Advertisement
Guest User

mupenconfig after wipeout 64 xbox pad fail

a guest
Mar 19th, 2025
20
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 20.99 KB | Gaming | 0 0
  1. # Mupen64Plus Configuration File
  2. # This file is automatically read and written by the Mupen64Plus Core library
  3.  
  4. [64DD]
  5.  
  6. # Filename of the 64DD IPL ROM
  7. IPL-ROM = ""
  8. # Filename of the disk to load into Disk Drive
  9. Disk = ""
  10.  
  11.  
  12. [Audio-SDL]
  13.  
  14. # Mupen64Plus SDL Audio Plugin config parameter version number
  15. Version = 1.000000
  16. # Frequency which is used if rom doesn't want to change it
  17. DEFAULT_FREQUENCY = 33600
  18. # Swaps left and right channels
  19. SWAP_CHANNELS = False
  20. # Size of primary buffer in output samples. This is where audio is loaded after it's extracted from n64's memory.
  21. PRIMARY_BUFFER_SIZE = 16384
  22. # Fullness level target for Primary audio buffer, in equivalent output samples. This value must be larger than the SECONDARY_BUFFER_SIZE. Decreasing this value will reduce audio latency but requires a faster PC to avoid choppiness. Increasing this will increase audio latency but reduce the chance of drop-outs.
  23. PRIMARY_BUFFER_TARGET = 2048
  24. # Size of secondary buffer in output samples. This is SDL's hardware buffer. The SDL documentation states that this should be a power of two between 512 and 8192.
  25. SECONDARY_BUFFER_SIZE = 1024
  26. # Audio resampling algorithm. src-sinc-best-quality, src-sinc-medium-quality, src-sinc-fastest, src-zero-order-hold, src-linear, speex-fixed-{10-0}, trivial
  27. RESAMPLE = "speex-fixed-4"
  28. # Volume control type: 1 = SDL (only affects Mupen64Plus output) 2 = OSS mixer (adjusts master PC volume)
  29. VOLUME_CONTROL_TYPE = 1
  30. # Percentage change each time the volume is increased or decreased
  31. VOLUME_ADJUST = 5
  32. # Default volume when a game is started. Only used if VOLUME_CONTROL_TYPE is 1
  33. VOLUME_DEFAULT = 80
  34. # Synchronize Video/Audio
  35. AUDIO_SYNC = True
  36.  
  37.  
  38. [Core]
  39.  
  40. # Mupen64Plus Core config parameter set version number. Please don't change this version number.
  41. Version = 1.010000
  42. # Draw on-screen display if True, otherwise don't draw OSD
  43. OnScreenDisplay = False
  44. # Use Pure Interpreter if 0, Cached Interpreter if 1, or Dynamic Recompiler if 2 or more
  45. R4300Emulator = 2
  46. # Disable compiled jump commands in dynamic recompiler (should be set to False)
  47. NoCompiledJump = False
  48. # Disable 4MB expansion RAM pack. May be necessary for some games
  49. DisableExtraMem = False
  50. # Force number of cycles per emulated instruction
  51. CountPerOp = 0
  52. # Reduce number of cycles per update by power of two when set greater than 0 (overclock)
  53. CountPerOpDenomPot = 0
  54. # Increment the save state slot after each save operation
  55. AutoStateSlotIncrement = False
  56. # Save state slot (0-9) to use when saving/loading the emulator state
  57. CurrentStateSlot = 0
  58. # Activate the R4300 debugger when ROM execution begins, if core was built with Debugger support
  59. EnableDebugger = False
  60. # Path to directory where screenshots are saved. If this is blank, the default value of ${UserDataPath}/screenshot will be used
  61. ScreenshotPath = ""
  62. # Path to directory where emulator save states (snapshots) are saved. If this is blank, the default value of ${UserDataPath}/save will be used
  63. SaveStatePath = ""
  64. # Path to directory where SRAM/EEPROM data (in-game saves) are stored. If this is blank, the default value of ${UserDataPath}/save will be used
  65. SaveSRAMPath = ""
  66. # Path to a directory to search when looking for shared data files
  67. SharedDataPath = "/opt/retropie/configs/n64"
  68. # Randomize PI/SI Interrupt Timing
  69. RandomizeInterrupt = True
  70. # Duration of SI DMA (-1: use per game settings)
  71. SiDmaDuration = -1
  72. # Gameboy Camera Video Capture backend
  73. GbCameraVideoCaptureBackend1 = ""
  74. # Disk Save Format (0: Full Disk Copy (*.ndr/*.d6r), 1: RAM Area Only (*.ram))
  75. SaveDiskFormat = 1
  76. # Save (SRAM/State) Filename Format (0: ROM Header Name, 1: Automatic (including partial MD5 hash))
  77. SaveFilenameFormat = 1
  78.  
  79.  
  80. [CoreEvents]
  81.  
  82. # Mupen64Plus CoreEvents config parameter set version number. Please don't change this version number.
  83. Version = 1.000000
  84. # SDL keysym for save slot 0
  85. Kbd Mapping Slot 0 = 48
  86. # SDL keysym for save slot 1
  87. Kbd Mapping Slot 1 = 49
  88. # SDL keysym for save slot 2
  89. Kbd Mapping Slot 2 = 50
  90. # SDL keysym for save slot 3
  91. Kbd Mapping Slot 3 = 51
  92. # SDL keysym for save slot 4
  93. Kbd Mapping Slot 4 = 52
  94. # SDL keysym for save slot 5
  95. Kbd Mapping Slot 5 = 53
  96. # SDL keysym for save slot 6
  97. Kbd Mapping Slot 6 = 54
  98. # SDL keysym for save slot 7
  99. Kbd Mapping Slot 7 = 55
  100. # SDL keysym for save slot 8
  101. Kbd Mapping Slot 8 = 56
  102. # SDL keysym for save slot 9
  103. Kbd Mapping Slot 9 = 57
  104. # SDL keysym for stopping the emulator
  105. Kbd Mapping Stop = 27
  106. # SDL keysym for switching between fullscreen/windowed modes
  107. Kbd Mapping Fullscreen = 0
  108. # SDL keysym for saving the emulator state
  109. Kbd Mapping Save State = 286
  110. # SDL keysym for loading the emulator state
  111. Kbd Mapping Load State = 288
  112. # SDL keysym for advancing the save state slot
  113. Kbd Mapping Increment Slot = 0
  114. # SDL keysym for resetting the emulator
  115. Kbd Mapping Reset = 290
  116. # SDL keysym for slowing down the emulator
  117. Kbd Mapping Speed Down = 291
  118. # SDL keysym for speeding up the emulator
  119. Kbd Mapping Speed Up = 292
  120. # SDL keysym for taking a screenshot
  121. Kbd Mapping Screenshot = 293
  122. # SDL keysym for pausing the emulator
  123. Kbd Mapping Pause = 112
  124. # SDL keysym for muting/unmuting the sound
  125. Kbd Mapping Mute = 109
  126. # SDL keysym for increasing the volume
  127. Kbd Mapping Increase Volume = 93
  128. # SDL keysym for decreasing the volume
  129. Kbd Mapping Decrease Volume = 91
  130. # SDL keysym for temporarily going really fast
  131. Kbd Mapping Fast Forward = 102
  132. # SDL keysym for toggling the framerate limiter
  133. Kbd Mapping Speed Limiter Toggle = 121
  134. # SDL keysym for advancing by one frame when paused
  135. Kbd Mapping Frame Advance = 47
  136. # SDL keysym for pressing the game shark button
  137. Kbd Mapping Gameshark = 103
  138. # Joystick event string for stopping the emulator
  139. Joy Mapping Stop = "J0B6/B7"
  140. # Joystick event string for switching between fullscreen/windowed modes
  141. Joy Mapping Fullscreen = ""
  142. # Joystick event string for saving the emulator state
  143. Joy Mapping Save State = "J0B6/B5"
  144. # Joystick event string for loading the emulator state
  145. Joy Mapping Load State = "J0B6/B4"
  146. # Joystick event string for advancing the save state slot
  147. Joy Mapping Increment Slot = ""
  148. # Joystick event string for resetting the emulator
  149. Joy Mapping Reset = ""
  150. # Joystick event string for slowing down the emulator
  151. Joy Mapping Speed Down = ""
  152. # Joystick event string for speeding up the emulator
  153. Joy Mapping Speed Up = ""
  154. # Joystick event string for taking a screenshot
  155. Joy Mapping Screenshot = ""
  156. # Joystick event string for pausing the emulator
  157. Joy Mapping Pause = ""
  158. # Joystick event string for muting/unmuting the sound
  159. Joy Mapping Mute = ""
  160. # Joystick event string for increasing the volume
  161. Joy Mapping Increase Volume = ""
  162. # Joystick event string for decreasing the volume
  163. Joy Mapping Decrease Volume = ""
  164. # Joystick event string for fast-forward
  165. Joy Mapping Fast Forward = ""
  166. # Joystick event string for advancing by one frame when paused
  167. Joy Mapping Frame Advance = ""
  168. # Joystick event string for pressing the game shark button
  169. Joy Mapping Gameshark = ""
  170.  
