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Legend of Mana WT

Oct 30th, 2020 (edited)
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  1.  
  2. Seiken Densetsu - Legend of Mana
  3.  
  4. Platform: PS1
  5. Released:
  6. 15.07.1999 (J)
  7. 07.06.2000 (NA)
  8.  
  9. Based on: NTSC-U/C-version (SLUS-01013) (and NTSC-J (SLPS-02170))
  10.  
  11.  
  12.  
  13. - ALWAYS TALK TO LI'L CACTUS AFTER COMPLETING A QUEST!
  14.  
  15. - A single save file takes 2 blocks of space.
  16. - You can do a soft reset by hitting the usual buttons.
  17. - The game is non-linear to a substantial degree. There's no need to
  18. complete the quests in the exact order as they are covered.
  19. - Many of the more elusive quests give nothing as a reward other than
  20. the chance to obtain the diary entry.
  21. - You can carry at most 100 different pieces of equipment.
  22. - There are no healing items or spells (or at least no healing items
  23. that you can carry with you and use at will). You slowly regenerate HP
  24. when standing still. HP is fully recovered at the end of a battle.
  25. - You can use both the analog stick or the d-pad for movement. I recommend
  26. the analog stick (although you may need to switch to the d-pad when doing
  27. thrusts). When using the d-pad, you can only move in 8 directions. With
  28. the analog stick, you can move in 12 (or maybe 16?) directions.
  29. - You can run by holding down either Cancel or L1.
  30. - If you're playing the game on a PS1, don't forget that you can (and
  31. should) use a DualShock 2.
  32. - If you're playing the PS1 Classic version on a PS3 or PSTV, you may
  33. run into an issue where your TV sets the screen setting to Wide Zoom,
  34. in which case it looks like the image is being displayed on the inside
  35. of a barrel. You can easily fix this by manually changing the TV settings.
  36.  
  37. - You have two different normal attacks. Quick Attacks and Power Attacks.
  38. A typical combo consists of some Quick Attacks followed by one or two
  39. Power Attacks. Abilities can also be included.
  40. - The max number of hits in the Quick Attack combo depends on the weapon
  41. type, but for most weapons it's 3. It's 4 for spears and staves, and 5
  42. for knuckles and nunchakus.
  43. - Quick Attacks and Abilities can be chained infinitely, whereas Power
  44. Attacks (and some Ability attacks) will end the chain. You can press
  45. Power Attack during many Abilities to perform an attack, but most of
  46. these will not end the chain.
  47. - If you press Quick Attack more times than what is needed for a full
  48. Quick Attack combo, the combo will end after the last hit, and your
  49. character will freeze in place for a brief moment.
  50. - Aside from the regular Power Attack, you also have three special Power
  51. Attacks: Thrust (66P), Uppercut (3P) and Jump (46P). You can use at most
  52. two Power Attacks in a combo. When doing two, the first one has to be
  53. the regular one.
  54. - Your attacks don't have much hitstun, and enemies can often attack
  55. faster than you can. As such, many enemies can easily interrupt your
  56. chains if they just happen to feel like it or they might just slip out
  57. of it. At point blank range, enemies can easily stunlock you, which
  58. is why I *highly* recommend using a spear, so you can keep a bit of a
  59. distance (the bow is safe too, but I find it's a bit *too* safe). There
  60. are many enemies that have ranged attacks, however, so even with a spear
  61. you should approach these enemies with some caution.
  62. - The best way to stunlock an enemy is to pin them against the wall
  63. and spam uppercuts. You should probably do that on peskier enemies.
  64. It's not uninterruptable, but it's about as good as it gets.
  65. × This is much less viable on the PS4 version due to the hit detection
  66. issues. Instead, you should just keep moving and do a simple Quick
  67. Attack -> Uppercut combo (or just a plain Uppercut) when you get a
  68. decent chance.
  69. - Your normal attacks can only hit one enemy at a time (the bow being
  70. the only exception). As such, you need to be careful when enemies are
  71. grouped together, and they often are. In this case, try to separate
  72. them with thrusts and uppercuts. Thrusts are safer, but are tricky to
  73. pull off without doing a jump attack instead (you need to press up or
  74. down before inputting the command). It's recommended that you have a
  75. pet with you, as they can separate and distract the enemy.
  76. - Bosses have special attacks during which they're invincible. Just
  77. like your wazas, they have a significant delay in execution, and you
  78. can easily avoid most of them by getting away from the boss or by going
  79. behind the boss.
  80. - Scoring a waza hit on a boss can indeed be difficult due to their
  81. special attack habit. To increase your chances, you can either stun
  82. the boss or time your waza to fire just as the boss's invincibility ends.
  83. - Hitting the enemy enough times with quick attack combo hits (ie. when
  84. you have a blue aura) will inflict Stun, which lasts around 5 seconds.
  85. Normal enemies will get stunned after 8 hits and bosses after 12. The
  86. bow can't inflict stun.
  87. - You can perform a Special Technique (Hissatsuwaza) once you've hit
  88. the enemy enough to fill the bar below your HP bar. The bar requires
  89. 16 points to fill. Quick Attacks and Ability Attacks give 1 point each,
  90. whereas Power Attacks give 2. Wazas all have at least a 3 second delay.
  91. You're invincible while performing a waza.
  92. × Quick Attacks when using a knife also give 2 points.
  93. - Learning new Abilities requires you to have certain other Abilities
  94. equipped for a certain number of battles (at most 18).
  95. - Learning new waza requires you to have certain Abilities and the weapon
  96. type equipped for a certain number of battles.
  97. - PS4: There's a gold Trophy that requires you to learn all wazas. In
  98. other words, you need to do 100 battles with each weapon type. Takes
  99. about 5 hours. I did it with the lone Molebear encounter at Ulkan Mines.
  100. - Your base movement speed during battle is affected by the weight
  101. class of your weapon.
  102. - The fastest way to move horizontally during battle is to wiggle the
  103. analog stick rapidly in the desired direction. You can't speed up
  104. vertical movement anywhere near as much, but you can still increase
  105. it a bit using a similar method, although you should move the analog
  106. stick more broadly, to create a wavy/zigzag pattern. I suppose we could
  107. call this technique... skating.
  108. - When standing next to an ally, you will trigger Synchro effects.
  109. - There is no way to avoid battles or run away from them. You can't
  110. enter the menu during battle.
  111. - You can see the enemy's HP bar during battle, although no damage
  112. figures are visible. A single bar is 100 HP.
  113. - If you and all your allies die, you'll be given the choice to try
  114. again or return to the title screen. If someone else is still alive,
  115. a character will revive with full health after a while (indicated by
  116. the grey bar). Reviving takes about 30 seconds (it varies).
  117. - When killed, enemies can drop Experience crystals, money, items or
  118. candy. Bosses usually drop large crystals (5 of them), which are worth
  119. 10 times the amount. Coins only give 10 Lucre each (large ones 50).
  120. Candy is consumed on the spot to restore health (Candy: 25%. Chocolate:
  121. 50%). All of these disappear after about 6 seconds.
  122. - Enemies have eight item drop slots. At very low levels, an enemy can
  123. only drop items from the first four slots, but a new slot becomes active
  124. every 16 levels. Check the item drop guide on GameFAQs to see what all
  125. the drops are.
  126.  
  127. - Aside from HP, there are eight base stats:
  128. Power | "Raw strength level"
  129. Skill | "Technical attack level"
  130. Defense | "Defense against physical attacks"
  131. Magic | "Defense against magic"
  132. Vitality| "Affects HP & poison resistance"
  133. Spirit | "Defense against status magic"
  134. Charm | "Affects status magic"
  135. Luck | "Frequency of finding treasure"
  136.  
  137. - Your stat gains when leveling up are defined by the weapon you have
  138. equipped at the time, as seen below.
  139. - Even with the lowest Vitality gain, you'll still easily reach max HP.
  140.  
