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  1. Exception code: C0000005 ACCESS_VIOLATION
  2. Fault address: 00007FF70C66B8BE 01:000000000030A8BE F:\code\Legion\DestinyCore\build2022\bin\RelWithDebInfo\worldserver.exe
  3.  
  4. Registers:
  5. RAX:000001F6BEEB74C0
  6. RBX:000001F627F16A20
  7. RCX:0000000000000000
  8. RDX:000000DD6B3FF210
  9. RSI:000001F6BEEB40B0
  10. RDI:000001F6B0A21020
  11. R8: 0000000000000001
  12. R9: 0000000000008000
  13. R10:000000DD6B3FF180
  14. R11:000001F60D5CAF50
  15. R12:000001F683D63020
  16. R13:000000DD6B3FF2B0
  17. R14:000001F683D63020
  18. R15:000001F600000001
  19. CS:RIP:0033:00007FF70C66B8BE
  20. SS:RSP:002B:000000006B3FF1C0 RBP:96FA2CF0
  21. DS:002B ES:002B FS:0053 GS:002B
  22. Flags:00010202
  23.  
  24. Call stack:
  25. Address Frame Function SourceFile
  26. 00007FF70C66B8BE 000000DD6B3FF220 Instances::Bloodmaul::boss_magmolatus::boss_AI::DoAction+4E F:\code\Legion\DestinyCore\src\server\scripts\Draenor\BloodmaulSlagMines\boss_forgemaster_gogduh.cpp line 269
  27. 00007FF70C66B844 000000DD6B3FF260 Instances::Bloodmaul::boss_forgemaster_gogduh::boss_AI::DamageTaken+114 F:\code\Legion\DestinyCore\src\server\scripts\Draenor\BloodmaulSlagMines\boss_forgemaster_gogduh.cpp line 114
  28. 00007FF70CE449E1 000000DD6B3FF460 Unit::DealDamage+131 F:\code\Legion\DestinyCore\src\server\game\Entities\Unit\Unit.cpp line 761
  29. 00007FF70CE46B81 000000DD6B3FF550 Unit::DealSpellDamage+F1 F:\code\Legion\DestinyCore\src\server\game\Entities\Unit\Unit.cpp line 1318
  30. 00007FF70D21E5D0 000000DD6B3FF6B0 Spell::DoAllEffectOnTarget+800 F:\code\Legion\DestinyCore\src\server\game\Spells\Spell.cpp line 2724
  31. 00007FF70D22F9DA 000000DD6B3FF6E0 Spell::handle_delayed+DA F:\code\Legion\DestinyCore\src\server\game\Spells\Spell.cpp line 3750
  32. 00007FF70D21F693 000000DD6B3FF710 SpellEvent::Execute+53 F:\code\Legion\DestinyCore\src\server\game\Spells\Spell.cpp line 7637
  33. 00007FF70DA42D6E 000000DD6B3FF740 EventProcessor::Update+6E F:\code\Legion\DestinyCore\src\common\Utilities\EventProcessor.cpp line 55
  34. 00007FF70CE6E045 000000DD6B3FF7E0 Unit::Update+35 F:\code\Legion\DestinyCore\src\server\game\Entities\Unit\Unit.cpp line 465
  35. 00007FF70CF69F2C 000000DD6B3FF970 Player::Update+3DC F:\code\Legion\DestinyCore\src\server\game\Entities\Player\Player.cpp line 1263
  36. 00007FF70CEBF1C8 000000DD6B3FFA10 Map::Update+148 F:\code\Legion\DestinyCore\src\server\game\Maps\Map.cpp line 812
  37. 00007FF70CEBF024 000000DD6B3FFA40 InstanceMap::Update+14 F:\code\Legion\DestinyCore\src\server\game\Maps\Map.cpp line 3625
  38. 00007FF70D62C338 000000DD6B3FFA70 MapUpdater::WorkerThread+D8 F:\code\Legion\DestinyCore\src\server\game\Maps\MapUpdater.cpp line 113
  39. 00007FF70D62C1DF 000000DD6B3FFAA0 std::thread::_Invoke<std::tuple<void (__cdecl MapUpdater::*)(void),MapUpdater *>,0,1>+F d:\Program Files\Microsoft Visual Studio\2023\Professional\VC\Tools\MSVC\14.38.33130\include\thread line 61
  40. 00007FF983F61BB2 000000DD6B3FFAD0 _configthreadlocale+92
  41. 00007FF984867374 000000DD6B3FFB00 BaseThreadInitThunk+14
  42. 00007FF9866DCC91 000000DD6B3FFB80 RtlUserThreadStart+21
  43.  
