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- MWID_H_赤獣: Red Beast. Physical weapon. Range: 1.\nDamage reduced by target's Def.
- MWID_H_青獣: Blue Beast. Physical weapon. Range: 1.\nDamage reduced by target's Def.
- MWID_H_緑獣: Green Beast. Physical weapon. Range: 1.\nDamage reduced by target's Def.
- MWID_H_無獣: Colorless Beast. Physical weapon. Range: 1.\nDamage reduced by target's Def.
- MDAID_温泉まんじゅう: Steamed Buns
- MDAID_H_温泉まんじゅう: A famous delicacy from a Hoshidan\nhot spring. Doughy and filled with\nbean jam, and best served with tea.
- MDAID_温泉の風呂桶: Bath Bucket
- MDAID_H_温泉の風呂桶: When preparing to bathe in a hot\nspring, etiquette dictates washing\nwith this bucket first. Don't splash!
- MDAID_鷹王の御守り: Hawk Guard
- MDAID_H_鷹王の御守り: A feathered protector bestowed by\nTibarn. It's made from the same sort\nof feathers as his necklace.
- MDAID_鷹王の御守り・極: Hawk Guard EX
- MDAID_H_鷹王の御守り・極: A feathered protector bestowed by\nTibarn. The feathers are his and\nthose of his companions.
- MDAID_白の王子の頭飾り: Heron Circlet
- MDAID_H_白の王子の頭飾り: A circlet bestowed by Reyson.\nElegant and intricate, it gives off\nan air of refinement.
- MDAID_白の王子の頭飾り・極: Heron Circlet EX
- MDAID_H_白の王子の頭飾り・極: A headband bestowed by Reyson.\nElegant and intricate, it gives off an\nair of refinement and seems fragile.
- MDAID_白鷺姫の髪飾り: Heron Hairpin
- MDAID_H_白鷺姫の髪飾り: A hairpin bestowed by Leanne. It's\nmade of nuts and flowers, which are\nedible, apparently.
- MDAID_白鷺姫の髪飾り・極: Heron Hairpin EX
- MDAID_H_白鷺姫の髪飾り・極: A hairpin bestowed by Leanne. Be\ncareful with it—it looks fragile.
- MDAID_狼女王の眼帯: Wolf Eyepatch
- MDAID_H_狼女王の眼帯: An eyepatch bestowed by Nailah. The\nfabric is exquisite and conveys to\nits wearer an air of intrigue.
- MDAID_狼女王の眼帯・極: Wolf Eyepatch EX
- MDAID_H_狼女王の眼帯・極: An eyepatch bestowed by Nailah. The\nfabric is exquisite and conveys to\nits wearer unquestionable charisma.
- MID_MISSION_S201901CHARA01_TITLE: Three Heroes
- MID_MISSION_S201901CHARA01_A1: KO Foe
- MID_MISSION_H_S201901CHARA01_A1: Defeat a foe.
- MID_MISSION_S201901CHARA01_A2: KO w/Marth
- MID_MISSION_H_S201901CHARA01_A2: Defeat a foe with Marth: Altean Prince.
- MID_MISSION_S201901CHARA01_A3: KO w/Roy
- MID_MISSION_H_S201901CHARA01_A3: Defeat a foe with Roy: Young Lion.
- MID_MISSION_S201901CHARA01_B1: KO Lvl. 20+ Foe
- MID_MISSION_H_S201901CHARA01_B1: Defeat an enemy that is level 20 or higher with\nMarth: Altean Prince.
- MID_MISSION_S201901CHARA01_B2: KO Lvl. 20+ Foe
- MID_MISSION_H_S201901CHARA01_B2: Defeat an enemy that is level 20 or higher with\nRoy: Young Lion.
- MID_MISSION_S201901CHARA01_B3: KO Lvl. 20+ Foe
- MID_MISSION_H_S201901CHARA01_B3: Defeat an enemy that is level 20 or higher with\nChrom: Exalted Prince.
- MID_MISSION_S201901CHARA01_C1: KO Lvl. 35+ Foe
- MID_MISSION_H_S201901CHARA01_C1: Defeat an enemy that is level 35 or higher with\nMarth: Altean Prince.
- MID_MISSION_S201901CHARA01_C2: KO Lvl. 35+ Foe
- MID_MISSION_H_S201901CHARA01_C2: Defeat an enemy that is level 35 or higher with\nRoy: Young Lion.
- MID_MISSION_S201901CHARA01_C3: KO Lvl. 35+ Foe
- MID_MISSION_H_S201901CHARA01_C3: Defeat an enemy that is level 35 or higher with\nChrom: Exalted Prince.
- MID_MISSION_S201901DAISEIATU01_TITLE: Grand Conquests
- MID_MISSION_S201901DAISEIATU01_A1: GC: Earn Score
- MID_MISSION_H_S201901DAISEIATU01_A1: Earn points in Grand Conquests.
- MID_MISSION_S201901DAISEIATU01_A2: GC: Earn Score
- MID_MISSION_H_S201901DAISEIATU01_A2: Earn points in Grand Conquests.
- MID_MISSION_S201901DAISEIATU01_A3: GC: Earn Score
- MID_MISSION_H_S201901DAISEIATU01_A3: Earn points in Grand Conquests.
- MID_MISSION_S201901DAISEIATU01_A4: Tower: 2nd Stratum
- MID_MISSION_H_S201901DAISEIATU01_A4: Clear the second stratum of the Training Tower.
- MID_MISSION_S201901DAISEIATU01_A5: Tower: 8th Stratum
- MID_MISSION_H_S201901DAISEIATU01_A5: Clear the eighth stratum of the Training Tower.
- MID_MISSION_S201901DAISEIATU01_A6: Win Arena Duels
- MID_MISSION_H_S201901DAISEIATU01_A6: Win Arena Duels on any difficulty.
- MID_MISSION_S201901KIZUNA01_TITLE: Bound Hero Battle
- MID_MISSION_S201901KIZUNA01_A1: Clear Bound Hero Battle
- MID_MISSION_H_S201901KIZUNA01_A1: Clear the Bound Hero Battle against Leo &\nElise with Sharena: Princess of Askr on your\nteam.
- MID_MISSION_S201901KIZUNA01_A2: Clear Bound Hero Battle
- MID_MISSION_H_S201901KIZUNA01_A2: Clear the Bound Hero Battle against Leo &\nElise on Lunatic or higher difficulty with\nFjorm: Princess of Ice on your team.
- MID_MISSION_S201901KIZUNA01_A3: Defeat Leo
- MID_MISSION_H_S201901KIZUNA01_A3: Defeat Leo: Sorcerous Prince at level 40\nor higher with Sharena: Princess of Askr.
- MID_MISSION_S201901KIZUNA01_A4: Defeat Elise
- MID_MISSION_H_S201901KIZUNA01_A4: Defeat Elise: Budding Flower at level 40\nor higher with Fjorm: Princess of Ice.
- MID_MISSION_S201901KIZUNA01_A5: Clear Bound Hero Battle
- MID_MISSION_H_S201901KIZUNA01_A5: Win the Bound Hero Battle against Leo &\nElise on Lunatic or higher difficulty using\nan all-flying team.
- MID_MISSION_S201901STORY02_TITLE: Countdown
- MID_MISSION_S201901STORY02_A1: Clear 3-1 on Lunatic
- MID_MISSION_H_S201901STORY02_A1: Clear Book III, Chapter 3: Part 1 on Lunatic\ndifficulty with an axe ally on your team. All\nfour allies must survive.
- MID_MISSION_S201901STORY02_A2: Clear 3-2 on Lunatic
- MID_MISSION_H_S201901STORY02_A2: Clear Book III, Chapter 3: Part 2 on Lunatic\nwith a sword ally on your team. All four\nallies must survive.
- MID_MISSION_S201901STORY02_A3: Clear 3-3 on Lunatic
- MID_MISSION_H_S201901STORY02_A3: Clear Book III, Chapter 3: Part 3 on Lunatic\nwith a lance ally on your team. All four\nallies must survive.
- MID_MISSION_S201901STORY02_A4: Clear 3-4 on Lunatic
- MID_MISSION_H_S201901STORY02_A4: Clear Book III, Chapter 3: Part 4 on Lunatic\nwith an axe ally on your team. All four\nallies must survive.
