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XSleepyDemonX_17

One Punch Man FE script

Jul 15th, 2019
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  3. local RealPlayer = Player
  4. do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end,__call=function(self,...)local t=rawget(self,"_RealService")if t then return t(...)end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return self[t]end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;x.RunService=v({RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")setmetatable(x,{__index=function(self,t)return r:GetService(t)or typeof(r[t])=="function"and function(m,...)return r[t](r,...)end or r[t]end,__newindex=s.__newindex,__call=s.__call})game,owner=x,x.Players.LocalPlayer end
  5.  
  6. plr = game.Players.LocalPlayer
  7. repeat
  8. wait(0.4)
  9. until plr.Character
  10. chr = plr.Character
  11. human = chr:FindFirstChild("Humanoid")
  12. chr.Humanoid.MaxHealth = math.huge
  13. mouse = plr:GetMouse()
  14. equipd = false
  15. tors = chr.Torso
  16. rarm = chr["Right Arm"]
  17. larm = chr["Left Arm"]
  18. rleg = chr["Right Leg"]
  19. lleg = chr["Left Leg"]
  20. chr.Head.face.Texture = "rbxassetid://332768867"
  21. local txt = Instance.new("BillboardGui", chr)
  22. CV="Lime green"
  23. v=Instance.new("Part")
  24. v.Name = "ColorBrick"
  25. v.Parent= plr.Character
  26. v.FormFactor="Symmetric"
  27. v.Anchored=true
  28. v.CanCollide=false
  29. v.BottomSurface="Smooth"
  30. v.TopSurface="Smooth"
  31. v.Size=Vector3.new(10,5,3)
  32. v.Transparency=1
  33. v.CFrame=chr.Torso.CFrame
  34. v.BrickColor=BrickColor.new("New yeller")
  35. v.Transparency=1
  36. v.Shape="Block"
  37. chr.Shirt.ShirtTemplate = "rbxassetid://292915444"
  38. chr.Pants.PantsTemplate = "rbxassetid://292915531"
  39. for i,v in pairs(chr:children()) do
  40. if v:IsA("Hat") then
  41. v:Destroy()
  42. end
  43. end
  44. for i,v in pairs(chr:children()) do
  45. if v:IsA("Accessory") then
  46. v:Destroy()
  47. end
  48. end
  49. for i,v in pairs(chr:children()) do
  50. if v:IsA("Hair") then
  51. v:Destroy()
  52. end
  53. end
  54. hrp = chr.HumanoidRootPart
  55. head = chr.Head
  56. anim = human.Animator
  57. activu = false
  58. Heartbeat = Instance.new("BindableEvent")
  59. Heartbeat.Name = "Heartbeat"
  60. Heartbeat.Parent = script
  61. frame = 0.03333333333333333
  62. tf = 0
  63. --//====================================================\\--
  64. --|| ONE PUNCH MAN BY XSLEEPYDEMONX_17
  65. --\\====================================================//--
  66.  
  67. wait(0.2)
  68.  
  69. Player = game:GetService("Players").LocalPlayer
  70. PlayerGui = Player.PlayerGui
  71. Cam = workspace.CurrentCamera
  72. Backpack = Player.Backpack
  73. Character = Player.Character
  74. Humanoid = Character.Humanoid
  75. Mouse = Player:GetMouse()
  76. RootPart = Character["HumanoidRootPart"]
  77. Torso = Character["Torso"]
  78. Head = Character["Head"]
  79. RightArm = Character["Right Arm"]
  80. LeftArm = Character["Left Arm"]
  81. RightLeg = Character["Right Leg"]
  82. LeftLeg = Character["Left Leg"]
  83. RootJoint = RootPart["RootJoint"]
  84. Neck = Torso["Neck"]
  85. RightShoulder = Torso["Right Shoulder"]
  86. LeftShoulder = Torso["Left Shoulder"]
  87. RightHip = Torso["Right Hip"]
  88. LeftHip = Torso["Left Hip"]
  89.  
  90. IT = Instance.new
  91. CF = CFrame.new
  92. VT = Vector3.new
  93. RAD = math.rad
  94. C3 = Color3.new
  95. UD2 = UDim2.new
  96. BRICKC = BrickColor.new
  97. ANGLES = CFrame.Angles
  98. EULER = CFrame.fromEulerAnglesXYZ
  99. COS = math.cos
  100. ACOS = math.acos
  101. SIN = math.sin
  102. ASIN = math.asin
  103. ABS = math.abs
  104. MRANDOM = math.random
  105. FLOOR = math.floor
  106.  
  107. --//=================================\\
  108. --|| USEFUL VALUES
  109. --\\=================================//
  110.  
  111. Animation_Speed = 3
  112. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  113. local Speed = 35
  114. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  115. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  116. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  117. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  118. local DAMAGEMULTIPLIER = 1
  119. local ANIM = "Idle"
  120. local ATTACK = false
  121. local EQUIPPED = false
  122. local HOLD = false
  123. local COMBO = 1
  124. local Rooted = false
  125. local SINE = 0
  126. local KEYHOLD = false
  127. local CHANGE = 2 / Animation_Speed
  128. local WALKINGANIM = false
  129. local VALUE1 = false
  130. local VALUE2 = false
  131. local ROBLOXIDLEANIMATION = IT("Animation")
  132. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  133. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  134. --ROBLOXIDLEANIMATION.Parent = Humanoid
  135. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  136. WEAPONGUI.Name = "GUNJOURER_GUI_SHACKLUSTER"
  137. local Effects = IT("Folder", Character)
  138. Effects.Name = "Effects"
  139. local ANIMATOR = Humanoid.Animator
  140. local ANIMATE = Character.Animate
  141. local UNANCHOR = true
  142. local TRIPWIRE = false
  143.  
  144. --//=================================\\
  145. --\\=================================//
  146.  
  147.  
  148. --//=================================\\
  149. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  150. --\\=================================//
  151.  
  152. ArtificialHB = Instance.new("BindableEvent", script)
  153. ArtificialHB.Name = "ArtificialHB"
  154.  