  44. Call stack:
  45. Address Frame Function SourceFile
  46. 00007FF986730F24 000000DD6B0FECC0 NtWaitForAlertByThreadId+14
  47. 00007FF9866F55F1 000000DD6B0FED40 RtlSleepConditionVariableSRW+131
  48. 00007FF9841CEE79 000000DD6B0FED80 SleepConditionVariableSRW+29
  49. 00007FF96B0C2368 000000DD6B0FEDB0 _Cnd_wait+28
  50. 00007FF70D62CA1F 000000DD6B0FEDF0 MapUpdater::wait+5F F:\code\Legion\DestinyCore\src\server\game\Maps\MapUpdater.cpp line 73
  51. 00007FF70CDE2F3E 000000DD6B0FEE20 MapManager::Update+AE F:\code\Legion\DestinyCore\src\server\game\Maps\MapManager.cpp line 252
  52. 00007FF70CD7E4B5 000000DD6B0FF2F0 World::Update+8F5 F:\code\Legion\DestinyCore\src\server\game\World\World.cpp line 2894
  53. 00007FF70C442D86 000000DD6B0FF350 WorldUpdateLoop+D6 F:\code\Legion\DestinyCore\src\server\worldserver\Main.cpp line 489
  54. 00007FF70C452695 000000DD6B0FF930 main+25F5 F:\code\Legion\DestinyCore\src\server\worldserver\Main.cpp line 389
  55. 00007FF70DBD40D0 000000DD6B0FF970 __scrt_common_main_seh+10C D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl line 288
  56. 00007FF984867374 000000DD6B0FF9A0 BaseThreadInitThunk+14
  57. 00007FF9866DCC91 000000DD6B0FFA20 RtlUserThreadStart+21
  58.  
  59. Call stack:
  60. Address Frame Function SourceFile
  61. 00007FF98672D614 000000DD6B4FFBB0 NtRemoveIoCompletion+14
  62. 00007FF9841BFE3F 000000DD6B4FFC10 GetQueuedCompletionStatus+4F
  63. 00007FF70C44789D 000000DD6B4FFD30 boost::asio::detail::win_iocp_io_context::do_one+2AD D:\local\boost_1_81_0\boost\asio\detail\impl\win_iocp_io_context.ipp line 434
  64. 00007FF70C44DCD5 000000DD6B4FFDF0 boost::asio::detail::win_iocp_io_context::run+105 D:\local\boost_1_81_0\boost\asio\detail\impl\win_iocp_io_context.ipp line 204
  65. 00007FF70C44DB63 000000DD6B4FFE50 Trinity::Asio::IoContext::run+23 F:\code\Legion\DestinyCore\src\common\Asio\IoContext.h line 40
  66. 00007FF70C427B0A 000000DD6B4FFE80 std::thread::_Invoke<std::tuple<`main'::`39'::<lambda_6> >,0>+1A d:\Program Files\Microsoft Visual Studio\2023\Professional\VC\Tools\MSVC\14.38.33130\include\thread line 61
  67. 00007FF983F61BB2 000000DD6B4FFEB0 _configthreadlocale+92
  68. 00007FF984867374 000000DD6B4FFEE0 BaseThreadInitThunk+14
  69. 00007FF9866DCC91 000000DD6B4FFF60 RtlUserThreadStart+21
  70.  
  71. Call stack:
  72. Address Frame Function SourceFile
  73. 00007FF98672D614 000000DD6B5FF5A0 NtRemoveIoCompletion+14
  74. 00007FF9841BFE3F 000000DD6B5FF600 GetQueuedCompletionStatus+4F
  75. 00007FF70C44789D 000000DD6B5FF720 boost::asio::detail::win_iocp_io_context::do_one+2AD D:\local\boost_1_81_0\boost\asio\detail\impl\win_iocp_io_context.ipp line 434
  76. 00007FF70C44DCD5 000000DD6B5FF7E0 boost::asio::detail::win_iocp_io_context::run+105 D:\local\boost_1_81_0\boost\asio\detail\impl\win_iocp_io_context.ipp line 204
  77. 00007FF70C44DB63 000000DD6B5FF840 Trinity::Asio::IoContext::run+23 F:\code\Legion\DestinyCore\src\common\Asio\IoContext.h line 40
  78. 00007FF70C427B0A 000000DD6B5FF870 std::thread::_Invoke<std::tuple<`main'::`39'::<lambda_6> >,0>+1A d:\Program Files\Microsoft Visual Studio\2023\Professional\VC\Tools\MSVC\14.38.33130\include\thread line 61
  79. 00007FF983F61BB2 000000DD6B5FF8A0 _configthreadlocale+92
  80. 00007FF984867374 000000DD6B5FF8D0 BaseThreadInitThunk+14
  81. 00007FF9866DCC91 000000DD6B5FF950 RtlUserThreadStart+21
  82.  
  83. Call stack:
  84. Address Frame Function SourceFile
  85. 00007FF98672D614 000000DD6B6FF4C0 NtRemoveIoCompletion+14
  86. 00007FF9841BFE3F 000000DD6B6FF520 GetQueuedCompletionStatus+4F
  87. 00007FF70C44789D 000000DD6B6FF640 boost::asio::detail::win_iocp_io_context::do_one+2AD D:\local\boost_1_81_0\boost\asio\detail\impl\win_iocp_io_context.ipp line 434
  88. 00007FF70D8828F4 000000DD6B6FF710 boost::asio::io_context::run+104 D:\local\boost_1_81_0\boost\asio\impl\io_context.ipp line 63
  89. 00007FF70D87CCD1 000000DD6B6FF740 std::thread::_Invoke<std::tuple<`MySQLConnection::StartWorkerThread'::`2'::<lambda_1> >,0>+11 d:\Program Files\Microsoft Visual Studio\2023\Professional\VC\Tools\MSVC\14.38.33130\include\thread line 61
  90. 00007FF983F61BB2 000000DD6B6FF770 _configthreadlocale+92
  91. 00007FF984867374 000000DD6B6FF7A0 BaseThreadInitThunk+14
  92. 00007FF9866DCC91 000000DD6B6FF820 RtlUserThreadStart+21
  93.  
  94. Call stack:
  95. Address Frame Function SourceFile
  96. 00007FF98672D614 000000DD6B7FFB60 NtRemoveIoCompletion+14
  97. 00007FF9841BFE3F 000000DD6B7FFBC0 GetQueuedCompletionStatus+4F
  98. 00007FF70C44789D 000000DD6B7FFCE0 boost::asio::detail::win_iocp_io_context::do_one+2AD D:\local\boost_1_81_0\boost\asio\detail\impl\win_iocp_io_context.ipp line 434
  99. 00007FF70D8828F4 000000DD6B7FFDB0 boost::asio::io_context::run+104 D:\local\boost_1_81_0\boost\asio\impl\io_context.ipp line 63
  100. 00007FF70D87CCD1 000000DD6B7FFDE0 std::thread::_Invoke<std::tuple<`MySQLConnection::StartWorkerThread'::`2'::<lambda_1> >,0>+11 d:\Program Files\Microsoft Visual Studio\2023\Professional\VC\Tools\MSVC\14.38.33130\include\thread line 61
  101. 00007FF983F61BB2 000000DD6B7FFE10 _configthreadlocale+92
  102. 00007FF984867374 000000DD6B7FFE40 BaseThreadInitThunk+14
  103. 00007FF9866DCC91 000000DD6B7FFEC0 RtlUserThreadStart+21
  104.  
