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- ----------- // LA NOCHE \\ -----------
- - [[Movelist
- Mouseclick = 3 combos
- -Ataque 1 = barra inclinada hacia abajo
- -Atack 2 = barra de energía
- -Ataque 3 = barra de torbellino
- Q = Impale
- E = guión hacia adelante
- R = Destructor de orejas
- T = burla
- Y = tormenta de corte
- U = Homing tormenta de corte
- ---------]]
- --Recreado del juego Antes del amanecer: Redux .--
- --Aquellos que usaron este derecho cuando fue lanzado, sí, se rompió, está arreglado ahora--
- --Impale dem suckazz and reeeeeeeeee--
- if game: GetService ("RunService"): IsClient () entonces error ("Run as as script del servidor. Use h / en lugar de hl /.") end; print ("FE Compatibility: by WaverlyCole"); InternalData = { }
- hacer
- script.Parent = owner.Character
- local Event = Instance.new ("RemoteEvent"); Event.Name = "UserInput"
- función local NewFakeEvent ()
- local Bind = Instance.new ("BindableEvent")
- local falso; falso = {conexiones = {},
- fakeEvent = true;
- Conectar = función (auto, Func)
- Bind.Event: conectar (Func)
- self.Connections [Bind] = true
- devuelve setmetatable ({Connected = true}, {
- __index = función (auto, índice)
- si el índice: inferior () == "desconectar" entonces
- Función de retorno () Fake.Connections [Bind] = false; self.Connected = false end
- fin
- volver falso [índice]
- fin;
- __tostring = function () devuelve el final de "Conexión";
- })
- fin}
- Fake.connect = Fake.Connect; devolver Fake;
- fin
- mouse local = {Target = nil, Hit = CFrame.new (), KeyUp = NewFakeEvent (), KeyDown = NewFakeEvent (), Button1Up = NewFakeEvent (), Button1Down = NewFakeEvent ()}
- UserInputService local = {InputBegan = NewFakeEvent (), InputEnded = NewFakeEvent ()}
- ContextActionService local = {Actions = {}, BindAction = function (self, actionName, Func, touch, ...)
- self.Actions [actionName] = Func y {Name = actionName, Function = Func, Keys = {...}} o nil
- end}; ContextActionService.UnBindAction = ContextActionService.BindAction
- función local TriggerEvent (auto, evento, ...)
- Local Trigger = Mouse [Evento]
- si Trigger y Trigger.fakeEvent y Trigger.Connections entonces
- para Conexión, Activo en pares (Conexiones de Disparo) haga si Activo luego Conexión: Fuego (...) final fin
- fin
- fin
- Mouse.TrigEvent = TriggerEvent; UserInputService.TrigEvent = TriggerEvent
- Event.OnServerEvent: Connect (función (FiredBy, Input)
- si FiredBy.Name ~ = owner.Name luego devuelve end
- si Input.MouseEvent entonces
- Mouse.Target = Input.Target; Mouse.Hit = Input.Hit
- más
- local Begin = Input.UserInputState == Enum.UserInputState.Begin
- si Input.UserInputType == Enum.UserInputType.MouseButton1 luego devuelve Mouse: TrigEvent (Begin y "Button1Down" o "Button1Up") final
- para _, Acción en pares (ContextActionService.Actions) hacer
- para _, Tecla en pares (Action.Keys) do if Key == Input.KeyCode luego Action.Function (Action.Name, Input.UserInputState, Input) end end end
- fin
- Ratón: TrigEvent (Begin y "KeyDown" o "KeyUp", Input.KeyCode.Name: lower ())
- UserInputService: TrigEvent (Begin y "InputBegan" o "InputEnded", Input, false)
- fin
- fin)
- InternalData ["Mouse"] = Mouse; InternalData ["ContextActionService"] = ContextActionService; InternalData ["UserInputService"] = UserInputService
- Event.Parent = NLS ([[
- local Player = owner; local Event = script: WaitForChild ("UserInput"); local UserInputService = game: GetService ("UserInputService"); local Mouse = Player: GetMouse ()
- Entrada local = función (Entrada, gameProcessedEvent)
- si gameProcessedEvent luego regresa al final
- Evento: FireServer ({KeyCode = Input.KeyCode, UserInputType = Input.UserInputType, UserInputState = Input.UserInputState})
- fin
- UserInputService.InputBegan: Connect (Input); UserInputService.InputEnded: Connect (Input)
- Golpe local, objetivo
- mientras espera (1/30) haz
- si Hit ~ = Mouse.Hit o Target ~ = Mouse.Target entonces
- Hit, Target = Mouse.Hit, Mouse.Target; Evento: FireServer ({["MouseEvent"] = true, ["Target"] = Target, ["Hit"] = Hit})
- fin
- fin
- ]], owner.Character)
- fin
- Juego real = juego; juego = setmetatable ({}, {
- __index = función (auto, índice)
- Sandbox local = función (Cosa)
- si Cosa: IsA ("Jugador") entonces
- RealPlayer local = Cosa
- devuelve setmetatable ({}, {
- __index = función (auto, índice)
- Tipo local = tipo (RealPlayer [Índice])
- si Type == "function" entonces
- si el índice: inferior () == "getmouse" o el índice: inferior () == "mouse" entonces
- Función de retorno (auto) return InternalData ["Mouse"] final
- fin
- función de retorno (auto, ...) devolver RealPlayer [Índice] (RealPlayer, ...) fin
- fin
- volver RealPlayer [Índice]
- fin;
- __tostring = function (self) return RealPlayer.Name end
- })
- fin
- fin
- si RealGame [Index] entonces
- Tipo local = tipo (RealGame [Índice])
- si Type == "function" entonces
- si el índice: inferior () == "getservice" o el índice: inferior () == "servicio" entonces
- función de retorno (auto, servicio)
- FakeServices locales = {
- ["jugadores"] = función ()
- devuelve setmetatable ({}, {
- __index = función (self2, Index2)
- local RealService = RealGame: GetService (Servicio)
- Tipo2 local = tipo (Índice2)
- si Type2 == "function" entonces
- función de retorno (auto, ...) devolver RealService [Index2] (RealService, ...) end
- más
- si Index2: lower () == "localplayer", devuelva el final de Sandbox (propietario)
- retorno RealService [Index2]
- fin
- fin;
- __tostring = function (self) return RealGame: GetService (Service) .Name end
- })
- fin;
- ["contextactionservice"] = function () return InternalData ["ContextActionService"] end;
- ["userinputservice"] = function () devuelve InternalData ["UserInputService"] final;
- ["runservice"] = function ()
- devuelve setmetatable ({}, {
- __index = función (self2, Index2)
- local RealService = RealGame: GetService (Servicio)
- Tipo2 local = tipo (Índice2)
- si Type2 == "function" entonces
- función de retorno (auto, ...) devolver RealService [Index2] (RealService, ...) end
- más
- Servicios de ejecución locales = {
- ["bindtorenderstep"] = function () return function (self, Name, Priority, Function) return RealGame: GetService ("RunService"). Stepped: Connect (Function) end end;
- ["renderstepped"] = function () devuelve RealService ["Stepped"] end
- }
- si RunServices [Index2: lower ()] devuelve RunServices [Index2: lower ()] () end
- retorno RealService [Index2]
- fin
- fin
- })
- fin
- }
- si FakeServices [Service: lower ()] entonces devuelve FakeServices [Service: lower ()] () end
- volver RealGame: GetService (Servicio)
- fin
- fin
- Función de retorno (auto, ...) return RealGame [Index] (RealGame, ...) end
- más
- si el juego: GetService (Índice), luego el juego de vuelta: GetService (Índice) final
- volver RealGame [Index]
- fin
- fin
- volver a cero
- fin
- }); Game = game; owner = game: GetService ("Players"). LocalPlayer; script = Instance.new ("Script"); print ("Complete! Running ...")
- ----------- // LA NOCHE \\ -----------
- - [[Movelist
- Mouseclick = 3 combos
- -Ataque 1 = barra inclinada hacia abajo
- -Atack 2 = barra de energía
- -Ataque 3 = barra de torbellino
- Q = Impale
- E = guión hacia adelante
- R = Destructor de orejas
- T = burla
- Y = tormenta de corte
- U = Homing tormenta de corte
- ---------]]
- --Recreado del juego Antes del amanecer: Redux .--
- - Para aquellos que usaron esto cuando se lanzó recientemente, se rompió, ahora está arreglado desde el 12-18-2018--
- --Impale dem suckazz and reeeeeeee--
- Jugador = game.Players.LocalPlayer
- Personaje = Jugador. Personaje
- Character.Humanoid.Name = "nightfall"
- hum = Character.nightfall
- LeftArm = Personaje ["Brazo izquierdo"]
- LeftLeg = Personaje ["Pierna Izquierda"]
- RightArm = Personaje ["Brazo Derecho"]
- RightLeg = Personaje ["Pierna Derecha"]
- Raíz = Carácter ["HumanoidRootPart"]
- Cabeza = Carácter ["Cabeza"]
- Torso = Personaje ["Torso"]
- Cuello = Torso ["Cuello"]
- caminar = falso
- singularitybounce = falso
- saltar = falso
- targetfound = falso
- agarrado = falso
- atacando = falso
- primera vez = falso
- dash1 = verdadero
- dash2 = falso
- tauntdebounce = falso
- mouse = Jugador: GetMouse ()
- posición = nil
- MseGuide = true
- corriendo = falso
- settime = 0
- sine = 0
- t = 0
- ws = 19
- jp = 85
- segunda forma = falso
- cambio = 1
- combo1 = verdadero
- bailando = falso
- equip = falso
- dgs = 75
- dedlaff = falso
- combo2 = falso
- spin1 = verdadero
- spin2 = falso
- switch1 = verdadero
- switch2 = falso
- firsttime2 = falso
- isattacking = false
- combo3 = falso
- gunallowance = falso
- tiempo de reutilización = falso
- tiro = falso
- RunSrv = game: GetService ("RunService")
- RenderStepped = juego: GetService ("RunService"). RenderStepped
- removeuseless = game: GetService ("Debris")
- slasher local = {1543186629,1543187082,1543187280,1543186883}
- slasher local2 = {220834019,220834000,220833976,220833967}
- barra diagonal = #slasher
- slash2 = # slasher2
- screenGui = Instance.new ("ScreenGui")
- screenGui.Parent = script.Parent
- local HEADLERP = Instance.new ("ManualWeld")
- HEADLERP.Parent = Head
- HEADLERP.Part0 = Head
- HEADLERP.Part1 = Head
- HEADLERP.C0 = CFrame.new (0, -1.5, -0) * CFrame.Angles (math.rad (0), math.rad (0), math.rad (0))
- local TORSOLERP = Instance.new ("ManualWeld")
- TORSOLERP.Parent = Root
- TORSOLERP.Part0 = Torso
- TORSOLERP.C0 = CFrame.new (0, 0, 0) * CFrame.Angles (math.rad (0), math.rad (0), math.rad (0))
- local ROOTLERP = Instance.new ("ManualWeld")
- ROOTLERP.Parent = Root
- ROOTLERP.Part0 = Raíz
- ROOTLERP.Part1 = Torso
- ROOTLERP.C0 = CFrame.new (0, 0, 0) * CFrame.Angles (math.rad (0), math.rad (0), math.rad (0))
- local RIGHTARMLERP = Instance.new ("ManualWeld")
- RIGHTARMLERP.Parent = RightArm
- RIGHTARMLERP.Part0 = RightArm
- RIGHTARMLERP.Part1 = Torso
- RIGHTARMLERP.C0 = CFrame.new (-1.5, 0, -0) * CFrame.Angles (math.rad (0), math.rad (0), math.rad (0))
- local LEFTARMLERP = Instance.new ("ManualWeld")
- LEFTARMLERP.Parent = LeftArm
- LEFTARMLERP.Part0 = LeftArm
- LEFTARMLERP.Part1 = Torso
- LEFTARMLERP.C0 = CFrame.new (1.5, 0, -0) * CFrame.Angles (math.rad (0), math.rad (0), math.rad (0))
- local RIGHTLEGLERP = Instance.new ("ManualWeld")
- RIGHTLEGLERP.Parent = RightLeg
- RIGHTLEGLERP.Part0 = RightLeg
- RIGHTLEGLERP.Part1 = Torso
- RIGHTLEGLERP.C0 = CFrame.new (-0.5, 2, 0) * CFrame.Angles (math.rad (0), math.rad (0), math.rad (0))
- local LEFTLEGLERP = Instance.new ("ManualWeld")
- LEFTLEGLERP.Parent = LeftLeg
- LEFTLEGLERP.Part0 = LeftLeg
- LEFTLEGLERP.Part1 = Torso
- LEFTLEGLERP.C0 = CFrame.new (0.5, 2, 0) * CFrame.Angles (math.rad (0), math.rad (0), math.rad (0))
- función local weldBetween (a, b)
- local weld = Instance.new ("ManualWeld", a)
- weld.Part0 = a
- weld.Part1 = b
- weld.C0 = a.CFrame: inverse () * b.CFrame
- soldadura de retorno
- fin
- función MAKETRAIL (PADRE, POSICIÓN1, POSICIÓN2, VIDA ÚTIL, COLOR)
- A = Instancia.nuevo ("Archivo adjunto", PADRE)
- A.Posición = POSICION1
- A.Name = "A"
- B = Instancia.nuevo ("Archivo adjunto", PADRE)
- B.Posición = POSICION2
- B.Nombre = "B"
- tr1 = Instancia.nuevo ("Sendero", PADRE)
- tr1.Attachment0 = A
- tr1.Enganche1 = B
- tr1.Enabled = true
- tr1.Lifetime = VIDA ÚTIL
- tr1.TextureMode = "Static"
- tr1.LightInfluence = 0
- tr1.Color = COLOR
- tr1.Transparency = NumberSequence.new (0, 1)
- fin
- Paso a Paso = Instancia. Nuevo ("Sonido", Torso)
- footsteps.SoundId = "rbxassetid: // 1244506786"
- pasos.Volumen = 0
- pasos a pasos = en bucle = verdadero
- pasos.Pitch = 1.6
- footsteps.Name = "fp"
- pasos: Play ()
- barra diagonal = slasher [math.random (1, # slasher)]
- slashs = Instance.new ("Sound", RightArm)
- slashs.SoundId = "rbxassetid: //" ..slash
- barras.Volumen = 10
- barras.Pitch = 1
- slashs.Name = "slashs"
- introsound = Instance.new ("Sound", Torso)
- introsound.SoundId = "rbxassetid: // 1842444810"
- introsound.Volume = 4
- introsound: Play ()
- coroutine.wrap (función ()
- doomtheme = Instance.new ("Sound", Torso)
- doomtheme.Volume = 0
- doomtheme.SoundId = "rbxassetid: // 2114921530"
- doomtheme.Looped = true
- doomtheme: jugar ()
- doomtheme.Name = "doomtheme"
- para i = 1, 20 do
- doomtheme.Volume = doomtheme.Volume + .1
- Espere()
- fin
- fin)()
- Torso.ChildRemoved: connect (función (eliminado)
- si se elimina.Nombre == "doomtheme" entonces
- doomtheme = Instance.new ("Sound", Torso)
- doomtheme.SoundId = "rbxassetid: // 2114921530"
- doomtheme.Looped = true
- doomtheme.Volume = 2
- doomtheme: jugar ()
- doomtheme.Name = "doomtheme"
- fin
- fin)
- Torso.ChildRemoved: connect (función (eliminado)
- si se elimina.Nombre == "barras" luego
- barra diagonal = slasher [math.random (1, # slasher)]
- slashs = Instance.new ("Sound", RightArm)
- slashs.SoundId = "rbxassetid: //" ..slash
- barras.Volumen = 10
- barras.Pitch = 1
- slashs.Name = "slashs"
- fin
- fin)
- Torso.ChildRemoved: connect (función (eliminado)
- si se elimina.Nombre == "fp" entonces
- Paso a Paso = Instancia. Nuevo ("Sonido", Torso)
- footsteps.SoundId = "rbxassetid: // 1244506786"
- pasos.Volumen = 0
- pasos a pasos = en bucle = verdadero
- pasos.Pitch = 1.6
- footsteps.Name = "fp"
- pasos: Play ()
- fin
- fin)
- leftlocation = Instance.new ("Part", LeftArm)
- leftlocation.Size = Vector3.new (1,1,1)
- leftlocation.Transparency = 1
- leftlocation.Name = "leftlocation"
- leftlocationweld = weldBetween (leftlocation, LeftArm)
- leftlocationweld.C0 = CFrame.new (0,1.2,0)
- rightlocation = Instance.new ("Part", RightArm)
- rightlocation.Size = Vector3.new (1,1,1)
- rightlocation.Transparency = 1
- rightlocation.Name = "rightlocation"
- rightlocationweld = weldBetween (rightlocation, RightArm)
- rightlocationweld.C0 = CFrame.new (0,1.2,0)
- A = Instance.new ("Attachment", rightlocation)
- A.Posición = Vector3.nuevo (.1, .3, .1)
- A.Name = "A"
- B = Instance.new ("Attachment", rightlocation)
- B.Posición = Vector3.new (-. 1, -. 3, -. 1)
- B.Nombre = "B"
- tr1 = Instance.new ("Trail", ubicación correcta)
- tr1.Attachment0 = A
- tr1.Enganche1 = B
- tr1.Enabled = falso
- tr1.Lifetime = .6
- tr1.TextureMode = "Static"
- tr1.LightInfluence = 0
- tr1.Color = ColorSequence.new (BrickColor.new ("Eggplant"). Color, BrickColor.new ("Really black"). Color)
- tr1.Transparency = NumberSequence.new (0, 1)
- shirt = Instance.new ("Shirt", Personaje)
- shirt.Name = "Shirt"
- Character.Shirt.ShirtTemplate = "rbxassetid: // 302262616"
- particlecolor = ColorSequence.new (Color3.new (255, 255, 255))
- leftlocation = Instance.new ("Part", LeftArm)
- leftlocation.Size = Vector3.new (1,1,1)
- leftlocation.Transparency = 1
- leftlocation.Name = "leftlocation"
- leftlocationweld = weldBetween (leftlocation, LeftArm)
- leftlocationweld.C0 = CFrame.new (0,1.2,0)
- rightlocation = Instance.new ("Part", RightArm)
- rightlocation.Size = Vector3.new (1,1,1)
- rightlocation.Transparency = 1
- rightlocation.Name = "rightlocation"
- rightlocationweld = weldBetween (rightlocation, RightArm)
- rightlocationweld.C0 = CFrame.new (0,1.2,0)
- particlemiter1 = Instance.new ("ParticleEmitter", LeftArm)
- particlemiter1.Enabled = false
- particlemiter1.Color = particlecolor
