555. $Formula: ( when
  5556.    ( is-destroyed-delay 0 "Nebula" )
  5557.    ( do-nothing )
  5558. )
  5559. +Name: nebula
  5560. +Repeat Count: 1
  5561. +Interval: 1
  5562. +Objective:  XSTR("Intercept Nebula", 688)
  5563.  
  5564. $Formula: ( when
  5565.    ( true )
  5566.    ( modify-variable
  5567.       @centurionsaboard[0]
  5568.       0
  5569.    )
  5570. )
  5571. +Name: missionstartcenturionvar
  5572. +Repeat Count: 1
  5573. +Interval: 1
  5574.  
  5575. $Formula: ( when
  5576.    ( true )
  5577.    ( modify-variable
  5578.       @heavyraiderprot[0]
  5579.       ( rand 1 8 )
  5580.    )
  5581. )
  5582. +Name: randheavyraider
  5583. +Repeat Count: 1
  5584. +Interval: 1
  5585.  
  5586. $Formula: ( when
  5587.    ( = @heavyraiderprot[0] 1 )
  5588.    ( protect-ship "Epsilon 1" )
  5589. )
  5590. +Name: sneakyhraider1
  5591. +Repeat Count: 1
  5592. +Interval: 1
  5593.  
  5594. $Formula: ( when
  5595.    ( = @heavyraiderprot[0] 2 )
  5596.    ( protect-ship "Epsilon 2" )
  5597. )
  5598. +Name: sneakyhraider2
  5599. +Repeat Count: 1
  5600. +Interval: 1
  5601.  
  5602. $Formula: ( when
  5603.    ( = @heavyraiderprot[0] 3 )
  5604.    ( protect-ship "Ion 1" )
  5605. )
  5606. +Name: sneakyhraider3
  5607. +Repeat Count: 1
  5608. +Interval: 1
  5609.  
  5610. $Formula: ( when
  5611.    ( = @heavyraiderprot[0] 4 )
  5612.    ( protect-ship "Ion 2" )
  5613. )
  5614. +Name: sneakyhraider4
  5615. +Repeat Count: 1
  5616. +Interval: 1
  5617.  
  5618. $Formula: ( when
  5619.    ( = @heavyraiderprot[0] 5 )
  5620.    ( protect-ship "Fractal 1" )
  5621. )
  5622. +Name: sneakyhraider5
  5623. +Repeat Count: 1
  5624. +Interval: 1
  5625.  
  5626. $Formula: ( when
  5627.    ( = @heavyraiderprot[0] 6 )
  5628.    ( protect-ship "Fractal 2" )
  5629. )
  5630. +Name: sneakyhraider6
  5631. +Repeat Count: 1
  5632. +Interval: 1
  5633.  
  5634. $Formula: ( when
  5635.    ( = @heavyraiderprot[0] 7 )
  5636.    ( protect-ship "Grail 1" )
  5637. )
  5638. +Name: sneakyhraider7
  5639. +Repeat Count: 1
  5640. +Interval: 1
  5641.  
  5642. $Formula: ( when
  5643.    ( = @heavyraiderprot[0] 8 )
  5644.    ( protect-ship "Grail 2" )
  5645. )
  5646. +Name: sneakyhraider8
  5647. +Repeat Count: 1
  5648. +Interval: 1
  5649.  
  5650. $Formula: ( when
  5651.    ( has-arrived-delay 0 "Orange 2" )
  5652.    ( send-message
  5653.       "Orange 2"
  5654.       "High"
  5655.       "orange2rescue"
  5656.    )
  5657.    ( protect-ship "Red 3#" )
  5658. )
  5659. +Name: orange2rescue
  5660. +Repeat Count: 1
  5661. +Interval: 1
  5662.  
  5663. $Formula: ( when
  5664.    ( true )
  5665.    ( add-goal
  5666.       "Orange 2"
  5667.       ( ai-dock
  5668.          "Red 3#"
  5669.          "Door Dock"
  5670.          "Seat_Dock_rear"
  5671.          89
  5672.       )
  5673.    )
  5674.    ( cap-waypoint-speed "Orange 2" 12 )
  5675. )
  5676. +Name: orange2rescue2
  5677. +Repeat Count: 1
  5678. +Interval: 1
  5679. +Chained: 0
  5680.  
  5681. $Formula: ( when
  5682.    ( <
  5683.       ( distance "Orange 2" "Red 3#" )
  5684.       70
  5685.    )
  5686.    ( rotating-subsys-set-turn-time
  5687.       "Orange 2"
  5688.       "Doora"
  5689.       -15000
  5690.    )
  5691.    ( free-rotating-subsystem
  5692.       "Orange 2"
  5693.       "Doora"
  5694.    )
  5695. )
  5696. +Name: orange2door
  5697. +Repeat Count: 1
  5698. +Interval: 1
  5699.  
  5700. $Formula: ( when
  5701.    ( true )
  5702.    ( lock-rotating-subsystem
  5703.       "Orange 2"
  5704.       "Doora"
  5705.    )
  5706. )
  5707. +Name: orange2doorstop
  5708. +Repeat Count: 1
  5709. +Interval: 1
  5710. +Chained: 5
  5711.  
  5712. $Formula: ( when
  5713.    ( or
  5714.       ( <
  5715.          ( distance "Orange 2" "Red 3#" )
  5716.          1
  5717.       )
  5718.       ( has-docked-delay
  5719.          "Orange 2"
  5720.          "Red 3#"
  5721.          1
  5722.          0
  5723.       )
  5724.    )
  5725.    ( jettison-cargo-delay "Orange 2" 0 )
  5726.    ( ship-vanish "Red 3#" )
  5727. )
  5728. +Name: Red3rescued
  5729. +Repeat Count: 1
  5730. +Interval: 1
  5731. +Chained: 0
  5732.  
  5733. $Formula: ( when
  5734.    ( true )
  5735.    ( rotating-subsys-set-turn-time
  5736.       "Orange 2"
  5737.       "Doora"
  5738.       15000
  5739.    )
  5740.    ( free-rotating-subsystem
  5741.       "Orange 2"
  5742.       "Doora"
  5743.    )
  5744. )
  5745. +Name: red3saveddoorclose
  5746. +Repeat Count: 1
  5747. +Interval: 1
  5748. +Chained: 0
  5749.  
  5750. $Formula: ( when
  5751.    ( true )
  5752.    ( lock-rotating-subsystem
  5753.       "Orange 2"
  5754.       "Doora"
  5755.    )
  5756. )
  5757. +Name: orange2doorstop2
  5758. +Repeat Count: 1
  5759. +Interval: 1
  5760. +Chained: 5
  5761.  
  5762. $Formula: ( when
  5763.    ( is-event-true-delay "Red3rescued" 3 )
  5764.    ( send-message-list
  5765.       "Orange 2"
  5766.       "High"
  5767.       "pilotsecure"
  5768.       0
  5769.       "#Hammer"
  5770.       "High"
  5771.       "safetoreturn"
  5772.       5000
  5773.    )
  5774. )
  5775. +Name: orange2escape
  5776. +Repeat Count: 1
  5777. +Interval: 1
  5778.  
  5779. $Formula: ( when
  5780.    ( true )
  5781.    ( add-goal
  5782.       "Orange 2"
  5783.       ( ai-warp-out 89 )
  5784.    )
  5785. )
  5786. +Name: orange2escape2
  5787. +Repeat Count: 1
  5788. +Interval: 1
  5789. +Chained: 5
  5790. +Team: 0
  5791.  
  5792. $Formula: ( when
  5793.    ( is-event-true-delay
  5794.       "Orange 2 landed"
  5795.       0
  5796.    )
  5797.    ( send-message
  5798.       "Theseus#"
  5799.       "High"
  5800.       "orange2aboard"
  5801.    )
  5802. )
  5803. +Name: orange2aboard
  5804. +Repeat Count: 1
  5805. +Interval: 1
  5806.  
  5807. $Formula: ( when
  5808.    ( or
  5809.       ( is-destroyed-delay 0 "Orange 2" )
  5810.       ( is-destroyed-delay
  5811.          0
  5812.          "Orange 2#Returntothes"
  5813.       )
  5814.    )
  5815.    ( send-message
  5816.       "#Hammer"
  5817.       "High"
  5818.       "orange2dead"
  5819.    )
  5820. )
  5821. +Name: orange2dead
  5822. +Repeat Count: 1
  5823. +Interval: 1
  5824.  
  5825. $Formula: ( when
  5826.    ( skill-level-at-least "Very Easy" )
  5827.    ( modify-variable
  5828.       @skillevelmodifier[0]
  5829.       20
  5830.    )
  5831. )
  5832. +Name: sensorsdifficultyeasy
  5833. +Repeat Count: 1
  5834. +Interval: 1
  5835.  
  5836. $Formula: ( when
  5837.    ( skill-level-at-least "Medium" )
  5838.    ( modify-variable
  5839.       @skillevelmodifier[0]
  5840.       10
  5841.    )
  5842. )
  5843. +Name: sensorsdifficultymedium
  5844. +Repeat Count: 1
  5845. +Interval: 1
  5846. +Team: 1
  5847.  
  5848. $Formula: ( when
  5849.    ( and
  5850.       ( is-event-true-delay
  5851.          "jumpcomplete"
  5852.          32
  5853.       )
  5854.       ( not ( skill-level-at-least "Hard" ) )
  5855.    )
  5856.    ( send-message
  5857.       "#Hammer"
  5858.       "High"
  5859.       "readingdirectioneasy"
  5860.    )
  5861.    ( modify-variable
  5862.       @pilotvisiblestart[0]
  5863.       1
  5864.    )
  5865. )
  5866. +Name: readingdirectioneasy
  5867. +Repeat Count: 1
  5868. +Interval: 1
  5869.  
  5870. $Formula: ( every-time
  5871.    ( and
  5872.       ( and
  5873.          ( = @pilotvisiblestart[0] 1 )
  5874.          ( = @pilotvisible[0] 0 )
  5875.       )
  5876.       ( <
  5877.          ( + @missiontime2[0] ( rand 10 20 ) )
  5878.          ( mission-time )
  5879.       )
  5880.    )
  5881.    ( ship-unstealthy "Red 3#" )
  5882.    ( modify-variable @pilotvisible[0] 1 )
  5883.    ( modify-variable
  5884.       @missiontime2[0]
  5885.       ( mission-time )
  5886.    )
  5887.    ( ship-invisible "Red 3#" )
  5888. )
  5889. +Name: pilotvisible
  5890. +Repeat Count: 1
  5891. +Interval: 1
  5892.  
  5893. $Formula: ( every-time
  5894.    ( and
  5895.       ( and
  5896.          ( = @pilotvisiblestart[0] 1 )
  5897.          ( = @pilotvisible[0] 1 )
  5898.       )
  5899.       ( <
  5900.          ( + @missiontime2[0] ( rand 5 10 ) )
  5901.          ( mission-time )
  5902.       )
  5903.    )
  5904.    ( ship-stealthy "Red 3#" )
  5905.    ( modify-variable @pilotvisible[0] 0 )
  5906.    ( modify-variable
  5907.       @missiontime2[0]
  5908.       ( mission-time )
  5909.    )
  5910.    ( ship-visible "Red 3#" )
  5911. )
  5912. +Name: pilotinvisible
  5913. +Repeat Count: 1
  5914. +Interval: 1
  5915.  
  5916. $Formula: ( when
  5917.    ( are-waypoints-done-delay
  5918.       "Epsilon 1"
  5919.       "hvyraiderpath1"
  5920.       0
  5921.    )
  5922.    ( add-goal
  5923.       "Epsilon 1"
  5924.       ( ai-play-dead 89 )
  5925.    )
  5926.    ( modify-variable
  5927.       @centurionsaboard[0]
  5928.       ( + @centurionsaboard[0] 5 )
  5929.    )
  5930.    ( protect-ship "Epsilon 1" )
  5931. )
  5932. +Name: epsilon1land
  5933. +Repeat Count: 1
  5934. +Interval: 1
  5935.  
  5936. $Formula: ( when
  5937.    ( are-waypoints-done-delay
  5938.       "Epsilon 2"
  5939.       "hvyraiderpath2"
  5940.       0
  5941.    )
  5942.    ( add-goal
  5943.       "Epsilon 2"
  5944.       ( ai-play-dead 89 )
  5945.    )
  5946.    ( modify-variable
  5947.       @centurionsaboard[0]
  5948.       ( + @centurionsaboard[0] 5 )
  5949.    )
  5950.    ( protect-ship "Epsilon 2" )
  5951. )
  5952. +Name: epsilon2land
  5953. +Repeat Count: 1
  5954. +Interval: 1
  5955.  
  5956. $Formula: ( when
  5957.    ( are-waypoints-done-delay
  5958.       "Fractal 1"
  5959.       "hvyraiderpath3"
  5960.       0
  5961.    )
  5962.    ( add-goal
  5963.       "Fractal 1"
  5964.       ( ai-play-dead 89 )
  5965.    )
  5966.    ( modify-variable
  5967.       @centurionsaboard[0]
  5968.       ( + @centurionsaboard[0] 5 )
  5969.    )
  5970.    ( protect-ship "Fractal 1" )
  5971. )
  5972. +Name: fractal1land
  5973. +Repeat Count: 1
  5974. +Interval: 1
  5975.  
  5976. $Formula: ( when
  5977.    ( are-waypoints-done-delay
  5978.       "Fractal 2"
  5979.       "hvyraiderpath4"
  5980.       0
  5981.    )
  5982.    ( add-goal
  5983.       "Fractal 2"
  5984.       ( ai-play-dead 89 )
  5985.    )
  5986.    ( modify-variable
  5987.       @centurionsaboard[0]
  5988.       ( + @centurionsaboard[0] 5 )
  5989.    )
  5990.    ( protect-ship "Fractal 2" )
  5991. )
  5992. +Name: fractal2land
  5993. +Repeat Count: 1
  5994. +Interval: 1
  5995.  
  5996. $Formula: ( when
  5997.    ( are-waypoints-done-delay
  5998.       "Ion 1"
  5999.       "hvyraiderpath5"
  6000.       0
  6001.    )
  6002.    ( add-goal
  6003.       "Ion 1"
  6004.       ( ai-play-dead 89 )
  6005.    )
  6006.    ( modify-variable
  6007.       @centurionsaboard[0]
  6008.       ( + @centurionsaboard[0] 5 )
  6009.    )
  6010.    ( protect-ship "Ion 1" )
  6011. )
  6012. +Name: ion1land
  6013. +Repeat Count: 1
  6014. +Interval: 1
  6015.  
  6016. $Formula: ( when
  6017.    ( are-waypoints-done-delay
  6018.       "Ion 2"
  6019.       "hvyraiderpath6"
  6020.       0
  6021.    )
  6022.    ( add-goal
  6023.       "Ion 2"
  6024.       ( ai-play-dead 89 )
  6025.    )
  6026.    ( modify-variable
  6027.       @centurionsaboard[0]
  6028.       ( + @centurionsaboard[0] 5 )
  6029.    )
  6030.    ( protect-ship "Ion 2" )
  6031. )
  6032. +Name: ion2land
  6033. +Repeat Count: 1
  6034. +Interval: 1
  6035.  
  6036. $Formula: ( when
  6037.    ( are-waypoints-done-delay
  6038.       "Grail 1"
  6039.       "hvryraiderpath7"
  6040.       0
  6041.    )
  6042.    ( add-goal
  6043.       "Grail 1"
  6044.       ( ai-play-dead 89 )
  6045.    )
  6046.    ( modify-variable
  6047.       @centurionsaboard[0]
  6048.       ( + @centurionsaboard[0] 5 )
  6049.    )
  6050.    ( protect-ship "Grail 1" )
  6051. )
  6052. +Name: grail1land
  6053. +Repeat Count: 1
  6054. +Interval: 1
  6055.  
  6056. $Formula: ( when
  6057.    ( are-waypoints-done-delay
  6058.       "Grail 2"
  6059.       "hvryraiderpath8"
  6060.       0
  6061.    )
  6062.    ( add-goal
  6063.       "Grail 2"
  6064.       ( ai-play-dead 89 )
  6065.    )
  6066.    ( modify-variable
  6067.       @centurionsaboard[0]
  6068.       ( + @centurionsaboard[0] 5 )
  6069.    )
  6070.    ( protect-ship "Grail 2" )
  6071. )
  6072. +Name: grail2land
  6073. +Repeat Count: 1
  6074. +Interval: 1
  6075.  
  6076. $Formula: ( when
  6077.    ( and
  6078.       ( or
  6079.          ( key-pressed "Spacebar" )
  6080.          ( key-pressed "Left Ctrl" )
  6081.       )
  6082.       ( is-event-incomplete "endintro" )
  6083.    )
  6084.    ( key-reset-multiple
  6085.       "Spacebar"
  6086.       "Left Ctrl"
  6087.    )
  6088.    ( fade-out 1500 )
  6089. )
  6090. +Name: skipintro
  6091. +Repeat Count: 1
  6092. +Interval: 1
  6093.  
  6094. $Formula: ( when
  6095.    ( and
  6096.       ( not
  6097.          ( or
  6098.             ( is-event-true-delay "endintro" 2 )
  6099.             ( is-event-true-delay "skipintro" 2 )
  6100.          )
  6101.       )
  6102.       ( is-event-true-delay "setup" 1 )
  6103.    )
  6104.    ( when-argument
  6105.       ( in-sequence
  6106.          "B"
  6107.          "a"
  6108.          "t"
  6109.          "t"
  6110.          "l"
  6111.          "e"
  6112.          "s"
  6113.          "t"
  6114.          "a"
  6115.          "r"
  6116.          " "
  6117.          "T"
  6118.          "h"
  6119.          "e"
  6120.          "s"
  6121.          "e"
  6122.          "u"
  6123.          "s"
  6124.       )
  6125.       ( =
  6126.          ( mod @IntroSubtitleCounter[0] 2 )
  6127.          0
  6128.       )
  6129.       ( string-concatenate
  6130.          "@IntroSubtitleLine1[ ]"
  6131.          "<argument>"
  6132.          "@IntroSubtitleLine1[ ]"
  6133.       )
  6134.       ( invalidate-argument "<argument>" )
  6135.    )
  6136.    ( when
  6137.       ( < @IntroSubtitleCounter[0] 350 )
  6138.       ( show-subtitle-text
  6139.          "@IntroSubtitleLine1[ ]"
  6140.          4
  6141.          74
  6142.          ( false )
  6143.          ( false )
  6144.          1
  6145.          0
  6146.          100
  6147.          255
  6148.          255
  6149.          255
  6150.          "font02.vf"
  6151.       )
  6152.       ( show-subtitle-text
  6153.          "@IntroSubtitleLine2[ ]"
  6154.          4
  6155.          76
  6156.          ( false )
  6157.          ( false )
  6158.          1
  6159.          0
  6160.          100
  6161.          255
  6162.          255
  6163.          255
  6164.          "font02.vf"
  6165.       )
  6166.    )
  6167.    ( when-argument
  6168.       ( in-sequence
  6169.          "O"
  6170.          "p"
  6171.          "h"
  6172.          "i"
  6173.          "o"
  6174.          "n"
  6175.          " "
  6176.          "H"
  6177.          "i"
  6178.          "g"
  6179.          "h"
  6180.          " "
  6181.          "O"
  6182.          "r"
  6183.          "b"
  6184.          "i"
  6185.          "t"
  6186.       )
  6187.       ( =
  6188.          ( mod @IntroSubtitleCounter[0] 2 )
  6189.          0
  6190.       )
  6191.       ( string-concatenate
  6192.          "@IntroSubtitleLine2[ ]"
  6193.          "<argument>"
  6194.          "@IntroSubtitleLine2[ ]"
  6195.       )
  6196.       ( invalidate-argument "<argument>" )
  6197.    )
  6198. )
  6199. +Name: subtitle
  6200. +Repeat Count: 276447231
  6201. +Interval: 0
  6202.  
