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ZoriaRPG

ZScript Function: TraceNPC(npc n)

Dec 25th, 2016
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C++ 0.58 KB | None | 0 0
  1. //Tracing Routines
  2.  
  3. void TraceNPC(npc n){
  4.     int s[]="Tracing NPC";
  5.     int s1[]="Spawning NPC: ";
  6.     int s2[]="Validity is: ";
  7.     int s3[]"NPC Name is: ";
  8.     int buffer;
  9.     n->GetName(buffer);
  10.     int s4[]="NPC X: ";
  11.     int s5[]="NPC Y: ";
  12.     int s6[]="NPC Z: ";
  13.     int s7[]="NPC HP: ";
  14.     TraceNL(); TraceS(s); TraceNL();
  15.     TraceS(s3); TraceS(buffer); TraceNL();
  16.     TraceS(s1); Trace(n->ID); TraceNL();
  17.     TraceS(s2); TraceB(n->isValid()); TraceNL();
  18.     TraceS(s4); Trace(n->X); TraceNL();
  19.     TraceS(s5); Trace(n->Y); TraceNL();
  20.     TraceS(s6); Trace(n->Z); TraceNL();
  21.     TraceS(s7); Trace(n->HP); TraceNL();
  22. }
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