- particlemiter1.Texture = "rbxassetid: // 886346744"
- particlemiter1.Lifetime = NumberRange.new (.05)
- particlemiter1.Size = NumberSequence.new (1.75,1.75)
- particlemiter1.Rate = 4
- particlemiter1.Rotation = NumberRange.new (0,360)
- particlemiter1.RotSpeed = NumberRange.new (0)
- particlemiter1.Speed = NumberRange.new (0)
- particlemiter2 = Instance.new ("ParticleEmitter", RightArm)
- particlemiter2.Enabled = false
- particlemiter2.Color = particlecolor
- particlemiter2.Texture = "rbxassetid: // 886346744"
- particlemiter2.Rotation = NumberRange.new (0,360)
- particlemiter2.Lifetime = NumberRange.new (.05)
- particlemiter2.Size = NumberSequence.new (1.75,1.75)
- particlemiter2.Rate = 4
- particlemiter2.RotSpeed = NumberRange.new (0)
- particlemiter2.Speed = NumberRange.new (0)
- particlemiter4 = Instance.new ("ParticleEmitter", LeftLeg)
- particlemiter4.Enabled = false
- particlemiter4.Color = particlecolor
- particlemiter4.Texture = "rbxassetid: // 886346744"
- particlemiter4.Lifetime = NumberRange.new (.05)
- particlemiter4.Rotation = NumberRange.new (0,360)
- particlemiter4.Size = NumberSequence.new (1.75,1.75)
- particlemiter4.Rate = 4
- particlemiter4.RotSpeed = NumberRange.new (0)
- particlemiter4.Speed = NumberRange.new (0)
- particlemiter5 = Instance.new ("ParticleEmitter", RightLeg)
- particlemiter5.Enabled = false
- particlemiter5.Color = particlecolor
- particlemiter5.Texture = "rbxassetid: // 886346744"
- particlemiter5.Rotation = NumberRange.new (0,360)
- particlemiter5.Lifetime = NumberRange.new (.05)
- particlemiter5.Size = NumberSequence.new (1.75,1.75)
- particlemiter5.Rate = 4
- particlemiter5.RotSpeed = NumberRange.new (0)
- particlemiter5.Speed = NumberRange.new (0)
- particlemiter6 = Instance.new ("ParticleEmitter", Torso)
- particlemiter6.Enabled = false
- particlemiter6.Color = particlecolor
- particlemiter6.Texture = "rbxassetid: // 886346744"
- particlemiter6.Rotation = NumberRange.new (0,360)
- particlemiter6.Lifetime = NumberRange.new (.05)
- particlemiter6.Size = NumberSequence.new (1.75,1.75)
- particlemiter6.Rate = 4
- particlemiter6.RotSpeed = NumberRange.new (0)
- particlemiter6.Speed = NumberRange.new (0)
- particlemiter7 = Instance.new ("ParticleEmitter", Head)
- particlemiter7.Enabled = false
- particlemiter7.Color = particlecolor
- particlemiter7.Texture = "rbxassetid: // 886346744"
- particlemiter7.Rotation = NumberRange.new (0,360)
- particlemiter7.Lifetime = NumberRange.new (.05)
- particlemiter7.Size = NumberSequence.new (1.75,1.75)
- particlemiter7.Rate = 4
- particlemiter7.RotSpeed = NumberRange.new (0)
- particlemiter7.Speed = NumberRange.new (0)
- coroutine.wrap (función ()
- mientras que verdad hacer
- esperar (7)
- particlemiter1.Enabled = true
- particlemiter2.Enabled = true
- particlemiter4.Enabled = true
- particlemiter5.Enabled = true
- particlemiter6.Enabled = true
- particlemiter7.Enabled = true
- swait (60)
- particlemiter1.Enabled = false
- particlemiter2.Enabled = false
- particlemiter4.Enabled = false
- particlemiter5.Enabled = false
- particlemiter6.Enabled = false
- particlemiter7.Enabled = false
- esperar (11)
- particlemiter1.Enabled = true
- particlemiter2.Enabled = true
- particlemiter4.Enabled = true
- particlemiter5.Enabled = true
- particlemiter6.Enabled = true
- particlemiter7.Enabled = true
- swait (60)
- particlemiter1.Enabled = false
- particlemiter2.Enabled = false
- particlemiter4.Enabled = false
- particlemiter5.Enabled = false
- particlemiter6.Enabled = false
- particlemiter7.Enabled = false
- esperar (4)
- particlemiter1.Enabled = true
- particlemiter2.Enabled = true
- particlemiter4.Enabled = true
- particlemiter5.Enabled = true
- particlemiter6.Enabled = true
- particlemiter7.Enabled = true
- swait (60)
- particlemiter1.Enabled = false
- particlemiter2.Enabled = false
- particlemiter4.Enabled = false
- particlemiter5.Enabled = false
- particlemiter6.Enabled = false
- particlemiter7.Enabled = false
- swait ()
- fin
- fin)()
- Head.BrickColor = BrickColor.new ("Realmente negro")
- mas = Instancia.nuevo ("Modelo", Jefe)
- mas.Name = "Model2Script"
- o1 = Instancia.nuevo ("Modelo")
- o2 = Instancia.nuevo ("Parte")
- o3 = Instancia.nuevo ("Parte")
- o4 = Instancia.nuevo ("Parte")
- o5 = Instancia.nuevo ("Parte")
- o6 = Instancia.nuevo ("Parte")
- o7 = Instancia.nuevo ("Parte")
- o8 = Instancia.nuevo ("Parte")
- o9 = Instancia.nuevo ("Parte")
- o10 = Instancia.nuevo ("Parte")
- o11 = Instancia.nuevo ("Parte")
- o12 = Instancia.nuevo ("Parte")
- o13 = Instancia.nuevo ("Parte")
- o14 = Instancia.nuevo ("Parte")
- o15 = Instancia.nuevo ("Parte")
- o16 = Instancia.nuevo ("Parte")
- o17 = Instancia.nuevo ("Parte")
- o18 = Instancia.nuevo ("Parte")
- o19 = Instancia.nuevo ("Parte")
- o20 = Instancia.nuevo ("Parte")
- o21 = Instancia.nuevo ("Parte")
- o22 = Instancia.nuevo ("Parte")
- o23 = Instancia.nuevo ("Parte")
- o24 = Instancia.nuevo ("Parte")
- o25 = Instancia.nuevo ("Parte")
- o26 = Instancia.nuevo ("Parte")
- o27 = Instancia.nuevo ("Parte")
- o28 = Instancia.nuevo ("Parte")
- o29 = Instancia.nuevo ("Parte")
- o30 = Instancia.nuevo ("Parte")
- o31 = Instancia.nuevo ("Parte")
- o32 = Instancia.nuevo ("Parte")
- o33 = Instancia.nuevo ("Parte")
- o34 = Instancia.nuevo ("Parte")
- o35 = Instancia.nuevo ("Parte")
- o36 = Instancia.nuevo ("Parte")
- o37 = Instancia.nuevo ("Parte")
- o1.Parent = mas
- o2.Name = "Head"
- o2.Parent = o1
- o2.Material = Enum.Material.SmoothPlastic
- o2.BrickColor = BrickColor.new ("Realmente negro")
- o2.Transparencia = 1
- o2.Rotation = Vector3.new (-0.00999999978, 3.26999998, 0.00999999978)
- o2.FormFactor = Enum.FormFactor.Symmetric
- o2.Size = Vector3.new (1.99999988, 0.99999994, 0.99999994)
- o2.CFrame = CFrame.new (12.5892553, 4.50960207, -3.75727963, 0.998376548, -0.000250246754, 0.0569584854, 0.000245001919peleventos de la foto).
- o2.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o2.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o2.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o2.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o2.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o2.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o2.Color = Color3.new (0.0666667, 0.0666667, 0.0666667)
- o2.Color = Color3.new (0.0666667, 0.0666667, 0.0666667)
- o3.Parente = o2
- o3.BrickColor = BrickColor.new ("Fossil")
- o3.Rotación = Vector3.new (-0.00999999978, 35.1199989, 0.0199999996)
- o3.CanCollide = falso
- o3.Size = Vector3.new (0.0600024611, 0.250000179, 0.220000237)
- o3.CFrame = CFrame.new (12.3422012, 4.47093582, -4.18185663, 0.817933738, -0.000248847413, 0.575312555, 0.000196001551, 1.00000846).
- o3.BottomSurface = Enum.SurfaceType.Smooth
- o3.TopSurface = Enum.SurfaceType.Smooth
- o3.Color = Color3.new (0.623529, 0.631373, 0.67451)
- o3.Color = Color3.new (0.623529, 0.631373, 0.67451)
- o4.Parent = o2
- o4.Material = Enum.Material.Neon
- o4.BrickColor = BrickColor.new ("Berenjena")
- o4.Rotación = Vector3.new (0, 0.629999995, 0.00999999978)
- o4.CanCollide = falso
- o4.Shape = Enum.PartType.Ball
- o4.Size = Vector3.new (0.190001294, 0.190001294, 0.190001294)
- o4.CFrame = CFrame.new (12.6813383, 4.85306978, -4.3403945, 0.999939919, -0.00023901432, 0.0109635331, 0.00023900198, 1.00000846, 2.62037793e-06, -0.0109626129, 3.71073838ee -08008004004004004004004004004004004004004004004-610910912910912910912912912912912912.jpg
- o4.BottomSurface = Enum.SurfaceType.Smooth
- o4.TopSurface = Enum.SurfaceType.Smooth
- o4.Color = Color3.new (0.482353, 0, 0.482353)
- o4.Color = Color3.new (0.482353, 0, 0.482353)
- o5.Parente = o2
- o5.BrickColor = BrickColor.new ("Fossil")
- o5.Rotación = Vector3.new (-0.00999999978, 35.1199989, 0.0199999996)
- o5.CanCollide = falso
- o5.Size = Vector3.new (0.0600024611, 0.250000179, 0.220000237)
- o5.CFrame = CFrame.new (12.25453, 4.47092152, -4.12017584, 0.817933738, -0.000248847413, 0.575312555, 0.000196001551, 1.00108208208)
- o5.BottomSurface = Enum.SurfaceType.Smooth
- o5.TopSurface = Enum.SurfaceType.Smooth
- o5.Color = Color3.nuevo (0.623529, 0.631373, 0.67451)
- o5.Color = Color3.nuevo (0.623529, 0.631373, 0.67451)
- o6.Parente = o2
- o6.BrickColor = BrickColor.new ("Fossil")
- o6.Rotación = Vector3.new (-0.00999999978, 35.1199989, 0.0199999996)
- o6.CanCollide = falso
- o6.Size = Vector3.new (0.0600024611, 0.250000179, 0.220000237)
- o6.CFrame = CFrame.new (12.3307505, 4.47093344, -4.19189453, 0.817933738, -0.000248847413, 0.575312555, 0.000196001551paciente de la compra de datos).
- o6.BottomSurface = Enum.SurfaceType.Smooth
- o6.TopSurface = Enum.SurfaceType.Smooth
- o6.Color = Color3.new (0.623529, 0.631373, 0.67451)
- o6.Color = Color3.new (0.623529, 0.631373, 0.67451)
- o7.Parent = o2
- o7.BrickColor = BrickColor.new ("Fossil")
- o7.Rotación = Vector3.new (-0.00999999978, 35.1199989, 0.0199999996)
- o7.CanCollide = falso
- o7.Size = Vector3.new (0.0600024611, 0.250000179, 0.220000237)
- o7.CFrame = CFrame.new (12.4249439, 4.47095871, -4.24005365, 0.817933738, -0.000248847413, 0.575312555, 0.000196001551, 1.00108208008008008008008008008005 's
- o7.BottomSurface = Enum.SurfaceType.Smooth
- o7.TopSurface = Enum.SurfaceType.Smooth
- o7.Color = Color3.new (0.623529, 0.631373, 0.67451)
- o7.Color = Color3.new (0.623529, 0.631373, 0.67451)
- o8.Parent = o2
- o8.BrickColor = BrickColor.new ("Fossil")
- o8.Rotación = Vector3.new (0.00999999978, -30.1099987, 0.0199999996)
- o8.CanCollide = falso
- o8.Size = Vector3.new (0.0600024611, 0.250000179, 0.260000259)
- o8.CFrame = CFrame.new (12.8379145, 4.46701479, -4.16434002, 0.865085423, -0.000253115431, -0.501624584, 0.0002190019691pop111)
- o8.BottomSurface = Enum.SurfaceType.Smooth
- o8.TopSurface = Enum.SurfaceType.Smooth
- o8.Color = Color3.new (0.623529, 0.631373, 0.67451)
- o8.Color = Color3.new (0.623529, 0.631373, 0.67451)
- o9.Parent = o2
- o9.BrickColor = BrickColor.new ("Fossil")
- o9.Rotación = Vector3.new (0.00999999978, -30.1099987, 0.0199999996)
- o9.CanCollide = falso
- o9.Size = Vector3.new (0.0600024611, 0.250000179, 0.260000259)
- o9.CFrame = CFrame.new (12.9631338, 4.46704054, -4.09174585, 0.865085423, -0.000253115431, -0.501624584, 0.000219001975191, 100000846)
- o9.BottomSurface = Enum.SurfaceType.Smooth
- o9.TopSurface = Enum.SurfaceType.Smooth
- o9.Color = Color3.new (0.623529, 0.631373, 0.67451)
- o9.Color = Color3.new (0.623529, 0.631373, 0.67451)
- o10.Parente = o2
- o10.BrickColor = BrickColor.new ("Fossil")
- o10.Rotation = Vector3.new (-0.00999999978, 35.1199989, 0.0199999996)
- o10.CanCollide = falso
- o10.Size = Vector3.new (0.0600024611, 0.250000179, 0.220000237)
- o10.CFrame = CFrame.new (12.2429972, 4.4709177, -4.11946106, 0.817933738, -0.000248847413, 0.575312555, 0.000196001551, 1 000008208)
- o10.BottomSurface = Enum.SurfaceType.Smooth
- o10.TopSurface = Enum.SurfaceType.Smooth
- o10.Color = Color3.new (0.623529, 0.631373, 0.67451)
- o10.Color = Color3.new (0.623529, 0.631373, 0.67451)
- o11.Parente = o2
- o11.Material = Enum.Material.Metal
- o11.BrickColor = BrickColor.new ("Pearl")
- o11.Rotation = Vector3.new (-179.959991, 70.5100021, 179.970001)
- o11.CanCollide = falso
- o11.Size = Vector3.new (0.250002503, 0.350000173, 0.2900002)
- o11.CFrame = CFrame.new (13.0351248, 4.18798542, -4.05297899, -0.333613515, -0.000202421492, 0.942709923, -1.74622983e de las tramas de la caja de seguridad de la caja de seguridad de la caja de seguridad).
- o11.BottomSurface = Enum.SurfaceType.Smooth
- o11.TopSurface = Enum.SurfaceType.Smooth
- o11.Color = Color3.new (0.905882, 0.905882, 0.92549)
- o11.Color = Color3.new (0.905882, 0.905882, 0.92549)
- o12.Parente = o2
- o12.Material = Enum.Material.Metal
- o12.BrickColor = BrickColor.new ("Pearl")
- o12.Rotación = Vector3.new (-0.0199999996, 59.8599968, 0.0299999993)
- o12.CanCollide = falso
- o12.Size = Vector3.new (0.250002503, 0.330000162, 0.2900002)
- o12.CFrame = CFrame.new (12.1336823, 4.17776823, -4.01179171, 0.502042472, -0.000225768134, 0.864842951, 0.000113000759, 1.000008pegador de peso)
- o12.BottomSurface = Enum.SurfaceType.Smooth
- o12.TopSurface = Enum.SurfaceType.Smooth
- o12.Color = Color3.new (0.905882, 0.905882, 0.92549)
- o12.Color = Color3.new (0.905882, 0.905882, 0.92549)
- o13.Parente = o2
- o13.BrickColor = BrickColor.new ("Fossil")
- o13.Rotation = Vector3.new (-0.00999999978, 35.1199989, 0.0199999996)
- o13.CanCollide = falso
- o13.Size = Vector3.new (0.0600024611, 0.250000179, 0.260000259)
- o13.CFrame = CFrame.new (12.4135151, 4.13782883, -4.25640917, 0.817933738, -0.000248847413, 0.575312555, 0.000196001551202082042042042042042042042042042042042042042042042042042040040042040042040042040040042040042080080080080080080080080080080080080000000000 ""
- o13.BottomSurface = Enum.SurfaceType.Smooth
- o13.TopSurface = Enum.SurfaceType.Smooth
- o13.Color = Color3.new (0.623529, 0.631373, 0.67451)
- o13.Color = Color3.new (0.623529, 0.631373, 0.67451)
- o14.Parente = o2
- o14.Material = Enum.Material.SmoothPlastic
- o14.BrickColor = BrickColor.new ("Realmente negro")
- o14.Rotation = Vector3.new (0, 0.629999995, 0.00999999978)
- o14.CanCollide = falso
- o14.Size = Vector3.new (0.370002419, 0.380000234, 0.300000221)
- o14.CFrame = CFrame.new (12.5940952, 4.50669909, -4.2362237, 0.999939919, -0.00023901432, 0.0109635331, 0.00023900198, 1.10000.388 evoyo de la imagen).
- o14.BottomSurface = Enum.SurfaceType.Smooth
- o14.TopSurface = Enum.SurfaceType.Smooth
- o14.Color = Color3.new (0.0666667, 0.0666667, 0.0666667)
- o14.Color = Color3.new (0.0666667, 0.0666667, 0.0666667)
- o15.Parente = o2
- o15.Material = Enum.Material.Metal
- o15.BrickColor = BrickColor.new ("Pearl")
- o15.Rotation = Vector3.new (0, 0.629999995, 0.00999999978)
- o15.CanCollide = falso
- o15.Size = Vector3.new (0.0800024197, 0.250000238, 0.300000221)
- o15.CFrame = CFrame.new (12.720789, 4.13790607, -4.30649519, 0.999939919, -0.00023901432, 0.0109635331, 0.00023900198, 1.10000.388) en este caso.
- o15.BottomSurface = Enum.SurfaceType.Smooth
- o15.TopSurface = Enum.SurfaceType.Smooth
- o15.Color = Color3.new (0.905882, 0.905882, 0.92549)
- o15.Color = Color3.new (0.905882, 0.905882, 0.92549)
- o16.Parente = o2
- o16.BrickColor = BrickColor.new ("Fossil")
- o16.Rotación = Vector3.new (0.00999999978, -30.1099987, 0.0199999996)
- o16.CanCollide = falso
- o16.Size = Vector3.new (0.0600024611, 0.250000179, 0.260000259)
- o16.CFrame = CFrame.new (12.8739166, 4.14795494, -4.19200373, 0.865085423, -0.000253115431, -0.501624584, 0.0002190019111111116116116116116116116116116116116116116116116116116111
- o16.BottomSurface = Enum.SurfaceType.Smooth
- o16.TopSurface = Enum.SurfaceType.Smooth
- o16.Color = Color3.new (0.623529, 0.631373, 0.67451)
- o16.Color = Color3.new (0.623529, 0.631373, 0.67451)
- o17.Parente = o2
- o17.Material = Enum.Material.Metal
- o17.BrickColor = BrickColor.new ("Pearl")
- o17.Rotation = Vector3.new (0, 0.629999995, 30.0699997)
- o17.CanCollide = falso
- o17.Size = Vector3.new (0.370002478, 0.120000228, 0.130000144)
- o17.CFrame = CFrame.new (13.0013018, 5.05734348, -4.35467005, 0.865364432, -0.501023412, 0.0109602921, 0.5010574466, 0.8654238888), el número de teléfono 24432806e-05, -0.00949566439, 0, 0065.88880888004.
- o17.BottomSurface = Enum.SurfaceType.Smooth
- o17.TopSurface = Enum.SurfaceType.Smooth
- o17.Color = Color3.new (0.905882, 0.905882, 0.92549)
- o17.Color = Color3.new (0.905882, 0.905882, 0.92549)
- o18.Parente = o2
- o18.Material = Enum.Material.Neon
- o18.BrickColor = BrickColor.new ("Berenjena")
- o18.Rotation = Vector3.new (0, 0.629999995, -89.9899979)
- o18.CanCollide = falso
- o18.Shape = Enum.PartType.Cylinder
- o18.Size = Vector3.new (0.48999992, 1.15999997, 1.30999982)
- o18.CFrame = CFrame.new (12.586771, 4.26036596, -3.78879094, 0.000245000003, 0.999939919, 0.0109635293, -1.00000846, 0.000244855606060606060606060606060606060606060606060606060606060606060606060606060606060606060606060606060606005
- o18.BottomSurface = Enum.SurfaceType.Smooth
- o18.TopSurface = Enum.SurfaceType.Smooth
- o18.Color = Color3.new (0.482353, 0, 0.482353)
- o18.Color = Color3.new (0.482353, 0, 0.482353)
- o19.Parente = o2
- o19.Material = Enum.Material.Metal
- o19.BrickColor = BrickColor.new ("Pearl")
- o19.Rotation = Vector3.new (0, 0.629999995, 12.8699999)
- o19.CanCollide = falso
- o19.Size = Vector3.new (0.0800024197, 0.170000225, 0.2900002)
- o19.CFrame = CFrame.new (12.6530409, 4.55379057, -4.27083921, 0.974806547, -0.22278282, 0.0109562129, 0.222797751, 0.9748733129, 0.99267912099991902, 0.9926791299999902)
- o19.BottomSurface = Enum.SurfaceType.Smooth
- o19.TopSurface = Enum.SurfaceType.Smooth
- o19.Color = Color3.new (0.905882, 0.905882, 0.92549)
- o19.Color = Color3.new (0.905882, 0.905882, 0.92549)
- o20.Parente = o2
- o20.Material = Enum.Material.Metal
- o20.BrickColor = BrickColor.new ("Pearl")
- o20.Rotation = Vector3.new (-0.00999999978, 29.6299992, 0.0199999996)
- o20.CanCollide = falso
- o20.Size = Vector3.new (0.420002431, 0.200000226, 0.2900002)
- o20.CFrame = CFrame.new (12.2898045, 4.11280489, -4.19457197, 0.869223297, -0.000238353008, 0.494419813, 0.0002070017655755525525550056580056550056550056556512056580056580056580056580056580056580056580056500546005460054600500 ”
- o20.BottomSurface = Enum.SurfaceType.Smooth
- o20.TopSurface = Enum.SurfaceType.Smooth
- o20.Color = Color3.new (0.905882, 0.905882, 0.92549)
- o20.Color = Color3.new (0.905882, 0.905882, 0.92549)
- o21.Parente = o2
- o21.Material = Enum.Material.Metal
- o21.BrickColor = BrickColor.new ("Pearl")
- o21.Rotation = Vector3.new (0, 0.629999995, 30.0699997)
- o21.CanCollide = falso
- o21.Size = Vector3.new (0.350002438, 0.120000228, 0.130000204)
- o21.CFrame = CFrame.new (13.0757389, 4.90882826, -4.35546923, 0.865364432, -0.501023412, 0.010960292121, 0.501057446, 0, 0804238888).
- o21.BottomSurface = Enum.SurfaceType.Smooth
- o21.TopSurface = Enum.SurfaceType.Smooth
- o21.Color = Color3.nuevo (0.905882, 0.905882, 0.92549)
- o21.Color = Color3.nuevo (0.905882, 0.905882, 0.92549)
- o22.Parente = o2
- o22.Material = Enum.Material.Metal
- o22.BrickColor = BrickColor.new ("Pearl")
- o22.Rotation = Vector3.new (0, 0.629999995, 30.0699997)
- o22.CanCollide = falso
- o22.Size = Vector3.new (0.330002487, 0.110000268, 0.140000194)
- o22.CFrame = CFrame.new (13.142314, 4.7739563, -4.35119486, 0.865364432, -0.501023412, 0.010960292121, 0.50105744686.880428888)
- o22.BottomSurface = Enum.SurfaceType.Smooth
- o22.TopSurface = Enum.SurfaceType.Smooth
- o22.Color = Color3.new (0.905882, 0.905882, 0.92549)
- o22.Color = Color3.new (0.905882, 0.905882, 0.92549)
- o23.Parente = o2
- o23.Material = Enum.Material.Metal
- o23.BrickColor = BrickColor.new ("Pearl")
- o23.Rotation = Vector3.new (0, 0.629999995, 0.00999999978)
- o23.CanCollide = falso
- o23.Size = Vector3.new (0.0800024197, 0.250000238, 0.2900002)
- o23.CFrame = CFrame.new (12.4452009, 4.13783503, -4.29846525, 0.999939919, -0.00023901432, 0.0109635331, 0.00023900198, 1.10000.388)
- o23.BottomSurface = Enum.SurfaceType.Smooth
- o23.TopSurface = Enum.SurfaceType.Smooth
- o23.Color = Color3.new (0.905882, 0.905882, 0.92549)
- o23.Color = Color3.new (0.905882, 0.905882, 0.92549)
- o24.Parente = o2
- o24.Material = Enum.Material.Metal
- o24.BrickColor = BrickColor.new ("Pearl")
- o24.Rotation = Vector3.new (0, 0.629999995, -30.1299992)
- o24.CanCollide = falso
- o24.Size = Vector3.new (0.330002487, 0.110000268, 0.130000249)
- o24.CFrame = CFrame.new (13.0381289, 4.67515135, -4.35506392, 0.864809334, 0.501980901, 0.0109607317, -0.502015352, 0.86.468.802)
- o24.BottomSurface = Enum.SurfaceType.Smooth
- o24.TopSurface = Enum.SurfaceType.Smooth
- o24.Color = Color3.new (0.905882, 0.905882, 0.92549)
- o24.Color = Color3.new (0.905882, 0.905882, 0.92549)
- o25.Parente = o2
- o25.BrickColor = BrickColor.new ("Fossil")
- o25.Rotation = Vector3.new (-0.00999999978, 35.1199989, 0.0199999996)
- o25.CanCollide = falso
- o25.Size = Vector3.new (0.0600024611, 0.250000179, 0.260000259)
- o25.CFrame = CFrame.new (12.2344007, 4.13779402, -4.13043022, 0.817933738, -0.000248847413, 0.575312555, 0.00019600155120202020202020208204)
- o25.BottomSurface = Enum.SurfaceType.Smooth
- o25.TopSurface = Enum.SurfaceType.Smooth
- o25.Color = Color3.new (0.623529, 0.631373, 0.67451)
- o25.Color = Color3.new (0.623529, 0.631373, 0.67451)
- o26.Parente = o2
- o26.BrickColor = BrickColor.new ("Fossil")
- o26.Rotación = Vector3.new (0.00999999978, -30.1099987, 0.0199999996)
- o26.CanCollide = falso
- o26.Size = Vector3.new (0.0600024611, 0.250000179, 0.260000259)
- o26.CFrame = CFrame.new (12.7699385, 4.14792395, -4.25231028, 0.865085423, -0.000253115431, -0.501624584, 0.000219001975191, 1 000001246120261, -0.000126912026, 0.50162971, -6.
- o26.BottomSurface = Enum.SurfaceType.Smooth
- o26.TopSurface = Enum.SurfaceType.Smooth
- o26.Color = Color3.nuevo (0.623529, 0.631373, 0.67451)
- o26.Color = Color3.nuevo (0.623529, 0.631373, 0.67451)
- o27.Parente = o2
- o27.Material = Enum.Material.SmoothPlastic
- o27.BrickColor = BrickColor.new ("Realmente negro")
- o27.Rotación = Vector3.new (180, -3.27999997, 179.98999)
- o27.Shape = Enum.PartType.Cylinder
- o27.Size = Vector3.new (0.0500000007, 0.250000238, 1.6000005)
- o27.CFrame = CFrame.new (12.2895432, 4.72786093, -4.26638556, -0.998360634, -0.000245401112, -0.0572395623, -0.0002450090.pañero de las partes de las partes de la naturaleza, las partes de las partes, las partes de las partes, las partes de las partes, las partes de las partes de la naturaleza.
- o27.BottomSurface = Enum.SurfaceType.Smooth
- o27.TopSurface = Enum.SurfaceType.Smooth
- o27.Color = Color3.nuevo (0.0666667, 0.0666667, 0.0666667)
- o27.Color = Color3.nuevo (0.0666667, 0.0666667, 0.0666667)
- o28.Parente = o2
- o28.Material = Enum.Material.SmoothPlastic
- o28.BrickColor = BrickColor.new ("Realmente negro")
- o28.Rotación = Vector3.new (0, 0.629999995, -89.9899979)
- o28.CanCollide = falso
- o28.Shape = Enum.PartType.Cylinder
- o28.Size = Vector3.new (0.24999994, 1.25999975, 1.54999959)
- o28.CFrame = CFrame.new (12.5879374, 4.09035969, -3.785882, 0.000245000003, 0.999939919, 0.0109635293, -1.00000846, 0.00024485526062602606606606606606606606606606606606606606606606606606606606606606606604
- o28.BottomSurface = Enum.SurfaceType.Smooth
- o28.TopSurface = Enum.SurfaceType.Smooth
- o28.Color = Color3.new (0.0666667, 0.0666667, 0.0666667)
- o28.Color = Color3.new (0.0666667, 0.0666667, 0.0666667)
- o29.Parente = o2
- o29.Material = Enum.Material.Neon
- o29.BrickColor = BrickColor.new ("Berenjena")
- o29.Rotación = Vector3.new (0, 0.629999995, 0.00999999978)
- o29.CanCollide = falso
- o29.Shape = Enum.PartType.Ball
- o29.Size = Vector3.new (0.190001294, 0.190001294, 0.190001294)
- o29.CFrame = CFrame.new (12.8344183, 4.76740217, -4.34208727, 0.999939919, -0.00023901432, 0.0109635331, 0.0002390019198988398388388), 320031993326 -0.0109626121, 09923900198, 3200, 328, 328.
- o29.BottomSurface = Enum.SurfaceType.Smooth
- o29.TopSurface = Enum.SurfaceType.Smooth
- o29.Color = Color3.new (0.482353, 0, 0.482353)
- o29.Color = Color3.new (0.482353, 0, 0.482353)
- o30.Parente = o2
- o30.Material = Enum.Material.Neon
- o30.BrickColor = BrickColor.new ("Berenjena")
- o30.Rotación = Vector3.new (0, 0.629999995, 0.00999999978)
- o30.CanCollide = falso
- o30.Shape = Enum.PartType.Ball
- o30.Size = Vector3.new (0.190001294, 0.190001294, 0.190001294)
- o30.CFrame = CFrame.new (12.6813812, 4.67232227, -4.34039068, 0.999939919, -0.00023901432, 0.0109635331, 0.00023900198, 1.00000846 e-mail, 06.2037793e-06, -0.0109612129, 3.710738388-e-vendedor en línea
- o30.BottomSurface = Enum.SurfaceType.Smooth
- o30.TopSurface = Enum.SurfaceType.Smooth
- o30.Color = Color3.new (0.482353, 0, 0.482353)
- o30.Color = Color3.new (0.482353, 0, 0.482353)
- o31.Parente = o2
- o31.BrickColor = BrickColor.new ("Fossil")
- o31.Rotación = Vector3.new (0.00999999978, -30.1099987, 0.0199999996)
- o31.CanCollide = falso
- o31.Size = Vector3.new (0.0600024611, 0.250000179, 0.260000259)
- o31.CFrame = CFrame.new (12.9933138, 4.14798307, -4.12279606, 0.865085423, -0.000253115431, -0.501624584, 0.000219001911.prospicra
- o31.BottomSurface = Enum.SurfaceType.Smooth
- o31.TopSurface = Enum.SurfaceType.Smooth
- o31.Color = Color3.nuevo (0.623529, 0.631373, 0.67451)
- o31.Color = Color3.nuevo (0.623529, 0.631373, 0.67451)
- o32.Name = "r"
- o32.Parente = o2
- o32.Material = Enum.Material.SmoothPlastic
- o32.BrickColor = BrickColor.new ("Realmente negro")
- o32.Rotation = Vector3.new (0, 0.629999995, -89.9899979)
- o32.CanCollide = falso
- o32.Shape = Enum.PartType.Cylinder
- o32.Size = Vector3.new (0.46999985, 1.25999975, 1.54999959)
- o32.CFrame = CFrame.new (12.5878134, 4.61972094, -3.7858963, 0.000245000003, 0.999939919, 0.0109635293, -1.00000846, 0.0002448552602602602606606606606606606606606606606606606606606606606606606606606606606606604
- o32.BottomSurface = Enum.SurfaceType.Smooth
- o32.TopSurface = Enum.SurfaceType.Smooth
- o32.Color = Color3.new (0.0666667, 0.0666667, 0.0666667)
- o32.Color = Color3.new (0.0666667, 0.0666667, 0.0666667)
- o33.Parente = o2
- o33.BrickColor = BrickColor.new ("Fossil")
- o33.Rotation = Vector3.new (-0.00999999978, 35.1199989, 0.0199999996)
- o33.CanCollide = falso
- o33.Size = Vector3.new (0.0600024611, 0.250000179, 0.260000259)
- o33.CFrame = CFrame.new (12.3250799, 4.13780499, -4.19420767, 0.817933738, -0.000248847413, 0.575312555, 0.0001960015512020202020208204204204204204204204204204204204204204204204204204204204
- o33.BottomSurface = Enum.SurfaceType.Smooth
- o33.TopSurface = Enum.SurfaceType.Smooth
- o33.Color = Color3.new (0.623529, 0.631373, 0.67451)
- o33.Color = Color3.new (0.623529, 0.631373, 0.67451)
- o34.Parente = o2
- o34.Material = Enum.Material.Neon
- o34.BrickColor = BrickColor.new ("Berenjena")
- o34.Rotación = Vector3.new (0, 0.629999995, 0.00999999978)
- o34.CanCollide = falso
- o34.Shape = Enum.PartType.Ball
- o34.Size = Vector3.new (0.230001301, 0.230001301, 0.230001301)
- o34.CFrame = CFrame.new (12.320076, 4.73971415, -4.26470613, 0.999939919, -0.00023901432, 0.0109635331, 0.00023900198, 1.00000846, 2.62037793e-06, -0.0109626129, 3.71073838e-50)
- o34.BottomSurface = Enum.SurfaceType.Smooth
- o34.TopSurface = Enum.SurfaceType.Smooth
- o34.Color = Color3.new (0.482353, 0, 0.482353)
- o34.Color = Color3.new (0.482353, 0, 0.482353)
- o35.Parente = o2
- o35.Material = Enum.Material.Metal
- o35.BrickColor = BrickColor.new ("Pearl")
- o35.Rotation = Vector3.new (0, 0.629999995, 12.8699999)
- o35.CanCollide = falso
- o35.Size = Vector3.new (0.520002484, 0.440000206, 0.2900002)
- o35.CFrame = CFrame.new (12.8338127, 4.79513836, -4,27282286, 0,974806547, -0,22278282, 0,0109562129, 0,222797751, 0,974873364, 2.55261766e-05, -0,0106856115, ,00241591129, 0.999948502)
- o35.BottomSurface = Enum.SurfaceType.Smooth
- o35.TopSurface = Enum.SurfaceType.Smooth
- o35.Color = Color3.new (0.905882, 0.905882, 0.92549)
- o35.Color = Color3.new (0.905882, 0.905882, 0.92549)
- o36.Parente = o2
- o36.Material = Enum.Material.Metal
- o36.BrickColor = BrickColor.new ("Pearl")
- o36.Rotación = Vector3.new (0.00999999978, -30.1099987, 0.0199999996)
- o36.CanCollide = falso
- o36.Size = Vector3.new (0.420002431, 0.200000226, 0.2900002)
- o36.CFrame = CFrame.new (12.8746452, 4.11295271, -4.2049346, 0.865085423, -0.000253115431, -0.501624584, 0.0002190019691popolopoplano1-0000126912026)
- o36.BottomSurface = Enum.SurfaceType.Smooth
- o36.TopSurface = Enum.SurfaceType.Smooth
- o36.Color = Color3.new (0.905882, 0.905882, 0.92549)
- o36.Color = Color3.new (0.905882, 0.905882, 0.92549)
- o37.Parente = o2
- o37.BrickColor = BrickColor.new ("Fossil")
- o37.Rotación = Vector3.new (0.00999999978, -30.1099987, 0.0199999996)
- o37.CanCollide = falso
- o37.Size = Vector3.new (0.0600024611, 0.250000179, 0.260000259)
- o37.CFrame = CFrame.new (12.7551317, 4.46699476, -4.21234465, 0.865085423, -0.000253115431, -0.501624584, 0.0002190019691poplano de la imagen).
- o37.BottomSurface = Enum.SurfaceType.Smooth
- o37.TopSurface = Enum.SurfaceType.Smooth
- o37.Color = Color3.new (0.623529, 0.631373, 0.67451)
- o37.Color = Color3.new (0.623529, 0.631373, 0.67451)
- mas.Parent = espacio de trabajo
- mas: MakeJoints ()
- mas2 = Instance.new ("Model", RightArm)
- mas2.Name = "Model2Script2"
- ov = Instancia.nuevo ("Modelo")
- o2 = Instancia.nuevo ("WedgePart")
- o3 = Instancia.nuevo ("WedgePart")
- o4 = Instancia.nuevo ("WedgePart")
- o5 = Instancia.nuevo ("Parte")
- o6 = Instancia.nuevo ("Parte")
- o7 = Instancia.nuevo ("Parte")
- o8 = Instancia.nuevo ("WedgePart")
- o9m = Instance.new ("Parte")
- ov.Parent = mas2
- o2.Parent = ov
- o2.Material = Enum.Material.Neon
- o2.BrickColor = BrickColor.new ("Alder")
- o2.Transparencia = 0.1
- o2.Rotation = Vector3.new (-76.2299957, 74.5199966, -102.399994)
- o2.Anchored = true
- o2.Size = Vector3.new (0.104009911, 0.654072165, 0.0998701826)
- o2.CFrame = CFrame.new (-6.25214577, 2.5895319, -11.5024309, -0.057314001, 0.260602951, 0.963743508, -0.0313595012, -0.965332747, 0.997871935, -20.0160616668)
- o2.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o2.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o2.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o2.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o2.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o2.Color = Color3.new (0.705882, 0.501961, 1)
- o2.Color = Color3.new (0.705882, 0.501961, 1)
- o3.Parente = ov
- o3.Material = Enum.Material.Neon
- o3.BrickColor = BrickColor.new ("Alder")
- o3.Transparencia = 0.1
- o3.Rotation = Vector3.new (-88.5499954, -6.10999966, 86.6899948)
- o3.Anchored = true
- o3.Size = Vector3.new (0.10142266, 0.186803788, 0.632338703)
- o3.CFrame = CFrame.new (-5.97627115, 1.30611134, -11.5261898, 0.0573620088, -0.992660284, -0.106466688, 0.0314275026, -0.0opeles de compraventa de gafas, cochecillos de mujer, gafas de sol, ropa de cama, cajas de ropa, gafas de sol y ropa de cama).
- o3.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o3.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o3.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o3.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o3.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o3.Color = Color3.new (0.705882, 0.501961, 1)
- o3.Color = Color3.new (0.705882, 0.501961, 1)
- o4.Parent = ov
- o4.Material = Enum.Material.Neon
- o4.BrickColor = BrickColor.new ("Alder")
- o4.Transparencia = 0.1
- o4.Rotación = Vector3.new (103.110001, -74.5599976, -78.2399979)
- o4.Anchored = true
- o4.Size = Vector3.new (0.104009911, 0.472443491, 0.0998701826)
- o4.CFrame = CFrame.new (-5.85783195, 2.78958607, -11.4734116, 0.0542620048, 0.26058802, -0.96392411, 0.0306074936, -0.06524payaspañales)
- o4.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o4.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o4.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o4.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o4.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o4.Color = Color3.new (0.705882, 0.501961, 1)
- o4.Color = Color3.new (0.705882, 0.501961, 1)
- o5.Parente = ov
- o5.Material = Enum.Material.Neon
- o5.BrickColor = BrickColor.new ("Alder")
- o5.Transparencia = 0.1
- o5.Rotation = Vector3.new (-178.199997, 3.28999996, -105.129997)
- o5.Anchored = true
- o5.Size = Vector3.new (0.701161206, 0.538160622, 0.103492416)
- o5.CFrame = CFrame.new (-6,22018671, 3,29966021, -11.4774265, -0.260599941, 0,963741541, 0,0573597625, 0,965332747, 0,259159267, 0,0314289927, 0,0154241361, 0,0635594428, -0.997867107)
- o5.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o5.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o5.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o5.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o5.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o5.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o5.Color = Color3.new (0.705882, 0.501961, 1)
- o5.Color = Color3.new (0.705882, 0.501961, 1)
- o6.Parent = ov
- o6.Material = Enum.Material.Neon
- o6.BrickColor = BrickColor.new ("Alder")
- o6.Transparencia = 0.1
- o6.Rotación = Vector3.new (-178.199997, 3.28999996, -101.059998)
- o6.Anchored = true
- o6.Size = Vector3.new (0.701161206, 0.371020257, 0.103492416)
- o6.CFrame = CFrame.new (-6.05381966, 2.6474514, -11.4884119, -0.191533148, 0.979808867, 0.0573569275, 0.981293619, 0.189983174, 0.0314286686, 0.0198971108, 0.06230361416, -0.99
- o6.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o6.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o6.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o6.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o6.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o6.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o6.Color = Color3.new (0.705882, 0.501961, 1)
- o6.Color = Color3.new (0.705882, 0.501961, 1)
- o7.Parent = ov
- o7.Material = Enum.Material.Neon
- o7.BrickColor = BrickColor.new ("Alder")
- o7.Transparencia = 0.1
- o7.Rotación = Vector3.new (-178.199997, 3.28999996, -96.1199951)
- o7.Anchored = true
- o7.Size = Vector3.new (0.701161206, 0.371020257, 0.103492416)
- o7.CFrame = CFrame.new (-5,95285225, 1,97883701, -11.5036192, -0.106464036, 0,99266082, 0,057359308, 0,994006693, 0,104791857, 0,0314288139, 0,025187036, 0,0603593886, -0.997867167)
- o7.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o7.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o7.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o7.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o7.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o7.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o7.Color = Color3.new (0.705882, 0.501961, 1)
- o7.Color = Color3.new (0.705882, 0.501961, 1)
- o8.Parent = ov
- o8.Material = Enum.Material.Neon
- o8.BrickColor = BrickColor.new ("Alder")
- o8.Transparencia = 0.1
- o8.Rotación = Vector3.new (-88.5499954, -6.10999966, -93.3099976)
- o8.Anchored = true
- o8.Size = Vector3.new (0.10142266, 0.186803788, 0.632338703)
- o8.CFrame = CFrame.new (-5.79092312, 1.32566071, -11.5148821, -0.0573620088, 0.992660284, -0.106466688, -0.0314275026120261202612026120261202612026120261202612026120201202612020120201202012020120201201)
- o8.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o8.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o8.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o8.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o8.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o8.Color = Color3.new (0.705882, 0.501961, 1)
- o8.Color = Color3.new (0.705882, 0.501961, 1)
- o9m.Parent = ov
- o9m.Material = Enum.Material.Neon
- o9m.BrickColor = BrickColor.new ("Alder")
- o9m.Transparency = 0.1
- o9m.Rotation = Vector3.new (-178.199997, 3.28999996, -118.769997)
- o9m.Anchored = true
- o9m.Size = Vector3.new (1.56116068, 0.538160563, 0.102974951)
- o9m.CFrame = CFrame.new (-6.66080666, 4.25504208, -11.4726496, -0.480506241, 0.875113606, 0.0573588945, 0.876999617, 0.479481548, 0.031427063, 2.6898428e-07, 0.065142252254254005005005005005005004004
- o9m.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o9m.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o9m.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o9m.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o9m.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o9m.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o9m.Color = Color3.new (0.705882, 0.501961, 1)
- o9m.Color = Color3.new (0.705882, 0.501961, 1)
- mas2.Parent = espacio de trabajo
- mas2: MakeJoints ()
- nightfallknifelocater = Instance.new ("Part", RightArm)
- nightfallknifelocater.CanCollide = false
- nightfallknifelocater.Transparency = 1
- nightfallknifelocater.Size = Vector3.new (1,1,1)
- ng2 = weldBetween (nightfallknifelocater, RightArm)
- ng2.C0 = CFrame.new (-6.2,4.3, -11.35) * CFrame.Angles (math.rad (0), math.rad (0), math.rad (-18))
- nightfallmasklocater = Instance.new ("Part", Head)
- nightfallmasklocater.CanCollide = false
- nightfallmasklocater.Transparency = 1
- nightfallmasklocater.Size = Vector3.new (1,1,1)
- ng = weldBetween (nightfallmasklocater, Head)
- ng.C0 = CFrame.new (12.6,4.5, -3.72)
- hair = Instance.new ("Part", Personaje)
- hair.Size = Vector3.new (2,2,2)
- hair.CFrame = Head.CFrame
- pelo.CanCollide = falso
- hairweld = Instance.new ("Soldadura", cabello)
- hairweld.Part0 = pelo
- hairweld.Part1 = Head
- hairweld.C0 = hair.CFrame: inverse () * Head.CFrame * CFrame.new (0, .6, -. 78)
- mhair = Instance.new ("SpecialMesh", hair)
- mhair.MeshType = "FileMesh"
- mhair.Scale = Vector3.new (1.1.1.1.1.1)
- mhair.MeshId, mhair.TextureId = 'http://www.roblox.com/asset/?id=398618628','http://www.roblox.com/asset/?id=857871959'
- función de soldadura ()
- partes locales, última = {}
- escaneo de la función local (o1)
- para _, v en pares (o1: GetChildren ()) hacer
- if (v: IsA ("BasePart")) entonces
- si (ultimo) entonces
- local w = Instancia.nuevo ("Soldadura")
- w.Name = ("% s_Weld"): formato (v.Name)
- w.Part0, w.Part1 = last, nightfallmasklocater
- w.C0 = last.CFrame: inverso ()
- w.Parent = último
- fin
- last = v
- table.insert (partes, v)
- fin
- escanear (v)
- fin
- fin
- escanear (o1)
- para _, v en pares (partes) hacer
- v.CanCollide = falso
- v.Anchored = false
- v.Parent = Head
- fin
- fin
- soldar()
- función weld2 ()
- partes locales, última = {}
- exploración de la función local (ov)
- para _, v en pares (ov: GetChildren ()) hacer
- if (v: IsA ("BasePart")) entonces
- si (ultimo) entonces
- local w = Instancia.nuevo ("Soldadura")
- w.Name = ("% s_Weld"): formato (v.Name)
- w.Part0, w.Part1 = last, nightfallknifelocater
- w.C0 = last.CFrame: inverso ()
- w.Parent = último
- fin
- last = v
- table.insert (partes, v)
- fin
- escanear (v)
- fin
- fin
- escanear (ov)
- para _, v en pares (partes) hacer
- v.CanCollide = falso
- v.Anchored = false
- v.Parent = RightArm
- fin
- fin
- weld2 ()
- para i, v en pares (Personaje: GetChildren ())
- si v.ClassName == "Pantalones" o v.ClassName == "Hat" o v.ClassName == "CharacterMesh" o v.ClassName == "Shirt Graphic" entonces
- v: Eliminar ()
- fin
- fin
- shirt = Instance.new ("Shirt", Personaje)
- shirt.Name = "Shirt"
- Character.Shirt.ShirtTemplate = "rbxassetid: // 863473913"
- leg1 = Instance.new ("SpecialMesh", LeftLeg)
- leg1.MeshType = "FileMesh"
- leg1.Scale = Vector3.new (1, 1, 1)
- leg1.MeshId, leg1.TextureId = 'http://www.roblox.com/asset/?id=1243660338','http://www.roblox.com/asset/?id=1539341292'
- leg2 = Instance.new ("SpecialMesh", RightLeg)
- leg2.MeshType = "FileMesh"
- leg2.Scale = Vector3.new (1, 1, 1)
- leg2.MeshId, leg2.TextureId = 'http://www.roblox.com/asset/?id=1243660660','http://www.roblox.com/asset/?id=1539341292'
- torso1 = Instancia.nuevo ("CharacterMesh", Personaje)
- torso1.MeshId = 319346857
- torso1.BodyPart = "Torso"
- arm1 = Instance.new ("CharacterMesh", Character)
- arm1.MeshId = 303665934
- arm1.OverlayTextureId = 1539341292
- arm1.BodyPart = "LeftArm"
- arm2 = Instance.new ("CharacterMesh", Character)
- arm2.MeshId = 98332573
- arm2.OverlayTextureId = 6347925
- arm2.BodyPart = "RightArm"
- coroutine.wrap (función ()
- mientras espera () haz
- si es segunda forma entonces
- Head.face.Texture = "rbxassetid: // 1127768638"
- más
- Head.face.Texture = "rbxassetid: // 629947734"
- fin
- hum.WalkSpeed = ws
- hum.JumpPower = jp
- LeftArm.BrickColor = BrickColor.new ("Realmente negro")
- RightArm.BrickColor = BrickColor.new ("Realmente negro")
- Head.BrickColor = BrickColor.new ("Realmente negro")
- Torso.BrickColor = BrickColor.new ("Realmente negro")
- LeftLeg.BrickColor = BrickColor.new ("Realmente negro")
- RightLeg.BrickColor = BrickColor.new ("Realmente negro")
- fin
- fin)()
- Godmode = coroutine.wrap (función ()
- para i, v en pares (Personaje: GetChildren ())
- if v: IsA ("BasePart") y v ~ = Root entonces
- v.Anchored = false
- fin
- fin
- hum.MaxHealth = math.huge
- esperar (.00001)
- hum.health = math.huge
- fin)
- modo de Dios()
- ff = Instance.new ("ForceField", Personaje)
- ff.Visible = falso
- coroutine.wrap (función ()
- para i, v en pares (Personaje: GetChildren ())
- Si v.Nombre == "Animate" entonces v: Remove ()
- fin
- fin
- fin)()
- función damagealll (radio, posición)
- Devolución local = {}
- para _, v en pares (área de trabajo: GetChildren ()) hacer
- if v ~ = Carácter y v: FindFirstChildOfClass ('Humanoid') y v: FindFirstChild ('Torso') o v: FindFirstChild ('UpperTorso') luego
- si v: FindFirstChild ("Torso") entonces
- local Mag = (v.Torso.Posición - Posición) .magnitud
- si Mag <Radio entonces
- table.insert (Volviendo, v)
- fin
- elseif v: FindFirstChild ("UpperTorso") luego
- local Mag = (v.UpperTorso.Position - Position) .magnitude
- si Mag <Radio entonces
- table.insert (Volviendo, v)
- fin
- fin
- fin
- fin
- volver volviendo
- fin
- ArtificialHB = Instance.new ("BindableEvent", script)
- ArtificialHB.Name = "Heartbeat"
- script: WaitForChild ("Heartbeat")
- marco = 1/60
- tf = 0
- allowframeloss = false
- tossremainder = falso
- lastframe = tick ()
- script.Heartbeat: Fire ()
- juego: GetService ("RunService"). Heartbeat: connect (function (s, p)
- tf = tf + s
- si tf> = frame entonces
- si allowframeloss entonces
- script.Heartbeat: Fire ()
- lastframe = tick ()
- más
- para i = 1, math.floor (tf / frame) hacer
- script.Heartbeat: Fire ()
- fin
- lastframe = tick ()
- fin
- si tossremainder entonces
- tf = 0
- más
- tf = tf - frame * math.floor (tf / frame)
- fin
- fin
- fin)
- función swait (num)
- si num == 0 o num == nil entonces
- game: service ("RunService"). Stepped: wait (0)
- más
- para i = 0, num do
- game: service ("RunService"). Stepped: wait (0)
- fin
- fin
- fin
- para _, n en pares (Personaje: GetChildren ()) hacer
- si n: IsA ("Accesorio") entonces n: Remove () fin
- fin
- para _, x en pares (Personaje: GetChildren ()) hacer
- si x: IsA ("Calcomanía") entonces x: Eliminar () final
- fin
- función de rayo (pos, dir, rang, ignoredesc)
- espacio de trabajo de retorno: FindPartOnRay (Ray.new (pos, dir.unit * rang), ignoredesc)
- fin
- función ray2 (punto inicial, punto final, distancia, ignorar)
- dir local = CFrame.new (startpos, endpos) .lookVector
- rayo de retorno (startpos, dir, distancia, ignorar)
- fin
- coroutine.wrap (función ()
- mientras que verdad hacer
- para i, v en pares (Torso: GetChildren ()) hacer
- si v.Nombre == "explodball" entonces
- v.Size = v.Size + Vector3.new (2,2,2)
- v.Transparency = v.Transparency + .08
- fin
- fin
- para i, v en pares (Torso: GetDescendants ()) hacer
- si v.Nombre == "explodmesh" entonces
- v.Scale = v.Scale + Vector3.new (.01,0, .01)
- v.Parent.Transparency = v.Parent.Transparency + .06
- fin
- fin
- para i, v en pares (Torso: GetDescendants ()) hacer
- si v.Nombre == "explodmesh2" entonces
- v.Scale = v.Scale + Vector3.new (1.5,0,1.5)
- v.Parent.Transparency = v.Parent.Transparency + .06
- fin
- fin
- swait ()
- fin
- fin)()
- función SONIDO (PADRE, ID, VOL, LOOP, QUITAR)
- so = Instancia.nuevo ("Sonido")
- so.Parent = PADRE
- so.SoundId = "rbxassetid: //" ..ID
- así.Volumen = VOL
- so.Looped = LOOP
- así: jugar ()
- removeuseless: AddItem (así que, REMOVE)
- fin
- mouse.Button1Down: connect (function ()
- si rebota entonces regresa al final
- debounce = true
- si combo1 entonces
- combo1 = falso
- combo2 = verdadero
- combo3 = falso
- atacando = verdadero
- ws = 12
- g1 = Instance.new ("BodyGyro", Root)
- g1.D = 175
- g1.P = 20000
- g1.MaxTorque = Vector3.new (0,9000,0)
- para i = 1, 12 do
- g1.CFrame = g1.CFrame: lerp (CFrame.new (Root.Position, mouse.Hit.p) ,. 4)
- RIGHTARMLERP.C0 = RIGHTARMLERP.C0: Lerp (CFrame.new (.4, -. 2, -. 2) * CFrame.Angles (math.rad (90), math.rad (130), math.rad (0) ), 3)
- LEFTARMLERP.C0 = LEFTARMLERP.C0: lerp (CFrame.new (1.5, .14 + .02 * math.sin (sine / 12), -. 125) * CFrame.Angles (math.rad (38 + 5 * math. sin (sine / 12)), math.rad (0), math.rad (10)), 0.3)
- ROOTLERP.C0 = ROOTLERP.C0: lerp (CFrame.new (0, -.1, 0) * CFrame.Angles (math.rad (-2), math.rad (40), math.rad (0)), 0.3)
- RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0: lerp (CFrame.new (-0.3, 2, .1) * CFrame.Angles (math.rad (0), math.rad (0), math.rad (-10)), 0.3)
- LEFTLEGLERP.C0 = LEFTLEGLERP.C0: lerp (CFrame.new (0.3, 2, .1) * CFrame.Angles (math.rad (0), math.rad (0), math.rad (10)), 0.3)
- swait ()
- fin
- tr1.Enabled = true
- barra diagonal = slasher [math.random (1, # slasher)]
- slashs.SoundId = "rbxassetid: //" ..slash
- barras: jugar ()
- hitbox = Instancia.nuevo ("Parte", Torso)
- hitbox.CFrame = Root.CFrame * CFrame.new (1,0, -3)
- hitbox.Anchored = true
- hitbox.Transparency = 1
- hitbox.Size = Vector3.new (1,1,1)
- hitbox.CanCollide = falso
- Hit = damagealll (3, hitbox.Position)
- para _, v en parejas (Hit) hacer
- if v: FindFirstChildOfClass ("Humanoid") yv: FindFirstChildOfClass ("Humanoid"). Salud> 0 entonces
- slachtoffer = v: FindFirstChildOfClass ("Humanoid")
- slash2 = slasher2 [math.random (1, # slasher2)]
- local damageound = Instance.new ("Sound", slachtoffer.Parent: FindFirstChild ("Torso") o slachtoffer.Parent: FindFirstChild ("UpperTorso"))
- damageound.SoundId = "rbxassetid: //" ..slash2
- daños y perjuicios.Volumen = 8
- daños y perjuicios: Play ()
- removeuseless: AddItem (daños, 4)
- slachtoffer: TakeDamage (math.random (29,52))
- fin
- fin
- ws = 6
- para i = 1, 12 do
- g1.CFrame = g1.CFrame: lerp (CFrame.new (Root.Position, mouse.Hit.p) ,. 4)
- RIGHTARMLERP.C0 = RIGHTARMLERP.C0: Lerp (CFrame.new (.2,1.4, -. 3) * CFrame.Angles (math.rad (90), math.rad (230), math.rad (0)), .3)
- LEFTARMLERP.C0 = LEFTARMLERP.C0: lerp (CFrame.new (1.5, .14 + .02 * math.sin (sine / 12), -. 125) * CFrame.Angles (math.rad (38 + 5 * math. sin (sine / 12)), math.rad (0), math.rad (10)), 0.3)
- ROOTLERP.C0 = ROOTLERP.C0: lerp (CFrame.new (0, -.1, 0) * CFrame.Angles (math.rad (2), math.rad (-60), math.rad (0)), 0.3)
- RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0: lerp (CFrame.new (-0.3, 2, .1) * CFrame.Angles (math.rad (0), math.rad (0), math.rad (-10)), 0.3)
- LEFTLEGLERP.C0 = LEFTLEGLERP.C0: lerp (CFrame.new (0.3, 2, .1) * CFrame.Angles (math.rad (0), math.rad (0), math.rad (10)), 0.3)
- swait ()
- fin
- removeuseless: AddItem (g1, .001)
- hitbox: quitar ()
- tr1.Enabled = falso
- atacando = falso
- debounce = falso
- ws = 19
- combo2 elseif entonces
- combo1 = falso
- combo2 = falso
- combo3 = verdadero
- atacando = verdadero
- ws = 12
- g1 = Instance.new ("BodyGyro", Root)
- g1.D = 175
- g1.P = 20000
- g1.MaxTorque = Vector3.new (0,9000,0)
- para i = 1, 12 do
- g1.CFrame = g1.CFrame: lerp (CFrame.new (Root.Position, mouse.Hit.p) ,. 4)
- LEFTARMLERP.C0 = LEFTARMLERP.C0: lerp (CFrame.new (1.5, .14 + .02 * math.sin (sine / 12), -. 125) * CFrame.Angles (math.rad (38 + 5 * math. sin (sine / 12)), math.rad (0), math.rad (10)), 0.3)
- ROOTLERP.C0 = ROOTLERP.C0: lerp (CFrame.new (0, -.1, 0) * CFrame.Angles (math.rad (2), math.rad (-40), math.rad (0)), 0.3)
- RIGHTARMLERP.C0 = RIGHTARMLERP.C0: Lerp (CFrame.new (-. 3,1.8, -0) * CFrame.Angles (math.rad (-120), math.rad (99), math.rad (0)) , .3)
- RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0: lerp (CFrame.new (-0.3, 2, .1) * CFrame.Angles (math.rad (0), math.rad (0), math.rad (-10)), 0.3)
- LEFTLEGLERP.C0 = LEFTLEGLERP.C0: lerp (CFrame.new (0.3, 2, .1) * CFrame.Angles (math.rad (0), math.rad (0), math.rad (10)), 0.3)
- swait ()
- fin
- tr1.Enabled = true
- barra diagonal = slasher [math.random (1, # slasher)]
- slashs.SoundId = "rbxassetid: //" ..slash
- barras: jugar ()
- hitbox = Instancia.nuevo ("Parte", Torso)
- hitbox.CFrame = Root.CFrame * CFrame.new (1,0, -3)
- hitbox.Anchored = true
- hitbox.Transparency = 1
- hitbox.Size = Vector3.new (1,1,1)
- hitbox.CanCollide = falso
- Hit = damagealll (3, hitbox.Position)
- para _, v en parejas (Hit) hacer
- if v: FindFirstChildOfClass ("Humanoid") yv: FindFirstChildOfClass ("Humanoid"). Salud> 0 entonces
- slachtoffer = v: FindFirstChildOfClass ("Humanoid")
- slachtoffer: TakeDamage (math.random (34,42))
- slash2 = slasher2 [math.random (1, # slasher2)]
- local damageound = Instance.new ("Sound", slachtoffer.Parent: FindFirstChild ("Torso") o slachtoffer.Parent: FindFirstChild ("UpperTorso"))
- damageound.SoundId = "rbxassetid: //" ..slash2
- daños y perjuicios.Volumen = 8
- daños y perjuicios: Play ()
- removeuseless: AddItem (daños, 4)
- fin
- fin
- para i = 1, 12 do
- g1.CFrame = g1.CFrame: lerp (CFrame.new (Root.Position, mouse.Hit.p) ,. 4)
- LEFTARMLERP.C0 = LEFTARMLERP.C0: lerp (CFrame.new (1.5, .14 + .02 * math.sin (sine / 12), -. 125) * CFrame.Angles (math.rad (38 + 5 * math. sin (sine / 12)), math.rad (0), math.rad (10)), 0.3)
- ROOTLERP.C0 = ROOTLERP.C0: lerp (CFrame.new (0, -.1, 0) * CFrame.Angles (math.rad (-2), math.rad (40), math.rad (0)), 0.3)
- RIGHTARMLERP.C0 = RIGHTARMLERP.C0: Lerp (CFrame.new (-. 8, -. 25,0) * CFrame.Angles (math.rad (-60), math.rad (-70), math.rad (0 )) ,. 3)
- RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0: lerp (CFrame.new (-0.3, 2, .1) * CFrame.Angles (math.rad (0), math.rad (0), math.rad (-10)), 0.3)
- LEFTLEGLERP.C0 = LEFTLEGLERP.C0: lerp (CFrame.new (0.3, 2, .1) * CFrame.Angles (math.rad (0), math.rad (0), math.rad (10)), 0.3)
- swait ()
- fin
- removeuseless: AddItem (g1, .001)
- tr1.Enabled = falso
- debounce = falso
- hitbox: quitar ()
- atacando = falso
- ws = 19
- combo3 elseif entonces
- combo1 = verdadero
- combo2 = falso
- combo3 = falso
- atacando = verdadero
- spinny = 0
- ws = 16
- local spinnysound = Instance.new ("Sound", Torso)
- spinnysound.SoundId = "rbxassetid: // 1290491542"
- spinnysound.Volume = 8
- spinnysound.Pitch = .8
- spinnysound: Play ()
- tr1.Enabled = true
- hitbox = Instancia.nuevo ("Parte", Torso)
- hitbox.CFrame = Root.CFrame * CFrame.new (1,0, -3)
- hitbox.Anchored = true
- hitbox.Transparency = 1
- hitbox.Size = Vector3.new (1,1,1)
- hitbox.CanCollide = falso
- si spin1 entonces
- spin1 = falso
- spin2 = verdadero
- más
- spin1 = verdadero
- spin2 = falso
- fin
- para i = 1, 45 do
- hitbox.CFrame = Root.CFrame * CFrame.new (1,0, -3)
- Hit local = damagealll (3, hitbox.Position)
- para _, v en parejas (Hit) hacer
- if v: FindFirstChildOfClass ("Humanoid") yv: FindFirstChildOfClass ("Humanoid"). Salud> 0 entonces
- local slachtoffer = v: FindFirstChildOfClass ("Humanoid")
- slachtoffer: TakeDamage (math.random (1,3))
- fin
- fin
- si spin1 entonces
- spinny = spinny - 45
- RIGHTARMLERP.C0 = RIGHTARMLERP.C0: Lerp (CFrame.new (-. 3,1.4, .5) * CFrame.Angles (math.rad (-90), math.rad (90), math.rad (0)) , .3)
- LEFTARMLERP.C0 = LEFTARMLERP.C0: Lerp (CFrame.new (1.55, .55,0) * CFrame.Angles (math.rad (10), math.rad (-5), math.rad (35)) ,. 3)
- ROOTLERP.C0 = ROOTLERP.C0: lerp (CFrame.new (0, 0, 0) * CFrame.Angles (math.rad (0), math.rad (0), math.rad (40)), 0.3)
- ROOTLERP.C1 = ROOTLERP.C1: lerp (CFrame.new (0, 0, 0) * CFrame.Angles (math.rad (0), math.rad (spinny), math.rad (0)), 0.3)
- RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0: lerp (CFrame.new (-0.3, 2, .1) * CFrame.Angles (math.rad (0), math.rad (0), math.rad (-10)), 0.3)
- LEFTLEGLERP.C0 = LEFTLEGLERP.C0: lerp (CFrame.new (0.3, 2, .1) * CFrame.Angles (math.rad (0), math.rad (0), math.rad (10)), 0.3)
- elseif spin2 entonces
- spinny = spinny - 45
- RIGHTARMLERP.C0 = RIGHTARMLERP.C0: Lerp (CFrame.new (-. 3,1.4, .5) * CFrame.Angles (math.rad (-90), math.rad (90), math.rad (0)) , .3)
- LEFTARMLERP.C0 = LEFTARMLERP.C0: Lerp (CFrame.new (1.55, .55,0) * CFrame.Angles (math.rad (10), math.rad (-5), math.rad (35)) ,. 3)
- ROOTLERP.C0 = ROOTLERP.C0: lerp (CFrame.new (0, 0, 0) * CFrame.Angles (math.rad (0), math.rad (0), math.rad (-40)), 0.3)
- ROOTLERP.C1 = ROOTLERP.C1: lerp (CFrame.new (0, 0, 0) * CFrame.Angles (math.rad (0), math.rad (spinny), math.rad (0)), 0.3)
- RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0: lerp (CFrame.new (-0.3, 2, .1) * CFrame.Angles (math.rad (0), math.rad (0), math.rad (-10)), 0.3)
- LEFTLEGLERP.C0 = LEFTLEGLERP.C0: lerp (CFrame.new (0.3, 2, .1) * CFrame.Angles (math.rad (0), math.rad (0), math.rad (10)), 0.3)
- fin
- swait ()
- fin
- tr1.Enabled = falso
- spinnysound: quitar ()
- atacando = falso
- debounce = falso
- spinny = 0
- ROOTLERP.C1 = CFrame.new (0, 0, 0) * CFrame.Angles (math.rad (0), math.rad (0), math.rad (0))
- ws = 19
- fin
- fin)
- mouse.KeyDown: connect (función (Presione)
- Presione = Presione: abajo ()
- Si presiona == 'q' entonces
- si mouse.Target ~ = nil entonces
- if mouse.Target.Parent ~ = Personaje y mouse.Target.Parent: FindFirstChildOfClass ("Humanoid") ~ = nil and mouse.Target.Parent: FindFirstChildOfClass ("Humanoid"). Salud> 0 entonces
- si rebota entonces regresa al final
- debounce = true
- atacando = verdadero
- enemigo = mouse.Target.Parent: FindFirstChildOfClass ("Humanoid")
- SONIDO (Torso, 862693565,10, falso, 5)
- Character.Shirt.ShirtTemplate = "rbxassetid: // 0"
- arm1.OverlayTextureId = 0
- arm2.OverlayTextureId = 653553298
- RightArm.BrickColor = BrickColor.new ("Realmente negro")
- para i = 1, 400 do
- si se encuentra el objetivo, entonces rompe el final
- Hit local = damagealll (5, Torso.Posición)
- para _, v en parejas (Hit) hacer
- if v: FindFirstChildOfClass ("Humanoid") yv: FindFirstChildOfClass ("Humanoid"). Parent.Name == enemy.Parent.Name entonces
- targetfound = true
- slachtoffer = v: FindFirstChildOfClass ("Humanoid")
- fin
- fin
- if enemy.RigType == Enum.HumanoidRigType.R15 entonces
- hum: MoveTo (enemy.Parent: FindFirstChild ("UpperTorso"). Position)
- más
- hum: MoveTo (enemy.Parent: FindFirstChild ("Torso"). Position)
- fin
- pasos.Volumen = 2
- pasos.Pitch = 2.2
- ws = 30
- cambio = 2
- RIGHTARMLERP.C0 = RIGHTARMLERP.C0: lerp (CFrame.new (-1.5, .15, -. 3) * CFrame.Angles (math.rad (50 + 5 * math.sin (sine / 8)), math.rad (0), math.rad (-10)), 3)
- LEFTARMLERP.C0 = LEFTARMLERP.C0: lerp (CFrame.new (1.1, -. 15, .5) * CFrame.Angles (math.rad (-70), math.rad (40), math.rad (-20) ), 3)
- ROOTLERP.C0 = ROOTLERP.C0: lerp (CFrame.new (0, -.07 + 0.2 * math.sin (sine / 3.5), 0) * CFrame.Angles (math.rad (-30), math.rad ( 0), math.rad (0) + Root.RotVelocity.Y / 30, math.cos (25 * math.cos (sine / 7))), 0.3)
- RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0: lerp (CFrame.new (-0.52, 1.9 - 0.35 * math.cos (sine / 7) /2.8, -.3 + 0.2 - math.sin (sine / 7) /3.4) * CFrame.Angles (math.rad (25 - 35) + -math.sin (sine / 7) /2.3, math.rad (0) * math.cos (sine / 7), math.rad (0), math. cos (-15 * 75 * math.cos (sine / 7))), 0.3)
- LEFTLEGLERP.C0 = LEFTLEGLERP.C0: lerp (CFrame.new (0.52, 1.9 + 0.35 * math.cos (sine / 7) /2.8, -.3 + 0.2 + math.sin (sine / 7) /3.4) * CFrame .Angles (math.rad (25 - 35) - -math.sin (sine / 7) /2.3, math.rad (0) * math.cos (sine / 1), math.rad (0), math.cos (-15 * 75 * math.cos (sine / 7))), 0.3)
- swait ()
- fin
- si targetfound entonces
- ws = 0
- enemy.WalkSpeed = 0
- SONIDO (ubicación derecha, 862701802,9, falso, 5)
- pasos.Volumen = 0
- pasos.Pitch = 1.6
- para i = 1, 12 do
- LEFTARMLERP.C0 = LEFTARMLERP.C0: lerp (CFrame.new (1.5, .14 + .02 * math.sin (sine / 12), -. 125) * CFrame.Angles (math.rad (38 + 5 * math. sin (sine / 12)), math.rad (0), math.rad (10)), 0.3)
- ROOTLERP.C0 = ROOTLERP.C0: lerp (CFrame.new (0, -.175, 0) * CFrame.Angles (math.rad (0), math.rad (60), math.rad (0)), 0.3 )
- RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0: lerp (CFrame.new (-0.3, 2, .1) * CFrame.Angles (math.rad (0), math.rad (0), math.rad (-10)), 0.3)
- LEFTLEGLERP.C0 = LEFTLEGLERP.C0: lerp (CFrame.new (0.3, 2, .1) * CFrame.Angles (math.rad (0), math.rad (0), math.rad (10)), 0.3)
- RIGHTARMLERP.C0 = RIGHTARMLERP.C0: lerp (CFrame.new (-1.5, .79, .05) * CFrame.Angles (math.rad (190), math.rad (0), math.rad (-10)) , .3)
- swait ()
- fin
- locationpartz = Instancia.nuevo ("Parte", Torso)
- locationpartz.Size = Vector3.new (1,1,1)
- locationpartz.Anchored = false
- locationpartz.Transparency = 1
- locationpartz.CanCollide = false
- locationpartz.CFrame = rightlocation.CFrame * CFrame.new (0, -1.5,0)
- if enemy.RigType == Enum.HumanoidRigType.R15 entonces
- enemy.Parent.UpperTorso.CFrame = locationpartz.CFrame * CFrame.new (1,0,0) * CFrame.Angles (math.rad (-90), 0,0)
- más
- enemy.Parent.Torso.CFrame = locationpartz.CFrame * CFrame.new (1,0,0) * CFrame.Angles (math.rad (-90), 0,0)
- fin
- if enemy.RigType == Enum.HumanoidRigType.R15 entonces
- weldofweld = weldBetween (locationpartz, enemy.Parent.UpperTorso)
- más
- weldofweld = weldBetween (locationpartz, enemy.Parent.Torso)
- fin
- weldofweld.C0 = CFrame.Angles (math.rad (-90), 0,0)
- locationpartz.Anchored = true