  155. script:WaitForChild("ArtificialHB")
  156.  
  157. frame = Frame_Speed
  158. tf = 0
  159. allowframeloss = false
  160. tossremainder = false
  161. lastframe = tick()
  162. script.ArtificialHB:Fire()
  163.  
  164. game:GetService("RunService").Heartbeat:connect(function(s, p)
  165. tf = tf + s
  166. if tf >= frame then
  167. if allowframeloss then
  168. ArtificialHB:Fire()
  169. lastframe = tick()
  170. else
  171. for i = 1, math.floor(tf / frame) do
  172. ArtificialHB:Fire()
  173. end
  174. lastframe = tick()
  175. end
  176. if tossremainder then
  177. tf = 0
  178. else
  179. tf = tf - frame * math.floor(tf / frame)
  180. end
  181. end
  182. end)
  183.  
  184. --//=================================\\
  185. --\\=================================//
  186.  
  187. --//=================================\\
  188. --|| SOME FUNCTIONS
  189. --\\=================================//
  190.  
  191. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  192. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  193. end
  194.  
  195. function PositiveAngle(NUMBER)
  196. if NUMBER >= 0 then
  197. NUMBER = 0
  198. end
  199. return NUMBER
  200. end
  201.  
  202. function NegativeAngle(NUMBER)
  203. if NUMBER <= 0 then
  204. NUMBER = 0
  205. end
  206. return NUMBER
  207. end
  208.  
  209. function Swait(NUMBER)
  210. if NUMBER == 0 or NUMBER == nil then
  211. ArtificialHB.Event:wait()
  212. else
  213. for i = 1, NUMBER do
  214. ArtificialHB.Event:wait()
  215. end
  216. end
  217. end
  218.  
  219. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  220. local NEWMESH = IT(MESH)
  221. if MESH == "SpecialMesh" then
  222. NEWMESH.MeshType = MESHTYPE
  223. if MESHID ~= "nil" and MESHID ~= "" then
  224. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  225. end
  226. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  227. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  228. end
  229. end
  230. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  231. NEWMESH.Scale = SCALE
  232. NEWMESH.Parent = PARENT
  233. return NEWMESH
  234. end
  235.  
  236. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  237. local NEWPART = IT("Part")
  238. NEWPART.formFactor = FORMFACTOR
  239. NEWPART.Reflectance = REFLECTANCE
  240. NEWPART.Transparency = TRANSPARENCY
  241. NEWPART.CanCollide = false
  242. NEWPART.Locked = true
  243. NEWPART.Anchored = true
  244. if ANCHOR == false then
  245. NEWPART.Anchored = false
  246. end
  247. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  248. NEWPART.Name = NAME
  249. NEWPART.Size = SIZE
  250. NEWPART.Position = Torso.Position
  251. NEWPART.Material = MATERIAL
  252. NEWPART:BreakJoints()
  253. NEWPART.Parent = PARENT
  254. return NEWPART
  255. end
  256.  
  257. local function weldBetween(a, b)
  258. local weldd = Instance.new("ManualWeld")
  259. weldd.Part0 = a
  260. weldd.Part1 = b
  261. weldd.C0 = CFrame.new()
  262. weldd.C1 = b.CFrame:inverse() * a.CFrame
  263. weldd.Parent = a
  264. return weldd
  265. end
  266.  
  267.  
  268. function QuaternionFromCFrame(cf)
  269. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  270. local trace = m00 + m11 + m22
  271. if trace > 0 then
  272. local s = math.sqrt(1 + trace)
  273. local recip = 0.5 / s
  274. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  275. else
  276. local i = 0
  277. if m11 > m00 then
  278. i = 1
  279. end
  280. if m22 > (i == 0 and m00 or m11) then
  281. i = 2
  282. end
  283. if i == 0 then
  284. local s = math.sqrt(m00 - m11 - m22 + 1)
  285. local recip = 0.5 / s
  286. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  287. elseif i == 1 then
  288. local s = math.sqrt(m11 - m22 - m00 + 1)
  289. local recip = 0.5 / s
  290. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  291. elseif i == 2 then
  292. local s = math.sqrt(m22 - m00 - m11 + 1)
  293. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  294. end
  295. end
  296. end
  297.  
  298. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  299. local xs, ys, zs = x + x, y + y, z + z
  300. local wx, wy, wz = w * xs, w * ys, w * zs
  301. local xx = x * xs
  302. local xy = x * ys
  303. local xz = x * zs
  304. local yy = y * ys
  305. local yz = y * zs
  306. local zz = z * zs
  307. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  308. end
  309.  
  310. function QuaternionSlerp(a, b, t)
  311. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  312. local startInterp, finishInterp;
  313. if cosTheta >= 0.0001 then
  314. if (1 - cosTheta) > 0.0001 then
  315. local theta = ACOS(cosTheta)
  316. local invSinTheta = 1 / SIN(theta)
  317. startInterp = SIN((1 - t) * theta) * invSinTheta
  318. finishInterp = SIN(t * theta) * invSinTheta
  319. else
  320. startInterp = 1 - t
  321. finishInterp = t
  322. end
  323. else
  324. if (1 + cosTheta) > 0.0001 then
  325. local theta = ACOS(-cosTheta)
  326. local invSinTheta = 1 / SIN(theta)
  327. startInterp = SIN((t - 1) * theta) * invSinTheta
  328. finishInterp = SIN(t * theta) * invSinTheta
  329. else
  330. startInterp = t - 1
  331. finishInterp = t
  332. end
  333. end
  334. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  335. end
  336.  
  337. function Clerp(a, b, t)
  338. local qa = {QuaternionFromCFrame(a)}
  339. local qb = {QuaternionFromCFrame(b)}
  340. local ax, ay, az = a.x, a.y, a.z
  341. local bx, by, bz = b.x, b.y, b.z
  342. local _t = 1 - t
  343. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  344. end
  345.  
