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- Using configuration source: "C:\Users\fractalDerivative\Documents\My Games\Spring\springsettings.cfg"
- Available log sections: Net, CregSerializer, Sound, BumpWater, Texture, ModelRenderContainer, ArchiveScanner, FarTextureHandler, DecalsDrawerGL4, RoamMeshDrawer, OBJParser, KeyBindings, VFS, Path, AutohostInterface, DynWater, Font, Shader, Model, Piece, GameServer, CSMFGroundTextures, LuaSocket, SkyBox, GroundMoveType
- Enabled log sections: Sound(Notice)
- Enable or disable log sections using the LogSections configuration key
- or the SPRING_LOG_SECTIONS environment variable (both comma separated).
- Use "none" to disable the default log sections.
- LogOutput initialized.
- ============== <User Config> ==============
- AllowDeferredMapRendering = 1
- AllowDeferredModelRendering = 1
- Fullscreen = 0
- InputTextGeo = 0.26 0.73 0.02 0.028
- LastSelectedMap = Barren 2
- LastSelectedMod = SpringBoard Core $VERSION
- LastSelectedScript = Player Only: Testing Sandbox
- LinkIncomingMaxPacketRate = 64000
- LinkIncomingMaxWaitingPackets = 512000
- LinkIncomingPeakBandwidth = 32768000
- LinkIncomingSustainedBandwidth = 2048000
- LinkOutgoingBandwidth = 65536000
- RotateLogFiles = 1
- ScreenshotCounter = 17
- Shadows = 1
- ShowClock = 0
- ShowFPS = 1
- ShowPlayerInfo = 0
- SpringData = C:/Users/fractalDerivative/Documents/My Games/Spring;
- TeamHighlight = 0
- Water = 4
- WindowPosX = 0
- WindowPosY = 26
- XResolutionWindowed = 1914
- YResolutionWindowed = 1007
- ============== </User Config> ==============
- ============== <User System> ==============
- Spring 103.0.1-1222-g37dc534 develop
- Build Environment: boost-105500, GNU libstdc++ version 20130531
- Compiler Version: gcc-4.8.1
- Operating System: Microsoft Windows
- Microsoft Enterprise Edition, 64-bit (build 9200)
- Intel(R) Core(TM) i5-4210U CPU @ 1.70GHz; 8115MB RAM, 13667MB pagefile
- Binary Word Size: 32-bit emulated
- Deque Chunk Size: 128
- Process Clock: std::chrono::high_resolution_clock
- Physical CPU Cores: 2
- Logical CPU Cores: 4
- ============== </User System> ==============
- [good_fpu_init] CPU SSE mask: 127, flags:
- SSE 1.0: 1, SSE 2.0: 1
- SSE 3.0: 1, SSSE 3.0: 1
- SSE 4.1: 1, SSE 4.2: 1
- SSE 4.0A: 0, SSE 5.0A: 0
- using streflop SSE FP-math mode, CPU supports SSE instructions
- [WatchDogInstall] Installed (HangTimeout: 10sec)
- [WatchDog::RegisterThread] registering controls for thread [main]
- [GL::CheckAvailableVideoModes] desktop={1920x1080x24bpp@60Hz} current={1920x1080x24bpp@60Hz}
- display=1 modes=22 bounds={x=0, y=0, w=1920, h=1080}
- [ 1] 1920x1080x24bpp@60Hz
- [ 2] 1680x1050x24bpp@60Hz
- [ 3] 1600x900x24bpp@60Hz
- [ 4] 1440x900x24bpp@60Hz
- [10] 1280x800x24bpp@60Hz
- [12] 1280x720x24bpp@60Hz
- [18] 640x400x24bpp@60Hz
- [22] 320x200x24bpp@60Hz
- [GR::CreateSDLWindow] using 0x anti-aliasing and 24-bit depth-buffer (PF="SDL_PIXELFORMAT_RGB888")
- [GR::LogVersionInfo]
- SDL version : 2.0.4 (linked) / 2.0.4 (compiled)
- GL version : 4.6.0 NVIDIA 388.13
- GL vendor : NVIDIA Corporation
- GL renderer : GeForce 840M/PCIe/SSE2
- GLSL version: 4.60 NVIDIA
- GLEW version: 1.5.8
- GPU memory : 2048MB (total) / 1393MB (available)
- SwapInterval: 1
- ARB shader support : 1
- GLSL shader support : 1
- FBO extension support : 1
- NPOT-texture support : 1 (1)
- texture query-LOD support : 1 (1)
- 24-bit Z-buffer support : 1 (-)
- primitive-restart support : 1 (1)
- clip-space control support: 0 (0)
- frag-depth layout support : 1 (-)
- max. FBO samples : 32
- max. texture size : 16384
- max. texture anisotropy level: 16.000000
- max. vec4 varyings/attributes: 31/16
- max. draw-buffers : 8
- max. rec. indices/vertices : 1048576/1048576
- max. uniform buffer-bindings : 84
- max. uniform block-size : 64KB
- enable ATI-hacks : 0
- compress MIP-maps: 0
- [GR::ToggleGLDebugOutput] OpenGL debug-context not installed (dbgErrors=0 dbgTraces=0)
- [GR::LogDisplayMode] display-mode set to 1914x1007x24bpp@60Hz (windowed::decorated)
- Using read-write data directory: C:\Users\fractalDerivative\Documents\My Games\Spring\
- Using read-only data directory: C:\Users\fractalDerivative\Documents\My Games\Spring\engine\103.0.1-1222-g37dc534 develop\
- Scanning: C:\Users\fractalDerivative\Documents\My Games\Spring\engine\103.0.1-1222-g37dc534 develop\base
- Scanning: C:\Users\fractalDerivative\Documents\My Games\Spring\maps
- Scanning: C:\Users\fractalDerivative\Documents\My Games\Spring\games
- Scanning: C:\Users\fractalDerivative\Documents\My Games\Spring\packages
- [~ScopedOnceTimer][CArchiveScanner::ScanAllDirs] 9ms
- [ThreadPool::SetThreadCount][1] wanted=2 current=1 maximum=2
- [ThreadPool::SetThreadCount][2] workers=1
- [Threading] Main thread CPU affinity mask set: 14
- [f=-000001] [Sound] [Sound::InitThread] OpenAL info:
- [f=-000001] [Sound] Available Devices:
- [f=-000001] [Sound] Speakers (Realtek High Definition Audio)
- [f=-000001] [Sound] Speakers (Realtek High Definition Audio)
- [f=-000001] [Sound] Device: OpenAL Soft
- [f=-000001] [Sound] Vendor: OpenAL Community
- [f=-000001] [Sound] Version: 1.1 ALSOFT 1.16.0
- [f=-000001] [Sound] Renderer: OpenAL Soft
- [f=-000001] [Sound] AL Extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length
- [f=-000001] [Sound] ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFTX_device_clock ALC_SOFTX_HRTF ALC_SOFT_loopback ALC_SOFTX_midi_interface ALC_SOFT_pause_device
- [f=-000001] [Sound] Max Sounds: 128
- [f=-000001] [Sound] Error: EFX: AL_INVALID_VALUE (40963)
- [f=-000001] [Sound] Error: Initializing EFX failed!
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