  105. Call stack:
  106. Address Frame Function SourceFile
  107. 00007FF98672D614 000000DD6B8FF850 NtRemoveIoCompletion+14
  108. 00007FF9841BFE3F 000000DD6B8FF8B0 GetQueuedCompletionStatus+4F
  109. 00007FF70C44789D 000000DD6B8FF9D0 boost::asio::detail::win_iocp_io_context::do_one+2AD D:\local\boost_1_81_0\boost\asio\detail\impl\win_iocp_io_context.ipp line 434
  110. 00007FF70D8828F4 000000DD6B8FFAA0 boost::asio::io_context::run+104 D:\local\boost_1_81_0\boost\asio\impl\io_context.ipp line 63
  111. 00007FF70D87CCD1 000000DD6B8FFAD0 std::thread::_Invoke<std::tuple<`MySQLConnection::StartWorkerThread'::`2'::<lambda_1> >,0>+11 d:\Program Files\Microsoft Visual Studio\2023\Professional\VC\Tools\MSVC\14.38.33130\include\thread line 61
  112. 00007FF983F61BB2 000000DD6B8FFB00 _configthreadlocale+92
  113. 00007FF984867374 000000DD6B8FFB30 BaseThreadInitThunk+14
  114. 00007FF9866DCC91 000000DD6B8FFBB0 RtlUserThreadStart+21
  115.  
  116. Call stack:
  117. Address Frame Function SourceFile
  118. 00007FF98672D614 000000DD6B9FF5B0 NtRemoveIoCompletion+14
  119. 00007FF9841BFE3F 000000DD6B9FF610 GetQueuedCompletionStatus+4F
  120. 00007FF70C44789D 000000DD6B9FF730 boost::asio::detail::win_iocp_io_context::do_one+2AD D:\local\boost_1_81_0\boost\asio\detail\impl\win_iocp_io_context.ipp line 434
  121. 00007FF70D8828F4 000000DD6B9FF800 boost::asio::io_context::run+104 D:\local\boost_1_81_0\boost\asio\impl\io_context.ipp line 63
  122. 00007FF70D87CCD1 000000DD6B9FF830 std::thread::_Invoke<std::tuple<`MySQLConnection::StartWorkerThread'::`2'::<lambda_1> >,0>+11 d:\Program Files\Microsoft Visual Studio\2023\Professional\VC\Tools\MSVC\14.38.33130\include\thread line 61
  123. 00007FF983F61BB2 000000DD6B9FF860 _configthreadlocale+92
  124. 00007FF984867374 000000DD6B9FF890 BaseThreadInitThunk+14
  125. 00007FF9866DCC91 000000DD6B9FF910 RtlUserThreadStart+21
  126.  
  127. Call stack:
  128. Address Frame Function SourceFile
  129. 00007FF98672D614 000000DD6BAFF510 NtRemoveIoCompletion+14
  130. 00007FF9841BFE3F 000000DD6BAFF570 GetQueuedCompletionStatus+4F
  131. 00007FF70C44789D 000000DD6BAFF690 boost::asio::detail::win_iocp_io_context::do_one+2AD D:\local\boost_1_81_0\boost\asio\detail\impl\win_iocp_io_context.ipp line 434
  132. 00007FF70D8828C2 000000DD6BAFF760 boost::asio::io_context::run+D2 D:\local\boost_1_81_0\boost\asio\impl\io_context.ipp line 63
  133. 00007FF70D87CCD1 000000DD6BAFF790 std::thread::_Invoke<std::tuple<`MySQLConnection::StartWorkerThread'::`2'::<lambda_1> >,0>+11 d:\Program Files\Microsoft Visual Studio\2023\Professional\VC\Tools\MSVC\14.38.33130\include\thread line 61
  134. 00007FF983F61BB2 000000DD6BAFF7C0 _configthreadlocale+92
  135. 00007FF984867374 000000DD6BAFF7F0 BaseThreadInitThunk+14
  136. 00007FF9866DCC91 000000DD6BAFF870 RtlUserThreadStart+21
  137.  
  138. Call stack:
  139. Address Frame Function SourceFile
  140. 00007FF98672D614 000000DD6BBFF480 NtRemoveIoCompletion+14
  141. 00007FF9841BFE3F 000000DD6BBFF4E0 GetQueuedCompletionStatus+4F
  142. 00007FF70C44789D 000000DD6BBFF600 boost::asio::detail::win_iocp_io_context::do_one+2AD D:\local\boost_1_81_0\boost\asio\detail\impl\win_iocp_io_context.ipp line 434
  143. 00007FF70D8828F4 000000DD6BBFF6D0 boost::asio::io_context::run+104 D:\local\boost_1_81_0\boost\asio\impl\io_context.ipp line 63
  144. 00007FF70D87CCD1 000000DD6BBFF700 std::thread::_Invoke<std::tuple<`MySQLConnection::StartWorkerThread'::`2'::<lambda_1> >,0>+11 d:\Program Files\Microsoft Visual Studio\2023\Professional\VC\Tools\MSVC\14.38.33130\include\thread line 61
  145. 00007FF983F61BB2 000000DD6BBFF730 _configthreadlocale+92
  146. 00007FF984867374 000000DD6BBFF760 BaseThreadInitThunk+14
  147. 00007FF9866DCC91 000000DD6BBFF7E0 RtlUserThreadStart+21
  148.  
  149. Call stack:
  150. Address Frame Function SourceFile
  151. 00007FF98672D614 000000DD6BCFF710 NtRemoveIoCompletion+14
  152. 00007FF9841BFE3F 000000DD6BCFF770 GetQueuedCompletionStatus+4F
  153. 00007FF70C44789D 000000DD6BCFF890 boost::asio::detail::win_iocp_io_context::do_one+2AD D:\local\boost_1_81_0\boost\asio\detail\impl\win_iocp_io_context.ipp line 434
  154. 00007FF70D8828F4 000000DD6BCFF960 boost::asio::io_context::run+104 D:\local\boost_1_81_0\boost\asio\impl\io_context.ipp line 63
  155. 00007FF70D87CCD1 000000DD6BCFF990 std::thread::_Invoke<std::tuple<`MySQLConnection::StartWorkerThread'::`2'::<lambda_1> >,0>+11 d:\Program Files\Microsoft Visual Studio\2023\Professional\VC\Tools\MSVC\14.38.33130\include\thread line 61
  156. 00007FF983F61BB2 000000DD6BCFF9C0 _configthreadlocale+92
  157. 00007FF984867374 000000DD6BCFF9F0 BaseThreadInitThunk+14
  158. 00007FF9866DCC91 000000DD6BCFFA70 RtlUserThreadStart+21
  159.  
  160. Call stack:
  161. Address Frame Function SourceFile
  162. 00007FF98672D614 000000DD6BDFF8D0 NtRemoveIoCompletion+14
  163. 00007FF9841BFE3F 000000DD6BDFF930 GetQueuedCompletionStatus+4F
  164. 00007FF70C44789D 000000DD6BDFFA50 boost::asio::detail::win_iocp_io_context::do_one+2AD D:\local\boost_1_81_0\boost\asio\detail\impl\win_iocp_io_context.ipp line 434
  165. 00007FF70D8828F4 000000DD6BDFFB20 boost::asio::io_context::run+104 D:\local\boost_1_81_0\boost\asio\impl\io_context.ipp line 63
  166. 00007FF70D87CCD1 000000DD6BDFFB50 std::thread::_Invoke<std::tuple<`MySQLConnection::StartWorkerThread'::`2'::<lambda_1> >,0>+11 d:\Program Files\Microsoft Visual Studio\2023\Professional\VC\Tools\MSVC\14.38.33130\include\thread line 61
  167. 00007FF983F61BB2 000000DD6BDFFB80 _configthreadlocale+92
  168. 00007FF984867374 000000DD6BDFFBB0 BaseThreadInitThunk+14
  169. 00007FF9866DCC91 000000DD6BDFFC30 RtlUserThreadStart+21
  170.  
  171. Call stack:
  172. Address Frame Function SourceFile
  173. 00007FF98672D614 000000DD6BEFF670 NtRemoveIoCompletion+14
  174. 00007FF9841BFE3F 000000DD6BEFF6D0 GetQueuedCompletionStatus+4F
  175. 00007FF70C44789D 000000DD6BEFF7F0 boost::asio::detail::win_iocp_io_context::do_one+2AD D:\local\boost_1_81_0\boost\asio\detail\impl\win_iocp_io_context.ipp line 434
  176. 00007FF70D8828F4 000000DD6BEFF8C0 boost::asio::io_context::run+104 D:\local\boost_1_81_0\boost\asio\impl\io_context.ipp line 63
  177. 00007FF70D87CCD1 000000DD6BEFF8F0 std::thread::_Invoke<std::tuple<`MySQLConnection::StartWorkerThread'::`2'::<lambda_1> >,0>+11 d:\Program Files\Microsoft Visual Studio\2023\Professional\VC\Tools\MSVC\14.38.33130\include\thread line 61
  178. 00007FF983F61BB2 000000DD6BEFF920 _configthreadlocale+92
  179. 00007FF984867374 000000DD6BEFF950 BaseThreadInitThunk+14
  180. 00007FF9866DCC91 000000DD6BEFF9D0 RtlUserThreadStart+21
  181.  
  182. Call stack:
  183. Address Frame Function SourceFile
  184. 00007FF98672D614 000000DD6BFFF7E0 NtRemoveIoCompletion+14
  185. 00007FF9841BFE3F 000000DD6BFFF840 GetQueuedCompletionStatus+4F
  186. 00007FF70C44789D 000000DD6BFFF960 boost::asio::detail::win_iocp_io_context::do_one+2AD D:\local\boost_1_81_0\boost\asio\detail\impl\win_iocp_io_context.ipp line 434
  187. 00007FF70D8828F4 000000DD6BFFFA30 boost::asio::io_context::run+104 D:\local\boost_1_81_0\boost\asio\impl\io_context.ipp line 63
  188. 00007FF70D87CCD1 000000DD6BFFFA60 std::thread::_Invoke<std::tuple<`MySQLConnection::StartWorkerThread'::`2'::<lambda_1> >,0>+11 d:\Program Files\Microsoft Visual Studio\2023\Professional\VC\Tools\MSVC\14.38.33130\include\thread line 61
  189. 00007FF983F61BB2 000000DD6BFFFA90 _configthreadlocale+92
  190. 00007FF984867374 000000DD6BFFFAC0 BaseThreadInitThunk+14
  191. 00007FF9866DCC91 000000DD6BFFFB40 RtlUserThreadStart+21
  192.  
  193. Call stack:
  194. Address Frame Function SourceFile
  195. 00007FF98672D574 000000DD6C5FFD90 ZwWaitForSingleObject+14
  196. 00007FF98417B6AE 000000DD6C5FFE30 WaitForSingleObjectEx+8E
  197. 00007FF70C44DB03 000000DD6C5FFE60 boost::asio::detail::win_thread::func<boost::asio::detail::win_iocp_io_context::timer_thread_function>::run+33 D:\local\boost_1_81_0\boost\asio\detail\win_thread.hpp line 122
  198. 00007FF70C44FED5 000000DD6C5FFE90 boost::asio::detail::win_thread_function+25 D:\local\boost_1_81_0\boost\asio\detail\impl\win_thread.ipp line 127
  199. 00007FF983F61BB2 000000DD6C5FFEC0 _configthreadlocale+92
  200. 00007FF984867374 000000DD6C5FFEF0 BaseThreadInitThunk+14
  201. 00007FF9866DCC91 000000DD6C5FFF70 RtlUserThreadStart+21
  202.  
  203. Call stack:
  204. Address Frame Function SourceFile
  205. 00007FF98672F344 000000DD6B3FD250 NtGetContextThread+14
  206. 00007FF9841DF83B 000000DD6B3FD280 GetThreadContext+B
  207. 00007FF70C45DF0D 000000DD6B3FD7B0 WheatyExceptionReport::printTracesForAllThreads+BD F:\code\Legion\DestinyCore\src\common\Debugging\WheatyExceptionReport.cpp line 475
  208. 00007FF70C45BF5F 000000DD6B3FDE40 WheatyExceptionReport::GenerateExceptionReport+2EF F:\code\Legion\DestinyCore\src\common\Debugging\WheatyExceptionReport.cpp line 576
  209. 00007FF70C45D068 000000DD6B3FE120 WheatyExceptionReport::WheatyUnhandledExceptionFilter+2B8 F:\code\Legion\DestinyCore\src\common\Debugging\WheatyExceptionReport.cpp line 186
  210. 00007FF98428C507 000000DD6B3FE240 UnhandledExceptionFilter+1E7
  211. 00007FF986735818 000000DD6B3FE280 memset+1218
  212. 00007FF98671CE46 000000DD6B3FE2F0 __C_specific_handler+96
  213. 00007FF9867328BF 000000DD6B3FE320 __chkstk+11F
  214. 00007FF9866E2554 000000DD6B3FEA30 RtlRaiseException+484
  215. 00007FF9867313CE 000000DD6B3FF1B0 KiUserExceptionDispatcher+2E
  216. 00007FF70C66B8BE 000000DD6B3FF220 Instances::Bloodmaul::boss_magmolatus::boss_AI::DoAction+4E F:\code\Legion\DestinyCore\src\server\scripts\Draenor\BloodmaulSlagMines\boss_forgemaster_gogduh.cpp line 269
  217. 00007FF70C66B844 000000DD6B3FF260 Instances::Bloodmaul::boss_forgemaster_gogduh::boss_AI::DamageTaken+114 F:\code\Legion\DestinyCore\src\server\scripts\Draenor\BloodmaulSlagMines\boss_forgemaster_gogduh.cpp line 114
  218. 00007FF70CE449E1 000000DD6B3FF460 Unit::DealDamage+131 F:\code\Legion\DestinyCore\src\server\game\Entities\Unit\Unit.cpp line 761
  219. 00007FF70CE46B81 000000DD6B3FF550 Unit::DealSpellDamage+F1 F:\code\Legion\DestinyCore\src\server\game\Entities\Unit\Unit.cpp line 1318
  220. 00007FF70D21E5D0 000000DD6B3FF6B0 Spell::DoAllEffectOnTarget+800 F:\code\Legion\DestinyCore\src\server\game\Spells\Spell.cpp line 2724
  221. 00007FF70D22F9DA 000000DD6B3FF6E0 Spell::handle_delayed+DA F:\code\Legion\DestinyCore\src\server\game\Spells\Spell.cpp line 3750
  222. 00007FF70D21F693 000000DD6B3FF710 SpellEvent::Execute+53 F:\code\Legion\DestinyCore\src\server\game\Spells\Spell.cpp line 7637
  223. 00007FF70DA42D6E 000000DD6B3FF740 EventProcessor::Update+6E F:\code\Legion\DestinyCore\src\common\Utilities\EventProcessor.cpp line 55
  224. 00007FF70CE6E045 000000DD6B3FF7E0 Unit::Update+35 F:\code\Legion\DestinyCore\src\server\game\Entities\Unit\Unit.cpp line 465
  225. 00007FF70CF69F2C 000000DD6B3FF970 Player::Update+3DC F:\code\Legion\DestinyCore\src\server\game\Entities\Player\Player.cpp line 1263