  346. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  347. local frame = IT("Frame")
  348. frame.BackgroundTransparency = TRANSPARENCY
  349. frame.BorderSizePixel = BORDERSIZEPIXEL
  350. frame.Position = POSITION
  351. frame.Size = SIZE
  352. frame.BackgroundColor3 = COLOR
  353. frame.BorderColor3 = BORDERCOLOR
  354. frame.Name = NAME
  355. frame.Parent = PARENT
  356. return frame
  357. end
  358.  
  359. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  360. local label = IT("TextLabel")
  361. label.BackgroundTransparency = 1
  362. label.Size = UD2(1, 0, 1, 0)
  363. label.Position = UD2(0, 0, 0, 0)
  364. label.TextColor3 = TEXTCOLOR
  365. label.TextStrokeTransparency = STROKETRANSPARENCY
  366. label.TextTransparency = TRANSPARENCY
  367. label.FontSize = TEXTFONTSIZE
  368. label.Font = TEXTFONT
  369. label.BorderSizePixel = BORDERSIZEPIXEL
  370. label.TextScaled = false
  371. label.Text = TEXT
  372. label.Name = NAME
  373. label.Parent = PARENT
  374. return label
  375. end
  376.  
  377. function NoOutlines(PART)
  378. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  379. end
  380.  
  381. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  382. local NEWWELD = IT(TYPE)
  383. NEWWELD.Part0 = PART0
  384. NEWWELD.Part1 = PART1
  385. NEWWELD.C0 = C0
  386. NEWWELD.C1 = C1
  387. NEWWELD.Parent = PARENT
  388. return NEWWELD
  389. end
  390.  
  391. local S = IT("Sound")
  392. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  393. local NEWSOUND = nil
  394. coroutine.resume(coroutine.create(function()
  395. NEWSOUND = S:Clone()
  396. NEWSOUND.Parent = PARENT
  397. NEWSOUND.Volume = VOLUME
  398. NEWSOUND.Pitch = PITCH
  399. NEWSOUND.SoundId = "rbxassetid://"..ID
  400. NEWSOUND:play()
  401. if DOESLOOP == true then
  402. NEWSOUND.Looped = true
  403. else
  404. repeat wait(1) until NEWSOUND.Playing == false
  405. NEWSOUND:remove()
  406. end
  407. end))
  408. return NEWSOUND
  409. end
  410.  
  411. function CFrameFromTopBack(at, top, back)
  412. local right = top:Cross(back)
  413. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  414. end
  415.  
  416. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0})
  417. function WACKYEFFECT(Table)
  418. local TYPE = (Table.EffectType or "Sphere")
  419. local SIZE = (Table.Size or VT(1,1,1))
  420. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  421. local TRANSPARENCY = (Table.Transparency or 0)
  422. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  423. local CFRAME = (Table.CFrame or Torso.CFrame)
  424. local MOVEDIRECTION = (Table.MoveToPos or nil)
  425. local ROTATION1 = (Table.RotationX or 0)
  426. local ROTATION2 = (Table.RotationY or 0)
  427. local ROTATION3 = (Table.RotationZ or 0)
  428. local MATERIAL = (Table.Material or "Neon")
  429. local COLOR = (Table.Color or C3(1,1,1))
  430. local TIME = (Table.Time or 45)
  431. local SOUNDID = (Table.SoundID or nil)
  432. local SOUNDPITCH = (Table.SoundPitch or nil)
  433. local SOUNDVOLUME = (Table.SoundVolume or nil)
  434. local USEBOOMERANGMATH = (Table.UseBoomerangMath or false)
  435. local BOOMERANG = (Table.Boomerang or 0)
  436. local SIZEBOOMERANG = (Table.SizeBoomerang or 0)
  437. coroutine.resume(coroutine.create(function()
  438. local PLAYSSOUND = false
  439. local SOUND = nil
  440. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  441. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  442. PLAYSSOUND = true
  443. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  444. end
  445. EFFECT.Color = COLOR
  446. local MSH = nil
  447. if TYPE == "Sphere" then
  448. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  449. elseif TYPE == "Block" or TYPE == "Box" then
  450. MSH = IT("BlockMesh",EFFECT)
  451. MSH.Scale = SIZE
  452. elseif TYPE == "Wave" then
  453. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  454. elseif TYPE == "Ring" then
  455. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  456. elseif TYPE == "Slash" then
  457. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  458. elseif TYPE == "Round Slash" then
  459. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  460. elseif TYPE == "Swirl" then
  461. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "168892432", "", SIZE, VT(0,0,0))
  462. elseif TYPE == "Skull" then
  463. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  464. elseif TYPE == "Crystal" then
  465. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  466. end
  467. if MSH ~= nil then
  468. local BOOMR1 = 1+BOOMERANG/50
  469. local BOOMR2 = 1+SIZEBOOMERANG/50
  470. local MOVESPEED = nil
  471. if MOVEDIRECTION ~= nil then
  472. if USEBOOMERANGMATH == true then
  473. MOVESPEED = ((CFRAME.p - MOVEDIRECTION).Magnitude/TIME)*BOOMR1
  474. else
  475. MOVESPEED = ((CFRAME.p - MOVEDIRECTION).Magnitude/TIME)
  476. end
  477. end
  478. local GROWTH = nil
  479. if USEBOOMERANGMATH == true then
  480. GROWTH = (SIZE - ENDSIZE)*(BOOMR2+1)
  481. else
  482. GROWTH = (SIZE - ENDSIZE)
  483. end
  484. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  485. if TYPE == "Block" then
  486. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  487. else
  488. EFFECT.CFrame = CFRAME
  489. end
  490. if USEBOOMERANGMATH == true then
  491. for LOOP = 1, TIME+1 do
  492. Swait()
  493. MSH.Scale = MSH.Scale - (VT((GROWTH.X)*((1 - (LOOP/TIME)*BOOMR2)),(GROWTH.Y)*((1 - (LOOP/TIME)*BOOMR2)),(GROWTH.Z)*((1 - (LOOP/TIME)*BOOMR2)))*BOOMR2)/TIME
  494. if TYPE == "Wave" then
  495. MSH.Offset = VT(0,0,-MSH.Scale.Z/8)
  496. end
  497. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  498. if TYPE == "Block" then
  499. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  500. else
  501. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  502. end
  503. if MOVEDIRECTION ~= nil then
  504. local ORI = EFFECT.Orientation
  505. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-(MOVESPEED)*((1 - (LOOP/TIME)*BOOMR1)))
  506. EFFECT.CFrame = CF(EFFECT.Position)*ANGLES(RAD(ORI.X),RAD(ORI.Y),RAD(ORI.Z))
  507. end
  508. end
  509. else
  510. for LOOP = 1, TIME+1 do
  511. Swait()
  512. MSH.Scale = MSH.Scale - GROWTH/TIME
  513. if TYPE == "Wave" then
  514. MSH.Offset = VT(0,0,-MSH.Scale.Z/8)
  515. end
  516. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  517. if TYPE == "Block" then
  518. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  519. else
  520. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  521. end
  522. if MOVEDIRECTION ~= nil then
  523. local ORI = EFFECT.Orientation
  524. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  525. EFFECT.CFrame = CF(EFFECT.Position)*ANGLES(RAD(ORI.X),RAD(ORI.Y),RAD(ORI.Z))
  526. end
  527. end
  528. end
  529. EFFECT.Transparency = 1
  530. if PLAYSSOUND == false then
  531. EFFECT:remove()
  532. else
  533. repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
  534. EFFECT:remove()
  535. end
  536. else
  537. if PLAYSSOUND == false then
  538. EFFECT:remove()
  539. else
  540. repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
  541. EFFECT:remove()
  542. end
  543. end
  544. end))
  545. end
  546.  
