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- game.Players.LocalPlayer.UserId = 37866908
- game.Players.LocalPlayer.Name = "Chestersnow"
- -- /// Settings \\\
- _G.autoLag = true -- Automatically lag the entire server
- _G.autoRejoin = 125 -- Enable/Disable if you want to disable set it to 9999.
- _G.waittime = "" -- Customize your wait-time for lagging the entire server.
- _G.autohop = false -- If you enable this it will Automatically server-hop
- --to a different server
- game:GetService("RunService").RenderStepped:Connect(function()
- wait(_G.waittime)
- if _G.autoLag == true then
- wait(_G.waittime)
- for i,v in pairs(game:GetService("Workspace").Map.Other["Accessories Room"].Removers.OwnedHatRemover:GetDescendants()) do if v:IsA("Model") then if v.Name:match("Head") then firetouchinterest(v.Touchinterest, gameConfusedervice'Players'.LocalPlayer.Character.HumanoidRootPart, 0) end end end
- local Tab={}
- for i,v in next, game:GetService("Workspace").Map.Other["Accessories Room"].Accesories.Accessories:GetDescendants() do
- if v:IsA'ClickDetector' then
- table.insert(Tab,v)
- end
- end
- local Hair={}
- for i,v in next, game:GetService("Workspace").Map.Other["Accessories Room"].Accesories.Hair:GetDescendants() do
- if v:IsA'ClickDetector' then
- table.insert(Tab,v)
- end
- end
- local Coffee={}
- for i,v in next, game:GetService("Workspace").Map.Other["Staff Room"].Furniture.CoffeeMachine.ScriptInHere:GetDescendants() do
- if v:IsA'ClickDetector' then
- table.insert(Tab,v)
- end
- end
- for i,v in next,Tab do
- if v:IsA'ClickDetector' then
- if fireclickdetector then fireclickdetector(v) end
- end
- end
- for i,v in next,Coffee do
- if v:IsA'ClickDetector' then
- if fireclickdetector then fireclickdetector(v) end
- end
- end
- for i,v in next,Hair do
- if v:IsA'ClickDetector' then
- if fireclickdetector then fireclickdetector(v) end
- end
- end
- for i,v in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do
- if v:IsA("Tool") then
- v.Parent = workspace
- end
- end
- for i,v in pairs(game.Players.LocalPlayer:GetChildren()) do
- if v:IsA("Hat") then
- v.Parent = Workspace
- end
- end
- end
- end)
- for i,v in pairs(game:GetService("Workspace").Map.Other["Accessories Room"].Removers.OwnedHatRemover:GetDescendants()) do if v:IsA("Model") then if v.Name:match("Head") then firetouchinterest(v.Touchinterest, gameConfusedervice'Players'.LocalPlayer.Character.HumanoidRootPart, 0) end end end
- local Tab={}
- for i,v in next, game:GetService("Workspace").Map.Other["Accessories Room"].Accesories.Accessories:GetDescendants() do
- if v:IsA'ClickDetector' then
- table.insert(Tab,v)
- end
- end
- local Hair={}
- for i,v in next, game:GetService("Workspace").Map.Other["Accessories Room"].Accesories.Hair:GetDescendants() do
- if v:IsA'ClickDetector' then
- table.insert(Tab,v)
- end
- end
- local Coffee={}
- for i,v in next, game:GetService("Workspace").Map.Other["Staff Room"].Furniture.CoffeeMachine.ScriptInHere:GetDescendants() do
- if v:IsA'ClickDetector' then
- table.insert(Tab,v)
- end
- end
- for i,v in next,Tab do
- if v:IsA'ClickDetector' then
- if fireclickdetector then fireclickdetector(v) end
- end
- end
- for i,v in next,Coffee do
- if v:IsA'ClickDetector' then
- if fireclickdetector then fireclickdetector(v) end
- end
- end
- for i,v in next,Hair do
- if v:IsA'ClickDetector' then
- if fireclickdetector then fireclickdetector(v) end
- end
- end
- for i,v in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do
- if v:IsA("Tool") then
- v.Parent = workspace
- end
- end
- for i,v in pairs(game.Players.LocalPlayer:GetChildren()) do
- if v:IsA("Hat") then
- v.Parent = Workspace
- end
- end
- for i,v in pairs(game:GetService("Workspace").Map.Other["Accessories Room"].Removers.OwnedHatRemover:GetDescendants()) do if v:IsA("Model") then if v.Name:match("Head") then firetouchinterest(v.Touchinterest, gameConfusedervice'Players'.LocalPlayer.Character.HumanoidRootPart, 0) end end end
- local Tab={}
- for i,v in next, game:GetService("Workspace").Map.Other["Accessories Room"].Accesories.Accessories:GetDescendants() do
- if v:IsA'ClickDetector' then
- table.insert(Tab,v)
- end
- end
- local Hair={}
- for i,v in next, game:GetService("Workspace").Map.Other["Accessories Room"].Accesories.Hair:GetDescendants() do
- if v:IsA'ClickDetector' then
- table.insert(Tab,v)
- end
- end
- local Coffee={}
- for i,v in next, game:GetService("Workspace").Map.Other["Staff Room"].Furniture.CoffeeMachine.ScriptInHere:GetDescendants() do
- if v:IsA'ClickDetector' then
- table.insert(Tab,v)
- end
- end
- for i,v in next,Tab do
- if v:IsA'ClickDetector' then
- if fireclickdetector then fireclickdetector(v) end
- end
- end
- for i,v in next,Coffee do
- if v:IsA'ClickDetector' then
- if fireclickdetector then fireclickdetector(v) end
- end
- end
- for i,v in next,Hair do
- if v:IsA'ClickDetector' then
- if fireclickdetector then fireclickdetector(v) end
- end
- end
- for i,v in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do
- if v:IsA("Tool") then
- v.Parent = workspace
- end
- end
- for i,v in pairs(game.Players.LocalPlayer:GetChildren()) do
- if v:IsA("Hat") then
- v.Parent = Workspace
- end
- end
- for i,v in pairs(game:GetService("Workspace").Map.Other["Accessories Room"].Removers.OwnedHatRemover:GetDescendants()) do if v:IsA("Model") then if v.Name:match("Head") then firetouchinterest(v.Touchinterest, gameConfusedervice'Players'.LocalPlayer.Character.HumanoidRootPart, 0) end end end
- local Tab={}
- for i,v in next, game:GetService("Workspace").Map.Other["Accessories Room"].Accesories.Accessories:GetDescendants() do
- if v:IsA'ClickDetector' then
- table.insert(Tab,v)
- end
- end
- local Hair={}
- for i,v in next, game:GetService("Workspace").Map.Other["Accessories Room"].Accesories.Hair:GetDescendants() do
- if v:IsA'ClickDetector' then
- table.insert(Tab,v)
- end
- end
- local Coffee={}
- for i,v in next, game:GetService("Workspace").Map.Other["Staff Room"].Furniture.CoffeeMachine.ScriptInHere:GetDescendants() do
- if v:IsA'ClickDetector' then
- table.insert(Tab,v)
- end
- end
- for i,v in next,Tab do
- if v:IsA'ClickDetector' then
- if fireclickdetector then fireclickdetector(v) end
- end
- end
- for i,v in next,Coffee do
- if v:IsA'ClickDetector' then
- if fireclickdetector then fireclickdetector(v) end
- end
- end
- for i,v in next,Hair do
- if v:IsA'ClickDetector' then
- if fireclickdetector then fireclickdetector(v) end
- end
- end
- for i,v in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do
- if v:IsA("Tool") then
- v.Parent = workspace
- end
- end
- for i,v in pairs(game.Players.LocalPlayer:GetChildren()) do
- if v:IsA("Hat") then
- v.Parent = Workspace
- end
- end
- for i,v in pairs(game:GetService("Workspace").Map.Other["Accessories Room"].Removers.OwnedHatRemover:GetDescendants()) do if v:IsA("Model") then if v.Name:match("Head") then firetouchinterest(v.Touchinterest, gameConfusedervice'Players'.LocalPlayer.Character.HumanoidRootPart, 0) end end end
- local Tab={}
- for i,v in next, game:GetService("Workspace").Map.Other["Accessories Room"].Accesories.Accessories:GetDescendants() do
- if v:IsA'ClickDetector' then
- table.insert(Tab,v)
- end
- end
- local Hair={}
- for i,v in next, game:GetService("Workspace").Map.Other["Accessories Room"].Accesories.Hair:GetDescendants() do
- if v:IsA'ClickDetector' then
- table.insert(Tab,v)
- end
- end
- local Coffee={}
- for i,v in next, game:GetService("Workspace").Map.Other["Staff Room"].Furniture.CoffeeMachine.ScriptInHere:GetDescendants() do
- if v:IsA'ClickDetector' then
- table.insert(Tab,v)
- end
- end
- for i,v in next,Tab do
- if v:IsA'ClickDetector' then
- if fireclickdetector then fireclickdetector(v) end
- end
- end
- for i,v in next,Coffee do
- if v:IsA'ClickDetector' then
- if fireclickdetector then fireclickdetector(v) end
- end
- end
- for i,v in next,Hair do
- if v:IsA'ClickDetector' then
- if fireclickdetector then fireclickdetector(v) end
- end
- end
- for i,v in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do
- if v:IsA("Tool") then
- v.Parent = workspace
- end
- end
- for i,v in pairs(game.Players.LocalPlayer:GetChildren()) do
- if v:IsA("Hat") then
- v.Parent = Workspace
- end
- end
- for i,v in pairs(game:GetService("Workspace").Map.Other["Accessories Room"].Removers.OwnedHatRemover:GetDescendants()) do if v:IsA("Model") then if v.Name:match("Head") then firetouchinterest(v.Touchinterest, gameConfusedervice'Players'.LocalPlayer.Character.HumanoidRootPart, 0) end end end
- local Tab={}
- for i,v in next, game:GetService("Workspace").Map.Other["Accessories Room"].Accesories.Accessories:GetDescendants() do
- if v:IsA'ClickDetector' then
- table.insert(Tab,v)
- end
- end
- local Hair={}
- for i,v in next, game:GetService("Workspace").Map.Other["Accessories Room"].Accesories.Hair:GetDescendants() do
- if v:IsA'ClickDetector' then
- table.insert(Tab,v)
- end
- end
- local Coffee={}
- for i,v in next, game:GetService("Workspace").Map.Other["Staff Room"].Furniture.CoffeeMachine.ScriptInHere:GetDescendants() do
- if v:IsA'ClickDetector' then
- table.insert(Tab,v)
- end
- end
- for i,v in next,Tab do
- if v:IsA'ClickDetector' then
- if fireclickdetector then fireclickdetector(v) end
- end
- end
- for i,v in next,Coffee do
- if v:IsA'ClickDetector' then
- if fireclickdetector then fireclickdetector(v) end
- end
- end
- for i,v in next,Hair do
- if v:IsA'ClickDetector' then
- if fireclickdetector then fireclickdetector(v) end
- end
- end
- for i,v in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do
- if v:IsA("Tool") then
- v.Parent = workspace
- end
- end
- for i,v in pairs(game.Players.LocalPlayer:GetChildren()) do
- if v:IsA("Hat") then
- v.Parent = Workspace
- end
- end
- for i,v in pairs(game:GetService("Workspace").Map.Other["Accessories Room"].Removers.OwnedHatRemover:GetDescendants()) do if v:IsA("Model") then if v.Name:match("Head") then firetouchinterest(v.Touchinterest, gameConfusedervice'Players'.LocalPlayer.Character.HumanoidRootPart, 0) end end end
- local Tab={}
- for i,v in next, game:GetService("Workspace").Map.Other["Accessories Room"].Accesories.Accessories:GetDescendants() do
- if v:IsA'ClickDetector' then
- table.insert(Tab,v)
- end
- end
- local Hair={}
- for i,v in next, game:GetService("Workspace").Map.Other["Accessories Room"].Accesories.Hair:GetDescendants() do
- if v:IsA'ClickDetector' then
- table.insert(Tab,v)
- end
- end
- local Coffee={}
- for i,v in next, game:GetService("Workspace").Map.Other["Staff Room"].Furniture.CoffeeMachine.ScriptInHere:GetDescendants() do
- if v:IsA'ClickDetector' then
- table.insert(Tab,v)
- end
- end
- for i,v in next,Tab do
- if v:IsA'ClickDetector' then
- if fireclickdetector then fireclickdetector(v) end
- end
- end
- for i,v in next,Coffee do
- if v:IsA'ClickDetector' then
- if fireclickdetector then fireclickdetector(v) end
- end
- end
- for i,v in next,Hair do
- if v:IsA'ClickDetector' then
- if fireclickdetector then fireclickdetector(v) end
- end
- end
- for i,v in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do
- if v:IsA("Tool") then
- v.Parent = workspace
- end
- end
- for i,v in pairs(game.Players.LocalPlayer:GetChildren()) do
- if v:IsA("Hat") then
- v.Parent = Workspace
- end
- end
- for i,v in pairs(game:GetService("Workspace").Map.Other["Accessories Room"].Removers.OwnedHatRemover:GetDescendants()) do if v:IsA("Model") then if v.Name:match("Head") then firetouchinterest(v.Touchinterest, gameConfusedervice'Players'.LocalPlayer.Character.HumanoidRootPart, 0) end end end
- local Tab={}
- for i,v in next, game:GetService("Workspace").Map.Other["Accessories Room"].Accesories.Accessories:GetDescendants() do
- if v:IsA'ClickDetector' then
- table.insert(Tab,v)
- end
- end
- local Hair={}
- for i,v in next, game:GetService("Workspace").Map.Other["Accessories Room"].Accesories.Hair:GetDescendants() do
- if v:IsA'ClickDetector' then
- table.insert(Tab,v)
- end
- end
- local Coffee={}
- for i,v in next, game:GetService("Workspace").Map.Other["Staff Room"].Furniture.CoffeeMachine.ScriptInHere:GetDescendants() do
- if v:IsA'ClickDetector' then
- table.insert(Tab,v)
- end
- end
- for i,v in next,Tab do
- if v:IsA'ClickDetector' then
- if fireclickdetector then fireclickdetector(v) end
- end
- end
- for i,v in next,Coffee do
- if v:IsA'ClickDetector' then
- if fireclickdetector then fireclickdetector(v) end
- end
- end
- for i,v in next,Hair do
- if v:IsA'ClickDetector' then
- if fireclickdetector then fireclickdetector(v) end
- end
- end
- for i,v in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do
- if v:IsA("Tool") then
- v.Parent = workspace
- end
- end
- for i,v in pairs(game.Players.LocalPlayer:GetChildren()) do
- if v:IsA("Hat") then
- v.Parent = Workspace
- end
- end
- for i,v in pairs(game:GetService("Workspace").Map.Other["Accessories Room"].Removers.OwnedHatRemover:GetDescendants()) do if v:IsA("Model") then if v.Name:match("Head") then firetouchinterest(v.Touchinterest, gameConfusedervice'Players'.LocalPlayer.Character.HumanoidRootPart, 0) end end end
- local Tab={}
- for i,v in next, game:GetService("Workspace").Map.Other["Accessories Room"].Accesories.Accessories:GetDescendants() do
- if v:IsA'ClickDetector' then
- table.insert(Tab,v)
- end
- end
- local Hair={}
- for i,v in next, game:GetService("Workspace").Map.Other["Accessories Room"].Accesories.Hair:GetDescendants() do
- if v:IsA'ClickDetector' then
- table.insert(Tab,v)
- end
- end
- local Coffee={}
- for i,v in next, game:GetService("Workspace").Map.Other["Staff Room"].Furniture.CoffeeMachine.ScriptInHere:GetDescendants() do
- if v:IsA'ClickDetector' then
- table.insert(Tab,v)
- end
- end
- for i,v in next,Tab do
- if v:IsA'ClickDetector' then
- if fireclickdetector then fireclickdetector(v) end
- end
- end
- for i,v in next,Coffee do
- if v:IsA'ClickDetector' then
- if fireclickdetector then fireclickdetector(v) end
- end
- end
- for i,v in next,Hair do
- if v:IsA'ClickDetector' then
- if fireclickdetector then fireclickdetector(v) end
- end
- end
- for i,v in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do
- if v:IsA("Tool") then
- v.Parent = workspace
- end
- end
- for i,v in pairs(game.Players.LocalPlayer:GetChildren()) do
- if v:IsA("Hat") then
- v.Parent = Workspace
- end
- end
- for i,v in pairs(game:GetService("Workspace").Map.Other["Accessories Room"].Removers.OwnedHatRemover:GetDescendants()) do if v:IsA("Model") then if v.Name:match("Head") then firetouchinterest(v.Touchinterest, gameConfusedervice'Players'.LocalPlayer.Character.HumanoidRootPart, 0) end end end
- local Tab={}
- for i,v in next, game:GetService("Workspace").Map.Other["Accessories Room"].Accesories.Accessories:GetDescendants() do
- if v:IsA'ClickDetector' then
- table.insert(Tab,v)
- end
- end
- local Hair={}
- for i,v in next, game:GetService("Workspace").Map.Other["Accessories Room"].Accesories.Hair:GetDescendants() do
- if v:IsA'ClickDetector' then
- table.insert(Tab,v)
- end
- end
- local Coffee={}
- for i,v in next, game:GetService("Workspace").Map.Other["Staff Room"].Furniture.CoffeeMachine.ScriptInHere:GetDescendants() do
- if v:IsA'ClickDetector' then
- table.insert(Tab,v)
- end
- end
- for i,v in next,Tab do
- if v:IsA'ClickDetector' then
- if fireclickdetector then fireclickdetector(v) end
- end
- end
- for i,v in next,Coffee do
- if v:IsA'ClickDetector' then
- if fireclickdetector then fireclickdetector(v) end
- end
- end
- for i,v in next,Hair do
- if v:IsA'ClickDetector' then
- if fireclickdetector then fireclickdetector(v) end
- end
- end
- for i,v in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do
- if v:IsA("Tool") then
- v.Parent = workspace
- end
- end
- for i,v in pairs(game.Players.LocalPlayer:GetChildren()) do
- if v:IsA("Hat") then
- v.Parent = Workspace
- end
- end
- for i,v in pairs(game:GetService("Workspace").Map.Other["Accessories Room"].Removers.OwnedHatRemover:GetDescendants()) do if v:IsA("Model") then if v.Name:match("Head") then firetouchinterest(v.Touchinterest, gameConfusedervice'Players'.LocalPlayer.Character.HumanoidRootPart, 0) end end end
- local Tab={}
- for i,v in next, game:GetService("Workspace").Map.Other["Accessories Room"].Accesories.Accessories:GetDescendants() do
- if v:IsA'ClickDetector' then
- table.insert(Tab,v)
- end
- end
- local Hair={}
- for i,v in next, game:GetService("Workspace").Map.Other["Accessories Room"].Accesories.Hair:GetDescendants() do
- if v:IsA'ClickDetector' then
- table.insert(Tab,v)
- end
- end
- local Coffee={}
- for i,v in next, game:GetService("Workspace").Map.Other["Staff Room"].Furniture.CoffeeMachine.ScriptInHere:GetDescendants() do
- if v:IsA'ClickDetector' then
- table.insert(Tab,v)
- end
- end
- for i,v in next,Tab do
- if v:IsA'ClickDetector' then
- if fireclickdetector then fireclickdetector(v) end
- end
- end
- for i,v in next,Coffee do
- if v:IsA'ClickDetector' then
- if fireclickdetector then fireclickdetector(v) end
- end
- end
- for i,v in next,Hair do
- if v:IsA'ClickDetector' then
- if fireclickdetector then fireclickdetector(v) end
- end
- end
- for i,v in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do
- if v:IsA("Tool") then
- v.Parent = workspace
- end
- end
- for i,v in pairs(game.Players.LocalPlayer:GetChildren()) do
- if v:IsA("Hat") then
- v.Parent = Workspace
- end
- end
- for i,v in pairs(game:GetService("Workspace").Map.Other["Accessories Room"].Removers.OwnedHatRemover:GetDescendants()) do if v:IsA("Model") then if v.Name:match("Head") then firetouchinterest(v.Touchinterest, gameConfusedervice'Players'.LocalPlayer.Character.HumanoidRootPart, 0) end end end
- local Tab={}
- for i,v in next, game:GetService("Workspace").Map.Other["Accessories Room"].Accesories.Accessories:GetDescendants() do
- if v:IsA'ClickDetector' then
- table.insert(Tab,v)
- end
- end
- local Hair={}
- for i,v in next, game:GetService("Workspace").Map.Other["Accessories Room"].Accesories.Hair:GetDescendants() do
- if v:IsA'ClickDetector' then
- table.insert(Tab,v)
- end
- end
- local Coffee={}
- for i,v in next, game:GetService("Workspace").Map.Other["Staff Room"].Furniture.CoffeeMachine.ScriptInHere:GetDescendants() do
- if v:IsA'ClickDetector' then
- table.insert(Tab,v)
- end
- end
- for i,v in next,Tab do
- if v:IsA'ClickDetector' then
- if fireclickdetector then fireclickdetector(v) end
- end
- end
- for i,v in next,Coffee do
- if v:IsA'ClickDetector' then
- if fireclickdetector then fireclickdetector(v) end
- end
- end
- for i,v in next,Hair do
- if v:IsA'ClickDetector' then
- if fireclickdetector then fireclickdetector(v) end
- end
- end
- for i,v in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do
- if v:IsA("Tool") then
- v.Parent = workspace
- end
- end
- for i,v in pairs(game.Players.LocalPlayer:GetChildren()) do
- if v:IsA("Hat") then
- v.Parent = Workspace
- end
- end
- for i,v in pairs(game:GetService("Workspace").Map.Other["Accessories Room"].Removers.OwnedHatRemover:GetDescendants()) do if v:IsA("Model") then if v.Name:match("Head") then firetouchinterest(v.Touchinterest, gameConfusedervice'Players'.LocalPlayer.Character.HumanoidRootPart, 0) end end end
- local Tab={}
- for i,v in next, game:GetService("Workspace").Map.Other["Accessories Room"].Accesories.Accessories:GetDescendants() do
- if v:IsA'ClickDetector' then
- table.insert(Tab,v)
- end
- end
- local Hair={}
- for i,v in next, game:GetService("Workspace").Map.Other["Accessories Room"].Accesories.Hair:GetDescendants() do
- if v:IsA'ClickDetector' then
- table.insert(Tab,v)
- end
- end
- local Coffee={}
- for i,v in next, game:GetService("Workspace").Map.Other["Staff Room"].Furniture.CoffeeMachine.ScriptInHere:GetDescendants() do
- if v:IsA'ClickDetector' then
- table.insert(Tab,v)
- end
- end
- for i,v in next,Tab do
- if v:IsA'ClickDetector' then
- if fireclickdetector then fireclickdetector(v) end
- end
- end
- for i,v in next,Coffee do
- if v:IsA'ClickDetector' then
- if fireclickdetector then fireclickdetector(v) end
- end
- end
- for i,v in next,Hair do
- if v:IsA'ClickDetector' then
- if fireclickdetector then fireclickdetector(v) end
- end
- end
- for i,v in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do
- if v:IsA("Tool") then
- v.Parent = workspace
- end
- end
- for i,v in pairs(game.Players.LocalPlayer:GetChildren()) do
- if v:IsA("Hat") then
- v.Parent = Workspace
- end
- end
- for i,v in pairs(game:GetService("Workspace").Map.Other["Accessories Room"].Removers.OwnedHatRemover:GetDescendants()) do if v:IsA("Model") then if v.Name:match("Head") then firetouchinterest(v.Touchinterest, gameConfusedervice'Players'.LocalPlayer.Character.HumanoidRootPart, 0) end end end
- local Tab={}
- for i,v in next, game:GetService("Workspace").Map.Other["Accessories Room"].Accesories.Accessories:GetDescendants() do