  171.  
  172. [Input-SDL-Control1]
  173.  
  174. # Mupen64Plus SDL Input Plugin config parameter version number. Please don't change this version number.
  175. version = 2.000000
  176. # Controller configuration mode: 0=Fully Manual, 1=Auto with named SDL Device, 2=Fully automatic
  177. mode = 2
  178. # Specifies which joystick is bound to this controller: -1=No joystick, 0 or more= SDL Joystick number
  179. device = 0
  180. # SDL joystick name (or Keyboard)
  181. name = "Xbox Series X Controller"
  182. # Specifies whether this controller is 'plugged in' to the simulated N64
  183. plugged = True
  184. # Specifies which type of expansion pak is in the controller: 1=None, 2=Mem pak, 4=Transfer pak, 5=Rumble pak
  185. plugin = "2"
  186. # If True, then mouse buttons may be used with this controller
  187. mouse = False
  188. # Scaling factor for mouse movements. For X, Y axes.
  189. MouseSensitivity = "2.00,2.00"
  190. # The minimum absolute value of the SDL analog joystick axis to move the N64 controller axis value from 0. For X, Y axes.
  191. AnalogDeadzone = "4096,4096"
  192. # An absolute value of the SDL joystick axis >= AnalogPeak will saturate the N64 controller axis value (at 80). For X, Y axes. For each axis, this must be greater than the corresponding AnalogDeadzone value
  193. AnalogPeak = "32768,32768"
  194. # Digital button configuration mappings
  195. DPad R = "hat(0 Right)"
  196. DPad L = "hat(0 Left)"
  197. DPad D = "hat(0 Down)"
  198. DPad U = "hat(0 Up)"
  199. Start = "button(11)"
  200. Z Trig = "button(6) axis(5+)"
  201. B Button = "button(3)"
  202. A Button = "button(0)"
  203. C Button R = ""
  204. C Button L = ""
  205. C Button D = "button(1)"
  206. C Button U = "button(4)"
  207. R Trig = "button(7) axis(4+)"
  208. L Trig = ""
  209. Mempak switch = "button()"
  210. Rumblepak switch = "button()"
  211. # Analog axis configuration mappings
  212. X Axis = "axis(0-,0+)"
  213. Y Axis = "axis(1-,1+)"
  214.  
  215.  
  216. [Input-SDL-Control2]
  217.  
  218. # Mupen64Plus SDL Input Plugin config parameter version number. Please don't change this version number.
  219. version = 2.000000
  220. # Controller configuration mode: 0=Fully Manual, 1=Auto with named SDL Device, 2=Fully automatic
  221. mode = 2
  222. # Specifies which joystick is bound to this controller: -1=No joystick, 0 or more= SDL Joystick number
  223. device = -1
  224. # SDL joystick name (or Keyboard)
  225. name = ""
  226. # Specifies whether this controller is 'plugged in' to the simulated N64
  227. plugged = True
  228. # Specifies which type of expansion pak is in the controller: 1=None, 2=Mem pak, 4=Transfer pak, 5=Rumble pak
  229. plugin = "2"
  230. # If True, then mouse buttons may be used with this controller
  231. mouse = False
  232. # Scaling factor for mouse movements. For X, Y axes.