  547. function MakeForm(PART,TYPE)
  548. if TYPE == "Cyl" then
  549. local MSH = IT("CylinderMesh",PART)
  550. elseif TYPE == "Ball" then
  551. local MSH = IT("SpecialMesh",PART)
  552. MSH.MeshType = "Sphere"
  553. elseif TYPE == "Wedge" then
  554. local MSH = IT("SpecialMesh",PART)
  555. MSH.MeshType = "Wedge"
  556. end
  557. end
  558.  
  559. Debris = game:GetService("Debris")
  560.  
  561. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  562. local DIRECTION = CF(StartPos,EndPos).lookVector
  563. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  564. end
  565.  
  566. function OhnoItsAShotgun()
  567. local SHOOTgun = CreatePart(3, Effects, "Fabric", 0, 1, BRICKC("Lime green"), "OhNoItsAShotgun", VT(0.5, 0.5, 5), true)
  568. CreateMesh("SpecialMesh", SHOOTgun, "FileMesh", "1050747180", "", VT(0.9, 1.13, 1), VT(0,-0.3,0))
  569. return SHOOTgun
  570. end
  571.  
  572. function CamShake(SHAKE,TIMER)
  573. coroutine.resume(coroutine.create(function()
  574. local FADER = SHAKE/TIMER
  575. for i = 1, TIMER do
  576. wait()
  577. Humanoid.CameraOffset = VT(MRANDOM(-(SHAKE-(FADER*i)),(SHAKE-(FADER*i)))/10,MRANDOM(-(SHAKE-(FADER*i)),(SHAKE-(FADER*i)))/10,MRANDOM(-(SHAKE-(FADER*i)),(SHAKE-(FADER*i)))/10)
  578. end
  579. Humanoid.CameraOffset = VT(0,0,0)
  580. end))
  581. end
  582.  
  583. --//=================================\\
  584. --|| GUIS AND MISC
  585. --\\=================================//
  586.  
  587. local SKILLTEXTCOLOR = C3(1,1,1)
  588. local SKILLFONT = "SciFi"
  589. local SKILLTEXTSIZE = 4
  590.  
  591. local ATTACKS = {"Smash Shot - Z","Serious Smash - X","Smash - C","Click Smash- V","??? - B"}
  592.  
  593. for i = 1, #ATTACKS do
  594. local SKILLFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.74, 0, 0.97-(0.04*i), 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill Frame")
  595. local SKILLTEXT = CreateLabel(SKILLFRAME, "["..ATTACKS[i].."]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Skill text")
  596. SKILLTEXT.TextXAlignment = "Right"
  597. SKILLTEXT.Rotation = i*3
  598. end
  599.  
  600. local BMUSIC = IT("Sound",RootPart)
  601. local VOLUME = 50
  602. local PITCH = 1
  603. local SONGID = 303820629
  604.  
  605. local HEALTHBAR = CreateFrame(WEAPONGUI, 0.5, 1, UD2(1-0.20, 0, 0.75, 0), UD2(0.20, 0, 0.02, 0), C3(0,0,0), C3(0, 0, 0),"Health Bar")
  606. local HEALTHCOVER = CreateFrame(HEALTHBAR, 0, 0, UD2(0, 0, 0, 0), UD2(0, 0, 1, 0), BRICKC"Shamrock".Color, C3(0, 0, 0),"Health Cover")
  607. local HEALTHTEXT = CreateLabel(HEALTHBAR, Humanoid.Health.."/"..Humanoid.MaxHealth, SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "HP")
  608. Character.Health:remove()
  609. HEALTHBAR.Rotation = (#ATTACKS*3)+3
  610. local WHOAMI = CreateFrame(WEAPONGUI, 1, 1, UD2(1-0.26, 0, 0.69, 0), UD2(0.26, 0, 0.02, 0), C3(0,0,0), C3(0, 0, 0),"Ban")
  611. WHOAMI.Rotation = (#ATTACKS*3)+3
  612. CreateLabel(WHOAMI, "ONE PUNCH MAN", SKILLTEXTCOLOR, SKILLTEXTSIZE+4, SKILLFONT, 0, 2, 0, "Yes")
  613.  
  614. Humanoid.MaxHealth = 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
  615. Humanoid.Health = 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
  616.  
  617. Humanoid.Died:Connect(function()
  618. RootPart:remove()
  619. CreateSound(160718677, Head, 4, 1, false)
  620. BMUSIC:remove()
  621. Effects:remove()
  622. WEAPONGUI:remove()
  623. end)
  624. local GRUNTS = {1146556975,1146556706,1278006076}
  625.  