- MID_MISSION_S201901STORY02_A5: Clear 3-5 on Lunatic
- MID_MISSION_H_S201901STORY02_A5: Clear Book III, Chapter 3: Part 5 on Lunatic\nwith a sword ally on your team. All four\nallies must survive.
- MID_MISSION_S201901TAPBTL01_D01_TITLE: Tap Battle - Daily
- MID_MISSION_S201901TAPBTL01_D01_A1: Defeat Peri
- MID_MISSION_H_S201901TAPBTL01_D01_A1: Defeat the boss Peri on Floors 16-20 on\nNormal difficulty in Tap Battle.
- MID_MISSION_S201901TAPBTL01_D01_A2: Clear Floors 21-25
- MID_MISSION_H_S201901TAPBTL01_D01_A2: Clear floors 21-25 in Tap Battle.
- MID_MISSION_S201901TAPBTL01_D01_A3: Clear Stage
- MID_MISSION_H_S201901TAPBTL01_D01_A3: Clear a stage in Tap Battle.
- MID_MISSION_S201901TAPBTL01_D02_TITLE: Tap Battle - Daily
- MID_MISSION_S201901TAPBTL01_D02_A1: Defeat Peri
- MID_MISSION_H_S201901TAPBTL01_D02_A1: Defeat the boss Peri on Floors 16-20 on\nHard difficulty in Tap Battle.
- MID_MISSION_S201901TAPBTL01_D02_A2: Clear Floors 41-45
- MID_MISSION_H_S201901TAPBTL01_D02_A2: Clear floors 41-45 in Tap Battle.
- MID_MISSION_S201901TAPBTL01_D02_A3: Clear Stage
- MID_MISSION_H_S201901TAPBTL01_D02_A3: Clear a stage in Tap Battle.
- MID_MISSION_S201901TAPBTL01_D03_TITLE: Tap Battle - Daily
- MID_MISSION_S201901TAPBTL01_D03_A1: Defeat Elise
- MID_MISSION_H_S201901TAPBTL01_D03_A1: Defeat the boss Elise on Floors 36-40 on\nNormal difficulty in Tap Battle.
- MID_MISSION_S201901TAPBTL01_D03_A2: Clear Floors 61-65
- MID_MISSION_H_S201901TAPBTL01_D03_A2: Clear floors 61-65 in Tap Battle.
- MID_MISSION_S201901TAPBTL01_D03_A3: Clear Stage
- MID_MISSION_H_S201901TAPBTL01_D03_A3: Clear a stage in Tap Battle.
- MID_MISSION_S201901TAPBTL01_D04_TITLE: Tap Battle - Daily
- MID_MISSION_S201901TAPBTL01_D04_A1: Defeat Elise
- MID_MISSION_H_S201901TAPBTL01_D04_A1: Defeat the boss Elise on Floors 36-40 on\nHard difficulty in Tap Battle.
- MID_MISSION_S201901TAPBTL01_D04_A2: Clear Floors 81-85
- MID_MISSION_H_S201901TAPBTL01_D04_A2: Clear floors 81-85 in Tap Battle.
- MID_MISSION_S201901TAPBTL01_D04_A3: Clear Stage
- MID_MISSION_H_S201901TAPBTL01_D04_A3: Clear a stage in Tap Battle.
- MID_MISSION_S201901TAPBTL02_TITLE: Tap Battle
- MID_MISSION_S201901TAPBTL02_A1: Clear Boss Stage
- MID_MISSION_H_S201901TAPBTL02_A1: Clear a boss stage in Tap Battle.
- MID_MISSION_S201901TAPBTL02_A2: Clear Boss Stage
- MID_MISSION_H_S201901TAPBTL02_A2: Clear a boss stage in Tap Battle.
- MID_MISSION_S201901TAPBTL02_A3: Clear Stage
- MID_MISSION_H_S201901TAPBTL02_A3: Clear a stage in Tap Battle.