- if v:IsA'ClickDetector' then
- table.insert(Tab,v)
- end
- end
- local Hair={}
- for i,v in next, game:GetService("Workspace").Map.Other["Accessories Room"].Accesories.Hair:GetDescendants() do
- if v:IsA'ClickDetector' then
- table.insert(Tab,v)
- end
- end
- local Coffee={}
- for i,v in next, game:GetService("Workspace").Map.Other["Staff Room"].Furniture.CoffeeMachine.ScriptInHere:GetDescendants() do
- if v:IsA'ClickDetector' then
- table.insert(Tab,v)
- end
- end
- for i,v in next,Tab do
- if v:IsA'ClickDetector' then
- if fireclickdetector then fireclickdetector(v) end
- end
- end
- for i,v in next,Coffee do
- if v:IsA'ClickDetector' then
- if fireclickdetector then fireclickdetector(v) end
- end
- end
- for i,v in next,Hair do
- if v:IsA'ClickDetector' then
- if fireclickdetector then fireclickdetector(v) end
- end
- end
- for i,v in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do
- if v:IsA("Tool") then
- v.Parent = workspace
- end
- end
- for i,v in pairs(game.Players.LocalPlayer:GetChildren()) do
- if v:IsA("Hat") then
- v.Parent = Workspace
- end
- end
- for i,v in pairs(game:GetService("Workspace").Map.Other["Accessories Room"].Removers.OwnedHatRemover:GetDescendants()) do if v:IsA("Model") then if v.Name:match("Head") then firetouchinterest(v.Touchinterest, gameConfusedervice'Players'.LocalPlayer.Character.HumanoidRootPart, 0) end end end
- local Tab={}
- for i,v in next, game:GetService("Workspace").Map.Other["Accessories Room"].Accesories.Accessories:GetDescendants() do
- if v:IsA'ClickDetector' then
- table.insert(Tab,v)
- end
- end
- local Hair={}
- for i,v in next, game:GetService("Workspace").Map.Other["Accessories Room"].Accesories.Hair:GetDescendants() do
- if v:IsA'ClickDetector' then
- table.insert(Tab,v)
- end
- end
- local Coffee={}
- for i,v in next, game:GetService("Workspace").Map.Other["Staff Room"].Furniture.CoffeeMachine.ScriptInHere:GetDescendants() do
- if v:IsA'ClickDetector' then
- table.insert(Tab,v)
- end
- end
- for i,v in next,Tab do
- if v:IsA'ClickDetector' then
- if fireclickdetector then fireclickdetector(v) end
- end
- end
- for i,v in next,Coffee do
- if v:IsA'ClickDetector' then
- if fireclickdetector then fireclickdetector(v) end
- end
- end
- for i,v in next,Hair do
- if v:IsA'ClickDetector' then
- if fireclickdetector then fireclickdetector(v) end
- end
- end
- for i,v in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do
- if v:IsA("Tool") then
- v.Parent = workspace
- end
- end
- for i,v in pairs(game.Players.LocalPlayer:GetChildren()) do
- if v:IsA("Hat") then
- v.Parent = Workspace
- end
- end
- for i,v in pairs(game:GetService("Workspace").Map.Other["Accessories Room"].Removers.OwnedHatRemover:GetDescendants()) do if v:IsA("Model") then if v.Name:match("Head") then firetouchinterest(v.Touchinterest, gameConfusedervice'Players'.LocalPlayer.Character.HumanoidRootPart, 0) end end end
- local Tab={}
- for i,v in next, game:GetService("Workspace").Map.Other["Accessories Room"].Accesories.Accessories:GetDescendants() do
- if v:IsA'ClickDetector' then
- table.insert(Tab,v)
- end
- end
- local Hair={}
- for i,v in next, game:GetService("Workspace").Map.Other["Accessories Room"].Accesories.Hair:GetDescendants() do
- if v:IsA'ClickDetector' then
- table.insert(Tab,v)
- end
- end
- local Coffee={}
- for i,v in next, game:GetService("Workspace").Map.Other["Staff Room"].Furniture.CoffeeMachine.ScriptInHere:GetDescendants() do
- if v:IsA'ClickDetector' then
- table.insert(Tab,v)
- end
- end
- for i,v in next,Tab do
- if v:IsA'ClickDetector' then
- if fireclickdetector then fireclickdetector(v) end
- end
- end
- for i,v in next,Coffee do
- if v:IsA'ClickDetector' then
- if fireclickdetector then fireclickdetector(v) end
- end
- end
- for i,v in next,Hair do
- if v:IsA'ClickDetector' then
- if fireclickdetector then fireclickdetector(v) end
- end
- end
- for i,v in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do
- if v:IsA("Tool") then
- v.Parent = workspace
- end
- end
- for i,v in pairs(game.Players.LocalPlayer:GetChildren()) do
- if v:IsA("Hat") then
- v.Parent = Workspace
- end
- end
- for i,v in pairs(game:GetService("Workspace").Map.Other["Accessories Room"].Removers.OwnedHatRemover:GetDescendants()) do if v:IsA("Model") then if v.Name:match("Head") then firetouchinterest(v.Touchinterest, gameConfusedervice'Players'.LocalPlayer.Character.HumanoidRootPart, 0) end end end
- local Tab={}
- for i,v in next, game:GetService("Workspace").Map.Other["Accessories Room"].Accesories.Accessories:GetDescendants() do
- if v:IsA'ClickDetector' then
- table.insert(Tab,v)
- end
- end
- local Hair={}
- for i,v in next, game:GetService("Workspace").Map.Other["Accessories Room"].Accesories.Hair:GetDescendants() do
- if v:IsA'ClickDetector' then
- table.insert(Tab,v)
- end
- end
- local Coffee={}
- for i,v in next, game:GetService("Workspace").Map.Other["Staff Room"].Furniture.CoffeeMachine.ScriptInHere:GetDescendants() do
- if v:IsA'ClickDetector' then
- table.insert(Tab,v)
- end
- end
- for i,v in next,Tab do
- if v:IsA'ClickDetector' then
- if fireclickdetector then fireclickdetector(v) end
- end
- end
- for i,v in next,Coffee do
- if v:IsA'ClickDetector' then
- if fireclickdetector then fireclickdetector(v) end
- end
- end
- for i,v in next,Hair do
- if v:IsA'ClickDetector' then
- if fireclickdetector then fireclickdetector(v) end
- end
- end
- for i,v in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do
- if v:IsA("Tool") then
- v.Parent = workspace
- end
- end
- for i,v in pairs(game.Players.LocalPlayer:GetChildren()) do
- if v:IsA("Hat") then
- v.Parent = Workspace
- end
- end
- for i,v in pairs(game:GetService("Workspace").Map.Other["Accessories Room"].Removers.OwnedHatRemover:GetDescendants()) do if v:IsA("Model") then if v.Name:match("Head") then firetouchinterest(v.Touchinterest, gameConfusedervice'Players'.LocalPlayer.Character.HumanoidRootPart, 0) end end end
- local Tab={}
- for i,v in next, game:GetService("Workspace").Map.Other["Accessories Room"].Accesories.Accessories:GetDescendants() do
- if v:IsA'ClickDetector' then
- table.insert(Tab,v)
- end
- end
- local Hair={}
- for i,v in next, game:GetService("Workspace").Map.Other["Accessories Room"].Accesories.Hair:GetDescendants() do
- if v:IsA'ClickDetector' then
- table.insert(Tab,v)
- end
- end
- local Coffee={}
- for i,v in next, game:GetService("Workspace").Map.Other["Staff Room"].Furniture.CoffeeMachine.ScriptInHere:GetDescendants() do
- if v:IsA'ClickDetector' then
- table.insert(Tab,v)
- end
- end
- for i,v in next,Tab do
- if v:IsA'ClickDetector' then
- if fireclickdetector then fireclickdetector(v) end
- end
- end
- for i,v in next,Coffee do
- if v:IsA'ClickDetector' then
- if fireclickdetector then fireclickdetector(v) end
- end
- end
- for i,v in next,Hair do
- if v:IsA'ClickDetector' then
- if fireclickdetector then fireclickdetector(v) end
- end
- end
- for i,v in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do
- if v:IsA("Tool") then
- v.Parent = workspace
- end
- end
- for i,v in pairs(game.Players.LocalPlayer:GetChildren()) do
- if v:IsA("Hat") then
- v.Parent = Workspace
- end
- end
- for i,v in pairs(game:GetService("Workspace").Map.Other["Accessories Room"].Removers.OwnedHatRemover:GetDescendants()) do if v:IsA("Model") then if v.Name:match("Head") then firetouchinterest(v.Touchinterest, gameConfusedervice'Players'.LocalPlayer.Character.HumanoidRootPart, 0) end end end
- local Tab={}
- for i,v in next, game:GetService("Workspace").Map.Other["Accessories Room"].Accesories.Accessories:GetDescendants() do
- if v:IsA'ClickDetector' then
- table.insert(Tab,v)
- end
- end
- local Hair={}
- for i,v in next, game:GetService("Workspace").Map.Other["Accessories Room"].Accesories.Hair:GetDescendants() do
- if v:IsA'ClickDetector' then
- table.insert(Tab,v)
- end
- end
- local Coffee={}
- for i,v in next, game:GetService("Workspace").Map.Other["Staff Room"].Furniture.CoffeeMachine.ScriptInHere:GetDescendants() do
- if v:IsA'ClickDetector' then
- table.insert(Tab,v)
- end
- end
- for i,v in next,Tab do
- if v:IsA'ClickDetector' then
- if fireclickdetector then fireclickdetector(v) end
- end
- end
- for i,v in next,Coffee do
- if v:IsA'ClickDetector' then
- if fireclickdetector then fireclickdetector(v) end
- end
- end
- for i,v in next,Hair do
- if v:IsA'ClickDetector' then
- if fireclickdetector then fireclickdetector(v) end
- end
- end
- for i,v in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do
- if v:IsA("Tool") then
- v.Parent = workspace
- end
- end
- for i,v in pairs(game.Players.LocalPlayer:GetChildren()) do
- if v:IsA("Hat") then
- v.Parent = Workspace
- end
- end
- for i,v in pairs(game:GetService("Workspace").Map.Other["Accessories Room"].Removers.OwnedHatRemover:GetDescendants()) do if v:IsA("Model") then if v.Name:match("Head") then firetouchinterest(v.Touchinterest, gameConfusedervice'Players'.LocalPlayer.Character.HumanoidRootPart, 0) end end end
- local Tab={}
- for i,v in next, game:GetService("Workspace").Map.Other["Accessories Room"].Accesories.Accessories:GetDescendants() do
- if v:IsA'ClickDetector' then
- table.insert(Tab,v)
- end
- end
- local Hair={}
- for i,v in next, game:GetService("Workspace").Map.Other["Accessories Room"].Accesories.Hair:GetDescendants() do
- if v:IsA'ClickDetector' then
- table.insert(Tab,v)
- end
- end
- local Coffee={}
- for i,v in next, game:GetService("Workspace").Map.Other["Staff Room"].Furniture.CoffeeMachine.ScriptInHere:GetDescendants() do
- if v:IsA'ClickDetector' then
- table.insert(Tab,v)
- end
- end
- for i,v in next,Tab do
- if v:IsA'ClickDetector' then
- if fireclickdetector then fireclickdetector(v) end
- end
- end
- for i,v in next,Coffee do
- if v:IsA'ClickDetector' then
- if fireclickdetector then fireclickdetector(v) end
- end
- end
- for i,v in next,Hair do
- if v:IsA'ClickDetector' then
- if fireclickdetector then fireclickdetector(v) end
- end
- end
- for i,v in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do
- if v:IsA("Tool") then
- v.Parent = workspace
- end
- end
- for i,v in pairs(game.Players.LocalPlayer:GetChildren()) do
- if v:IsA("Hat") then
- v.Parent = Workspace
- end
- end
- for i,v in pairs(game:GetService("Workspace").Map.Other["Accessories Room"].Removers.OwnedHatRemover:GetDescendants()) do if v:IsA("Model") then if v.Name:match("Head") then firetouchinterest(v.Touchinterest, gameConfusedervice'Players'.LocalPlayer.Character.HumanoidRootPart, 0) end end end
- local Tab={}
- for i,v in next, game:GetService("Workspace").Map.Other["Accessories Room"].Accesories.Accessories:GetDescendants() do
- if v:IsA'ClickDetector' then
- table.insert(Tab,v)
- end
- end
- local Hair={}
- for i,v in next, game:GetService("Workspace").Map.Other["Accessories Room"].Accesories.Hair:GetDescendants() do
- if v:IsA'ClickDetector' then
- table.insert(Tab,v)
- end
- end
- local Coffee={}
- for i,v in next, game:GetService("Workspace").Map.Other["Staff Room"].Furniture.CoffeeMachine.ScriptInHere:GetDescendants() do
- if v:IsA'ClickDetector' then
- table.insert(Tab,v)
- end
- end
- for i,v in next,Tab do
- if v:IsA'ClickDetector' then
- if fireclickdetector then fireclickdetector(v) end
- end
- end
- for i,v in next,Coffee do
- if v:IsA'ClickDetector' then
- if fireclickdetector then fireclickdetector(v) end
- end
- end
- for i,v in next,Hair do
- if v:IsA'ClickDetector' then
- if fireclickdetector then fireclickdetector(v) end
- end
- end
- for i,v in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do
- if v:IsA("Tool") then
- v.Parent = workspace
- end
- end
- for i,v in pairs(game.Players.LocalPlayer:GetChildren()) do
- if v:IsA("Hat") then
- v.Parent = Workspace
- end
- end
- for i,v in pairs(game:GetService("Workspace").Map.Other["Accessories Room"].Removers.OwnedHatRemover:GetDescendants()) do if v:IsA("Model") then if v.Name:match("Head") then firetouchinterest(v.Touchinterest, gameConfusedervice'Players'.LocalPlayer.Character.HumanoidRootPart, 0) end end end
- local Tab={}
- for i,v in next, game:GetService("Workspace").Map.Other["Accessories Room"].Accesories.Accessories:GetDescendants() do
- if v:IsA'ClickDetector' then
- table.insert(Tab,v)
- end
- end
- local Hair={}
- for i,v in next, game:GetService("Workspace").Map.Other["Accessories Room"].Accesories.Hair:GetDescendants() do
- if v:IsA'ClickDetector' then
- table.insert(Tab,v)
- end
- end
- local Coffee={}
- for i,v in next, game:GetService("Workspace").Map.Other["Staff Room"].Furniture.CoffeeMachine.ScriptInHere:GetDescendants() do
- if v:IsA'ClickDetector' then
- table.insert(Tab,v)
- end
- end
- for i,v in next,Tab do
- if v:IsA'ClickDetector' then
- if fireclickdetector then fireclickdetector(v) end
- end
- end
- for i,v in next,Coffee do
- if v:IsA'ClickDetector' then
- if fireclickdetector then fireclickdetector(v) end
- end
- end
- for i,v in next,Hair do
- if v:IsA'ClickDetector' then
- if fireclickdetector then fireclickdetector(v) end
- end
- end
- for i,v in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do
- if v:IsA("Tool") then
- v.Parent = workspace
- end
- end
- for i,v in pairs(game.Players.LocalPlayer:GetChildren()) do
- if v:IsA("Hat") then
- v.Parent = Workspace
- end
- end
- for i,v in pairs(game:GetService("Workspace").Map.Other["Accessories Room"].Removers.OwnedHatRemover:GetDescendants()) do if v:IsA("Model") then if v.Name:match("Head") then firetouchinterest(v.Touchinterest, gameConfusedervice'Players'.LocalPlayer.Character.HumanoidRootPart, 0) end end end
- local Tab={}
- for i,v in next, game:GetService("Workspace").Map.Other["Accessories Room"].Accesories.Accessories:GetDescendants() do
- if v:IsA'ClickDetector' then
- table.insert(Tab,v)
- end
- end
- local Hair={}
- for i,v in next, game:GetService("Workspace").Map.Other["Accessories Room"].Accesories.Hair:GetDescendants() do
- if v:IsA'ClickDetector' then
- table.insert(Tab,v)
- end
- end
- local Coffee={}
- for i,v in next, game:GetService("Workspace").Map.Other["Staff Room"].Furniture.CoffeeMachine.ScriptInHere:GetDescendants() do
- if v:IsA'ClickDetector' then
- table.insert(Tab,v)
- end
- end
- for i,v in next,Tab do
- if v:IsA'ClickDetector' then
- if fireclickdetector then fireclickdetector(v) end
- end
- end
- for i,v in next,Coffee do
- if v:IsA'ClickDetector' then
- if fireclickdetector then fireclickdetector(v) end
- end
- end
- for i,v in next,Hair do
- if v:IsA'ClickDetector' then
- if fireclickdetector then fireclickdetector(v) end
- end
- end
- for i,v in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do
- if v:IsA("Tool") then
- v.Parent = workspace
- end
- end
- for i,v in pairs(game.Players.LocalPlayer:GetChildren()) do
- if v:IsA("Hat") then
- v.Parent = Workspace
- end
- end
- for i,v in pairs(game:GetService("Workspace").Map.Other["Accessories Room"].Removers.OwnedHatRemover:GetDescendants()) do if v:IsA("Model") then if v.Name:match("Head") then firetouchinterest(v.Touchinterest, gameConfusedervice'Players'.LocalPlayer.Character.HumanoidRootPart, 0) end end end
- local Tab={}
- for i,v in next, game:GetService("Workspace").Map.Other["Accessories Room"].Accesories.Accessories:GetDescendants() do
- if v:IsA'ClickDetector' then
- table.insert(Tab,v)
- end
- end
- local Hair={}
- for i,v in next, game:GetService("Workspace").Map.Other["Accessories Room"].Accesories.Hair:GetDescendants() do
- if v:IsA'ClickDetector' then
- table.insert(Tab,v)
- end
- end
- local Coffee={}
- for i,v in next, game:GetService("Workspace").Map.Other["Staff Room"].Furniture.CoffeeMachine.ScriptInHere:GetDescendants() do
- if v:IsA'ClickDetector' then
- table.insert(Tab,v)
- end
- end
- for i,v in next,Tab do
- if v:IsA'ClickDetector' then
- if fireclickdetector then fireclickdetector(v) end
- end
- end
- for i,v in next,Coffee do
- if v:IsA'ClickDetector' then
- if fireclickdetector then fireclickdetector(v) end
- end
- end
- for i,v in next,Hair do
- if v:IsA'ClickDetector' then
- if fireclickdetector then fireclickdetector(v) end
- end
- end
- for i,v in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do
- if v:IsA("Tool") then
- v.Parent = workspace
- end
- end
- for i,v in pairs(game.Players.LocalPlayer:GetChildren()) do
- if v:IsA("Hat") then
- v.Parent = Workspace
- end
- end
- for i,v in pairs(game:GetService("Workspace").Map.Other["Accessories Room"].Removers.OwnedHatRemover:GetDescendants()) do if v:IsA("Model") then if v.Name:match("Head") then firetouchinterest(v.Touchinterest, gameConfusedervice'Players'.LocalPlayer.Character.HumanoidRootPart, 0) end end end
- local Tab={}
- for i,v in next, game:GetService("Workspace").Map.Other["Accessories Room"].Accesories.Accessories:GetDescendants() do
- if v:IsA'ClickDetector' then
- table.insert(Tab,v)
- end
- end
- local Hair={}
- for i,v in next, game:GetService("Workspace").Map.Other["Accessories Room"].Accesories.Hair:GetDescendants() do
- if v:IsA'ClickDetector' then
- table.insert(Tab,v)
- end
- end
- local Coffee={}
- for i,v in next, game:GetService("Workspace").Map.Other["Staff Room"].Furniture.CoffeeMachine.ScriptInHere:GetDescendants() do
- if v:IsA'ClickDetector' then
- table.insert(Tab,v)
- end
- end
- for i,v in next,Tab do
- if v:IsA'ClickDetector' then
- if fireclickdetector then fireclickdetector(v) end
- end
- end
- for i,v in next,Coffee do
- if v:IsA'ClickDetector' then
- if fireclickdetector then fireclickdetector(v) end
- end
- end
- for i,v in next,Hair do
- if v:IsA'ClickDetector' then
- if fireclickdetector then fireclickdetector(v) end
- end
- end
- for i,v in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do
- if v:IsA("Tool") then
- v.Parent = workspace
- end
- end
- for i,v in pairs(game.Players.LocalPlayer:GetChildren()) do
- if v:IsA("Hat") then
- v.Parent = Workspace
- end
- end
- for i,v in pairs(game:GetService("Workspace").Map.Other["Accessories Room"].Removers.OwnedHatRemover:GetDescendants()) do if v:IsA("Model") then if v.Name:match("Head") then firetouchinterest(v.Touchinterest, gameConfusedervice'Players'.LocalPlayer.Character.HumanoidRootPart, 0) end end end
- local Tab={}
- for i,v in next, game:GetService("Workspace").Map.Other["Accessories Room"].Accesories.Accessories:GetDescendants() do
- if v:IsA'ClickDetector' then
- table.insert(Tab,v)
- end
- end
- local Hair={}
- for i,v in next, game:GetService("Workspace").Map.Other["Accessories Room"].Accesories.Hair:GetDescendants() do
- if v:IsA'ClickDetector' then
- table.insert(Tab,v)
- end
- end
- local Coffee={}
- for i,v in next, game:GetService("Workspace").Map.Other["Staff Room"].Furniture.CoffeeMachine.ScriptInHere:GetDescendants() do
- if v:IsA'ClickDetector' then
- table.insert(Tab,v)
- end
- end
- for i,v in next,Tab do
- if v:IsA'ClickDetector' then
- if fireclickdetector then fireclickdetector(v) end
- end
- end
- for i,v in next,Coffee do
- if v:IsA'ClickDetector' then
- if fireclickdetector then fireclickdetector(v) end
- end
- end
- for i,v in next,Hair do
- if v:IsA'ClickDetector' then
- if fireclickdetector then fireclickdetector(v) end
- end
- end
- for i,v in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do
- if v:IsA("Tool") then
- v.Parent = workspace
- end
- end
- for i,v in pairs(game.Players.LocalPlayer:GetChildren()) do
- if v:IsA("Hat") then
- v.Parent = Workspace
- end
- end
- for i,v in pairs(game:GetService("Workspace").Map.Other["Accessories Room"].Removers.OwnedHatRemover:GetDescendants()) do if v:IsA("Model") then if v.Name:match("Head") then firetouchinterest(v.Touchinterest, gameConfusedervice'Players'.LocalPlayer.Character.HumanoidRootPart, 0) end end end
- local Tab={}
- for i,v in next, game:GetService("Workspace").Map.Other["Accessories Room"].Accesories.Accessories:GetDescendants() do
- if v:IsA'ClickDetector' then
- table.insert(Tab,v)
- end
- end
- local Hair={}
- for i,v in next, game:GetService("Workspace").Map.Other["Accessories Room"].Accesories.Hair:GetDescendants() do
- if v:IsA'ClickDetector' then
- table.insert(Tab,v)
- end
- end
- local Coffee={}
- for i,v in next, game:GetService("Workspace").Map.Other["Staff Room"].Furniture.CoffeeMachine.ScriptInHere:GetDescendants() do
- if v:IsA'ClickDetector' then
- table.insert(Tab,v)
- end
- end
- for i,v in next,Tab do
- if v:IsA'ClickDetector' then
- if fireclickdetector then fireclickdetector(v) end
- end
- end
- for i,v in next,Coffee do
- if v:IsA'ClickDetector' then
- if fireclickdetector then fireclickdetector(v) end
- end
- end
- for i,v in next,Hair do
- if v:IsA'ClickDetector' then
- if fireclickdetector then fireclickdetector(v) end
- end
- end
- for i,v in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do
- if v:IsA("Tool") then
- v.Parent = workspace
- end
- end
- for i,v in pairs(game.Players.LocalPlayer:GetChildren()) do