  6203. $Formula: ( when
  6204.    ( is-event-true-delay "setup" 1 )
  6205.    ( play-sound-from-file
  6206.       "Interface_Text_Write"
  6207.    )
  6208. )
  6209. +Name: subtitleaudio
  6210. +Repeat Count: 1
  6211. +Interval: 1
  6212.  
  6213. $Formula: ( when ( true ) ( do-nothing ) )
  6214. +Name: ===landings===
  6215. +Repeat Count: 1
  6216. +Interval: 1
  6217.  
  6218. $Formula: ( when-argument
  6219.    ( any-of "Red 1" "Red 2" "Red 3" )
  6220.    ( and
  6221.       ( <
  6222.          ( distance-ship-subsystem
  6223.             "<argument>"
  6224.             "Theseus#"
  6225.             "fighterbay02a"
  6226.          )
  6227.          @Slow_distance_20[600]
  6228.       )
  6229.       ( is-event-true-delay
  6230.          "countdowntimertrigger"
  6231.          0
  6232.       )
  6233.    )
  6234.    ( cap-waypoint-speed "<argument>" 45 )
  6235.    ( invalidate-argument "<argument>" )
  6236.    ( protect-ship "<argument>" )
  6237.    ( modify-variable
  6238.       @Slow_distance_20[600]
  6239.       ( + @Slow_distance_20[600] 30 )
  6240.    )
  6241. )
  6242. +Name: Slow-20
  6243. +Repeat Count: -1
  6244. +Trigger Count: 99999
  6245. +Interval: 0
  6246.  
  6247. $Formula: ( when-argument
  6248.    ( any-of "Red 1" "Red 2" "Red 3" )
  6249.    ( and
  6250.       ( <
  6251.          ( distance-ship-subsystem
  6252.             "<argument>"
  6253.             "Theseus#"
  6254.             "fighterbay02a"
  6255.          )
  6256.          @Land_distance_20[100]
  6257.       )
  6258.       ( is-event-true-delay
  6259.          "countdowntimertrigger"
  6260.          0
  6261.       )
  6262.    )
  6263.    ( clear-goals "<argument>" )
  6264.    ( add-goal
  6265.       "<argument>"
  6266.       ( ai-play-dead 89 )
  6267.    )
  6268.    ( ship-lat-maneuver
  6269.       "<argument>"
  6270.       10000
  6271.       -25
  6272.       0
  6273.       0
  6274.       ( true )
  6275.    )
  6276.    ( invalidate-argument "<argument>" )
  6277.    ( modify-variable
  6278.       @Land_distance_20[100]
  6279.       ( + @Land_distance_20[100] 30 )
  6280.    )
  6281. )
  6282. +Name: Land-20
  6283. +Repeat Count: -1
  6284. +Trigger Count: 99999
  6285. +Interval: 0
  6286.  
  6287. $Formula: ( when-argument
  6288.    ( any-of
  6289.       "Orange 2#Returntothes"
  6290.       "Yellow 1"
  6291.       "Yellow 2"
  6292.    )
  6293.    ( and
  6294.       ( <
  6295.          ( distance-ship-subsystem
  6296.             "<argument>"
  6297.             "Theseus#"
  6298.             "fighterbay02a"
  6299.          )
  6300.          @Slow_distance_21[600]
  6301.       )
  6302.       ( or
  6303.          ( is-event-true-delay
  6304.             "countdowntimertrigger"
  6305.             0
  6306.          )
  6307.          ( string-equals
  6308.             "<argument>"
  6309.             "Orange 2#Returntothes"
  6310.          )
  6311.       )
  6312.    )
  6313.    ( cap-waypoint-speed "<argument>" 15 )
  6314.    ( invalidate-argument "<argument>" )
  6315.    ( protect-ship "<argument>" )
  6316.    ( modify-variable
  6317.       @Slow_distance_21[600]
  6318.       ( + @Slow_distance_21[600] 30 )
  6319.    )
  6320. )
  6321. +Name: Slow-21
  6322. +Repeat Count: -1
  6323. +Trigger Count: 99999
  6324. +Interval: 0
  6325.  
  6326. $Formula: ( when-argument
  6327.    ( any-of
  6328.       "Orange 2#Returntothes"
  6329.       "Yellow 1"
  6330.       "Yellow 2"
  6331.    )
  6332.    ( and
  6333.       ( <
  6334.          ( distance-ship-subsystem
  6335.             "<argument>"
  6336.             "Theseus#"
  6337.             "fighterbay02a"
  6338.          )
  6339.          @Land_distance_21[140]
  6340.       )
  6341.       ( or
  6342.          ( is-event-true-delay
  6343.             "countdowntimertrigger"
  6344.             0
  6345.          )
  6346.          ( string-equals
  6347.             "<argument>"
  6348.             "Orange 2#Returntothes"
  6349.          )
  6350.       )
  6351.    )
  6352.    ( clear-goals "<argument>" )
  6353.    ( add-goal
  6354.       "<argument>"
  6355.       ( ai-play-dead 89 )
  6356.    )
  6357.    ( ship-lat-maneuver
  6358.       "<argument>"
  6359.       10000
  6360.       -25
  6361.       0
  6362.       0
  6363.       ( true )
  6364.    )
  6365.    ( invalidate-argument "<argument>" )
  6366.    ( modify-variable
  6367.       @Land_distance_21[140]
  6368.       ( + @Land_distance_21[140] 30 )
  6369.    )
  6370. )
  6371. +Name: Land-21
  6372. +Repeat Count: -1
  6373. +Trigger Count: 99999
  6374. +Interval: 0
  6375.  
  6376. $Formula: ( when-argument
  6377.    ( any-of "Red 1" "Red 2" "Red 3" )
  6378.    ( and
  6379.       ( or
  6380.          ( and
  6381.             ( < ( current-speed "<argument>" ) 5 )
  6382.             ( is-in-box
  6383.                "<argument>"
  6384.                120
  6385.                200
  6386.                -47
  6387.                -30
  6388.                -150
  6389.                315
  6390.                "Theseus#"
  6391.             )
  6392.          )
  6393.          ( and
  6394.             ( < ( current-speed "<argument>" ) 5 )
  6395.             ( is-in-box
  6396.                "<argument>"
  6397.                -200
  6398.                -120
  6399.                -47
  6400.                -30
  6401.                -150
  6402.                315
  6403.                "Theseus#"
  6404.             )
  6405.          )
  6406.       )
  6407.       ( or
  6408.          ( is-event-true-delay
  6409.             "countdowntimertrigger"
  6410.             0
  6411.          )
  6412.          ( string-equals
  6413.             "<argument>"
  6414.             "Orange 2#Returntothes"
  6415.          )
  6416.       )
  6417.    )
  6418.    ( set-immobile "<argument>" )
  6419.    ( invalidate-argument "<argument>" )
  6420. )
  6421. +Name: Post-land-immobilize
  6422. +Repeat Count: -1
  6423. +Trigger Count: 99999
  6424. +Interval: 0
  6425.  
  6426. $Formula: ( when-argument
  6427.    ( any-of
  6428.       "Orange 2#Returntothes"
  6429.       "Yellow 1"
  6430.       "Yellow 2"
  6431.       "Epsilon 1"
  6432.       "Epsilon 2"
  6433.       "Ion 1"
  6434.       "Ion 2"
  6435.       "Fractal 1"
  6436.       "Fractal 2"
  6437.       "Grail 1"
  6438.       "Grail 2"
  6439.    )
  6440.    ( and
  6441.       ( or
  6442.          ( and
  6443.             ( < ( current-speed "<argument>" ) 5 )
  6444.             ( is-in-box
  6445.                "<argument>"
  6446.                120
  6447.                200
  6448.                -49
  6449.                -28
  6450.                -150
  6451.                315
  6452.                "Theseus#"
  6453.             )
  6454.          )
  6455.          ( and
  6456.             ( < ( current-speed "<argument>" ) 5 )
  6457.             ( is-in-box
  6458.                "<argument>"
  6459.                -200
  6460.                -120
  6461.                -49
  6462.                -28
  6463.                -150
  6464.                315
  6465.                "Theseus#"
  6466.             )
  6467.          )
  6468.       )
  6469.       ( or
  6470.          ( is-event-true-delay
  6471.             "countdowntimertrigger"
  6472.             0
  6473.          )
  6474.          ( string-equals
  6475.             "<argument>"
  6476.             "Orange 2#Returntothes"
  6477.          )
  6478.       )
  6479.    )
  6480.    ( set-immobile "<argument>" )
  6481.    ( invalidate-argument "<argument>" )
  6482. )
  6483. +Name: Post-land-immobilize-large
  6484. +Repeat Count: -1
  6485. +Trigger Count: 99999
  6486. +Interval: 0
  6487.  
  6488. $Formula: ( when
  6489.    ( and
  6490.       ( not
  6491.          ( is-destroyed-delay
  6492.             0
  6493.             "Orange 2#Returntothes"
  6494.          )
  6495.       )
  6496.       ( or
  6497.          ( and
  6498.             ( <
  6499.                ( current-speed
  6500.                   "Orange 2#Returntothes"
  6501.                )
  6502.                5
  6503.             )
  6504.             ( is-in-box
  6505.                "Orange 2#Returntothes"
  6506.                120
  6507.                200
  6508.                -49
  6509.                -28
  6510.                -150
  6511.                315
  6512.                "Theseus#"
  6513.             )
  6514.          )
  6515.          ( and
  6516.             ( <
  6517.                ( current-speed
  6518.                   "Orange 2#Returntothes"
  6519.                )
  6520.                5
  6521.             )
  6522.             ( is-in-box
  6523.                "Orange 2#Returntothes"
  6524.                -200
  6525.                -120
  6526.                -49
  6527.                -28
  6528.                -150
  6529.                315
  6530.                "Theseus#"
  6531.             )
  6532.          )
  6533.       )
  6534.    )
  6535.    ( ship-invulnerable
  6536.       "Orange 2#Returntothes"
  6537.    )
  6538.    ( add-remove-escort
  6539.       "Orange 2#Returntothes"
  6540.       0
  6541.    )
  6542. )
  6543. +Name: Orange 2 landed
  6544. +Repeat Count: -1
  6545. +Trigger Count: 99999
  6546. +Interval: 0
  6547.  
