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D&D 3.5 Roll20 Sor/Wiz Level 0 Spell Macros

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  1. Sorcerer/Wizard Spells - Level: 0 ver 20150806
  2. ==============================================
  3.  
  4. Acid Splash
  5. &{template:DnD35StdRoll} {{spellflag=true}} {{name=@{selected|token_name} }} {{subtags=casts [Acid Splash](http://www.dandwiki.com/wiki/SRD:Acid_Splash) at @{target|token_name} }} {{School:=Conj (Creat) [Acid]}} {{Level:= Sor/Wiz 0}} {{Comp:=V, S}} {{Cast Time:= 1 std action}} {{Range:= Close ([[25+5*floor(@{selected|casterlevel}/2)]]ft) }} {{Effect:= One missile of acid }} {{Dur:= Instantaneous}} {{Save:= None }} {{SR:= No }} {{checkroll= @{selected|token_name} hits Touch AC [[1d20 + @{selected|rangedattackbonus}]] for [[1d3]] point(s) of acid damage to @{target|token_name}. }} {{notes= PHB p.196}}
  6.  
  7. Arcane Mark
  8. &{template:DnD35StdRoll} {{spellflag=true}} {{name=@{selected|token_name} }} {{subtags=casts [Arcane Mark](http://www.dandwiki.com/wiki/SRD:Arcane_Mark) }} {{School:=Univ}} {{Level:= Sor/Wiz 0}} {{Comp:=V, S}} {{Cast Time:= 1 std action}} {{Range:= 0 ft }} {{Effect:= One personal rune or mark, all of which must fit within 1 sq ft }} {{Dur:= Permanent}} {{Save:= None }} {{SR:= No }} {{notes= This spell allows you to inscribe your personal rune or mark, which can consist of no more than six characters. The writing can be visible or invisible. An arcane mark spell enables you to etch the rune upon any substance (even stone or metal) without harm to the material upon which it is placed.
  9. See full description for more details.
  10. PHB p.201}}
  11.  
  12. Dancing Lights
  13. &{template:DnD35StdRoll} {{spellflag=true}} {{name=@{selected|token_name} }} {{subtags=casts [Dancing Lights](http://www.dandwiki.com/wiki/SRD:Dancing_Lights) }} {{School:=Evoc [Light]}} {{Level:= Brd 0, Sor/Wiz 0}} {{Comp:=V, S}} {{Cast Time:= 1 std action}} {{Range:= Med ([[100+10*@{selected|casterlevel}]]ft) }} {{Effect:= Up to 4 lights, all within a 10-ft-radius area }} {{Dur:= 1 minute (D)}} {{Save:= None }} {{SR:= No }} {{notes= You create up to four lights that resemble lanterns or torches (and cast that amount of light), or up to four glowing spheres of light (which look like will-o'-wisps), or one faintly glowing, vaguely humanoid shape. The dancing lights must stay within a 10-foot-radius area in relation to each other but otherwise move as you desire (no concentration required): forward or back, up or down, straight or turning corners, or the like. The lights can move up to 100 feet per round. A light winks out if the distance between you and it exceeds the spell's range.
  14. PHB p.216}}
  15.  
  16. Daze
  17. &{template:DnD35StdRoll} {{spellflag=true}} {{name=@{selected|token_name} }} {{subtags=casts [Daze](http://www.dandwiki.com/wiki/SRD:Daze) at @{target|token_name} }} {{School:=Ench (Comp) [Mind-Aff]}} {{Level:= Brd 0, Sor/Wiz 0}} {{Comp:=V, S, M}} {{Cast Time:= 1 std action}} {{Range:= Close ([[25+5*floor(@{selected|casterlevel}/2)]]ft) }} {{Target:= One humanoid creature of 4 HD or less }} {{Dur:= 1 round}} {{Save:= Will negates
  18. (DC: [[@{selected|spelldc0} + @{selected|sf-enchantment}]]) }} {{SR:= Yes ([[1d20+@{selected|casterlevel}+@{selected|spellpen}]] vs SR) }} {{notes= Clouds the mind of a humanoid creature with 4 or fewer Hit Dice so that it takes no actions. Humanoids of 5 or more HD are not affected. A dazed subject is not stunned, so attackers get no special advantage against it.
