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- uniform float tile_size;
- void main(void) {
- gl_PointSize = tile_size;
- // gl_PointSize = 12;
- }
- glEnable(GL_TEXTURE_2D);
- glEnable(GL_POINT_SPRITE);
- glEnable(GL_VERTEX_PROGRAM_POINT_SIZE);
- GLint unif_tilesize = glGetUniformLocation(*shader program*, "tile_size");
- glUniform1f(unif_tilesize, 12);
- _coord = gl_TexCoord[0].xy;
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