Advertisement
Coffee22

Untitled

Apr 21st, 2019
108
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 3.98 KB | None | 0 0
  1. Night 1 Notes
  2. Someone messed up the library, presumably during the night
  3. Met Pohatu in the library, their hands were covered in something red, but seemingly too dirty to have tossed the books. There was somthing thick and clankey under their clothes. They had some rocks in the conservatory as well.
  4. Mariopants left the conservatory and clearly had a bloody knife, and was depositing something into Grimm's room. He was also bleeding, and missing some chest hair and a shirt.
  5. Somebody was hiding behind a bear rug. It was being held up. The future hall also seemed different.
  6. Francis Shoemaker was burning books about capitalism in the meuseum.
  7. Nothing in the coats seemingly.
  8. The ??? rooms seems incredibly defaced and ruined.
  9. Lots of tools missing in the workshop. Additionally, the grandfather clock doesn't tick.
  10. The abandoned room is just a noose and a chair, with a warped floor.
  11. The vault door can't be opened, but there is wiring for lights leading into it.
  12. The idle space is a sort of help center now.
  13.  
  14. Night 2 Notes
  15. There are splinters on the floor of the conservatory.
  16. The broken Grandfather Clock is actually a combonation lock.
  17. The scratches on the wall in the Trash Compactor are a fake panel. There are some numbers inside, but they don't look like a code for the clock.
  18. The weapons from the History Hall are very weak. The bow couldn't break the chandelier at the very least.
  19. That plank from the Idle Space should fit into the Abandoned Room's floor.
  20.  
  21. Night 3 Notes
  22. There was an auto-turret in the Future Hall. It's not hollow.
  23. The plank fit, there was a Dowsing Rod inside. It should take me to more secrets.
  24. Someone put the Fool Card under the platter in the Dining Hall.
  25. Two's corpse is crucified and painted yellow. Grimm's a spooky pal.
  26. My wall is squeaky clean.
  27.  
  28. Night 4 Notes
  29. Lion mask is unknown
  30. There's a Wendigo about
  31. There was a very small, very well hidden key in the Coat Room.
  32. The key could go to the icebox in the dining hall.
  33. There are 5 didgets on the garbage paper. Maybe the vault code??
  34. I got a role buff in the form of being able to confirm parts of people's role if I guess correctly. If I'm incorrect, I get nothing and if I'm partially correct this is publically revealed.
  35. Bill (presumably) made a summoning circle or something in the library.
  36.  
  37. Night 5 Notes
  38. There's supposed to be more riddles in the den, conservatory, and the servant's quarters, but I'm not sure where to look.
  39. The small key opened the ice box in the kitchen. There was an antique lightbulb inside.
  40. The key doesn't work in the trash compactor.
  41. The once-missing bell in the Stock Room should open up a new secret
  42. Grimm seems to have something against me. Not sure what.
  43. King Radical seems suspicious of me for one reason or another.
  44.  
  45. Night 6 Notes
  46. The lightbulb broke but still activated a Thomas Eddison bust and got me some antique playing card.
  47. The card's face is the king of diamonds.
  48. The Wendigo was just Grimm in some coat and deer head.
  49. According to Junko, it seems all partners are separated by floor.
  50.  
  51. Night 7 Notes
  52. No juicy lore in the vault anymore. Isabelle tells me there is a lot of ammo for various guns in there, though
  53. Dealer doesn't like it when we go into the vault without permission.
  54. Mariopant's invisibility seems to be wearing off... or something. He's sparkly and more people than just me can see him.
  55. I forgot the damn arctic suit was used already.
  56. There's a knife in the Trash Compactor. I should find the key to that thing.
  57. There was also a box with a playing card design in there. Very old, no cards. Maybe this is where my King of Diamonds comes in.
  58.  
  59. Night 8 Notes
  60. My god damn card is missing and you bet your sweet bippy I think Tsumugi took it while I was KO.
  61. Nothing to match my stolen card in the game room
  62. The ??? Is surrounded by fire
  63. The trash compactor got turned on so that knife and the old box are kill. I hope those weren’t important.
  64. That also means someone has the key to the trash compactor
  65. I don’t think I ever used that number sequence I got a while back
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement