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YuushAnthy

Baiji-Base

Nov 29th, 2013
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  1. =Motivation:
  2. To thoroughly enjoy life at sea and upon its shores.
  3.  
  4. =Attributes:
  5. Strength 6, Dexterity 4, Stamina 6;
  6. Charisma 3, Manipulation 2, Appearance 4;
  7. Perception 3, Intelligence 3, Wits 4
  8.  
  9. =Virtues:
  10. Compassion 3, Conviction 4, Temperance 2, Valor 4
  11.  
  12. =Abilities: Athletics 3 (Swim +3), Awareness 4 (Underwater +3), Dodge 3 (Underwater +1), Integrity 2,
  13. Investigation 2, Linguistics (Native: Old Realm; Others: Seatongue) 1, Martial Arts 3 (Bite +1, Ram +1),
  14. Melee 3, Performance 2, Presence 3, Resistance 3,
  15. Socialize 3, Stealth 3, Survival 2, Thrown 2
  16.  
  17. =Backgrounds:
  18. Allies 2 (Other Baiji), Influence 1, Sanctum 2
  19.  
  20. Charms:
  21. =Benefaction: Target gains a bonus die to all rolls related to the sea, from maritime lore to swimming efforts.
  22. =Essence Plethora (x2)
  23. =Harrow the Mind: Tricks the target into believing something about the dolphin god or the sea is true.
  24. =Materialize: Costs 40 motes
  25. =Principle of Motion: Six banked actions
  26. =Shapechange: May take a human form
  27. =Touch of Eternity: Target gains supernatural endurance while swimming.
  28. =Touch of Grace: Heals a wounded target
  29. =Tracking: The ocean currents betray the target’s path.
  30. =Words of Power: The god assaults its target with an overwhelming projection of squealing sounds.
  31. =First (Ability) Excellency: Athletics, Awareness, Mar-tial Arts
  32. =Third (Ability) Excellency: Athletics, Awareness, Dodge
  33. =Additional Charms—Some baiji of greater power possess
  34. the ability to enter a Dreamscape or create a Worldly Illusion. Others are capable of granting divine blessings
  35. more potent than Benefaction.
  36.  
  37. Join Battle:8 (11 underwater)
  38. =Attacks:
  39. =Human Form:
  40. *Punch: Speed 5, Accuracy 8, Damage 6B, Parry DV 5, Rate 3
  41. *Kick: Speed 5, Accuracy 7, Damage 9B, Parry DV 3, Rate 2
  42. *Clinch: Speed 6, Accuracy 9, Damage 6B, Parry DV –, Rate 1
  43. *Javelin (melee): Speed 4, Accuracy 8, Damage 9L, Parry DV 4, Rate 2
  44. *Javelin (thrown): Speed 4, Accuracy 7, Damage 9L (P), Range 20, Rate 2
  45. =Dolphin Form:
  46. *Bite: Speed 5, Accuracy 9, Damage 6L, Parry DV –, Rate 2
  47. *Ram: Speed 5, Accuracy 9, Damage 9B, Parry DV –, Rate 1
  48.  
  49. Soak:6L/9B (Tough skin, 3L/3B)
  50. Health Levels:-0/-1/-1/-1/-1/-2/-2/-2/-2/-4/Incap
  51. Dodge DV:5 Willpower:6
  52. Essence:2 Essence Pool:70
  53. Other Notes:None
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