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- local CompletedTask = 'None'
- local NextTask = 'GoFrontOfComputer'
- if game:GetService('Workspace'):FindFirstChild('Lava') then
- repeat
- wait()
- game:GetService('Workspace'):WaitForChild('Lava'):Destroy()
- until not game:GetService('Workspace'):FindFirstChild('Lava')
- elseif game:GetService('Workspace'):FindFirstChild('LavaBall') then
- repeat
- wait()
- game:GetService('Workspace'):WaitForChild('LavaBall'):Destroy()
- until not game:GetService('Workspace'):FindFirstChild('LavaBall')
- end
- function tp(bf,bg,bh)local bi=35;local bj=true;be=true;game:GetService('RunService').Stepped:connect(function()if be then game.Players.LocalPlayer.Character.Humanoid:ChangeState(11)end end)if bf<game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X then
- while bf<game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X do
- wait()game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame=CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X-bi,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))end end;if bh<game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z then while bh<game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z do wait()game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame=CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z-bi))end end;if bf>game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X then while bf>game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X do wait()game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame=CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X+bi,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))end end;if bh>game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z then while bh>game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z do wait()game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame=CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z+bi))end end;if bg<game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y then while bg<game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y do wait()game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame=CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y-bi,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))end end;if bg>game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y then while bg>game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y do wait()game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame=CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y+bi,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))end end;bj=false CompletedTask = NextTask print('Done') end;
- function TPMessage()game.ReplicatedStorage.Event:FireServer('Dialogue',{{Text='Teleporting, please wait...',Delay=0.6}})end;
- Vip = false
- if game.ReplicatedStorage.HeistStatus.Bank.Locked.Value == false then
- TPMessage()tp(634.72, 26.58, 528.91) be=not be
- repeat wait() until CompletedTask == 'GoFrontOfComputer'
- NextTask = 'HackComputer'
- CompletedTask = 'None'
- for i, v in pairs (workspace.ObjectSelection:GetChildren()) do
- if v.Name == 'HackComputer' then
- TPMessage()tp(634.72, 26.58, 528.91) be=not be
- repeat wait() until CompletedTask == 'HackComputer'
- NextTask = 'ExplodeDoor'
- CompletedTask = 'None'
- v.HackComputer.HackComputer.Event:FireServer()
- v.HackComputer.HackComputer.Event:FireServer()
- wait(1)
- v.HackComputer.HackComputer.Event:FireServer()
- wait(1.5)
- end
- wait(3)
- end
- TPMessage()tp(741.53, 0.66, 487.27) be=not be
- repeat wait() until CompletedTask == 'HackComputer'
- NextTask = 'ExplodeDoor'
- CompletedTask = 'None'
- wait(.5)
- local pos = workspace.Bank.MoneyBags['Money Bag'].Position + Vector3.new(1,0,0)
- TPMessage()tp(757.86, 0.74, 478.6) be=not be
- repeat wait() until CompletedTask == 'GetInVault'
- NextTask = 'None'
- CompletedTask = 'None'
- if Vip == false then
- repeat
- wait()
- until game.Players.LocalPlayer.PlayerGui.MainGUI.StatsHUD.CashBagHUD.Cash.Amount.Text == '$3000'
- else
- repeat
- wait()
- until game.Players.LocalPlayer.PlayerGui.MainGUI.StatsHUD.CashBagHUD.Cash.Amount.Text == '$6000'
- end
- wait(1.5)
- TPMessage()tp(2034, 25, 447) be=not be
- else
- game.StarterGui:SetCore('SendNotification', {
- Title = 'RedExploit'; -- the title (ofc)
- Text = 'Bank Is Closed. Rob Aborted'; -- what the text says (ofc)
- Duration = 6; -- how long the notification should in secounds
- })
- end
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