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Jan 16th, 2019
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  1. uniform float tile_size;
  2.  
  3. void main(void) {
  4. gl_PointSize = tile_size;
  5. // gl_PointSize = 12;
  6. }
  7.  
  8. glEnable(GL_TEXTURE_2D);
  9. glEnable(GL_POINT_SPRITE);
  10. glEnable(GL_VERTEX_PROGRAM_POINT_SIZE);
  11.  
  12. GLint unif_tilesize = glGetUniformLocation(*shader program*, "tile_size");
  13. glUniform1f(unif_tilesize, 12);
  14.  
  15. _coord = gl_TexCoord[0].xy;
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