- if v:IsA("Hat") then
- v.Parent = Workspace
- end
- end
- for i,v in pairs(game:GetService("Workspace").Map.Other["Accessories Room"].Removers.OwnedHatRemover:GetDescendants()) do if v:IsA("Model") then if v.Name:match("Head") then firetouchinterest(v.Touchinterest, gameConfusedervice'Players'.LocalPlayer.Character.HumanoidRootPart, 0) end end end
- local Tab={}
- for i,v in next, game:GetService("Workspace").Map.Other["Accessories Room"].Accesories.Accessories:GetDescendants() do
- if v:IsA'ClickDetector' then
- table.insert(Tab,v)
- end
- end
- local Hair={}
- for i,v in next, game:GetService("Workspace").Map.Other["Accessories Room"].Accesories.Hair:GetDescendants() do
- if v:IsA'ClickDetector' then
- table.insert(Tab,v)
- end
- end
- local Coffee={}
- for i,v in next, game:GetService("Workspace").Map.Other["Staff Room"].Furniture.CoffeeMachine.ScriptInHere:GetDescendants() do
- if v:IsA'ClickDetector' then
- table.insert(Tab,v)
- end
- end
- for i,v in next,Tab do
- if v:IsA'ClickDetector' then
- if fireclickdetector then fireclickdetector(v) end
- end
- end
- for i,v in next,Coffee do
- if v:IsA'ClickDetector' then
- if fireclickdetector then fireclickdetector(v) end
- end
- end
- for i,v in next,Hair do
- if v:IsA'ClickDetector' then
- if fireclickdetector then fireclickdetector(v) end
- end
- end
- for i,v in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do
- if v:IsA("Tool") then
- v.Parent = workspace
- end
- end
- for i,v in pairs(game.Players.LocalPlayer:GetChildren()) do
- if v:IsA("Hat") then
- v.Parent = Workspace
- end
- end
- for i,v in pairs(game:GetService("Workspace").Map.Other["Accessories Room"].Removers.OwnedHatRemover:GetDescendants()) do if v:IsA("Model") then if v.Name:match("Head") then firetouchinterest(v.Touchinterest, gameConfusedervice'Players'.LocalPlayer.Character.HumanoidRootPart, 0) end end end
- local Tab={}
- for i,v in next, game:GetService("Workspace").Map.Other["Accessories Room"].Accesories.Accessories:GetDescendants() do
- if v:IsA'ClickDetector' then
- table.insert(Tab,v)
- end
- end
- local Hair={}
- for i,v in next, game:GetService("Workspace").Map.Other["Accessories Room"].Accesories.Hair:GetDescendants() do
- if v:IsA'ClickDetector' then
- table.insert(Tab,v)
- end
- end
- local Coffee={}
- for i,v in next, game:GetService("Workspace").Map.Other["Staff Room"].Furniture.CoffeeMachine.ScriptInHere:GetDescendants() do
- if v:IsA'ClickDetector' then
- table.insert(Tab,v)
- end
- end
- for i,v in next,Tab do
- if v:IsA'ClickDetector' then
- if fireclickdetector then fireclickdetector(v) end
- end
- end
- for i,v in next,Coffee do
- if v:IsA'ClickDetector' then
- if fireclickdetector then fireclickdetector(v) end
- end
- end
- for i,v in next,Hair do
- if v:IsA'ClickDetector' then
- if fireclickdetector then fireclickdetector(v) end
- end
- end
- for i,v in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do
- if v:IsA("Tool") then
- v.Parent = workspace
- end
- end
- for i,v in pairs(game.Players.LocalPlayer:GetChildren()) do
- if v:IsA("Hat") then
- v.Parent = Workspace
- end
- end
- for i,v in pairs(game:GetService("Workspace").Map.Other["Accessories Room"].Removers.OwnedHatRemover:GetDescendants()) do if v:IsA("Model") then if v.Name:match("Head") then firetouchinterest(v.Touchinterest, gameConfusedervice'Players'.LocalPlayer.Character.HumanoidRootPart, 0) end end end
- local Tab={}
- for i,v in next, game:GetService("Workspace").Map.Other["Accessories Room"].Accesories.Accessories:GetDescendants() do
- if v:IsA'ClickDetector' then
- table.insert(Tab,v)
- end
- end
- local Hair={}
- for i,v in next, game:GetService("Workspace").Map.Other["Accessories Room"].Accesories.Hair:GetDescendants() do
- if v:IsA'ClickDetector' then
- table.insert(Tab,v)
- end
- end
- local Coffee={}
- for i,v in next, game:GetService("Workspace").Map.Other["Staff Room"].Furniture.CoffeeMachine.ScriptInHere:GetDescendants() do
- if v:IsA'ClickDetector' then
- table.insert(Tab,v)
- end
- end
- for i,v in next,Tab do
- if v:IsA'ClickDetector' then
- if fireclickdetector then fireclickdetector(v) end
- end
- end
- for i,v in next,Coffee do
- if v:IsA'ClickDetector' then
- if fireclickdetector then fireclickdetector(v) end
- end
- end
- for i,v in next,Hair do
- if v:IsA'ClickDetector' then
- if fireclickdetector then fireclickdetector(v) end
- end
- end
- for i,v in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do
- if v:IsA("Tool") then
- v.Parent = workspace
- end
- end
- for i,v in pairs(game.Players.LocalPlayer:GetChildren()) do
- if v:IsA("Hat") then
- v.Parent = Workspace
- end
- end
- for i,v in pairs(game:GetService("Workspace").Map.Other["Accessories Room"].Removers.OwnedHatRemover:GetDescendants()) do if v:IsA("Model") then if v.Name:match("Head") then firetouchinterest(v.Touchinterest, gameConfusedervice'Players'.LocalPlayer.Character.HumanoidRootPart, 0) end end end
- local Tab={}
- for i,v in next, game:GetService("Workspace").Map.Other["Accessories Room"].Accesories.Accessories:GetDescendants() do
- if v:IsA'ClickDetector' then
- table.insert(Tab,v)
- end
- end
- local Hair={}
- for i,v in next, game:GetService("Workspace").Map.Other["Accessories Room"].Accesories.Hair:GetDescendants() do
- if v:IsA'ClickDetector' then
- table.insert(Tab,v)
- end
- end
- local Coffee={}
- for i,v in next, game:GetService("Workspace").Map.Other["Staff Room"].Furniture.CoffeeMachine.ScriptInHere:GetDescendants() do
- if v:IsA'ClickDetector' then
- table.insert(Tab,v)
- end
- end
- for i,v in next,Tab do
- if v:IsA'ClickDetector' then
- if fireclickdetector then fireclickdetector(v) end
- end
- end
- for i,v in next,Coffee do
- if v:IsA'ClickDetector' then
- if fireclickdetector then fireclickdetector(v) end
- end
- end
- for i,v in next,Hair do
- if v:IsA'ClickDetector' then
- if fireclickdetector then fireclickdetector(v) end
- end
- end
- for i,v in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do
- if v:IsA("Tool") then
- v.Parent = workspace
- end
- end
- for i,v in pairs(game.Players.LocalPlayer:GetChildren()) do
- if v:IsA("Hat") then
- v.Parent = Workspace
- end
- end
- for i,v in pairs(game:GetService("Workspace").Map.Other["Accessories Room"].Removers.OwnedHatRemover:GetDescendants()) do if v:IsA("Model") then if v.Name:match("Head") then firetouchinterest(v.Touchinterest, gameConfusedervice'Players'.LocalPlayer.Character.HumanoidRootPart, 0) end end end
- local Tab={}
- for i,v in next, game:GetService("Workspace").Map.Other["Accessories Room"].Accesories.Accessories:GetDescendants() do
- if v:IsA'ClickDetector' then
- table.insert(Tab,v)
- end
- end
- local Hair={}
- for i,v in next, game:GetService("Workspace").Map.Other["Accessories Room"].Accesories.Hair:GetDescendants() do
- if v:IsA'ClickDetector' then
- table.insert(Tab,v)
- end
- end
- local Coffee={}
- for i,v in next, game:GetService("Workspace").Map.Other["Staff Room"].Furniture.CoffeeMachine.ScriptInHere:GetDescendants() do
- if v:IsA'ClickDetector' then
- table.insert(Tab,v)
- end
- end
- for i,v in next,Tab do
- if v:IsA'ClickDetector' then
- if fireclickdetector then fireclickdetector(v) end
- end
- end
- for i,v in next,Coffee do
- if v:IsA'ClickDetector' then
- if fireclickdetector then fireclickdetector(v) end
- end
- end
- for i,v in next,Hair do
- if v:IsA'ClickDetector' then
- if fireclickdetector then fireclickdetector(v) end
- end
- end
- for i,v in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do
- if v:IsA("Tool") then
- v.Parent = workspace
- end
- end
- for i,v in pairs(game.Players.LocalPlayer:GetChildren()) do
- if v:IsA("Hat") then
- v.Parent = Workspace
- end
- end
- for i,v in pairs(game:GetService("Workspace").Map.Other["Accessories Room"].Removers.OwnedHatRemover:GetDescendants()) do if v:IsA("Model") then if v.Name:match("Head") then firetouchinterest(v.Touchinterest, gameConfusedervice'Players'.LocalPlayer.Character.HumanoidRootPart, 0) end end end
- local Tab={}
- for i,v in next, game:GetService("Workspace").Map.Other["Accessories Room"].Accesories.Accessories:GetDescendants() do
- if v:IsA'ClickDetector' then
- table.insert(Tab,v)
- end
- end
- local Hair={}
- for i,v in next, game:GetService("Workspace").Map.Other["Accessories Room"].Accesories.Hair:GetDescendants() do
- if v:IsA'ClickDetector' then
- table.insert(Tab,v)
- end
- end
- local Coffee={}
- for i,v in next, game:GetService("Workspace").Map.Other["Staff Room"].Furniture.CoffeeMachine.ScriptInHere:GetDescendants() do
- if v:IsA'ClickDetector' then
- table.insert(Tab,v)
- end
- end
- for i,v in next,Tab do
- if v:IsA'ClickDetector' then
- if fireclickdetector then fireclickdetector(v) end
- end
- end
- for i,v in next,Coffee do
- if v:IsA'ClickDetector' then
- if fireclickdetector then fireclickdetector(v) end
- end
- end
- for i,v in next,Hair do
- if v:IsA'ClickDetector' then
- if fireclickdetector then fireclickdetector(v) end
- end
- end
- for i,v in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do
- if v:IsA("Tool") then
- v.Parent = workspace
- end
- end
- for i,v in pairs(game.Players.LocalPlayer:GetChildren()) do
- if v:IsA("Hat") then
- v.Parent = Workspace
- end
- end
- for i,v in pairs(game:GetService("Workspace").Map.Other["Accessories Room"].Removers.OwnedHatRemover:GetDescendants()) do if v:IsA("Model") then if v.Name:match("Head") then firetouchinterest(v.Touchinterest, gameConfusedervice'Players'.LocalPlayer.Character.HumanoidRootPart, 0) end end end
- local Tab={}
- for i,v in next, game:GetService("Workspace").Map.Other["Accessories Room"].Accesories.Accessories:GetDescendants() do
- if v:IsA'ClickDetector' then
- table.insert(Tab,v)
- end
- end
- local Hair={}
- for i,v in next, game:GetService("Workspace").Map.Other["Accessories Room"].Accesories.Hair:GetDescendants() do
- if v:IsA'ClickDetector' then
- table.insert(Tab,v)
- end
- end
- local Coffee={}
- for i,v in next, game:GetService("Workspace").Map.Other["Staff Room"].Furniture.CoffeeMachine.ScriptInHere:GetDescendants() do
- if v:IsA'ClickDetector' then
- table.insert(Tab,v)
- end
- end
- for i,v in next,Tab do
- if v:IsA'ClickDetector' then
- if fireclickdetector then fireclickdetector(v) end
- end
- end
- for i,v in next,Coffee do
- if v:IsA'ClickDetector' then
- if fireclickdetector then fireclickdetector(v) end
- end
- end
- for i,v in next,Hair do
- if v:IsA'ClickDetector' then