  6548. $Formula: ( when-argument
  6549.    ( any-of
  6550.       "Red 1"
  6551.       "Red 2"
  6552.       "Red 3"
  6553.       "Orange 2#Returntothes"
  6554.       "Yellow 1"
  6555.       "Yellow 2"
  6556.       "Epsilon 1"
  6557.       "Epsilon 2"
  6558.       "Ion 1"
  6559.       "Ion 2"
  6560.       "Fractal 1"
  6561.       "Fractal 2"
  6562.       "Grail 1"
  6563.       "Grail 2"
  6564.    )
  6565.    ( and
  6566.       ( has-departed-delay 0 "Theseus#" )
  6567.       ( or
  6568.          ( and
  6569.             ( < ( current-speed "<argument>" ) 20 )
  6570.             ( is-in-box
  6571.                "<argument>"
  6572.                120
  6573.                200
  6574.                -47
  6575.                -30
  6576.                -150
  6577.                315
  6578.                "Theseus#"
  6579.             )
  6580.          )
  6581.          ( and
  6582.             ( < ( current-speed "<argument>" ) 20 )
  6583.             ( is-in-box
  6584.                "<argument>"
  6585.                -200
  6586.                -120
  6587.                -47
  6588.                -30
  6589.                -150
  6590.                315
  6591.                "Theseus#"
  6592.             )
  6593.          )
  6594.       )
  6595.    )
  6596.    ( ship-vanish "<argument>" )
  6597. )
  6598. +Name: Vanish landed fighters on jump
  6599. +Repeat Count: -1
  6600. +Trigger Count: 99999
  6601. +Interval: 0
  6602.  
  6603. $Formula: ( when
  6604.    ( and
  6605.       ( <
  6606.          ( distance "Orange 1" "Theseus" )
  6607.          500
  6608.       )
  6609.       ( is-event-true-delay
  6610.          "countdowntimertrigger"
  6611.          0
  6612.       )
  6613.    )
  6614.    ( protect-ship "Orange 1" )
  6615. )
  6616. +Name: Protect Player For Landing
  6617. +Repeat Count: -1
  6618. +Trigger Count: 999
  6619. +Interval: 1
  6620.  
  6621. $Formula: ( when
  6622.    ( and
  6623.       ( >
  6624.          ( distance "Orange 1" "Theseus" )
  6625.          500
  6626.       )
  6627.       ( is-event-true-delay
  6628.          "countdowntimertrigger"
  6629.          0
  6630.       )
  6631.    )
  6632.    ( unprotect-ship "Orange 1" )
  6633. )
  6634. +Name: Unprotect player won't land
  6635. +Repeat Count: -1
  6636. +Trigger Count: 999
  6637. +Interval: 1
  6638.  
  6639. $Formula: ( when ( true ) ( do-nothing ) )
  6640. +Name: ===End Landings===
  6641. +Repeat Count: 1
  6642. +Interval: 1
  6643.  
  6644. $Formula: ( when
  6645.    ( has-arrived-delay 0 "Theseus#" )
  6646.    ( set-subsystem-strength
  6647.       "Theseus#"
  6648.       "Hull"
  6649.       @theseushull2[70]
  6650.    )
  6651. )
  6652. +Name: theseus2savehull
  6653. +Repeat Count: 1
  6654. +Interval: 1
  6655.  
  6656. $Formula: ( when
  6657.    ( true )
  6658.    ( modify-variable @donem3[0] 1 )
  6659. )
  6660. +Name: doneM3
  6661. +Repeat Count: 1
  6662. +Interval: 1
  6663.  
  6664. $Formula: ( when
  6665.    ( and
  6666.       ( >
  6667.          ( mission-time-msecs )
  6668.          @nextPoll[0]
  6669.       )
  6670.       ( = @signalstrengthtoggle[0] 1 )
  6671.    )
  6672.    ( modify-variable @sigA[0] 0 )
  6673.    ( when
  6674.       ( not
  6675.          ( destroyed-or-departed-delay
  6676.             0
  6677.             "Red 3#"
  6678.          )
  6679.       )
  6680.       ( when
  6681.          ( is-facing "Orange 1" "Red 3#" 84 )
  6682.          ( modify-variable
  6683.             @sigA[0]
  6684.             ( + @sigA[0] 1 )
  6685.          )
  6686.       )
  6687.       ( when
  6688.          ( is-facing "Orange 1" "Red 3#" 78 )
  6689.          ( modify-variable
  6690.             @sigA[0]
  6691.             ( + @sigA[0] 1 )
  6692.          )
  6693.       )
  6694.       ( when
  6695.          ( is-facing "Orange 1" "Red 3#" 72 )
  6696.          ( modify-variable
  6697.             @sigA[0]
  6698.             ( + @sigA[0] 1 )
  6699.          )
  6700.       )
  6701.       ( when
  6702.          ( is-facing "Orange 1" "Red 3#" 66 )
  6703.          ( modify-variable
  6704.             @sigA[0]
  6705.             ( + @sigA[0] 1 )
  6706.          )
  6707.       )
  6708.       ( when
  6709.          ( is-facing "Orange 1" "Red 3#" 60 )
  6710.          ( modify-variable
  6711.             @sigA[0]
  6712.             ( + @sigA[0] 1 )
  6713.          )
  6714.       )
  6715.       ( when
  6716.          ( is-facing "Orange 1" "Red 3#" 54 )
  6717.          ( modify-variable
  6718.             @sigA[0]
  6719.             ( + @sigA[0] 1 )
  6720.          )
  6721.       )
  6722.       ( when
  6723.          ( is-facing "Orange 1" "Red 3#" 46 )
  6724.          ( modify-variable
  6725.             @sigA[0]
  6726.             ( + @sigA[0] 1 )
  6727.          )
  6728.       )
  6729.       ( when
  6730.          ( is-facing "Orange 1" "Red 3#" 36 )
  6731.          ( modify-variable
  6732.             @sigA[0]
  6733.             ( + @sigA[0] 1 )
  6734.          )
  6735.       )
  6736.       ( when
  6737.          ( is-facing "Orange 1" "Red 3#" 26 )
  6738.          ( modify-variable
  6739.             @sigA[0]
  6740.             ( + @sigA[0] 1 )
  6741.          )
  6742.       )
  6743.       ( when
  6744.          ( is-facing "Orange 1" "Red 3#" 8 )
  6745.          ( modify-variable
  6746.             @sigA[0]
  6747.             ( + @sigA[0] 1 )
  6748.          )
  6749.       )
  6750.    )
  6751. )
  6752. +Name: Calculate Angle
  6753. +Repeat Count: 99999999
  6754. +Interval: 1
  6755.  
  6756. $Formula: ( when
  6757.    ( and
  6758.       ( >
  6759.          ( mission-time-msecs )
  6760.          @nextPoll[0]
  6761.       )
  6762.       ( = @signalstrengthtoggle[0] 1 )
  6763.    )
  6764.    ( modify-variable @sigD[0] 0 )
  6765.    ( when
  6766.       ( not
  6767.          ( destroyed-or-departed-delay
  6768.             0
  6769.             "Red 3#"
  6770.          )
  6771.       )
  6772.       ( when
  6773.          ( <
  6774.             ( distance "Orange 1" "Red 3#" )
  6775.             10000
  6776.          )
  6777.          ( modify-variable
  6778.             @sigD[0]
  6779.             ( + @sigD[0] 1 )
  6780.          )
  6781.       )
  6782.       ( when
  6783.          ( <
  6784.             ( distance "Orange 1" "Red 3#" )
  6785.             7765
  6786.          )
  6787.          ( modify-variable
  6788.             @sigD[0]
  6789.             ( + @sigD[0] 1 )
  6790.          )
  6791.       )
  6792.       ( when
  6793.          ( <
  6794.             ( distance "Orange 1" "Red 3#" )
  6795.             6838
  6796.          )
  6797.          ( modify-variable
  6798.             @sigD[0]
  6799.             ( + @sigD[0] 1 )
  6800.          )
  6801.       )
  6802.       ( when
  6803.          ( <
  6804.             ( distance "Orange 1" "Red 3#" )
  6805.             5528
  6806.          )
  6807.          ( modify-variable
  6808.             @sigD[0]
  6809.             ( + @sigD[0] 1 )
  6810.          )
  6811.       )
  6812.       ( when
  6813.          ( <
  6814.             ( distance "Orange 1" "Red 3#" )
  6815.             4524
  6816.          )
  6817.          ( modify-variable
  6818.             @sigD[0]
  6819.             ( + @sigD[0] 1 )
  6820.          )
  6821.       )
  6822.       ( when
  6823.          ( <
  6824.             ( distance "Orange 1" "Red 3#" )
  6825.             3676
  6826.          )
  6827.          ( modify-variable
  6828.             @sigD[0]
  6829.             ( + @sigD[0] 1 )
  6830.          )
  6831.       )
  6832.       ( when
  6833.          ( <
  6834.             ( distance "Orange 1" "Red 3#" )
  6835.             2930
  6836.          )
  6837.          ( modify-variable
  6838.             @sigD[0]
  6839.             ( + @sigD[0] 1 )
  6840.          )
  6841.       )
  6842.       ( when
  6843.          ( <
  6844.             ( distance "Orange 1" "Red 3#" )
  6845.             2255
  6846.          )
  6847.          ( modify-variable
  6848.             @sigD[0]
  6849.             ( + @sigD[0] 1 )
  6850.          )
  6851.       )
  6852.       ( when
  6853.          ( <
  6854.             ( distance "Orange 1" "Red 3#" )
  6855.             1634
  6856.          )
  6857.          ( modify-variable
  6858.             @sigD[0]
  6859.             ( + @sigD[0] 1 )
  6860.          )
  6861.       )
  6862.       ( when
  6863.          ( <
  6864.             ( distance "Orange 1" "Red 3#" )
  6865.             1056
  6866.          )
  6867.          ( modify-variable
  6868.             @sigD[0]
  6869.             ( + @sigD[0] 1 )
  6870.          )
  6871.       )
  6872.       ( when
  6873.          ( <
  6874.             ( distance "Orange 1" "Red 3#" )
  6875.             514
  6876.          )
  6877.          ( modify-variable
  6878.             @sigD[0]
  6879.             ( + @sigD[0] 1 )
  6880.          )
  6881.       )
  6882.    )
  6883. )
  6884. +Name: Calculate Distance
  6885. +Repeat Count: 99999999
  6886. +Interval: 1
  6887.  
  6888. $Formula: ( when
  6889.    ( and
  6890.       ( >
  6891.          ( mission-time-msecs )
  6892.          @nextPoll[0]
  6893.       )
  6894.       ( = @signalstrengthtoggle[0] 1 )
  6895.    )
  6896.    ( modify-variable
  6897.       @nextPoll[0]
  6898.       ( + @nextPoll[0] 200 )
  6899.    )
  6900.    ( modify-variable
  6901.       @sigS[0]
  6902.       ( - @sigA[0] ( - 10 @sigD[0] ) )
  6903.    )
  6904.    ( when
  6905.       ( < @sigS[0] 0 )
  6906.       ( modify-variable @sigS[0] 0 )
  6907.    )
  6908.    ( when
  6909.       ( > @sigS[0] 10 )
  6910.       ( modify-variable @sigS[0] 10 )
  6911.    )
  6912.    ( hud-set-frame
  6913.       "MiscSEXPBar"
  6914.       @sigS[0]
  6915.    )
  6916.    ( hud-set-text
  6917.       "MiscSEXPBar"
  6918.       "Signal Strength"
  6919.    )
  6920. )
  6921. +Name: Calculate Signal
  6922. +Repeat Count: 99999999
  6923. +Interval: 1
  6924.  
  6925. $Formula: ( when-argument
  6926.    ( any-of
  6927.       "Red 1#"
  6928.       "Red 2#"
  6929.       "Red 3#a"
  6930.       "Yellow 1"
  6931.    )
  6932.    ( true )
  6933.    ( ship-guardian-threshold
  6934.       ( rand-multiple 60 90 )
  6935.       "<argument>"
  6936.    )
  6937.    ( ship-subsys-guardian-threshold
  6938.       ( rand-multiple 40 80 )
  6939.       "<argument>"
  6940.       "<all engines>"
  6941.    )
  6942. )
  6943. +Name: guardian1
  6944. +Repeat Count: 1
  6945. +Interval: 1
  6946.  
  6947. $Formula: ( when-argument
  6948.    ( any-of
  6949.       "Red 1#"
  6950.       "Red 2#"
  6951.       "Red 3#a"
  6952.       "Yellow 1"
  6953.    )
  6954.    ( is-event-true-delay
  6955.       "heavyraiders"
  6956.       0
  6957.    )
  6958.    ( ship-no-guardian "<argument>" )
  6959.    ( ship-guardian-threshold
  6960.       ( rand-multiple 5 30 )
  6961.       "<argument>"
  6962.    )
  6963.    ( ship-subsys-guardian-threshold
  6964.       ( rand-multiple 5 20 )
  6965.       "<argument>"
  6966.       "<all engines>"
  6967.    )
  6968. )
  6969. +Name: guardian2
  6970. +Repeat Count: 1
  6971. +Interval: 1
  6972.  
  6973. $Formula: ( when
  6974.    ( is-destroyed-delay 0 "Victor" )
  6975.    ( do-nothing )
  6976. )
  6977. +Name: destroyvic
  6978. +Repeat Count: 1
  6979. +Interval: 1
  6980. +Objective:  XSTR("Destroy Victor", 694)
  6981.  
  6982. $Formula: ( when
  6983.    ( is-destroyed-delay 0 "Zenith" )
  6984.    ( do-nothing )
  6985. )
  6986. +Name: zenith
  6987. +Repeat Count: 1
  6988. +Interval: 1
  6989. +Objective:  XSTR("Neutralize Zenith", 521)
  6990.  
  6991. $Formula: ( when
  6992.    ( is-destroyed-delay 0 "Grail" )
  6993.    ( do-nothing )
  6994. )
  6995. +Name: grail
  6996. +Repeat Count: 1
  6997. +Interval: 1
  6998. +Objective:  XSTR("Destroy Grail", 498)
  6999.  
  7000. $Formula: ( when
  7001.    ( is-destroyed-delay 0 "Ion" )
  7002.    ( do-nothing )
  7003. )
  7004. +Name: ion
  7005. +Repeat Count: 1
  7006. +Interval: 1
  7007. +Objective:  XSTR("Intercept Ion", 509)
  7008.  
  7009. $Formula: ( when
  7010.    ( has-arrived-delay 0 "X-Ray" )
  7011.    ( good-secondary-time
  7012.       "Hostile"
  7013.       100
  7014.       "MRT-N 2.3 Mangonel#Weak"
  7015.       "Theseus#"
  7016.    )
  7017. )
  7018. +Name: xraynukage
  7019. +Repeat Count: 1
  7020. +Interval: 1
  7021.  
  7022. $Formula: ( when
  7023.    ( skill-level-at-least "Medium" )
  7024.    ( unlock-secondary-weapon
  7025.       "Victor 1"
  7026.       "Victor 2"
  7027.       "Victor 3"
  7028.       "Victor 4"
  7029.    )
  7030. )
  7031. +Name: lockingvicmissileseasy
  7032. +Repeat Count: 1
  7033. +Interval: 1
  7034.  
  7035. #Goals      ;! 4 total
  7036.  
  7037. $Type: Primary
  7038. +Name: rescue
  7039. $MessageNew:  XSTR("Retrieve Red 3", 714)
  7040. $end_multi_text
  7041. $Formula: ( is-event-true-delay
  7042.    "Orange 2 landed"
  7043.    0
  7044. )
  7045. +Score: 300
  7046.  
  7047. $Type: Primary
  7048. +Name: defend
  7049. $MessageNew:  XSTR("Defend Theseus", 466)
  7050. $end_multi_text
  7051. $Formula: ( or
  7052.    ( is-event-true-delay "landing" 0 )
  7053.    ( has-departed-delay 0 "Theseus#" )
  7054. )
  7055. +Invalid
  7056. +Score: 300
  7057.  
  7058. $Type: Secondary
  7059. +Name: stealth
  7060. $MessageNew:  XSTR("Maintain Stealth", 646)
  7061. $end_multi_text
  7062. $Formula: ( or
  7063.    ( and
  7064.       ( is-event-incomplete "unstealth" )
  7065.       ( is-event-true-delay "ftlevents2" 0 )
  7066.    )
  7067.    ( and
  7068.       ( and
  7069.          ( <
  7070.             ( distance "Orange 1" "Red 3#" )
  7071.             2000
  7072.          )
  7073.          ( is-event-incomplete "rescuescrewed" )
  7074.       )
  7075.       ( is-event-incomplete "unstealth" )
  7076.    )
  7077. )
  7078. +Score: 300
  7079.  
  7080. $Type: Bonus
  7081. +Name: noboarders
  7082. $MessageNew:  XSTR("No Boarders", 721)
  7083. $end_multi_text
  7084. $Formula: ( is-event-true-delay "noboarders" 0 )
  7085. +Score: 300
  7086.  
  7087. #Waypoints      ;! 20 lists total
  7088.  
  7089. $Name: RaptorLaunch
  7090. $List: (        ;! 1 points in list
  7091.     ( 0.000000, -29.000000, 411.399994 )
  7092. )
  7093.  
  7094. $Name: Red3Loc1
  7095. $List: (        ;! 1 points in list
  7096.     ( -2730.729248, 1404.037109, 3162.260742 )
  7097. )
  7098.  
  7099. $Name: Red3 Loc2
  7100. $List: (        ;! 1 points in list
  7101.     ( 4071.189941, -3381.069580, -4971.438965 )
  7102. )
  7103.  
  7104. $Name: Red3 Loc3
  7105. $List: (        ;! 1 points in list
  7106.     ( -4718.933105, 0.000000, -6944.383789 )
  7107. )
  7108.  
  7109. $Name: Raiderpatrol
  7110. $List: (        ;! 6 points in list
  7111.     ( -2998.969482, -0.000000, 7058.089844 )
  7112.     ( 4227.427246, 868.811523, 7156.305664 )
  7113.     ( 5087.450684, 1685.736572, 2023.465210 )
  7114.     ( -3134.968262, -0.000000, 1073.406372 )
  7115.     ( -2963.498291, -3299.024414, -6471.743164 )
  7116.     ( 6893.578613, -2246.288574, -5791.211914 )
  7117. )
  7118.  
  7119. $Name: Raiderpatrol2
  7120. $List: (        ;! 4 points in list
  7121.     ( 3180.896729, 0.000000, -8428.787109 )
  7122.     ( 1560.222412, 0.000000, 9861.894531 )
  7123.     ( -3282.456299, 620.566162, 7114.254395 )
  7124.     ( -1849.659302, 2876.345703, -8353.386719 )
  7125. )
  7126.  
  7127. $Name: Raiderpatrol2rand
  7128. $List: (        ;! 5 points in list
  7129.     ( -2388.447510, 1953.582520, -9127.139648 )
  7130.     ( -3491.517578, 1254.155762, 910.235168 )
  7131.     ( 5351.345703, -4491.200195, 1729.219727 )
  7132.     ( 4131.346191, -4035.672852, 7902.960449 )
  7133.     ( -4232.087402, -4024.241211, 7250.180176 )
  7134. )
  7135.  
  7136. $Name: Raiderpatrolrand
  7137. $List: (        ;! 6 points in list
  7138.     ( 4539.987305, -0.000000, 9053.339844 )
  7139.     ( -4050.363525, 2707.766357, 5841.514648 )
  7140.     ( 4973.986328, -0.000000, 1298.181519 )
  7141.     ( -2868.927490, -4743.482422, -1780.291382 )
  7142.     ( 6062.028809, 2251.901367, -5124.503906 )
  7143.     ( -3235.731445, -0.000000, -9642.260742 )
  7144. )
  7145.  
  7146. $Name: TessieProximity
  7147. $List: (        ;! 1 points in list
  7148.     ( 159.600006, 0.000000, 1159.666626 )
  7149. )
  7150.  
  7151. $Name: Waypoint path 10
  7152. $List: (        ;! 1 points in list
  7153.     ( -1000.000000, -500.000000, 100.000000 )
  7154. )
  7155.  
  7156. $Name: Orange2jump
  7157. $List: (        ;! 1 points in list
  7158.     ( 27.900000, -29.000000, 411.399994 )
  7159. )
  7160.  
  7161. $Name: hvyraiderpath1
  7162. $List: (        ;! 2 points in list
  7163.     ( 335.758636, -0.004268, 900.741638 )
  7164.     ( 330.634094, -0.004245, 1166.635864 )
  7165. )
  7166.  
  7167. $Name: hvyraiderpath2
  7168. $List: (        ;! 2 points in list
  7169.     ( 353.381256, -0.004286, 893.818787 )
  7170.     ( 352.680695, -0.004405, 1168.011963 )
  7171. )
  7172.  
  7173. $Name: hvyraiderpath3
  7174. $List: (        ;! 2 points in list
  7175.     ( 26.737438, -0.000220, 1546.238037 )
  7176.     ( 24.475407, -0.000491, 1378.554565 )
  7177. )
  7178.  
  7179. $Name: hvyraiderpath4
  7180. $List: (        ;! 2 points in list
  7181.     ( 9.172112, -0.000477, 1564.326660 )
  7182.     ( 8.037014, -0.000480, 1381.571777 )
  7183. )
  7184.  
  7185. $Name: hvyraiderpath5
  7186. $List: (        ;! 2 points in list
  7187.     ( 352.642273, -0.000240, 1618.037354 )
  7188.     ( 349.961823, -0.000275, 1324.753174 )
  7189. )
  7190.  
  7191. $Name: hvyraiderpath6
  7192. $List: (        ;! 1 points in list
  7193.     ( 328.187866, -0.000106, 1620.959717 )
  7194. )
  7195.  
  7196. $Name: hvryraiderpath7
  7197. $List: (        ;! 2 points in list
  7198.     ( 5.579610, -0.000409, 892.289063 )
  7199.     ( 8.237157, -0.000446, 1113.234741 )
  7200. )
  7201.  
  7202. $Name: hvryraiderpath8
  7203. $List: (        ;! 2 points in list
  7204.     ( 24.286469, -0.000424, 872.868835 )
  7205.     ( 24.767544, -0.000413, 1122.056396 )
  7206. )
  7207.  
  7208. $Name: Rescue Red
  7209. $List: (        ;! 1 points in list
  7210.     ( -3069.960205, -0.018496, 3276.359375 )
  7211. )
  7212.  
  7213. #Messages       ;! 88 total
  7214.  
  7215.  
  7216. $Name: start
  7217. $Team: -1
  7218. $MessageNew:  XSTR("Raptor 1-3-4-2$slashTheseus", 726)
  7219. $end_multi_text
  7220. +Wave Name: SP-03-M-001.ogg
  7221.  
  7222. $Name: signalstrength
  7223. $Team: -1
  7224. $MessageNew:  XSTR("<<< SIGNAL $signalstrength METERS >>>", 727)
  7225. $end_multi_text
  7226.  
  7227. $Name: startdialog
  7228. $Team: -1
  7229. $MessageNew:  XSTR("I can't believe it, Harridan's out of her fraking mind. We finally find a place to hide, and we're sending someone back? ", 739)
  7230. $end_multi_text
  7231. +Wave Name: SP-03-M-002.ogg
  7232.  
  7233. $Name: startdialog2
  7234. $Team: -1
  7235. $MessageNew:  XSTR("She said we're not leaving him behind.", 740)
  7236. $end_multi_text
  7237. +Wave Name: SP-03-M-003.ogg
  7238.  
  7239. $Name: startdialog3
  7240. $Team: -1
  7241. $MessageNew:  XSTR("The Colonies are probably destroyed, and we're wasting military assets to try to rescue a pilot in an area swarming with baseships!", 741)
  7242. $end_multi_text
  7243. +Wave Name: SP-03-M-004.ogg
  7244.  
  7245. $Name: startdialog4
  7246. $Team: -1
  7247. $MessageNew:  XSTR("The toasters probably left the area as soon as we jumped. Anyway, it's not our place to question her orders.", 742)
  7248. $end_multi_text
  7249. +Wave Name: SP-03-M-005.ogg
  7250.  
  7251. $Name: startdialog5
  7252. $Team: -1
  7253. $MessageNew:  XSTR("Yeah, well I'm glad I'm not the unlucky frakwit dumb enough to volunteer on this gods damn clusterfrak of a mission. No offense Orange lead.", 743)
  7254. $end_multi_text
  7255. +Wave Name: SP-03-M-006.ogg
  7256.  
  7257. $Name: start2
  7258. $Team: -1
  7259. $MessageNew:  XSTR("Long range DRADIS is a mess, no wonder the Cylons haven't found us yet. At least we'll be jumping out of here soon.", 749)
  7260. $end_multi_text
  7261. +Wave Name: SP-03-M-007.ogg
  7262.  
  7263. $Name: start3
  7264. $Team: -1
  7265. $MessageNew:  XSTR("I'll keep you updated on anything over wireless. Just do the flying.", 750)
  7266. $end_multi_text
  7267. +Wave Name: SP-03-M-008.ogg
  7268.  
  7269. $Name: jumpcomplete
  7270. $Team: -1
  7271. $MessageNew:  XSTR("Jump complete. I'm reading two DRADIS contacts, Cylon raiders. Might be a rear guard. They haven't detected our emissions yet. As long as we don't shoot or get too close we should be fine.", 757)
  7272. $end_multi_text
  7273. +Wave Name: SP-03-M-009.ogg
  7274.  
  7275. $Name: jumpcomplete2
  7276. $Team: -1
  7277. $MessageNew:  XSTR("I'm picking up a faint wireless signal. It is too weak for an exact fix, but we can try to trace it.", 758)
  7278. $end_multi_text
  7279. +Wave Name: SP-03-M-010.ogg
  7280.  
  7281. $Name: jumpcomplete3
  7282. $Team: -1
  7283. $MessageNew:  XSTR("I'm not reading anything on DRADIS other than the toasters. But if we can get within a klick or two of that signal I can get a lock. I don't think they've detected it yet.", 759)
  7284. $end_multi_text
  7285. +Wave Name: SP-03-M-011.ogg
  7286.  
  7287. $Name: obitdead
  7288. $Team: -1
  7289. $MessageNew:  XSTR("Found him!", 761)
  7290. $end_multi_text
  7291. +Wave Name: SP-03-M-012.ogg
  7292.  
  7293. $Name: obitdead2
  7294. $Team: -1
  7295. $MessageNew:  XSTR("He's... he's... Gods damn it... we're too late.", 763)
  7296. $end_multi_text
  7297. +Wave Name: SP-03-M-013.ogg
  7298.  
  7299. $Name: obitdead3
  7300. $Team: -1
  7301. $MessageNew:  XSTR("Incoming DRADIS contact! Cylon raider! Probably the fraker who finished Obit off right before we got here.", 770)
  7302. $end_multi_text
  7303. +Wave Name: SP-03-M-014.ogg
  7304.  
  7305. $Name: raiderjump
  7306. $Team: -1
  7307. $MessageNew:  XSTR("Cylon raider has jumped away!", 771)
  7308. $end_multi_text
  7309. +Wave Name: SP-03-M-015.ogg
  7310.  
  7311. $Name: theseusattacked
  7312. $Team: -1
  7313. $MessageNew:  XSTR("This is the Theseus... *static* explosion... venting tyliu... *static* Recalling all... *static*", 773)
  7314. $end_multi_text
  7315. +Wave Name: SP-03-M-016.ogg
  7316.  
  7317. $Name: theseusattacked2
  7318. $Team: -1
  7319. $MessageNew:  XSTR("I lost the transmission, it seems to be jammed at the source. Sir, if the Theseus is under attack we should abort mission.", 774)
  7320. $end_multi_text
  7321. +Wave Name: SP-03-M-017.ogg
  7322.  
  7323. $Name: obitalive
  7324. $Team: -1
  7325. $MessageNew:  XSTR("*Static* Is... that...", 775)
  7326. $end_multi_text
  7327. +Wave Name: SP-03-M-018.ogg
  7328.  
  7329. $Name: obitalive2
  7330. $Team: -1
  7331. $MessageNew:  XSTR("This is SAR Raptor 1342 to Red 3, we have received your wireless signal and are here to render assistance.", 777)
  7332. $end_multi_text
  7333. +Wave Name: SP-03-M-019.ogg
  7334.  
  7335. $Name: obitalive3
  7336. $Team: -1
  7337. $MessageNew:  XSTR("Thank the gods...", 778)
  7338. $end_multi_text
  7339. +Wave Name: SP-03-M-020.ogg
  7340.  
  7341. $Name: obitalive4
  7342. $Team: -1
  7343. $MessageNew:  XSTR("Stand by. Orange 2 will jump in to retrieve you.", 783)
  7344. $end_multi_text
  7345. +Wave Name: SP-03-M-021.ogg
  7346.  
  7347. $Name: rescuingobit
  7348. $Team: -1
  7349. $MessageNew:  XSTR("All right, we need to get within 100 meters and cut the throttle. You keep the Raptor steady while I open the hatch. Should take less than thirty seconds.", 784)
  7350. $end_multi_text
  7351. +Wave Name: SP-03-M-022.ogg
  7352.  
  7353. $Name: exitingmessages
  7354. $Team: -1
  7355. $MessageNew:  XSTR("Opening hatch now.", 785)
  7356. $end_multi_text
  7357. +Wave Name: SP-03-M-023.ogg
  7358.  
  7359. $Name: constarrives
  7360. $Team: -1
  7361. $MessageNew:  XSTR("Holy frak, comms traffic is a mess. I can't make heads or tails out of anything. I'm not sure if it's because civvie channels are flooded, the clankers are jamming everything, or both.", 787)
  7362. $end_multi_text
  7363. +Wave Name: SP-03-M-024.ogg
  7364.  
  7365. $Name: headingback
  7366. $Team: -1
  7367. $MessageNew:  XSTR("Obit is aboard. We're making our way back. Keep the door open for us.", 788)
  7368. $end_multi_text
  7369.  
  7370. $Name: sardone
  7371. $Team: -1
  7372. $MessageNew:  XSTR("He's aboard and secure. Get us the hell out of here.", 789)
  7373. $end_multi_text
  7374. +Wave Name: SP-03-M-025.ogg
  7375.  
  7376. $Name: attacking
  7377. $Team: -1
  7378. $MessageNew:  XSTR("I'm reading weapons fire. Gods damn it, they found our pilot! Obit... he's... as good as dead. Let's get back to the Theseus while we can.", 790)
  7379. $end_multi_text
  7380. +Wave Name: SP-03-M-026.ogg
  7381.  
  7382. $Name: detected
  7383. $Team: -1
  7384. $MessageNew:  XSTR("We've been detected. Looks like we'll have to fight our way out of this one.", 792)
  7385. $end_multi_text
  7386. +Wave Name: SP-03-M-027.ogg
  7387.  
  7388. $Name: startdialog6
  7389. $Team: -1
  7390. $MessageNew:  XSTR("I'm sure Orange lead has thicker skin that you. By the way, you have 164 to go before you beat the record.", 793)
  7391. $end_multi_text
  7392. +Wave Name: SP-03-M-028.ogg
  7393.  
  7394. $Name: startdialog7
  7395. $Team: -1
  7396. $MessageNew:  XSTR("What?", 794)
  7397. $end_multi_text
  7398. +Wave Name: SP-03-M-029.ogg
  7399.  
  7400. $Name: startdialog8
  7401. $Team: -1
  7402. $MessageNew:  XSTR("Saying frak the most over wireless in one op, moron.", 795)
  7403. $end_multi_text
  7404. +Wave Name: SP-03-M-030.ogg
  7405.  
  7406. $Name: tessiehurt
  7407. $Team: -1
  7408. $MessageNew:  XSTR("Multiple Cylon contacts. Long range DRADIS is still fraked up, how the hell did they find us?", 796)
  7409. $end_multi_text
  7410. +Wave Name: SP-03-M-031.ogg
  7411.  
  7412. $Name: tessiehurt2
  7413. $Team: -1
  7414. $MessageNew:  XSTR("Theseus to Orange lead. Thank the Lords our distress call was received. Our fuel lines were ruptured by an internal explosion which also damaged our FTL. The Cylons then jumped in.", 798)
  7415. $end_multi_text
  7416. +Wave Name: SP-03-M-032.ogg
  7417.  
  7418. $Name: tessiehurt3
  7419. $Team: -1
  7420. $MessageNew:  XSTR("Internal fires have blocked access to the hangar deck. We haven't been able to launch any birds, and long range wireless is being jammed.", 799)
  7421. $end_multi_text
  7422. +Wave Name: SP-03-M-033.ogg
  7423.  
  7424. $Name: tessiehurt4
  7425. $Team: -1
  7426. $MessageNew:  XSTR("Gods damn, with the fuel lines ruptured and those fires... they had to vent our tylium reserves. Frak me, the emergency reserves are barely enough for...", 800)
  7427. $end_multi_text
  7428. +Wave Name: SP-03-M-034.ogg
  7429.  
  7430. $Name: tessiehurt5
  7431. $Team: -1
  7432. $MessageNew:  XSTR("Pilots, you need to buy us time to get our FTL back online. DC crews are starting to contain the fires. We should be able to get more birds in the air shortly.", 803)
  7433. $end_multi_text
  7434. +Wave Name: SP-03-M-035.ogg
  7435.  
  7436. $Name: heavyraiders
  7437. $Team: -1
  7438. $MessageNew:  XSTR("New DRADIS contacts. Cylon heavy raiders, CBDR. Intercept and destroy. ", 805)
  7439. $end_multi_text
  7440. +Wave Name: SP-03-M-036.ogg
  7441.  
  7442. $Name: centurions
  7443. $Team: -1
  7444. $MessageNew:  XSTR("A Cylon heavy raider has landed in our hangar deck. We are being boarded! Fire teams have been assigned to contain the centurions currently aboard, but we can't hold off a full scale boarding action. Destroy those heavy raiders!", 806)
  7445. $end_multi_text
  7446. +Wave Name: SP-03-M-037.ogg
  7447.  
  7448. $Name: toomanycenturions
  7449. $Team: -1
  7450. $MessageNew:  XSTR("More centurions have boarded. Our fire teams are being overwhelmed. It's only a matter of time before they reach damage control.", 807)
  7451. $end_multi_text
  7452. +Wave Name: SP-03-M-038.ogg
  7453.  
  7454. $Name: anothercenturionaboard
  7455. $Team: -1
  7456. $MessageNew:  XSTR("A second heavy raider has reached the Theseus and is unloading centurions! We can't afford to let any more through!", 808)
  7457. $end_multi_text
  7458. +Wave Name: SP-03-M-039.ogg
  7459.  
  7460. $Name: yellowarrives
  7461. $Team: -1
  7462. $MessageNew:  XSTR("This is Yellow lead. Distress call was received, moving in to engage. Hold tight.", 812)
  7463. $end_multi_text
  7464. +Wave Name: SP-03-M-040.ogg
  7465.  
  7466. $Name: tessiescrewed
  7467. $Team: -1
  7468. $MessageNew:  XSTR("We've lost contact with our fire teams on C deck. We're receiving reports of depressurization events throughout the ship... we're... My gods... they've reached... *static*", 819)
  7469. $end_multi_text
  7470. +Wave Name: SP-03-M-041.ogg
  7471.  
  7472. $Name: tessiescrewed2
  7473. $Team: -1
  7474. $MessageNew:  XSTR("Lords, they reached CIC... It's only a... *TRANSMISSION TERMINATED*", 821)
  7475. $end_multi_text
  7476. +Wave Name: SP-03-M-042.ogg
  7477.  
  7478. $Name: heavyraidersdead
  7479. $Team: -1
  7480. $MessageNew:  XSTR("All heavy raiders have been neutralized.", 824)
  7481. $end_multi_text
  7482. +Wave Name: SP-03-M-043.ogg
  7483.  
  7484. $Name: beatenbackboarders
  7485. $Team: -1
  7486. $MessageNew:  XSTR("All centurions have been neutralized. Marine fire teams report heavy casualties.", 827)
  7487. $end_multi_text
  7488. +Wave Name: SP-03-M-044.ogg
  7489.  
  7490. $Name: beatenbackboardersgood
  7491. $Team: -1
  7492. $MessageNew:  XSTR("All centurions have been neutralized. Marine fire teams are reporting only light injuries.", 829)
  7493. $end_multi_text
  7494. +Wave Name: SP-03-M-045.ogg
  7495.  
  7496. $Name: raidersareboarders
  7497. $Team: -1
  7498. $MessageNew:  XSTR("Pilots, the Cylon heavy raiders are on an approach vector with our flight deck. We believe that the Cylons may be attempting a boarding action. Intercept them before they reach the Theseus!", 830)
  7499. $end_multi_text
  7500. +Wave Name: SP-03-M-046.ogg
  7501.  
  7502. $Name: theseusdead
  7503. $Team: -1
  7504. $MessageNew:  XSTR("Oh my gods... we've lost the Theseus!", 666)
  7505. $end_multi_text
  7506. +Wave Name: SP-03-M-047.ogg
  7507.  
  7508. $Name: countdown-timer
  7509. $Team: -1
  7510. $MessageNew:  XSTR("<<<THESEUS DEPARTING IN $countdowntimer SECONDS>>>", 833)
  7511. $end_multi_text
  7512.  
  7513. $Name: theseusjumped
  7514. $Team: -1
  7515. $MessageNew:  XSTR("<<<THESEUS DEPARTED>>>", 596)
  7516. $end_multi_text
  7517.  
  7518. $Name: tessiescrewed3
  7519. $Team: -1
  7520. $MessageNew:  XSTR("Gods damn, I've terminated the transmission. The toasters are sending that on all channels.", 837)
  7521. $end_multi_text
  7522. +Wave Name: SP-03-M-048.ogg
  7523.  
  7524. $Name: tessiedefinatelyscrewed
  7525. $Team: -1
  7526. $MessageNew:  XSTR("Two Cylon baseships have jumped in! They must have received that signal. I'm reading active nuclear warheads on both ships.", 838)
  7527. $end_multi_text
  7528. +Wave Name: SP-03-M-049.ogg
  7529.  
  7530. $Name: tessieturretslocked
  7531. $Team: -1
  7532. $MessageNew:  XSTR("Looks like the Theseus' fire control systems are offline...and... the gunners... I think... the frakers vented the atmosphere... Sir, there's no way in hell they're going to make it...", 847)
  7533. $end_multi_text
  7534. +Wave Name: SP-03-M-050.ogg
  7535.  
  7536. $Name: baseshiparriveend
  7537. $Team: -1
  7538. $MessageNew:  XSTR("Detecting two new DRADIS contacts. Cylon baseships.", 848)
  7539. $end_multi_text
  7540. +Wave Name: SP-03-M-051.ogg
  7541.  