- MID_MISSION_S201901TAPBTL02_A4: Clear Extra Stage 1
- MID_MISSION_H_S201901TAPBTL02_A4: Clear Extra Stage 1 in Tap Battle. (Extra Stage\n1 is playable after the Extra Stages unlock.)
- MEID_ヘル: Hel
- MPID_リアーネ: Leanne
- MPID_ネサラ: Naesala
- MPID_ニケ: Nailah
- MPID_リュシオン: Reyson
- MPID_ティバーン: Tibarn
- MEID_HONOR_ヘル: Death Sovereign
- MPID_HONOR_リアーネ: Forest's Song
- MPID_HONOR_ネサラ: Sky's Shadow
- MPID_HONOR_ニケ: Unflinching Eye
- MPID_HONOR_リュシオン: White Prince
- MPID_HONOR_ティバーン: Lord of the Air
- MEID_H_ヘル: Sovereign of Hel, the realm of the dead. Her\npower increases as the ranks of the dead grow.\nShe aims for all the living to enter her realm.
- MPID_H_リアーネ: Princess of Serenes. Reyson's younger sister.\nShe speaks the ancient tongue and has not yet\nmastered the language of Tellius. Appears in Fire\nEmblem: Radiant Dawn.
- MPID_H_ネサラ: King of Kilvas and leader of the raven clan. He\nuses his cunning as a weapon and won't shy\naway from dirtying his hands. Appears in Fire\nEmblem: Radiant Dawn.
- MPID_H_ニケ: Queen of Hatari, a desert nation spoken of\nmostly in legend. Her eye patch conceals an\nevil eye. Appears in Fire Emblem: Radiant Dawn.
- MPID_H_リュシオン: Prince of Serenes, the former kingdom of the\nheron laguz. Brother of Leanne. Frail, but strong\nwilled. Appears in Fire Emblem: Radiant Dawn.
- MPID_H_ティバーン: King of Phoenicis, the nation of the hawk\nlaguz. Leads his people by dint of his\noverwhelming fighting ability and charisma.\nAppears in Fire Emblem: Radiant Dawn.
- MEID_VOICE_ヘル: Barbara Goodson
- MPID_VOICE_リアーネ: Rachelle Heger
- MPID_VOICE_ネサラ: Lucien Dodge
- MPID_VOICE_ニケ: Rachel Robinson
- MPID_VOICE_リュシオン: Frank Todaro
- MPID_VOICE_ティバーン: Joe J. Thomas
- MEID_ILLUST_ヘル: Kozaki Yusuke (コザキユースケ)
- MPID_ILLUST_リアーネ: Yura (由良)
- MPID_ILLUST_ネサラ: Suda Ayaka (須田彩加)
- MPID_ILLUST_ニケ: PenekoR (п猫R)
- MPID_ILLUST_リュシオン: Yura (由良)
- MPID_ILLUST_ティバーン: Suekane Kumiko (スエカネクミコ)
- MSID_トローン: Tome of Thoron
- MSID_第18迷宮の覇者1: Squad Ace R 1
- MSID_第18迷宮の覇者2: Squad Ace R 2
- MSID_第18迷宮の覇者3: Squad Ace R 3
- MSID_ヘル: Hel Scythe
- MSID_幼獣の化身・歩行: Whelp (Infantry)
- MSID_若獣の化身・歩行: Yearling (Infantry)
- MSID_成獣の化身・歩行: Adult (Infantry)
- MSID_狼女王の牙: Wolf Queen Fang
- MSID_幼獣の化身・飛行: Hatchling (Flier)
- MSID_若獣の化身・飛行: Fledgling (Flier)
- MSID_成獣の化身・飛行: Adult (Flier)
- MSID_鷹王の嘴爪: Hawk King Claw
- MSID_鴉王の嘴爪: Raven King Beak
- MSID_白鷺の翼: Heron Wing
- MSID_鬼神金剛の一撃3: Sturdy Impact
- MSID_見切り・反撃不可1: Null C-Disrupt 1
- MSID_見切り・反撃不可2: Null C-Disrupt 2
- MSID_見切り・反撃不可3: Null C-Disrupt 3
- MSID_獣刃の鼓舞: Hone Beasts
- MSID_獣盾の鼓舞: Fortify Beasts
- MSID_邪眼: Glare
- MSID_H_トローン: At start of turn, if unit's HP ≤ 75% and unit's\nattack triggers Special, grants Special\ncooldown count-1, and deals +10 damage\nwhen Special triggers.