- if fireclickdetector then fireclickdetector(v) end
- end
- end
- for i,v in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do
- if v:IsA("Tool") then
- v.Parent = workspace
- end
- end
- for i,v in pairs(game.Players.LocalPlayer:GetChildren()) do
- if v:IsA("Hat") then
- v.Parent = Workspace
- end
- end
- for i,v in pairs(game:GetService("Workspace").Map.Other["Accessories Room"].Removers.OwnedHatRemover:GetDescendants()) do if v:IsA("Model") then if v.Name:match("Head") then firetouchinterest(v.Touchinterest, gameConfusedervice'Players'.LocalPlayer.Character.HumanoidRootPart, 0) end end end
- local Tab={}
- for i,v in next, game:GetService("Workspace").Map.Other["Accessories Room"].Accesories.Accessories:GetDescendants() do
- if v:IsA'ClickDetector' then
- table.insert(Tab,v)
- end
- end
- local Hair={}
- for i,v in next, game:GetService("Workspace").Map.Other["Accessories Room"].Accesories.Hair:GetDescendants() do
- if v:IsA'ClickDetector' then
- table.insert(Tab,v)
- end
- end
- local Coffee={}
- for i,v in next, game:GetService("Workspace").Map.Other["Staff Room"].Furniture.CoffeeMachine.ScriptInHere:GetDescendants() do
- if v:IsA'ClickDetector' then
- table.insert(Tab,v)
- end
- end
- for i,v in next,Tab do
- if v:IsA'ClickDetector' then
- if fireclickdetector then fireclickdetector(v) end
- end
- end
- for i,v in next,Coffee do
- if v:IsA'ClickDetector' then
- if fireclickdetector then fireclickdetector(v) end
- end
- end
- for i,v in next,Hair do
- if v:IsA'ClickDetector' then
- if fireclickdetector then fireclickdetector(v) end
- end
- end
- for i,v in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do
- if v:IsA("Tool") then
- v.Parent = workspace
- end
- end
- for i,v in pairs(game.Players.LocalPlayer:GetChildren()) do
- if v:IsA("Hat") then
- v.Parent = Workspace
- end
- end
- for i,v in pairs(game:GetService("Workspace").Map.Other["Accessories Room"].Removers.OwnedHatRemover:GetDescendants()) do if v:IsA("Model") then if v.Name:match("Head") then firetouchinterest(v.Touchinterest, gameConfusedervice'Players'.LocalPlayer.Character.HumanoidRootPart, 0) end end end
- local Tab={}
- for i,v in next, game:GetService("Workspace").Map.Other["Accessories Room"].Accesories.Accessories:GetDescendants() do
- if v:IsA'ClickDetector' then
- table.insert(Tab,v)
- end
- end
- local Hair={}
- for i,v in next, game:GetService("Workspace").Map.Other["Accessories Room"].Accesories.Hair:GetDescendants() do
- if v:IsA'ClickDetector' then
- table.insert(Tab,v)
- end
- end
- local Coffee={}
- for i,v in next, game:GetService("Workspace").Map.Other["Staff Room"].Furniture.CoffeeMachine.ScriptInHere:GetDescendants() do
- if v:IsA'ClickDetector' then
- table.insert(Tab,v)
- end
- end
- for i,v in next,Tab do
- if v:IsA'ClickDetector' then
- if fireclickdetector then fireclickdetector(v) end
- end
- end
- for i,v in next,Coffee do
- if v:IsA'ClickDetector' then
- if fireclickdetector then fireclickdetector(v) end
- end
- end
- for i,v in next,Hair do
- if v:IsA'ClickDetector' then
- if fireclickdetector then fireclickdetector(v) end
- end
- end
- for i,v in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do
- if v:IsA("Tool") then
- v.Parent = workspace
- end
- end
- for i,v in pairs(game.Players.LocalPlayer:GetChildren()) do
- if v:IsA("Hat") then
- v.Parent = Workspace
- end
- end
- for i,v in pairs(game:GetService("Workspace").Map.Other["Accessories Room"].Removers.OwnedHatRemover:GetDescendants()) do if v:IsA("Model") then if v.Name:match("Head") then firetouchinterest(v.Touchinterest, gameConfusedervice'Players'.LocalPlayer.Character.HumanoidRootPart, 0) end end end
- local Tab={}
- for i,v in next, game:GetService("Workspace").Map.Other["Accessories Room"].Accesories.Accessories:GetDescendants() do
- if v:IsA'ClickDetector' then
- table.insert(Tab,v)
- end
- end
- local Hair={}
- for i,v in next, game:GetService("Workspace").Map.Other["Accessories Room"].Accesories.Hair:GetDescendants() do
- if v:IsA'ClickDetector' then
- table.insert(Tab,v)
- end
- end
- local Coffee={}
- for i,v in next, game:GetService("Workspace").Map.Other["Staff Room"].Furniture.CoffeeMachine.ScriptInHere:GetDescendants() do
- if v:IsA'ClickDetector' then
- table.insert(Tab,v)
- end
- end
- for i,v in next,Tab do
- if v:IsA'ClickDetector' then
- if fireclickdetector then fireclickdetector(v) end
- end
- end
- for i,v in next,Coffee do
- if v:IsA'ClickDetector' then
- if fireclickdetector then fireclickdetector(v) end
- end
- end
- for i,v in next,Hair do
- if v:IsA'ClickDetector' then
- if fireclickdetector then fireclickdetector(v) end
- end
- end
- for i,v in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do
- if v:IsA("Tool") then
- v.Parent = workspace
- end
- end
- for i,v in pairs(game.Players.LocalPlayer:GetChildren()) do
- if v:IsA("Hat") then
- v.Parent = Workspace
- end
- end
- for i,v in pairs(game:GetService("Workspace").Map.Other["Accessories Room"].Removers.OwnedHatRemover:GetDescendants()) do if v:IsA("Model") then if v.Name:match("Head") then firetouchinterest(v.Touchinterest, gameConfusedervice'Players'.LocalPlayer.Character.HumanoidRootPart, 0) end end end
- local Tab={}
- for i,v in next, game:GetService("Workspace").Map.Other["Accessories Room"].Accesories.Accessories:GetDescendants() do
- if v:IsA'ClickDetector' then
- table.insert(Tab,v)
- end
- end
- local Hair={}
- for i,v in next, game:GetService("Workspace").Map.Other["Accessories Room"].Accesories.Hair:GetDescendants() do
- if v:IsA'ClickDetector' then
- table.insert(Tab,v)
- end
- end
- local Coffee={}
- for i,v in next, game:GetService("Workspace").Map.Other["Staff Room"].Furniture.CoffeeMachine.ScriptInHere:GetDescendants() do
- if v:IsA'ClickDetector' then
- table.insert(Tab,v)
- end
- end
- for i,v in next,Tab do
- if v:IsA'ClickDetector' then
- if fireclickdetector then fireclickdetector(v) end
- end
- end
- for i,v in next,Coffee do
- if v:IsA'ClickDetector' then
- if fireclickdetector then fireclickdetector(v) end
- end
- end
- for i,v in next,Hair do
- if v:IsA'ClickDetector' then
- if fireclickdetector then fireclickdetector(v) end
- end
- end
- for i,v in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do
- if v:IsA("Tool") then
- v.Parent = workspace
- end
- end
- for i,v in pairs(game.Players.LocalPlayer:GetChildren()) do
- if v:IsA("Hat") then
- v.Parent = Workspace
- end
- end
- for i,v in pairs(game:GetService("Workspace").Map.Other["Accessories Room"].Removers.OwnedHatRemover:GetDescendants()) do if v:IsA("Model") then if v.Name:match("Head") then firetouchinterest(v.Touchinterest, gameConfusedervice'Players'.LocalPlayer.Character.HumanoidRootPart, 0) end end end
- local Tab={}
- for i,v in next, game:GetService("Workspace").Map.Other["Accessories Room"].Accesories.Accessories:GetDescendants() do
- if v:IsA'ClickDetector' then
- table.insert(Tab,v)
- end
- end
- local Hair={}
- for i,v in next, game:GetService("Workspace").Map.Other["Accessories Room"].Accesories.Hair:GetDescendants() do
- if v:IsA'ClickDetector' then
- table.insert(Tab,v)
- end
- end
- local Coffee={}
- for i,v in next, game:GetService("Workspace").Map.Other["Staff Room"].Furniture.CoffeeMachine.ScriptInHere:GetDescendants() do
- if v:IsA'ClickDetector' then
- table.insert(Tab,v)
- end
- end
- for i,v in next,Tab do
- if v:IsA'ClickDetector' then
- if fireclickdetector then fireclickdetector(v) end
- end
- end
- for i,v in next,Coffee do
- if v:IsA'ClickDetector' then
- if fireclickdetector then fireclickdetector(v) end
- end
- end
- for i,v in next,Hair do
- if v:IsA'ClickDetector' then
- if fireclickdetector then fireclickdetector(v) end
- end
- end
- for i,v in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do
- if v:IsA("Tool") then
- v.Parent = workspace
- end
- end
- for i,v in pairs(game.Players.LocalPlayer:GetChildren()) do
- if v:IsA("Hat") then
- v.Parent = Workspace
- end
- end
- for i,v in pairs(game:GetService("Workspace").Map.Other["Accessories Room"].Removers.OwnedHatRemover:GetDescendants()) do if v:IsA("Model") then if v.Name:match("Head") then firetouchinterest(v.Touchinterest, gameConfusedervice'Players'.LocalPlayer.Character.HumanoidRootPart, 0) end end end
- local Tab={}
- for i,v in next, game:GetService("Workspace").Map.Other["Accessories Room"].Accesories.Accessories:GetDescendants() do
- if v:IsA'ClickDetector' then
- table.insert(Tab,v)
- end
- end
- local Hair={}
- for i,v in next, game:GetService("Workspace").Map.Other["Accessories Room"].Accesories.Hair:GetDescendants() do
- if v:IsA'ClickDetector' then
- table.insert(Tab,v)
- end
- end
- local Coffee={}
- for i,v in next, game:GetService("Workspace").Map.Other["Staff Room"].Furniture.CoffeeMachine.ScriptInHere:GetDescendants() do
- if v:IsA'ClickDetector' then
- table.insert(Tab,v)
- end
- end
- for i,v in next,Tab do
- if v:IsA'ClickDetector' then
- if fireclickdetector then fireclickdetector(v) end
- end
- end
- for i,v in next,Coffee do
- if v:IsA'ClickDetector' then
- if fireclickdetector then fireclickdetector(v) end
- end
- end
- for i,v in next,Hair do
- if v:IsA'ClickDetector' then
- if fireclickdetector then fireclickdetector(v) end
- end
- end
- for i,v in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do
- if v:IsA("Tool") then
- v.Parent = workspace
- end
- end
- for i,v in pairs(game.Players.LocalPlayer:GetChildren()) do
- if v:IsA("Hat") then
- v.Parent = Workspace
- end
- end
- for i,v in pairs(game:GetService("Workspace").Map.Other["Accessories Room"].Removers.OwnedHatRemover:GetDescendants()) do if v:IsA("Model") then if v.Name:match("Head") then firetouchinterest(v.Touchinterest, gameConfusedervice'Players'.LocalPlayer.Character.HumanoidRootPart, 0) end end end
- local Tab={}
- for i,v in next, game:GetService("Workspace").Map.Other["Accessories Room"].Accesories.Accessories:GetDescendants() do
- if v:IsA'ClickDetector' then
- table.insert(Tab,v)
- end
- end
- local Hair={}
- for i,v in next, game:GetService("Workspace").Map.Other["Accessories Room"].Accesories.Hair:GetDescendants() do
- if v:IsA'ClickDetector' then
- table.insert(Tab,v)
- end
- end
- local Coffee={}
- for i,v in next, game:GetService("Workspace").Map.Other["Staff Room"].Furniture.CoffeeMachine.ScriptInHere:GetDescendants() do
- if v:IsA'ClickDetector' then
- table.insert(Tab,v)
- end
- end
- for i,v in next,Tab do
- if v:IsA'ClickDetector' then