  141. Power Skill Def Mag Vit Spirit Charm
  142. Knife | 0,75| 1,25| 0,75| 0,75| 0,5 | 1,0 | 1,0 | Tanken
  143. Sword | 1,0 | 1,0 | 1,0 | 0,75| 0,75| 0,75| 0,75| Katate Tsurugi
  144. Axe | 1,0 | 0,75| 1,0 | 0,75| 0,75| 1,0 | 0,5 | Katate Ono
  145. 2H Sword | 1,25| 1,0 | 0,75| 0,75| 0,75| 0,5 | 0,75| Ryoute Tsurugi
  146. 2H Axe | 1,25| 0,75| 1,25| 0,75| 0,5 | 0,75| 0,5 | Ryoute Ono
  147. Hammer | 1,75| 0,75| 0,5 | 0,75| 0,75| 0,75| 0,75| Hammer
  148. Spear | 0,75| 1,25| 1,0 | 0,75| 0,5 | 0,75| 1,0 | Yari
  149. Staff | 0,5 | 0,75| 0,75| 1,25| 0,5 | 0,75| 1,25| Tsue
  150. Glove | 1,25| 0,75| 0,75| 0,5 | 1,0 | 0,75| 0,75| Knuckle
  151. Flail | 0,75| 1,25| 0,5 | 0,75| 0,5 | 0,75| 1,25| Nunchaku
  152. Bow | 0,5 | 1,75| 0,75| 0,75| 0,5 | 0,75| 1,0 | Yumiya
  153.  
  154. - There are four separate defense stats for blunt, slashing, piercing
  155. and magical damage.
  156.  
  157. - You can create a candy if you land x number of hits during a chain
  158. (ie. when you have a blue shadow), where x is the max number of hits in
  159. the weapon's Quick Attack combo + 1. The count starts when you hit the
  160. enemy with an Ability attack and resets if you switch attack types more
  161. than once. For most weapons (the ones that only require 4 hits), it's
  162. really easy to do it unintentionally if you like using Flip-Kick. In
  163. any case, creating candy has a downside, as it leaves you unable to act
  164. for 2 seconds.
  165. × The bow is an exception and requires 5 hits.
  166.  
  167. - There are eight elements: Wisp (Light), Shade (Dark), Dryad (Wood),
  168. Aura (Gold), Salamander (Fire), Gnome (Earth), Jinn (Wind) and Undine
  169. (Water). Wisp/Shade and Dryad/Aura are opposites, whereas the remaining
  170. four form a cycle: Salamander beats Gnome, Gnome beats Jinn, Jinn beats
  171. Undine, and Undine beats Salamander.
  172.  
  173. - You gain access to new areas by placing Artifacts on the World Map.
  174. Artifacts are mostly obtained as a reward for completing quests. Most
  175. of these quests can give you two Artifacts: a primary one and a secondary
  176. one. If you have more than two unplaced Artifacts, you can only obtain
  177. the primary Artifact (the first one listed), but not the secondary one.
  178. If you already have both Artifacts, you'll receive metal instead.
  179. - Each Artifact has a small, default amount of elemental Mana energy.
  180. When you place an Artifact, the cardinally adjacent lands will receive
  181. this default amount as a bonus, whereas the new land will receive a
  182. bonus that is half of the combined total Mana energy of the cardinally
  183. adjacent lands. The latter bonus is not updated to reflect any future
  184. Mana level increases in the adjacent lands.
  185. - You can't place an Artifact next to a land if you haven't done the
  186. default quest there yet (doesn't apply to towns). It doesn't matter if
  187. the quest is completed successfully, missed or failed. If it's missed or
  188. failed, you need to visit the area before you can place a land next to it.
  189. - Most Artifacts can only be placed on land, as you might expect. There
  190. are two Artifacts that can only be placed next to water, and one that
  191. can only be placed on water.
  192. - Each land has a "land level" that is the sum of the placement order
  193. and distance from Home. This figure affects the following things:
  194. × Enemy base levels
  195. × Metal quest rewards
  196. × Items sold
  197. × Chance to find certain types of eggs
  198.  
  199. - NTSC-U/C: Enemy base level = Land Level - 3 (<LL33), or 2(LL - 18) (>LL32).
  200. Exp = Lv (<LL11) or Lv/2 + 5 (>LL10).
  201. - NTSC-J: Exp is the same, but enemy base levels are calculated using a
  202. formula whose nature escapes me. It's roughly 1,5*LL above land level 17.
  203. The chart at the end of the Monsterdrop guide on Gamefaqs shows you what
  204. all the figures are.
  205. - In some cases, the enemy's level will be defined with Land Level = 1,5x,
  206. where x is the number of Artifacts placed. Primarily, this happens with
  207. subsequent bosses you fight after the first boss in a given land.
  208. - Enemy levels are further affected by the land's elemental values. This
  209. will result in the enemy's level being multiplied by one of the following:
  210. 0,5; 0,625; 0,75; 0,875; 1,0; 1,125; 1,25. The formula is 1 + 0,125(a-b),
  211. where a is the combined total value of favorable elements, and b is the
  212. combined total value of unfavorable elements. You can see each enemy's
  213. elemental attributes in the enemy list in the misc. file.
  214.  
  215. - There are six days in a week. Jinn Dryad Undine Salamander Aura Gnome
  216. - One day will go by when you
  217. × walk to another area on the World Map
  218. × exit to World Map
  219. - If you go Home and try to enter your house, any NPC character that
  220. might have joined you will leave.
  221.  
  222. - The game was rebalanced for the North American release, which made
  223. the game quite a bit easier (at least on Normal). In the NTSC-J-version:
  224. × Leveling up requires more Exp.
  225. × Enemy base levels are higher.
  226. × Materials have more powerful properties.
  227. × Mindas Ruins and Madora Beach have slightly different enemies.
  228. × You can use the PocketStation to play the Ring Ring Land mini-game
  229. where you can obtain some materials you can't obtain any other way.
  230.  
  231. - Ring Ring Land is a simple board game, where you move along a linear,
  232. figure 8 path by rolling a number. To roll a number, you press the button
  233. to stop a scrolling sequence of numbers with values ranging between 1-6.
  234. There's some slight variation in how quickly the scrolling stops, but
  235. even then, skill can be a significant factor. I suggest using the 1's
  236. as a point of reference.
  237. - You can choose to go for one lap, two laps, or three laps. A higher
  238. lap count makes the course harder, but you'll also have a chance of
  239. getting better items.
  240. - You start with 3 HP. If you reach 0 HP, it's game over. There are
  241. spots where you can recover 1 HP and spots that increase your max HP
  242. by 1 (while also healing you by 1).
  243. - Along the course, you'll encounter enemies and find items. Battles
  244. with enemies involve both of you rolling a number, with the greater
  245. number deciding the victor. Beating an enemy gives Exp for your pet and
  246. they may also drop an item. If you get a draw, nothing happens. If you
  247. lose, you take 1 point of damage.
  248. - The treasure chests that give you items may be trapped. If you roll
  249. one of three values, the trap will be sprung. Traps include a bomb (-1
  250. HP), a punching glove (sends you back) and an encounter.
  251. - If you're playing the NTSC-J version on a PSTV, you can download a
  252. PocketStation emulator and, thus, gain access to Ring Ring Land (well,
  253. unless the store has closed). Don't forget that the PSTV is essentially
  254. region-locked. The emulator is not available on the PS3.
  255.  
  256. - Upstairs in your house, you'll find the Cactus Diary. If or when you
  257. talk to Li'l Cactus after completing a quest, you'll receive a brief
  258. entry in the diary regarding the quest. However, this only applies to
  259. the most recent quest completed. As such, you can and most likely will
  260. miss some entries. There is no in-game reward for completing the diary,
  261. but anyone with compulsive tendencies will likely be driven to complete it.
  262.  
  263. - After completing the game, you'll be given the choice to save the game.
  264. Loading this save file will start a New Game + playthrough where you will
  265. retain pretty much everything.
  266. - Completing the game also gives you the Forbidden Tome, which you can
  267. check at your study. It allows you to switch the difficulty level between
  268. Normal, Nightmare (aka Hell) and No Future.
  269. × On Nightmare, land levels are increased by 20.
  270. × On No Future, land levels are set to max at which point all enemies
  271. have a base level of 99.
  272. × PS4: Switching to No Future is all you need to do to get the related
  273. Trophy.
  274.  
  275.  
  276. Regarding the 2021 version
  277.  
  278. - The 2021 version is based on the North American release. The game will
  279. be the same regardless of which regional store you buy it from.
  280. - At its core, this version is still the original game, running on an
  281. emulator. The changes are primarily cosmetic, but here are some other
  282. differences:
  283.  
  284. - Loading times are faster.
  285. - The translation has been redone. Most item/enemy names are still the
  286. same, though.
  287. - You can only move in 8 directions. Indeed, they've just mapped the
  288. d-pad to the analog stick.
  289. - Some sound effects are (very) inaccurately emulated.
  290. - Battle arenas are wider.
  291. - If an enemy is at the very left or right edge of screen, hit detection
  292. becomes compromised, causing your attacks to easily miss.
  293. - Ring Ring Land is available in every version.
  294. - The secrets triggered by having save data from other Square games can
  295. be triggered by other means.
  296. - You have the option of disabling encounters.
  297. - The Japanese version now has the same changes that were made for the
  298. NTSC-U/C version.
  299.  
  300. - The way I see it, the re-release needed two things: fast loading times
  301. and an event skip / fast-forward. We got the first, but not the second.
  302. That's still nice, but once you factor in the combat issues, I'm still
  303. leaning towards the original version. Maybe after another 20 years, we'll
  304. get a version with skip scene. That'll be the version I'll highly recommend -
  305. well, unless they abandon the wonderful 2D visuals (a lost art in the realm
  306. of video games).
  307.  
  308.  
  309.  
  310.  
  311. - When you start a new game, you can choose
  312. × between a male and female main character.
  313. × your starting weapon.
  314. × the map area (6x6).
  315. × the language. (2021 version)
  316.  
  317. - In New Game+, you'll only choose the map area.
  318. - You are free to switch weapons as you like, so the starting weapon is
  319. in no way any kind of commitment. I always use the spear myself, but also
  320. get 8 levels while using the hammer at some point.
  321. - The following 5 quests will not reoccur in New Game+: The Mana Orchards,
  322. Monster Corral, Enchanted Instruments 101, The Path of the Blacksmith and
  323. Golem Go Make'em (53-57). Consequently, if you miss the diary entries for
  324. any of these, you simply cannot get them.
  325.  
  326. - You don't have to stress about Artifact placement. It's really not
  327. that important at all. If you want some Altena Alloy (one of the highest
  328. quality materials), start from one corner, then work your way towards
  329. the opposite corner. It's better if you don't place Home in the very
  330. corner, but rather one spot away from the corner, so your Home can get
  331. slightly better Mana energy values.
  332.  
  333.  
  334.  
  335. \\\ Home ||
  336. - You'll start at Level 1 with a Menos weapon and a Menos Hauberk.
  337. - Your default Abilities are: Jump, Defend, Lunge, Retreat, Crouch,
  338. Push, Cheer, and Spin. You'll also have one waza (Special Technique).
  339. × NTSC-J: Jump, Guard, Dash, Backdash, Shagamu, Push, Appeal, Kaiten
  340. - You have the option of changing button configs. Here's what I use:
  341. R1 | Quick Attack
  342. R2 | Power Attack
  343. L1 | Ability 1
  344. L2 | Ability 2
  345.  
  346. - Check the bookshelf in your study to access your encyclopedias.
  347. × Trophy note: Once you have every encyclopedia and every entry, just
  348. check the bookshelf to get the encyclopedia Trophy. You can find an
  349. enemy list and a character list in the misc. file.
  350. × Enemies are added to the Monster encyclopedia when you fight them,
  351. so better not use No Encounters in areas you haven't been to before.
  352. No normal enemy is missable, though.
  353. - Outside, talk to the Sproutling to get the Colorblocks Artifact (AF).
  354. Use it to create Domina.
  355. - There are three quests that require that the area has a certain element
  356. at Lv3. Two of these quests are in Domina and one of them is in Duma Desert.
  357. The easiest way to get these quests is to place Domina and Duma Desert
  358. diagonally adjacent and then leave an empty space, so you can eventually
  359. place the Mana Tree next to both of them.
  360.  
  361. Quest: Niccolo's Business Unusual \\\ Domina ||
  362. - Find Niccolo at the Marketplace. Choose the second and first dialog
  363. options and he'll join you. Next, go talk to Teapo at the store to get
  364. the Wheel AF (Luon Highway).
  365. - If you talk to Mark, you'll get the Equipment Encyclopedia.
  366. - If you talk to Jennifer at the Marketplace, she'll give you the Item
  367. Encyclopedia, which doesn't actually list individual items but rather
  368. item groups.
  369. - Don't forget that you can ditch any NPC that has joined you by going
  370. inside your house. In some cases, this will cause the quest to fail.
  371. You can usually find the NPC again in the same place where they first
  372. joined.
  373.  
  374. Boss: Mantis Ant \\\ Luon Highway ||
  375. - Get to the boss. Kill the boss.
  376. × Greenball Bun, Tako Bug, Iron Pot, Flame AF (Gato), Medallion AF (Jungle)
  377.  
  378. - The Luon Highway is one of three dungeons that feature a red, bovine-
  379. like creature called Boink, who will teleport you to where their tail
  380. is. Initially, they prevent you from fully exploring the dungeon, but
  381. they'll later swap places with their tails (after completing the default
  382. quest in case of Luon and Mekiv), thus giving you full access while
  383. also allowing you to skip part of the dungeon (in one way only, though).
  384. - You should farm some Big Seeds from the Lullabuds.
  385.  
  386. \\\ Home ||
  387. Quest: The Little Sorcerers
  388. - ALWAYS TALK TO LI'L CACTUS AFTER COMPLETING A QUEST!
  389. - As you leave your house, Pelican will appear.
  390.  
  391. Boss: Bud & Lisa \\\ Domina ||
  392. - Head to the northwest end of town.
  393. - After defeating them, Bud and Lisa (Corona) will start living in your
  394. home. You can freely pick either one up as an NPC.
  395. - Don't forget to return Home and talk to Li'l Cactus in order to get
  396. the diary entry (unless you already have it).
  397.  
  398. Quest: Monster Corral \\\ Domina ||
  399. - Go to the northwest end to get your first monster egg.
  400. - From now on, you'll have a chance of encountering a monster egg
  401. whenever you enter certain areas. Some of these areas have chests, but
  402. they won't appear if you encounter an egg (or spirit).
  403. - Pets have *very* limited damage output. As already mentioned, they're
  404. mainly of use as a distraction.
  405.  
  406. Quest: The Wisdom of Gaeus \\\ Domina ||
  407. - Find Daena at the Inn (she'll be there once you've been to A3 at Luon
  408. Highway) and you'll get some dialog options.
  409.  
  410. - I know
  411. - I don't know
  412.  
  413. - It disappears
  414. --> - It lives forever
  415.  
  416. --> - Let's go
  417. - Go by yourself
  418.  
  419. - You only have one shot, so get the choices right or you will fail the
  420. quest before it even officially begins.
  421.  
  422. \\\ Luon Highway ||
  423. - Go see Gaeus. Afterwards, Daena will give you a Forbidden Ring.
  424. × The Forbidden Ring has an Exp Share auto-ability that divides your
  425. Exp among all allies. The allies will still get full Exp from any
  426. crystals they pick up themselves.
  427. - Go talk to Li'l Cactus to get the diary entry.
  428.  
  429. Quest: The Mana Orchards \\\ Home ||
  430. - After talking to Li'l Cactus, check the orchard. Give some seeds
  431. to Trent. Upon harvesting some produce, the quest will end. If you're
  432. having trouble grabbing the fruit, stay still when you hit Confirm or
  433. try holding down Confirm.
  434.  
  435. - You can give Trent one or two seeds at a time. One seed gives three
  436. produce, while two seeds give four produce. There's enough space for
  437. eight produce at a time.
  438. - Move around on the world map to pass time and make the fruit grow.
  439. Whenever you harvest a piece of produce, Trent has a chance of picking
  440. up a seed, which he'll then give to you when you talk to him. However,
  441. if you leave without talking to him, the seeds will be forfeit.
  442. - PS4: If you're going for the all produce Trophy, see the misc. file
  443. for information on how to get rare produce.
  444.  
  445. - Produce is used in tempering and can be given to pets to affect their
  446. level up gains. Even if you're not interested in any of that, note that
  447. there's a quest that requires a Citrisquid (Yellow / Oblong Seed).
  448.  
  449. - If you harvest a total of 60 produce, Trent will give you the Golden
  450. Seed AF, which you can use to create another orchard. You should get it
  451. just to increase your land levels a bit, as it'll make it easier to get
  452. Altena Alloy. There's no rush, though.
  453.  
  454. - You can give up to three fruit to a pet, who will then eat them upon
  455. leveling up.
  456. - If all you want to do is make your pet more resilient, so they can
  457. tank more hits, you should give them Cabbadillo (DFPa-c +0,5, DFPd -0,5)
  458. (Big Seed / Green).
  459. × The Cabbadillo increases all four DFP stats by 0,5 in the NTSC-J
  460. version. It was nerfed in the NTSC-U/C version so that it gives a
  461. magic defense penalty. For some reason, you can't negate the penalty
  462. with Bug Meat (DFPd +0,5).
  463. × Feeding more than one Cabbadillo at a time doesn't seem to increase
  464. the DFP bonus.
  465. - Don't forget to use the Forbidden Ring to make leveling up your pet
  466. easier. If you end up getting some levels without food bonuses, that's
  467. fine. It doesn't have to be that precise.
  468.  
  469. - Aside from the regular stats, pets also have (hidden) personality stats.
  470. How these stats affect a pet's behavior is not very well understood, but
  471. if you're only using them as a decoy, it doesn't really matter.
  472.  
  473. - To get the Produce Encyclopedia, ask the priest in Domina about Meimei.
  474. You can also use the produce list in the misc. file.
  475.  
  476. Quest: The Seven Wisdoms \\\ Home ||
  477. - If you talk to Bud, you should be able to start the Seven Wisdoms
  478. quest. The six Wisdoms are:
  479. - Gaeus (Luon Highway)
  480. - Rosiotti (Jungle)
  481. - Tote (Lake Kilma)
  482. - Pokiehl (various)
  483. - Olbohn (Underworld)
  484. - Selva (Gato - eventually)
  485. - Selva appears in Gato once Bud has seen all the other Wisdoms.
  486.  
  487. \\\ Domina ||
  488. - Go to the pub to find Elazul (Ruri).
  489. a. Choose the 2nd dialog option 3 times and Elazul will join right
  490. away and you'll also get the Jade Egg AF (Mekiv Caverns).
  491. b. Choose any other dialog options (or have Niccolo in your party).
  492. Visit the Marketplace and Elazul will join you as you leave (if you
  493. already have an NPC, it's possible to refuse in which case you'll
  494. find him at the pub). Then go talk to Rachel to get the Jade Egg.
  495.  
  496. Quest: The Lost Princess \\\ Mekiv Caverns ||
  497. Boss: Du'Inke
  498. - Get to the boss. Kill the boss.
  499. × You'll get Stone Eye AF (Lake Kilma) and Firefly Lamp AF (Lumina).
  500. - You can probably buy a better armor in Lumina.
  501.  
  502. Lost & Found: True Spear (Sahagin) \\\ Mekiv Caverns ||
  503. - If you're using a spear, you'll want to pick up a True Spear. You'll
  504. find Sahagins in B9.
  505. × As already mentioned, primary materials have more powerful properties
  506. in the NTSC-J version. Take the True Spear, for instance. In the NTSC-U/C
  507. version, it has an ATP of 17, whereas it's a whopping 39 ATP in NTSC-J.
  508. Indeed, it's so powerful in the Japanese version, you might want to
  509. refrain from using it for the time being.
  510.  
  511. Quest: Diddle's Letter \\\ Domina ||
  512. - Talk to Diddle at the park and he'll wander off. Visit the Outskirts
  513. then come back and talk to Capella. Next, talk to the Sproutling at the
  514. center then go to the inn (can't be triggered if Seeing Double is in
  515. progress). Next, go to the outskirts and Capella will be taken away by
  516. the Pelican. Refresh the area and talk to the Pelican.
  517.  
  518. Boss: Giga Rex \\\ Luon Highway ||
  519. - Check the letter at the fork (A8), then head towards the cave. If
  520. you tell Diddle that Capella read his letter, he'll run off right away.
  521. Otherwise, it won't happen until you're at A1. Either way, once that
  522. happens, head to the end of the cave. (Gator Skin)
  523.  
  524. Quest: Huntin' Du'Cate \\\ Jungle ||
  525. Boss: Du'Cate
  526. - If you return to the first area, you'll find Sotherbee chasing a
  527. Lilipea. The Lilipea will show you which paths you need to take. Or
  528. you can just use the map. Or figure it out yourself. Either way, you
  529. need to find the hidden path that takes you to the Greenwood Gardens
  530. (B2). After defeating the enemies there, a penguin appears. Once you've
  531. talked to him/her, a new path becomes available in A6.
  532. - Talk to Hamson in B5, then Skippie in B6 and Rosiotti in B7. Next, talk
  533. to Skippie in B5 (or A2) and Hamson in A7 (or A9) and agree to help them.
  534. Afterwards, talk to Skippie in A6 and fight the boss in C1.
  535. × 500 Lucre, Sand Rose AF (Duma Desert), Ancient Tablet AF (Mindas Ruins)
  536. / Metal
  537.  
  538. - ALWAYS TALK TO LI'L CACTUS AFTER COMPLETING A QUEST!
  539.  
  540. Quest: The Murmuring Forest \\\ Jungle ||
  541. Boss: Punkmaster
  542. - Try to go to C3, so that the faerie teleports you away (if this hasn't
  543. already happened). Next, go to the Courtyard of Rain (A4). Defeat the
  544. enemies and talk to the penguin. Doing so modifies A8, so that a new
  545. path (leading to C4) and a chest (and, potentially, Chitto) appear
  546. there. Either way, you still need to talk to Selkie at B7 as well before
  547. you can proceed to the boss in C7.
  548.  
  549. - Don't forget that, if you have more than 2 unplaced Artifacts, you
  550. can only obtain the first listed Artifact as a reward.
  551.  
  552. Quest: The Flame of Hope \\\ Gato Grottoes ||
  553. - After running around and triggering some events (cliff, temple, cliff,
  554. temple, cliff), you'll have access to the dungeon area. Navigate through
  555. the caves and you're done.
  556. - Trophy note: This is (likely) your first chance to get Alex's encyclopedia
  557. entry (16), which is missable. Even if you miss it, you can always get it
  558. on New Game +.
  559. × [Ancient Tablet AF], Torch of Coral AF (Madora Beach) / Metal
  560.  
  561. Quest: Niccolo's Business Unusual - Part 2 \\\ Gato Grottoes ||
  562. - Find Niccolo in the shop and take him to the waterfall. Visit the next
  563. area and come back, then wait 15 seconds and a faerie should appear.
  564. × Greenball Bun, 500 Lucre, Broken Doll AF (Junkyard), [Medallion AF]
  565. / Metal
  566. - If you ditch Niccolo by going Home, the quest will fail.
  567.  
  568. Quest: Reach for the Stars \\\ Duma Desert ||
  569. Boss: 2× Axebeak
  570. - Talk to Kathinja and offer to help to initiate the quest.
  571. - NTSC-J: Get a Ninja Charm from the Ducks if they're Lv16.
  572. × [Broken Doll AF], [Torch of Coral AF] / Metal
  573. - For whatever reason, if you get metal, you're likely to get Ishe
  574. Platinum, regardless of the land level. This is a high quality material.
  575. Without a smithy workshop, it won't really do you any good, though.
  576.  
  577. Quest: Enchanted Instruments 101 \\\ Home ||
  578. - Go to the Workshops and you'll learn how to use instruments to obtain
  579. elemental coins from elemental spirits. These coins are needed to boost
  580. the stats of an item when tempering. Unless you're planning on playing
  581. the game on higher difficulty levels, it's nothing you need to bother with.
  582. If you do want to get some coins, you'll want to buy or create a better
  583. instrument later.
  584. - Farming coins can be rather tedious, but if you use Morph Meat, Mercury,
  585. Sulphur, Acid and Flaming Quills, you really don't need many. You'll
  586. have to farm those instead, but it should be a bit more engaging.
  587. - The spirits will appear in the same areas as monster eggs. The odds
  588. of encountering a certain spirit are defined by the land's elemental
  589. values.
  590.  
  591. Quest: Faeries' Light \\\ Lumina ||
  592. - Go talk to Monique at her lamp shop to start the quest, then talk to
  593. Gilbert (dialog choice doesn't matter - the result is the same). Next, go
  594. talk to the bartender. You now need to sell three lamps to the Dudbears.
  595. Two of them (a & b) are at the tavern, the third one is in Bright Moon Alley.
  596. a: 2nd, 2nd, 2nd, 2nd (+ 3rd)
  597. b. 1st, 1st, 1st
  598. c. 2nd, 2nd, 2nd, 1st
  599.  
  600. - If you screw up, you need to talk to one of the other two bears before
  601. you can try again (even if it's the last one left).
  602. × Trembling Spoon AF (Underworld), [Sand Rose AF]
  603. - After completing the quest, you should find Pokiehl in Bright Moon
  604. Alley. He'll disappear after you leave, so get Bud in your party before
  605. going there.
  606. - Don't forget to sell equipment you don't need.
  607.  
  608. Quest: The Infernal Doll \\\ Junkyard ||
  609. - You have to follow a certain path indicated by the toys to reach the
  610. end (A8): Jack-in-the-box, teddy bear, doll, jack-in-the-box, rocking horse.
  611. - If you take the wrong path, you have to either leave the dungeon or
  612. teleport to the entrance (by talking to the jack-in-the-box in the Acropolis
  613. of Trash (A5)) to reset the sequence.
  614. - Trophy note: You'll need to talk to Louie to get his encyclopedia entry
  615. (54)(meeting him at the end of the quest isn't enough).
  616. × Tome of Magic AF (Geo), Moon's Mirror AF (Tower of Leires) / Metal
  617.  
  618. - Don't visit Geo too early or you'll miss one of the Gilbert quests.
  619. You can still place it, though.
  620. - If you're planning on doing higher difficulty levels, you should get
  621. a Polter Box pet from the Junkyard. The Polter Box is the least common
  622. monster you can get from the Poltergeist Egg, so it could take a while.
  623. Get a few eggs at a time.
  624. - The Polter Box's Synchro ability increases an enemy's drop rank by
  625. two, meaning you can get the 8th slot drop from a Lv32 enemy. The drop
  626. rates are increased as well, but it could still easily take the better
  627. part of an hour to score a slot 7 or 8 drop (1/32 chance).
  628. × NTSC-J: With the Ogre Box, you can go grab a Captain Metto from the
  629. Ducks at Duma Desert. You could also get a Blaze Piercer or Kyojin no
  630. Yari from Sahagins.
  631. - In case you forgot, Synchro abilities are active when standing near
  632. an ally (you can see an electric current running between the characters'
  633. crystals at the top).
  634.  
  635. Quest: Daddy's Broom \\\ Home ||
  636. - Talk to Bud or Lisa to start Daddy's Broom, then talk to Li'l Cactus.
  637. If you can't start the quest, leave Home, then try again.
  638.  
  639. Boss: Gremlin \\\ Junkyard ||
  640. - You need to get to A8 again.
  641.  
  642. Quest: Teatime of Danger \\\ Mindas Ruins ||
  643. Boss: Count Dovula
  644. - Mindas Ruins features two intersections with gates that block two of
  645. the four paths. The gates in the western intersection are controlled by
  646. the female flowerlings (found in B6 and D1), whereas the gates in the
  647. eastern one are controlled by the male flowerlings (found in A9, C3 and
  648. C9). You can tell which gates are open based on the positions of the
  649. flowerlings, as seen below. Because of the way the gates work, you can't
  650. go from north to west or from south to east.
  651.  
  652. 1
  653. 12 2o3
  654. 34 4
  655.  
  656. - You need to talk to the Flowerling at C1 before you can reach the boss.
  657. × Bottled Spirit AF (Ulkan Mines), Rusty Anchor AF (Polpota Harbor)
  658.  
  659. Quest: Summer Lovin' \\\ Madora Beach ||
  660. Boss: Fullmetal Haggar
  661. - Get to the boss. Fight the boss.
  662. - Try to crush at least 20 crabs (required for one of the pirate quests).
  663. Check the crab in B8 before finishing the quest.
  664. × [Rusty Anchor AF, Moon's Mirror AF] / Metal
  665.  
  666. Quest: The Gorgon Eye \\\ Lake Kilma ||
  667. Boss: Gorgon's Eye
  668. - Talk to Tote in A7 (bring Bud along), then go fight the boss.
  669. × [Firefly Lamp AF, Medallion AF] / Metal
  670.  
  671. Quest: Drowned Dreams \\\ Polpota Harbor ||
  672. - The shop may be selling equipment made of Wendel / Astoria Silver.
  673. If you haven't gotten any of the weapon drops, it should offer quite
  674. an improvement (Wendel Spear: 33 ATP).
  675. - Talk to the other Moti at the lobby to initiate the quest.
  676. - Go talk to Thoma at the west end, then the guy in front of the hotel.
  677. - Go talk to Boyd at the harbor and choose any of the three dialog
  678. choices three times (it can even be the same). When he asks about
  679. someone with blue eyes, choose 'The soldier.'
  680. - Go to the restaurant, then the hotel entrance. After that, there's
  681. one last scene at the lounge.
  682. × Pirate's Hook AF (SS Buccaneer), [Bottled Spirit AF]
  683.  
  684. Lost & Found: Stargazer (Sahagin Lv16+) \\\ SS Buccaneer ||
  685. - The Stargazer is a Vinek Rock Spear with an ATP of 42. You'll find two
  686. Sahagins near the bottom of the ship.
  687. × NTSC-J: With an Ogre Box, you can score a Daimajin no Fork (Lv32+).
  688. - To get off the ship, talk to Cap'n Tusk and reply 'no.'
  689.  
  690. \\\ Ulkan Mines ||
  691. Quests: Mine Your Own Business, Where's Putty?
  692. Boss: Labanne
  693. - Talk to Pokiehl in A3 to start the first quest (bring Bud along).
  694. Otherwise, you can't get past C1 and fight the boss.
  695. × [Moon's Mirror AF], [Torch of Coral AF] / Metal
  696. - Visiting B6 will (likely) trigger Where's Putty.
  697. - Get a DragonBone accessory from the Specters.
  698. - As already mentioned, I get 8 levels while using a Hammer at some
  699. point. I do it by fighting the Narcissos here. I usually get the hammer
  700. as a drop from the Cursed Dolls at the Junkyard.
  701.  
  702. \\\ SS Buccaneer ||
  703. - Find Putty in a barrel at the bottom of the ship.
  704.  
  705. \\\ Polpota Harbor ||
  706. - Find Putty at the west end.
  707.  
  708. Quest: Watts Drops the Hammer \\\ Ulkan Mines ||
  709. - Talk to Watts and agree to find his hammer. It's in B6.
  710. - Note that you can buy gear from Watts too.
  711.  
  712. Quest: The Path of the Blacksmith \\\ Home ||
  713. - Talk to Li'l Cactus as always, then head to the workshop. You are
  714. now able to forge weapons and armor and do tempering.
  715. - Tempering allows you to create some ridiculously powerful gear if you
  716. know what you're doing. This is very much unnecessary unless you're
  717. interested in the higher difficulty levels. Even then, I wouldn't go
  718. over the top. I'd settle for a weapon with an ATP of 100 or so.
  719. - In any case, don't bother trying to figure out tempering on your own.
  720. Just follow one of the recipes you can find online.
  721. - Trophy note: The easiest way to accumulate 100 000 Lucre is by tempering
  722. a Wind Cap (dropped by Spiny Cones) with four Clear Feathers (dropped by
  723. Stinger Bugs (Luon Highway)). One of those sells for 26k.
  724.  
  725. Quest: Professor Bomb's Lab \\\ Junkyard ||
  726. - Agree to find Professor Bomb's golem.
  727.  
  728. Boss: Machine Golem \\\ Lake Kilma ||
  729.  
  730. Quest: Golem Go Make'em \\\ Home ||
  731. - Talk to Li'l Cactus, then hit the workshop to be grilled about how
  732. to make golems (1st, 2nd, 1st, 1st, 1st, 2nd, 1st, 1st, 2nd, 1st).
  733.  
  734. Quest: A Siren's Song \\\ Lumina ||
  735. - Go to Crescent Moon Alley, then talk to the soldier at Monique's shop.
  736.  
  737. \\\ Polpota Harbor ||
  738. - Find Monique at the harbor, then visit the west end.
  739.  
  740. Boss: Tropicallo \\\ Madora Beach ||
  741. - The Boink will now move, allowing you to reach C3.
  742. - You need to make a run for the cage when Flameshe warps away.
  743.  
  744. Quest: Gilbert - Love is Blind \\\ Polpota Harbor ||
  745. - Pick up Elle at Madora Beach, then talk to Gilbert at the restaurant.
  746. If Gilbert isn't there, you've screwed up.
  747.  
  748. \\\ Madora Beach ||
  749. - Go to the birdcage and have Elle join you again.
  750.  
  751. Boss: Orc \\\ SS Buccaneer ||
  752. - Talk to Gilbert / Elle, then go see Cap'n Tusk. Return to Gilbert and
  753. Elle to fight the boss.
  754.  
  755. Quest: Gilbert - School Amour \\\ Geo ||
  756. - Make sure you do Love is Blind before this one.
  757. - Part 3 in Gilbert's quest for love. You need to get the kids back to
  758. school by choosing the right dialog options. One of the students at the
  759. weapon shop won't agree to go back until you've convinced everyone else
  760. (technically, the requirement is everyone else minus one).
  761.  
  762. Quest: Li'l Cactus \\\ Home ||
  763. - After talking to Li'l Cactus, you should find that Bud has fallen ill
  764. (you indeed have to choose 'Talk to him' to trigger it). No need to talk
  765. to Bud.
  766.  
  767. \\\ Domina ||
  768. - Have your fortune told to learn how to help Bud.
  769. \\\ Home ||
  770. - You'll find Li'l Cactus missing. Check the note in his pot.
  771.  
  772. - Talk to Gaeus \\\ Luon Highway ||
  773.  
  774. - Talk to Selkie \\\ Jungle ||
  775.  
  776. - Talk to the student in front of the school \\\ Geo ||
  777.  
  778. - Talk to David (B5) \\\ SS Buccaneer ||
  779.  
  780. - Talk to the Pelican \\\ Domina ||
  781. × If Diddle's Letter is in progress, the Pelican may not be there.
  782.  
  783. - Find Li'l Cactus in your mailbox \\\ Home ||
  784.  
  785. Quest: Rachel \\\ Domina ||
  786. - The first three flags can be triggered in any order and you may already
  787. have triggered some of them at an earlier stage in the game. You can't
  788. trigger 1 and 4 on the same day.
  789. - Mark and Jennifer take turns every other day running the shop. Don't
  790. forget that a day passes whenever you exit to the world map.
  791.  
  792. 1. Talk to Mark in Rachel's room.
  793. 2. Talk to Teapo.
  794. 3. Talk to Jennifer at the Marketplace.
  795. 4. Talk to Mark in Rachel's room. He should be there alone and talking
  796. to him should give you the quest splash screen.
  797. 5. Talk to Teapo.
  798.  
  799. \\\ Geo ||
  800. - Go to the school library on Salamander Day.
  801.  
  802. \\\ Domina ||
  803. - Talk to Mark in Rachel's room (when he's there). Talk to Jennifer
  804. at the Marketplace, then go to Rachel's room and the quest will end
  805. after a fairly long scene.
  806.  
  807. Quest: The Fallen Emperor \\\ Underworld ||
  808. Boss: Hitodama
  809. - Once you have Olbohn's permission, go receive the Baptism of Flame
  810. and new paths will become available.
  811. × Skull Lantern AF (Norn Peaks)
  812. - Afterwards, feel free to take Bud to see Olbohn (you can't do it
  813. during the next quest, though).
  814.  
  815. \\\ Gato ||
  816. - If Bud has seen all the other Wisdoms, you should find Selva at the
  817. crossroads. Return Home to complete The Seven Wisdoms.
  818.  
  819. Quest: Diddle Had It! \\\ Lumina ||
  820. - Go to the tavern and Diddle will (likely) wander off again. If not,
  821. talk to Capella, leave and come back. Once Diddle leaves, talk to
  822. Capella. Go Home and exit back to the world map. You should see some
  823. Shadoles heading for Lumina. Go to the tavern.
  824.  
  825. Boss: Ape Mummy \\\ Underworld ||
  826. - You'll be taken all the way down to E2. Do *not* ask Pokiehl to take
  827. you out (1st option) or the quest will fail.
  828. - You need to avoid the Shadoles and make it to D4.
  829.  
  830. \\\ Geo ||
  831. - Talk to the bartender (if you already haven't).
  832.  
  833. Quest: The Blessed Elixir \\\ Gato Grottoes ||
  834. Boss: Niccolo
  835. - Go to A9 and talk to one of the nuns. Outside, you'll have to fight
  836. a drunk Niccolo.
  837.  
  838. - Talk to the bartender. \\\ Geo ||
  839.  
  840. - Talk to the bartender (1st option twice) \\\ Lumina ||
  841.  
  842. - Head to the oasis (B1). \\\ Duma Desert ||
  843.  
  844. Quest: Gilbert - Resume for Love \\\ Geo ||
  845. - Go talk to the petrified Gilbert in the storage room in the palace.
  846.  
  847. \\\ Ulkan Mines ||
  848. - Talk to Roger at B6 (read the book), then Gilbert at A7. If Where's
  849. Putty is in progress, the book won't be there.
  850.  
  851. - Talk to Monique \\\ Lumina ||
  852.  
  853. - Find Monique at the birdcage \\\ Madora Beach ||
  854.  
  855. \\\ Ulkan Mines ||
  856. - Go see Gilbert.
  857. - If you choose the 3rd choice on every one, Gilbert will be destroyed.
  858. You can still get the diary entry even then though.
  859.  
  860. --> - earth with life
  861. - the wind with
  862. - animals here
  863.  
  864. - Memories of the past
  865. --> - The ancient memories
  866. - Spider-webbed memories
  867.  
  868. - Mother Earth is
  869. --> - Of Mother Earth fill
  870. - Mother Earth likes
  871.  
  872. --> - The truth that
  873. - the news and
  874. - right amount of
  875.  
  876. --> - Of energy for all
  877. - Of power for all
  878. - Of B-day cake
  879.  
  880. \\\ SS Buccaneer ||
  881. - You can't enter SS Buccaneer if The Gorgon Eye is in progress.
  882. - Make sure you've just saved your game before you try the next quest.
  883. It's pretty much the hardest one in the game.
  884. - Sail north, north, east.
  885.  
  886. Quest: The Treasure Map \\\ Mekiv Caverns ||
  887. - Head to A3, then check the map at B5. You need to get the pieces of
  888. the map from the 8 Dudbears. When you move to an area with some of the
  889. Dudbears, you have a certain amount of time to get a piece before Roger
  890. appears and the quest is failed (won't happen in B5). The timer resets
  891. when you obtain a piece or if you leave and re-enter the area. The timer
  892. stops once you have all the pieces from that area. The length of the
  893. timer depends on how many bears there are left:
  894. 6-8 | 30
  895. 5 | 25
  896. 4 | 20
  897. 3 | 16
  898. 2 | 12
  899. 1 | 8
  900. - You'll find the bears at:
  901. × B5 (1), A5 (2), A6 (2), A8 (3).
  902. - Start with A8. Go in from A1 and leave the one closest to you when
  903. you come in. After doing A5 and A6, circle around again to enter A8 from
  904. A1. When you go in, give it a few tries, then leave in order to reset
  905. the timer.
  906. - You tend to get the best results when you hit Confirm when they're
  907. moving, but you're not.
  908.  
  909. Quest: The Quiet Sea \\\ SS Buccaneer ||
  910. Boss: Gova
  911. - If the SS Buccaneer has a higher metal rank than the Tower of Leires,
  912. you should complete The Looking-Glass Tower first, so you can get metal
  913. from this one.
  914. - Sail south, east, east.
  915. - Go to A1, leave, then go back and talk to the penguin.
  916. - Talk to Cap'n Tusk, then get the bottle from the penguin hiding in the
  917. barrel at B5. Head up to the main deck to fight the boss.
  918. × [Medallion AF], Frozen Heart AF (Fieg Snowfields) / Metal
  919.  
  920. \\\ SS Buccaneer ||
  921. - Sail west, west, north.
  922.  
  923. Quest: Buried Treasure \\\ Madora Beach ||
  924. - You'll be given 15 Halo Coins for this quest. You need to use them to
  925. bribe the Dudbears and trade for other items you can use for bribing.
  926. These aren't actual items and won't show up in your inventory.
  927. - If you leave or run out of coins, the quest will be canceled, but *not*
  928. failed.
  929. - A1: 5 Dudbears are blocking your path. Give a coin to the one in the middle.
  930. - A8: Some of the Dudbears (such as the one closest to you when you come in)
  931. will give you Li'l Bottles for coins. Get a bunch of them. Give a bottle to
  932. the one blocking your path.
  933. - B3: Two of the Dudbears here (such as the one walking in the beam of light)
  934. will give you Pucashells for Li'l Bottles. Get two of them, and give one to
  935. the Dudbear blocking your path.
  936. - B7: Give a shell to the one blocking your path.
  937. - B8: Give anything. If you give nothing, the quest will fail, but you'll
  938. still get the same reward (metal) and be able to get the diary entry.
  939. × If you happen to get VizelGold, use it to create a new hauberk (a very
  940. minor improvement over the WendelHauberk, but it's something).
  941.  
  942. Quest: Can't Look Back \\\ Fieg Snowfields ||
  943. Boss: Du'Mere
  944. - Talk to Mephianse in A1, then in A8. Fight the boss. (metal)
  945. - You'll likely get either Ishe Platinum or Lorimar Iron. As always,
  946. use it for a new weapon or armor (Ishe Spear: 45 ATP (UC) / 56 ATP (J).
  947. Lorimar Spear: 50 ATP (UC) / 67 ATP (J)).
  948. - NTSC-J: You can get a Blaze Piercer (56 ATP) from the Sahagins (no
  949. Ogre Box needed).
  950.  
  951. \\\ SS Buccaneer ||
  952. - Sail west, west, south, south, east (or south, south, west).
  953.  
  954. Quest: The Nordic Field \\\ Fieg Snowfields ||
  955. - If you leave, the quest will be canceled, but not failed.
  956. - Talking to the faeries will increase or decrease your "spell level."
  957. You need to get it to Level 7.
  958. A6: Level 2
  959. B3: Level 3
  960. B7: Level 5
  961. B3: Level 6
  962. B1: Level 7
  963.  
  964. - Once you hit Level 7, you need to talk to Ehrlang in A4. Talking to
  965. anyone else will decrease your spell level. Ehrlang is the one closest
  966. to you when you move to the area from A5. (Draupnir)
  967.  
  968. Quest: Niccolo's Business Unusual - Part 3 \\\ Lumina ||
  969. - Find Niccolo at the gem shop.
  970. - If you ditch Niccolo by going Home, the quest will fail.
  971.  
  972. \\\ Mindas Ruins ||
  973. - Talk to the Flowerling at C1. You now need to get out of the ruins.
  974. However, this will take a little effort, as the gate keys will be one
  975. Flowerling short. The missing one will be regarded as being on the right.
  976. You just need to get to A9.
  977.  
  978. Quest: Niccolo's Business Unusual - Part 4 \\\ Geo ||
  979. - Find Niccolo at the parlor.
  980. - If you ditch Niccolo by going Home, the quest will fail.
  981.  
  982. \\\ Ulkan Mines ||
  983. - Go see Watts. You'll need some Gator Skin to complete the quest.
  984.  
  985. Quest: Niccolo Calls It Quits? \\\ Geo ||
  986. - Go to the Palace of Arts.
  987.  
  988. - Find Niccolo at the west end. \\\ Polpota Harbor ||
  989.  
  990. - Go to the Palace of Arts. \\\ Geo ||
  991.  
  992. - Go to the bird's nest. \\\ Gato Grottoes ||
  993.  
  994. - Go to the Palace of Arts. \\\ Geo ||
  995.  
  996. - Go to the bird's nest. \\\ Gato Grottoes ||
  997.  
  998. - Find Niccolo at the west end. \\\ Polpota Harbor ||
  999. - From now on, you can freely pick up Niccolo at the fruit parlor in Geo.
  1000.  
  1001. Quest: The Guardian of Winds \\\ Norn Peaks ||
  1002. Boss: Akravator
  1003. - Pick up Larc, so you can start this quest.
  1004. - If you touch the statue in B6 before taking out the 3 Windcallers,
  1005. you'll be taken back to A3.
  1006. × Dragonbone AF (Bone Fortress)
  1007.  
  1008. Quest: The Field Trip \\\ Bone Fortress ||
  1009. - Talk to the student by the green hut. You need to get 3 reagents from
  1010. the NPCs in the next area. The right ones are:
  1011. × Faerie scales (student in blue)
  1012. × Spotted silver mushrooms (light purple female Flowerling)
  1013. × Star sparkles (red male Flowerling) (can't get it at first)
  1014.  
  1015. - NTSC-J:
  1016. × Yousei no rinpun (student in blue)
  1017. × Madara gin'iro kinoko (light purple female Flowerling)
  1018. × Hoshi no otawari (red male Flowerling)
  1019.  
  1020. Quest: The Ghost of Nemesis \\\ Bone Fortress ||
  1021. Bosses: Skeletal Soldier, Sierra, Deathbringer, Jajara, Jajara 2,
  1022. Deathbringer 2
  1023. - You can buy Round, Oblong, and Crooked Seeds from the student.
  1024. - You'll need a pet here (in addition to Larc).
  1025. - After the scene by the elevator, you'll be separated and find yourself
  1026. in A5.
  1027. - Check the skulls to open new paths in the basement.
  1028. - Sierra drops the key needed to reach Larc. Once he's back, you can
  1029. go fight the remaining bosses.
  1030. × Green Cane AF (White Forest)
  1031.  
  1032. - If you return to where you fought Deathbringer, you'll fight Deathbringer 2.
  1033. You can only do this *before* completing the Dragon storyline. Go fight him
  1034. right away if you want his (second) encyclopedia entry.
  1035. - The White Forest is a good source of Altena Alloy. To get it, a land
  1036. needs to have a Land Level of at least 31 (eg. 23 + 8).
  1037. × In NTSC-J, you should go for Level 28-30. 31+ would give you Maia Lead,
  1038. which isn't very useful.
  1039.  
  1040. Quest: Catchin' Lilipeas \\\ White Forest ||
  1041. Boss: Hegs Ant
  1042. - If you enter White Forest with Larc, you'll trigger The Dragon Princess.
  1043. Otherwise, it's Catchin' Lilipeas.
  1044. - Talk to Skippie in A3 and Hamson in B2, then check the barrels in
  1045. A9 and B6. Finally, go to the Lilipea village (A7) and talk to Nouvelle,
  1046. then wait until he's close enough to interpret the elder. (metal)
  1047.  
  1048. Quest: The Dragon Princess \\\ White Forest ||
  1049. Boss: Vadise & Sierra
  1050. - Get to the boss. Fight the boss. (metal)
  1051. × If you use anything that makes Vadise move, she will teleport away.
  1052.  
  1053. Quest: Diddle Kidnapped!? \\\ Domina ||
  1054. - Talk to Roger at the church, then go to the park.
  1055.  
  1056. Boss: Chimera Lord \\\ White Forest ||
  1057. - You need to make it to B7. The Dudbears will force you to take the
  1058. wrong path unless you knock them over.
  1059.  
  1060. Quest: The Crimson Dragon \\\ Underworld ||
  1061. Boss: Larc the Centaur
  1062. - Team up with Sierra and get to the bottom. Afterwards, the Underworld
  1063. will change into the Flames.
  1064.  
  1065. \\\ The Flames ||
  1066. Bosses: Sky Dragon, Land Dragon, Zenoa, Drakonis
  1067. - Once you enter, you won't be able to leave until you're done here.
  1068. - You will no longer have access to this dungeon once you complete the
  1069. events here.
  1070. - The land level for this area is 1,5 * the number of Artifacts placed.
  1071. - This is no doubt the hardest dungeon in the game. There are a number
  1072. of trap floors that will send you down to a floor below, easily leading
  1073. to some looping madness. Defeating the sub-bosses allows you to cross
  1074. certain paths without falling down. Take out all three of them and all
  1075. the trap floors will deactivate.
  1076. - Make your way to the fourth floor and fall down from the northern
  1077. trap floor. You'll then be at an area with a save point on 3F. From
  1078. there, you can reach each one of the sub-bosses. There are four paths,
  1079. 1-4, from left to right. 1 takes you to the Sky Dragon, 2 takes you to
  1080. Zenoa, and 4 takes you to the Land Dragon.
  1081. × If you take out Zenoa before the Land Dragon, you can't reach the
  1082. Land Dragon from the path mentioned above anymore. At that point,
  1083. you'll have to take out the Sky Dragon and then use a path on 2F
  1084. (past the chest with a Creepy Eye) to reach the LD.
  1085. - Try to score a Captain's Helm (5\14\8\2) from the Mad Mallards (if
  1086. they're at least Lv32).
  1087. - If you have a Polter Box with you, you could also try scoring a Dragon
  1088. Mail (18\20\10\5) from the Land Dragons.
  1089. - The Land Dragon's fire breath has quite a bit of range, so watch out
  1090. for that. You *can* interrupt it if you're quick enough.
  1091.  
  1092. Quest: The Cage of Dreams \\\ Home ||
  1093. - Visit Home, then exit and re-enter and a scene should take place (if
  1094. not, you need to place more Artifacts). Go inside your house then go to
  1095. the workshops. Leave, re-enter, talk to Nunuzac, then go through the
  1096. short dungeon.
  1097. × Sword of Mana AF (Tree of Mana)
  1098.  
  1099. - Place the Mana Tree next to Domina and Duma Desert to gain access to
  1100. the next three quests (if you left an empty space, like I said).
  1101.  
  1102. Quest: Seeing Double \\\ Domina ||
  1103. Boss: Shadow Zero-One
  1104. - This quest is only available if Domina's Shade is Lv3. An event
  1105. should take place at the center.
  1106. - Enter the marketplace from the north, then go see Teapo, then go to
  1107. the west end.
  1108.  
  1109. Quest: Pee-Wee Birdie \\\ Domina ||
  1110. - Go to the inn and talk to Yuka once you have the stuff.
  1111. - Menos Bronze, Baobab Wood, Animal Hide, Topple Cotton, Flat Seed,
  1112. Citrisquid, Rotten Meat, Sulpher [sic].
  1113. × If you've used up all your Flat Seeds, feed Trent Round + Small
  1114. Seeds and he has a decent chance of giving you a Flat Seed after
  1115. harvesting the produce.
  1116. - Talk to Pee-Wee afterwards to get a Revive Ring.
  1117.  
  1118. Quest: The Wimpy Thugling \\\ Duma Desert ||
  1119. Boss: Kima
  1120. - This one is only available if the area's Dryad level is Lv3.
  1121. - You'll need to ditch your pet for this one.
  1122. - You'll team up with Tikkle the Sahagin at A2. Follow the tremors to
  1123. the new areas.
  1124.  
  1125. Quest: The Looking-Glass Tower \\\ Tower of Leires ||
  1126. Bosses: Iron Centaur, Jewel Beast
  1127. - Get to the top, then leave.
  1128. × You need to take the southern path on the 5th floor, then use the
  1129. elevator on the 8th floor.
  1130. - The Iron Centaur can be rather tricky. If you're having trouble, you
  1131. should attack him from behind.
  1132. × [Frozen Heart AF, Pirate's Hook AF] / Metal
  1133.  
  1134. \\\ Domina ||
  1135. - Pick up Elazul at the pub. If he's not there, you'll find him at the
  1136. jewelry shop in Geo.
  1137.  
  1138. Quest: The Lucky Clover \\\ Geo ||
  1139. Boss: Jewel Beast
  1140. - Talk to Esmeralda in the classroom, library, classroom, and library
  1141. (2nd option). Her location depends on the day as seen below. You can
  1142. pass a day by staying at the cafe.
  1143. × Classroom: Jinn, Dryad, Salamander, Aura
  1144. × Library: Undine, Gnome
  1145.  
  1146. Jinn Dryad Undine Salamander Aura Gnome
  1147.  
  1148. - After Esmeralda joins, there are a number of events you need to trigger
  1149. (1-4 can be done in any order).
  1150. 1. Talk to the teapo when you're behind the counter at the cafe.
  1151. 2. Go to the principal's office on Dryad Day.
  1152. 3. Go talk to Diana at the palace.
  1153. 4. Go to the jewelry shop.
  1154. 5. Visit the town map, then return to the cafe.
  1155. - Talk to Elazul at the shop then head for the academy to run into
  1156. inspector Boyd. And, finally, talk to Diana in the palace (2nd option)
  1157. to fight the boss.
  1158. × [Jade Egg AF, Frozen Heart AF] / Metal
  1159.  
  1160. Quest: Cosmo \\\ Home ||
  1161. - Talk to Elazul and choose the 2nd option then the 1st. If you choose
  1162. anything else, just refresh and choose the 1st one.
  1163.  
  1164. Boss: Jewel Beast \\\ Mekiv Caverns ||
  1165. - Talk to the guy at B5 then head to B8.
  1166.  
  1167. \\\ Home ||
  1168. - Talk to Elazul and keep re-entering the room until he's gone.
  1169.  
  1170. Quest: Two Pearls \\\ Tower of Leires ||
  1171. Boss: Blackpearl / Elazul
  1172. - Team up with Elazul, then get to the top again.
  1173.  
  1174. Quest: Alexandrite \\\ Domina ||
  1175. - Pick up Pearl (Shinjuhime).
  1176.  
  1177. \\\ Geo ||
  1178. - Go see Diana, then talk to Kristie. You now need to find 3 keys:
  1179. × City gate
  1180. × Equipment shop
  1181. × Principal's office
  1182.  
  1183. - Once you have them, talk to Kristie and go to the arena.
  1184.  
  1185. Quest: Fluorite \\\ Geo ||
  1186. - Go to the jewelry shop to enter Florina's dream.
  1187.  
  1188. Boss: Jewel Beast \\\ Duma Desert ||
  1189. - Go to A6 and talk to Elazul. Next, go to B4 and take the new path.
  1190.  
  1191. \\\ Domina ||
  1192. - Find inspector Boyd by the church and agree to help him.
  1193.  
  1194. Quest: Teardrop Crystal \\\ Geo ||
  1195. - You'll receive the Jumi's Staff AF (Bejeweled City). If you choose
  1196. Pearl afterwards, you can get the Sword of Fate (40 ATP) from Elazul.
  1197.  
  1198. \\\ Bejeweled City ||
  1199. Bosses: Jewel Beast, Jewel Beast, Jewel Beast, n× Machine Golem,
  1200. Lord of Jewels 999, Lord of Jewels 1000
  1201. - You won't be able to leave until you complete the events here.
  1202. - After using the gems to open a door, return to the gem rooms to get
  1203. more of them.
  1204. - Fighting the Machine Golem is the fastest way to reach Lv99.
  1205. - You need to trigger the scenes at B5 and C3 before you can enter C5.
  1206.  
  1207. - After completing the quest, the Shadow Zero mini-game becomes available
  1208. at the pub in Domina on Salamander Day.
  1209.  
  1210. Quest: Two Torches \\\ Gato ||
  1211. Boss: Spriggan
  1212. - Go see Matilda at the temple, then leave the room and re-enter.
  1213. - Talk to Daena or Escad at A1. You can take one of them as an NPC. If
  1214. you choose Daena, you have the option of warping to D4. In any case,
  1215. you need to make it to D5.
  1216. × [Stone Eye AF] / Metal
  1217.  
  1218. Quest: In Search of Faeries \\\ Gato ||
  1219. - Talk to Daena at the temple and choose the 1st or 2nd option. Leave
  1220. Gato, then come back and talk to Matilda. If you choose the 3rd option,
  1221. the quest will fail and you will not be able to complete the Faerie
  1222. storyline.
  1223.  
  1224. Boss: Boreal Hound \\\ Lake Kilma ||
  1225. - Talk to Tote at C1 twice, then Daena at B8. Fight the boss at B4.
  1226.  
  1227. Quest: Pokiehl - Dream Teller \\\ Ulkan Mines ||
  1228. Boss: Escad
  1229. - If you leave the mines, the quest will fail.
  1230. - Get to D5.
  1231.  
  1232. Quest: Star-Crossed Lovers \\\ Gato ||
  1233. - Go see Matilda.
  1234.  
  1235. Boss: Escad / Daena \\\ Mindas Ruins ||
  1236. - You'll find yourself at C8. You need to make it to B2.
  1237.  
  1238. Quest: Heaven's Gate \\\ Gato ||
  1239. - Go see Matilda. You'll receive the Brooch of Love AF (Lucemia).
  1240.  
  1241. Boss: Irwin \\\ Lucemia ||
  1242. - You will no longer have access to this dungeon once you complete the
  1243. events here.
  1244. - Get to the boss. Fight the boss.
  1245.  
  1246. Quest: Legend of Mana \\\ Tree of Mana ||
  1247. Boss: Mana Goddess
  1248. - The enemies in the Sanctuary will not respawn. Once you've killed
  1249. all of them, you will face the final boss.
  1250.  
  1251.  
  1252.  
  1253.  
  1254.  
  1255.  
  1256. End of file.
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