  19. PHB p.217}}
  20.  
  21. Detect Magic
  22. &{template:DnD35StdRoll} {{spellflag=true}} {{name=@{selected|token_name} }} {{subtags=casts [Detect Magic](http://www.dandwiki.com/wiki/SRD:Detect_Magic) }} {{School:=Div}} {{Level:= Brd 0, Clr 0, Drd 0, Sor/Wiz 0}} {{Comp:=V, S}} {{Cast Time:= 1 std action}} {{Range:= 60 ft }} {{Area:= Cone-shaped emanation }} {{Dur:= Concentration, up to [[@{selected|casterlevel}]] minute(s) (D)}} {{Save:= None }} {{SR:= No }} {{notes= 1st Round: Presence or absence of magical auras.
  23.  
  24. 2nd Round: Number of different magical auras and the power of the most potent aura.
  25.  
  26. 3rd Round: The strength and location of each aura. If the items or creatures bearing the auras are in line of sight, you can make Spellcraft skill checks to determine the school of magic involved in each. (Make one check per aura; DC 15 + spell level, or 15 + half caster level for a nonspell effect.)
  27.  
  28. Each round, you can turn to detect magic in a new area. The spell can penetrate barriers, but 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt blocks it.
  29. See full description for more details.
  30. PHB p.219}}
  31.  
  32. Detect Poison
  33. &{template:DnD35StdRoll} {{spellflag=true}} {{name=@{selected|token_name} }} {{subtags=casts [Detect Poison](http://www.dandwiki.com/wiki/SRD:Detect_Poison) }} {{School:=Div}} {{Level:= Clr 0, Drd 0, Pal 1, Rgr 1, Sor/Wiz 0}} {{Comp:=V, S}} {{Cast Time:= 1 std action}} {{Range:= Close ([[25+5*floor(@{selected|casterlevel}/2)]]ft) }} {{Target or Area:= One creature, one object, or a 5-ft cube }} {{Dur:= Instantaneous}} {{Save:= None }} {{SR:= No }} {{notes= Tell if a creature, object, or area has been poisoned or is poisonous. You can determine the exact type of poison with a DC 20 Craft (alchemy) check or a DC 20 Wisdom check.
  34.  
  35. The spell can penetrate barriers, but 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt blocks it.
  36. PHB p.219}}
  37.  
  38. Disrupt Undead
  39. &{template:DnD35StdRoll} {{spellflag=true}} {{name=@{selected|token_name} }} {{subtags=casts [Disrupt Undead](http://www.dandwiki.com/wiki/SRD:Disrupt_Undead) at @{target|token_name} }} {{School:=Necro}} {{Level:= Sor/Wiz 0}} {{Comp:=V, S}} {{Cast Time:= 1 std action}} {{Range:= Close ([[25+5*floor(@{selected|casterlevel}/2)]]ft) }} {{Effect:= Ray }} {{Dur:= Instantaneous}} {{Save:= None }} {{SR:= Yes ([[1d20+@{selected|casterlevel}+@{selected|spellpen}]] vs SR) }} {{checkroll= @{selected|token_name} hits Touch AC [[1d20 + @{selected|rangedattackbonus}]] for [[1d6]] point(s) of positive energy damage to @{target|token_name}. }} {{notes= PHB p.223}}
  40.  
  41. Flare
  42. &{template:DnD35StdRoll} {{spellflag=true}} {{name=@{selected|token_name} }} {{subtags=casts [Flare](http://www.dandwiki.com/wiki/SRD:Flare) }} {{School:=Evoc [Light]}} {{Level:= Brd 0, Drd 0, Sor/Wiz 0}} {{Comp:=V}} {{Cast Time:= 1 std action}} {{Range:= Close ([[25+5*floor(@{selected|casterlevel}/2)]]ft) }} {{Effect:= Burst of light }} {{Dur:= Instantaneous}} {{Save:= Fortitude negates
  43. (DC: [[@{selected|spelldc0} + @{selected|sf-evocation}]]) }} {{SR:= Yes ([[1d20+@{selected|casterlevel}+@{selected|spellpen}]] vs SR) }} {{notes= This cantrip creates a burst of light. If you cause the light to burst directly in front of a single creature, that creature is dazzled for 1 minute unless it makes a successful Fortitude save. Sightless creatures, as well as creatures already dazzled, are not affected by flare.
  44. PHB p.232}}
  45.  
  46. Ghost Sound
  47. &{template:DnD35StdRoll} {{spellflag=true}} {{name=@{selected|token_name} }} {{subtags=casts [Ghost Sound](http://www.dandwiki.com/wiki/SRD:Ghost_Sound) }} {{School:=Ill (Figment)}} {{Level:= Brd 0, Sor/Wiz 0}} {{Comp:=V, S, M}} {{Cast Time:= 1 std action}} {{Range:= Close ([[25+5*floor(@{selected|casterlevel}/2)]]ft) }} {{Effect:= Illusory sounds }} {{Dur:= [[@{selected|casterlevel}]] round(s) (D)}} {{Save:= Will disbelief (if interacted with)
  48. (DC: [[@{selected|spelldc0} + @{selected|sf-illusion}]]) }} {{SR:= No }} {{notes= Ghost sound allows you to create a volume of sound that rises, recedes, approaches, or remains at a fixed place. You choose what type of sound ghost sound creates when casting it and cannot thereafter change the sound's basic character.
  49.  
  50. You can produce as much noise as [[{4*floor(@{selected|casterlevel}), 20}dh1]] normal humans. Thus, talking, singing, shouting, walking, marching, or running sounds can be created. The noise a ghost sound spell produces can be virtually any type of sound within the volume limit. A horde of rats running and squeaking is about the same volume as eight humans running and shouting. A roaring lion is equal to the noise from sixteen humans, while a roaring dire tiger is equal to the noise from twenty humans.
  51. See full description for more details.
  52. PHB p.235}}
  53.  
  54. Light
  55. &{template:DnD35StdRoll} {{spellflag=true}} {{name=@{selected|token_name} }} {{subtags=casts [Light](http://www.dandwiki.com/wiki/SRD:Light) }} {{School:=Evoc [Light]}} {{Level:= Brd 0, Clr 0, Drd 0, Sor/Wiz 0}} {{Comp:=V, M/DF}} {{Cast Time:= 1 std action}} {{Range:= Touch }} {{Target:= Object touched }} {{Dur:= [[10*@{selected|casterlevel}]] minutes (D)}} {{Save:= None }} {{SR:= No }} {{notes= This spell causes an object to glow like a torch, shedding bright light in a 20-foot-radius (and dim light for an additional 20 feet) from the point you touch.
  56. See full description for more details.
  57. PHB p.248}}
  58.  
  59. Mage Hand
  60. &{template:DnD35StdRoll} {{spellflag=true}} {{name=@{selected|token_name} }} {{subtags=casts [Mage Hand](http://www.dandwiki.com/wiki/SRD:Mage_Hand) }} {{School:=Trans}} {{Level:= Brd 0, Sor/Wiz 0}} {{Comp:=V, S}} {{Cast Time:= 1 std action}} {{Range:= Close ([[25+5*floor(@{selected|casterlevel}/2)]]ft) }} {{Target:= One nonmagical, unattended object weighing up to 5 lb. }} {{Dur:= Concentration}} {{Save:= None }} {{SR:= No }} {{notes= You point your finger at an object and can lift it and move it at will from a distance. As a move action, you can propel the object as far as 15 feet in any direction, though the spell ends if the distance between you and the object ever exceeds the spell's range.
  61. PHB p.249}}
  62.  