- SONIDO (brazo derecho, 877870515,7, falso, 6)
- para i = 1, 250 do
- locationpartz.CFrame = rightlocation.CFrame * CFrame.new (0, -1.5,0)
- LEFTARMLERP.C0 = LEFTARMLERP.C0: lerp (CFrame.new (1.5, .44, -. 125) * CFrame.Angles (math.rad (48), math.rad (0), math.rad (30)), 0.02)
- ROOTLERP.C0 = ROOTLERP.C0: lerp (CFrame.new (0, -.175, 0) * CFrame.Angles (math.rad (0), math.rad (60), math.rad (0)), 0.03 )
- RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0: lerp (CFrame.new (-0.3, 2, .1) * CFrame.Angles (math.rad (0), math.rad (0), math.rad (-10)), 0.03)
- LEFTLEGLERP.C0 = LEFTLEGLERP.C0: lerp (CFrame.new (0.3, 2, .1) * CFrame.Angles (math.rad (0), math.rad (0), math.rad (10)), 0.03)
- RIGHTARMLERP.C0 = RIGHTARMLERP.C0: lerp (CFrame.new (-1.5, .79, .05) * CFrame.Angles (math.rad (190), math.rad (0), math.rad (-12)) , .03)
- swait ()
- fin
- if enemy.RigType == Enum.HumanoidRigType.R15 entonces
- ded = Instance.new ("Sound", enemy.Parent.UpperTorso)
- más
- ded = Instance.new ("Sound", enemy.Parent.Torso)
- fin
- ded.SoundId = "rbxassetid: // 429400881"
- ded.Volume = 9
- ded.Pitch = .9
- ded: Play ()
- coroutine.wrap (función ()
- local energyplosion = Instance.new ("Part", Torso)
- if enemy.RigType == Enum.HumanoidRigType.R15 entonces
- energyplosion.CFrame = enemy.Parent.UpperTorso.CFrame
- más
- energyplosion.CFrame = enemy.Parent.Torso.CFrame
- fin
- energyplosion.Size = Vector3.new (.1, .1, .1)
- energyplosion.BrickColor = BrickColor.new ("Alder")
- energyplosion.Anchored = true
- energyplosion.CanCollide = false
- energyplosion.Transparency = 0
- energyplosion.Shape = "Ball"
- energyplosion.Material = "Neon"
- para i = 1, 20 do
- enemy.CameraOffset = Vector3.new (math.random (-1,1), math.random (-1,1), math.random (-1,1))
- hum.CameraOffset = Vector3.new (math.random (-1,1), math.random (-1,1), math.random (-1,1))
- energyplosion.Size = energyplosion.Size + Vector3.new (2,2,2)
- energyplosion.Transparency = energyplosion.Transparency + .05
- swait ()
- fin
- hum.CameraOffset = Vector3.new (0,0,0)
- enemy.CameraOffset = Vector3.new (0,0,0)
- Energyplosion: Eliminar ()
- fin)()
- locationpartz: Eliminar ()
- targetfound = falso
- arm1.MeshId = 303665934
- arm1.OverlayTextureId = 1539341292
- arm2.MeshId = 98332573
- arm2.OverlayTextureId = 6347925
- pasos.Volumen = 0
- Character.Shirt.ShirtTemplate = "rbxassetid: // 863473913"
- enemigo.Parente: BreakJoints ()
- coroutine.wrap (función ()
- tauntsoundz = Instancia.nuevo ("Sonido", Cabeza)
- tauntsoundz.Volume = 10
- tauntsoundz.SoundId = "rbxassetid: // 246480487"
- tauntsoundz.Looped = falso
- tauntsoundz: Jugar ()
- esperar (3)
- espera (tauntsoundz.TimeLength)
- tauntsoundz: Eliminar ()
- fin)()
- cambio = .5
- para i = 1, 90 do
- swait ()
- RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0: lerp (CFrame.new (-0.3, 2, .5) * CFrame.Angles (math.rad (20), math.rad (0), math.rad (-10)), 0.2)
- LEFTLEGLERP.C0 = LEFTLEGLERP.C0: lerp (CFrame.new (0.3, 2, .5) * CFrame.Angles (math.rad (20), math.rad (0), math.rad (10)), 0.2)
- ROOTLERP.C0 = ROOTLERP.C0: lerp (CFrame.new (0, -.165, 0) * CFrame.Angles (math.rad (20), math.rad (0), math.rad (0)) ,. 2)
- LEFTARMLERP.C0 = LEFTARMLERP.C0: lerp (CFrame.new (1.5, .64 + .02 * math.sin (sine / 12), -. 125) * CFrame.Angles (math.rad (28 + 5 * math. sin (sine / 12)), math.rad (0), math.rad (45)), 0.2)
- RIGHTARMLERP.C0 = RIGHTARMLERP.C0: lerp (CFrame.new (-1.5, .9 + .02 * math.sin (sine / 12) ,. 05) * CFrame.Angles (math.rad (28 + 5 * math. pecado (seno / 12)), math.rad (0), math.rad (-45)), 0.2)
- fin
- atacando = falso
- debounce = falso
- más
- pasos.Pitch = 1.6
- targetfound = falso
- arm1.MeshId = 303665934
- arm1.OverlayTextureId = 1539341292
- arm2.MeshId = 98332573
- arm2.OverlayTextureId = 6347925
- pasos.Volumen = 0
- Character.Shirt.ShirtTemplate = "rbxassetid: // 863473913"
- debounce = falso
- atacando = falso
- fin
- fin
- fin
- elseif Presione == 'y' luego
- si rebota entonces regresa al final
- debounce = true
- atacando = verdadero
- ws = 12
- g1 = Instance.new ("BodyGyro", Root)
- g1.D = 175
- g1.P = 20000
- g1.MaxTorque = Vector3.new (0,9000,0)
- local chargo = Instance.new ("Sound", rightlocation)
- chargo.SoundId = "rbxassetid: // 306181935"
- chargo.Volume = 7
- chargo.Looped = falso
- chargo.Pitch = 1.1
- chargo: play ()
- removeuseless: AddItem (chargo, 5)
- para i = 1, 120 do
- coroutine.wrap (función ()
- local sk = Instance.new ("Part", Torso)
- sk.CanCollide = falso
- sk.Anchored = true
- sk.BrickColor = BrickColor.new ("Alder")
- sk.Name = "sk"
- sk.CFrame = rightlocation.CFrame * CFrame.Angles (math.rad (math.random (-180,180)), 0, math.rad (math.random (-180,180))))
- local skmesh = Instance.new ("SpecialMesh", sk)
- skmesh.MeshId = "rbxassetid: // 662586858"
- skmesh.Name = "wave"
- skmesh.Scale = Vector3.new (.01, .001, .01)
- para i = 1, 20 do
- skmesh.Scale = skmesh.Scale + Vector3.new (.01,0, .01)
- sk.Transparency = sk.Transparency + .05
- swait ()
- fin
- sk: quitar ()
- fin)()
- coroutine.wrap (función ()
- local wshockwave = Instancia.nuevo ("Parte", Torso)
- wshockwave.Size = Vector3.new (1,1,1)
- wshockwave.CanCollide = falso
- wshockwave.Anchored = true
- wshockwave.Transparency = .45
- wshockwave.BrickColor = BrickColor.new ("Alder")
- wshockwave.CFrame = CFrame.new (rightlocation.Position) * CFrame.Angles (math.rad (math.random (-180,180)), 0, math.rad (math.random (-180,180)))
- local wshockwavemesh = Instance.new ("SpecialMesh", wshockwave)
- wshockwavemesh.Scale = Vector3.new (1, .05,1)
- wshockwavemesh.Name = "wswm"
- wshockwavemesh.MeshId = "rbxassetid: // 20329976"
- removeuseless: AddItem (wshockwave, 2)
- para i = 1, 20 do
- wshockwavemesh.Scale = wshockwavemesh.Scale + Vector3.new (1,0,1)
- wshockwave.Transparency = wshockwave.Transparency + .05
- swait ()
- fin
- wshockwave: quitar ()
- fin)()
- g1.CFrame = g1.CFrame: lerp (CFrame.new (Root.Position, mouse.Hit.p) ,. 4)
- LEFTARMLERP.C0 = LEFTARMLERP.C0: lerp (CFrame.new (1.5, .14 + .02 * math.sin (sine / 12), -. 125) * CFrame.Angles (math.rad (38 + 5 * math. sin (sine / 12)), math.rad (0), math.rad (10)), 0.3)
- ROOTLERP.C0 = ROOTLERP.C0: lerp (CFrame.new (0, -.1, 0) * CFrame.Angles (math.rad (2), math.rad (-40), math.rad (0)), 0.03)
- RIGHTARMLERP.C0 = RIGHTARMLERP.C0: Lerp (CFrame.new (-. 3,1.8, -0) * CFrame.Angles (math.rad (-120), math.rad (99), math.rad (0)) , .03)
- RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0: lerp (CFrame.new (-0.3, 2, .1) * CFrame.Angles (math.rad (0), math.rad (0), math.rad (-10)), 0.03)
- LEFTLEGLERP.C0 = LEFTLEGLERP.C0: lerp (CFrame.new (0.3, 2, .1) * CFrame.Angles (math.rad (0), math.rad (0), math.rad (10)), 0.03)
- swait ()
- fin
- coroutine.wrap (función ()
- viñeta local = Instancia.nuevo ("Parte", Torso)
- bullet.CanCollide = falso
- bullet.Anchored = false
- bullet.Size = Vector3.new (2,2,2)
- bullet.Transparency = .5
- bullet.Shape = "Bola"
- bullet.Material = "Neon"
- bullet.BrickColor = BrickColor.new ("Alder")
- bullet.CFrame = rightlocation.CFrame
- energloop = Instancia.nuevo ("Sonido", viñeta)
- energloop.Volume = 6
- energloop.SoundId = "rbxassetid: // 2607597779"
- energloop.Looped = true
- MAKETRAIL (viñeta, Vector3.new (.2, .2,0), Vector3.new (-. 2, -. 2,0) ,. 5, ColorSequence.new (BrickColor.new ("Alder"). Color, BrickColor.new ("Berenjena"). Color))
- local bov = Instance.new ("BodyVelocity", viñeta)
- bov.maxForce = Vector3.new (99999,99999,99999)
- bullet.CFrame = CFrame.new (bullet.Position, mouse.Hit.p)
- bov.velocity = bullet.CFrame.lookVector * 180
- para i = 1, 225 do
- Hit local = damagealll (15, bullet.Position)
- para _, v en parejas (Hit) hacer
- if v: FindFirstChildOfClass ("Humanoid") y v.Name ~ = Player.Name entonces
- slachtoffer = v: FindFirstChildOfClass ("Humanoid")
- slachtoffer: TakeDamage (math.random (3,10))
- vel = Instance.new ("BodyVelocity", v: FindFirstChild ("Torso") o v: FindFirstChild ("UpperTorso"))
- vel.maxForce = Vector3.new (9999999999999,99999999999999999999999999)
- torso = v: FindFirstChild ("Torso") o v: FindFirstChild ("UpperTorso")
- vel.velocity = CFrame.new (bullet.Position, torso.Position) .lookVector * 120
- removeuseless: AddItem (vel, .1)
- fin
- fin
- local sk = Instance.new ("Part", Torso)
- sk.CanCollide = falso
- sk.Anchored = true
- sk.BrickColor = BrickColor.new ("Alder")
- sk.Name = "sk"
- sk.CFrame = bullet.CFrame * CFrame.Angles (math.rad (math.random (-180,180)), 0, math.rad (math.random (-180,180))))
- local skmesh = Instance.new ("SpecialMesh", sk)
- skmesh.MeshId = "rbxassetid: // 662586858"
- skmesh.Name = "wave"
- skmesh.Scale = Vector3.new (.01, .001, .01)
- coroutine.wrap (función ()
- para i = 1, 20 do
- skmesh.Scale = skmesh.Scale + Vector3.new (.03,0, .03)
- sk.Transparency = sk.Transparency + .05
- swait ()
- fin
- sk: quitar ()
- fin)()
- local wshockwave = Instancia.nuevo ("Parte", Torso)
- wshockwave.Size = Vector3.new (1,1,1)
- wshockwave.CanCollide = falso
- wshockwave.Anchored = true
- wshockwave.Transparency = .45
- wshockwave.BrickColor = BrickColor.new ("Alder")
- wshockwave.CFrame = CFrame.new (bullet.Position) * CFrame.Angles (math.rad (math.random (-180,180)), 0, math.rad (math.random (-180,180)))
- local wshockwavemesh = Instance.new ("SpecialMesh", wshockwave)
- wshockwavemesh.Scale = Vector3.new (1, .05,1)
- wshockwavemesh.Name = "wswm"
- wshockwavemesh.MeshId = "rbxassetid: // 20329976"
- removeuseless: AddItem (wshockwave, 2)
- coroutine.wrap (función ()
- para i = 1, 20 do
- wshockwavemesh.Scale = wshockwavemesh.Scale + Vector3.new (3,0,3)
- wshockwave.Transparency = wshockwave.Transparency + .05
- swait ()
- fin
- wshockwave: quitar ()
- fin)()
- swait ()
- fin
- bala: quitar ()
- fin)()
- energloop: Play ()
- local bems = Instance.new ("Sound", rightlocation)
- bems.SoundId = "rbxassetid: // 1351572613"
- Bems.Volume = 8
- bems: Play ()
- removeuseless: AddItem (bems, 5)
- para i = 1, 12 do
- RIGHTARMLERP.C0 = RIGHTARMLERP.C0: Lerp (CFrame.new (.2,1.4, -. 3) * CFrame.Angles (math.rad (90), math.rad (230), math.rad (0)), .3)
- LEFTARMLERP.C0 = LEFTARMLERP.C0: lerp (CFrame.new (1.5, .14 + .02 * math.sin (sine / 12), -. 125) * CFrame.Angles (math.rad (38 + 5 * math. sin (sine / 12)), math.rad (0), math.rad (10)), 0.3)
- ROOTLERP.C0 = ROOTLERP.C0: lerp (CFrame.new (0, -.1, 0) * CFrame.Angles (math.rad (-8), math.rad (60), math.rad (0)), 0.3)
- RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0: lerp (CFrame.new (-0.3, 2, .1) * CFrame.Angles (math.rad (0), math.rad (0), math.rad (-10)), 0.3)
- LEFTLEGLERP.C0 = LEFTLEGLERP.C0: lerp (CFrame.new (0.3, 2, .1) * CFrame.Angles (math.rad (0), math.rad (0), math.rad (10)), 0.3)
- swait ()
- fin
- removeuseless: AddItem (g1, .001)
- debounce = falso
- atacando = falso
- elseif Presione == 'u' luego
- si mouse.Target ~ = nil entonces
- if mouse.Target.Parent ~ = Personaje y mouse.Target.Parent: FindFirstChildOfClass ("Humanoid") ~ = nil and mouse.Target.Parent: FindFirstChildOfClass ("Humanoid"). Salud> 0 entonces
- si rebota entonces regresa al final
- debounce = true
- atacando = verdadero
- enemyhum = mouse.Target.Parent: FindFirstChildOfClass ("Humanoid")
- ETorso = enemyhum.Parent: FindFirstChild ("Torso") o enemyhum.Parent: FindFirstChild ("LowerTorso")
- ws = 12
- g1 = Instance.new ("BodyGyro", Root)
- g1.D = 175
- g1.P = 20000
- g1.MaxTorque = Vector3.new (0,9000,0)
- local chargo = Instance.new ("Sound", rightlocation)
- chargo.SoundId = "rbxassetid: // 306181935"
- chargo.Volume = 7
- chargo.Looped = falso
- chargo.Pitch = 1.1
- chargo: play ()
- removeuseless: AddItem (chargo, 5)
- para i = 1, 120 do
- coroutine.wrap (función ()
- local sk = Instance.new ("Part", Torso)
- sk.CanCollide = falso
- sk.Anchored = true
- sk.BrickColor = BrickColor.new ("Alder")
- sk.Name = "sk"
- sk.CFrame = rightlocation.CFrame * CFrame.Angles (math.rad (math.random (-180,180)), 0, math.rad (math.random (-180,180))))
- local skmesh = Instance.new ("SpecialMesh", sk)
- skmesh.MeshId = "rbxassetid: // 662586858"
- skmesh.Name = "wave"
- skmesh.Scale = Vector3.new (.01, .001, .01)
- para i = 1, 20 do
- skmesh.Scale = skmesh.Scale + Vector3.new (.01,0, .01)
- sk.Transparency = sk.Transparency + .05
- swait ()
- fin
- sk: quitar ()
- fin)()
- coroutine.wrap (función ()
- local wshockwave = Instancia.nuevo ("Parte", Torso)
- wshockwave.Size = Vector3.new (1,1,1)
- wshockwave.CanCollide = falso
- wshockwave.Anchored = true
- wshockwave.Transparency = .45
- wshockwave.BrickColor = BrickColor.new ("Alder")
- wshockwave.CFrame = CFrame.new (rightlocation.Position) * CFrame.Angles (math.rad (math.random (-180,180)), 0, math.rad (math.random (-180,180)))
- local wshockwavemesh = Instance.new ("SpecialMesh", wshockwave)
- wshockwavemesh.Scale = Vector3.new (1, .05,1)
- wshockwavemesh.Name = "wswm"
- wshockwavemesh.MeshId = "rbxassetid: // 20329976"
- removeuseless: AddItem (wshockwave, 2)
- para i = 1, 20 do
- wshockwavemesh.Scale = wshockwavemesh.Scale + Vector3.new (1,0,1)
- wshockwave.Transparency = wshockwave.Transparency + .05
- swait ()
- fin
- wshockwave: quitar ()
- fin)()
- g1.CFrame = g1.CFrame: lerp (CFrame.new (Root.Position, mouse.Hit.p) ,. 4)
- LEFTARMLERP.C0 = LEFTARMLERP.C0: lerp (CFrame.new (1.5, .14 + .02 * math.sin (sine / 12), -. 125) * CFrame.Angles (math.rad (38 + 5 * math. sin (sine / 12)), math.rad (0), math.rad (10)), 0.3)
- ROOTLERP.C0 = ROOTLERP.C0: lerp (CFrame.new (0, -.1, 0) * CFrame.Angles (math.rad (2), math.rad (-40), math.rad (0)), 0.03)
- RIGHTARMLERP.C0 = RIGHTARMLERP.C0: Lerp (CFrame.new (-. 3,1.8, -0) * CFrame.Angles (math.rad (-120), math.rad (99), math.rad (0)) , .03)
- RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0: lerp (CFrame.new (-0.3, 2, .1) * CFrame.Angles (math.rad (0), math.rad (0), math.rad (-10)), 0.03)
- LEFTLEGLERP.C0 = LEFTLEGLERP.C0: lerp (CFrame.new (0.3, 2, .1) * CFrame.Angles (math.rad (0), math.rad (0), math.rad (10)), 0.03)
- swait ()
- fin
- coroutine.wrap (función ()
- viñeta local = Instancia.nuevo ("Parte", Torso)
- bullet.CanCollide = falso
- bullet.Anchored = false
- bullet.Size = Vector3.new (2,2,2)
- bullet.Transparency = .5
- bullet.Shape = "Bola"
- bullet.Material = "Neon"
- bullet.BrickColor = BrickColor.new ("Alder")
- bullet.CFrame = rightlocation.CFrame
- energloop = Instancia.nuevo ("Sonido", viñeta)
- energloop.Volume = 6
- energloop.SoundId = "rbxassetid: // 2607597779"
- energloop.Looped = true
- MAKETRAIL (viñeta, Vector3.new (.2, .2,0), Vector3.new (-. 2, -. 2,0) ,. 5, ColorSequence.new (BrickColor.new ("Alder"). Color, BrickColor.new ("Berenjena"). Color))
- maxsped = 45
- local bov = Instance.new ("RocketPropulsion", bullet)
- bov.MaxThrust = 4000
- bov.MaxSpeed = maxsped
- bov.MaxTorque = Vector3.new (99999999,99999999,99999999)
- bov.Target = ETorso
- bov.TargetRadius = math.huge
- bov: fuego ()
- para i = 1, 1001 do
- maxsped = maxsped + 1
- bov.MaxSpeed = maxsped
- Hit local = damagealll (15, bullet.Position)
- para _, v en parejas (Hit) hacer
- if v: FindFirstChildOfClass ("Humanoid") y v.Name ~ = Player.Name entonces
- slachtoffer = v: FindFirstChildOfClass ("Humanoid")
- slachtoffer: TakeDamage (1)
- vel = Instance.new ("BodyVelocity", v: FindFirstChild ("Torso") o v: FindFirstChild ("UpperTorso"))
- vel.maxForce = Vector3.new (9999999999999,99999999999999999999999999)
- torso = v: FindFirstChild ("Torso") o v: FindFirstChild ("UpperTorso")
- vel.velocity = CFrame.new (bullet.Position, torso.Position) .lookVector * 150
- removeuseless: AddItem (vel, .1)
- fin
- fin
- local sk = Instance.new ("Part", Torso)
- sk.CanCollide = falso
- sk.Anchored = true
- sk.BrickColor = BrickColor.new ("Alder")
- sk.Name = "sk"
- sk.CFrame = bullet.CFrame * CFrame.Angles (math.rad (math.random (-180,180)), 0, math.rad (math.random (-180,180))))
- local skmesh = Instance.new ("SpecialMesh", sk)
- skmesh.MeshId = "rbxassetid: // 662586858"
- skmesh.Name = "wave"
- skmesh.Scale = Vector3.new (.01, .001, .01)
- coroutine.wrap (función ()
- para i = 1, 20 do
- skmesh.Scale = skmesh.Scale + Vector3.new (.03,0, .03)
- sk.Transparency = sk.Transparency + .05
- swait ()
- fin
- sk: quitar ()
- fin)()
- local wshockwave = Instancia.nuevo ("Parte", Torso)
- wshockwave.Size = Vector3.new (1,1,1)
- wshockwave.CanCollide = falso
- wshockwave.Anchored = true
- wshockwave.Transparency = .45
- wshockwave.BrickColor = BrickColor.new ("Alder")
- wshockwave.CFrame = CFrame.new (bullet.Position) * CFrame.Angles (math.rad (math.random (-180,180)), 0, math.rad (math.random (-180,180)))
- local wshockwavemesh = Instance.new ("SpecialMesh", wshockwave)
- wshockwavemesh.Scale = Vector3.new (1, .05,1)
- wshockwavemesh.Name = "wswm"
- wshockwavemesh.MeshId = "rbxassetid: // 20329976"
- removeuseless: AddItem (wshockwave, 2)
- coroutine.wrap (función ()
- para i = 1, 20 do
- wshockwavemesh.Scale = wshockwavemesh.Scale + Vector3.new (3,0,3)
- wshockwave.Transparency = wshockwave.Transparency + .05
- swait ()
- fin
- wshockwave: quitar ()
- fin)()
- swait ()
- fin
- bala: quitar ()
- fin)()
- energloop: Play ()
- local bems = Instance.new ("Sound", rightlocation)
- bems.SoundId = "rbxassetid: // 1351572613"
- Bems.Volume = 8
- bems: Play ()
- removeuseless: AddItem (bems, 5)
- para i = 1, 12 do
- RIGHTARMLERP.C0 = RIGHTARMLERP.C0: Lerp (CFrame.new (.2,1.4, -. 3) * CFrame.Angles (math.rad (90), math.rad (230), math.rad (0)), .3)
- LEFTARMLERP.C0 = LEFTARMLERP.C0: lerp (CFrame.new (1.5, .14 + .02 * math.sin (sine / 12), -. 125) * CFrame.Angles (math.rad (38 + 5 * math. sin (sine / 12)), math.rad (0), math.rad (10)), 0.3)
- ROOTLERP.C0 = ROOTLERP.C0: lerp (CFrame.new (0, -.1, 0) * CFrame.Angles (math.rad (-8), math.rad (60), math.rad (0)), 0.3)
- RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0: lerp (CFrame.new (-0.3, 2, .1) * CFrame.Angles (math.rad (0), math.rad (0), math.rad (-10)), 0.3)
- LEFTLEGLERP.C0 = LEFTLEGLERP.C0: lerp (CFrame.new (0.3, 2, .1) * CFrame.Angles (math.rad (0), math.rad (0), math.rad (10)), 0.3)
- swait ()
- fin
- removeuseless: AddItem (g1, .001)
- debounce = falso
- atacando = falso
- fin
- fin
- elseif Presione == 't' entonces
- si oofing luego volver final
- si dedlaff entonces regresa al final
- si tauntdebounce == true entonces regresa end
- si rebota entonces regresa al final
- debounce = true
- atacando = verdadero
- ws = 4
- coroutine.wrap (función ()
- para i = 1, 60 do
- swait ()
- RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0: lerp (CFrame.new (-0.3, 2, .5) * CFrame.Angles (math.rad (20), math.rad (0), math.rad (-10)), 0.2)
- LEFTLEGLERP.C0 = LEFTLEGLERP.C0: lerp (CFrame.new (0.3, 2, .5) * CFrame.Angles (math.rad (20), math.rad (0), math.rad (10)), 0.2)
- ROOTLERP.C0 = ROOTLERP.C0: lerp (CFrame.new (0, -.165, 0) * CFrame.Angles (math.rad (20), math.rad (0), math.rad (0)) ,. 2)
- LEFTARMLERP.C0 = LEFTARMLERP.C0: lerp (CFrame.new (1.5, .64 + .02 * math.sin (sine / 12), -. 125) * CFrame.Angles (math.rad (28 + 5 * math. sin (sine / 12)), math.rad (0), math.rad (45)), 0.2)
- RIGHTARMLERP.C0 = RIGHTARMLERP.C0: lerp (CFrame.new (-1.5, .9 + .02 * math.sin (sine / 12) ,. 05) * CFrame.Angles (math.rad (28 + 5 * math. pecado (seno / 12)), math.rad (0), math.rad (-45)), 0.2)
- fin
- debounce = falso
- atacando = falso
- ws = 19
- fin)()
- tauntdebounce = true
- tauntsound = Instancia.nuevo ("Sonido", Cabeza)
- tauntsound.Volume = 10
- tauntsound.SoundId = "rbxassetid: // 246480487"
- tauntsound.Looped = false
- tauntsound: Play ()
- esperar (3)
- espera (tauntsound.TimeLength)
- tauntsound: Eliminar ()
- esperar (1)
- tauntdebounce = falso
- fin
- fin)
- mouse.KeyDown: connect (función (Presione)
- Presione = Presione: abajo ()
- si presiona == 'r' entonces
- si mouse.Target ~ = nil entonces
- if mouse.Target.Parent ~ = Personaje y mouse.Target.Parent: FindFirstChildOfClass ("Humanoid") ~ = nil and mouse.Target.Parent: FindFirstChildOfClass ("Humanoid"). Salud> 0 entonces
- si rebota entonces regresa al final
- debounce = true
- atacando = verdadero
- ws = 8
- enemigo = mouse.Target.Parent: FindFirstChildOfClass ("Humanoid")
- para i = 1, 20 do
- ROOTLERP.C0 = ROOTLERP.C0: lerp (CFrame.new (0, -.2, 0) * CFrame.Angles (math.rad (-2), math.rad (40), math.rad (0)), 0.3)
- LEFTARMLERP.C0 = LEFTARMLERP.C0: Lerp (CFrame.new (.3,1.62, -. 07) * CFrame.Angles (math.rad (-120), math.rad (-99), math.rad (0) ), 3)
- RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0: lerp (CFrame.new (-0.52, 1.9, .3) * CFrame.Angles (math.rad (25), math.rad (0) * math.cos (sine / 7), math.rad (-2)), 0.3)
- LEFTLEGLERP.C0 = LEFTLEGLERP.C0: lerp (CFrame.new (0.52, 1.9, -. 2) * CFrame.Angles (math.rad (-25), math.rad (0) * math.cos (sine / 1) , math.rad (0)), 0.3)
- swait ()
- fin
- para i = 1, 20 do
- si es agarrado entonces rompe el final
- Hit local = damagealll (5, rightlocation.Position)
- para _, v en parejas (Hit) hacer
- if v: FindFirstChildOfClass ("Humanoid") yv: FindFirstChildOfClass ("Humanoid"). Parent.Name == enemy.Parent.Name entonces
- agarrado = verdadero
- slachtoffer = v: FindFirstChildOfClass ("Humanoid")
- fin
- fin
- RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0: lerp (CFrame.new (-0.52, 1.9, .3) * CFrame.Angles (math.rad (25), math.rad (0) * math.cos (sine / 7), math.rad (-2)), 0.3)
- LEFTLEGLERP.C0 = LEFTLEGLERP.C0: lerp (CFrame.new (0.52, 1.9, -. 2) * CFrame.Angles (math.rad (-25), math.rad (0) * math.cos (sine / 1) , math.rad (0)), 0.3)
- LEFTARMLERP.C0 = LEFTARMLERP.C0: lerp (CFrame.new (1.25, -. 18, .2) * CFrame.Angles (math.rad (-70), math.rad (40), math.rad (0)) , .3)
- ROOTLERP.C0 = ROOTLERP.C0: lerp (CFrame.new (0, -.2, 0) * CFrame.Angles (math.rad (-2), math.rad (-40), math.rad (0)) , 0.3)
- swait ()
- fin
- si es agarrado entonces
- cambio = .5
- ws = 0
- jp = 0
- enemyweld = weldBetween (enemy.Parent.Head, leftlocation)
- enemyweld.C0 = CFrame.new (0, -. 6,0) * CFrame.Angles (math.rad (90), math.rad (0), math.rad (180))
- para i = 1, 35 do
- ROOTLERP.C0 = ROOTLERP.C0: lerp (CFrame.new (0, -.165 + -.1 * math.sin (sine / 12), 0) * CFrame.Angles (math.rad (6 * -math.sin (seno / 12)), math.rad (0), math.rad (0)) ,. 1)
- RIGHTARMLERP.C0 = RIGHTARMLERP.C0: lerp (CFrame.new (-1.5, .4 + .02 * math.sin (sine / 12) ,.10 * -math.sin (sine / 12)) * CFrame.Angles ( math.rad (-10 + 10 * math.sin (sine / 12)), math.rad (0), math.rad (-25)), 0.1)
- RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0: lerp (CFrame.new (-0.3, 2 - .1 * math.sin (sine / 12), .1) * CFrame.Angles (math.rad (6 * -math.sin ( seno / 12)), math.rad (0), math.rad (-10)), 0.1)
- LEFTLEGLERP.C0 = LEFTLEGLERP.C0: lerp (CFrame.new (0.3, 2.0 - .1 * math.sin (sine / 12), .1) * CFrame.Angles (math.rad (6 * -math.sin (sine / 12)), math.rad (0), math.rad (10)), 0.1)
- LEFTARMLERP.C0 = LEFTARMLERP.C0: lerp (CFrame.new (1.4, .8, .39) * CFrame.Angles (math.rad (-138), math.rad (0), math.rad (0)), .3)
- swait ()
- fin
- rawr = Instancia.nuevo ("Sonido", Cabeza)
- rawr.SoundId = "rbxassetid: // 246480487"
- rawr.Volume = 8
- rawr.Pitch = 1.05
- rawr: Play ()
- esperar (.35)
- para i = 1, 60 do
- si enemigo.Salud> 1 entonces
- enemigo: TakeDamage (1)
- fin
- hum.CameraOffset = Vector3.new (math.random (-1,1), 0, math.random (-1,1))
- RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0: lerp (CFrame.new (-0.3, 2, .5) * CFrame.Angles (math.rad (20), math.rad (0), math.rad (-10)), 0.2)
- LEFTLEGLERP.C0 = LEFTLEGLERP.C0: lerp (CFrame.new (0.3, 2, .5) * CFrame.Angles (math.rad (20), math.rad (0), math.rad (10)), 0.2)
- ROOTLERP.C0 = ROOTLERP.C0: lerp (CFrame.new (0, -.165, 0) * CFrame.Angles (math.rad (20), math.rad (0), math.rad (0)) ,. 2)
- RIGHTARMLERP.C0 = RIGHTARMLERP.C0: lerp (CFrame.new (-1.5, .9 + .02 * math.sin (sine / 12) ,. 05) * CFrame.Angles (math.rad (28 + 5 * math. pecado (seno / 12)), math.rad (0), math.rad (-45)), 0.2)
- swait ()
- fin
- hum.CameraOffset = Vector3.new (0,0,0)
- g1 = Instance.new ("BodyGyro", Root)
- g1.D = 175
- g1.P = 20000
- g1.MaxTorque = Vector3.new (0,9000,0)
- para i = 1, 25 do
- RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0: lerp (CFrame.new (-0.52, 1.9, .3) * CFrame.Angles (math.rad (25), math.rad (0) * math.cos (sine / 7), math.rad (-2)), 0.3)
- LEFTLEGLERP.C0 = LEFTLEGLERP.C0: lerp (CFrame.new (0.52, 1.9, -. 2) * CFrame.Angles (math.rad (-25), math.rad (0) * math.cos (sine / 1) , math.rad (0)), 0.3)
- g1.CFrame = g1.CFrame: lerp (CFrame.new (Root.Position, mouse.Hit.p) ,. 4)
- LEFTARMLERP.C0 = LEFTARMLERP.C0: lerp (CFrame.new (1.4, .2, .39) * CFrame.Angles (math.rad (-90), math.rad (30), math.rad (0)), .3)
- ROOTLERP.C0 = ROOTLERP.C0: lerp (CFrame.new (0, -.165, 0) * CFrame.Angles (math.rad (-0), math.rad (40), math.rad (0)), .1)
- swait ()
- fin
- g1: quitar ()
- enemigos: quitar ()
- throwo = Instance.new ("Sound", enemy.Parent.Head)
- throwo.SoundId = "rbxassetid: // 2314640406"
- throwo.Volume = 10
- throwo.Pitch = .95
- throwo: jugar ()
- enemigo: TakeDamage (math.random (4,10))
- removeuseless: AddItem (throwo, 4)
- local bov = Instance.new ("BodyVelocity", enemy.Parent.Head)
- bov.maxForce = Vector3.new (99999,99999,99999)
- enemy.Parent.Head.CFrame = CFrame.new (enemy.Parent.Head.Position, mouse.Hit.p)
- bov.velocity = enemy.Parent.Head.CFrame.lookVector * 100
- removeuseless: AddItem (bov, .25)
- para i = 1, 25 do
- RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0: lerp (CFrame.new (-0.3, 2, .1) * CFrame.Angles (math.rad (0), math.rad (0), math.rad (-10)), 0.3)
- LEFTLEGLERP.C0 = LEFTLEGLERP.C0: lerp (CFrame.new (0.3, 2, .1) * CFrame.Angles (math.rad (0), math.rad (0), math.rad (10)), 0.3)
- LEFTARMLERP.C0 = LEFTARMLERP.C0: lerp (CFrame.new (1.25, -. 18, .2) * CFrame.Angles (math.rad (-70), math.rad (40), math.rad (0)) , .3)
- ROOTLERP.C0 = ROOTLERP.C0: lerp (CFrame.new (0, -.165, 0) * CFrame.Angles (math.rad (-0), math.rad (-40), math.rad (0)) , .1)
- swait ()
- fin
- jp = 85
- agarrado = falso
- debounce = falso
- atacando = falso
- más
- ws = 19
- jp = 85
- agarrado = falso
- debounce = falso
- atacando = falso
- fin
- fin
- fin
- fin
- fin)
- mouse.KeyDown: connect (función (Presione)
- Presione = Presione: abajo ()
- si presiona == 'e' entonces
- si rebota entonces regresa al final
- debounce = true
- atacando = verdadero
- coroutine.wrap (función ()
- si dash1 entonces
- dash1 = falso
- dash2 = verdadero
- para i = 1, 30 do
- RIGHTARMLERP.C0 = RIGHTARMLERP.C0: lerp (CFrame.new (-1.5, .15, -. 3) * CFrame.Angles (math.rad (50 + 5 * math.sin (sine / 8)), math.rad (0), math.rad (-10)), 3)
- LEFTARMLERP.C0 = LEFTARMLERP.C0: lerp (CFrame.new (1.1, -. 15, .5) * CFrame.Angles (math.rad (-70), math.rad (40), math.rad (-20) ), 3)
- ROOTLERP.C0 = ROOTLERP.C0: lerp (CFrame.new (0, -.25, 0) * CFrame.Angles (math.rad (-30), math.rad (0), math.rad (0) + Root .RotVelocity.Y / 30, math.cos (25 * math.cos (sine / 7)), 0.3)
- RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0: lerp (CFrame.new (-0.52, 1.9, .3) * CFrame.Angles (math.rad (25), math.rad (0) * math.cos (sine / 7), math.rad (-2)), 0.3)
- LEFTLEGLERP.C0 = LEFTLEGLERP.C0: lerp (CFrame.new (0.52, 1.9, -. 2) * CFrame.Angles (math.rad (-25), math.rad (0) * math.cos (sine / 1) , math.rad (0)), 0.3)
- swait ()
- fin
- elseif dash2 entonces
- dash1 = verdadero
- dash2 = falso
- para i = 1, 30 do
- RIGHTARMLERP.C0 = RIGHTARMLERP.C0: lerp (CFrame.new (-1.5, .15, -. 3) * CFrame.Angles (math.rad (50 + 5 * math.sin (sine / 8)), math.rad (0), math.rad (-10)), 3)
- LEFTARMLERP.C0 = LEFTARMLERP.C0: lerp (CFrame.new (1.1, -. 15, .5) * CFrame.Angles (math.rad (-70), math.rad (40), math.rad (-20) ), 3)
- ROOTLERP.C0 = ROOTLERP.C0: lerp (CFrame.new (0, -.25, 0) * CFrame.Angles (math.rad (-30), math.rad (0), math.rad (0) + Root .RotVelocity.Y / 30, math.cos (25 * math.cos (sine / 7)), 0.3)
- RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0: lerp (CFrame.new (-0.52, 1.9, -.2) * CFrame.Angles (math.rad (-25), math.rad (0) * math.cos (sine / 7 ), math.rad (-2)), 0.3)
- LEFTLEGLERP.C0 = LEFTLEGLERP.C0: lerp (CFrame.new (0.52, 1.9, .3) * CFrame.Angles (math.rad (25), math.rad (0) * math.cos (sine / 1), math .rad (0)), 0.3)
- swait ()
- fin
- fin
- fin)()
- local boomsound = Instance.new ("Sound", Torso)
- boomsound.SoundId = "rbxassetid: // 1177784919"
- boomsound.Volume = 8
- boomsound: Play ()
- removeuseless: AddItem (boomsound, 5)
- local tornadotwistloc = Instance.new ("Part", Torso)
- tornadotwistloc.CFrame = Root.CFrame
- tornadotwistloc.Anchored = true
- tornadotwistloc.Transparency = 1
- tornadotwistloc.CanCollide = falso
- tornadotwistloc.Size = Vector3.new (1,1,1)
- giro = 0
- grassblocksloc = Instancia.nuevo ("Parte", Torso)
- grassblocksloc.Size = Vector3.new (1,1,1)
- grassblocksloc.CanCollide = falso
- grassblocksloc.Transparency = 1