  233. MouseSensitivity = "2.00,2.00"
  234. # The minimum absolute value of the SDL analog joystick axis to move the N64 controller axis value from 0. For X, Y axes.
  235. AnalogDeadzone = "4096,4096"
  236. # An absolute value of the SDL joystick axis >= AnalogPeak will saturate the N64 controller axis value (at 80). For X, Y axes. For each axis, this must be greater than the corresponding AnalogDeadzone value
  237. AnalogPeak = "32768,32768"
  238. # Digital button configuration mappings
  239. DPad R = "hat(0 Right)"
  240. DPad L = "hat(0 Left)"
  241. DPad D = "hat(0 Down)"
  242. DPad U = "hat(0 Up)"
  243. Start = "button(9)"
  244. Z Trig = "button(4)"
  245. B Button = "button(3)"
  246. A Button = "button(2)"
  247. C Button R = ""
  248. C Button L = ""
  249. C Button D = "button(1)"
  250. C Button U = "button(0)"
  251. R Trig = "button(5)"
  252. L Trig = ""
  253. Mempak switch = "button(10)"
  254. Rumblepak switch = "button(11)"
  255. # Analog axis configuration mappings
  256. X Axis = "axis(0-,0+)"
  257. Y Axis = "axis(1-,1+)"
  258.  
  259.  
  260. [Input-SDL-Control3]
  261.  
  262. # Mupen64Plus SDL Input Plugin config parameter version number. Please don't change this version number.
  263. version = 2.000000
  264. # Controller configuration mode: 0=Fully Manual, 1=Auto with named SDL Device, 2=Fully automatic
  265. mode = 2
  266. # Specifies which joystick is bound to this controller: -1=No joystick, 0 or more= SDL Joystick number
  267. device = -1
  268. # SDL joystick name (or Keyboard)
  269. name = ""
  270. # Specifies whether this controller is 'plugged in' to the simulated N64
  271. plugged = True
  272. # Specifies which type of expansion pak is in the controller: 1=None, 2=Mem pak, 4=Transfer pak, 5=Rumble pak
  273. plugin = "2"
  274. # If True, then mouse buttons may be used with this controller
  275. mouse = False
  276. # Scaling factor for mouse movements. For X, Y axes.
  277. MouseSensitivity = "2.00,2.00"
  278. # The minimum absolute value of the SDL analog joystick axis to move the N64 controller axis value from 0. For X, Y axes.
  279. AnalogDeadzone = "4096,4096"
  280. # An absolute value of the SDL joystick axis >= AnalogPeak will saturate the N64 controller axis value (at 80). For X, Y axes. For each axis, this must be greater than the corresponding AnalogDeadzone value
  281. AnalogPeak = "32768,32768"
  282. # Digital button configuration mappings
  283. DPad R = "hat(0 Right)"
  284. DPad L = "hat(0 Left)"
  285. DPad D = "hat(0 Down)"
  286. DPad U = "hat(0 Up)"
  287. Start = "button(7)"
  288. Z Trig = "button(4) axis(2+)"
  289. B Button = "button(2)"
  290. A Button = "button(0)"
  291. C Button R = ""
  292. C Button L = ""
  293. C Button D = "button(1)"
  294. C Button U = "button(3)"
  295. R Trig = "button(5) axis(5+)"
  296. L Trig = ""
  297. Mempak switch = "button(9)"
  298. Rumblepak switch = "button(10)"
  299. # Analog axis configuration mappings
  300. X Axis = "axis(0-,0+)"
  301. Y Axis = "axis(1-,1+)"
  302.  
  303.  
  304. [Input-SDL-Control4]
  305.  
  306. # Mupen64Plus SDL Input Plugin config parameter version number. Please don't change this version number.
