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- local h = Instance.new("Part")
- h.Name = "Handle"
- h.Parent = Workspace.acb227
- h.Size = Vector3.new(1.9,2,1)
- h.formFactor = "Brick"
- h.BrickColor = BrickColor.new("Really red")
- h.TopSurface = "Smooth"
- h.BottomSurface = "Smooth"
- h.Transparency = 0
- h.Reflectance = 0
- ---------------------mesh
- m = Instance.new("BlockMesh")
- m.Parent = h
- m.Scale = Vector3.new(1.1, 1.1, 1.1)
- -----------------------------------------weldling
- w1 = Instance.new("Weld")
- w1.Parent = Workspace.acb227.Torso
- w1.Part0 = h
- w1.Part1 = Workspace.acb227.Torso
- w1.C0 = CFrame.fromEulerAnglesXYZ(0, 0, 0) + Vector3.new(0, 0, 0)
- local h = Instance.new("Part")
- h.Name = "Handle"
- h.Parent = Workspace.acb227
- h.Size = Vector3.new(1.9,2,1)
- h.formFactor = "Brick"
- h.BrickColor = BrickColor.new("Bright yellow")
- h.TopSurface = "Smooth"
- h.BottomSurface = "Smooth"
- h.Transparency = 0
- h.Reflectance = 0
- ---------------------mesh
- m = Instance.new("CylinderMesh")
- m.Parent = h
- m.Scale = Vector3.new(1.1, 0.3, 1.1)
- -----------------------------------------weldling
- w1 = Instance.new("Weld")
- w1.Parent = Workspace.acb227.Torso
- w1.Part0 = h
- w1.Part1 = Workspace.acb227.Torso
- w1.C0 = CFrame.fromEulerAnglesXYZ(7.75, 0, 3) + Vector3.new(0, -0.4, 0)
- local h = Instance.new("Part")
- h.Name = "Handle"
- h.Parent = Workspace.acb227
- h.Size = Vector3.new(1,2,1)
- h.formFactor = "Brick"
- h.BrickColor = BrickColor.new("Really red")
- h.TopSurface = "Smooth"
- h.BottomSurface = "Smooth"
- h.Transparency = 0
- h.Reflectance = 0
- ---------------------mesh
- m = Instance.new("BlockMesh")
- m.Parent = h
- m.Scale = Vector3.new(1.1, 1.1, 1.1)
- -----------------------------------------weldling
- w1 = Instance.new("Weld")
- w1.Parent = Workspace.acb227["Left Arm"]
- w1.Part0 = h
- w1.Part1 = Workspace.acb227["Left Arm"]
- w1.C0 = CFrame.fromEulerAnglesXYZ(0, 0, 0) + Vector3.new(0, 0, 0)
- local h = Instance.new("Part")
- h.Name = "Handle"
- h.Parent = Workspace.acb227
- h.Size = Vector3.new(1,2,1)
- h.formFactor = "Brick"
- h.BrickColor = BrickColor.new("Really red")
- h.TopSurface = "Smooth"
- h.BottomSurface = "Smooth"
- h.Transparency = 0
- h.Reflectance = 0
- ---------------------mesh
- m = Instance.new("BlockMesh")
- m.Parent = h
- m.Scale = Vector3.new(1.1, 1.1, 1.1)
- -----------------------------------------weldling
- w1 = Instance.new("Weld")
- w1.Parent = Workspace.acb227["Right Arm"]
- w1.Part0 = h
- w1.Part1 = Workspace.acb227["Right Arm"]
- w1.C0 = CFrame.fromEulerAnglesXYZ(0, 0, 0) + Vector3.new(0, 0, 0)
- local h = Instance.new("Part")
- h.Name = "Handle"
- h.Parent = Workspace.acb227
- h.Size = Vector3.new(1,2,1)
- h.formFactor = "Brick"
- h.BrickColor = BrickColor.new("Really red")
- h.TopSurface = "Smooth"
- h.BottomSurface = "Smooth"
- h.Transparency = 0
- h.Reflectance = 0
- ---------------------mesh
- m = Instance.new("BlockMesh")
- m.Parent = h
- m.Scale = Vector3.new(1.1, 1.1, 1.1)
- -----------------------------------------weldling
- w1 = Instance.new("Weld")
- w1.Parent = Workspace.acb227["Right Leg"]
- w1.Part0 = h
- w1.Part1 = Workspace.acb227["Right Leg"]
- w1.C0 = CFrame.fromEulerAnglesXYZ(0, 0, 0) + Vector3.new(0, 0, 0)
- local h = Instance.new("Part")
- h.Name = "Handle"
- h.Parent = Workspace.acb227
- h.Size = Vector3.new(1,2,1)
- h.formFactor = "Brick"
- h.BrickColor = BrickColor.new("Really red")
- h.TopSurface = "Smooth"
- h.BottomSurface = "Smooth"
- h.Transparency = 0
- h.Reflectance = 0
- ---------------------mesh
- m = Instance.new("BlockMesh")
- m.Parent = h
- m.Scale = Vector3.new(1.1, 1.1, 1.1)
- -----------------------------------------weldling
- w1 = Instance.new("Weld")
- w1.Parent = Workspace.acb227["Left Leg"]
- w1.Part0 = h
- w1.Part1 = Workspace.acb227["Left Leg"]
- w1.C0 = CFrame.fromEulerAnglesXYZ(0, 0, 0) + Vector3.new(0, 0, 0)
- local h = Instance.new("Part")
- h.Name = "Handle"
- h.Parent = Workspace.acb227
- h.Size = Vector3.new(1.3,1.3,1.3)
- h.formFactor = "Brick"
- h.BrickColor = BrickColor.new("Really red")
- h.TopSurface = "Smooth"
- h.BottomSurface = "Smooth"
- h.Transparency = 0
- h.Reflectance = 0
- ---------------------mesh
- m = Instance.new("SpecialMesh")
- m.Parent = h
- m.Scale = Vector3.new(1.1, 1.1, 1.1)
- -----------------------------------------weldling
- w1 = Instance.new("Weld")
- w1.Parent = Workspace.acb227.Head
- w1.Part0 = h
- w1.Part1 = Workspace.acb227.Head
- w1.C0 = CFrame.fromEulerAnglesXYZ(0, 0, 0) + Vector3.new(0, 0, 0)
- local h = Instance.new("Part")
- h.Name = "Handle"
- h.Parent = Workspace.acb227
- h.Size = Vector3.new(1.3,1.3,1.3)
- h.formFactor = "Brick"
- h.BrickColor = BrickColor.new("Bright yellow")
- h.TopSurface = "Smooth"
- h.BottomSurface = "Smooth"
- h.Transparency = 0
- h.Reflectance = 0
- ---------------------mesh
- m = Instance.new("BlockMesh")
- m.Parent = h
- m.Scale = Vector3.new(0.2, 0.1, 0.1)
- -----------------------------------------weldling
- w1 = Instance.new("Weld")
- w1.Parent = Workspace.acb227.Head
- w1.Part0 = h
- w1.Part1 = Workspace.acb227.Head
- w1.C0 = CFrame.fromEulerAnglesXYZ(0, 0, 0.3) + Vector3.new(0.3, -0.2, 0.7)
- local h = Instance.new("Part")
- h.Name = "Handle"
- h.Parent = Workspace.acb227
- h.Size = Vector3.new(1.3,1.3,1.3)
- h.formFactor = "Brick"
- h.BrickColor = BrickColor.new("Bright yellow")
- h.TopSurface = "Smooth"
- h.BottomSurface = "Smooth"
- h.Transparency = 0
- h.Reflectance = 0
- ---------------------mesh
- m = Instance.new("BlockMesh")
- m.Parent = h
- m.Scale = Vector3.new(0.2, 0.1, 0.1)
- -----------------------------------------weldling
- w1 = Instance.new("Weld")
- w1.Parent = Workspace.acb227.Head
- w1.Part0 = h
- w1.Part1 = Workspace.acb227.Head
- w1.C0 = CFrame.fromEulerAnglesXYZ(0, 0, -0.3) + Vector3.new(-0.3, -0.2, 0.7)
- local h = Instance.new("Part")
- h.Name = "Handle"
- h.Parent = Workspace.acb227
- h.Size = Vector3.new(1,1,1)
- h.formFactor = "Brick"
- h.BrickColor = BrickColor.new("Bright blue")
- h.TopSurface = "Smooth"
- h.Shape = "Ball"
- h.BottomSurface = "Smooth"
- h.Transparency = 0
- h.Reflectance = 0.5
- -----------------------------------------weldling
- w1 = Instance.new("Weld")
- w1.Parent = Workspace.acb227["Left Arm"]
- w1.Part0 = h
- w1.Part1 = Workspace.acb227["Left Arm"]
- w1.C0 = CFrame.fromEulerAnglesXYZ(0, 0, 0) + Vector3.new(0, 0.65, 0)
- local h = Instance.new("Part")
- h.Name = "Handle"
- h.Parent = Workspace.acb227
- h.Size = Vector3.new(1,1,1)
- h.formFactor = "Brick"
- h.BrickColor = BrickColor.new("Bright blue")
- h.TopSurface = "Smooth"
- h.BottomSurface = "Smooth"
- h.Transparency = 0
- h.Reflectance = 0.5
- h.Shape = "Ball"
- -----------------------------------------weldling
- w1 = Instance.new("Weld")
- w1.Parent = Workspace.acb227["Right Arm"]
- w1.Part0 = h
- w1.Part1 = Workspace.acb227["Right Arm"]
- w1.C0 = CFrame.fromEulerAnglesXYZ(0, 0, 0) + Vector3.new(0, 0.65, 0)
- local h = Instance.new("Part")
- h.Name = "Handle"
- h.Parent = Workspace.acb227
- h.Size = Vector3.new(1,1,1)
- h.formFactor = "Brick"
- h.BrickColor = BrickColor.new("Bright blue")