- grassblocksloc.Anchored = false
- grassblockslocweld = weldBetween (grassblocksloc, Torso)
- grassblockslocweld.C0 = CFrame.new (4,4,0)
- grassblocksloc2 = Instancia.nuevo ("Parte", Torso)
- grassblocksloc2.Size = Vector3.new (1,1,1)
- grassblocksloc2.CanCollide = falso
- grassblocksloc2.Transparency = 1
- grassblocksloc2.Anchored = false
- grassblockslocweld2 = weldBetween (grassblocksloc2, Torso)
- grassblockslocweld2.C0 = CFrame.new (-4,4,0)
- coroutine.wrap (función ()
- para i = 1, 30 do
- Hit = damagealll (16, Torso.Posición)
- para _, v en parejas (Hit) hacer
- if v: FindFirstChildOfClass ("Humanoid") yv: FindFirstChildOfClass ("Humanoid"). Salud> 0 entonces
- slachtoffer = v: FindFirstChildOfClass ("Humanoid")
- slachtoffer: TakeDamage (math.random (1,4))
- vel = Instance.new ("BodyVelocity", v: FindFirstChild ("Torso") o v: FindFirstChild ("UpperTorso"))
- vel.maxForce = Vector3.new (9999999999999,99999999999999999999999999)
- torso = v: FindFirstChild ("Torso") o v: FindFirstChild ("UpperTorso")
- vel.velocity = CFrame.new (Torso.Posición, torso.Posición) .lookVector * 90
- removeuseless: AddItem (vel, .1)
- fin
- fin
- coroutine.wrap (función ()
- local sk = Instance.new ("Part", Torso)
- sk.CanCollide = falso
- sk.Anchored = true
- sk.BrickColor = BrickColor.new ("Alder")
- sk.Name = "sk"
- sk.CFrame = Torso.CFrame * CFrame.Angles (math.rad (math.random (-180,180)), 0, math.rad (math.random (-180,180))))
- local skmesh = Instance.new ("SpecialMesh", sk)
- skmesh.MeshId = "rbxassetid: // 662586858"
- skmesh.Name = "wave"
- skmesh.Scale = Vector3.new (.04, .01, .04)
- removeuseless: AddItem (sk, 2)
- energías locales = Instancia.nuevo ("Parte", Torso)
- energys.Size = Vector3.new (3.5,3.5,3.5)
- energys.Material = "Neon"
- energys.BrickColor = BrickColor.new ("Alder")
- energys.Anchored = true
- energys.CanCollide = falso
- energys.CFrame = grassblocksloc.CFrame * CFrame.Angles (math.rad (math.random (-180,180)), math.rad (math.random (-180,180)), math.rad (math.random (-180,180)) )
- local energys2 = Instance.new ("Part", Torso)
- energys2.Size = Vector3.new (3.5,3.5,3.5)
- energys2.Material = "Neon"
- energys2.BrickColor = BrickColor.new ("Alder")
- energys2.Anchored = true
- energys2.CanCollide = falso
- energys2.CFrame = grassblocksloc2.CFrame * CFrame.Angles (math.rad (math.random (-180,180)), math.rad (math.random (-180,180)), math.rad (math.random (-180,180)) )
- para i = 1, 20 do
- skmesh.Scale = skmesh.Scale + Vector3.new (.01,0, .01)
- sk.Transparency = sk.Transparency + .05
- energys2.Transparency = energys2.Transparency + .05
- energys.Transparency = energys.Transparency + .05
- swait ()
- fin
- sk: quitar ()
- energys2: quitar ()
- energys: quitar ()
- fin)()
- Root.CFrame = Root.CFrame * CFrame.new (0,0, -2.4)
- swait ()
- fin
- debounce = falso
- atacando = falso
- fin)()
- coroutine.wrap (función ()
- viento local = Instancia.nuevo ("Parte", Torso)
- wind.Size = Vector3.new (0.5, 0.5, 0.5)
- wind.Material = "Neon"
- wind.BrickColor = BrickColor.new ("Really white")
- viento.Transparencia = .5
- wind.Anchored = true
- wind.CanCollide = false
- wind.CFrame = tornadotwistloc.CFrame * CFrame.Angles (math.rad (90), 0,0)
- windMESH = Instance.new ("SpecialMesh", wind)
- windMESH.Scale = Vector3.new (4.5,7.5,4.5)
- windMESH.MeshId = "rbxassetid: // 168892432"
- local wind2 = Instance.new ("Parte", Torso)
- wind2.Size = Vector3.new (0.5, 0.5, 0.5)
- wind2.Material = "Neon"
- wind2.BrickColor = BrickColor.new ("Really white")
- wind2.Transparency = .5
- wind2.Anchored = true
- wind2.CanCollide = falso
- wind2.CFrame = tornadotwistloc.CFrame * CFrame.Angles (math.rad (90), 0,0)
- windMESH2 = Instance.new ("SpecialMesh", wind2)
- windMESH2.Scale = Vector3.new (2.5,5.5,2.5)
- windMESH2.MeshId = "rbxassetid: // 168892432"
- para i = 1, 50 do
- giro = giro + 11
- windMESH.Scale = windMESH.Scale + Vector3.new (.35, .35, .35)
- windMESH2.Scale = windMESH2.Scale + Vector3.new (.35, .35, .35)
- wind.CFrame = tornadotwistloc.CFrame * CFrame.Angles (math.rad (90), math.rad (twist), 0)
- wind2.CFrame = tornadotwistloc.CFrame * CFrame.Angles (math.rad (90), math.rad (-twist), 0)
- wind.Transparency = wind.Transparency + .015
- wind2.Transparency = wind2.Transparency + .015
- swait ()
- fin
- viento: quitar ()
- wind2: quitar ()
- fin)()
- fin
- fin)
- checks1 = coroutine.wrap (function () ------- Checks
- mientras que verdad hacer
- hf = ray (Root.Position, (CFrame.new (Root.Position, Root.Position + Vector3.new (0, -1,0))). lookVector, 3 * 3, Personaje)
- si Root.Velocity.y> 1 y hf == nil entonces
- position = "Jump"
- elseif Root.Velocity.y <-1 y hf == nil then
- position = "Falling"
- elseif Root.Velocity.Magnitude <2 y hf ~ = nil then
- position = "Idle"
- elseif Root.Velocity.Magnitude> 2 y hf ~ = nil then
- position = "Walking"
- fin
- Espere()
- fin
- fin)
- cheques1 ()
- oofing = true
- hum.HealthChanged: Connect (función (healthz)
- si tauntdebounce entonces regresa final
- si dedlaff entonces regresa al final
- si oofing luego volver final
- oofing = true
- ouchtable = beingattackedtable [math.random (1, # beingattackedtable)]
- ouch = Instance.new ("Sound", Head)
- ouch.SoundId = "rbxassetid: //" ..ouchtable
- ouch.Volume = 8
- ouch: Play ()
- esperar (1)
- espera (ouch.TimeLength)
- ouch: quitar ()
- esperar (1)
- oofing = falso
- fin)
- coroutine.wrap (función ()
- esperar (2)
- oofing = falso
- fin)()
- OrgnC0 = Cuello.C0
- movelimbs locales = coroutine.wrap (función ()
- mientras RunSrv.RenderStepped: wait () do
- TrsoLV = Torso.CFrame.lookVector
- Dist = nil
- Diff = nil
- si no es MseGuide entonces
- imprimir ("Error al reconocer")
- más
- local _, Punto = Área de trabajo: FindPartOnRay (Ray.new (Head.CFrame.p, mouse.Hit.lookVector), Workspace, false, true)
- Dist = (Head.CFrame.p-Point) .magnitude
- Diff = Head.CFrame.Y-Point.Y
- local _, Point2 = Área de trabajo: FindPartOnRay (Ray.new (LeftArm.CFrame.p, mouse.Hit.lookVector), Workspace, false, true)
- Dist2 = (LeftArm.CFrame.p-Point) .magnitude
- Diff2 = LeftArm.CFrame.Y-Point.Y
- HEADLERP.C0 = CFrame.new (0, -1.5, -0) * CFrame.Angles (math.rad (0), math.rad (0), math.rad (0))
- Neck.C0 = Neck.C0: lerp (OrgnC0 * CFrame.Angles ((math.tan (Diff / Dist) * 1), 0, (((Head.CFrame.p-Point) .Unit): Cross (Torso. CFrame.lookVector)). Y * 1), .1)
- fin
- fin
- fin)
- movelimbs ()
- inmortal = {}
- para i, v en pares (Personaje: GetDescendants ())
- if v: IsA ("BasePart") y v.Name ~ = "lmagic" y v.Name ~ = "rmagic" entonces
- if v ~ = Root and v ~ = Torso and v ~ = Head and v ~ = RightArm and v ~ = LeftArm and v ~ = RightLeg and v.Name ~ = "lmagic" and v.Name ~ = "rmagic" and v ~ = LeftLeg entonces
- v.CustomPhysicalProperties = PhysicalProperties.new (0, 0, 0, 0, 0)
- fin
- table.insert (immortal, {v, v.Parent, v.Material, v.Color, v.Transparency})
- elseif v: IsA ("JointInstance") entonces
- table.insert (immortal, {v, v.Parent, nil, nil, nil})
- fin
- fin
- para e = 1, #immortal do
- si inmortal [e] ~ = nil entonces
- COSAS locales = inmortal [e]
- PARTE local = STUFF [1]
- PADRE local = STUFF [2]
- MATERIAL local = STUFF [3]
- COLOR local = COSAS [4]
- TRANSPARENCIA local = COSAS [5]
- si levita entonces
- si PART.ClassName == "Parte" y PART ~ = Raíz y PART.Name ~ = eyo1 y PART.Name ~ = eyo2 y PART.Name ~ = "lmagic" y PART.Name ~ = "rmagic" entonces
- PARTE.Material = MATERIAL
- PART.Color = COLOR
- PART.Transparency = TRANSPARENCIA
- fin
- PART.AncestryChanged: connect (function ()
- PARTE.Parente = PADRE
- fin)
- más
- si PART.ClassName == "Part" y PART ~ = Root y PART.Name ~ = "lmagic" y PART.Name ~ = "rmagic" entonces
- PARTE.Material = MATERIAL
- PART.Color = COLOR
- PART.Transparency = TRANSPARENCIA
- fin
- PART.AncestryChanged: connect (function ()
- PARTE.Parente = PADRE
- fin)
- fin
- fin
- fin
- función de la inmortalidad ()
- para e = 1, #immortal do
- si inmortal [e] ~ = nil entonces
- COSAS locales = inmortal [e]
- PARTE local = STUFF [1]
- PADRE local = STUFF [2]
- MATERIAL local = STUFF [3]
- COLOR local = COSAS [4]
- TRANSPARENCIA local = COSAS [5]
- si PART.ClassName == "Part" y PART == Root entonces
- PARTE.Material = MATERIAL
- PART.Color = COLOR
- PART.Transparency = TRANSPARENCIA
- fin
- si PART.Parent ~ = PADRE entonces
- zumbido: quitar ()
- PARTE.Parente = PADRE
- hum = Instancia.nuevo ("Humanoide", Personaje)
- hum.Name = "anochecer"
- fin
- fin
- fin
- fin
- yaflip = falso
- función jumpsound ()
- si ya flip entonces vuelve al final
- alreadyflip = true
- flipsound = Instancia.nuevo ("Sonido", Torso)
- flipsound.SoundId = "rbxassetid: // 1031614266"
- Flipsound.Volume = 2
- flipsound.Pitch = 1
- Flipsound: Play ()
- removeuseless: AddItem (flipsound, 2)
- esperar (1)
- yaflip = falso
- fin
- coroutine.wrap (función ()
- mientras que verdad hacer
- si hum.health <.1 entonces
- deadsound = Instance.new ("Sound", Torso)
- Deadsound.Volume = 6
- deadsound.SoundId = "rbxassetid: // 1411352723"
- Deadsound: Play ()
- inmortalidad()
- fin
- Espere()
- fin
- fin)()
- spinny = 0
- anims locales = coroutine.wrap (function ()
- mientras que verdad hacer
- tiempo de establecimiento = 0.05
- seno = seno + cambio
- Si posición == "Salto" y atacando == falso entonces
- coroutine.wrap (función ()
- jumpsound ()
- fin)()
- spinny = spinny - 18
- cambio = 1
- ws = 35
- pasos.Volumen = 0
- LEFTLEGLERP.C1 = LEFTLEGLERP.C1: lerp (CFrame.new (0,0,0) * CFrame.Angles (0,0,0) ,. 1)
- RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1: lerp (CFrame.new (0,0,0) * CFrame.Angles (math.rad (0), 0,0) ,. 1)
- LEFTARMLERP.C1 = LEFTARMLERP.C1: lerp (CFrame.new (0,0,0) * CFrame.Angles (0,0,0) ,. 4)
- ROOTLERP.C0 = ROOTLERP.C0: lerp (CFrame.new (0, 0, 0) * CFrame.Angles (math.rad (spinny), math.rad (0), math.rad (0)), 0.4)
- LEFTARMLERP.C0 = LEFTARMLERP.C0: lerp (CFrame.new (1.5, .14 + .02 * math.sin (sine / 12), -. 125) * CFrame.Angles (math.rad (28 + 5 * math. sin (sine / 12)), math.rad (0), math.rad (10)), 0.2)
- RIGHTARMLERP.C0 = RIGHTARMLERP.C0: lerp (CFrame.new (-1.5, .14 + .02 * math.sin (sine / 12), -. 125) * CFrame.Angles (math.rad (28 + 5 * math .sin (seno / 12)), math.rad (0), math.rad (-10)), 0.2)
- RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0: lerp (CFrame.new (-0.5, 1., .9) * CFrame.Angles (math.rad (20), math.rad (0), math.rad (0)), 0.4)
- LEFTLEGLERP.C0 = LEFTLEGLERP.C0: lerp (CFrame.new (0.5, 1.0, .9) * CFrame.Angles (math.rad (20), math.rad (0), math.rad (0)), 0.4)
- elseif position == "Falling" y atacar == false entonces
- cambio = 1
- ws = 19
- spinny = 0
- pasos.Volumen = 0
- ROOTLERP.C0 = ROOTLERP.C0: lerp (CFrame.new (0, 0, 0) * CFrame.Angles (math.rad (15), math.rad (0), math.rad (0)), 0.15)
- LEFTLEGLERP.C1 = LEFTLEGLERP.C1: lerp (CFrame.new (0,0,0) * CFrame.Angles (0,0,0) ,. 1)
- RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1: lerp (CFrame.new (0,0,0) * CFrame.Angles (math.rad (0), 0,0) ,. 1)
- LEFTARMLERP.C1 = LEFTARMLERP.C1: lerp (CFrame.new (0,0,0) * CFrame.Angles (0,0,0) ,. 4)
- RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0: lerp (CFrame.new (-0.5, 2, .5) * CFrame.Angles (math.rad (8), math.rad (4), math.rad (0)), 0.2 )
- LEFTLEGLERP.C0 = LEFTLEGLERP.C0: lerp (CFrame.new (0.5, 2, .5) * CFrame.Angles (math.rad (8), math.rad (-4), math.rad (0)), 0.2 )
- LEFTARMLERP.C0 = LEFTARMLERP.C0: lerp (CFrame.new (1.5, .64 + .02 * math.sin (sine / 12), -. 125) * CFrame.Angles (math.rad (28 + 5 * math. sin (sine / 12)), math.rad (0), math.rad (45)), 0.2)
- RIGHTARMLERP.C0 = RIGHTARMLERP.C0: lerp (CFrame.new (-1.5, .9 + .02 * math.sin (sine / 12) ,. 05) * CFrame.Angles (math.rad (28 + 5 * math. pecado (seno / 12)), math.rad (0), math.rad (-45)), 0.2)
- elseif position == "Caminar" y atacar == falso y correr == falso entonces
- cambio = 1.2
- si invisible entonces
- ws = 30
- más
- ws = 19
- fin
- caminar = verdadero
- spinny = 0
- pasos.Volumen = 2
- RIGHTARMLERP.C0 = RIGHTARMLERP.C0: lerp (CFrame.new (-1.5, .15, -. 3) * CFrame.Angles (math.rad (50 + 5 * math.sin (sine / 8)), math.rad (0), math.rad (-10)), 3)
- LEFTARMLERP.C0 = LEFTARMLERP.C0: lerp (CFrame.new (1.1, -. 15, .5) * CFrame.Angles (math.rad (-70), math.rad (40), math.rad (-20) ), 3)
- ROOTLERP.C0 = ROOTLERP.C0: lerp (CFrame.new (0, -.07 + 0.2 * math.sin (sine / 3.5), 0) * CFrame.Angles (math.rad (-30), math.rad ( 0), math.rad (0) + Root.RotVelocity.Y / 30, math.cos (25 * math.cos (sine / 7))), 0.3)
- RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0: lerp (CFrame.new (-0.52, 1.9 - 0.35 * math.cos (sine / 7) /2.8, -.3 + 0.2 - math.sin (sine / 7) /3.4) * CFrame.Angles (math.rad (25 - 35) + -math.sin (sine / 7) /2.3, math.rad (0) * math.cos (sine / 7), math.rad (0), math. cos (-15 * 75 * math.cos (sine / 7))), 0.3)
- LEFTLEGLERP.C0 = LEFTLEGLERP.C0: lerp (CFrame.new (0.52, 1.9 + 0.35 * math.cos (sine / 7) /2.8, -.3 + 0.2 + math.sin (sine / 7) /3.4) * CFrame .Angles (math.rad (25 - 35) - -math.sin (sine / 7) /2.3, math.rad (0) * math.cos (sine / 1), math.rad (0), math.cos (-15 * 75 * math.cos (sine / 7))), 0.3)
- elseif position == "Inactivo" y atacando == falso y corriendo == falso entonces
- cambio = .5
- si invisible entonces
- ws = 30
- más
- ws = 19
- fin
- spinny = 0
- pasos.Volumen = 0
- ROOTLERP.C0 = ROOTLERP.C0: lerp (CFrame.new (0, -.165 + -.1 * math.sin (sine / 12), 0) * CFrame.Angles (math.rad (6 * -math.sin (seno / 12)), math.rad (0), math.rad (0)) ,. 1)
- LEFTARMLERP.C0 = LEFTARMLERP.C0: lerp (CFrame.new (1.5, .14 + .02 * math.sin (sine / 12), -. 125) * CFrame.Angles (math.rad (28 + 5 * math. sin (sine / 12)), math.rad (0), math.rad (10)), 0.1)
- RIGHTARMLERP.C0 = RIGHTARMLERP.C0: lerp (CFrame.new (-1.5, .4 + .02 * math.sin (sine / 12) ,.10 * -math.sin (sine / 12)) * CFrame.Angles ( math.rad (-10 + 10 * math.sin (sine / 12)), math.rad (0), math.rad (-25)), 0.1)
- RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0: lerp (CFrame.new (-0.3, 2 - .1 * math.sin (sine / 12), .1) * CFrame.Angles (math.rad (6 * -math.sin ( seno / 12)), math.rad (0), math.rad (-10)), 0.1)
- LEFTLEGLERP.C0 = LEFTLEGLERP.C0: lerp (CFrame.new (0.3, 2.0 - .1 * math.sin (sine / 12), .1) * CFrame.Angles (math.rad (6 * -math.sin (sine / 12)), math.rad (0), math.rad (10)), 0.1)
- fin
- swait ()
- fin
- fin)
- anims ()
- advertir ("Él está aquí. Hecho por Supr14")
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