  307. version = 2.000000
  308. # Controller configuration mode: 0=Fully Manual, 1=Auto with named SDL Device, 2=Fully automatic
  309. mode = 2
  310. # Specifies which joystick is bound to this controller: -1=No joystick, 0 or more= SDL Joystick number
  311. device = -1
  312. # SDL joystick name (or Keyboard)
  313. name = ""
  314. # Specifies whether this controller is 'plugged in' to the simulated N64
  315. plugged = False
  316. # Specifies which type of expansion pak is in the controller: 1=None, 2=Mem pak, 4=Transfer pak, 5=Rumble pak
  317. plugin = 2
  318. # If True, then mouse buttons may be used with this controller
  319. mouse = False
  320. # Scaling factor for mouse movements. For X, Y axes.
  321. MouseSensitivity = "2.00,2.00"
  322. # The minimum absolute value of the SDL analog joystick axis to move the N64 controller axis value from 0. For X, Y axes.
  323. AnalogDeadzone = "4096,4096"
  324. # An absolute value of the SDL joystick axis >= AnalogPeak will saturate the N64 controller axis value (at 80). For X, Y axes. For each axis, this must be greater than the corresponding AnalogDeadzone value
  325. AnalogPeak = "32768,32768"
  326. # Digital button configuration mappings
  327. DPad R = ""
  328. DPad L = ""
  329. DPad D = ""
  330. DPad U = ""
  331. Start = ""
  332. Z Trig = ""
  333. B Button = ""
  334. A Button = ""
  335. C Button R = ""
  336. C Button L = ""
  337. C Button D = ""
  338. C Button U = ""
  339. R Trig = ""
  340. L Trig = ""
  341. Mempak switch = ""
  342. Rumblepak switch = ""
  343. # Analog axis configuration mappings
  344. X Axis = ""
  345. Y Axis = ""
  346.  
  347.  
  348. [Rsp-HLE]
  349.  
  350. # Mupen64Plus RSP HLE Plugin config parameter version number
  351. Version = 1.000000
  352. # Path to a RSP plugin which will be used when encountering an unknown ucode.You can disable this by letting an empty string.
  353. RspFallback = ""
  354. # Send display lists to the graphics plugin
  355. DisplayListToGraphicsPlugin = True
  356. # Send audio lists to the audio plugin
  357. AudioListToAudioPlugin = False
  358.  
  359.  
  360. [Transferpak]
  361.  
  362. # Filename of the GB ROM to load into transferpak 1
  363. GB-rom-1 = ""
  364. # Filename of the GB RAM to load into transferpak 1
  365. GB-ram-1 = ""
  366. # Filename of the GB ROM to load into transferpak 2
  367. GB-rom-2 = ""
  368. # Filename of the GB RAM to load into transferpak 2
  369. GB-ram-2 = ""
  370. # Filename of the GB ROM to load into transferpak 3
  371. GB-rom-3 = ""
  372. # Filename of the GB RAM to load into transferpak 3
  373. GB-ram-3 = ""
  374. # Filename of the GB ROM to load into transferpak 4
  375. GB-rom-4 = ""
  376. # Filename of the GB RAM to load into transferpak 4
  377. GB-ram-4 = ""
  378.  
  379.  
  380. [UI-Console]
  381.  
  382. # Mupen64Plus UI-Console config parameter set version number. Please don't change this version number.
  383. Version = 1.000000
  384. # Directory in which to search for plugins
  385. PluginDir = "./"
  386. # Filename of video plugin
  387. VideoPlugin = "mupen64plus-video-glide64mk2.so"
  388. # Filename of audio plugin
  389. AudioPlugin = "mupen64plus-audio-sdl.so"
  390. # Filename of input plugin
  391. InputPlugin = "mupen64plus-input-sdl.so"
  392. # Filename of RSP plugin
  393. RspPlugin = "mupen64plus-rsp-hle.so"
  394.  
  395.  
  396. [Video-General]
  397.  
  398. # Use fullscreen mode if True, or windowed mode if False
  399. Fullscreen = True
  400. # If true, prevent frame tearing by waiting for vsync before swapping
  401. VerticalSync = True
  402. # Width of output window or fullscreen width
  403. ScreenWidth = 640
  404. # Height of output window or fullscreen height
  405. ScreenHeight = 480
  406. # Rotate screen contents: 0=0 degree, 1=90 degree, 2 = 180 degree, 3=270 degree
  407. Rotate = 0
  408.  