- if fireclickdetector then fireclickdetector(v) end
- end
- end
- for i,v in next,Coffee do
- if v:IsA'ClickDetector' then
- if fireclickdetector then fireclickdetector(v) end
- end
- end
- for i,v in next,Hair do
- if v:IsA'ClickDetector' then
- if fireclickdetector then fireclickdetector(v) end
- end
- end
- for i,v in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do
- if v:IsA("Tool") then
- v.Parent = workspace
- end
- end
- for i,v in pairs(game.Players.LocalPlayer:GetChildren()) do
- if v:IsA("Hat") then
- v.Parent = Workspace
- end
- end
- for i,v in pairs(game:GetService("Workspace").Map.Other["Accessories Room"].Removers.OwnedHatRemover:GetDescendants()) do if v:IsA("Model") then if v.Name:match("Head") then firetouchinterest(v.Touchinterest, gameConfusedervice'Players'.LocalPlayer.Character.HumanoidRootPart, 0) end end end
- local Tab={}
- for i,v in next, game:GetService("Workspace").Map.Other["Accessories Room"].Accesories.Accessories:GetDescendants() do
- if v:IsA'ClickDetector' then
- table.insert(Tab,v)
- end
- end
- local Hair={}
- for i,v in next, game:GetService("Workspace").Map.Other["Accessories Room"].Accesories.Hair:GetDescendants() do
- if v:IsA'ClickDetector' then
- table.insert(Tab,v)
- end
- end
- local Coffee={}
- for i,v in next, game:GetService("Workspace").Map.Other["Staff Room"].Furniture.CoffeeMachine.ScriptInHere:GetDescendants() do
- if v:IsA'ClickDetector' then
- table.insert(Tab,v)
- end
- end
- for i,v in next,Tab do
- if v:IsA'ClickDetector' then
- if fireclickdetector then fireclickdetector(v) end
- end
- end
- for i,v in next,Coffee do
- if v:IsA'ClickDetector' then
- if fireclickdetector then fireclickdetector(v) end
- end
- end
- for i,v in next,Hair do
- if v:IsA'ClickDetector' then
- if fireclickdetector then fireclickdetector(v) end
- end
- end
- for i,v in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do
- if v:IsA("Tool") then
- v.Parent = workspace
- end
- end
- for i,v in pairs(game.Players.LocalPlayer:GetChildren()) do
- if v:IsA("Hat") then
- v.Parent = Workspace
- end
- end
- for i,v in pairs(game:GetService("Workspace").Map.Other["Accessories Room"].Removers.OwnedHatRemover:GetDescendants()) do if v:IsA("Model") then if v.Name:match("Head") then firetouchinterest(v.Touchinterest, gameConfusedervice'Players'.LocalPlayer.Character.HumanoidRootPart, 0) end end end
- local Tab={}
- for i,v in next, game:GetService("Workspace").Map.Other["Accessories Room"].Accesories.Accessories:GetDescendants() do
- if v:IsA'ClickDetector' then
- table.insert(Tab,v)
- end
- end
- local Hair={}
- for i,v in next, game:GetService("Workspace").Map.Other["Accessories Room"].Accesories.Hair:GetDescendants() do
- if v:IsA'ClickDetector' then
- table.insert(Tab,v)
- end
- end
- local Coffee={}
- for i,v in next, game:GetService("Workspace").Map.Other["Staff Room"].Furniture.CoffeeMachine.ScriptInHere:GetDescendants() do
- if v:IsA'ClickDetector' then
- table.insert(Tab,v)
- end
- end
- for i,v in next,Tab do
- if v:IsA'ClickDetector' then
- if fireclickdetector then fireclickdetector(v) end
- end
- end
- for i,v in next,Coffee do
- if v:IsA'ClickDetector' then
- if fireclickdetector then fireclickdetector(v) end
- end
- end
- for i,v in next,Hair do
- if v:IsA'ClickDetector' then
- if fireclickdetector then fireclickdetector(v) end
- end
- end
- for i,v in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do
- if v:IsA("Tool") then
- v.Parent = workspace
- end
- end
- for i,v in pairs(game.Players.LocalPlayer:GetChildren()) do
- if v:IsA("Hat") then
- v.Parent = Workspace
- end
- end
- for i,v in pairs(game:GetService("Workspace").Map.Other["Accessories Room"].Removers.OwnedHatRemover:GetDescendants()) do if v:IsA("Model") then if v.Name:match("Head") then firetouchinterest(v.Touchinterest, gameConfusedervice'Players'.LocalPlayer.Character.HumanoidRootPart, 0) end end end
- local Tab={}
- for i,v in next, game:GetService("Workspace").Map.Other["Accessories Room"].Accesories.Accessories:GetDescendants() do
- if v:IsA'ClickDetector' then
- table.insert(Tab,v)
- end
- end
- local Hair={}
- for i,v in next, game:GetService("Workspace").Map.Other["Accessories Room"].Accesories.Hair:GetDescendants() do
- if v:IsA'ClickDetector' then
- table.insert(Tab,v)
- end
- end
- local Coffee={}
- for i,v in next, game:GetService("Workspace").Map.Other["Staff Room"].Furniture.CoffeeMachine.ScriptInHere:GetDescendants() do
- if v:IsA'ClickDetector' then
- table.insert(Tab,v)
- end
- end
- for i,v in next,Tab do
- if v:IsA'ClickDetector' then
- if fireclickdetector then fireclickdetector(v) end
- end
- end
- for i,v in next,Coffee do
- if v:IsA'ClickDetector' then
- if fireclickdetector then fireclickdetector(v) end
- end
- end
- for i,v in next,Hair do
- if v:IsA'ClickDetector' then
- if fireclickdetector then fireclickdetector(v) end
- end
- end
- for i,v in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do
- if v:IsA("Tool") then
- v.Parent = workspace
- end
- end
- for i,v in pairs(game.Players.LocalPlayer:GetChildren()) do
- if v:IsA("Hat") then
- v.Parent = Workspace
- end
- end
- for i,v in pairs(game:GetService("Workspace").Map.Other["Accessories Room"].Removers.OwnedHatRemover:GetDescendants()) do if v:IsA("Model") then if v.Name:match("Head") then firetouchinterest(v.Touchinterest, gameConfusedervice'Players'.LocalPlayer.Character.HumanoidRootPart, 0) end end end
- local Tab={}
- for i,v in next, game:GetService("Workspace").Map.Other["Accessories Room"].Accesories.Accessories:GetDescendants() do
- if v:IsA'ClickDetector' then
- table.insert(Tab,v)
- end
- end
- local Hair={}
- for i,v in next, game:GetService("Workspace").Map.Other["Accessories Room"].Accesories.Hair:GetDescendants() do
- if v:IsA'ClickDetector' then
- table.insert(Tab,v)
- end
- end
- local Coffee={}
- for i,v in next, game:GetService("Workspace").Map.Other["Staff Room"].Furniture.CoffeeMachine.ScriptInHere:GetDescendants() do
- if v:IsA'ClickDetector' then
- table.insert(Tab,v)
- end
- end
- for i,v in next,Tab do
- if v:IsA'ClickDetector' then
- if fireclickdetector then fireclickdetector(v) end
- end
- end
- for i,v in next,Coffee do
- if v:IsA'ClickDetector' then
- if fireclickdetector then fireclickdetector(v) end
- end
- end
- for i,v in next,Hair do
- if v:IsA'ClickDetector' then
- if fireclickdetector then fireclickdetector(v) end
- end
- end
- for i,v in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do
- if v:IsA("Tool") then
- v.Parent = workspace
- end
- end
- for i,v in pairs(game.Players.LocalPlayer:GetChildren()) do
- if v:IsA("Hat") then
- v.Parent = Workspace
- end
- end
- for i,v in pairs(game:GetService("Workspace").Map.Other["Accessories Room"].Removers.OwnedHatRemover:GetDescendants()) do if v:IsA("Model") then if v.Name:match("Head") then firetouchinterest(v.Touchinterest, gameConfusedervice'Players'.LocalPlayer.Character.HumanoidRootPart, 0) end end end
- local Tab={}
- for i,v in next, game:GetService("Workspace").Map.Other["Accessories Room"].Accesories.Accessories:GetDescendants() do
- if v:IsA'ClickDetector' then
- table.insert(Tab,v)
- end
- end
- local Hair={}
- for i,v in next, game:GetService("Workspace").Map.Other["Accessories Room"].Accesories.Hair:GetDescendants() do
- if v:IsA'ClickDetector' then
- table.insert(Tab,v)
- end
- end
- local Coffee={}
- for i,v in next, game:GetService("Workspace").Map.Other["Staff Room"].Furniture.CoffeeMachine.ScriptInHere:GetDescendants() do
- if v:IsA'ClickDetector' then
- table.insert(Tab,v)
- end
- end
- for i,v in next,Tab do
- if v:IsA'ClickDetector' then
- if fireclickdetector then fireclickdetector(v) end
- end
- end
- for i,v in next,Coffee do
- if v:IsA'ClickDetector' then
- if fireclickdetector then fireclickdetector(v) end
- end
- end
- for i,v in next,Hair do
- if v:IsA'ClickDetector' then
- if fireclickdetector then fireclickdetector(v) end
- end
- end
- for i,v in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do
- if v:IsA("Tool") then
- v.Parent = workspace
- end
- end
- for i,v in pairs(game.Players.LocalPlayer:GetChildren()) do
- if v:IsA("Hat") then
- v.Parent = Workspace
- end
- end
- for i,v in pairs(game:GetService("Workspace").Map.Other["Accessories Room"].Removers.OwnedHatRemover:GetDescendants()) do if v:IsA("Model") then if v.Name:match("Head") then firetouchinterest(v.Touchinterest, gameConfusedervice'Players'.LocalPlayer.Character.HumanoidRootPart, 0) end end end
- local Tab={}
- for i,v in next, game:GetService("Workspace").Map.Other["Accessories Room"].Accesories.Accessories:GetDescendants() do
- if v:IsA'ClickDetector' then
- table.insert(Tab,v)
- end
- end
- local Hair={}
- for i,v in next, game:GetService("Workspace").Map.Other["Accessories Room"].Accesories.Hair:GetDescendants() do
- if v:IsA'ClickDetector' then
- table.insert(Tab,v)
- end
- end
- local Coffee={}
- for i,v in next, game:GetService("Workspace").Map.Other["Staff Room"].Furniture.CoffeeMachine.ScriptInHere:GetDescendants() do
- if v:IsA'ClickDetector' then
- table.insert(Tab,v)
- end
- end
- for i,v in next,Tab do
- if v:IsA'ClickDetector' then
- if fireclickdetector then fireclickdetector(v) end
- end
- end
- for i,v in next,Coffee do
- if v:IsA'ClickDetector' then
- if fireclickdetector then fireclickdetector(v) end
- end
- end
- for i,v in next,Hair do
- if v:IsA'ClickDetector' then
- if fireclickdetector then fireclickdetector(v) end
- end
- end
- for i,v in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do
- if v:IsA("Tool") then
- v.Parent = workspace
- end
- end
- for i,v in pairs(game:GetService("Workspace").Map.Other["Accessories Room"].Removers.OwnedHatRemover:GetDescendants()) do if v:IsA("Model") then if v.Name:match("Head") then firetouchinterest(v.Touchinterest, gameConfusedervice'Players'.LocalPlayer.Character.HumanoidRootPart, 0) end end end
- local Tab={}
- for i,v in next, game:GetService("Workspace").Map.Other["Accessories Room"].Accesories.Accessories:GetDescendants() do
- if v:IsA'ClickDetector' then
- table.insert(Tab,v)
- end
- end
- local Hair={}
- for i,v in next, game:GetService("Workspace").Map.Other["Accessories Room"].Accesories.Hair:GetDescendants() do
- if v:IsA'ClickDetector' then
- table.insert(Tab,v)
- end
- end
- local Coffee={}
- for i,v in next, game:GetService("Workspace").Map.Other["Staff Room"].Furniture.CoffeeMachine.ScriptInHere:GetDescendants() do
- if v:IsA'ClickDetector' then
- table.insert(Tab,v)
- end
- end
- for i,v in next,Tab do
- if v:IsA'ClickDetector' then
- if fireclickdetector then fireclickdetector(v) end
- end
- end
- for i,v in next,Coffee do
- if v:IsA'ClickDetector' then
- if fireclickdetector then fireclickdetector(v) end
- end
- end
- for i,v in next,Hair do
- if v:IsA'ClickDetector' then
- if fireclickdetector then fireclickdetector(v) end
- end
- end
- for i,v in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do
- if v:IsA("Tool") then
- v.Parent = workspace
- end
- end
- for i,v in pairs(game.Players.LocalPlayer:GetChildren()) do
- if v:IsA("Hat") then
- v.Parent = Workspace
- end
- end
- for i,v in pairs(game:GetService("Workspace").Map.Other["Accessories Room"].Removers.OwnedHatRemover:GetDescendants()) do if v:IsA("Model") then if v.Name:match("Head") then firetouchinterest(v.Touchinterest, gameConfusedervice'Players'.LocalPlayer.Character.HumanoidRootPart, 0) end end end
- local Tab={}
- for i,v in next, game:GetService("Workspace").Map.Other["Accessories Room"].Accesories.Accessories:GetDescendants() do
- if v:IsA'ClickDetector' then
- table.insert(Tab,v)
- end
- end
- local Hair={}
- for i,v in next, game:GetService("Workspace").Map.Other["Accessories Room"].Accesories.Hair:GetDescendants() do
- if v:IsA'ClickDetector' then
- table.insert(Tab,v)
- end
- end
- local Coffee={}
- for i,v in next, game:GetService("Workspace").Map.Other["Staff Room"].Furniture.CoffeeMachine.ScriptInHere:GetDescendants() do
- if v:IsA'ClickDetector' then
- table.insert(Tab,v)
- end
- end
- for i,v in next,Tab do
- if v:IsA'ClickDetector' then
- if fireclickdetector then fireclickdetector(v) end
- end
- end
- for i,v in next,Coffee do
- if v:IsA'ClickDetector' then
- if fireclickdetector then fireclickdetector(v) end
- end
- end
- for i,v in next,Hair do
- if v:IsA'ClickDetector' then
- if fireclickdetector then fireclickdetector(v) end
- end
- end
- for i,v in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do
- if v:IsA("Tool") then
- v.Parent = workspace
- end
- end
- for i,v in pairs(game.Players.LocalPlayer:GetChildren()) do
- if v:IsA("Hat") then
- v.Parent = Workspace
- end
- end
- for i,v in pairs(game:GetService("Workspace").Map.Other["Accessories Room"].Removers.OwnedHatRemover:GetDescendants()) do if v:IsA("Model") then if v.Name:match("Head") then firetouchinterest(v.Touchinterest, gameConfusedervice'Players'.LocalPlayer.Character.HumanoidRootPart, 0) end end end
- local Tab={}
- for i,v in next, game:GetService("Workspace").Map.Other["Accessories Room"].Accesories.Accessories:GetDescendants() do
- if v:IsA'ClickDetector' then
- table.insert(Tab,v)
- end
- end
- local Hair={}
- for i,v in next, game:GetService("Workspace").Map.Other["Accessories Room"].Accesories.Hair:GetDescendants() do
- if v:IsA'ClickDetector' then
- table.insert(Tab,v)
- end
- end
- local Coffee={}
- for i,v in next, game:GetService("Workspace").Map.Other["Staff Room"].Furniture.CoffeeMachine.ScriptInHere:GetDescendants() do
- if v:IsA'ClickDetector' then
- table.insert(Tab,v)
- end
- end
- for i,v in next,Tab do
- if v:IsA'ClickDetector' then
- if fireclickdetector then fireclickdetector(v) end
- end
- end
- for i,v in next,Coffee do
- if v:IsA'ClickDetector' then
- if fireclickdetector then fireclickdetector(v) end
- end
- end
- for i,v in next,Hair do
- if v:IsA'ClickDetector' then
- if fireclickdetector then fireclickdetector(v) end
- end
- end
- for i,v in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do
- if v:IsA("Tool") then
- v.Parent = workspace
- end
- end
- for i,v in pairs(game.Players.LocalPlayer:GetChildren()) do
- if v:IsA("Hat") then
- v.Parent = Workspace
- end
- end
- for i,v in pairs(game:GetService("Workspace").Map.Other["Accessories Room"].Removers.OwnedHatRemover:GetDescendants()) do if v:IsA("Model") then if v.Name:match("Head") then firetouchinterest(v.Touchinterest, gameConfusedervice'Players'.LocalPlayer.Character.HumanoidRootPart, 0) end end end
- local Tab={}
- for i,v in next, game:GetService("Workspace").Map.Other["Accessories Room"].Accesories.Accessories:GetDescendants() do
- if v:IsA'ClickDetector' then
- table.insert(Tab,v)
- end
- end
- local Hair={}
- for i,v in next, game:GetService("Workspace").Map.Other["Accessories Room"].Accesories.Hair:GetDescendants() do
- if v:IsA'ClickDetector' then
- table.insert(Tab,v)
- end
- end
- local Coffee={}
- for i,v in next, game:GetService("Workspace").Map.Other["Staff Room"].Furniture.CoffeeMachine.ScriptInHere:GetDescendants() do
- if v:IsA'ClickDetector' then
- table.insert(Tab,v)
- end
- end
- for i,v in next,Tab do
- if v:IsA'ClickDetector' then
- if fireclickdetector then fireclickdetector(v) end
- end
- end
- for i,v in next,Coffee do
- if v:IsA'ClickDetector' then
- if fireclickdetector then fireclickdetector(v) end
- end
- end
- for i,v in next,Hair do
- if v:IsA'ClickDetector' then
- if fireclickdetector then fireclickdetector(v) end
- end
- end
- for i,v in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do
- if v:IsA("Tool") then
- v.Parent = workspace
- end
- end
- for i,v in pairs(game.Players.LocalPlayer:GetChildren()) do
- if v:IsA("Hat") then
- v.Parent = Workspace
- end
- end
- for i,v in pairs(game:GetService("Workspace").Map.Other["Accessories Room"].Removers.OwnedHatRemover:GetDescendants()) do if v:IsA("Model") then if v.Name:match("Head") then firetouchinterest(v.Touchinterest, gameConfusedervice'Players'.LocalPlayer.Character.HumanoidRootPart, 0) end end end
- local Tab={}
- for i,v in next, game:GetService("Workspace").Map.Other["Accessories Room"].Accesories.Accessories:GetDescendants() do
- if v:IsA'ClickDetector' then
- table.insert(Tab,v)
- end
- end
- local Hair={}
- for i,v in next, game:GetService("Workspace").Map.Other["Accessories Room"].Accesories.Hair:GetDescendants() do
- if v:IsA'ClickDetector' then
- table.insert(Tab,v)
- end
- end
- local Coffee={}
- for i,v in next, game:GetService("Workspace").Map.Other["Staff Room"].Furniture.CoffeeMachine.ScriptInHere:GetDescendants() do
- if v:IsA'ClickDetector' then
- table.insert(Tab,v)
- end
- end
- for i,v in next,Tab do
- if v:IsA'ClickDetector' then
- if fireclickdetector then fireclickdetector(v) end
- end
- end
- for i,v in next,Coffee do
- if v:IsA'ClickDetector' then
- if fireclickdetector then fireclickdetector(v) end
- end
- end
- for i,v in next,Hair do
- if v:IsA'ClickDetector' then
- if fireclickdetector then fireclickdetector(v) end
- end
- end
- for i,v in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do
- if v:IsA("Tool") then
- v.Parent = workspace
- end
- end
- for i,v in pairs(game.Players.LocalPlayer:GetChildren()) do
- if v:IsA("Hat") then
- v.Parent = Workspace
- end
- end
- for i,v in pairs(game:GetService("Workspace").Map.Other["Accessories Room"].Removers.OwnedHatRemover:GetDescendants()) do if v:IsA("Model") then if v.Name:match("Head") then firetouchinterest(v.Touchinterest, gameConfusedervice'Players'.LocalPlayer.Character.HumanoidRootPart, 0) end end end
- local Tab={}
- for i,v in next, game:GetService("Workspace").Map.Other["Accessories Room"].Accesories.Accessories:GetDescendants() do
- if v:IsA'ClickDetector' then
- table.insert(Tab,v)
- end
- end
- local Hair={}
- for i,v in next, game:GetService("Workspace").Map.Other["Accessories Room"].Accesories.Hair:GetDescendants() do
- if v:IsA'ClickDetector' then
- table.insert(Tab,v)
- end
- end
- local Coffee={}
- for i,v in next, game:GetService("Workspace").Map.Other["Staff Room"].Furniture.CoffeeMachine.ScriptInHere:GetDescendants() do
- if v:IsA'ClickDetector' then
- table.insert(Tab,v)
- end
- end
- for i,v in next,Tab do
- if v:IsA'ClickDetector' then
- if fireclickdetector then fireclickdetector(v) end
- end
- end
- for i,v in next,Coffee do
- if v:IsA'ClickDetector' then
- if fireclickdetector then fireclickdetector(v) end
- end
- end
- for i,v in next,Hair do
- if v:IsA'ClickDetector' then
- if fireclickdetector then fireclickdetector(v) end
- end
- end
- for i,v in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do
- if v:IsA("Tool") then
- v.Parent = workspace
- end
- end
- for i,v in pairs(game.Players.LocalPlayer:GetChildren()) do
- if v:IsA("Hat") then
- v.Parent = Workspace
- end
- end
- for i,v in pairs(game.Players.LocalPlayer:GetChildren()) do
- if v:IsA("Hat") then
- v.Parent = Workspace
- end
- end
- for i,v in pairs(game:GetService("Workspace").Map.Other["Accessories Room"].Removers.OwnedHatRemover:GetDescendants()) do if v:IsA("Model") then if v.Name:match("Head") then firetouchinterest(v.Touchinterest, gameConfusedervice'Players'.LocalPlayer.Character.HumanoidRootPart, 0) end end end
- local Tab={}
- for i,v in next, game:GetService("Workspace").Map.Other["Accessories Room"].Accesories.Accessories:GetDescendants() do
- if v:IsA'ClickDetector' then
- table.insert(Tab,v)
- end
- end
- local Hair={}
- for i,v in next, game:GetService("Workspace").Map.Other["Accessories Room"].Accesories.Hair:GetDescendants() do
- if v:IsA'ClickDetector' then
- table.insert(Tab,v)
- end
- end
- local Coffee={}
- for i,v in next, game:GetService("Workspace").Map.Other["Staff Room"].Furniture.CoffeeMachine.ScriptInHere:GetDescendants() do
- if v:IsA'ClickDetector' then
- table.insert(Tab,v)
- end
- end
- for i,v in next,Tab do
- if v:IsA'ClickDetector' then
- if fireclickdetector then fireclickdetector(v) end
- end
- end
- for i,v in next,Coffee do
- if v:IsA'ClickDetector' then
- if fireclickdetector then fireclickdetector(v) end
- end
- end
- for i,v in next,Hair do
- if v:IsA'ClickDetector' then
- if fireclickdetector then fireclickdetector(v) end
- end
- end
- for i,v in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do
- if v:IsA("Tool") then
- v.Parent = workspace
- end
- end
- for i,v in pairs(game.Players.LocalPlayer:GetChildren()) do
- if v:IsA("Hat") then
- v.Parent = Workspace
- end
- end
- wait(_G.autoRejoin)
- local x = {}
- for _, v in ipairs(game:GetService("HttpService"):JSONDecode(game:HttpGetAsync("https://games.roblox.com/v1/games/" .. game.PlaceId .. "/servers/Public?sortOrder=Asc&limit=100")).data) do
- if type(v) == "table" and v.maxPlayers > v.playing and v.id ~= game.JobId then
- x[#x + 1] = v.id
- end
- end
- if #x > 0 then
- game:GetService("TeleportService"):TeleportToPlaceInstance(game.PlaceId, x[math.random(1, #x)])
- end
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