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  1. ----------- // LA NOCHE \\ -----------
  2. - [[Movelist
  3. Mouseclick = 3 combos
  4. -Ataque 1 = barra inclinada hacia abajo
  5. -Atack 2 = barra de energía
  6. -Ataque 3 = barra de torbellino
  7. Q = Impale
  8. E = guión hacia adelante
  9. R = Destructor de orejas
  10. T = burla
  11. Y = tormenta de corte
  12. U = Homing tormenta de corte
  13. ---------]]
  14.  
  15. --Recreado del juego Antes del amanecer: Redux .--
  16. --Aquellos que usaron este derecho cuando fue lanzado, sí, se rompió, está arreglado ahora--
  17. --Impale dem suckazz and reeeeeeeeee--
  18.  
  19. if game: GetService ("RunService"): IsClient () entonces error ("Run as as script del servidor. Use h / en lugar de hl /.") end; print ("FE Compatibility: by WaverlyCole"); InternalData = { }
  20. hacer
  21. script.Parent = owner.Character
  22. local Event = Instance.new ("RemoteEvent"); Event.Name = "UserInput"
  23. función local NewFakeEvent ()
  24. local Bind = Instance.new ("BindableEvent")
  25. local falso; falso = {conexiones = {},
  26. fakeEvent = true;
  27. Conectar = función (auto, Func)
  28. Bind.Event: conectar (Func)
  29. self.Connections [Bind] = true
  30. devuelve setmetatable ({Connected = true}, {
  31. __index = función (auto, índice)
  32. si el índice: inferior () == "desconectar" entonces
  33. Función de retorno () Fake.Connections [Bind] = false; self.Connected = false end
  34. fin
  35. volver falso [índice]
  36. fin;
  37. __tostring = function () devuelve el final de "Conexión";
  38. })
  39. fin}
  40. Fake.connect = Fake.Connect; devolver Fake;
  41. fin
  42. mouse local = {Target = nil, Hit = CFrame.new (), KeyUp = NewFakeEvent (), KeyDown = NewFakeEvent (), Button1Up = NewFakeEvent (), Button1Down = NewFakeEvent ()}
  43. UserInputService local = {InputBegan = NewFakeEvent (), InputEnded = NewFakeEvent ()}
  44. ContextActionService local = {Actions = {}, BindAction = function (self, actionName, Func, touch, ...)
  45. self.Actions [actionName] = Func y {Name = actionName, Function = Func, Keys = {...}} o nil
  46. end}; ContextActionService.UnBindAction = ContextActionService.BindAction
  47. función local TriggerEvent (auto, evento, ...)
  48. Local Trigger = Mouse [Evento]
  49. si Trigger y Trigger.fakeEvent y Trigger.Connections entonces
  50. para Conexión, Activo en pares (Conexiones de Disparo) haga si Activo luego Conexión: Fuego (...) final fin
  51. fin
  52. fin
  53. Mouse.TrigEvent = TriggerEvent; UserInputService.TrigEvent = TriggerEvent
  54. Event.OnServerEvent: Connect (función (FiredBy, Input)
  55. si FiredBy.Name ~ = owner.Name luego devuelve end
  56. si Input.MouseEvent entonces
  57. Mouse.Target = Input.Target; Mouse.Hit = Input.Hit
  58. más
  59. local Begin = Input.UserInputState == Enum.UserInputState.Begin
  60. si Input.UserInputType == Enum.UserInputType.MouseButton1 luego devuelve Mouse: TrigEvent (Begin y "Button1Down" o "Button1Up") final
  61. para _, Acción en pares (ContextActionService.Actions) hacer
  62. para _, Tecla en pares (Action.Keys) do if Key == Input.KeyCode luego Action.Function (Action.Name, Input.UserInputState, Input) end end end
  63. fin
  64. Ratón: TrigEvent (Begin y "KeyDown" o "KeyUp", Input.KeyCode.Name: lower ())
  65. UserInputService: TrigEvent (Begin y "InputBegan" o "InputEnded", Input, false)
  66. fin
  67. fin)
  68. InternalData ["Mouse"] = Mouse; InternalData ["ContextActionService"] = ContextActionService; InternalData ["UserInputService"] = UserInputService
  69. Event.Parent = NLS ([[
  70. local Player = owner; local Event = script: WaitForChild ("UserInput"); local UserInputService = game: GetService ("UserInputService"); local Mouse = Player: GetMouse ()
  71. Entrada local = función (Entrada, gameProcessedEvent)
  72. si gameProcessedEvent luego regresa al final
  73. Evento: FireServer ({KeyCode = Input.KeyCode, UserInputType = Input.UserInputType, UserInputState = Input.UserInputState})
  74. fin
  75. UserInputService.InputBegan: Connect (Input); UserInputService.InputEnded: Connect (Input)
  76. Golpe local, objetivo
  77. mientras espera (1/30) haz
  78. si Hit ~ = Mouse.Hit o Target ~ = Mouse.Target entonces
  79. Hit, Target = Mouse.Hit, Mouse.Target; Evento: FireServer ({["MouseEvent"] = true, ["Target"] = Target, ["Hit"] = Hit})
  80. fin
  81. fin
  82. ]], owner.Character)
  83. fin
  84. Juego real = juego; juego = setmetatable ({}, {
  85. __index = función (auto, índice)
  86. Sandbox local = función (Cosa)
  87. si Cosa: IsA ("Jugador") entonces
  88. RealPlayer local = Cosa
  89. devuelve setmetatable ({}, {
  90. __index = función (auto, índice)
  91. Tipo local = tipo (RealPlayer [Índice])
  92. si Type == "function" entonces
  93. si el índice: inferior () == "getmouse" o el índice: inferior () == "mouse" entonces
  94. Función de retorno (auto) return InternalData ["Mouse"] final
  95. fin
  96. función de retorno (auto, ...) devolver RealPlayer [Índice] (RealPlayer, ...) fin
  97. fin
  98. volver RealPlayer [Índice]
  99. fin;
  100. __tostring = function (self) return RealPlayer.Name end
  101. })
  102. fin
  103. fin
  104. si RealGame [Index] entonces
  105. Tipo local = tipo (RealGame [Índice])
  106. si Type == "function" entonces
  107. si el índice: inferior () == "getservice" o el índice: inferior () == "servicio" entonces
  108. función de retorno (auto, servicio)
  109. FakeServices locales = {
  110. ["jugadores"] = función ()
  111. devuelve setmetatable ({}, {
  112. __index = función (self2, Index2)
  113. local RealService = RealGame: GetService (Servicio)
  114. Tipo2 local = tipo (Índice2)
  115. si Type2 == "function" entonces
  116. función de retorno (auto, ...) devolver RealService [Index2] (RealService, ...) end
  117. más
  118. si Index2: lower () == "localplayer", devuelva el final de Sandbox (propietario)
  119. retorno RealService [Index2]
  120. fin
  121. fin;
  122. __tostring = function (self) return RealGame: GetService (Service) .Name end
  123. })
  124. fin;
  125. ["contextactionservice"] = function () return InternalData ["ContextActionService"] end;
  126. ["userinputservice"] = function () devuelve InternalData ["UserInputService"] final;
  127. ["runservice"] = function ()
  128. devuelve setmetatable ({}, {
  129. __index = función (self2, Index2)
  130. local RealService = RealGame: GetService (Servicio)
  131. Tipo2 local = tipo (Índice2)
  132. si Type2 == "function" entonces
  133. función de retorno (auto, ...) devolver RealService [Index2] (RealService, ...) end
  134. más
  135. Servicios de ejecución locales = {
  136. ["bindtorenderstep"] = function () return function (self, Name, Priority, Function) return RealGame: GetService ("RunService"). Stepped: Connect (Function) end end;
  137. ["renderstepped"] = function () devuelve RealService ["Stepped"] end
  138. }
  139. si RunServices [Index2: lower ()] devuelve RunServices [Index2: lower ()] () end
  140. retorno RealService [Index2]
  141. fin
  142. fin
  143. })
  144. fin
  145. }
  146. si FakeServices [Service: lower ()] entonces devuelve FakeServices [Service: lower ()] () end
  147. volver RealGame: GetService (Servicio)
  148. fin
  149. fin
  150. Función de retorno (auto, ...) return RealGame [Index] (RealGame, ...) end
  151. más
  152. si el juego: GetService (Índice), luego el juego de vuelta: GetService (Índice) final
  153. volver RealGame [Index]
  154. fin
  155. fin
  156. volver a cero
  157. fin
  158. }); Game = game; owner = game: GetService ("Players"). LocalPlayer; script = Instance.new ("Script"); print ("Complete! Running ...")
  159.  
  160. ----------- // LA NOCHE \\ -----------
  161. - [[Movelist
  162. Mouseclick = 3 combos
  163. -Ataque 1 = barra inclinada hacia abajo
  164. -Atack 2 = barra de energía
  165. -Ataque 3 = barra de torbellino
  166. Q = Impale
  167. E = guión hacia adelante
  168. R = Destructor de orejas
  169. T = burla
  170. Y = tormenta de corte
  171. U = Homing tormenta de corte
  172. ---------]]
  173.  
  174. --Recreado del juego Antes del amanecer: Redux .--
  175. - Para aquellos que usaron esto cuando se lanzó recientemente, se rompió, ahora está arreglado desde el 12-18-2018--
  176. --Impale dem suckazz and reeeeeeee--
  177.  
  178. Jugador = game.Players.LocalPlayer
  179. Personaje = Jugador. Personaje
  180. Character.Humanoid.Name = "nightfall"
  181. hum = Character.nightfall
  182. LeftArm = Personaje ["Brazo izquierdo"]
  183. LeftLeg = Personaje ["Pierna Izquierda"]
  184. RightArm = Personaje ["Brazo Derecho"]
  185. RightLeg = Personaje ["Pierna Derecha"]
  186. Raíz = Carácter ["HumanoidRootPart"]
  187. Cabeza = Carácter ["Cabeza"]
  188. Torso = Personaje ["Torso"]
  189. Cuello = Torso ["Cuello"]
  190. caminar = falso
  191. singularitybounce = falso
  192. saltar = falso
  193. targetfound = falso
  194. agarrado = falso
  195. atacando = falso
  196. primera vez = falso
  197. dash1 = verdadero
  198. dash2 = falso
  199. tauntdebounce = falso
  200. mouse = Jugador: GetMouse ()
  201. posición = nil
  202. MseGuide = true
  203. corriendo = falso
  204. settime = 0
  205. sine = 0
  206. t = 0
  207. ws = 19
  208. jp = 85
  209. segunda forma = falso
  210. cambio = 1
  211. combo1 = verdadero
  212. bailando = falso
  213. equip = falso
  214. dgs = 75
  215. dedlaff = falso
  216. combo2 = falso
  217. spin1 = verdadero
  218. spin2 = falso
  219. switch1 = verdadero
  220. switch2 = falso
  221. firsttime2 = falso
  222. isattacking = false
  223. combo3 = falso
  224. gunallowance = falso
  225. tiempo de reutilización = falso
  226. tiro = falso
  227. RunSrv = game: GetService ("RunService")
  228. RenderStepped = juego: GetService ("RunService"). RenderStepped
  229. removeuseless = game: GetService ("Debris")
  230. slasher local = {1543186629,1543187082,1543187280,1543186883}
  231. slasher local2 = {220834019,220834000,220833976,220833967}
  232. barra diagonal = #slasher
  233. slash2 = # slasher2
  234. screenGui = Instance.new ("ScreenGui")
  235. screenGui.Parent = script.Parent
  236.  
  237. local HEADLERP = Instance.new ("ManualWeld")
  238. HEADLERP.Parent = Head
  239. HEADLERP.Part0 = Head
  240. HEADLERP.Part1 = Head
  241. HEADLERP.C0 = CFrame.new (0, -1.5, -0) * CFrame.Angles (math.rad (0), math.rad (0), math.rad (0))
  242.  
  243. local TORSOLERP = Instance.new ("ManualWeld")
  244. TORSOLERP.Parent = Root
  245. TORSOLERP.Part0 = Torso
  246. TORSOLERP.C0 = CFrame.new (0, 0, 0) * CFrame.Angles (math.rad (0), math.rad (0), math.rad (0))
  247.  
  248. local ROOTLERP = Instance.new ("ManualWeld")
  249. ROOTLERP.Parent = Root
  250. ROOTLERP.Part0 = Raíz
  251. ROOTLERP.Part1 = Torso
  252. ROOTLERP.C0 = CFrame.new (0, 0, 0) * CFrame.Angles (math.rad (0), math.rad (0), math.rad (0))
  253.  
  254. local RIGHTARMLERP = Instance.new ("ManualWeld")
  255. RIGHTARMLERP.Parent = RightArm
  256. RIGHTARMLERP.Part0 = RightArm
  257. RIGHTARMLERP.Part1 = Torso
  258. RIGHTARMLERP.C0 = CFrame.new (-1.5, 0, -0) * CFrame.Angles (math.rad (0), math.rad (0), math.rad (0))
  259.  
  260. local LEFTARMLERP = Instance.new ("ManualWeld")
  261. LEFTARMLERP.Parent = LeftArm
  262. LEFTARMLERP.Part0 = LeftArm
  263. LEFTARMLERP.Part1 = Torso
  264. LEFTARMLERP.C0 = CFrame.new (1.5, 0, -0) * CFrame.Angles (math.rad (0), math.rad (0), math.rad (0))
  265.  
  266. local RIGHTLEGLERP = Instance.new ("ManualWeld")
  267. RIGHTLEGLERP.Parent = RightLeg
  268. RIGHTLEGLERP.Part0 = RightLeg
  269. RIGHTLEGLERP.Part1 = Torso
  270. RIGHTLEGLERP.C0 = CFrame.new (-0.5, 2, 0) * CFrame.Angles (math.rad (0), math.rad (0), math.rad (0))
  271.  
  272. local LEFTLEGLERP = Instance.new ("ManualWeld")
  273. LEFTLEGLERP.Parent = LeftLeg
  274. LEFTLEGLERP.Part0 = LeftLeg
  275. LEFTLEGLERP.Part1 = Torso
  276. LEFTLEGLERP.C0 = CFrame.new (0.5, 2, 0) * CFrame.Angles (math.rad (0), math.rad (0), math.rad (0))
  277.  
  278. función local weldBetween (a, b)
  279. local weld = Instance.new ("ManualWeld", a)
  280. weld.Part0 = a
  281. weld.Part1 = b
  282. weld.C0 = a.CFrame: inverse () * b.CFrame
  283. soldadura de retorno
  284. fin
  285.  
  286. función MAKETRAIL (PADRE, POSICIÓN1, POSICIÓN2, VIDA ÚTIL, COLOR)
  287. A = Instancia.nuevo ("Archivo adjunto", PADRE)
  288. A.Posición = POSICION1
  289. A.Name = "A"
  290. B = Instancia.nuevo ("Archivo adjunto", PADRE)
  291. B.Posición = POSICION2
  292. B.Nombre = "B"
  293. tr1 = Instancia.nuevo ("Sendero", PADRE)
  294. tr1.Attachment0 = A
  295. tr1.Enganche1 = B
  296. tr1.Enabled = true
  297. tr1.Lifetime = VIDA ÚTIL
  298. tr1.TextureMode = "Static"
  299. tr1.LightInfluence = 0
  300. tr1.Color = COLOR
  301. tr1.Transparency = NumberSequence.new (0, 1)
  302. fin
  303.  
  304. Paso a Paso = Instancia. Nuevo ("Sonido", Torso)
  305. footsteps.SoundId = "rbxassetid: // 1244506786"
  306. pasos.Volumen = 0
  307. pasos a pasos = en bucle = verdadero
  308. pasos.Pitch = 1.6
  309. footsteps.Name = "fp"
  310. pasos: Play ()
  311.  
  312. barra diagonal = slasher [math.random (1, # slasher)]
  313. slashs = Instance.new ("Sound", RightArm)
  314. slashs.SoundId = "rbxassetid: //" ..slash
  315. barras.Volumen = 10
  316. barras.Pitch = 1
  317. slashs.Name = "slashs"
  318.  
  319. introsound = Instance.new ("Sound", Torso)
  320. introsound.SoundId = "rbxassetid: // 1842444810"
  321. introsound.Volume = 4
  322. introsound: Play ()
  323.  
  324. coroutine.wrap (función ()
  325. doomtheme = Instance.new ("Sound", Torso)
  326. doomtheme.Volume = 0
  327. doomtheme.SoundId = "rbxassetid: // 2114921530"
  328. doomtheme.Looped = true
  329. doomtheme: jugar ()
  330. doomtheme.Name = "doomtheme"
  331. para i = 1, 20 do
  332. doomtheme.Volume = doomtheme.Volume + .1
  333. Espere()
  334. fin
  335. fin)()
  336.  
  337. Torso.ChildRemoved: connect (función (eliminado)
  338. si se elimina.Nombre == "doomtheme" entonces
  339. doomtheme = Instance.new ("Sound", Torso)
  340. doomtheme.SoundId = "rbxassetid: // 2114921530"
  341. doomtheme.Looped = true
  342. doomtheme.Volume = 2
  343. doomtheme: jugar ()
  344. doomtheme.Name = "doomtheme"
  345. fin
  346. fin)
  347.  
  348. Torso.ChildRemoved: connect (función (eliminado)
  349. si se elimina.Nombre == "barras" luego
  350. barra diagonal = slasher [math.random (1, # slasher)]
  351. slashs = Instance.new ("Sound", RightArm)
  352. slashs.SoundId = "rbxassetid: //" ..slash
  353. barras.Volumen = 10
  354. barras.Pitch = 1
  355. slashs.Name = "slashs"
  356. fin
  357. fin)
  358.  
  359. Torso.ChildRemoved: connect (función (eliminado)
  360. si se elimina.Nombre == "fp" entonces
  361. Paso a Paso = Instancia. Nuevo ("Sonido", Torso)
  362. footsteps.SoundId = "rbxassetid: // 1244506786"
  363. pasos.Volumen = 0
  364. pasos a pasos = en bucle = verdadero
  365. pasos.Pitch = 1.6
  366. footsteps.Name = "fp"
  367. pasos: Play ()
  368. fin
  369. fin)
  370.  
  371. leftlocation = Instance.new ("Part", LeftArm)
  372. leftlocation.Size = Vector3.new (1,1,1)
  373. leftlocation.Transparency = 1
  374. leftlocation.Name = "leftlocation"
  375. leftlocationweld = weldBetween (leftlocation, LeftArm)
  376. leftlocationweld.C0 = CFrame.new (0,1.2,0)
  377. rightlocation = Instance.new ("Part", RightArm)
  378. rightlocation.Size = Vector3.new (1,1,1)
  379. rightlocation.Transparency = 1
  380. rightlocation.Name = "rightlocation"
  381. rightlocationweld = weldBetween (rightlocation, RightArm)
  382. rightlocationweld.C0 = CFrame.new (0,1.2,0)
  383.  
  384. A = Instance.new ("Attachment", rightlocation)
  385. A.Posición = Vector3.nuevo (.1, .3, .1)
  386. A.Name = "A"
  387. B = Instance.new ("Attachment", rightlocation)
  388. B.Posición = Vector3.new (-. 1, -. 3, -. 1)
  389. B.Nombre = "B"
  390. tr1 = Instance.new ("Trail", ubicación correcta)
  391. tr1.Attachment0 = A
  392. tr1.Enganche1 = B
  393. tr1.Enabled = falso
  394. tr1.Lifetime = .6
  395. tr1.TextureMode = "Static"
  396. tr1.LightInfluence = 0
  397. tr1.Color = ColorSequence.new (BrickColor.new ("Eggplant"). Color, BrickColor.new ("Really black"). Color)
  398. tr1.Transparency = NumberSequence.new (0, 1)
  399.  
  400. shirt = Instance.new ("Shirt", Personaje)
  401. shirt.Name = "Shirt"
  402. Character.Shirt.ShirtTemplate = "rbxassetid: // 302262616"
  403.  
  404. particlecolor = ColorSequence.new (Color3.new (255, 255, 255))
  405.  
  406. leftlocation = Instance.new ("Part", LeftArm)
  407. leftlocation.Size = Vector3.new (1,1,1)
  408. leftlocation.Transparency = 1
  409. leftlocation.Name = "leftlocation"
  410. leftlocationweld = weldBetween (leftlocation, LeftArm)
  411. leftlocationweld.C0 = CFrame.new (0,1.2,0)
  412. rightlocation = Instance.new ("Part", RightArm)
  413. rightlocation.Size = Vector3.new (1,1,1)
  414. rightlocation.Transparency = 1
  415. rightlocation.Name = "rightlocation"
  416. rightlocationweld = weldBetween (rightlocation, RightArm)
  417. rightlocationweld.C0 = CFrame.new (0,1.2,0)
  418.  
  419. particlemiter1 = Instance.new ("ParticleEmitter", LeftArm)
  420. particlemiter1.Enabled = false
  421. particlemiter1.Color = particlecolor
  422. particlemiter1.Texture = "rbxassetid: // 886346744"
  423. particlemiter1.Lifetime = NumberRange.new (.05)
  424. particlemiter1.Size = NumberSequence.new (1.75,1.75)
  425. particlemiter1.Rate = 4
  426. particlemiter1.Rotation = NumberRange.new (0,360)
  427. particlemiter1.RotSpeed ​​= NumberRange.new (0)
  428. particlemiter1.Speed ​​= NumberRange.new (0)
  429. particlemiter2 = Instance.new ("ParticleEmitter", RightArm)
  430. particlemiter2.Enabled = false
  431. particlemiter2.Color = particlecolor
  432. particlemiter2.Texture = "rbxassetid: // 886346744"
  433. particlemiter2.Rotation = NumberRange.new (0,360)
  434. particlemiter2.Lifetime = NumberRange.new (.05)
  435. particlemiter2.Size = NumberSequence.new (1.75,1.75)
  436. particlemiter2.Rate = 4
  437. particlemiter2.RotSpeed ​​= NumberRange.new (0)
  438. particlemiter2.Speed ​​= NumberRange.new (0)
  439. particlemiter4 = Instance.new ("ParticleEmitter", LeftLeg)
  440. particlemiter4.Enabled = false
  441. particlemiter4.Color = particlecolor
  442. particlemiter4.Texture = "rbxassetid: // 886346744"
  443. particlemiter4.Lifetime = NumberRange.new (.05)
  444. particlemiter4.Rotation = NumberRange.new (0,360)
  445. particlemiter4.Size = NumberSequence.new (1.75,1.75)
  446. particlemiter4.Rate = 4
  447. particlemiter4.RotSpeed ​​= NumberRange.new (0)
  448. particlemiter4.Speed ​​= NumberRange.new (0)
  449. particlemiter5 = Instance.new ("ParticleEmitter", RightLeg)
  450. particlemiter5.Enabled = false
  451. particlemiter5.Color = particlecolor
  452. particlemiter5.Texture = "rbxassetid: // 886346744"
  453. particlemiter5.Rotation = NumberRange.new (0,360)
  454. particlemiter5.Lifetime = NumberRange.new (.05)
  455. particlemiter5.Size = NumberSequence.new (1.75,1.75)
  456. particlemiter5.Rate = 4
  457. particlemiter5.RotSpeed ​​= NumberRange.new (0)
  458. particlemiter5.Speed ​​= NumberRange.new (0)
  459. particlemiter6 = Instance.new ("ParticleEmitter", Torso)
  460. particlemiter6.Enabled = false
  461. particlemiter6.Color = particlecolor
  462. particlemiter6.Texture = "rbxassetid: // 886346744"
  463. particlemiter6.Rotation = NumberRange.new (0,360)
  464. particlemiter6.Lifetime = NumberRange.new (.05)
  465. particlemiter6.Size = NumberSequence.new (1.75,1.75)
  466. particlemiter6.Rate = 4
  467. particlemiter6.RotSpeed ​​= NumberRange.new (0)
  468. particlemiter6.Speed ​​= NumberRange.new (0)
  469. particlemiter7 = Instance.new ("ParticleEmitter", Head)
  470. particlemiter7.Enabled = false
  471. particlemiter7.Color = particlecolor
  472. particlemiter7.Texture = "rbxassetid: // 886346744"
  473. particlemiter7.Rotation = NumberRange.new (0,360)
  474. particlemiter7.Lifetime = NumberRange.new (.05)
  475. particlemiter7.Size = NumberSequence.new (1.75,1.75)
  476. particlemiter7.Rate = 4
  477. particlemiter7.RotSpeed ​​= NumberRange.new (0)
  478. particlemiter7.Speed ​​= NumberRange.new (0)
  479.  
  480. coroutine.wrap (función ()
  481. mientras que verdad hacer
  482. esperar (7)
  483. particlemiter1.Enabled = true
  484. particlemiter2.Enabled = true
  485. particlemiter4.Enabled = true
  486. particlemiter5.Enabled = true
  487. particlemiter6.Enabled = true
  488. particlemiter7.Enabled = true
  489. swait (60)
  490. particlemiter1.Enabled = false
  491. particlemiter2.Enabled = false
  492. particlemiter4.Enabled = false
  493. particlemiter5.Enabled = false
  494. particlemiter6.Enabled = false
  495. particlemiter7.Enabled = false
  496. esperar (11)
  497. particlemiter1.Enabled = true
  498. particlemiter2.Enabled = true
  499. particlemiter4.Enabled = true
  500. particlemiter5.Enabled = true
  501. particlemiter6.Enabled = true
  502. particlemiter7.Enabled = true
  503. swait (60)
  504. particlemiter1.Enabled = false
  505. particlemiter2.Enabled = false
  506. particlemiter4.Enabled = false
  507. particlemiter5.Enabled = false
  508. particlemiter6.Enabled = false
  509. particlemiter7.Enabled = false
  510. esperar (4)
  511. particlemiter1.Enabled = true
  512. particlemiter2.Enabled = true
  513. particlemiter4.Enabled = true
  514. particlemiter5.Enabled = true
  515. particlemiter6.Enabled = true
  516. particlemiter7.Enabled = true
  517. swait (60)
  518. particlemiter1.Enabled = false
  519. particlemiter2.Enabled = false
  520. particlemiter4.Enabled = false
  521. particlemiter5.Enabled = false
  522. particlemiter6.Enabled = false
  523. particlemiter7.Enabled = false
  524. swait ()
  525. fin
  526. fin)()
  527.  
  528. Head.BrickColor = BrickColor.new ("Realmente negro")
  529.  
  530.  
  531. mas = Instancia.nuevo ("Modelo", Jefe)
  532. mas.Name = "Model2Script"
  533. o1 = Instancia.nuevo ("Modelo")
  534. o2 = Instancia.nuevo ("Parte")
  535. o3 = Instancia.nuevo ("Parte")
  536. o4 = Instancia.nuevo ("Parte")
  537. o5 = Instancia.nuevo ("Parte")
  538. o6 = Instancia.nuevo ("Parte")
  539. o7 = Instancia.nuevo ("Parte")
  540. o8 = Instancia.nuevo ("Parte")
  541. o9 = Instancia.nuevo ("Parte")
  542. o10 = Instancia.nuevo ("Parte")
  543. o11 = Instancia.nuevo ("Parte")
  544. o12 = Instancia.nuevo ("Parte")
  545. o13 = Instancia.nuevo ("Parte")
  546. o14 = Instancia.nuevo ("Parte")
  547. o15 = Instancia.nuevo ("Parte")
  548. o16 = Instancia.nuevo ("Parte")
  549. o17 = Instancia.nuevo ("Parte")
  550. o18 = Instancia.nuevo ("Parte")
  551. o19 = Instancia.nuevo ("Parte")
  552. o20 = Instancia.nuevo ("Parte")
  553. o21 = Instancia.nuevo ("Parte")
  554. o22 = Instancia.nuevo ("Parte")
  555. o23 = Instancia.nuevo ("Parte")
  556. o24 = Instancia.nuevo ("Parte")
  557. o25 = Instancia.nuevo ("Parte")
  558. o26 = Instancia.nuevo ("Parte")
  559. o27 = Instancia.nuevo ("Parte")
  560. o28 = Instancia.nuevo ("Parte")
  561. o29 = Instancia.nuevo ("Parte")
  562. o30 = Instancia.nuevo ("Parte")
  563. o31 = Instancia.nuevo ("Parte")
  564. o32 = Instancia.nuevo ("Parte")
  565. o33 = Instancia.nuevo ("Parte")
  566. o34 = Instancia.nuevo ("Parte")
  567. o35 = Instancia.nuevo ("Parte")
  568. o36 = Instancia.nuevo ("Parte")
  569. o37 = Instancia.nuevo ("Parte")
  570. o1.Parent = mas
  571. o2.Name = "Head"
  572. o2.Parent = o1
  573. o2.Material = Enum.Material.SmoothPlastic
  574. o2.BrickColor = BrickColor.new ("Realmente negro")
  575. o2.Transparencia = 1
  576. o2.Rotation = Vector3.new (-0.00999999978, 3.26999998, 0.00999999978)
  577. o2.FormFactor = Enum.FormFactor.Symmetric
  578. o2.Size = Vector3.new (1.99999988, 0.99999994, 0.99999994)
  579. o2.CFrame = CFrame.new (12.5892553, 4.50960207, -3.75727963, 0.998376548, -0.000250246754, 0.0569584854, 0.000245001919peleventos de la foto).
  580. o2.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  581. o2.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  582. o2.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  583. o2.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  584. o2.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  585. o2.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  586. o2.Color = Color3.new (0.0666667, 0.0666667, 0.0666667)
  587. o2.Color = Color3.new (0.0666667, 0.0666667, 0.0666667)
  588. o3.Parente = o2
  589. o3.BrickColor = BrickColor.new ("Fossil")
  590. o3.Rotación = Vector3.new (-0.00999999978, 35.1199989, 0.0199999996)
  591. o3.CanCollide = falso
  592. o3.Size = Vector3.new (0.0600024611, 0.250000179, 0.220000237)
  593. o3.CFrame = CFrame.new (12.3422012, 4.47093582, -4.18185663, 0.817933738, -0.000248847413, 0.575312555, 0.000196001551, 1.00000846).
  594. o3.BottomSurface = Enum.SurfaceType.Smooth
  595. o3.TopSurface = Enum.SurfaceType.Smooth
  596. o3.Color = Color3.new (0.623529, 0.631373, 0.67451)
  597. o3.Color = Color3.new (0.623529, 0.631373, 0.67451)
  598. o4.Parent = o2
  599. o4.Material = Enum.Material.Neon
  600. o4.BrickColor = BrickColor.new ("Berenjena")
  601. o4.Rotación = Vector3.new (0, 0.629999995, 0.00999999978)
  602. o4.CanCollide = falso
  603. o4.Shape = Enum.PartType.Ball
  604. o4.Size = Vector3.new (0.190001294, 0.190001294, 0.190001294)
  605. o4.CFrame = CFrame.new (12.6813383, 4.85306978, -4.3403945, 0.999939919, -0.00023901432, 0.0109635331, 0.00023900198, 1.00000846, 2.62037793e-06, -0.0109626129, 3.71073838ee -08008004004004004004004004004004004004004004004-610910912910912910912912912912912912.jpg
  606. o4.BottomSurface = Enum.SurfaceType.Smooth
  607. o4.TopSurface = Enum.SurfaceType.Smooth
  608. o4.Color = Color3.new (0.482353, 0, 0.482353)
  609. o4.Color = Color3.new (0.482353, 0, 0.482353)
  610. o5.Parente = o2
  611. o5.BrickColor = BrickColor.new ("Fossil")
  612. o5.Rotación = Vector3.new (-0.00999999978, 35.1199989, 0.0199999996)
  613. o5.CanCollide = falso
  614. o5.Size = Vector3.new (0.0600024611, 0.250000179, 0.220000237)
  615. o5.CFrame = CFrame.new (12.25453, 4.47092152, -4.12017584, 0.817933738, -0.000248847413, 0.575312555, 0.000196001551, 1.00108208208)
  616. o5.BottomSurface = Enum.SurfaceType.Smooth
  617. o5.TopSurface = Enum.SurfaceType.Smooth
  618. o5.Color = Color3.nuevo (0.623529, 0.631373, 0.67451)
  619. o5.Color = Color3.nuevo (0.623529, 0.631373, 0.67451)
  620. o6.Parente = o2
  621. o6.BrickColor = BrickColor.new ("Fossil")
  622. o6.Rotación = Vector3.new (-0.00999999978, 35.1199989, 0.0199999996)
  623. o6.CanCollide = falso
  624. o6.Size = Vector3.new (0.0600024611, 0.250000179, 0.220000237)
  625. o6.CFrame = CFrame.new (12.3307505, 4.47093344, -4.19189453, 0.817933738, -0.000248847413, 0.575312555, 0.000196001551paciente de la compra de datos).
  626. o6.BottomSurface = Enum.SurfaceType.Smooth
  627. o6.TopSurface = Enum.SurfaceType.Smooth
  628. o6.Color = Color3.new (0.623529, 0.631373, 0.67451)
  629. o6.Color = Color3.new (0.623529, 0.631373, 0.67451)
  630. o7.Parent = o2
  631. o7.BrickColor = BrickColor.new ("Fossil")
  632. o7.Rotación = Vector3.new (-0.00999999978, 35.1199989, 0.0199999996)
  633. o7.CanCollide = falso
  634. o7.Size = Vector3.new (0.0600024611, 0.250000179, 0.220000237)
  635. o7.CFrame = CFrame.new (12.4249439, 4.47095871, -4.24005365, 0.817933738, -0.000248847413, 0.575312555, 0.000196001551, 1.00108208008008008008008008008005 's
  636. o7.BottomSurface = Enum.SurfaceType.Smooth
  637. o7.TopSurface = Enum.SurfaceType.Smooth
  638. o7.Color = Color3.new (0.623529, 0.631373, 0.67451)
  639. o7.Color = Color3.new (0.623529, 0.631373, 0.67451)
  640. o8.Parent = o2
  641. o8.BrickColor = BrickColor.new ("Fossil")
  642. o8.Rotación = Vector3.new (0.00999999978, -30.1099987, 0.0199999996)
  643. o8.CanCollide = falso
  644. o8.Size = Vector3.new (0.0600024611, 0.250000179, 0.260000259)
  645. o8.CFrame = CFrame.new (12.8379145, 4.46701479, -4.16434002, 0.865085423, -0.000253115431, -0.501624584, 0.0002190019691pop111)
  646. o8.BottomSurface = Enum.SurfaceType.Smooth
  647. o8.TopSurface = Enum.SurfaceType.Smooth
  648. o8.Color = Color3.new (0.623529, 0.631373, 0.67451)
  649. o8.Color = Color3.new (0.623529, 0.631373, 0.67451)
  650. o9.Parent = o2
  651. o9.BrickColor = BrickColor.new ("Fossil")
  652. o9.Rotación = Vector3.new (0.00999999978, -30.1099987, 0.0199999996)
  653. o9.CanCollide = falso
  654. o9.Size = Vector3.new (0.0600024611, 0.250000179, 0.260000259)
  655. o9.CFrame = CFrame.new (12.9631338, 4.46704054, -4.09174585, 0.865085423, -0.000253115431, -0.501624584, 0.000219001975191, 100000846)
  656. o9.BottomSurface = Enum.SurfaceType.Smooth
  657. o9.TopSurface = Enum.SurfaceType.Smooth
  658. o9.Color = Color3.new (0.623529, 0.631373, 0.67451)
  659. o9.Color = Color3.new (0.623529, 0.631373, 0.67451)
  660. o10.Parente = o2
  661. o10.BrickColor = BrickColor.new ("Fossil")
  662. o10.Rotation = Vector3.new (-0.00999999978, 35.1199989, 0.0199999996)
  663. o10.CanCollide = falso
  664. o10.Size = Vector3.new (0.0600024611, 0.250000179, 0.220000237)
  665. o10.CFrame = CFrame.new (12.2429972, 4.4709177, -4.11946106, 0.817933738, -0.000248847413, 0.575312555, 0.000196001551, 1 000008208)
  666. o10.BottomSurface = Enum.SurfaceType.Smooth
  667. o10.TopSurface = Enum.SurfaceType.Smooth
  668. o10.Color = Color3.new (0.623529, 0.631373, 0.67451)
  669. o10.Color = Color3.new (0.623529, 0.631373, 0.67451)
  670. o11.Parente = o2
  671. o11.Material = Enum.Material.Metal
  672. o11.BrickColor = BrickColor.new ("Pearl")
  673. o11.Rotation = Vector3.new (-179.959991, 70.5100021, 179.970001)
  674. o11.CanCollide = falso
  675. o11.Size = Vector3.new (0.250002503, 0.350000173, 0.2900002)
  676. o11.CFrame = CFrame.new (13.0351248, 4.18798542, -4.05297899, -0.333613515, -0.000202421492, 0.942709923, -1.74622983e de las tramas de la caja de seguridad de la caja de seguridad de la caja de seguridad).
  677. o11.BottomSurface = Enum.SurfaceType.Smooth
  678. o11.TopSurface = Enum.SurfaceType.Smooth
  679. o11.Color = Color3.new (0.905882, 0.905882, 0.92549)
  680. o11.Color = Color3.new (0.905882, 0.905882, 0.92549)
  681. o12.Parente = o2
  682. o12.Material = Enum.Material.Metal
  683. o12.BrickColor = BrickColor.new ("Pearl")
  684. o12.Rotación = Vector3.new (-0.0199999996, 59.8599968, 0.0299999993)
  685. o12.CanCollide = falso
  686. o12.Size = Vector3.new (0.250002503, 0.330000162, 0.2900002)
  687. o12.CFrame = CFrame.new (12.1336823, 4.17776823, -4.01179171, 0.502042472, -0.000225768134, 0.864842951, 0.000113000759, 1.000008pegador de peso)
  688. o12.BottomSurface = Enum.SurfaceType.Smooth
  689. o12.TopSurface = Enum.SurfaceType.Smooth
  690. o12.Color = Color3.new (0.905882, 0.905882, 0.92549)
  691. o12.Color = Color3.new (0.905882, 0.905882, 0.92549)
  692. o13.Parente = o2
  693. o13.BrickColor = BrickColor.new ("Fossil")
  694. o13.Rotation = Vector3.new (-0.00999999978, 35.1199989, 0.0199999996)
  695. o13.CanCollide = falso
  696. o13.Size = Vector3.new (0.0600024611, 0.250000179, 0.260000259)
  697. o13.CFrame = CFrame.new (12.4135151, 4.13782883, -4.25640917, 0.817933738, -0.000248847413, 0.575312555, 0.000196001551202082042042042042042042042042042042042042042042042042042040040042040042040042040040042040042080080080080080080080080080080080080000000000 ""
  698. o13.BottomSurface = Enum.SurfaceType.Smooth
  699. o13.TopSurface = Enum.SurfaceType.Smooth
  700. o13.Color = Color3.new (0.623529, 0.631373, 0.67451)
  701. o13.Color = Color3.new (0.623529, 0.631373, 0.67451)
  702. o14.Parente = o2
  703. o14.Material = Enum.Material.SmoothPlastic
  704. o14.BrickColor = BrickColor.new ("Realmente negro")
  705. o14.Rotation = Vector3.new (0, 0.629999995, 0.00999999978)
  706. o14.CanCollide = falso
  707. o14.Size = Vector3.new (0.370002419, 0.380000234, 0.300000221)
  708. o14.CFrame = CFrame.new (12.5940952, 4.50669909, -4.2362237, 0.999939919, -0.00023901432, 0.0109635331, 0.00023900198, 1.10000.388 evoyo de la imagen).
  709. o14.BottomSurface = Enum.SurfaceType.Smooth
  710. o14.TopSurface = Enum.SurfaceType.Smooth
  711. o14.Color = Color3.new (0.0666667, 0.0666667, 0.0666667)
  712. o14.Color = Color3.new (0.0666667, 0.0666667, 0.0666667)
  713. o15.Parente = o2
  714. o15.Material = Enum.Material.Metal
  715. o15.BrickColor = BrickColor.new ("Pearl")
  716. o15.Rotation = Vector3.new (0, 0.629999995, 0.00999999978)
  717. o15.CanCollide = falso
  718. o15.Size = Vector3.new (0.0800024197, 0.250000238, 0.300000221)
  719. o15.CFrame = CFrame.new (12.720789, 4.13790607, -4.30649519, 0.999939919, -0.00023901432, 0.0109635331, 0.00023900198, 1.10000.388) en este caso.
  720. o15.BottomSurface = Enum.SurfaceType.Smooth
  721. o15.TopSurface = Enum.SurfaceType.Smooth
  722. o15.Color = Color3.new (0.905882, 0.905882, 0.92549)
  723. o15.Color = Color3.new (0.905882, 0.905882, 0.92549)
  724. o16.Parente = o2
  725. o16.BrickColor = BrickColor.new ("Fossil")
  726. o16.Rotación = Vector3.new (0.00999999978, -30.1099987, 0.0199999996)
  727. o16.CanCollide = falso
  728. o16.Size = Vector3.new (0.0600024611, 0.250000179, 0.260000259)
  729. o16.CFrame = CFrame.new (12.8739166, 4.14795494, -4.19200373, 0.865085423, -0.000253115431, -0.501624584, 0.0002190019111111116116116116116116116116116116116116116116116116116111
  730. o16.BottomSurface = Enum.SurfaceType.Smooth
  731. o16.TopSurface = Enum.SurfaceType.Smooth
  732. o16.Color = Color3.new (0.623529, 0.631373, 0.67451)
  733. o16.Color = Color3.new (0.623529, 0.631373, 0.67451)
  734. o17.Parente = o2
  735. o17.Material = Enum.Material.Metal
  736. o17.BrickColor = BrickColor.new ("Pearl")
  737. o17.Rotation = Vector3.new (0, 0.629999995, 30.0699997)
  738. o17.CanCollide = falso
  739. o17.Size = Vector3.new (0.370002478, 0.120000228, 0.130000144)
  740. o17.CFrame = CFrame.new (13.0013018, 5.05734348, -4.35467005, 0.865364432, -0.501023412, 0.0109602921, 0.5010574466, 0.8654238888), el número de teléfono 24432806e-05, -0.00949566439, 0, 0065.88880888004.
  741. o17.BottomSurface = Enum.SurfaceType.Smooth
  742. o17.TopSurface = Enum.SurfaceType.Smooth
  743. o17.Color = Color3.new (0.905882, 0.905882, 0.92549)
  744. o17.Color = Color3.new (0.905882, 0.905882, 0.92549)
  745. o18.Parente = o2
  746. o18.Material = Enum.Material.Neon
  747. o18.BrickColor = BrickColor.new ("Berenjena")
  748. o18.Rotation = Vector3.new (0, 0.629999995, -89.9899979)
  749. o18.CanCollide = falso
  750. o18.Shape = Enum.PartType.Cylinder
  751. o18.Size = Vector3.new (0.48999992, 1.15999997, 1.30999982)
  752. o18.CFrame = CFrame.new (12.586771, 4.26036596, -3.78879094, 0.000245000003, 0.999939919, 0.0109635293, -1.00000846, 0.000244855606060606060606060606060606060606060606060606060606060606060606060606060606060606060606060606060606005
  753. o18.BottomSurface = Enum.SurfaceType.Smooth
  754. o18.TopSurface = Enum.SurfaceType.Smooth
  755. o18.Color = Color3.new (0.482353, 0, 0.482353)
  756. o18.Color = Color3.new (0.482353, 0, 0.482353)
  757. o19.Parente = o2
  758. o19.Material = Enum.Material.Metal
  759. o19.BrickColor = BrickColor.new ("Pearl")
  760. o19.Rotation = Vector3.new (0, 0.629999995, 12.8699999)
  761. o19.CanCollide = falso
  762. o19.Size = Vector3.new (0.0800024197, 0.170000225, 0.2900002)
  763. o19.CFrame = CFrame.new (12.6530409, 4.55379057, -4.27083921, 0.974806547, -0.22278282, 0.0109562129, 0.222797751, 0.9748733129, 0.99267912099991902, 0.9926791299999902)
  764. o19.BottomSurface = Enum.SurfaceType.Smooth
  765. o19.TopSurface = Enum.SurfaceType.Smooth
  766. o19.Color = Color3.new (0.905882, 0.905882, 0.92549)
  767. o19.Color = Color3.new (0.905882, 0.905882, 0.92549)
  768. o20.Parente = o2
  769. o20.Material = Enum.Material.Metal
  770. o20.BrickColor = BrickColor.new ("Pearl")
  771. o20.Rotation = Vector3.new (-0.00999999978, 29.6299992, 0.0199999996)
  772. o20.CanCollide = falso
  773. o20.Size = Vector3.new (0.420002431, 0.200000226, 0.2900002)
  774. o20.CFrame = CFrame.new (12.2898045, 4.11280489, -4.19457197, 0.869223297, -0.000238353008, 0.494419813, 0.0002070017655755525525550056580056550056550056556512056580056580056580056580056580056580056580056500546005460054600500 ”
  775. o20.BottomSurface = Enum.SurfaceType.Smooth
  776. o20.TopSurface = Enum.SurfaceType.Smooth
  777. o20.Color = Color3.new (0.905882, 0.905882, 0.92549)
  778. o20.Color = Color3.new (0.905882, 0.905882, 0.92549)
  779. o21.Parente = o2
  780. o21.Material = Enum.Material.Metal
  781. o21.BrickColor = BrickColor.new ("Pearl")
  782. o21.Rotation = Vector3.new (0, 0.629999995, 30.0699997)
  783. o21.CanCollide = falso
  784. o21.Size = Vector3.new (0.350002438, 0.120000228, 0.130000204)
  785. o21.CFrame = CFrame.new (13.0757389, 4.90882826, -4.35546923, 0.865364432, -0.501023412, 0.010960292121, 0.501057446, 0, 0804238888).
  786. o21.BottomSurface = Enum.SurfaceType.Smooth
  787. o21.TopSurface = Enum.SurfaceType.Smooth
  788. o21.Color = Color3.nuevo (0.905882, 0.905882, 0.92549)
  789. o21.Color = Color3.nuevo (0.905882, 0.905882, 0.92549)
  790. o22.Parente = o2
  791. o22.Material = Enum.Material.Metal
  792. o22.BrickColor = BrickColor.new ("Pearl")
  793. o22.Rotation = Vector3.new (0, 0.629999995, 30.0699997)
  794. o22.CanCollide = falso
  795. o22.Size = Vector3.new (0.330002487, 0.110000268, 0.140000194)
  796. o22.CFrame = CFrame.new (13.142314, 4.7739563, -4.35119486, 0.865364432, -0.501023412, 0.010960292121, 0.50105744686.880428888)
  797. o22.BottomSurface = Enum.SurfaceType.Smooth
  798. o22.TopSurface = Enum.SurfaceType.Smooth
  799. o22.Color = Color3.new (0.905882, 0.905882, 0.92549)
  800. o22.Color = Color3.new (0.905882, 0.905882, 0.92549)
  801. o23.Parente = o2
  802. o23.Material = Enum.Material.Metal
  803. o23.BrickColor = BrickColor.new ("Pearl")
  804. o23.Rotation = Vector3.new (0, 0.629999995, 0.00999999978)
  805. o23.CanCollide = falso
  806. o23.Size = Vector3.new (0.0800024197, 0.250000238, 0.2900002)
  807. o23.CFrame = CFrame.new (12.4452009, 4.13783503, -4.29846525, 0.999939919, -0.00023901432, 0.0109635331, 0.00023900198, 1.10000.388)
  808. o23.BottomSurface = Enum.SurfaceType.Smooth
  809. o23.TopSurface = Enum.SurfaceType.Smooth
  810. o23.Color = Color3.new (0.905882, 0.905882, 0.92549)
  811. o23.Color = Color3.new (0.905882, 0.905882, 0.92549)
  812. o24.Parente = o2
  813. o24.Material = Enum.Material.Metal
  814. o24.BrickColor = BrickColor.new ("Pearl")
  815. o24.Rotation = Vector3.new (0, 0.629999995, -30.1299992)
  816. o24.CanCollide = falso
  817. o24.Size = Vector3.new (0.330002487, 0.110000268, 0.130000249)
  818. o24.CFrame = CFrame.new (13.0381289, 4.67515135, -4.35506392, 0.864809334, 0.501980901, 0.0109607317, -0.502015352, 0.86.468.802)
  819. o24.BottomSurface = Enum.SurfaceType.Smooth
  820. o24.TopSurface = Enum.SurfaceType.Smooth
  821. o24.Color = Color3.new (0.905882, 0.905882, 0.92549)
  822. o24.Color = Color3.new (0.905882, 0.905882, 0.92549)
  823. o25.Parente = o2
  824. o25.BrickColor = BrickColor.new ("Fossil")
  825. o25.Rotation = Vector3.new (-0.00999999978, 35.1199989, 0.0199999996)
  826. o25.CanCollide = falso
  827. o25.Size = Vector3.new (0.0600024611, 0.250000179, 0.260000259)
  828. o25.CFrame = CFrame.new (12.2344007, 4.13779402, -4.13043022, 0.817933738, -0.000248847413, 0.575312555, 0.00019600155120202020202020208204)
  829. o25.BottomSurface = Enum.SurfaceType.Smooth
  830. o25.TopSurface = Enum.SurfaceType.Smooth
  831. o25.Color = Color3.new (0.623529, 0.631373, 0.67451)
  832. o25.Color = Color3.new (0.623529, 0.631373, 0.67451)
  833. o26.Parente = o2
  834. o26.BrickColor = BrickColor.new ("Fossil")
  835. o26.Rotación = Vector3.new (0.00999999978, -30.1099987, 0.0199999996)
  836. o26.CanCollide = falso
  837. o26.Size = Vector3.new (0.0600024611, 0.250000179, 0.260000259)
  838. o26.CFrame = CFrame.new (12.7699385, 4.14792395, -4.25231028, 0.865085423, -0.000253115431, -0.501624584, 0.000219001975191, 1 000001246120261, -0.000126912026, 0.50162971, -6.
  839. o26.BottomSurface = Enum.SurfaceType.Smooth
  840. o26.TopSurface = Enum.SurfaceType.Smooth
  841. o26.Color = Color3.nuevo (0.623529, 0.631373, 0.67451)
  842. o26.Color = Color3.nuevo (0.623529, 0.631373, 0.67451)
  843. o27.Parente = o2
  844. o27.Material = Enum.Material.SmoothPlastic
  845. o27.BrickColor = BrickColor.new ("Realmente negro")
  846. o27.Rotación = Vector3.new (180, -3.27999997, 179.98999)
  847. o27.Shape = Enum.PartType.Cylinder
  848. o27.Size = Vector3.new (0.0500000007, 0.250000238, 1.6000005)
  849. o27.CFrame = CFrame.new (12.2895432, 4.72786093, -4.26638556, -0.998360634, -0.000245401112, -0.0572395623, -0.0002450090.pañero de las partes de las partes de la naturaleza, las partes de las partes, las partes de las partes, las partes de las partes, las partes de las partes de la naturaleza.
  850. o27.BottomSurface = Enum.SurfaceType.Smooth
  851. o27.TopSurface = Enum.SurfaceType.Smooth
  852. o27.Color = Color3.nuevo (0.0666667, 0.0666667, 0.0666667)
  853. o27.Color = Color3.nuevo (0.0666667, 0.0666667, 0.0666667)
  854. o28.Parente = o2
  855. o28.Material = Enum.Material.SmoothPlastic
  856. o28.BrickColor = BrickColor.new ("Realmente negro")
  857. o28.Rotación = Vector3.new (0, 0.629999995, -89.9899979)
  858. o28.CanCollide = falso
  859. o28.Shape = Enum.PartType.Cylinder
  860. o28.Size = Vector3.new (0.24999994, 1.25999975, 1.54999959)
  861. o28.CFrame = CFrame.new (12.5879374, 4.09035969, -3.785882, 0.000245000003, 0.999939919, 0.0109635293, -1.00000846, 0.00024485526062602606606606606606606606606606606606606606606606606606606606606606606604
  862. o28.BottomSurface = Enum.SurfaceType.Smooth
  863. o28.TopSurface = Enum.SurfaceType.Smooth
  864. o28.Color = Color3.new (0.0666667, 0.0666667, 0.0666667)
  865. o28.Color = Color3.new (0.0666667, 0.0666667, 0.0666667)
  866. o29.Parente = o2
  867. o29.Material = Enum.Material.Neon
  868. o29.BrickColor = BrickColor.new ("Berenjena")
  869. o29.Rotación = Vector3.new (0, 0.629999995, 0.00999999978)
  870. o29.CanCollide = falso
  871. o29.Shape = Enum.PartType.Ball
  872. o29.Size = Vector3.new (0.190001294, 0.190001294, 0.190001294)
  873. o29.CFrame = CFrame.new (12.8344183, 4.76740217, -4.34208727, 0.999939919, -0.00023901432, 0.0109635331, 0.0002390019198988398388388), 320031993326 -0.0109626121, 09923900198, 3200, 328, 328.
  874. o29.BottomSurface = Enum.SurfaceType.Smooth
  875. o29.TopSurface = Enum.SurfaceType.Smooth
  876. o29.Color = Color3.new (0.482353, 0, 0.482353)
  877. o29.Color = Color3.new (0.482353, 0, 0.482353)
  878. o30.Parente = o2
  879. o30.Material = Enum.Material.Neon
  880. o30.BrickColor = BrickColor.new ("Berenjena")
  881. o30.Rotación = Vector3.new (0, 0.629999995, 0.00999999978)
  882. o30.CanCollide = falso
  883. o30.Shape = Enum.PartType.Ball
  884. o30.Size = Vector3.new (0.190001294, 0.190001294, 0.190001294)
  885. o30.CFrame = CFrame.new (12.6813812, 4.67232227, -4.34039068, 0.999939919, -0.00023901432, 0.0109635331, 0.00023900198, 1.00000846 e-mail, 06.2037793e-06, -0.0109612129, 3.710738388-e-vendedor en línea
  886. o30.BottomSurface = Enum.SurfaceType.Smooth
  887. o30.TopSurface = Enum.SurfaceType.Smooth
  888. o30.Color = Color3.new (0.482353, 0, 0.482353)
  889. o30.Color = Color3.new (0.482353, 0, 0.482353)
  890. o31.Parente = o2
  891. o31.BrickColor = BrickColor.new ("Fossil")
  892. o31.Rotación = Vector3.new (0.00999999978, -30.1099987, 0.0199999996)
  893. o31.CanCollide = falso
  894. o31.Size = Vector3.new (0.0600024611, 0.250000179, 0.260000259)
  895. o31.CFrame = CFrame.new (12.9933138, 4.14798307, -4.12279606, 0.865085423, -0.000253115431, -0.501624584, 0.000219001911.prospicra
  896. o31.BottomSurface = Enum.SurfaceType.Smooth
  897. o31.TopSurface = Enum.SurfaceType.Smooth
  898. o31.Color = Color3.nuevo (0.623529, 0.631373, 0.67451)
  899. o31.Color = Color3.nuevo (0.623529, 0.631373, 0.67451)
  900. o32.Name = "r"
  901. o32.Parente = o2
  902. o32.Material = Enum.Material.SmoothPlastic
  903. o32.BrickColor = BrickColor.new ("Realmente negro")
  904. o32.Rotation = Vector3.new (0, 0.629999995, -89.9899979)
  905. o32.CanCollide = falso
  906. o32.Shape = Enum.PartType.Cylinder
  907. o32.Size = Vector3.new (0.46999985, 1.25999975, 1.54999959)
  908. o32.CFrame = CFrame.new (12.5878134, 4.61972094, -3.7858963, 0.000245000003, 0.999939919, 0.0109635293, -1.00000846, 0.0002448552602602602606606606606606606606606606606606606606606606606606606606606606606606604
  909. o32.BottomSurface = Enum.SurfaceType.Smooth
  910. o32.TopSurface = Enum.SurfaceType.Smooth
  911. o32.Color = Color3.new (0.0666667, 0.0666667, 0.0666667)
  912. o32.Color = Color3.new (0.0666667, 0.0666667, 0.0666667)
  913. o33.Parente = o2
  914. o33.BrickColor = BrickColor.new ("Fossil")
  915. o33.Rotation = Vector3.new (-0.00999999978, 35.1199989, 0.0199999996)
  916. o33.CanCollide = falso
  917. o33.Size = Vector3.new (0.0600024611, 0.250000179, 0.260000259)
  918. o33.CFrame = CFrame.new (12.3250799, 4.13780499, -4.19420767, 0.817933738, -0.000248847413, 0.575312555, 0.0001960015512020202020208204204204204204204204204204204204204204204204204204204204
  919. o33.BottomSurface = Enum.SurfaceType.Smooth
  920. o33.TopSurface = Enum.SurfaceType.Smooth
  921. o33.Color = Color3.new (0.623529, 0.631373, 0.67451)
  922. o33.Color = Color3.new (0.623529, 0.631373, 0.67451)
  923. o34.Parente = o2
  924. o34.Material = Enum.Material.Neon
  925. o34.BrickColor = BrickColor.new ("Berenjena")
  926. o34.Rotación = Vector3.new (0, 0.629999995, 0.00999999978)
  927. o34.CanCollide = falso
  928. o34.Shape = Enum.PartType.Ball
  929. o34.Size = Vector3.new (0.230001301, 0.230001301, 0.230001301)
  930. o34.CFrame = CFrame.new (12.320076, 4.73971415, -4.26470613, 0.999939919, -0.00023901432, 0.0109635331, 0.00023900198, 1.00000846, 2.62037793e-06, -0.0109626129, 3.71073838e-50)
  931. o34.BottomSurface = Enum.SurfaceType.Smooth
  932. o34.TopSurface = Enum.SurfaceType.Smooth
  933. o34.Color = Color3.new (0.482353, 0, 0.482353)
  934. o34.Color = Color3.new (0.482353, 0, 0.482353)
  935. o35.Parente = o2
  936. o35.Material = Enum.Material.Metal
  937. o35.BrickColor = BrickColor.new ("Pearl")
  938. o35.Rotation = Vector3.new (0, 0.629999995, 12.8699999)
  939. o35.CanCollide = falso
  940. o35.Size = Vector3.new (0.520002484, 0.440000206, 0.2900002)
  941. o35.CFrame = CFrame.new (12.8338127, 4.79513836, -4,27282286, 0,974806547, -0,22278282, 0,0109562129, 0,222797751, 0,974873364, 2.55261766e-05, -0,0106856115, ,00241591129, 0.999948502)
  942. o35.BottomSurface = Enum.SurfaceType.Smooth
  943. o35.TopSurface = Enum.SurfaceType.Smooth
  944. o35.Color = Color3.new (0.905882, 0.905882, 0.92549)
  945. o35.Color = Color3.new (0.905882, 0.905882, 0.92549)
  946. o36.Parente = o2
  947. o36.Material = Enum.Material.Metal
  948. o36.BrickColor = BrickColor.new ("Pearl")
  949. o36.Rotación = Vector3.new (0.00999999978, -30.1099987, 0.0199999996)
  950. o36.CanCollide = falso
  951. o36.Size = Vector3.new (0.420002431, 0.200000226, 0.2900002)
  952. o36.CFrame = CFrame.new (12.8746452, 4.11295271, -4.2049346, 0.865085423, -0.000253115431, -0.501624584, 0.0002190019691popolopoplano1-0000126912026)
  953. o36.BottomSurface = Enum.SurfaceType.Smooth
  954. o36.TopSurface = Enum.SurfaceType.Smooth
  955. o36.Color = Color3.new (0.905882, 0.905882, 0.92549)
  956. o36.Color = Color3.new (0.905882, 0.905882, 0.92549)
  957. o37.Parente = o2
  958. o37.BrickColor = BrickColor.new ("Fossil")
  959. o37.Rotación = Vector3.new (0.00999999978, -30.1099987, 0.0199999996)
  960. o37.CanCollide = falso
  961. o37.Size = Vector3.new (0.0600024611, 0.250000179, 0.260000259)
  962. o37.CFrame = CFrame.new (12.7551317, 4.46699476, -4.21234465, 0.865085423, -0.000253115431, -0.501624584, 0.0002190019691poplano de la imagen).
  963. o37.BottomSurface = Enum.SurfaceType.Smooth
  964. o37.TopSurface = Enum.SurfaceType.Smooth
  965. o37.Color = Color3.new (0.623529, 0.631373, 0.67451)
  966. o37.Color = Color3.new (0.623529, 0.631373, 0.67451)
  967. mas.Parent = espacio de trabajo
  968. mas: MakeJoints ()
  969.  
  970. mas2 = Instance.new ("Model", RightArm)
  971. mas2.Name = "Model2Script2"
  972. ov = Instancia.nuevo ("Modelo")
  973. o2 = Instancia.nuevo ("WedgePart")
  974. o3 = Instancia.nuevo ("WedgePart")
  975. o4 = Instancia.nuevo ("WedgePart")
  976. o5 = Instancia.nuevo ("Parte")
  977. o6 = Instancia.nuevo ("Parte")
  978. o7 = Instancia.nuevo ("Parte")
  979. o8 = Instancia.nuevo ("WedgePart")
  980. o9m = Instance.new ("Parte")
  981. ov.Parent = mas2
  982. o2.Parent = ov
  983. o2.Material = Enum.Material.Neon
  984. o2.BrickColor = BrickColor.new ("Alder")
  985. o2.Transparencia = 0.1
  986. o2.Rotation = Vector3.new (-76.2299957, 74.5199966, -102.399994)
  987. o2.Anchored = true
  988. o2.Size = Vector3.new (0.104009911, 0.654072165, 0.0998701826)
  989. o2.CFrame = CFrame.new (-6.25214577, 2.5895319, -11.5024309, -0.057314001, 0.260602951, 0.963743508, -0.0313595012, -0.965332747, 0.997871935, -20.0160616668)
  990. o2.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  991. o2.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  992. o2.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  993. o2.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  994. o2.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  995. o2.Color = Color3.new (0.705882, 0.501961, 1)
  996. o2.Color = Color3.new (0.705882, 0.501961, 1)
  997. o3.Parente = ov
  998. o3.Material = Enum.Material.Neon
  999. o3.BrickColor = BrickColor.new ("Alder")
  1000. o3.Transparencia = 0.1
  1001. o3.Rotation = Vector3.new (-88.5499954, -6.10999966, 86.6899948)
  1002. o3.Anchored = true
  1003. o3.Size = Vector3.new (0.10142266, 0.186803788, 0.632338703)
  1004. o3.CFrame = CFrame.new (-5.97627115, 1.30611134, -11.5261898, 0.0573620088, -0.992660284, -0.106466688, 0.0314275026, -0.0opeles de compraventa de gafas, cochecillos de mujer, gafas de sol, ropa de cama, cajas de ropa, gafas de sol y ropa de cama).
  1005. o3.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1006. o3.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1007. o3.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1008. o3.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1009. o3.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1010. o3.Color = Color3.new (0.705882, 0.501961, 1)
  1011. o3.Color = Color3.new (0.705882, 0.501961, 1)
  1012. o4.Parent = ov
  1013. o4.Material = Enum.Material.Neon
  1014. o4.BrickColor = BrickColor.new ("Alder")
  1015. o4.Transparencia = 0.1
  1016. o4.Rotación = Vector3.new (103.110001, -74.5599976, -78.2399979)
  1017. o4.Anchored = true
  1018. o4.Size = Vector3.new (0.104009911, 0.472443491, 0.0998701826)
  1019. o4.CFrame = CFrame.new (-5.85783195, 2.78958607, -11.4734116, 0.0542620048, 0.26058802, -0.96392411, 0.0306074936, -0.06524payaspañales)
  1020. o4.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1021. o4.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1022. o4.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1023. o4.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1024. o4.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1025. o4.Color = Color3.new (0.705882, 0.501961, 1)
  1026. o4.Color = Color3.new (0.705882, 0.501961, 1)
  1027. o5.Parente = ov
  1028. o5.Material = Enum.Material.Neon
  1029. o5.BrickColor = BrickColor.new ("Alder")
  1030. o5.Transparencia = 0.1
  1031. o5.Rotation = Vector3.new (-178.199997, 3.28999996, -105.129997)
  1032. o5.Anchored = true
  1033. o5.Size = Vector3.new (0.701161206, 0.538160622, 0.103492416)
  1034. o5.CFrame = CFrame.new (-6,22018671, 3,29966021, -11.4774265, -0.260599941, 0,963741541, 0,0573597625, 0,965332747, 0,259159267, 0,0314289927, 0,0154241361, 0,0635594428, -0.997867107)
  1035. o5.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1036. o5.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1037. o5.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1038. o5.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1039. o5.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1040. o5.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1041. o5.Color = Color3.new (0.705882, 0.501961, 1)
  1042. o5.Color = Color3.new (0.705882, 0.501961, 1)
  1043. o6.Parent = ov
  1044. o6.Material = Enum.Material.Neon
  1045. o6.BrickColor = BrickColor.new ("Alder")
  1046. o6.Transparencia = 0.1
  1047. o6.Rotación = Vector3.new (-178.199997, 3.28999996, -101.059998)
  1048. o6.Anchored = true
  1049. o6.Size = Vector3.new (0.701161206, 0.371020257, 0.103492416)
  1050. o6.CFrame = CFrame.new (-6.05381966, 2.6474514, -11.4884119, -0.191533148, 0.979808867, 0.0573569275, 0.981293619, 0.189983174, 0.0314286686, 0.0198971108, 0.06230361416, -0.99
  1051. o6.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1052. o6.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1053. o6.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1054. o6.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1055. o6.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1056. o6.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1057. o6.Color = Color3.new (0.705882, 0.501961, 1)
  1058. o6.Color = Color3.new (0.705882, 0.501961, 1)
  1059. o7.Parent = ov
  1060. o7.Material = Enum.Material.Neon
  1061. o7.BrickColor = BrickColor.new ("Alder")
  1062. o7.Transparencia = 0.1
  1063. o7.Rotación = Vector3.new (-178.199997, 3.28999996, -96.1199951)
  1064. o7.Anchored = true
  1065. o7.Size = Vector3.new (0.701161206, 0.371020257, 0.103492416)
  1066. o7.CFrame = CFrame.new (-5,95285225, 1,97883701, -11.5036192, -0.106464036, 0,99266082, 0,057359308, 0,994006693, 0,104791857, 0,0314288139, 0,025187036, 0,0603593886, -0.997867167)
  1067. o7.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1068. o7.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1069. o7.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1070. o7.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1071. o7.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1072. o7.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1073. o7.Color = Color3.new (0.705882, 0.501961, 1)
  1074. o7.Color = Color3.new (0.705882, 0.501961, 1)
  1075. o8.Parent = ov
  1076. o8.Material = Enum.Material.Neon
  1077. o8.BrickColor = BrickColor.new ("Alder")
  1078. o8.Transparencia = 0.1
  1079. o8.Rotación = Vector3.new (-88.5499954, -6.10999966, -93.3099976)
  1080. o8.Anchored = true
  1081. o8.Size = Vector3.new (0.10142266, 0.186803788, 0.632338703)
  1082. o8.CFrame = CFrame.new (-5.79092312, 1.32566071, -11.5148821, -0.0573620088, 0.992660284, -0.106466688, -0.0314275026120261202612026120261202612026120261202612026120201202612020120201202012020120201201)
  1083. o8.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1084. o8.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1085. o8.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1086. o8.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1087. o8.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1088. o8.Color = Color3.new (0.705882, 0.501961, 1)
  1089. o8.Color = Color3.new (0.705882, 0.501961, 1)
  1090. o9m.Parent = ov
  1091. o9m.Material = Enum.Material.Neon
  1092. o9m.BrickColor = BrickColor.new ("Alder")
  1093. o9m.Transparency = 0.1
  1094. o9m.Rotation = Vector3.new (-178.199997, 3.28999996, -118.769997)
  1095. o9m.Anchored = true
  1096. o9m.Size = Vector3.new (1.56116068, 0.538160563, 0.102974951)
  1097. o9m.CFrame = CFrame.new (-6.66080666, 4.25504208, -11.4726496, -0.480506241, 0.875113606, 0.0573588945, 0.876999617, 0.479481548, 0.031427063, 2.6898428e-07, 0.065142252254254005005005005005005004004
  1098. o9m.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1099. o9m.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1100. o9m.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1101. o9m.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1102. o9m.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1103. o9m.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1104. o9m.Color = Color3.new (0.705882, 0.501961, 1)
  1105. o9m.Color = Color3.new (0.705882, 0.501961, 1)
  1106. mas2.Parent = espacio de trabajo
  1107. mas2: MakeJoints ()
  1108.  
  1109. nightfallknifelocater = Instance.new ("Part", RightArm)
  1110. nightfallknifelocater.CanCollide = false
  1111. nightfallknifelocater.Transparency = 1
  1112. nightfallknifelocater.Size = Vector3.new (1,1,1)
  1113. ng2 = weldBetween (nightfallknifelocater, RightArm)
  1114. ng2.C0 = CFrame.new (-6.2,4.3, -11.35) * CFrame.Angles (math.rad (0), math.rad (0), math.rad (-18))
  1115.  
  1116.  
  1117. nightfallmasklocater = Instance.new ("Part", Head)
  1118. nightfallmasklocater.CanCollide = false
  1119. nightfallmasklocater.Transparency = 1
  1120. nightfallmasklocater.Size = Vector3.new (1,1,1)
  1121. ng = weldBetween (nightfallmasklocater, Head)
  1122. ng.C0 = CFrame.new (12.6,4.5, -3.72)
  1123.  
  1124. hair = Instance.new ("Part", Personaje)
  1125. hair.Size = Vector3.new (2,2,2)
  1126. hair.CFrame = Head.CFrame
  1127. pelo.CanCollide = falso
  1128. hairweld = Instance.new ("Soldadura", cabello)
  1129. hairweld.Part0 = pelo
  1130. hairweld.Part1 = Head
  1131. hairweld.C0 = hair.CFrame: inverse () * Head.CFrame * CFrame.new (0, .6, -. 78)
  1132. mhair = Instance.new ("SpecialMesh", hair)
  1133. mhair.MeshType = "FileMesh"
  1134. mhair.Scale = Vector3.new (1.1.1.1.1.1)
  1135. mhair.MeshId, mhair.TextureId = 'http://www.roblox.com/asset/?id=398618628','http://www.roblox.com/asset/?id=857871959'
  1136.  
  1137. función de soldadura ()
  1138. partes locales, última = {}
  1139. escaneo de la función local (o1)
  1140. para _, v en pares (o1: GetChildren ()) hacer
  1141. if (v: IsA ("BasePart")) entonces
  1142. si (ultimo) entonces
  1143. local w = Instancia.nuevo ("Soldadura")
  1144. w.Name = ("% s_Weld"): formato (v.Name)
  1145. w.Part0, w.Part1 = last, nightfallmasklocater
  1146. w.C0 = last.CFrame: inverso ()
  1147. w.Parent = último
  1148. fin
  1149. last = v
  1150. table.insert (partes, v)
  1151. fin
  1152. escanear (v)
  1153. fin
  1154. fin
  1155. escanear (o1)
  1156. para _, v en pares (partes) hacer
  1157. v.CanCollide = falso
  1158. v.Anchored = false
  1159. v.Parent = Head
  1160. fin
  1161. fin
  1162.  
  1163. soldar()
  1164.  
  1165. función weld2 ()
  1166. partes locales, última = {}
  1167. exploración de la función local (ov)
  1168. para _, v en pares (ov: GetChildren ()) hacer
  1169. if (v: IsA ("BasePart")) entonces
  1170. si (ultimo) entonces
  1171. local w = Instancia.nuevo ("Soldadura")
  1172. w.Name = ("% s_Weld"): formato (v.Name)
  1173. w.Part0, w.Part1 = last, nightfallknifelocater
  1174. w.C0 = last.CFrame: inverso ()
  1175. w.Parent = último
  1176. fin
  1177. last = v
  1178. table.insert (partes, v)
  1179. fin
  1180. escanear (v)
  1181. fin
  1182. fin
  1183. escanear (ov)
  1184. para _, v en pares (partes) hacer
  1185. v.CanCollide = falso
  1186. v.Anchored = false
  1187. v.Parent = RightArm
  1188. fin
  1189. fin
  1190.  
  1191. weld2 ()
  1192.  
  1193. para i, v en pares (Personaje: GetChildren ())
  1194. si v.ClassName == "Pantalones" o v.ClassName == "Hat" o v.ClassName == "CharacterMesh" o v.ClassName == "Shirt Graphic" entonces
  1195. v: Eliminar ()
  1196. fin
  1197. fin
  1198.  
  1199. shirt = Instance.new ("Shirt", Personaje)
  1200. shirt.Name = "Shirt"
  1201. Character.Shirt.ShirtTemplate = "rbxassetid: // 863473913"
  1202.  
  1203. leg1 = Instance.new ("SpecialMesh", LeftLeg)
  1204. leg1.MeshType = "FileMesh"
  1205. leg1.Scale = Vector3.new (1, 1, 1)
  1206. leg1.MeshId, leg1.TextureId = 'http://www.roblox.com/asset/?id=1243660338','http://www.roblox.com/asset/?id=1539341292'
  1207.  
  1208. leg2 = Instance.new ("SpecialMesh", RightLeg)
  1209. leg2.MeshType = "FileMesh"
  1210. leg2.Scale = Vector3.new (1, 1, 1)
  1211. leg2.MeshId, leg2.TextureId = 'http://www.roblox.com/asset/?id=1243660660','http://www.roblox.com/asset/?id=1539341292'
  1212.  
  1213. torso1 = Instancia.nuevo ("CharacterMesh", Personaje)
  1214. torso1.MeshId = 319346857
  1215. torso1.BodyPart = "Torso"
  1216.  
  1217. arm1 = Instance.new ("CharacterMesh", Character)
  1218. arm1.MeshId = 303665934
  1219. arm1.OverlayTextureId = 1539341292
  1220. arm1.BodyPart = "LeftArm"
  1221.  
  1222. arm2 = Instance.new ("CharacterMesh", Character)
  1223. arm2.MeshId = 98332573
  1224. arm2.OverlayTextureId = 6347925
  1225. arm2.BodyPart = "RightArm"
  1226.  
  1227. coroutine.wrap (función ()
  1228. mientras espera () haz
  1229. si es segunda forma entonces
  1230. Head.face.Texture = "rbxassetid: // 1127768638"
  1231. más
  1232. Head.face.Texture = "rbxassetid: // 629947734"
  1233. fin
  1234. hum.WalkSpeed ​​= ws
  1235. hum.JumpPower = jp
  1236. LeftArm.BrickColor = BrickColor.new ("Realmente negro")
  1237. RightArm.BrickColor = BrickColor.new ("Realmente negro")
  1238. Head.BrickColor = BrickColor.new ("Realmente negro")
  1239. Torso.BrickColor = BrickColor.new ("Realmente negro")
  1240. LeftLeg.BrickColor = BrickColor.new ("Realmente negro")
  1241. RightLeg.BrickColor = BrickColor.new ("Realmente negro")
  1242. fin
  1243. fin)()
  1244. Godmode = coroutine.wrap (función ()
  1245. para i, v en pares (Personaje: GetChildren ())
  1246. if v: IsA ("BasePart") y v ~ = Root entonces
  1247. v.Anchored = false
  1248. fin
  1249. fin
  1250. hum.MaxHealth = math.huge
  1251. esperar (.00001)
  1252. hum.health = math.huge
  1253. fin)
  1254. modo de Dios()
  1255. ff = Instance.new ("ForceField", Personaje)
  1256. ff.Visible = falso
  1257.  
  1258. coroutine.wrap (función ()
  1259. para i, v en pares (Personaje: GetChildren ())
  1260. Si v.Nombre == "Animate" entonces v: Remove ()
  1261. fin
  1262. fin
  1263. fin)()
  1264.  
  1265. función damagealll (radio, posición)
  1266. Devolución local = {}
  1267. para _, v en pares (área de trabajo: GetChildren ()) hacer
  1268. if v ~ = Carácter y v: FindFirstChildOfClass ('Humanoid') y v: FindFirstChild ('Torso') o v: FindFirstChild ('UpperTorso') luego
  1269. si v: FindFirstChild ("Torso") entonces
  1270. local Mag = (v.Torso.Posición - Posición) .magnitud
  1271. si Mag <Radio entonces
  1272. table.insert (Volviendo, v)
  1273. fin
  1274. elseif v: FindFirstChild ("UpperTorso") luego
  1275. local Mag = (v.UpperTorso.Position - Position) .magnitude
  1276. si Mag <Radio entonces
  1277. table.insert (Volviendo, v)
  1278. fin
  1279. fin
  1280. fin
  1281. fin
  1282. volver volviendo
  1283. fin
  1284.  
  1285. ArtificialHB = Instance.new ("BindableEvent", script)
  1286. ArtificialHB.Name = "Heartbeat"
  1287. script: WaitForChild ("Heartbeat")
  1288.  
  1289. marco = 1/60
  1290. tf = 0
  1291. allowframeloss = false
  1292. tossremainder = falso
  1293.  
  1294.  
  1295. lastframe = tick ()
  1296. script.Heartbeat: Fire ()
  1297.  
  1298.  
  1299. juego: GetService ("RunService"). Heartbeat: connect (function (s, p)
  1300. tf = tf + s
  1301. si tf> = frame entonces
  1302. si allowframeloss entonces
  1303. script.Heartbeat: Fire ()
  1304. lastframe = tick ()
  1305. más
  1306. para i = 1, math.floor (tf / frame) hacer
  1307. script.Heartbeat: Fire ()
  1308. fin
  1309. lastframe = tick ()
  1310. fin
  1311. si tossremainder entonces
  1312. tf = 0
  1313. más
  1314. tf = tf - frame * math.floor (tf / frame)
  1315. fin
  1316. fin
  1317. fin)
  1318.  
  1319. función swait (num)
  1320. si num == 0 o num == nil entonces
  1321. game: service ("RunService"). Stepped: wait (0)
  1322. más
  1323. para i = 0, num do
  1324. game: service ("RunService"). Stepped: wait (0)
  1325. fin
  1326. fin
  1327. fin
  1328.  
  1329. para _, n en pares (Personaje: GetChildren ()) hacer
  1330. si n: IsA ("Accesorio") entonces n: Remove () fin
  1331. fin
  1332. para _, x en pares (Personaje: GetChildren ()) hacer
  1333. si x: IsA ("Calcomanía") entonces x: Eliminar () final
  1334. fin
  1335.  
  1336. función de rayo (pos, dir, rang, ignoredesc)
  1337. espacio de trabajo de retorno: FindPartOnRay (Ray.new (pos, dir.unit * rang), ignoredesc)
  1338. fin
  1339.  
  1340. función ray2 (punto inicial, punto final, distancia, ignorar)
  1341. dir local = CFrame.new (startpos, endpos) .lookVector
  1342. rayo de retorno (startpos, dir, distancia, ignorar)
  1343. fin
  1344.  
  1345. coroutine.wrap (función ()
  1346. mientras que verdad hacer
  1347. para i, v en pares (Torso: GetChildren ()) hacer
  1348. si v.Nombre == "explodball" entonces
  1349. v.Size = v.Size + Vector3.new (2,2,2)
  1350. v.Transparency = v.Transparency + .08
  1351. fin
  1352. fin
  1353. para i, v en pares (Torso: GetDescendants ()) hacer
  1354. si v.Nombre == "explodmesh" entonces
  1355. v.Scale = v.Scale + Vector3.new (.01,0, .01)
  1356. v.Parent.Transparency = v.Parent.Transparency + .06
  1357. fin
  1358. fin
  1359. para i, v en pares (Torso: GetDescendants ()) hacer
  1360. si v.Nombre == "explodmesh2" entonces
  1361. v.Scale = v.Scale + Vector3.new (1.5,0,1.5)
  1362. v.Parent.Transparency = v.Parent.Transparency + .06
  1363. fin
  1364. fin
  1365. swait ()
  1366. fin
  1367. fin)()
  1368.  
  1369. función SONIDO (PADRE, ID, VOL, LOOP, QUITAR)
  1370. so = Instancia.nuevo ("Sonido")
  1371. so.Parent = PADRE
  1372. so.SoundId = "rbxassetid: //" ..ID
  1373. así.Volumen = VOL
  1374. so.Looped = LOOP
  1375. así: jugar ()
  1376. removeuseless: AddItem (así que, REMOVE)
  1377. fin
  1378.  
  1379. mouse.Button1Down: connect (function ()
  1380. si rebota entonces regresa al final
  1381. debounce = true
  1382. si combo1 entonces
  1383. combo1 = falso
  1384. combo2 = verdadero
  1385. combo3 = falso
  1386. atacando = verdadero
  1387. ws = 12
  1388. g1 = Instance.new ("BodyGyro", Root)
  1389. g1.D = 175
  1390. g1.P = 20000
  1391. g1.MaxTorque = Vector3.new (0,9000,0)
  1392. para i = 1, 12 do
  1393. g1.CFrame = g1.CFrame: lerp (CFrame.new (Root.Position, mouse.Hit.p) ,. 4)
  1394. RIGHTARMLERP.C0 = RIGHTARMLERP.C0: Lerp (CFrame.new (.4, -. 2, -. 2) * CFrame.Angles (math.rad (90), math.rad (130), math.rad (0) ), 3)
  1395. LEFTARMLERP.C0 = LEFTARMLERP.C0: lerp (CFrame.new (1.5, .14 + .02 * math.sin (sine / 12), -. 125) * CFrame.Angles (math.rad (38 + 5 * math. sin (sine / 12)), math.rad (0), math.rad (10)), 0.3)
  1396. ROOTLERP.C0 = ROOTLERP.C0: lerp (CFrame.new (0, -.1, 0) * CFrame.Angles (math.rad (-2), math.rad (40), math.rad (0)), 0.3)
  1397. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0: lerp (CFrame.new (-0.3, 2, .1) * CFrame.Angles (math.rad (0), math.rad (0), math.rad (-10)), 0.3)
  1398. LEFTLEGLERP.C0 = LEFTLEGLERP.C0: lerp (CFrame.new (0.3, 2, .1) * CFrame.Angles (math.rad (0), math.rad (0), math.rad (10)), 0.3)
  1399. swait ()
  1400. fin
  1401. tr1.Enabled = true
  1402. barra diagonal = slasher [math.random (1, # slasher)]
  1403. slashs.SoundId = "rbxassetid: //" ..slash
  1404. barras: jugar ()
  1405. hitbox = Instancia.nuevo ("Parte", Torso)
  1406. hitbox.CFrame = Root.CFrame * CFrame.new (1,0, -3)
  1407. hitbox.Anchored = true
  1408. hitbox.Transparency = 1
  1409. hitbox.Size = Vector3.new (1,1,1)
  1410. hitbox.CanCollide = falso
  1411. Hit = damagealll (3, hitbox.Position)
  1412. para _, v en parejas (Hit) hacer
  1413. if v: FindFirstChildOfClass ("Humanoid") yv: FindFirstChildOfClass ("Humanoid"). Salud> 0 entonces
  1414. slachtoffer = v: FindFirstChildOfClass ("Humanoid")
  1415. slash2 = slasher2 [math.random (1, # slasher2)]
  1416. local damageound = Instance.new ("Sound", slachtoffer.Parent: FindFirstChild ("Torso") o slachtoffer.Parent: FindFirstChild ("UpperTorso"))
  1417. damageound.SoundId = "rbxassetid: //" ..slash2
  1418. daños y perjuicios.Volumen = 8
  1419. daños y perjuicios: Play ()
  1420. removeuseless: AddItem (daños, 4)
  1421. slachtoffer: TakeDamage (math.random (29,52))
  1422. fin
  1423. fin
  1424. ws = 6
  1425. para i = 1, 12 do
  1426. g1.CFrame = g1.CFrame: lerp (CFrame.new (Root.Position, mouse.Hit.p) ,. 4)
  1427. RIGHTARMLERP.C0 = RIGHTARMLERP.C0: Lerp (CFrame.new (.2,1.4, -. 3) * CFrame.Angles (math.rad (90), math.rad (230), math.rad (0)), .3)
  1428. LEFTARMLERP.C0 = LEFTARMLERP.C0: lerp (CFrame.new (1.5, .14 + .02 * math.sin (sine / 12), -. 125) * CFrame.Angles (math.rad (38 + 5 * math. sin (sine / 12)), math.rad (0), math.rad (10)), 0.3)
  1429. ROOTLERP.C0 = ROOTLERP.C0: lerp (CFrame.new (0, -.1, 0) * CFrame.Angles (math.rad (2), math.rad (-60), math.rad (0)), 0.3)
  1430. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0: lerp (CFrame.new (-0.3, 2, .1) * CFrame.Angles (math.rad (0), math.rad (0), math.rad (-10)), 0.3)
  1431. LEFTLEGLERP.C0 = LEFTLEGLERP.C0: lerp (CFrame.new (0.3, 2, .1) * CFrame.Angles (math.rad (0), math.rad (0), math.rad (10)), 0.3)
  1432. swait ()
  1433. fin
  1434. removeuseless: AddItem (g1, .001)
  1435. hitbox: quitar ()
  1436. tr1.Enabled = falso
  1437. atacando = falso
  1438. debounce = falso
  1439. ws = 19
  1440. combo2 elseif entonces
  1441. combo1 = falso
  1442. combo2 = falso
  1443. combo3 = verdadero
  1444. atacando = verdadero
  1445. ws = 12
  1446. g1 = Instance.new ("BodyGyro", Root)
  1447. g1.D = 175
  1448. g1.P = 20000
  1449. g1.MaxTorque = Vector3.new (0,9000,0)
  1450. para i = 1, 12 do
  1451. g1.CFrame = g1.CFrame: lerp (CFrame.new (Root.Position, mouse.Hit.p) ,. 4)
  1452. LEFTARMLERP.C0 = LEFTARMLERP.C0: lerp (CFrame.new (1.5, .14 + .02 * math.sin (sine / 12), -. 125) * CFrame.Angles (math.rad (38 + 5 * math. sin (sine / 12)), math.rad (0), math.rad (10)), 0.3)
  1453. ROOTLERP.C0 = ROOTLERP.C0: lerp (CFrame.new (0, -.1, 0) * CFrame.Angles (math.rad (2), math.rad (-40), math.rad (0)), 0.3)
  1454. RIGHTARMLERP.C0 = RIGHTARMLERP.C0: Lerp (CFrame.new (-. 3,1.8, -0) * CFrame.Angles (math.rad (-120), math.rad (99), math.rad (0)) , .3)
  1455. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0: lerp (CFrame.new (-0.3, 2, .1) * CFrame.Angles (math.rad (0), math.rad (0), math.rad (-10)), 0.3)
  1456. LEFTLEGLERP.C0 = LEFTLEGLERP.C0: lerp (CFrame.new (0.3, 2, .1) * CFrame.Angles (math.rad (0), math.rad (0), math.rad (10)), 0.3)
  1457. swait ()
  1458. fin
  1459. tr1.Enabled = true
  1460. barra diagonal = slasher [math.random (1, # slasher)]
  1461. slashs.SoundId = "rbxassetid: //" ..slash
  1462. barras: jugar ()
  1463. hitbox = Instancia.nuevo ("Parte", Torso)
  1464. hitbox.CFrame = Root.CFrame * CFrame.new (1,0, -3)
  1465. hitbox.Anchored = true
  1466. hitbox.Transparency = 1
  1467. hitbox.Size = Vector3.new (1,1,1)
  1468. hitbox.CanCollide = falso
  1469. Hit = damagealll (3, hitbox.Position)
  1470. para _, v en parejas (Hit) hacer
  1471. if v: FindFirstChildOfClass ("Humanoid") yv: FindFirstChildOfClass ("Humanoid"). Salud> 0 entonces
  1472. slachtoffer = v: FindFirstChildOfClass ("Humanoid")
  1473. slachtoffer: TakeDamage (math.random (34,42))
  1474. slash2 = slasher2 [math.random (1, # slasher2)]
  1475. local damageound = Instance.new ("Sound", slachtoffer.Parent: FindFirstChild ("Torso") o slachtoffer.Parent: FindFirstChild ("UpperTorso"))
  1476. damageound.SoundId = "rbxassetid: //" ..slash2
  1477. daños y perjuicios.Volumen = 8
  1478. daños y perjuicios: Play ()
  1479. removeuseless: AddItem (daños, 4)
  1480. fin
  1481. fin
  1482. para i = 1, 12 do
  1483. g1.CFrame = g1.CFrame: lerp (CFrame.new (Root.Position, mouse.Hit.p) ,. 4)
  1484. LEFTARMLERP.C0 = LEFTARMLERP.C0: lerp (CFrame.new (1.5, .14 + .02 * math.sin (sine / 12), -. 125) * CFrame.Angles (math.rad (38 + 5 * math. sin (sine / 12)), math.rad (0), math.rad (10)), 0.3)
  1485. ROOTLERP.C0 = ROOTLERP.C0: lerp (CFrame.new (0, -.1, 0) * CFrame.Angles (math.rad (-2), math.rad (40), math.rad (0)), 0.3)
  1486. RIGHTARMLERP.C0 = RIGHTARMLERP.C0: Lerp (CFrame.new (-. 8, -. 25,0) * CFrame.Angles (math.rad (-60), math.rad (-70), math.rad (0 )) ,. 3)
  1487. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0: lerp (CFrame.new (-0.3, 2, .1) * CFrame.Angles (math.rad (0), math.rad (0), math.rad (-10)), 0.3)
  1488. LEFTLEGLERP.C0 = LEFTLEGLERP.C0: lerp (CFrame.new (0.3, 2, .1) * CFrame.Angles (math.rad (0), math.rad (0), math.rad (10)), 0.3)
  1489. swait ()
  1490. fin
  1491. removeuseless: AddItem (g1, .001)
  1492. tr1.Enabled = falso
  1493. debounce = falso
  1494. hitbox: quitar ()
  1495. atacando = falso
  1496. ws = 19
  1497. combo3 elseif entonces
  1498. combo1 = verdadero
  1499. combo2 = falso
  1500. combo3 = falso
  1501. atacando = verdadero
  1502. spinny = 0
  1503. ws = 16
  1504. local spinnysound = Instance.new ("Sound", Torso)
  1505. spinnysound.SoundId = "rbxassetid: // 1290491542"
  1506. spinnysound.Volume = 8
  1507. spinnysound.Pitch = .8
  1508. spinnysound: Play ()
  1509. tr1.Enabled = true
  1510. hitbox = Instancia.nuevo ("Parte", Torso)
  1511. hitbox.CFrame = Root.CFrame * CFrame.new (1,0, -3)
  1512. hitbox.Anchored = true
  1513. hitbox.Transparency = 1
  1514. hitbox.Size = Vector3.new (1,1,1)
  1515. hitbox.CanCollide = falso
  1516. si spin1 entonces
  1517. spin1 = falso
  1518. spin2 = verdadero
  1519. más
  1520. spin1 = verdadero
  1521. spin2 = falso
  1522. fin
  1523. para i = 1, 45 do
  1524. hitbox.CFrame = Root.CFrame * CFrame.new (1,0, -3)
  1525. Hit local = damagealll (3, hitbox.Position)
  1526. para _, v en parejas (Hit) hacer
  1527. if v: FindFirstChildOfClass ("Humanoid") yv: FindFirstChildOfClass ("Humanoid"). Salud> 0 entonces
  1528. local slachtoffer = v: FindFirstChildOfClass ("Humanoid")
  1529. slachtoffer: TakeDamage (math.random (1,3))
  1530. fin
  1531. fin
  1532. si spin1 entonces
  1533. spinny = spinny - 45
  1534. RIGHTARMLERP.C0 = RIGHTARMLERP.C0: Lerp (CFrame.new (-. 3,1.4, .5) * CFrame.Angles (math.rad (-90), math.rad (90), math.rad (0)) , .3)
  1535. LEFTARMLERP.C0 = LEFTARMLERP.C0: Lerp (CFrame.new (1.55, .55,0) * CFrame.Angles (math.rad (10), math.rad (-5), math.rad (35)) ,. 3)
  1536. ROOTLERP.C0 = ROOTLERP.C0: lerp (CFrame.new (0, 0, 0) * CFrame.Angles (math.rad (0), math.rad (0), math.rad (40)), 0.3)
  1537. ROOTLERP.C1 = ROOTLERP.C1: lerp (CFrame.new (0, 0, 0) * CFrame.Angles (math.rad (0), math.rad (spinny), math.rad (0)), 0.3)
  1538. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0: lerp (CFrame.new (-0.3, 2, .1) * CFrame.Angles (math.rad (0), math.rad (0), math.rad (-10)), 0.3)
  1539. LEFTLEGLERP.C0 = LEFTLEGLERP.C0: lerp (CFrame.new (0.3, 2, .1) * CFrame.Angles (math.rad (0), math.rad (0), math.rad (10)), 0.3)
  1540. elseif spin2 entonces
  1541. spinny = spinny - 45
  1542. RIGHTARMLERP.C0 = RIGHTARMLERP.C0: Lerp (CFrame.new (-. 3,1.4, .5) * CFrame.Angles (math.rad (-90), math.rad (90), math.rad (0)) , .3)
  1543. LEFTARMLERP.C0 = LEFTARMLERP.C0: Lerp (CFrame.new (1.55, .55,0) * CFrame.Angles (math.rad (10), math.rad (-5), math.rad (35)) ,. 3)
  1544. ROOTLERP.C0 = ROOTLERP.C0: lerp (CFrame.new (0, 0, 0) * CFrame.Angles (math.rad (0), math.rad (0), math.rad (-40)), 0.3)
  1545. ROOTLERP.C1 = ROOTLERP.C1: lerp (CFrame.new (0, 0, 0) * CFrame.Angles (math.rad (0), math.rad (spinny), math.rad (0)), 0.3)
  1546. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0: lerp (CFrame.new (-0.3, 2, .1) * CFrame.Angles (math.rad (0), math.rad (0), math.rad (-10)), 0.3)
  1547. LEFTLEGLERP.C0 = LEFTLEGLERP.C0: lerp (CFrame.new (0.3, 2, .1) * CFrame.Angles (math.rad (0), math.rad (0), math.rad (10)), 0.3)
  1548. fin
  1549. swait ()
  1550. fin
  1551. tr1.Enabled = falso
  1552. spinnysound: quitar ()
  1553. atacando = falso
  1554. debounce = falso
  1555. spinny = 0
  1556. ROOTLERP.C1 = CFrame.new (0, 0, 0) * CFrame.Angles (math.rad (0), math.rad (0), math.rad (0))
  1557. ws = 19
  1558. fin
  1559. fin)
  1560.  
  1561. mouse.KeyDown: connect (función (Presione)
  1562. Presione = Presione: abajo ()
  1563. Si presiona == 'q' entonces
  1564. si mouse.Target ~ = nil entonces
  1565. if mouse.Target.Parent ~ = Personaje y mouse.Target.Parent: FindFirstChildOfClass ("Humanoid") ~ = nil and mouse.Target.Parent: FindFirstChildOfClass ("Humanoid"). Salud> 0 entonces
  1566. si rebota entonces regresa al final
  1567. debounce = true
  1568. atacando = verdadero
  1569. enemigo = mouse.Target.Parent: FindFirstChildOfClass ("Humanoid")
  1570. SONIDO (Torso, 862693565,10, falso, 5)
  1571. Character.Shirt.ShirtTemplate = "rbxassetid: // 0"
  1572. arm1.OverlayTextureId = 0
  1573. arm2.OverlayTextureId = 653553298
  1574. RightArm.BrickColor = BrickColor.new ("Realmente negro")
  1575. para i = 1, 400 do
  1576. si se encuentra el objetivo, entonces rompe el final
  1577. Hit local = damagealll (5, Torso.Posición)
  1578. para _, v en parejas (Hit) hacer
  1579. if v: FindFirstChildOfClass ("Humanoid") yv: FindFirstChildOfClass ("Humanoid"). Parent.Name == enemy.Parent.Name entonces
  1580. targetfound = true
  1581. slachtoffer = v: FindFirstChildOfClass ("Humanoid")
  1582. fin
  1583. fin
  1584. if enemy.RigType == Enum.HumanoidRigType.R15 entonces
  1585. hum: MoveTo (enemy.Parent: FindFirstChild ("UpperTorso"). Position)
  1586. más
  1587. hum: MoveTo (enemy.Parent: FindFirstChild ("Torso"). Position)
  1588. fin
  1589. pasos.Volumen = 2
  1590. pasos.Pitch = 2.2
  1591. ws = 30
  1592. cambio = 2
  1593. RIGHTARMLERP.C0 = RIGHTARMLERP.C0: lerp (CFrame.new (-1.5, .15, -. 3) * CFrame.Angles (math.rad (50 + 5 * math.sin (sine / 8)), math.rad (0), math.rad (-10)), 3)
  1594. LEFTARMLERP.C0 = LEFTARMLERP.C0: lerp (CFrame.new (1.1, -. 15, .5) * CFrame.Angles (math.rad (-70), math.rad (40), math.rad (-20) ), 3)
  1595. ROOTLERP.C0 = ROOTLERP.C0: lerp (CFrame.new (0, -.07 + 0.2 * math.sin (sine / 3.5), 0) * CFrame.Angles (math.rad (-30), math.rad ( 0), math.rad (0) + Root.RotVelocity.Y / 30, math.cos (25 * math.cos (sine / 7))), 0.3)
  1596. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0: lerp (CFrame.new (-0.52, 1.9 - 0.35 * math.cos (sine / 7) /2.8, -.3 + 0.2 - math.sin (sine / 7) /3.4) * CFrame.Angles (math.rad (25 - 35) + -math.sin (sine / 7) /2.3, math.rad (0) * math.cos (sine / 7), math.rad (0), math. cos (-15 * 75 * math.cos (sine / 7))), 0.3)
  1597. LEFTLEGLERP.C0 = LEFTLEGLERP.C0: lerp (CFrame.new (0.52, 1.9 + 0.35 * math.cos (sine / 7) /2.8, -.3 + 0.2 + math.sin (sine / 7) /3.4) * CFrame .Angles (math.rad (25 - 35) - -math.sin (sine / 7) /2.3, math.rad (0) * math.cos (sine / 1), math.rad (0), math.cos (-15 * 75 * math.cos (sine / 7))), 0.3)
  1598. swait ()
  1599. fin
  1600. si targetfound entonces
  1601. ws = 0
  1602. enemy.WalkSpeed ​​= 0
  1603. SONIDO (ubicación derecha, 862701802,9, falso, 5)
  1604. pasos.Volumen = 0
  1605. pasos.Pitch = 1.6
  1606. para i = 1, 12 do
  1607. LEFTARMLERP.C0 = LEFTARMLERP.C0: lerp (CFrame.new (1.5, .14 + .02 * math.sin (sine / 12), -. 125) * CFrame.Angles (math.rad (38 + 5 * math. sin (sine / 12)), math.rad (0), math.rad (10)), 0.3)
  1608. ROOTLERP.C0 = ROOTLERP.C0: lerp (CFrame.new (0, -.175, 0) * CFrame.Angles (math.rad (0), math.rad (60), math.rad (0)), 0.3 )
  1609. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0: lerp (CFrame.new (-0.3, 2, .1) * CFrame.Angles (math.rad (0), math.rad (0), math.rad (-10)), 0.3)
  1610. LEFTLEGLERP.C0 = LEFTLEGLERP.C0: lerp (CFrame.new (0.3, 2, .1) * CFrame.Angles (math.rad (0), math.rad (0), math.rad (10)), 0.3)
  1611. RIGHTARMLERP.C0 = RIGHTARMLERP.C0: lerp (CFrame.new (-1.5, .79, .05) * CFrame.Angles (math.rad (190), math.rad (0), math.rad (-10)) , .3)
  1612. swait ()
  1613. fin
  1614. locationpartz = Instancia.nuevo ("Parte", Torso)
  1615. locationpartz.Size = Vector3.new (1,1,1)
  1616. locationpartz.Anchored = false
  1617. locationpartz.Transparency = 1
  1618. locationpartz.CanCollide = false
  1619. locationpartz.CFrame = rightlocation.CFrame * CFrame.new (0, -1.5,0)
  1620. if enemy.RigType == Enum.HumanoidRigType.R15 entonces
  1621. enemy.Parent.UpperTorso.CFrame = locationpartz.CFrame * CFrame.new (1,0,0) * CFrame.Angles (math.rad (-90), 0,0)
  1622. más
  1623. enemy.Parent.Torso.CFrame = locationpartz.CFrame * CFrame.new (1,0,0) * CFrame.Angles (math.rad (-90), 0,0)
  1624. fin
  1625. if enemy.RigType == Enum.HumanoidRigType.R15 entonces
  1626. weldofweld = weldBetween (locationpartz, enemy.Parent.UpperTorso)
  1627. más
  1628. weldofweld = weldBetween (locationpartz, enemy.Parent.Torso)
  1629. fin
  1630. weldofweld.C0 = CFrame.Angles (math.rad (-90), 0,0)
  1631. locationpartz.Anchored = true
  1632. SONIDO (brazo derecho, 877870515,7, falso, 6)
  1633. para i = 1, 250 do
  1634. locationpartz.CFrame = rightlocation.CFrame * CFrame.new (0, -1.5,0)
  1635. LEFTARMLERP.C0 = LEFTARMLERP.C0: lerp (CFrame.new (1.5, .44, -. 125) * CFrame.Angles (math.rad (48), math.rad (0), math.rad (30)), 0.02)
  1636. ROOTLERP.C0 = ROOTLERP.C0: lerp (CFrame.new (0, -.175, 0) * CFrame.Angles (math.rad (0), math.rad (60), math.rad (0)), 0.03 )
  1637. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0: lerp (CFrame.new (-0.3, 2, .1) * CFrame.Angles (math.rad (0), math.rad (0), math.rad (-10)), 0.03)
  1638. LEFTLEGLERP.C0 = LEFTLEGLERP.C0: lerp (CFrame.new (0.3, 2, .1) * CFrame.Angles (math.rad (0), math.rad (0), math.rad (10)), 0.03)
  1639. RIGHTARMLERP.C0 = RIGHTARMLERP.C0: lerp (CFrame.new (-1.5, .79, .05) * CFrame.Angles (math.rad (190), math.rad (0), math.rad (-12)) , .03)
  1640. swait ()
  1641. fin
  1642. if enemy.RigType == Enum.HumanoidRigType.R15 entonces
  1643. ded = Instance.new ("Sound", enemy.Parent.UpperTorso)
  1644. más
  1645. ded = Instance.new ("Sound", enemy.Parent.Torso)
  1646. fin
  1647. ded.SoundId = "rbxassetid: // 429400881"
  1648. ded.Volume = 9
  1649. ded.Pitch = .9
  1650. ded: Play ()
  1651. coroutine.wrap (función ()
  1652. local energyplosion = Instance.new ("Part", Torso)
  1653. if enemy.RigType == Enum.HumanoidRigType.R15 entonces
  1654. energyplosion.CFrame = enemy.Parent.UpperTorso.CFrame
  1655. más
  1656. energyplosion.CFrame = enemy.Parent.Torso.CFrame
  1657. fin
  1658. energyplosion.Size = Vector3.new (.1, .1, .1)
  1659. energyplosion.BrickColor = BrickColor.new ("Alder")
  1660. energyplosion.Anchored = true
  1661. energyplosion.CanCollide = false
  1662. energyplosion.Transparency = 0
  1663. energyplosion.Shape = "Ball"
  1664. energyplosion.Material = "Neon"
  1665. para i = 1, 20 do
  1666. enemy.CameraOffset = Vector3.new (math.random (-1,1), math.random (-1,1), math.random (-1,1))
  1667. hum.CameraOffset = Vector3.new (math.random (-1,1), math.random (-1,1), math.random (-1,1))
  1668. energyplosion.Size = energyplosion.Size + Vector3.new (2,2,2)
  1669. energyplosion.Transparency = energyplosion.Transparency + .05
  1670. swait ()
  1671. fin
  1672. hum.CameraOffset = Vector3.new (0,0,0)
  1673. enemy.CameraOffset = Vector3.new (0,0,0)
  1674. Energyplosion: Eliminar ()
  1675. fin)()
  1676. locationpartz: Eliminar ()
  1677. targetfound = falso
  1678. arm1.MeshId = 303665934
  1679. arm1.OverlayTextureId = 1539341292
  1680. arm2.MeshId = 98332573
  1681. arm2.OverlayTextureId = 6347925
  1682. pasos.Volumen = 0
  1683. Character.Shirt.ShirtTemplate = "rbxassetid: // 863473913"
  1684. enemigo.Parente: BreakJoints ()
  1685. coroutine.wrap (función ()
  1686. tauntsoundz = Instancia.nuevo ("Sonido", Cabeza)
  1687. tauntsoundz.Volume = 10
  1688. tauntsoundz.SoundId = "rbxassetid: // 246480487"
  1689. tauntsoundz.Looped = falso
  1690. tauntsoundz: Jugar ()
  1691. esperar (3)
  1692. espera (tauntsoundz.TimeLength)
  1693. tauntsoundz: Eliminar ()
  1694. fin)()
  1695. cambio = .5
  1696. para i = 1, 90 do
  1697. swait ()
  1698. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0: lerp (CFrame.new (-0.3, 2, .5) * CFrame.Angles (math.rad (20), math.rad (0), math.rad (-10)), 0.2)
  1699. LEFTLEGLERP.C0 = LEFTLEGLERP.C0: lerp (CFrame.new (0.3, 2, .5) * CFrame.Angles (math.rad (20), math.rad (0), math.rad (10)), 0.2)
  1700. ROOTLERP.C0 = ROOTLERP.C0: lerp (CFrame.new (0, -.165, 0) * CFrame.Angles (math.rad (20), math.rad (0), math.rad (0)) ,. 2)
  1701. LEFTARMLERP.C0 = LEFTARMLERP.C0: lerp (CFrame.new (1.5, .64 + .02 * math.sin (sine / 12), -. 125) * CFrame.Angles (math.rad (28 + 5 * math. sin (sine / 12)), math.rad (0), math.rad (45)), 0.2)
  1702. RIGHTARMLERP.C0 = RIGHTARMLERP.C0: lerp (CFrame.new (-1.5, .9 + .02 * math.sin (sine / 12) ,. 05) * CFrame.Angles (math.rad (28 + 5 * math. pecado (seno / 12)), math.rad (0), math.rad (-45)), 0.2)
  1703. fin
  1704. atacando = falso
  1705. debounce = falso
  1706. más
  1707. pasos.Pitch = 1.6
  1708. targetfound = falso
  1709. arm1.MeshId = 303665934
  1710. arm1.OverlayTextureId = 1539341292
  1711. arm2.MeshId = 98332573
  1712. arm2.OverlayTextureId = 6347925
  1713. pasos.Volumen = 0
  1714. Character.Shirt.ShirtTemplate = "rbxassetid: // 863473913"
  1715. debounce = falso
  1716. atacando = falso
  1717. fin
  1718. fin
  1719. fin
  1720. elseif Presione == 'y' luego
  1721. si rebota entonces regresa al final
  1722. debounce = true
  1723. atacando = verdadero
  1724. ws = 12
  1725. g1 = Instance.new ("BodyGyro", Root)
  1726. g1.D = 175
  1727. g1.P = 20000
  1728. g1.MaxTorque = Vector3.new (0,9000,0)
  1729. local chargo = Instance.new ("Sound", rightlocation)
  1730. chargo.SoundId = "rbxassetid: // 306181935"
  1731. chargo.Volume = 7
  1732. chargo.Looped = falso
  1733. chargo.Pitch = 1.1
  1734. chargo: play ()
  1735. removeuseless: AddItem (chargo, 5)
  1736. para i = 1, 120 do
  1737. coroutine.wrap (función ()
  1738. local sk = Instance.new ("Part", Torso)
  1739. sk.CanCollide = falso
  1740. sk.Anchored = true
  1741. sk.BrickColor = BrickColor.new ("Alder")
  1742. sk.Name = "sk"
  1743. sk.CFrame = rightlocation.CFrame * CFrame.Angles (math.rad (math.random (-180,180)), 0, math.rad (math.random (-180,180))))
  1744. local skmesh = Instance.new ("SpecialMesh", sk)
  1745. skmesh.MeshId = "rbxassetid: // 662586858"
  1746. skmesh.Name = "wave"
  1747. skmesh.Scale = Vector3.new (.01, .001, .01)
  1748. para i = 1, 20 do
  1749. skmesh.Scale = skmesh.Scale + Vector3.new (.01,0, .01)
  1750. sk.Transparency = sk.Transparency + .05
  1751. swait ()
  1752. fin
  1753. sk: quitar ()
  1754. fin)()
  1755. coroutine.wrap (función ()
  1756. local wshockwave = Instancia.nuevo ("Parte", Torso)
  1757. wshockwave.Size = Vector3.new (1,1,1)
  1758. wshockwave.CanCollide = falso
  1759. wshockwave.Anchored = true
  1760. wshockwave.Transparency = .45
  1761. wshockwave.BrickColor = BrickColor.new ("Alder")
  1762. wshockwave.CFrame = CFrame.new (rightlocation.Position) * CFrame.Angles (math.rad (math.random (-180,180)), 0, math.rad (math.random (-180,180)))
  1763. local wshockwavemesh = Instance.new ("SpecialMesh", wshockwave)
  1764. wshockwavemesh.Scale = Vector3.new (1, .05,1)
  1765. wshockwavemesh.Name = "wswm"
  1766. wshockwavemesh.MeshId = "rbxassetid: // 20329976"
  1767. removeuseless: AddItem (wshockwave, 2)
  1768. para i = 1, 20 do
  1769. wshockwavemesh.Scale = wshockwavemesh.Scale + Vector3.new (1,0,1)
  1770. wshockwave.Transparency = wshockwave.Transparency + .05
  1771. swait ()
  1772. fin
  1773. wshockwave: quitar ()
  1774. fin)()
  1775. g1.CFrame = g1.CFrame: lerp (CFrame.new (Root.Position, mouse.Hit.p) ,. 4)
  1776. LEFTARMLERP.C0 = LEFTARMLERP.C0: lerp (CFrame.new (1.5, .14 + .02 * math.sin (sine / 12), -. 125) * CFrame.Angles (math.rad (38 + 5 * math. sin (sine / 12)), math.rad (0), math.rad (10)), 0.3)
  1777. ROOTLERP.C0 = ROOTLERP.C0: lerp (CFrame.new (0, -.1, 0) * CFrame.Angles (math.rad (2), math.rad (-40), math.rad (0)), 0.03)
  1778. RIGHTARMLERP.C0 = RIGHTARMLERP.C0: Lerp (CFrame.new (-. 3,1.8, -0) * CFrame.Angles (math.rad (-120), math.rad (99), math.rad (0)) , .03)
  1779. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0: lerp (CFrame.new (-0.3, 2, .1) * CFrame.Angles (math.rad (0), math.rad (0), math.rad (-10)), 0.03)
  1780. LEFTLEGLERP.C0 = LEFTLEGLERP.C0: lerp (CFrame.new (0.3, 2, .1) * CFrame.Angles (math.rad (0), math.rad (0), math.rad (10)), 0.03)
  1781. swait ()
  1782. fin
  1783. coroutine.wrap (función ()
  1784. viñeta local = Instancia.nuevo ("Parte", Torso)
  1785. bullet.CanCollide = falso
  1786. bullet.Anchored = false
  1787. bullet.Size = Vector3.new (2,2,2)
  1788. bullet.Transparency = .5
  1789. bullet.Shape = "Bola"
  1790. bullet.Material = "Neon"
  1791. bullet.BrickColor = BrickColor.new ("Alder")
  1792. bullet.CFrame = rightlocation.CFrame
  1793. energloop = Instancia.nuevo ("Sonido", viñeta)
  1794. energloop.Volume = 6
  1795. energloop.SoundId = "rbxassetid: // 2607597779"
  1796. energloop.Looped = true
  1797. MAKETRAIL (viñeta, Vector3.new (.2, .2,0), Vector3.new (-. 2, -. 2,0) ,. 5, ColorSequence.new (BrickColor.new ("Alder"). Color, BrickColor.new ("Berenjena"). Color))
  1798. local bov = Instance.new ("BodyVelocity", viñeta)
  1799. bov.maxForce = Vector3.new (99999,99999,99999)
  1800. bullet.CFrame = CFrame.new (bullet.Position, mouse.Hit.p)
  1801. bov.velocity = bullet.CFrame.lookVector * 180
  1802. para i = 1, 225 do
  1803. Hit local = damagealll (15, bullet.Position)
  1804. para _, v en parejas (Hit) hacer
  1805. if v: FindFirstChildOfClass ("Humanoid") y v.Name ~ = Player.Name entonces
  1806. slachtoffer = v: FindFirstChildOfClass ("Humanoid")
  1807. slachtoffer: TakeDamage (math.random (3,10))
  1808. vel = Instance.new ("BodyVelocity", v: FindFirstChild ("Torso") o v: FindFirstChild ("UpperTorso"))
  1809. vel.maxForce = Vector3.new (9999999999999,99999999999999999999999999)
  1810. torso = v: FindFirstChild ("Torso") o v: FindFirstChild ("UpperTorso")
  1811. vel.velocity = CFrame.new (bullet.Position, torso.Position) .lookVector * 120
  1812. removeuseless: AddItem (vel, .1)
  1813. fin
  1814. fin
  1815. local sk = Instance.new ("Part", Torso)
  1816. sk.CanCollide = falso
  1817. sk.Anchored = true
  1818. sk.BrickColor = BrickColor.new ("Alder")
  1819. sk.Name = "sk"
  1820. sk.CFrame = bullet.CFrame * CFrame.Angles (math.rad (math.random (-180,180)), 0, math.rad (math.random (-180,180))))
  1821. local skmesh = Instance.new ("SpecialMesh", sk)
  1822. skmesh.MeshId = "rbxassetid: // 662586858"
  1823. skmesh.Name = "wave"
  1824. skmesh.Scale = Vector3.new (.01, .001, .01)
  1825. coroutine.wrap (función ()
  1826. para i = 1, 20 do
  1827. skmesh.Scale = skmesh.Scale + Vector3.new (.03,0, .03)
  1828. sk.Transparency = sk.Transparency + .05
  1829. swait ()
  1830. fin
  1831. sk: quitar ()
  1832. fin)()
  1833. local wshockwave = Instancia.nuevo ("Parte", Torso)
  1834. wshockwave.Size = Vector3.new (1,1,1)
  1835. wshockwave.CanCollide = falso
  1836. wshockwave.Anchored = true
  1837. wshockwave.Transparency = .45
  1838. wshockwave.BrickColor = BrickColor.new ("Alder")
  1839. wshockwave.CFrame = CFrame.new (bullet.Position) * CFrame.Angles (math.rad (math.random (-180,180)), 0, math.rad (math.random (-180,180)))
  1840. local wshockwavemesh = Instance.new ("SpecialMesh", wshockwave)
  1841. wshockwavemesh.Scale = Vector3.new (1, .05,1)
  1842. wshockwavemesh.Name = "wswm"
  1843. wshockwavemesh.MeshId = "rbxassetid: // 20329976"
  1844. removeuseless: AddItem (wshockwave, 2)
  1845. coroutine.wrap (función ()
  1846. para i = 1, 20 do
  1847. wshockwavemesh.Scale = wshockwavemesh.Scale + Vector3.new (3,0,3)
  1848. wshockwave.Transparency = wshockwave.Transparency + .05
  1849. swait ()
  1850. fin
  1851. wshockwave: quitar ()
  1852. fin)()
  1853. swait ()
  1854. fin
  1855. bala: quitar ()
  1856. fin)()
  1857. energloop: Play ()
  1858. local bems = Instance.new ("Sound", rightlocation)
  1859. bems.SoundId = "rbxassetid: // 1351572613"
  1860. Bems.Volume = 8
  1861. bems: Play ()
  1862. removeuseless: AddItem (bems, 5)
  1863. para i = 1, 12 do
  1864. RIGHTARMLERP.C0 = RIGHTARMLERP.C0: Lerp (CFrame.new (.2,1.4, -. 3) * CFrame.Angles (math.rad (90), math.rad (230), math.rad (0)), .3)
  1865. LEFTARMLERP.C0 = LEFTARMLERP.C0: lerp (CFrame.new (1.5, .14 + .02 * math.sin (sine / 12), -. 125) * CFrame.Angles (math.rad (38 + 5 * math. sin (sine / 12)), math.rad (0), math.rad (10)), 0.3)
  1866. ROOTLERP.C0 = ROOTLERP.C0: lerp (CFrame.new (0, -.1, 0) * CFrame.Angles (math.rad (-8), math.rad (60), math.rad (0)), 0.3)
  1867. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0: lerp (CFrame.new (-0.3, 2, .1) * CFrame.Angles (math.rad (0), math.rad (0), math.rad (-10)), 0.3)
  1868. LEFTLEGLERP.C0 = LEFTLEGLERP.C0: lerp (CFrame.new (0.3, 2, .1) * CFrame.Angles (math.rad (0), math.rad (0), math.rad (10)), 0.3)
  1869. swait ()
  1870. fin
  1871. removeuseless: AddItem (g1, .001)
  1872. debounce = falso
  1873. atacando = falso
  1874. elseif Presione == 'u' luego
  1875. si mouse.Target ~ = nil entonces
  1876. if mouse.Target.Parent ~ = Personaje y mouse.Target.Parent: FindFirstChildOfClass ("Humanoid") ~ = nil and mouse.Target.Parent: FindFirstChildOfClass ("Humanoid"). Salud> 0 entonces
  1877. si rebota entonces regresa al final
  1878. debounce = true
  1879. atacando = verdadero
  1880. enemyhum = mouse.Target.Parent: FindFirstChildOfClass ("Humanoid")
  1881. ETorso = enemyhum.Parent: FindFirstChild ("Torso") o enemyhum.Parent: FindFirstChild ("LowerTorso")
  1882. ws = 12
  1883. g1 = Instance.new ("BodyGyro", Root)
  1884. g1.D = 175
  1885. g1.P = 20000
  1886. g1.MaxTorque = Vector3.new (0,9000,0)
  1887. local chargo = Instance.new ("Sound", rightlocation)
  1888. chargo.SoundId = "rbxassetid: // 306181935"
  1889. chargo.Volume = 7
  1890. chargo.Looped = falso
  1891. chargo.Pitch = 1.1
  1892. chargo: play ()
  1893. removeuseless: AddItem (chargo, 5)
  1894. para i = 1, 120 do
  1895. coroutine.wrap (función ()
  1896. local sk = Instance.new ("Part", Torso)
  1897. sk.CanCollide = falso
  1898. sk.Anchored = true
  1899. sk.BrickColor = BrickColor.new ("Alder")
  1900. sk.Name = "sk"
  1901. sk.CFrame = rightlocation.CFrame * CFrame.Angles (math.rad (math.random (-180,180)), 0, math.rad (math.random (-180,180))))
  1902. local skmesh = Instance.new ("SpecialMesh", sk)
  1903. skmesh.MeshId = "rbxassetid: // 662586858"
  1904. skmesh.Name = "wave"
  1905. skmesh.Scale = Vector3.new (.01, .001, .01)
  1906. para i = 1, 20 do
  1907. skmesh.Scale = skmesh.Scale + Vector3.new (.01,0, .01)
  1908. sk.Transparency = sk.Transparency + .05
  1909. swait ()
  1910. fin
  1911. sk: quitar ()
  1912. fin)()
  1913. coroutine.wrap (función ()
  1914. local wshockwave = Instancia.nuevo ("Parte", Torso)
  1915. wshockwave.Size = Vector3.new (1,1,1)
  1916. wshockwave.CanCollide = falso
  1917. wshockwave.Anchored = true
  1918. wshockwave.Transparency = .45
  1919. wshockwave.BrickColor = BrickColor.new ("Alder")
  1920. wshockwave.CFrame = CFrame.new (rightlocation.Position) * CFrame.Angles (math.rad (math.random (-180,180)), 0, math.rad (math.random (-180,180)))
  1921. local wshockwavemesh = Instance.new ("SpecialMesh", wshockwave)
  1922. wshockwavemesh.Scale = Vector3.new (1, .05,1)
  1923. wshockwavemesh.Name = "wswm"
  1924. wshockwavemesh.MeshId = "rbxassetid: // 20329976"
  1925. removeuseless: AddItem (wshockwave, 2)
  1926. para i = 1, 20 do
  1927. wshockwavemesh.Scale = wshockwavemesh.Scale + Vector3.new (1,0,1)
  1928. wshockwave.Transparency = wshockwave.Transparency + .05
  1929. swait ()
  1930. fin
  1931. wshockwave: quitar ()
  1932. fin)()
  1933. g1.CFrame = g1.CFrame: lerp (CFrame.new (Root.Position, mouse.Hit.p) ,. 4)
  1934. LEFTARMLERP.C0 = LEFTARMLERP.C0: lerp (CFrame.new (1.5, .14 + .02 * math.sin (sine / 12), -. 125) * CFrame.Angles (math.rad (38 + 5 * math. sin (sine / 12)), math.rad (0), math.rad (10)), 0.3)
  1935. ROOTLERP.C0 = ROOTLERP.C0: lerp (CFrame.new (0, -.1, 0) * CFrame.Angles (math.rad (2), math.rad (-40), math.rad (0)), 0.03)
  1936. RIGHTARMLERP.C0 = RIGHTARMLERP.C0: Lerp (CFrame.new (-. 3,1.8, -0) * CFrame.Angles (math.rad (-120), math.rad (99), math.rad (0)) , .03)
  1937. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0: lerp (CFrame.new (-0.3, 2, .1) * CFrame.Angles (math.rad (0), math.rad (0), math.rad (-10)), 0.03)
  1938. LEFTLEGLERP.C0 = LEFTLEGLERP.C0: lerp (CFrame.new (0.3, 2, .1) * CFrame.Angles (math.rad (0), math.rad (0), math.rad (10)), 0.03)
  1939. swait ()
  1940. fin
  1941. coroutine.wrap (función ()
  1942. viñeta local = Instancia.nuevo ("Parte", Torso)
  1943. bullet.CanCollide = falso
  1944. bullet.Anchored = false
  1945. bullet.Size = Vector3.new (2,2,2)
  1946. bullet.Transparency = .5
  1947. bullet.Shape = "Bola"
  1948. bullet.Material = "Neon"
  1949. bullet.BrickColor = BrickColor.new ("Alder")
  1950. bullet.CFrame = rightlocation.CFrame
  1951. energloop = Instancia.nuevo ("Sonido", viñeta)
  1952. energloop.Volume = 6
  1953. energloop.SoundId = "rbxassetid: // 2607597779"
  1954. energloop.Looped = true
  1955. MAKETRAIL (viñeta, Vector3.new (.2, .2,0), Vector3.new (-. 2, -. 2,0) ,. 5, ColorSequence.new (BrickColor.new ("Alder"). Color, BrickColor.new ("Berenjena"). Color))
  1956. maxsped = 45
  1957. local bov = Instance.new ("RocketPropulsion", bullet)
  1958. bov.MaxThrust = 4000
  1959. bov.MaxSpeed ​​= maxsped
  1960. bov.MaxTorque = Vector3.new (99999999,99999999,99999999)
  1961. bov.Target = ETorso
  1962. bov.TargetRadius = math.huge
  1963. bov: fuego ()
  1964. para i = 1, 1001 do
  1965. maxsped = maxsped + 1
  1966. bov.MaxSpeed ​​= maxsped
  1967. Hit local = damagealll (15, bullet.Position)
  1968. para _, v en parejas (Hit) hacer
  1969. if v: FindFirstChildOfClass ("Humanoid") y v.Name ~ = Player.Name entonces
  1970. slachtoffer = v: FindFirstChildOfClass ("Humanoid")
  1971. slachtoffer: TakeDamage (1)
  1972. vel = Instance.new ("BodyVelocity", v: FindFirstChild ("Torso") o v: FindFirstChild ("UpperTorso"))
  1973. vel.maxForce = Vector3.new (9999999999999,99999999999999999999999999)
  1974. torso = v: FindFirstChild ("Torso") o v: FindFirstChild ("UpperTorso")
  1975. vel.velocity = CFrame.new (bullet.Position, torso.Position) .lookVector * 150
  1976. removeuseless: AddItem (vel, .1)
  1977. fin
  1978. fin
  1979. local sk = Instance.new ("Part", Torso)
  1980. sk.CanCollide = falso
  1981. sk.Anchored = true
  1982. sk.BrickColor = BrickColor.new ("Alder")
  1983. sk.Name = "sk"
  1984. sk.CFrame = bullet.CFrame * CFrame.Angles (math.rad (math.random (-180,180)), 0, math.rad (math.random (-180,180))))
  1985. local skmesh = Instance.new ("SpecialMesh", sk)
  1986. skmesh.MeshId = "rbxassetid: // 662586858"
  1987. skmesh.Name = "wave"
  1988. skmesh.Scale = Vector3.new (.01, .001, .01)
  1989. coroutine.wrap (función ()
  1990. para i = 1, 20 do
  1991. skmesh.Scale = skmesh.Scale + Vector3.new (.03,0, .03)
  1992. sk.Transparency = sk.Transparency + .05
  1993. swait ()
  1994. fin
  1995. sk: quitar ()
  1996. fin)()
  1997. local wshockwave = Instancia.nuevo ("Parte", Torso)
  1998. wshockwave.Size = Vector3.new (1,1,1)
  1999. wshockwave.CanCollide = falso
  2000. wshockwave.Anchored = true
  2001. wshockwave.Transparency = .45
  2002. wshockwave.BrickColor = BrickColor.new ("Alder")
  2003. wshockwave.CFrame = CFrame.new (bullet.Position) * CFrame.Angles (math.rad (math.random (-180,180)), 0, math.rad (math.random (-180,180)))
  2004. local wshockwavemesh = Instance.new ("SpecialMesh", wshockwave)
  2005. wshockwavemesh.Scale = Vector3.new (1, .05,1)
  2006. wshockwavemesh.Name = "wswm"
  2007. wshockwavemesh.MeshId = "rbxassetid: // 20329976"
  2008. removeuseless: AddItem (wshockwave, 2)
  2009. coroutine.wrap (función ()
  2010. para i = 1, 20 do
  2011. wshockwavemesh.Scale = wshockwavemesh.Scale + Vector3.new (3,0,3)
  2012. wshockwave.Transparency = wshockwave.Transparency + .05
  2013. swait ()
  2014. fin
  2015. wshockwave: quitar ()
  2016. fin)()
  2017. swait ()
  2018. fin
  2019. bala: quitar ()
  2020. fin)()
  2021. energloop: Play ()
  2022. local bems = Instance.new ("Sound", rightlocation)
  2023. bems.SoundId = "rbxassetid: // 1351572613"
  2024. Bems.Volume = 8
  2025. bems: Play ()
  2026. removeuseless: AddItem (bems, 5)
  2027. para i = 1, 12 do
  2028. RIGHTARMLERP.C0 = RIGHTARMLERP.C0: Lerp (CFrame.new (.2,1.4, -. 3) * CFrame.Angles (math.rad (90), math.rad (230), math.rad (0)), .3)
  2029. LEFTARMLERP.C0 = LEFTARMLERP.C0: lerp (CFrame.new (1.5, .14 + .02 * math.sin (sine / 12), -. 125) * CFrame.Angles (math.rad (38 + 5 * math. sin (sine / 12)), math.rad (0), math.rad (10)), 0.3)
  2030. ROOTLERP.C0 = ROOTLERP.C0: lerp (CFrame.new (0, -.1, 0) * CFrame.Angles (math.rad (-8), math.rad (60), math.rad (0)), 0.3)
  2031. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0: lerp (CFrame.new (-0.3, 2, .1) * CFrame.Angles (math.rad (0), math.rad (0), math.rad (-10)), 0.3)
  2032. LEFTLEGLERP.C0 = LEFTLEGLERP.C0: lerp (CFrame.new (0.3, 2, .1) * CFrame.Angles (math.rad (0), math.rad (0), math.rad (10)), 0.3)
  2033. swait ()
  2034. fin
  2035. removeuseless: AddItem (g1, .001)
  2036. debounce = falso
  2037. atacando = falso
  2038. fin
  2039. fin
  2040. elseif Presione == 't' entonces
  2041. si oofing luego volver final
  2042. si dedlaff entonces regresa al final
  2043. si tauntdebounce == true entonces regresa end
  2044. si rebota entonces regresa al final
  2045. debounce = true
  2046. atacando = verdadero
  2047. ws = 4
  2048. coroutine.wrap (función ()
  2049. para i = 1, 60 do
  2050. swait ()
  2051. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0: lerp (CFrame.new (-0.3, 2, .5) * CFrame.Angles (math.rad (20), math.rad (0), math.rad (-10)), 0.2)
  2052. LEFTLEGLERP.C0 = LEFTLEGLERP.C0: lerp (CFrame.new (0.3, 2, .5) * CFrame.Angles (math.rad (20), math.rad (0), math.rad (10)), 0.2)
  2053. ROOTLERP.C0 = ROOTLERP.C0: lerp (CFrame.new (0, -.165, 0) * CFrame.Angles (math.rad (20), math.rad (0), math.rad (0)) ,. 2)
  2054. LEFTARMLERP.C0 = LEFTARMLERP.C0: lerp (CFrame.new (1.5, .64 + .02 * math.sin (sine / 12), -. 125) * CFrame.Angles (math.rad (28 + 5 * math. sin (sine / 12)), math.rad (0), math.rad (45)), 0.2)
  2055. RIGHTARMLERP.C0 = RIGHTARMLERP.C0: lerp (CFrame.new (-1.5, .9 + .02 * math.sin (sine / 12) ,. 05) * CFrame.Angles (math.rad (28 + 5 * math. pecado (seno / 12)), math.rad (0), math.rad (-45)), 0.2)
  2056. fin
  2057. debounce = falso
  2058. atacando = falso
  2059. ws = 19
  2060. fin)()
  2061. tauntdebounce = true
  2062. tauntsound = Instancia.nuevo ("Sonido", Cabeza)
  2063. tauntsound.Volume = 10
  2064. tauntsound.SoundId = "rbxassetid: // 246480487"
  2065. tauntsound.Looped = false
  2066. tauntsound: Play ()
  2067. esperar (3)
  2068. espera (tauntsound.TimeLength)
  2069. tauntsound: Eliminar ()
  2070. esperar (1)
  2071. tauntdebounce = falso
  2072. fin
  2073. fin)
  2074.  