  409.  
  410. [Video-Glide64mk2]
  411.  
  412. # Enable full-scene anti-aliasing by setting this to a value greater than 1
  413. wrpAntiAliasing = 0
  414. # Card ID
  415. card_id = 0
  416. # If true, use polygon offset values specified below
  417. force_polygon_offset = False
  418. # Specifies a scale factor that is used to create a variable depth offset for each polygon
  419. polygon_offset_factor = 0.000000
  420. # Is multiplied by an implementation-specific value to create a constant depth offset
  421. polygon_offset_units = 0.000000
  422. # Vertical sync
  423. vsync = True
  424. # TODO:ssformat
  425. ssformat = False
  426. # Display performance stats (add together desired flags): 1=FPS counter, 2=VI/s counter, 4=% speed, 8=FPS transparent
  427. show_fps = 0
  428. # Clock enabled
  429. clock = False
  430. # Clock is 24-hour
  431. clock_24_hr = True
  432. # Wrapper resolution
  433. wrpResolution = 0
  434. # Wrapper VRAM
  435. wrpVRAM = 0
  436. # Wrapper FBO
  437. wrpFBO = True
  438. # Wrapper Anisotropic Filtering
  439. wrpAnisotropic = True
  440. # Texture Enhancement: Smooth/Sharpen Filters
  441. ghq_fltr = 0
  442. # Texture Compression: 0 for S3TC, 1 for FXT1
  443. ghq_cmpr = 0
  444. # Texture Enhancement: More filters
  445. ghq_enht = 0
  446. # Hi-res texture pack format (0 for none, 1 for Rice)
  447. ghq_hirs = 0
  448. # Compress texture cache with S3TC or FXT1
  449. ghq_enht_cmpr = False
  450. # Tile textures (saves memory but could cause issues)
  451. ghq_enht_tile = 0
  452. # Force 16bpp textures (saves ram but lower quality)
  453. ghq_enht_f16bpp = False
  454. # Compress texture cache
  455. ghq_enht_gz = True
  456. # Don't enhance textures for backgrounds
  457. ghq_enht_nobg = False
  458. # Enable S3TC and FXT1 compression
  459. ghq_hirs_cmpr = False
  460. # Tile hi-res textures (saves memory but could cause issues)
  461. ghq_hirs_tile = False
  462. # Force 16bpp hi-res textures (saves ram but lower quality)
  463. ghq_hirs_f16bpp = False
  464. # Compress hi-res texture cache
  465. ghq_hirs_gz = True
  466. # Alternative CRC calculation -- emulates Rice bug
  467. ghq_hirs_altcrc = True
  468. # Save tex cache to disk
  469. ghq_cache_save = True
  470. # Texture Cache Size (MB)
  471. ghq_cache_size = 128
  472. # Use full alpha channel -- could cause issues for some tex packs
  473. ghq_hirs_let_texartists_fly = False
  474. # Dump textures
  475. ghq_hirs_dump = False
  476. # Alternate texture size method: -1=Game default, 0=disable. 1=enable
  477. alt_tex_size = -1
  478. # Use first SETTILESIZE only: -1=Game default, 0=disable. 1=enable
  479. use_sts1_only = -1
  480. # Use spheric mapping only: -1=Game default, 0=disable. 1=enable
  481. force_calc_sphere = -1
  482. # Force positive viewport: -1=Game default, 0=disable. 1=enable
  483. correct_viewport = -1
  484. # Force texrect size to integral value: -1=Game default, 0=disable. 1=enable
  485. increase_texrect_edge = -1
  486. # Reduce fillrect size by 1: -1=Game default, 0=disable. 1=enable
  487. decrease_fillrect_edge = -1
  488. # Enable perspective texture correction emulation: -1=Game default, 0=disable. 1=enable
  489. texture_correction = -1
  490. # Set special scale for PAL games: -1=Game default, 0=disable. 1=enable
  491. pal230 = -1
  492. # 3DFX Dithered alpha emulation mode: -1=Game default, >=0=dithered alpha emulation mode
