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Battlefiled 4 Update v104788 Changelog

Feb 26th, 2017
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  1. Update v104788 Changelog:
  2. __________________________________
  3.  
  4. Mantle Support
  5. • The new Mantle renderer has been added in Battlefield 4.
  6.  
  7. CPU/GPU performance and monitoring
  8. • Tweaked and improved CPU multi-core utilization to try and avoid stuttering and low framerate due to stalls that happened on some CPU and OS configurations.
  9. • Users can now configure and control themselves how many CPU cores should be used in the game with the new “Thread.MaxProcessorCount” settings in User.cfg.
  10. • “Render.DrawScreenInfo 1” now also shows information about which CPU and GPU is in the system, how many GPUs & CPU cores are used and which renderer (DirectX 11 or Mantle) is active
  11. • Added new “PerfOverlay.FrameFileLogEnable” command that records frame times on CPU & GPU and logs out to a .csv file
  12. • AMD Catalyst driver 13.12 (or later) is now recommended instead of 13.9
  13. • Enabled tile• based compute shader lighting optimization on Nvidia for improved GPU performance (already active on AMD GPUs)
  14. • Improved performance with rendering and spotlights for all GPUs, primarily in in• door environments
  15.  
  16. DMR Balance Tweaks
  17. Increased the damage of all DMRs across all ranges. Specifically, damage has been increased at long ranges to allow three• hit kills against unarmored opponents. Additionally, reduced the penalty to accuracy for sustained DMR fire, allowing more rapid follow up shots in combat. The amount of the damage increase varies from weapon to weapon, according to its intended range, rate of fire, and damage. We will continue to monitor the effectiveness of DMRs in combat, and determine if additional action is needed to make DMRs a viable mid to long range weapon.
  18.  
  19. Other Items
  20. • Significantly reduced the duration of the black screen when spawning in, and fixed the issue with players getting killed before being in-game
  21. • Greatly reduced the risk of crosshairs disappearing, which would also result in hit markers disappearing
  22. • Added a headshot icon on the killcard. This should help identify instances where players are correctly killed by one shot
  23. • Fixed an issue in Squad Deathmatch where the “Win/Lose” text was overlapping
  24. • Fixed an issue with players using an exploit for the SOFLAM
  25. • Fixed an issue with players using an exploit for the MAV
  26. • Fixed the gameplay code to properly track the FOV (Field of View) changes in the options menu
  27. • Fixed an issue where chat would break when entering "false" or "true" in the chat window
  28. • Fixed an out-of-helicopter glitch in Air Superiority where players could spawn on the ground and play as infantry
  29. • Fixed the misaligned crosshairs on the T90 MBT
  30. • Added setting to tweak joystick dead zone
  31. • Various minor crash fixes
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