  2075. mouse.KeyDown: connect (función (Presione)
  2076. Presione = Presione: abajo ()
  2077. si presiona == 'r' entonces
  2078. si mouse.Target ~ = nil entonces
  2079. if mouse.Target.Parent ~ = Personaje y mouse.Target.Parent: FindFirstChildOfClass ("Humanoid") ~ = nil and mouse.Target.Parent: FindFirstChildOfClass ("Humanoid"). Salud> 0 entonces
  2080. si rebota entonces regresa al final
  2081. debounce = true
  2082. atacando = verdadero
  2083. ws = 8
  2084. enemigo = mouse.Target.Parent: FindFirstChildOfClass ("Humanoid")
  2085. para i = 1, 20 do
  2086. ROOTLERP.C0 = ROOTLERP.C0: lerp (CFrame.new (0, -.2, 0) * CFrame.Angles (math.rad (-2), math.rad (40), math.rad (0)), 0.3)
  2087. LEFTARMLERP.C0 = LEFTARMLERP.C0: Lerp (CFrame.new (.3,1.62, -. 07) * CFrame.Angles (math.rad (-120), math.rad (-99), math.rad (0) ), 3)
  2088. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0: lerp (CFrame.new (-0.52, 1.9, .3) * CFrame.Angles (math.rad (25), math.rad (0) * math.cos (sine / 7), math.rad (-2)), 0.3)
  2089. LEFTLEGLERP.C0 = LEFTLEGLERP.C0: lerp (CFrame.new (0.52, 1.9, -. 2) * CFrame.Angles (math.rad (-25), math.rad (0) * math.cos (sine / 1) , math.rad (0)), 0.3)
  2090. swait ()
  2091. fin
  2092. para i = 1, 20 do
  2093. si es agarrado entonces rompe el final
  2094. Hit local = damagealll (5, rightlocation.Position)
  2095. para _, v en parejas (Hit) hacer
  2096. if v: FindFirstChildOfClass ("Humanoid") yv: FindFirstChildOfClass ("Humanoid"). Parent.Name == enemy.Parent.Name entonces
  2097. agarrado = verdadero
  2098. slachtoffer = v: FindFirstChildOfClass ("Humanoid")
  2099. fin
  2100. fin
  2101. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0: lerp (CFrame.new (-0.52, 1.9, .3) * CFrame.Angles (math.rad (25), math.rad (0) * math.cos (sine / 7), math.rad (-2)), 0.3)
  2102. LEFTLEGLERP.C0 = LEFTLEGLERP.C0: lerp (CFrame.new (0.52, 1.9, -. 2) * CFrame.Angles (math.rad (-25), math.rad (0) * math.cos (sine / 1) , math.rad (0)), 0.3)
  2103. LEFTARMLERP.C0 = LEFTARMLERP.C0: lerp (CFrame.new (1.25, -. 18, .2) * CFrame.Angles (math.rad (-70), math.rad (40), math.rad (0)) , .3)
  2104. ROOTLERP.C0 = ROOTLERP.C0: lerp (CFrame.new (0, -.2, 0) * CFrame.Angles (math.rad (-2), math.rad (-40), math.rad (0)) , 0.3)
  2105. swait ()
  2106. fin
  2107. si es agarrado entonces
  2108. cambio = .5
  2109. ws = 0
  2110. jp = 0
  2111. enemyweld = weldBetween (enemy.Parent.Head, leftlocation)
  2112. enemyweld.C0 = CFrame.new (0, -. 6,0) * CFrame.Angles (math.rad (90), math.rad (0), math.rad (180))
  2113. para i = 1, 35 do
  2114. ROOTLERP.C0 = ROOTLERP.C0: lerp (CFrame.new (0, -.165 + -.1 * math.sin (sine / 12), 0) * CFrame.Angles (math.rad (6 * -math.sin (seno / 12)), math.rad (0), math.rad (0)) ,. 1)
  2115. RIGHTARMLERP.C0 = RIGHTARMLERP.C0: lerp (CFrame.new (-1.5, .4 + .02 * math.sin (sine / 12) ,.10 * -math.sin (sine / 12)) * CFrame.Angles ( math.rad (-10 + 10 * math.sin (sine / 12)), math.rad (0), math.rad (-25)), 0.1)
  2116. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0: lerp (CFrame.new (-0.3, 2 - .1 * math.sin (sine / 12), .1) * CFrame.Angles (math.rad (6 * -math.sin ( seno / 12)), math.rad (0), math.rad (-10)), 0.1)
  2117. LEFTLEGLERP.C0 = LEFTLEGLERP.C0: lerp (CFrame.new (0.3, 2.0 - .1 * math.sin (sine / 12), .1) * CFrame.Angles (math.rad (6 * -math.sin (sine / 12)), math.rad (0), math.rad (10)), 0.1)
  2118. LEFTARMLERP.C0 = LEFTARMLERP.C0: lerp (CFrame.new (1.4, .8, .39) * CFrame.Angles (math.rad (-138), math.rad (0), math.rad (0)), .3)
  2119. swait ()
  2120. fin
  2121. rawr = Instancia.nuevo ("Sonido", Cabeza)
  2122. rawr.SoundId = "rbxassetid: // 246480487"
  2123. rawr.Volume = 8
  2124. rawr.Pitch = 1.05
  2125. rawr: Play ()
  2126. esperar (.35)
  2127. para i = 1, 60 do
  2128. si enemigo.Salud> 1 entonces
  2129. enemigo: TakeDamage (1)
  2130. fin
  2131. hum.CameraOffset = Vector3.new (math.random (-1,1), 0, math.random (-1,1))
  2132. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0: lerp (CFrame.new (-0.3, 2, .5) * CFrame.Angles (math.rad (20), math.rad (0), math.rad (-10)), 0.2)
  2133. LEFTLEGLERP.C0 = LEFTLEGLERP.C0: lerp (CFrame.new (0.3, 2, .5) * CFrame.Angles (math.rad (20), math.rad (0), math.rad (10)), 0.2)
  2134. ROOTLERP.C0 = ROOTLERP.C0: lerp (CFrame.new (0, -.165, 0) * CFrame.Angles (math.rad (20), math.rad (0), math.rad (0)) ,. 2)
  2135. RIGHTARMLERP.C0 = RIGHTARMLERP.C0: lerp (CFrame.new (-1.5, .9 + .02 * math.sin (sine / 12) ,. 05) * CFrame.Angles (math.rad (28 + 5 * math. pecado (seno / 12)), math.rad (0), math.rad (-45)), 0.2)
  2136. swait ()
  2137. fin
  2138. hum.CameraOffset = Vector3.new (0,0,0)
  2139. g1 = Instance.new ("BodyGyro", Root)
  2140. g1.D = 175
  2141. g1.P = 20000
  2142. g1.MaxTorque = Vector3.new (0,9000,0)
  2143. para i = 1, 25 do
  2144. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0: lerp (CFrame.new (-0.52, 1.9, .3) * CFrame.Angles (math.rad (25), math.rad (0) * math.cos (sine / 7), math.rad (-2)), 0.3)
  2145. LEFTLEGLERP.C0 = LEFTLEGLERP.C0: lerp (CFrame.new (0.52, 1.9, -. 2) * CFrame.Angles (math.rad (-25), math.rad (0) * math.cos (sine / 1) , math.rad (0)), 0.3)
  2146. g1.CFrame = g1.CFrame: lerp (CFrame.new (Root.Position, mouse.Hit.p) ,. 4)
  2147. LEFTARMLERP.C0 = LEFTARMLERP.C0: lerp (CFrame.new (1.4, .2, .39) * CFrame.Angles (math.rad (-90), math.rad (30), math.rad (0)), .3)
  2148. ROOTLERP.C0 = ROOTLERP.C0: lerp (CFrame.new (0, -.165, 0) * CFrame.Angles (math.rad (-0), math.rad (40), math.rad (0)), .1)
  2149. swait ()
  2150. fin
  2151. g1: quitar ()
  2152. enemigos: quitar ()
  2153. throwo = Instance.new ("Sound", enemy.Parent.Head)
  2154. throwo.SoundId = "rbxassetid: // 2314640406"
  2155. throwo.Volume = 10
  2156. throwo.Pitch = .95
  2157. throwo: jugar ()
  2158. enemigo: TakeDamage (math.random (4,10))
  2159. removeuseless: AddItem (throwo, 4)
  2160. local bov = Instance.new ("BodyVelocity", enemy.Parent.Head)
  2161. bov.maxForce = Vector3.new (99999,99999,99999)
  2162. enemy.Parent.Head.CFrame = CFrame.new (enemy.Parent.Head.Position, mouse.Hit.p)
  2163. bov.velocity = enemy.Parent.Head.CFrame.lookVector * 100
  2164. removeuseless: AddItem (bov, .25)
  2165. para i = 1, 25 do
  2166. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0: lerp (CFrame.new (-0.3, 2, .1) * CFrame.Angles (math.rad (0), math.rad (0), math.rad (-10)), 0.3)
  2167. LEFTLEGLERP.C0 = LEFTLEGLERP.C0: lerp (CFrame.new (0.3, 2, .1) * CFrame.Angles (math.rad (0), math.rad (0), math.rad (10)), 0.3)
  2168. LEFTARMLERP.C0 = LEFTARMLERP.C0: lerp (CFrame.new (1.25, -. 18, .2) * CFrame.Angles (math.rad (-70), math.rad (40), math.rad (0)) , .3)
  2169. ROOTLERP.C0 = ROOTLERP.C0: lerp (CFrame.new (0, -.165, 0) * CFrame.Angles (math.rad (-0), math.rad (-40), math.rad (0)) , .1)
  2170. swait ()
  2171. fin
  2172. jp = 85
  2173. agarrado = falso
  2174. debounce = falso
  2175. atacando = falso
  2176. más
  2177. ws = 19
  2178. jp = 85
  2179. agarrado = falso
  2180. debounce = falso
  2181. atacando = falso
  2182. fin
  2183. fin
  2184. fin
  2185. fin
  2186. fin)
  2187.  