  493. stipple_mode = -1
  494. # 3DFX Dithered alpha pattern: -1=Game default, >=0=pattern used for dithered alpha emulation
  495. stipple_pattern = -1
  496. # Check microcode each frame: -1=Game default, 0=disable. 1=enable
  497. force_microcheck = -1
  498. # Force 0xb5 command to be quad, not line 3D: -1=Game default, 0=disable. 1=enable
  499. force_quad3d = -1
  500. # Enable near z clipping: -1=Game default, 0=disable. 1=enable
  501. clip_zmin = -1
  502. # Enable far plane clipping: -1=Game default, 0=disable. 1=enable
  503. clip_zmax = -1
  504. # Use fast CRC algorithm: -1=Game default, 0=disable. 1=enable
  505. fast_crc = -1
  506. # Adjust screen aspect for wide screen mode: -1=Game default, 0=disable. 1=enable
  507. adjust_aspect = -1
  508. # Force strict check in Depth buffer test: -1=Game default, 0=disable. 1=enable
  509. zmode_compare_less = -1
  510. # Apply alpha dither regardless of alpha_dither_mode: -1=Game default, 0=disable. 1=enable
  511. old_style_adither = -1
  512. # Scale vertex z value before writing to depth buffer: -1=Game default, 0=disable. 1=enable
  513. n64_z_scale = -1
  514. # Fast texrect rendering with hwfbe: -1=Game default, 0=disable. 1=enable
  515. optimize_texrect = -1
  516. # Do not copy auxiliary frame buffers: -1=Game default, 0=disable. 1=enable
  517. ignore_aux_copy = -1
  518. # Clear auxiliary texture frame buffers: -1=Game default, 0=disable. 1=enable
  519. hires_buf_clear = -1
  520. # Read alpha from framebuffer: -1=Game default, 0=disable. 1=enable
  521. fb_read_alpha = -1
  522. # Handle unchanged fb: -1=Game default, 0=disable. 1=enable
  523. useless_is_useless = -1
  524. # Set frambuffer CRC mode: -1=Game default, 0=disable CRC, 1=fast CRC, 2=safe CRC
  525. fb_crc_mode = -1
  526. # Filtering mode: -1=Game default, 0=automatic, 1=force bilinear, 2=force point sampled
  527. filtering = -1
  528. # Fog: -1=Game default, 0=disable. 1=enable
  529. fog = -1
  530. # Buffer clear on every frame: -1=Game default, 0=disable. 1=enable
  531. buff_clear = -1
  532. # Buffer swapping method: -1=Game default, 0=swap buffers when vertical interrupt has occurred, 1=swap buffers when set of conditions is satisfied. Prevents flicker on some games, 2=mix of first two methods
  533. swapmode = -1
  534. # Aspect ratio: -1=Game default, 0=Force 4:3, 1=Force 16:9, 2=Stretch, 3=Original
  535. aspect = -1
  536. # LOD calculation: -1=Game default, 0=disable. 1=fast, 2=precise
  537. lodmode = -1
  538. # Smart framebuffer: -1=Game default, 0=disable. 1=enable
  539. fb_smart = -1
  540. # Hardware frame buffer emulation: -1=Game default, 0=disable. 1=enable
  541. fb_hires = -1
  542. # Read framebuffer every frame (may be slow use only for effects that need it e.g. Banjo Kazooie, DK64 transitions): -1=Game default, 0=disable. 1=enable
  543. fb_read_always = -1
  544. # Render N64 frame buffer as texture: -1=Game default, 0=disable, 1=mode1, 2=mode2
  545. read_back_to_screen = -1
  546. # Show images written directly by CPU: -1=Game default, 0=disable. 1=enable
  547. detect_cpu_write = -1
  548. # Get frame buffer info: -1=Game default, 0=disable. 1=enable
  549. fb_get_info = -1
  550. # Enable software depth render: -1=Game default, 0=disable. 1=enable
  551. fb_render = -1
  552.  
  553.  
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement