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- Amulet of Rejuvenation:
- 2000% -> 1000% Health Regen
- -200% -> -500% Spell Damage
- -200% -> -500% Melee Damage
- -150% -> -300% Walk Speed
- 0 -> -10000 Spell Damage
- 0 -> -10000 Melee Damage
- 80 -> 65 Health Regen
- Reasoning: It's suddenly extremely powerful and is being used with raw damage to provide immortality.
- Digested Corpse:
- TOTAL REMAKE.
- 1400 Health
- -60 Water Defense
- 2 slots
- Level 71
- Requires 25 Strength/25 Dexterity
- Health Regen: -140%(98%-182%)
- Melee Damage: 7%(2%-9%)
- Thorns: 20%(6%-26%)
- Poison: 680(204-884)
- Health Regen: -9(6-12)
- Melee Damage: 40(12-52)
- Reasoning: It had no purpose and, in fact, was unobtainable through any means. An earth/thunder piece was needed around here, so I put two and two together.
- Black Catalyst:
- -150 -> -200 Health
- New Set Bonus:
- xpBonus: -5,30
- soulPoints: 0,10
- healthBonus: 0,-200
- manaRegen: 0,2
- spellDamage: 0,6
- exploding: 0,10
- spellDamageRaw: 0,50
- Reasoning: The humble catalysts were becoming a touch too ubiquitous. They were rather a bit too strong together for their own good, so they have less spell damage and less health.
- Byte
- 5% -> 6% All Element Damage
- 5% -> 7% All Element Defense
- Reasoning: Apparently it's sort of pathetic right now.
- Fog of Creation:
- 25 -> 125 Damage Bonus(38-163)
- 5% -> 8% All Element Damage(2%-10%)
- 8% -> 15% All Element Defense(5%-20%)
- Reasoning: It was unnotable, and the melee had no real justification being so much lower than the spell and regen.
- Krakem:
- TOTAL REDO.
- 300-440 Neutral Damage
- 120-200 Water Damage
- Melee Damage: 9%(3%-12%)
- Strength: 4(1-5)
- Intelligence: 7(2-9)
- Spell Damage: 80(24-104)
- Fire Damage: -16%(11%-21%)
- Earth Damage: 20%(6%-26%)
- Reasoning: It was apparently quite weak, and had little identity of its own.
- Jungle Artifact:
- 7% -> 14% Exploding(4%-18%)
- -28% -> -21% Speed(15%-27%)
- 210 -> 0 Poison
- -70 -> -77 Spell Damage(54-100)
- 14% -> 0 Earth Damage
- -21% -> 0 Water Defense
- Reasoning: It was messy and its drawbacks were too intense.
- Hornet:
- TOTAL REDO.
- 475-700 Neutral Damage
- 200-300 Fire Damage
- 10% Damage Bonus(3%-13%)
- 5 Strength(2-7)
- -15% Speed(11%-20%)
- 800 Health(240-1040)
- -125 Spell Damage(88-163)
- 140 Damage Bonus(42-182)
- -20% Thunder Damage(14%-26%)
- 19% Earth Damage(6%-25%)
- Reasoning: It was very messy, and this focuses it in much better on what it was intended to be.
- Stormcloud:
- TOTAL REMAKE.
- 2 slots
- 90-160 Neutral Damage
- 50-80 Water Damage
- 40-90 Air Damage
- 30-100 Thunder Damage
- Level 95
- Requires 30 Intelligence/Agility/Dexterity
- 1 Mana Regen
- 12% Spell Damage
- -15% Melee Damage
- 10% Speed
- 175 Spell Damage
- Reasoning: Did ANYONE ever use Stormcloud? Or even consider using it?
- Monk's Battle Staff:
- 70-90 -> 110-130 Neutral Damage
- 30-60 -> 45-75 Earth Damage
- 32 -> 29 Strength Requirement
- 8% -> 10% Damage Bonus(3%-13%)
- -3% -> 3% Speed(1%-4%)
- -20 -> -45 Spell Damage(32-59)
- 16 -> 45 Melee Damage(14-59)
- Reasoning: And you thought we were kidding with that strength requirement.
- All seriousness, this was way weaker than it ought to have been. Dunno what Salted was thinking.
- Grillface:
- 2 -> 3 slots
- 3100 -> 3000 Health
- -180 -> -150 Water Defense
- 10% -> 0 Damage Bonus
- 19% -> 25% Fire Damage/Air Damage(8%-33%)
- -40% -> -20% Water Damage(14%-26%)
- 15% -> 0 Fire Defense
- -20% -> -40% Water Defense(28%-52%)
- Reasoning: This is on the IM's, ask them. I thought it was fine...
- Harpoon:
- -5% -> 8% Spell Damage
- 0 -> 4% Damage Bonus
- 5% -> -5% Speed
- 7% -> 0 Water Damage
- Reasoning: Man, Salted...you have some incomprehensible and messy ideas sometimes.
- Shard of Sky:
- TOTAL REDO.
- 145-215 Neutral Damage
- 70-110 Air Damage
- Requires 60 Agility
- 6 Dexterity
- 10 Agility
- 12% Speed
- 16% Air Damage
- 8% Air Defense
- Reasoning: See Stormcloud. Hopefully this will be an actually-somewhat-competent offensive option now.
- Canopy:
- TOTAL REDO.
- -100 Fire Defense
- 80 Water Defense
- 60 Earth Defense
- Requires 30 Strength/Intelligence
- 4% Spell Damage(1%-5%)
- 8% Reflection(2%-8%)
- 14% Thorns(4%-18%)
- 8% Earth Damage(2%-10%)
- 10% Water Defense(3%-10%)
- Reasoning: An element gap filler that never really had purpose before...
- Contrast:
- TOTAL REMAKE.
- 1275 Health
- 25% Reflection
- 25% Exploding
- 15% Speed
- 750 Poison
- 25% Soul Point Regen
- Reasoning: There was a clamour to bring it back to how it was before when we changed it over to the element defense version, so here ya go, with a small buff to boot.
- Kuuichi:
- 0 -> 6% XP Bonus
- 7 -> 10 Spell Damage(3-13)
- 5% -> 0 Water Damage
- -5% -> 0 Thunder Defense
- Reasoning: No reason for elements at such a low level, plus raw spell adjustment.
- Shajone:
- 65 -> 85 Health
- 4 -> 5 Health Regen/Spell Damage/Damage Bonus
- Reasoning: Raw adjustments. We wanted it to be in proportion, but that left it sort of pathetic, so we upped its health instead.
- Antim:
- 40 -> 45 Health Regen(14-59)
- 50 -> 30 Spell Damage(9-39)
- 5 -> 25 Damage Bonus(8-33)
- Reasoning: Raw adjustments.
- Sleet:
- 7% -> 25% Spell Damage
- 95 -> 150 Spell Damage
- 10% -> 30% Thunder Damage
- 10% -> 35% Air Damage
- Reasoning: Its damage compared to the baseline is actually pretty low, so it gets a license for high %'s.
- The Mind:
- 6% -> 16% Spell Damage(5%-21%)
- -4% -> -10% Damage Bonus(7%-13%)
- 3 -> 5 Intelligence(2-7)
- 10 -> 0 Spell Damage
- Reasoning: It also has low base damage, but we noticed a lot of daggers had raw spell and didn't necessarily need to, so we did some re-arranging.
- Heart Piercer:
- 210 -> 350 Poison
- -25 -> -50 Spell Damage
- 30 -> 35 Damage Bonus
- Reasoning: Induce cardiac arrest.
- Undefined:
- 125 -> 110 Health Regen(33-143)
- 125 -> 120 Spell Damage(36-156)
- 25 -> 95 Damage Bonus(29-124)
- Reasoning: undefined
- Crusade Sabatons:
- TOTAL REDO.
- 3 slots
- 5050 Health
- 250 Fire Defense
- -125 Water Defense
- 175 Earth Defense
- Requires 40 Strength and 80 Defense
- 45% Health Regen(14%-59%)
- 10% Spell Damage(3%-13%)
- 15% Damage Bonus(5%-20%)
- 20 Defense(6-26)
- -15% Speed(11%-20%)
- 1500 Health(450-1950)
- 10% Earth Damage(3%-13%)
- 25% Fire Defense(8%-33%)
- Reasoning:
- [ATTACH=full]131349[/ATTACH]
- This one took a while. The item team has literally been debating over how to best buff this item for months on end, but we finally managed to settle on a design which emphasizes its hybrid nature to a mythic degree, giving it decent damage, better coverage on its defenses, a less restrictive requirement, and an absolute WALL of health(up to 7000!). Hopefully it will see more use now.
- The Specialist:
- 500% -> 889% Thunder Damage(267%-1156%)
- 550% -> 1000% Earth Damage(300%-1300%)
- 600% -> 1176% Fire Damage(353%-1529%)
- 650% -> 1176% Air Damage(353%-1529%)
- 700% -> 1334% Water Damage(400%-1734%)
- Reasoning: This should help boost its base damage by a good deal. I calculated this out to give around 400 base damage with each powder at base.
- Aersectra:
- 2 -> 3 slots
- 12% -> 15% Spell Damage(5%-20%)
- 24 -> 70 Melee Damage(21-91)
- -1000 -> -900 Health(630-1170)
- -15% -> 0 Water Damage/Thunder Damage/Earth Damage
- Reasoning: ID cleanup, plus Aersectra was a liiiittle underpowered.
- Anger Point:
- -5% -> 0 Reflection/Thorns
- -5 -> -7 Defense(5-9)
- 20 -> 30 Spell Damage(9-39)
- 25 -> 60 Damage Bonus(18-78)
- -10% -> -15% Earth Defense(11%-20%)
- Reasoning: Raw spell/melee adjustment plus ID cleanup.
- Cross-aegis:
- a -> A in the name
- -10% -> 0 Spell Damage
- -7 -> 0 Agility
- 8% -> 13% Fire Defense/Air Defense
- 7% -> 12% Earth Defense/Thunder Defense
- Reasoning: The most important change.
- Lightning Edge:
- 2 -> 4 slots
- 1-170 -> 10-170 Thunder Damage
- 1 -> 0 Mana Regen
- 11% -> 0 Thorns
- 6% -> 8% Speed(2%-10%)
- -5% -> 0 Soul Point Regen
- -50% -> -30% Earth Damage(21%-39%)
- 20% -> 10% Thunder Defense(3%-13%)
- -30% -> -15% Earth Defense(11%-20%
- Reasoning: It sucked. Hard. I didn't realize it at the time when I made it, though. So, a consolation prize.
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