  2188. mouse.KeyDown: connect (función (Presione)
  2189. Presione = Presione: abajo ()
  2190. si presiona == 'e' entonces
  2191. si rebota entonces regresa al final
  2192. debounce = true
  2193. atacando = verdadero
  2194. coroutine.wrap (función ()
  2195. si dash1 entonces
  2196. dash1 = falso
  2197. dash2 = verdadero
  2198. para i = 1, 30 do
  2199. RIGHTARMLERP.C0 = RIGHTARMLERP.C0: lerp (CFrame.new (-1.5, .15, -. 3) * CFrame.Angles (math.rad (50 + 5 * math.sin (sine / 8)), math.rad (0), math.rad (-10)), 3)
  2200. LEFTARMLERP.C0 = LEFTARMLERP.C0: lerp (CFrame.new (1.1, -. 15, .5) * CFrame.Angles (math.rad (-70), math.rad (40), math.rad (-20) ), 3)
  2201. ROOTLERP.C0 = ROOTLERP.C0: lerp (CFrame.new (0, -.25, 0) * CFrame.Angles (math.rad (-30), math.rad (0), math.rad (0) + Root .RotVelocity.Y / 30, math.cos (25 * math.cos (sine / 7)), 0.3)
  2202. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0: lerp (CFrame.new (-0.52, 1.9, .3) * CFrame.Angles (math.rad (25), math.rad (0) * math.cos (sine / 7), math.rad (-2)), 0.3)
  2203. LEFTLEGLERP.C0 = LEFTLEGLERP.C0: lerp (CFrame.new (0.52, 1.9, -. 2) * CFrame.Angles (math.rad (-25), math.rad (0) * math.cos (sine / 1) , math.rad (0)), 0.3)
  2204. swait ()
  2205. fin
  2206. elseif dash2 entonces
  2207. dash1 = verdadero
  2208. dash2 = falso
  2209. para i = 1, 30 do
  2210. RIGHTARMLERP.C0 = RIGHTARMLERP.C0: lerp (CFrame.new (-1.5, .15, -. 3) * CFrame.Angles (math.rad (50 + 5 * math.sin (sine / 8)), math.rad (0), math.rad (-10)), 3)
  2211. LEFTARMLERP.C0 = LEFTARMLERP.C0: lerp (CFrame.new (1.1, -. 15, .5) * CFrame.Angles (math.rad (-70), math.rad (40), math.rad (-20) ), 3)
  2212. ROOTLERP.C0 = ROOTLERP.C0: lerp (CFrame.new (0, -.25, 0) * CFrame.Angles (math.rad (-30), math.rad (0), math.rad (0) + Root .RotVelocity.Y / 30, math.cos (25 * math.cos (sine / 7)), 0.3)
  2213. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0: lerp (CFrame.new (-0.52, 1.9, -.2) * CFrame.Angles (math.rad (-25), math.rad (0) * math.cos (sine / 7 ), math.rad (-2)), 0.3)
  2214. LEFTLEGLERP.C0 = LEFTLEGLERP.C0: lerp (CFrame.new (0.52, 1.9, .3) * CFrame.Angles (math.rad (25), math.rad (0) * math.cos (sine / 1), math .rad (0)), 0.3)
  2215. swait ()
  2216. fin
  2217. fin
  2218. fin)()
  2219. local boomsound = Instance.new ("Sound", Torso)
  2220. boomsound.SoundId = "rbxassetid: // 1177784919"
  2221. boomsound.Volume = 8
  2222. boomsound: Play ()
  2223. removeuseless: AddItem (boomsound, 5)
  2224. local tornadotwistloc = Instance.new ("Part", Torso)
  2225. tornadotwistloc.CFrame = Root.CFrame
  2226. tornadotwistloc.Anchored = true
  2227. tornadotwistloc.Transparency = 1
  2228. tornadotwistloc.CanCollide = falso
  2229. tornadotwistloc.Size = Vector3.new (1,1,1)
  2230. giro = 0
  2231. grassblocksloc = Instancia.nuevo ("Parte", Torso)
  2232. grassblocksloc.Size = Vector3.new (1,1,1)
  2233. grassblocksloc.CanCollide = falso
  2234. grassblocksloc.Transparency = 1
  2235. grassblocksloc.Anchored = false
  2236. grassblockslocweld = weldBetween (grassblocksloc, Torso)
  2237. grassblockslocweld.C0 = CFrame.new (4,4,0)
  2238. grassblocksloc2 = Instancia.nuevo ("Parte", Torso)
  2239. grassblocksloc2.Size = Vector3.new (1,1,1)
  2240. grassblocksloc2.CanCollide = falso
  2241. grassblocksloc2.Transparency = 1
  2242. grassblocksloc2.Anchored = false
  2243. grassblockslocweld2 = weldBetween (grassblocksloc2, Torso)
  2244. grassblockslocweld2.C0 = CFrame.new (-4,4,0)
  2245. coroutine.wrap (función ()
  2246. para i = 1, 30 do
  2247. Hit = damagealll (16, Torso.Posición)
  2248. para _, v en parejas (Hit) hacer
  2249. if v: FindFirstChildOfClass ("Humanoid") yv: FindFirstChildOfClass ("Humanoid"). Salud> 0 entonces
  2250. slachtoffer = v: FindFirstChildOfClass ("Humanoid")
  2251. slachtoffer: TakeDamage (math.random (1,4))
  2252. vel = Instance.new ("BodyVelocity", v: FindFirstChild ("Torso") o v: FindFirstChild ("UpperTorso"))
  2253. vel.maxForce = Vector3.new (9999999999999,99999999999999999999999999)
  2254. torso = v: FindFirstChild ("Torso") o v: FindFirstChild ("UpperTorso")
  2255. vel.velocity = CFrame.new (Torso.Posición, torso.Posición) .lookVector * 90
  2256. removeuseless: AddItem (vel, .1)
  2257. fin
  2258. fin
  2259. coroutine.wrap (función ()
  2260. local sk = Instance.new ("Part", Torso)
  2261. sk.CanCollide = falso
  2262. sk.Anchored = true
  2263. sk.BrickColor = BrickColor.new ("Alder")
  2264. sk.Name = "sk"
  2265. sk.CFrame = Torso.CFrame * CFrame.Angles (math.rad (math.random (-180,180)), 0, math.rad (math.random (-180,180))))
  2266. local skmesh = Instance.new ("SpecialMesh", sk)
  2267. skmesh.MeshId = "rbxassetid: // 662586858"
  2268. skmesh.Name = "wave"
  2269. skmesh.Scale = Vector3.new (.04, .01, .04)
  2270. removeuseless: AddItem (sk, 2)
  2271. energías locales = Instancia.nuevo ("Parte", Torso)
  2272. energys.Size = Vector3.new (3.5,3.5,3.5)
  2273. energys.Material = "Neon"
  2274. energys.BrickColor = BrickColor.new ("Alder")
  2275. energys.Anchored = true
  2276. energys.CanCollide = falso
  2277. energys.CFrame = grassblocksloc.CFrame * CFrame.Angles (math.rad (math.random (-180,180)), math.rad (math.random (-180,180)), math.rad (math.random (-180,180)) )
  2278. local energys2 = Instance.new ("Part", Torso)
  2279. energys2.Size = Vector3.new (3.5,3.5,3.5)
  2280. energys2.Material = "Neon"
  2281. energys2.BrickColor = BrickColor.new ("Alder")
  2282. energys2.Anchored = true
  2283. energys2.CanCollide = falso
  2284. energys2.CFrame = grassblocksloc2.CFrame * CFrame.Angles (math.rad (math.random (-180,180)), math.rad (math.random (-180,180)), math.rad (math.random (-180,180)) )
  2285. para i = 1, 20 do
  2286. skmesh.Scale = skmesh.Scale + Vector3.new (.01,0, .01)
  2287. sk.Transparency = sk.Transparency + .05
  2288. energys2.Transparency = energys2.Transparency + .05
  2289. energys.Transparency = energys.Transparency + .05
  2290. swait ()
  2291. fin
  2292. sk: quitar ()
  2293. energys2: quitar ()
  2294. energys: quitar ()
  2295. fin)()
  2296. Root.CFrame = Root.CFrame * CFrame.new (0,0, -2.4)
  2297. swait ()
  2298. fin
  2299. debounce = falso
  2300. atacando = falso
  2301. fin)()
  2302. coroutine.wrap (función ()
  2303. viento local = Instancia.nuevo ("Parte", Torso)
  2304. wind.Size = Vector3.new (0.5, 0.5, 0.5)
  2305. wind.Material = "Neon"
  2306. wind.BrickColor = BrickColor.new ("Really white")
  2307. viento.Transparencia = .5
  2308. wind.Anchored = true
  2309. wind.CanCollide = false
  2310. wind.CFrame = tornadotwistloc.CFrame * CFrame.Angles (math.rad (90), 0,0)
  2311. windMESH = Instance.new ("SpecialMesh", wind)
  2312. windMESH.Scale = Vector3.new (4.5,7.5,4.5)
  2313. windMESH.MeshId = "rbxassetid: // 168892432"
  2314. local wind2 = Instance.new ("Parte", Torso)
  2315. wind2.Size = Vector3.new (0.5, 0.5, 0.5)
  2316. wind2.Material = "Neon"
  2317. wind2.BrickColor = BrickColor.new ("Really white")
  2318. wind2.Transparency = .5
  2319. wind2.Anchored = true
  2320. wind2.CanCollide = falso
  2321. wind2.CFrame = tornadotwistloc.CFrame * CFrame.Angles (math.rad (90), 0,0)
  2322. windMESH2 = Instance.new ("SpecialMesh", wind2)
  2323. windMESH2.Scale = Vector3.new (2.5,5.5,2.5)
  2324. windMESH2.MeshId = "rbxassetid: // 168892432"
  2325. para i = 1, 50 do
  2326. giro = giro + 11
  2327. windMESH.Scale = windMESH.Scale + Vector3.new (.35, .35, .35)
  2328. windMESH2.Scale = windMESH2.Scale + Vector3.new (.35, .35, .35)
  2329. wind.CFrame = tornadotwistloc.CFrame * CFrame.Angles (math.rad (90), math.rad (twist), 0)
  2330. wind2.CFrame = tornadotwistloc.CFrame * CFrame.Angles (math.rad (90), math.rad (-twist), 0)
  2331. wind.Transparency = wind.Transparency + .015
  2332. wind2.Transparency = wind2.Transparency + .015
  2333. swait ()
  2334. fin
  2335. viento: quitar ()
  2336. wind2: quitar ()
  2337. fin)()
  2338. fin
  2339. fin)
  2340.  
  2341. checks1 = coroutine.wrap (function () ------- Checks
  2342. mientras que verdad hacer
  2343. hf = ray (Root.Position, (CFrame.new (Root.Position, Root.Position + Vector3.new (0, -1,0))). lookVector, 3 * 3, Personaje)
  2344. si Root.Velocity.y> 1 y hf == nil entonces
  2345. position = "Jump"
  2346. elseif Root.Velocity.y <-1 y hf == nil then
  2347. position = "Falling"
  2348. elseif Root.Velocity.Magnitude <2 y hf ~ = nil then
  2349. position = "Idle"
  2350. elseif Root.Velocity.Magnitude> 2 y hf ~ = nil then
  2351. position = "Walking"
  2352. fin
  2353. Espere()
  2354. fin
  2355. fin)
  2356. cheques1 ()
  2357.  
  2358. oofing = true
  2359. hum.HealthChanged: Connect (función (healthz)
  2360. si tauntdebounce entonces regresa final
  2361. si dedlaff entonces regresa al final
  2362. si oofing luego volver final
  2363. oofing = true
  2364. ouchtable = beingattackedtable [math.random (1, # beingattackedtable)]
  2365. ouch = Instance.new ("Sound", Head)
  2366. ouch.SoundId = "rbxassetid: //" ..ouchtable
  2367. ouch.Volume = 8
  2368. ouch: Play ()
  2369. esperar (1)
  2370. espera (ouch.TimeLength)
  2371. ouch: quitar ()
  2372. esperar (1)
  2373. oofing = falso
  2374. fin)
  2375. coroutine.wrap (función ()
  2376. esperar (2)
  2377. oofing = falso
  2378. fin)()
  2379.  
  2380. OrgnC0 = Cuello.C0
  2381. movelimbs locales = coroutine.wrap (función ()
  2382. mientras RunSrv.RenderStepped: wait () do
  2383. TrsoLV = Torso.CFrame.lookVector
  2384. Dist = nil
  2385. Diff = nil
  2386. si no es MseGuide entonces
  2387. imprimir ("Error al reconocer")
  2388. más
  2389. local _, Punto = Área de trabajo: FindPartOnRay (Ray.new (Head.CFrame.p, mouse.Hit.lookVector), Workspace, false, true)
  2390. Dist = (Head.CFrame.p-Point) .magnitude
  2391. Diff = Head.CFrame.Y-Point.Y
  2392. local _, Point2 = Área de trabajo: FindPartOnRay (Ray.new (LeftArm.CFrame.p, mouse.Hit.lookVector), Workspace, false, true)
  2393. Dist2 = (LeftArm.CFrame.p-Point) .magnitude
  2394. Diff2 = LeftArm.CFrame.Y-Point.Y
  2395. HEADLERP.C0 = CFrame.new (0, -1.5, -0) * CFrame.Angles (math.rad (0), math.rad (0), math.rad (0))
  2396. Neck.C0 = Neck.C0: lerp (OrgnC0 * CFrame.Angles ((math.tan (Diff / Dist) * 1), 0, (((Head.CFrame.p-Point) .Unit): Cross (Torso. CFrame.lookVector)). Y * 1), .1)
  2397. fin
  2398. fin
  2399. fin)
  2400. movelimbs ()
  2401. inmortal = {}
  2402. para i, v en pares (Personaje: GetDescendants ())
  2403. if v: IsA ("BasePart") y v.Name ~ = "lmagic" y v.Name ~ = "rmagic" entonces
  2404. if v ~ = Root and v ~ = Torso and v ~ = Head and v ~ = RightArm and v ~ = LeftArm and v ~ = RightLeg and v.Name ~ = "lmagic" and v.Name ~ = "rmagic" and v ~ = LeftLeg entonces
  2405. v.CustomPhysicalProperties = PhysicalProperties.new (0, 0, 0, 0, 0)
  2406. fin
  2407. table.insert (immortal, {v, v.Parent, v.Material, v.Color, v.Transparency})
  2408. elseif v: IsA ("JointInstance") entonces
  2409. table.insert (immortal, {v, v.Parent, nil, nil, nil})
  2410. fin
  2411. fin
  2412. para e = 1, #immortal do
  2413. si inmortal [e] ~ = nil entonces
  2414. COSAS locales = inmortal [e]
  2415. PARTE local = STUFF [1]
  2416. PADRE local = STUFF [2]
  2417. MATERIAL local = STUFF [3]
  2418. COLOR local = COSAS [4]
  2419. TRANSPARENCIA local = COSAS [5]
  2420. si levita entonces
  2421. si PART.ClassName == "Parte" y PART ~ = Raíz y PART.Name ~ = eyo1 y PART.Name ~ = eyo2 y PART.Name ~ = "lmagic" y PART.Name ~ = "rmagic" entonces
  2422. PARTE.Material = MATERIAL
  2423. PART.Color = COLOR
  2424. PART.Transparency = TRANSPARENCIA
  2425. fin
  2426. PART.AncestryChanged: connect (function ()
  2427. PARTE.Parente = PADRE
  2428. fin)
  2429. más
  2430. si PART.ClassName == "Part" y PART ~ = Root y PART.Name ~ = "lmagic" y PART.Name ~ = "rmagic" entonces
  2431. PARTE.Material = MATERIAL
  2432. PART.Color = COLOR
  2433. PART.Transparency = TRANSPARENCIA
  2434. fin
  2435. PART.AncestryChanged: connect (function ()
  2436. PARTE.Parente = PADRE
  2437. fin)
  2438. fin
  2439. fin
  2440. fin
  2441. función de la inmortalidad ()
  2442. para e = 1, #immortal do
  2443. si inmortal [e] ~ = nil entonces
  2444. COSAS locales = inmortal [e]
  2445. PARTE local = STUFF [1]
  2446. PADRE local = STUFF [2]
  2447. MATERIAL local = STUFF [3]
  2448. COLOR local = COSAS [4]
  2449. TRANSPARENCIA local = COSAS [5]
  2450. si PART.ClassName == "Part" y PART == Root entonces
  2451. PARTE.Material = MATERIAL
  2452. PART.Color = COLOR
  2453. PART.Transparency = TRANSPARENCIA
  2454. fin
  2455. si PART.Parent ~ = PADRE entonces
  2456. zumbido: quitar ()
  2457. PARTE.Parente = PADRE
  2458. hum = Instancia.nuevo ("Humanoide", Personaje)
  2459. hum.Name = "anochecer"
  2460. fin
  2461. fin
  2462. fin
  2463. fin
  2464. yaflip = falso
  2465. función jumpsound ()
  2466. si ya flip entonces vuelve al final
  2467. alreadyflip = true
  2468. flipsound = Instancia.nuevo ("Sonido", Torso)
  2469. flipsound.SoundId = "rbxassetid: // 1031614266"
  2470. Flipsound.Volume = 2
  2471. flipsound.Pitch = 1
  2472. Flipsound: Play ()
  2473. removeuseless: AddItem (flipsound, 2)
  2474. esperar (1)
  2475. yaflip = falso
  2476. fin
  2477. coroutine.wrap (función ()
  2478. mientras que verdad hacer
  2479. si hum.health <.1 entonces
  2480. deadsound = Instance.new ("Sound", Torso)
  2481. Deadsound.Volume = 6
  2482. deadsound.SoundId = "rbxassetid: // 1411352723"
  2483. Deadsound: Play ()
  2484. inmortalidad()
  2485. fin
  2486. Espere()
  2487. fin
  2488. fin)()
  2489. spinny = 0
  2490. anims locales = coroutine.wrap (function ()
  2491. mientras que verdad hacer
  2492. tiempo de establecimiento = 0.05
  2493. seno = seno + cambio
  2494. Si posición == "Salto" y atacando == falso entonces
  2495. coroutine.wrap (función ()
  2496. jumpsound ()
  2497. fin)()
  2498. spinny = spinny - 18
  2499. cambio = 1
  2500. ws = 35
  2501. pasos.Volumen = 0
  2502. LEFTLEGLERP.C1 = LEFTLEGLERP.C1: lerp (CFrame.new (0,0,0) * CFrame.Angles (0,0,0) ,. 1)
  2503. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1: lerp (CFrame.new (0,0,0) * CFrame.Angles (math.rad (0), 0,0) ,. 1)
  2504. LEFTARMLERP.C1 = LEFTARMLERP.C1: lerp (CFrame.new (0,0,0) * CFrame.Angles (0,0,0) ,. 4)
  2505. ROOTLERP.C0 = ROOTLERP.C0: lerp (CFrame.new (0, 0, 0) * CFrame.Angles (math.rad (spinny), math.rad (0), math.rad (0)), 0.4)
  2506. LEFTARMLERP.C0 = LEFTARMLERP.C0: lerp (CFrame.new (1.5, .14 + .02 * math.sin (sine / 12), -. 125) * CFrame.Angles (math.rad (28 + 5 * math. sin (sine / 12)), math.rad (0), math.rad (10)), 0.2)
  2507. RIGHTARMLERP.C0 = RIGHTARMLERP.C0: lerp (CFrame.new (-1.5, .14 + .02 * math.sin (sine / 12), -. 125) * CFrame.Angles (math.rad (28 + 5 * math .sin (seno / 12)), math.rad (0), math.rad (-10)), 0.2)
  2508. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0: lerp (CFrame.new (-0.5, 1., .9) * CFrame.Angles (math.rad (20), math.rad (0), math.rad (0)), 0.4)
  2509. LEFTLEGLERP.C0 = LEFTLEGLERP.C0: lerp (CFrame.new (0.5, 1.0, .9) * CFrame.Angles (math.rad (20), math.rad (0), math.rad (0)), 0.4)
  2510. elseif position == "Falling" y atacar == false entonces
  2511. cambio = 1
  2512. ws = 19
  2513. spinny = 0
  2514. pasos.Volumen = 0
  2515. ROOTLERP.C0 = ROOTLERP.C0: lerp (CFrame.new (0, 0, 0) * CFrame.Angles (math.rad (15), math.rad (0), math.rad (0)), 0.15)
  2516. LEFTLEGLERP.C1 = LEFTLEGLERP.C1: lerp (CFrame.new (0,0,0) * CFrame.Angles (0,0,0) ,. 1)
  2517. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1: lerp (CFrame.new (0,0,0) * CFrame.Angles (math.rad (0), 0,0) ,. 1)
  2518. LEFTARMLERP.C1 = LEFTARMLERP.C1: lerp (CFrame.new (0,0,0) * CFrame.Angles (0,0,0) ,. 4)
  2519. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0: lerp (CFrame.new (-0.5, 2, .5) * CFrame.Angles (math.rad (8), math.rad (4), math.rad (0)), 0.2 )
  2520. LEFTLEGLERP.C0 = LEFTLEGLERP.C0: lerp (CFrame.new (0.5, 2, .5) * CFrame.Angles (math.rad (8), math.rad (-4), math.rad (0)), 0.2 )
  2521. LEFTARMLERP.C0 = LEFTARMLERP.C0: lerp (CFrame.new (1.5, .64 + .02 * math.sin (sine / 12), -. 125) * CFrame.Angles (math.rad (28 + 5 * math. sin (sine / 12)), math.rad (0), math.rad (45)), 0.2)
  2522. RIGHTARMLERP.C0 = RIGHTARMLERP.C0: lerp (CFrame.new (-1.5, .9 + .02 * math.sin (sine / 12) ,. 05) * CFrame.Angles (math.rad (28 + 5 * math. pecado (seno / 12)), math.rad (0), math.rad (-45)), 0.2)
  2523. elseif position == "Caminar" y atacar == falso y correr == falso entonces
  2524. cambio = 1.2
  2525. si invisible entonces
  2526. ws = 30
  2527. más
  2528. ws = 19
  2529. fin
  2530. caminar = verdadero
  2531. spinny = 0
  2532. pasos.Volumen = 2
  2533. RIGHTARMLERP.C0 = RIGHTARMLERP.C0: lerp (CFrame.new (-1.5, .15, -. 3) * CFrame.Angles (math.rad (50 + 5 * math.sin (sine / 8)), math.rad (0), math.rad (-10)), 3)
  2534. LEFTARMLERP.C0 = LEFTARMLERP.C0: lerp (CFrame.new (1.1, -. 15, .5) * CFrame.Angles (math.rad (-70), math.rad (40), math.rad (-20) ), 3)
  2535. ROOTLERP.C0 = ROOTLERP.C0: lerp (CFrame.new (0, -.07 + 0.2 * math.sin (sine / 3.5), 0) * CFrame.Angles (math.rad (-30), math.rad ( 0), math.rad (0) + Root.RotVelocity.Y / 30, math.cos (25 * math.cos (sine / 7))), 0.3)
  2536. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0: lerp (CFrame.new (-0.52, 1.9 - 0.35 * math.cos (sine / 7) /2.8, -.3 + 0.2 - math.sin (sine / 7) /3.4) * CFrame.Angles (math.rad (25 - 35) + -math.sin (sine / 7) /2.3, math.rad (0) * math.cos (sine / 7), math.rad (0), math. cos (-15 * 75 * math.cos (sine / 7))), 0.3)
  2537. LEFTLEGLERP.C0 = LEFTLEGLERP.C0: lerp (CFrame.new (0.52, 1.9 + 0.35 * math.cos (sine / 7) /2.8, -.3 + 0.2 + math.sin (sine / 7) /3.4) * CFrame .Angles (math.rad (25 - 35) - -math.sin (sine / 7) /2.3, math.rad (0) * math.cos (sine / 1), math.rad (0), math.cos (-15 * 75 * math.cos (sine / 7))), 0.3)
  2538. elseif position == "Inactivo" y atacando == falso y corriendo == falso entonces
  2539. cambio = .5
  2540. si invisible entonces
  2541. ws = 30
  2542. más
  2543. ws = 19
  2544. fin
  2545. spinny = 0
  2546. pasos.Volumen = 0
  2547. ROOTLERP.C0 = ROOTLERP.C0: lerp (CFrame.new (0, -.165 + -.1 * math.sin (sine / 12), 0) * CFrame.Angles (math.rad (6 * -math.sin (seno / 12)), math.rad (0), math.rad (0)) ,. 1)
  2548. LEFTARMLERP.C0 = LEFTARMLERP.C0: lerp (CFrame.new (1.5, .14 + .02 * math.sin (sine / 12), -. 125) * CFrame.Angles (math.rad (28 + 5 * math. sin (sine / 12)), math.rad (0), math.rad (10)), 0.1)
  2549. RIGHTARMLERP.C0 = RIGHTARMLERP.C0: lerp (CFrame.new (-1.5, .4 + .02 * math.sin (sine / 12) ,.10 * -math.sin (sine / 12)) * CFrame.Angles ( math.rad (-10 + 10 * math.sin (sine / 12)), math.rad (0), math.rad (-25)), 0.1)
  2550. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0: lerp (CFrame.new (-0.3, 2 - .1 * math.sin (sine / 12), .1) * CFrame.Angles (math.rad (6 * -math.sin ( seno / 12)), math.rad (0), math.rad (-10)), 0.1)
  2551. LEFTLEGLERP.C0 = LEFTLEGLERP.C0: lerp (CFrame.new (0.3, 2.0 - .1 * math.sin (sine / 12), .1) * CFrame.Angles (math.rad (6 * -math.sin (sine / 12)), math.rad (0), math.rad (10)), 0.1)
  2552. fin
  2553. swait ()
  2554. fin
  2555. fin)
  2556. anims ()
  2557. advertir ("Él está aquí. Hecho por Supr14")
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