  626. --//=================================\\
  627. --|| DAMAGING
  628. --\\=================================//
  629.  
  630. function ApplyDamage(Humanoid,Damage)
  631. Damage = Damage * DAMAGEMULTIPLIER
  632. if Humanoid.Health < 2000 then
  633. if Humanoid.Health - Damage > 0 then
  634. Humanoid.Health = Humanoid.Health - Damage
  635. else
  636. Humanoid.Parent:BreakJoints()
  637. end
  638. else
  639. Humanoid.Parent:BreakJoints()
  640. end
  641. end
  642.  
  643. function PAW_HAHA(LOC,AIMTO,OUCH)
  644. WACKYEFFECT({Time = 25, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(LOC), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"White".Color, SoundID = 138083993, SoundPitch = MRANDOM(8,12)/13, SoundVolume = 2})
  645. for i = 1, 4 do
  646. local POS1 = CF(LOC,AIMTO)*CF(0,0,-45).p
  647. local AIMPOS = CF(LOC,POS1) * CF(0,0,-45) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)))*CF(0,0,MRANDOM(5,75)/10).p
  648. local HIT,POS = CastProperRay(LOC,AIMPOS,1000,Character)
  649. local DISTANCE = (POS - LOC).Magnitude
  650. if HIT then
  651. local HUM = nil
  652. if HIT.Parent:FindFirstChildOfClass("Humanoid") then
  653. HUM = HIT.Parent:FindFirstChildOfClass("Humanoid")
  654. elseif HIT.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  655. HUM = HIT.Parent.Parent:FindFirstChildOfClass("Humanoid")
  656. end
  657. if HUM then
  658. ApplyDamage(HUM,OUCH+MRANDOM(-3,3))
  659. end
  660. end
  661. WACKYEFFECT({Time = 20, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"White".Color, SoundID = nil, SoundPitch = 1, SoundVolume = 4})
  662. WACKYEFFECT({Time = 20, EffectType = "Sphere", Size = VT(10,10,DISTANCE), Size2 = VT(10,10,DISTANCE), Transparency = 0.6, Transparency2 = 1, CFrame = CF(LOC,POS)*CF(0,0,-DISTANCE/2), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"White".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  663. end
  664. end
  665.  
  666. --//=================================\\
  667. --|| ATTACK FUNCTIONS AND STUFF
  668. --\\=================================//
  669.  
  670. function Conjour()
  671. local SHOOT = OhnoItsAShotgun()
  672. local CFRAME = CF(RootPart.Position) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,MRANDOM(15,25)/3,MRANDOM(15,25)/3)
  673. local ORI = 90
  674. SHOOT.CFrame = CF(CFRAME.p,Mouse.Hit.p) * ANGLES(RAD(0), RAD(ORI), RAD(0))
  675. local GOODRIDDANCE = false
  676. CreateSound(233856115, SHOOT, 2, (MRANDOM(8,12)/10)+0.3, false)
  677. coroutine.resume(coroutine.create(function()
  678. repeat
  679. SHOOT.CFrame = Clerp(SHOOT.CFrame,CF(CFRAME.p,Mouse.Hit.p) * ANGLES(RAD(ORI), RAD(0), RAD(0)),0.25)
  680. Swait()
  681. until GOODRIDDANCE == true
  682. SHOOT.CFrame = SHOOT.CFrame * ANGLES(RAD(45), RAD(0), RAD(0))
  683. SHOOT.CanCollide = true
  684. SHOOT.Anchored = false
  685. SHOOT.Parent = workspace
  686. local bv = Instance.new("BodyVelocity",SHOOT)
  687. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  688. bv.velocity = CF(SHOOT.Position,SHOOT.CFrame*CF(0,2.5,2).p).lookVector*45
  689. Debris:AddItem(bv,0.1)
  690. wait(5)
  691. for i = 1, 45 do
  692. Swait()
  693. SHOOT.Transparency = SHOOT.Transparency + 1/45
  694. end
  695. SHOOT:remove()
  696. end))
  697. for i = 1, 15 do
  698. Swait()
  699. SHOOT.Transparency = SHOOT.Transparency - 1/15
  700. ORI = ORI - 3
  701. end
  702. for i = 1, 15 do
  703. Swait()
  704. ORI = ORI - 3
  705. end
  706. wait(MRANDOM(2,8)/10)
  707. PAW_HAHA(SHOOT.CFrame*CF(0,0,-SHOOT.Size.Z/2).p,Mouse.Hit.p,14)
  708. CamShake(4,4)
  709. GOODRIDDANCE = true
  710. end
  711. function Aerial_Bombardament()
  712. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  713. if HITFLOOR then
  714. ATTACK = true
  715. Rooted = true
  716. local bv = Instance.new("BodyVelocity")
  717. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  718. bv.velocity = CF(RootPart.Position,RootPart.CFrame*CF(0,1.5,-2).p).lookVector*175
  719. bv.Parent = RootPart
  720. local GYRO = IT("BodyGyro",RootPart)
  721. GYRO.D = 2
  722. GYRO.P = 20000
  723. GYRO.MaxTorque = VT(0,4000000,0)
  724. GYRO.CFrame = CF(RootPart.Position,RootPart.CFrame*CF(0,0,-5).p)
  725. CreateSound(145486992,Torso,10,0.85,false)
  726. for i=0, 0.05, 0.1 / Animation_Speed do
  727. Swait()
  728. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(65), RAD(0), RAD(-10)), 1 / Animation_Speed)
  729. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(10)), 1 / Animation_Speed)
  730. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50), RAD(-20), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  731. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(15), RAD(20), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  732. if ANIM == "Fall" or ANIM == "Jump" then
  733. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(1), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  734. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  735. else
  736. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-5), RAD(80), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed)
  737. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  738. end
  739. end
  740. bv:Remove()
  741. local E = 360/15
  742. for i = 1, 15 do
  743. Swait()
  744. WACKYEFFECT({Time = 10, EffectType = "Wave", Size = VT(8,1,8), Size2 = VT(2,15,2), Transparency = 0.9, Transparency2 = 1, CFrame = CF(RootPart.Position,HITPOS) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0})
  745. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(i*E), RAD(0), RAD(0)), 2 / Animation_Speed)
  746. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  747. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(5), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  748. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-5), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  749. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(-35), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  750. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  751. end
  752. WACKYEFFECT({EffectType = "Sphere", Size = VT(5,5,5), Size2 = VT(20,20,20), Transparency = 0.5, Transparency2 = 1, CFrame = CF(Torso.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(17/255,17/255,17/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0})
  753. for i = 1, 15 do
  754. coroutine.resume(coroutine.create(function()
  755. Conjour()
  756. end))
  757. end
  758. local LANDED = nil
  759. local POS = nil
  760. coroutine.resume(coroutine.create(function()
  761. repeat
  762. Swait()
  763. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  764. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  765. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-35 - 4 * COS(SINE / 6)), RAD(0), RAD(45 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  766. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35 - 4 * COS(SINE / 6)), RAD(0), RAD(-45 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  767. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.7) * ANGLES(RAD(-25 + 5 * SIN(SINE / 12)), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  768. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8, -0.3) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  769. until LANDED ~= nil
  770. end))
  771. repeat
  772. Swait()
  773. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4.2, Character)
  774. if HITFLOOR then
  775. LANDED = HITFLOOR
  776. POS = HITPOS
  777. end
  778. until LANDED ~= nil
  779. GYRO:remove()
  780. CamShake(6,3)
  781. CreateSound(765590102, Torso, 2, (MRANDOM(8,12)/10)+0.3, false)
  782. ATTACK = false
  783. Rooted = false
  784. end
  785. end
  786.  