- h.TopSurface = "Smooth"
- h.BottomSurface = "Smooth"
- h.Transparency = 0
- h.Reflectance = 0.5
- h.Shape = "Ball"
- -----------------------------------------weldling
- w1 = Instance.new("Weld")
- w1.Parent = Workspace.acb227["Left Leg"]
- w1.Part0 = h
- w1.Part1 = Workspace.acb227["Left Leg"]
- w1.C0 = CFrame.fromEulerAnglesXYZ(0, 0, 0) + Vector3.new(0, 0.65, 0)
- local h = Instance.new("Part")
- h.Name = "Handle"
- h.Parent = Workspace.acb227
- h.Size = Vector3.new(1,1,1)
- h.formFactor = "Brick"
- h.BrickColor = BrickColor.new("Bright blue")
- h.TopSurface = "Smooth"
- h.BottomSurface = "Smooth"
- h.Transparency = 0
- h.Reflectance = 0.5
- h.Shape = "Ball"
- -----------------------------------------weldling
- w1 = Instance.new("Weld")
- w1.Parent = Workspace.acb227["Right Leg"]
- w1.Part0 = h
- w1.Part1 = Workspace.acb227["Right Leg"]
- w1.C0 = CFrame.fromEulerAnglesXYZ(0, 0, 0) + Vector3.new(0, 0.65, 0)
- t= Instance.new("HopperBin")
- t.Parent = Game.Players.acb227.Backpack
- --t.Name = "Fly"
- -----------------------------------------------
- script.Parent = t
- local power = 100
- wait()
- bin = script.Parent
- bpos = Instance.new("BodyPosition")
- gyro = Instance.new("BodyGyro")
- gyro.maxTorque = Vector3.new(math.huge,math.huge,math.huge)
- bpos.maxForce = Vector3.new(math.huge,math.huge,math.huge)
- fly = false
- player = game.Players.LocalPlayer
- char = player.Character.Torso
- airborne = false
- function onButton1Down(mouse)
- fly = true
- while fly do
- pos = mouse.Hit.p
- --gyro.cframe = CFrame.new(char.Position,pos)
- bpos.position = char.Position + (pos-char.Position).unit * power
- wait()
- end
- end
- function onMove(mouse)
- pos = mouse.Hit.p
- gyro.cframe = CFrame.new(char.Position,pos) * CFrame.fromEulerAnglesXYZ(-3.14/2+1.2,0,0)
- --bpos.position = char.Position +
- --wait()
- --end
- end
- function onButton1Up(mouse)
- fly = false
- end
- function onSelected(mouse)
- print("select")
- if mouse == nil then
- return
- end
- airborne = true
- bpos.Parent = char
- bpos.position = char.Position + Vector3.new(0,10,0)
- gyro.Parent = char
- char.Parent.Humanoid.Sit = false
- mouse.Icon = "rbxasset://textures\\ArrowCursor.png"
- mouse.Button1Down:connect(function() onButton1Down(mouse) end)
- mouse.Button1Up:connect(function() onButton1Up(mouse) end)
- mouse.Move:connect(function() onMove(mouse) end)
- for i, v in ipairs(char:GetChildren()) do
- if v.className == "Motor" then
- v.MaxVelocity = 0
- v.CurrentAngle = -1
- if v.Name == "Left Hip" then
- v.CurrentAngle = 1
- end
- end
- end
- end
- function onDeselected(mouse)
- print("deselect")
- gyro.Parent = nil
- fly = false
- airborne = false
- for i, v in ipairs(char:GetChildren()) do
- if v.className == "Motor" then
- v.MaxVelocity = 1
- end
- end
- char.Parent.Humanoid.Sit = false
- for i = 1, 30 do
- if not airborne then
- bpos.position = bpos.position - Vector3.new(0,0.3,0)
- wait(0.1)
- end
- end
- if not airborne then
- bpos.Parent = nil
- end
- end
- bin.Selected:connect(onSelected)
- bin.Deselected:connect(onDeselected)
- game.Workspace.acb227.Head.Transparency = 1
- game.Workspace.acb227.Torso.Transparency = 1
- game.Workspace.acb227["Right Arm"].Transparency = 1
- game.Workspace.acb227["Left Arm"].Transparency = 1
- game.Workspace.acb227["Right Leg"].Transparency = 1
- game.Workspace.acb227["Left Leg"].Transparency = 1
- game.Workspace.acb227.Head.face:Remove()
- game.Workspace.acb227.Fedora:Remove()
- game.Workspace.acb227.Bandana:Remove()
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