  63. Mending
  64. &{template:DnD35StdRoll} {{spellflag=true}} {{name=@{selected|token_name} }} {{subtags=casts [Mending](http://www.dandwiki.com/wiki/SRD:Mending) at @{target|token_name} }} {{School:=Trans}} {{Level:= Brd 0, Clr 0, Drd 0, Sor/Wiz 0}} {{Comp:=V, S}} {{Cast Time:= 1 std action}} {{Range:= 10 ft }} {{Target:= One object of up to 1 lb }} {{Dur:= Instantaneous}} {{Save:= Will negates (harmless, object)
  65. (DC: [[@{selected|spelldc0} + @{selected|sf-transmutation}]]) }} {{SR:= Yes (harmless, object) ([[1d20+@{selected|casterlevel}+@{selected|spellpen}]] vs SR) }} {{notes= Mending repairs small breaks or tears in objects.
  66. See full description for more details.
  67. PHB p.253}}
  68.  
  69. Message
  70. &{template:DnD35StdRoll} {{spellflag=true}} {{name=@{selected|token_name} }} {{subtags=casts [Message](http://www.dandwiki.com/wiki/SRD:Message) }} {{School:=Trans [Lang-Dep]}} {{Level:= Brd 0, Sor/Wiz 0}} {{Comp:=V, S, F}} {{Cast Time:= 1 std action}} {{Range:= Med ([[100+10*@{selected|casterlevel}]]ft) }} {{Target:= @{selected|casterlevel} creatures }} {{Dur:= [[10*@{selected|casterlevel}]] minutes}} {{Save:= None }} {{SR:= No }} {{notes= You can whisper messages and receive whispered replies with little chance of being overheard. You point your finger at each creature you want to receive the message. When you whisper, the whispered message is audible to all targeted creatures within range. Magical silence, 1 foot of stone, 1 inch of common metal (or a thin sheet of lead), or 3 feet of wood or dirt blocks the spell. The message does not have to travel in a straight line. It can circumvent a barrier if there is an open path between you and the subject, and the path's entire length lies within the spell's range. The creatures that receive the message can whisper a reply that you hear. The spell transmits sound, not meaning. It doesn't transcend language barriers.
  71. See full description for more details.
  72. PHB p.253}}
  73.  
  74. Open/Close
  75. &{template:DnD35StdRoll} {{spellflag=true}} {{name=@{selected|token_name} }} {{subtags=casts [Open/Close](http://www.dandwiki.com/wiki/SRD:Open/Close) }} {{School:=Trans}} {{Level:= Brd 0, Sor/Wiz 0}} {{Comp:=V, S, F}} {{Cast Time:= 1 std action}} {{Range:= Close ([[25+5*floor(@{selected|casterlevel}/2)]]ft) }} {{Target:= Object weighing up to 30 lb. or portal that can be opened or closed }} {{Dur:= Instantaneous}} {{Save:= Will negates (object)
  76. (DC: [[@{selected|spelldc0} + @{selected|sf-transmutation}]]) }} {{SR:= Yes (object) ([[1d20+@{selected|casterlevel}+@{selected|spellpen}]] vs SR) }} {{notes= You can open or close (your choice) a door, chest, box, window, bag, pouch, bottle, barrel, or other container. If anything resists this activity (such as a bar on a door or a lock on a chest), the spell fails. In addition, the spell can only open and close things weighing 30 pounds or less. Thus, doors, chests, and similar objects sized for enormous creatures may be beyond this spell's ability to affect.
  77. PHB p.258}}
  78.  
  79. Prestidigitation
  80. &{template:DnD35StdRoll} {{spellflag=true}} {{name=@{selected|token_name} }} {{subtags=casts [Prestidigitation](http://www.dandwiki.com/wiki/SRD:Prestidigitation) }} {{School:=Univ}} {{Level:= Brd 0, Sor/Wiz 0}} {{Comp:=V, S}} {{Cast Time:= 1 std action}} {{Range:= 10 ft }} {{Target, Effect, or Area:= See text }} {{Dur:= 1 hour}} {{Save:= See text }} {{SR:= No }} {{notes= Prestidigitations are minor tricks that novice spellcasters use for practice. Once cast, a prestidigitation spell enables you to perform simple magical effects for 1 hour. The effects are minor and have severe limitations.
  81. See full description for more details.
  82. PHB p.264}}
  83.  
  84. Ray of Frost
  85. &{template:DnD35StdRoll} {{spellflag=true}} {{name=@{selected|token_name} }} {{subtags=casts [Ray of Frost](http://www.dandwiki.com/wiki/SRD:Ray_of_Frost) at @{target|token_name} }} {{School:=Evoc [Cold]}} {{Level:= Sor/Wiz 0}} {{Comp:=V, S}} {{Cast Time:= 1 std action}} {{Range:= Close ([[25+5*floor(@{selected|casterlevel}/2)]]ft) }} {{Effect:= Ray }} {{Dur:= Instantaneous}} {{Save:= None }} {{SR:= Yes ([[1d20+@{selected|casterlevel}+@{selected|spellpen}]] vs SR) }} {{checkroll= @{selected|token_name} hits Touch AC [[1d20 + @{selected|rangedattackbonus}]] for [[1d3]] point(s) of cold damage to @{target|token_name}.}} {{notes= PHB p.269}}
  86.  
  87. Read Magic
  88. &{template:DnD35StdRoll} {{spellflag=true}} {{name=@{selected|token_name} }} {{subtags=casts [Read Magic](http://www.dandwiki.com/wiki/SRD:Read_Magic) }} {{School:=Div}} {{Level:= Brd 0, Clr 0, Drd 0, Pal 1, Rgr 1, Sor/Wiz 0}} {{Comp:=V, S, F}} {{Cast Time:= 1 std action}} {{Range:= Personal }} {{Target:= You }} {{Dur:= [[10*@{selected|casterlevel}]] minutes}} {{Save:= None }} {{SR:= No }} {{notes= You can decipher magical inscriptions that would otherwise be unintelligible. This does not normally invoke the magic contained in the writing, although it may do so in the case of a cursed scroll. You can read at the rate of one page (250 words) per minute. Identify a glyph of warding with a DC 13 Spellcraft check, a greater glyph of warding with a DC 16 Spellcraft check, or any symbol spell with a Spellcraft check (DC 10 + spell level).
  89. See full description for more details.
  90. PHB p.269}}
  91.  
  92. Resistance
  93. &{template:DnD35StdRoll} {{spellflag=true}} {{name=@{selected|token_name} }} {{subtags=casts [Resistance](http://www.dandwiki.com/wiki/SRD:Resistance) on @{target|token_name} }} {{School:=Abj}} {{Level:= Brd 0, Clr 0, Drd 0, Pal 1, Sor/Wiz 0}} {{Comp:=V, S, M/DF}} {{Cast Time:= 1 std action}} {{Range:= Touch }} {{Target:= Creature touched }} {{Dur:= 1 minute}} {{Save:= Will negates (harmless)
  94. (DC: [[@{selected|spelldc0} + @{selected|sf-abjuration}]]) }} {{SR:= Yes (harmless) ([[1d20+@{selected|casterlevel}+@{selected|spellpen}]] vs SR) }} {{notes= @{target|token_name} gains a +1 resistance bonus on saves.
  95. See full description for more details.
  96. PHB p.272}}
  97.  
  98. Touch of Fatigue
  99. &{template:DnD35StdRoll} {{spellflag=true}} {{name=@{selected|token_name} }} {{subtags=casts [Touch of Fatigue](http://www.dandwiki.com/wiki/SRD:Touch_of_Fatigue) at @{target|token_name} }} {{School:=Necro}} {{Level:= Sor/Wiz 0}} {{Comp:=V, S, M}} {{Cast Time:= 1 std action}} {{Range:= Touch }} {{Target:= Creature touched }} {{Dur:= [[@{selected|casterlevel}]] round(s)}} {{Save:= Fortitude negates
  100. (DC: [[@{selected|spelldc0} + @{selected|sf-necromancy}]]) }} {{SR:= Yes ([[1d20+@{selected|casterlevel}+@{selected|spellpen}]] vs SR) }} {{checkroll= @{selected|token_name} hits Touch AC [[1d20 + @{selected|meleeattackbonus}]]. Negative energy fatigues @{target|token_name} unless save succeeds.}} {{notes= See full description for more details.
  101. PHB p.294}}
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