  7542. $Name: baseshiparriveend2
  7543. $Team: -1
  7544. $MessageNew:  XSTR("All pilots, prepare for emergency combat landing procedures. We're getting the hell out of here.", 856)
  7545. $end_multi_text
  7546. +Wave Name: SP-03-M-052.ogg
  7547.  
  7548. $Name: FTLrepaired
  7549. $Team: -1
  7550. $MessageNew:  XSTR("DC crews have reported that FTL systems are back online. We are commencing FTL prep.", 857)
  7551. $end_multi_text
  7552. +Wave Name: SP-03-M-053.ogg
  7553.  
  7554. $Name: howlong
  7555. $Team: -1
  7556. $MessageNew:  XSTR("Theseus, how long until FTL is back online?", 867)
  7557. $end_multi_text
  7558. +Wave Name: SP-03-M-054.ogg
  7559.  
  7560. $Name: howlong2
  7561. $Team: -1
  7562. $MessageNew:  XSTR("Systems are nearly online, two minutes. Prepare for combat landing.", 868)
  7563. $end_multi_text
  7564. +Wave Name: SP-03-M-055.ogg
  7565.  
  7566. $Name: x-ray
  7567. $Team: -1
  7568. $MessageNew:  XSTR("Theseus, we're reading more Cylon raiders incoming. Designation X-Ray, they're armed with nukes.", 869)
  7569. $end_multi_text
  7570. +Wave Name: SP-03-M-056.ogg
  7571.  
  7572. $Name: x-ray2
  7573. $Team: -1
  7574. $MessageNew:  XSTR("Intercept and destroy. Just hold them off a little longer pilots...", 879)
  7575. $end_multi_text
  7576. +Wave Name: SP-03-M-057.ogg
  7577.  
  7578. $Name: lostobit
  7579. $Team: -1
  7580. $MessageNew:  XSTR("We've lost Obit. Gods damn it...", 880)
  7581. $end_multi_text
  7582. +Wave Name: SP-03-M-058.ogg
  7583.  
  7584. $Name: sociopath
  7585. $Team: -1
  7586. $MessageNew:  XSTR("You... you... killed Obit... What the hell are you? How could you even... No... no you're going to pay for this... you're going to pay... *gunshot*", 881)
  7587. $end_multi_text
  7588. +Wave Name: SP-03-M-059.ogg
  7589.  
  7590. $Name: noboarders
  7591. $Team: -1
  7592. $MessageNew:  XSTR("Thank the gods. All transports were intercepted before deploying boarders.", 886)
  7593. $end_multi_text
  7594. +Wave Name: SP-03-M-060.ogg
  7595.  
  7596. $Name: jumpedout
  7597. $Team: -1
  7598. $MessageNew:  XSTR("Damn it! The Theseus jumped out and we don't have rendezvous coordinates...", 887)
  7599. $end_multi_text
  7600. +Wave Name: SP-03-M-061.ogg
  7601.  
  7602. $Name: jumpedout2
  7603. $Team: -1
  7604. $MessageNew:  XSTR("I don't think there's a way out of this one, sir. Looks like we're on our own with half of the Cylon fleet... let's make damn sure they'll remember us...", 888)
  7605. $end_multi_text
  7606. +Wave Name: SP-03-M-062.ogg
  7607.  
  7608. $Name: disablersarrive
  7609. $Team: -1
  7610. $MessageNew:  XSTR("Two new wings of Cylon raiders have jumped in. They are armed with warheads. They're targeting our main batteries!", 889)
  7611. $end_multi_text
  7612. +Wave Name: SP-03-M-063.ogg
  7613.  
  7614. $Name: obitalive5
  7615. $Team: -1
  7616. $MessageNew:  XSTR("...keeping me alive... *static* trap... *Broad Frequency Signal*", 890)
  7617. $end_multi_text
  7618.  
  7619. $Name: obitalive6
  7620. $Team: -1
  7621. $MessageNew:  XSTR("I cut off the wireless. Whatever the hell that was, it's flooding all channels and has altered every toaster to our location. We... we have to get out of here... now.", 891)
  7622. $end_multi_text
  7623.  
  7624. $Name: jumpcomplete4
  7625. $Team: -1
  7626. $MessageNew:  XSTR("As long as we keep our distance from the Cylons and we don't fire our weapons this should go very smoothly.", 892)
  7627. $end_multi_text
  7628. +Wave Name: SP-03-M-064.ogg
  7629.  
  7630. $Name: theseusheavydamage
  7631. $Team: -1
  7632. $MessageNew:  XSTR("Pilots, we've sustained heavy damage. Keep the Cylons off us!", 893)
  7633. $end_multi_text
  7634. +Wave Name: SP-03-M-065.ogg
  7635.  
  7636. $Name: theseuscriticaldamage
  7637. $Team: -1
  7638. $MessageNew:  XSTR("Our hull is critical. Keep those bogeys off of us, pilots!", 894)
  7639. $end_multi_text
  7640. +Wave Name: SP-03-M-066.ogg
  7641.  
  7642. $Name: damnitleavemoron
  7643. $Team: -1
  7644. $MessageNew:  XSTR("Damn it sir, we can't do anything to help him. We have to get out of here, now!", 895)
  7645. $end_multi_text
  7646.  
  7647. $Name: orange2rescue
  7648. $Team: -1
  7649. $MessageNew:  XSTR("This is Orange 2. We are ready to retrieve Red 3.", 897)
  7650. $end_multi_text
  7651. +Wave Name: SP-03-M-067.ogg
  7652.  
  7653. $Name: pilotsecure
  7654. $Team: -1
  7655. $MessageNew:  XSTR("Red 3 is secure. Returning to Theseus Orange lead.", 900)
  7656. $end_multi_text
  7657. +Wave Name: SP-03-M-068.ogg
  7658.  
  7659. $Name: theseusattacked3
  7660. $Team: -1
  7661. $MessageNew:  XSTR("This is Orange 2 to Orange lead. Sir, for all we know it is a fake transmission from the toasters. I suggest we proceed with the mission as ordered. ", 906)
  7662. $end_multi_text
  7663. +Wave Name: SP-03-M-069.ogg
  7664.  
  7665. $Name: orange2aboard
  7666. $Team: -1
  7667. $MessageNew:  XSTR("Orange 2 has returned to the Theseus. SAR mission successful.", 907)
  7668. $end_multi_text
  7669. +Wave Name: SP-03-M-070.ogg
  7670.  
  7671. $Name: orange2dead
  7672. $Team: -1
  7673. $MessageNew:  XSTR("We've lost Orange 2!", 909)
  7674. $end_multi_text
  7675. +Wave Name: SP-03-M-071.ogg
  7676.  
  7677. $Name: safetoreturn
  7678. $Team: -1
  7679. $MessageNew:  XSTR("We should return to the Theseus immediately.", 910)
  7680. $end_multi_text
  7681. +Wave Name: SP-03-M-072.ogg
  7682.  
  7683. $Name: launch2
  7684. $Team: -1
  7685. $MessageNew:  XSTR("Clear forward, nav-con green, interval check.", 705)
  7686. $end_multi_text
  7687. +Wave Name: SP-03-M-073.ogg
  7688.  
  7689. $Name: launch3
  7690. $Team: -1
  7691. $MessageNew:  XSTR("Thrust positive and steady. You are cleared for launch.", 913)
  7692. $end_multi_text
  7693. +Wave Name: SP-03-M-074.ogg
  7694.  
  7695. $Name: landed
  7696. $Team: -1
  7697. $MessageNew:  XSTR("Raptor 1-3-4-2$slashTheseus. Skids down, mag-lock secure. ", -1)
  7698. $end_multi_text
  7699. +Wave Name: SP-03-M-080.ogg
  7700.  
  7701. $Name: landed2
  7702. $Team: -1
  7703. $MessageNew:  XSTR("Welcome home.", 720)
  7704. $end_multi_text
  7705. +Wave Name: SP-03-M-076.ogg
  7706.  
  7707. $Name: landing
  7708. $Team: -1
  7709. $MessageNew:  XSTR("Raptor 1-3-4-2$slashTheseus. Approach dorsal port landing bay. ", 915)
  7710. $end_multi_text
  7711. +Wave Name: SP-03-M-077.ogg
  7712.  
  7713. $Name: landing2
  7714. $Team: -1
  7715. $MessageNew:  XSTR("Hands-on, speed six zero, checkers red, call the ball.", 925)
  7716. $end_multi_text
  7717. +Wave Name: SP-03-M-078.ogg
  7718.  
  7719. $Name: landing3
  7720. $Team: -1
  7721. $MessageNew:  XSTR("We have the ball.", 722)
  7722. $end_multi_text
  7723.  
  7724. $Name: readingdirectioneasy
  7725. $Team: -1
  7726. $MessageNew:  XSTR("I'm reading a faint DRADIS contact. Damn... just lost it.", 926)
  7727. $end_multi_text
  7728. +Wave Name: SP-03-M-079.ogg
  7729.  
  7730. $Name: prettysureitsacontact
  7731. $Team: -1
  7732. $MessageNew:  XSTR("I'm picking it up again, looks like it's from Red 3.", 927)
  7733. $end_multi_text
  7734.  
  7735. #Reinforcements     ;! 0 total
  7736.  
  7737.  
  7738. #Background bitmaps     ;! 1 total
  7739.  
  7740. $Num stars: 0
  7741. $Ambient light level: 65793
  7742.  
  7743. $Bitmap List:
  7744. $Sun: Stars_Sun_Yellow
  7745. +Angles: 3.228857 0.000000 3.665189
  7746. +Scale: 3.000000
  7747. $Starbitmap: Stars_Neb_Blue05
  7748. +Angles: 2.076940 0.000000 1.047197
  7749. +ScaleX: 10.000000
  7750. +ScaleY: 10.000000
  7751. +DivX: 1
  7752. +DivY: 1
  7753.  
  7754. #Asteroid Fields
  7755.  
  7756. #Music
  7757.  
  7758. $Event Music: 9: Defiance
  7759. $Briefing Music: Brief1
  7760.  
  7761. #End
RAW Paste Data
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