- MSID_H_特殊射程R竜: In combat against a dragon foe, disables foe's\nskills that "calculate damage using the lower of\nfoe's Def or Res" and "calculate damage from\nstaff like other weapons," and unit can\ncounterattack regardless of foe's range.
- MSID_H_戦闘強化R魔防勝利: At start of combat, if unit's Res ≥ foe's Res+3,\ngrants Atk/Spd/Def/Res+3 during combat.
- MSID_H_第18迷宮の覇者1: Grants Res+1.
- MSID_H_第18迷宮の覇者2: Grants Res+2.
- MSID_H_第18迷宮の覇者3: Grants Res+3.
- MSID_H_ヘル: Accelerates Special trigger (cooldown count-1).\nIf foe does not use magic or staff, calculates\ndamage using foe's Res, and if unit’s HP > 1\nand foe would reduce unit’s HP to 0, unit\nsurvives with 1 HP. (Once per combat. Does not\nstack.)
- MSID_H_幼獣の化身・歩行: At start of turn, if unit is adjacent to only beast\nor dragon allies or if unit is not adjacent to any\nally, unit transforms (otherwise, unit reverts). If\nunit transforms, grants Atk+2 and deals +10\ndamage when Special triggers.
- MSID_H_若獣の化身・歩行: At start of turn, if unit is adjacent to only beast\nor dragon allies or if unit is not adjacent to any\nally, unit transforms (otherwise, unit reverts). If\nunit transforms, grants Atk+2 and deals +10\ndamage when Special triggers.
- MSID_H_成獣の化身・歩行: At start of turn, if unit is adjacent to only beast\nor dragon allies or if unit is not adjacent to any\nally, unit transforms (otherwise, unit reverts). If\nunit transforms, grants Atk+2 and deals +10\ndamage when Special triggers.
- MSID_H_狼女王の牙: Accelerates Special trigger (cooldown count-1).\nDuring combat, boosts unit's Atk/Spd by\nnumber of allies within 2 spaces × 2. (Maximum\nbonus of +6 to each stat.) At start of turn, if\nunit is adjacent to only beast or dragon allies or\nif unit is not adjacent to any ally, unit transforms\n(otherwise, unit reverts). If unit transforms,\ngrants Atk+2 and deals +10 damage when\nSpecial triggers.
- MSID_H_幼獣の化身・飛行: At start of turn, if unit is adjacent to only beast\nor dragon allies or if unit is not adjacent to any\nally, unit transforms (otherwise, unit reverts). If\nunit transforms, unit can move 1 extra space.\n(That turn only. Does not stack.) If unit\ntransforms, grants Atk+2.
- MSID_H_若獣の化身・飛行: At start of turn, if unit is adjacent to only beast\nor dragon allies or if unit is not adjacent to any\nally, unit transforms (otherwise, unit reverts). If\nunit transforms, unit can move 1 extra space.\n(That turn only. Does not stack.) If unit\ntransforms, grants Atk+2.
- MSID_H_成獣の化身・飛行: At start of turn, if unit is adjacent to only beast\nor dragon allies or if unit is not adjacent to any\nally, unit transforms (otherwise, unit reverts). If\nunit transforms, unit can move 1 extra space.\n(That turn only. Does not stack.) If unit\ntransforms, grants Atk+2.
- MSID_H_鷹王の嘴爪: Grants Atk+3. If foe's HP = 100% and if unit\ninitiates combat, unit makes a guaranteed\nfollow-up attack. At start of turn, if unit is\nadjacent to only beast or dragon allies or if unit\nis not adjacent to any ally, unit transforms\n(otherwise, unit reverts). If unit transforms, unit\ncan move 1 extra space. (That turn only. Does\nnot stack.) If unit transforms, grants Atk+2.
- MSID_H_鴉王の嘴爪: Grants Spd+3. If unit's Spd > foe's Spd, deals\ndamage = 70% of difference between stats.\n(Maximum bonus of +7 damage. Combos with\nPhantom Spd.) At start of turn, if unit is\nadjacent to only beast or dragon allies or if unit\nis not adjacent to any ally, unit transforms\n(otherwise, unit reverts). If unit transforms, unit\ncan move 1 extra space. (That turn only. Does\nnot stack.) If unit transforms, grants Atk+2.
- MSID_H_白鷺の翼: Grants Spd+3. At start of turn, restores 7 HP\nto allies within 2 spaces of unit. At start of turn,\nif unit is adjacent to only beast or dragon allies\nor if unit is not adjacent to any ally, unit\ntransforms (otherwise, unit reverts). If unit\ntransforms, unit can move 1 extra space. (That\nturn only. Does not stack.) If unit transforms,\ngrants Atk+2.
- MSID_H_鬼神金剛の一撃3: If unit initiates combat, grants Atk+6, Def+10\nduring combat and foe cannot make a\nfollow-up attack.
- MSID_H_見切り・反撃不可1: At start of combat, if unit's HP = 100%,\nneutralizes status effects and disables skills\nthat prevent counterattacks during combat.
- MSID_H_見切り・反撃不可2: At start of combat, if unit's HP ≥ 50%,\nneutralizes status effects and disables skills\nthat prevent counterattacks during combat.
- MSID_H_見切り・反撃不可3: Neutralizes status effects and disables skills\nthat prevent counterattacks during combat.
- MSID_H_獣刃の鼓舞: At start of turn, grants Atk/Spd+6 to adjacent\nbeast allies for 1 turn.
- MSID_H_獣盾の鼓舞: At start of turn, grants Def/Res+6 to adjacent\nbeast allies for 1 turn.
- MSID_H_邪眼: After combat, if unit attacked, inflicts status\non target and foes within 1 space of target\nrestricting movement to 1 space through\ntheir next actions.
- MSID_H_ティルフィング改: At start of combat, if unit's HP ≥ 50%, grants:\n“If unit’s HP > 1 and foe would reduce unit’s\nHP to 0, unit survives with 1 HP. (Once per\ncombat. Does not stack.)”
- MSID_H_ナーガ改: Effective against dragon foes. If foe initiates\ncombat, grants Def/Res+4 during combat.
- MSID_H_聖書ナーガ改: Effective against dragon foes. Neutralizes foe's\nbonuses (from skills like Fortify, Rally, etc.)\nduring combat, and disables foe's skills that\n"calculate damage using the lower of foe's\nDef or Res."
- MID_CHAPTER_TITLE_C0303: Book III, Chapter 3
- MID_CHAPTER_C0303: Countdown
- MID_STAGE_TITLE_S3031: Chapter 3: Part 1
- MID_STAGE_TITLE_S3032: Chapter 3: Part 2
- MID_STAGE_TITLE_S3033: Chapter 3: Part 3
- MID_STAGE_TITLE_S3034: Chapter 3: Part 4
- MID_STAGE_TITLE_S3035: Chapter 3: Part 5
- MID_STAGE_S3031: The Scar Remembers
- MID_STAGE_S3032: The Ominous Raven
- MID_STAGE_S3033: Fangs of the Wolf Queen
- MID_STAGE_S3034: Hawk and Heron
- MID_STAGE_S3035: Close to Death
- MID_STAGE_HONOR_T0047: Sky's Shadow
- MID_STAGE_T0047: Naesala
- MID_STAGE_TITLE_SB_0018: 18th Assault
- MID_STAGE_TITLE_BG_WATER_0016: Water 6
- MID_STAGE_TITLE_BG_WIND_0016: Wind 6
- MID_STAGE_TITLE_PB041: Skill Studies 41
- MID_STAGE_PB041: Tibarn's Agility
- MID_STAGE_TITLE_PC022: Grandmaster 22
- MID_STAGE_PC022: Weak and Worried
- MID_TAP_BATTLE_DATA_TITLE_0012: Kingdom of Nohr
- MID_MUSIC_NAME_BGM_MAP_FEM_01: Prelude (Warm Blaze)
- MID_MUSIC_NAME_BGM_MAP_FEM_04: Road Taken (Roar)
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