  787. function Point_Blank()
  788. ATTACK = true
  789. Rooted = true
  790. local HIT = nil
  791. local HUMAN = nil
  792. local ROOT = nil
  793. CreateSound(0,Torso,10,0.85,false)
  794. for i=0, 0.5, 0.1 / Animation_Speed do
  795. Swait()
  796. if HIT ~= nil then
  797. break
  798. end
  799. for index, CHILD in pairs(workspace:GetDescendants()) do
  800. if CHILD.ClassName == "Model" and CHILD ~= Character then
  801. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  802. if HUM then
  803. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  804. if TORSO and HUM.Health > 0 then
  805. if (TORSO.Position - RootPart.CFrame*CF(0,0,-2).p).Magnitude <= 2 then
  806. ROOT = TORSO
  807. HUMAN = HUM
  808. HIT = CHILD
  809. end
  810. end
  811. end
  812. end
  813. end
  814. RootPart.CFrame = Clerp(RootPart.CFrame, RootPart.CFrame, 0.07) * CF(0,0,-1)
  815. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.75) * ANGLES(RAD(45), RAD(0), RAD(0)), 1 / Animation_Speed)
  816. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  817. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  818. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(135), RAD(0), RAD(12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  819. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(-10), RAD(80), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  820. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-5), RAD(-80), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  821. end
  822. if HIT then
  823. local bv = Instance.new("BodyVelocity")
  824. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  825. bv.velocity = CF(RootPart.Position,RootPart.CFrame*CF(0,1.5,2).p).lookVector*75
  826. bv.Parent = RootPart
  827. Debris:AddItem(bv,0.1)
  828. coroutine.resume(coroutine.create(function()
  829. local GUNS = {}
  830. for i = 1, 4 do
  831. local SHOOT = OhnoItsAShotgun()
  832. local CFRAME = CF(ROOT.Position) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,MRANDOM(15,25)/3,MRANDOM(15,25)/3)
  833. SHOOT.CFrame = CF(CFRAME.p,ROOT.Position)
  834. CreateSound(233856115, SHOOT, 2, (MRANDOM(8,12)/10)+0.3, false)
  835. table.insert(GUNS,SHOOT)
  836. end
  837. for i = 1, 25 do
  838. Swait()
  839. for E = 1, #GUNS do
  840. GUNS[E].Transparency = GUNS[E].Transparency - 1/25
  841. end
  842. end
  843. wait(0.1)
  844. CamShake(8,15)
  845. for E = 1, #GUNS do
  846. local SHOOT = GUNS[E]
  847. coroutine.resume(coroutine.create(function()
  848. PAW_HAHA(SHOOT.CFrame*CF(0,0,-SHOOT.Size.Z/2).p,SHOOT.CFrame*CF(0,0,-15).p,17)
  849. SHOOT.CFrame = SHOOT.CFrame * ANGLES(RAD(45), RAD(0), RAD(0))
  850. SHOOT.CanCollide = true
  851. SHOOT.Anchored = false
  852. SHOOT.Parent = workspace
  853. local bv = Instance.new("BodyVelocity",SHOOT)
  854. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  855. bv.velocity = CF(SHOOT.Position,SHOOT.CFrame*CF(0,2.5,2).p).lookVector*45
  856. Debris:AddItem(bv,0.1)
  857. wait(5)
  858. for i = 1, 45 do
  859. Swait()
  860. SHOOT.Transparency = SHOOT.Transparency + 1/45
  861. end
  862. end))
  863. wait()
  864. end
  865. end))
  866. CreateSound(GRUNTS[MRANDOM(1,#GRUNTS)], Torso, 6, 1.1, false)
  867. for i=0, 1, 0.1 / Animation_Speed do
  868. Swait()
  869. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  870. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  871. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  872. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  873. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(-10), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  874. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  875. end
  876. end
  877. ATTACK = false
  878. Rooted = false
  879. end
  880.  
