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- =Motivation:
- To thoroughly enjoy life at sea and upon its shores.
- =Attributes:
- Strength 6, Dexterity 4, Stamina 6;
- Charisma 3, Manipulation 2, Appearance 4;
- Perception 3, Intelligence 3, Wits 4
- =Virtues:
- Compassion 3, Conviction 4, Temperance 2, Valor 4
- =Abilities: Athletics 3 (Swim +3), Awareness 4 (Underwater +3), Dodge 3 (Underwater +1), Integrity 2,
- Investigation 2, Linguistics (Native: Old Realm; Others: Seatongue) 1, Martial Arts 3 (Bite +1, Ram +1),
- Melee 3, Performance 2, Presence 3, Resistance 3,
- Socialize 3, Stealth 3, Survival 2, Thrown 2
- =Backgrounds:
- Allies 2 (Other Baiji), Influence 1, Sanctum 2
- Charms:
- =Benefaction: Target gains a bonus die to all rolls related to the sea, from maritime lore to swimming efforts.
- =Essence Plethora (x2)
- =Harrow the Mind: Tricks the target into believing something about the dolphin god or the sea is true.
- =Materialize: Costs 40 motes
- =Principle of Motion: Six banked actions
- =Shapechange: May take a human form
- =Touch of Eternity: Target gains supernatural endurance while swimming.
- =Touch of Grace: Heals a wounded target
- =Tracking: The ocean currents betray the target’s path.
- =Words of Power: The god assaults its target with an overwhelming projection of squealing sounds.
- =First (Ability) Excellency: Athletics, Awareness, Mar-tial Arts
- =Third (Ability) Excellency: Athletics, Awareness, Dodge
- =Additional Charms—Some baiji of greater power possess
- the ability to enter a Dreamscape or create a Worldly Illusion. Others are capable of granting divine blessings
- more potent than Benefaction.
- Join Battle:8 (11 underwater)
- =Attacks:
- =Human Form:
- *Punch: Speed 5, Accuracy 8, Damage 6B, Parry DV 5, Rate 3
- *Kick: Speed 5, Accuracy 7, Damage 9B, Parry DV 3, Rate 2
- *Clinch: Speed 6, Accuracy 9, Damage 6B, Parry DV –, Rate 1
- *Javelin (melee): Speed 4, Accuracy 8, Damage 9L, Parry DV 4, Rate 2
- *Javelin (thrown): Speed 4, Accuracy 7, Damage 9L (P), Range 20, Rate 2
- =Dolphin Form:
- *Bite: Speed 5, Accuracy 9, Damage 6L, Parry DV –, Rate 2
- *Ram: Speed 5, Accuracy 9, Damage 9B, Parry DV –, Rate 1
- Soak:6L/9B (Tough skin, 3L/3B)
- Health Levels:-0/-1/-1/-1/-1/-2/-2/-2/-2/-4/Incap
- Dodge DV:5 Willpower:6
- Essence:2 Essence Pool:70
- Other Notes:None
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