  881. function Tripwire()
  882. ATTACK = true
  883. Rooted = true
  884. TRIPWIRE = true
  885. coroutine.resume(coroutine.create(function()
  886. repeat
  887. Swait()
  888. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed)
  889. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  890. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-100)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  891. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(5), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  892. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-10), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  893. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  894. until ATTACK == false
  895. end))
  896. local SHOOT = OhnoItsAShotgun()
  897. local CFRAME = CF(-1.5,0,1.5) * ANGLES(RAD(0), RAD(45), RAD(0))
  898. SHOOT.CFrame = Torso.CFrame*CFRAME
  899. coroutine.resume(coroutine.create(function()
  900. repeat
  901. SHOOT.CFrame = Clerp(SHOOT.CFrame,Torso.CFrame*CFRAME,0.1)
  902. Swait()
  903. until HOLD == true
  904. TRIPWIRE = false
  905. local LOC = SHOOT.CFrame*CF(0,3,0).p
  906. for i = 1, 15 do
  907. Swait()
  908. SHOOT.Transparency = SHOOT.Transparency - 1/15
  909. SHOOT.CFrame = Clerp(SHOOT.CFrame,CF(LOC,Mouse.Hit.p),0.3)
  910. end
  911. SHOOT.Transparency = 0
  912. for i = 1, 2 do
  913. Swait()
  914. SHOOT.CFrame = Clerp(SHOOT.CFrame,CF(LOC,Mouse.Hit.p),0.5)
  915. end
  916. PAW_HAHA(SHOOT.CFrame*CF(0,0,-SHOOT.Size.Z/2).p,Mouse.Hit.p,10)
  917. CamShake(8,9)
  918. SHOOT.CFrame = SHOOT.CFrame * ANGLES(RAD(45), RAD(0), RAD(0))
  919. SHOOT.CanCollide = true
  920. SHOOT.Anchored = false
  921. SHOOT.Parent = workspace
  922. local bv = Instance.new("BodyVelocity",SHOOT)
  923. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  924. bv.velocity = CF(SHOOT.Position,SHOOT.CFrame*CF(0,2.5,2).p).lookVector*45
  925. Debris:AddItem(bv,0.1)
  926. wait(5)
  927. for i = 1, 45 do
  928. Swait()
  929. SHOOT.Transparency = SHOOT.Transparency + 1/45
  930. end
  931. end))
  932. CreateSound(233856115, SHOOT, 1.2, (MRANDOM(8,12)/10)-0.3, false)
  933. for i = 1, 15 do
  934. Swait()
  935. SHOOT.Transparency = SHOOT.Transparency - 1/150
  936. end
  937. ATTACK = false
  938. Rooted = false
  939. end
  940.  
  941. function Mend()
  942. if Humanoid.Health < Humanoid.MaxHealth - 150 then
  943. ATTACK = true
  944. Rooted = true
  945. for i=0, 0.25, 0.1 / Animation_Speed do
  946. Swait()
  947. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  948. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-25)), 1 / Animation_Speed)
  949. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  950. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  951. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.2, -1) * ANGLES(RAD(-25), RAD(90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  952. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.5, -0.5) * ANGLES(RAD(-90), RAD(-90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  953. end
  954. local LOOP = 0
  955. repeat
  956. LOOP = LOOP + 1
  957. Swait()
  958. Humanoid.Health = Humanoid.Health + 1
  959. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  960. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  961. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -0.4) * ANGLES(RAD(55), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  962. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -0.7 - 0.4 * SIN(LOOP / 4)) * ANGLES(RAD(50 + 25 * COS(LOOP / 4)), RAD(0), RAD(65)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  963. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  964. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.5, -0.5) * ANGLES(RAD(-90), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  965. until KEYHOLD == false or Humanoid.Health == Humanoid.MaxHealth
  966. for i=0, 0.15, 0.1 / Animation_Speed do
  967. Swait()
  968. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  969. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-25)), 1 / Animation_Speed)
  970. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  971. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  972. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.2, -1) * ANGLES(RAD(-25), RAD(90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  973. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.5, -0.5) * ANGLES(RAD(-90), RAD(-90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  974. end
  975. ATTACK = false
  976. Rooted = false
  977. end
  978. end
  979.  
  980. function Taunt()
  981. ATTACK = true
  982. Rooted = true
  983. local L = CreateSound(1278007556,Head,8,1.1,false)
  984. L.EmitterSize = 25
  985. for i = 1, 20 do
  986. Swait()
  987. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed)
  988. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  989. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-110)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  990. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.3, -0.35) * ANGLES(RAD(0), RAD(0), RAD(80)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  991. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-10), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  992. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  993. end
  994. for i = 1, 40 do
  995. Swait()
  996. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.17, -0.075 + 0.1 * SIN(i / 3)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  997. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-3), RAD(15 * SIN(i / 1.5)), RAD(0)), 1 / Animation_Speed)
  998. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.6 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(15), RAD(-5), RAD(120)) * ANGLES(RAD(0), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  999. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.6 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(15), RAD(5), RAD(-120)) * ANGLES(RAD(0), RAD(180), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1000. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(5), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1001. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(5), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1002. end
  1003. ATTACK = false
  1004. Rooted = false
  1005. end
  1006.  
  1007. function DoubleJump()
  1008. ATTACK = true
  1009. Rooted = false
  1010. Torso.Velocity = Vector3.new(Torso.Velocity.X,125,Torso.Velocity.Z)
  1011. CreateSound(159882477, Head, 4, 1, false)
  1012. CreateSound(1112042117, Torso, 2, 1, false)
  1013. local E = 360/12
  1014. for i=1, 12 do
  1015. Swait()
  1016. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(i*E), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  1017. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1018. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1019. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(90)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1020. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1021. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, 0, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1022. end
  1023. ATTACK = false
  1024. Rooted = false
  1025. end
  1026.  
  1027. --//=================================\\
  1028. --|| ASSIGN THINGS TO KEYS
  1029. --\\=================================//
  1030.  
  1031. function MouseDown(Mouse)
  1032. HOLD = true
  1033. if ATTACK == false then
  1034. end
  1035. end
  1036.  
  1037. function MouseUp(Mouse)
  1038. HOLD = false
  1039. end
  1040.  
  1041. local READYTODOUBLE = false
  1042. local DOUBLED = false
  1043.  
  1044. function KeyDown(Key)
  1045. KEYHOLD = true
  1046. if Key == "z" and ATTACK == false then
  1047. Conjour()
  1048. end
  1049.  
  1050. if Key == "x" and ATTACK == false then
  1051. Aerial_Bombardament()
  1052. end
  1053.  
  1054. if Key == "c" and ATTACK == false then
  1055. Point_Blank()
  1056. end
  1057.  
  1058. if Key == "v" and ATTACK == false and TRIPWIRE == false and ANIM == "Idle" then
  1059. Tripwire()
  1060. end
  1061.  
  1062. if Key == "b" and ATTACK == false then
  1063. Mend()
  1064. end
  1065.  
  1066. if Key == "t" and ATTACK == false then
  1067. Taunt()
  1068. end
  1069.  
  1070. if string.byte(Key) == 32 and READYTODOUBLE == true and ATTACK == false and Humanoid.Jump == true and DOUBLED == false then
  1071. READYTODOUBLE = false
  1072. DOUBLED = true
  1073. DoubleJump()
  1074. end
  1075. end
  1076.  
  1077. function KeyUp(Key)
  1078. KEYHOLD = false
  1079. end
  1080.  
  1081. Mouse.Button1Down:connect(function(NEWKEY)
  1082. MouseDown(NEWKEY)
  1083. end)
  1084. Mouse.Button1Up:connect(function(NEWKEY)
  1085. MouseUp(NEWKEY)
  1086. end)
  1087. Mouse.KeyDown:connect(function(NEWKEY)
  1088. KeyDown(NEWKEY)
  1089. end)
  1090. Mouse.KeyUp:connect(function(NEWKEY)
  1091. KeyUp(NEWKEY)
  1092. end)
  1093.  
  1094. --//=================================\\
  1095. --\\=================================//
  1096.  
  1097. function unanchor()
  1098. for _, c in pairs(Character:GetChildren()) do
  1099. if c:IsA("BasePart") and c ~= RootPart then
  1100. c.Anchored = false
  1101. end
  1102. end
  1103. if UNANCHOR == true then
  1104. RootPart.Anchored = false
  1105. else
  1106. RootPart.Anchored = true
  1107. end
  1108. end
  1109.  
  1110. --//=================================\\
  1111. --|| WRAP THE WHOLE SCRIPT UP
  1112. --\\=================================//
  1113.  
  1114. Humanoid.Changed:connect(function(Jump)
  1115. if Jump == "Jump" and (Disable_Jump == true) then
  1116. Humanoid.Jump = false
  1117. elseif Jump == "Jump" and (Disable_Jump == false) and DOUBLED == false then
  1118. wait(0.1)
  1119. READYTODOUBLE = true
  1120. end
  1121. end)
  1122.  
  1123. while true do
  1124. Swait()
  1125. script.Parent = WEAPONGUI
  1126. ANIMATE.Parent = nil
  1127. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1128. v:Stop();
  1129. end
  1130. SINE = SINE + CHANGE
  1131. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1132. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1133. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1134. local WALKSPEEDVALUE = 8 / (Humanoid.WalkSpeed / 16)
  1135. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1136. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.1 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1137. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1138. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.25 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10+50 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  1139. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.25 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-10+50 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  1140. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1141. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1142. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1143. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  1144. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  1145. end
  1146. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1147. ANIM = "Jump"
  1148. if ATTACK == false then
  1149. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1150. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1151. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(25 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1152. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(-25 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1153. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(1), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1154. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1155. end
  1156. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1157. ANIM = "Fall"
  1158. if ATTACK == false then
  1159. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1160. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1161. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(45 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1162. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(-45 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1163. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.7) * ANGLES(RAD(-25 + 5 * SIN(SINE / 12)), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1164. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8, -0.3) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1165. end
  1166. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1167. ANIM = "Idle"
  1168. DOUBLED = false
  1169. READYTODOUBLE = false
  1170. if ATTACK == false then
  1171. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1 + 0.05 * SIN(SINE / 12)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed)
  1172. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 2.5 * SIN(SINE / 12)), RAD(7 * COS(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1173. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 + 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(0), RAD(-100)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1174. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.3 + 0.05 * SIN(SINE / 12), -0.35) * ANGLES(RAD(0), RAD(0), RAD(70)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1175. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-10), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1176. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1177. end
  1178. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1179. ANIM = "Walk"
  1180. DOUBLED = false
  1181. READYTODOUBLE = false
  1182. if ATTACK == false then
  1183. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(15), RAD(0), RAD(-7 * COS(SINE / (WALKSPEEDVALUE)))), 1 / Animation_Speed)
  1184. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(7 * COS(SINE / (WALKSPEEDVALUE)))), 1 / Animation_Speed)
  1185. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(-5), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1186. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(5), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1187. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1188. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1189. end
  1190. end
  1191. unanchor()
  1192. if Rooted == false then
  1193. Disable_Jump = false
  1194. Humanoid.WalkSpeed = Speed
  1195. elseif Rooted == true then
  1196. Disable_Jump = true
  1197. Humanoid.WalkSpeed = 0
  1198. end
  1199. BMUSIC.SoundId = "rbxassetid://"..SONGID
  1200. BMUSIC.Looped = true
  1201. BMUSIC.Pitch = PITCH
  1202. BMUSIC.Volume = VOLUME
  1203. BMUSIC.Playing = true
  1204. if BMUSIC.Parent ~= RootPart then
  1205. BMUSIC = IT("Sound",RootPart)
  1206. end
  1207. Humanoid.Name = "NONHUM"
  1208. HEALTHCOVER:TweenSize(UD2(1 * (Humanoid.Health / Humanoid.MaxHealth), 0, 1, 0), "Out", "Quad", 0.1, 0.1)
  1209. HEALTHTEXT.Text = math.ceil(Humanoid.Health).."/"..Humanoid.MaxHealth
  1210. end
  1211.  
  1212. --//=================================\\
  1213. --\\=================================//
  1214.  
  1215.  
  1216.  
  1217.  
  1218.  
  1219. --//====================================================\\--
  1220. --|| END OF SCRIPT
  1221. --\\====================================================//--
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