  226. 00007FF70CEBF1C8 000000DD6B3FFA10 Map::Update+148 F:\code\Legion\DestinyCore\src\server\game\Maps\Map.cpp line 812
  227. 00007FF70CEBF024 000000DD6B3FFA40 InstanceMap::Update+14 F:\code\Legion\DestinyCore\src\server\game\Maps\Map.cpp line 3625
  228. 00007FF70D62C338 000000DD6B3FFA70 MapUpdater::WorkerThread+D8 F:\code\Legion\DestinyCore\src\server\game\Maps\MapUpdater.cpp line 113
  229. 00007FF70D62C1DF 000000DD6B3FFAA0 std::thread::_Invoke<std::tuple<void (__cdecl MapUpdater::*)(void),MapUpdater *>,0,1>+F d:\Program Files\Microsoft Visual Studio\2023\Professional\VC\Tools\MSVC\14.38.33130\include\thread line 61
  230. 00007FF983F61BB2 000000DD6B3FFAD0 _configthreadlocale+92
  231. 00007FF984867374 000000DD6B3FFB00 BaseThreadInitThunk+14
  232. 00007FF9866DCC91 000000DD6B3FFB80 RtlUserThreadStart+21
  233.  
  234. Call stack:
  235. Address Frame Function SourceFile
  236. 00007FF98672D574 000000DD6C0FF690 ZwWaitForSingleObject+14
  237. 00007FF98417B6AE 000000DD6C0FF730 WaitForSingleObjectEx+8E
  238. 00007FF70C44DB03 000000DD6C0FF760 boost::asio::detail::win_thread::func<boost::asio::detail::win_iocp_io_context::timer_thread_function>::run+33 D:\local\boost_1_81_0\boost\asio\detail\win_thread.hpp line 122
  239. 00007FF70C44FED5 000000DD6C0FF790 boost::asio::detail::win_thread_function+25 D:\local\boost_1_81_0\boost\asio\detail\impl\win_thread.ipp line 127
  240. 00007FF983F61BB2 000000DD6C0FF7C0 _configthreadlocale+92
  241. 00007FF984867374 000000DD6C0FF7F0 BaseThreadInitThunk+14
  242. 00007FF9866DCC91 000000DD6C0FF870 RtlUserThreadStart+21
  243.  
  244. Call stack:
  245. Address Frame Function SourceFile
  246. 00007FF98672D614 000000DD6C1FF560 NtRemoveIoCompletion+14
  247. 00007FF9841BFE3F 000000DD6C1FF5C0 GetQueuedCompletionStatus+4F
  248. 00007FF70C44789D 000000DD6C1FF6E0 boost::asio::detail::win_iocp_io_context::do_one+2AD D:\local\boost_1_81_0\boost\asio\detail\impl\win_iocp_io_context.ipp line 434
  249. 00007FF70C44DCD5 000000DD6C1FF7A0 boost::asio::detail::win_iocp_io_context::run+105 D:\local\boost_1_81_0\boost\asio\detail\impl\win_iocp_io_context.ipp line 204
  250. 00007FF70CDE9DDC 000000DD6C1FF8A0 NetworkThread<WorldSocket>::Run+2EC F:\code\Legion\DestinyCore\src\server\shared\Networking\NetworkThread.h line 127
  251. 00007FF70CDE6D1F 000000DD6C1FF8D0 std::thread::_Invoke<std::tuple<void (__cdecl NetworkThread<WorldSocket>::*)(void),NetworkThread<WorldSocket> *>,0,1>+F d:\Program Files\Microsoft Visual Studio\2023\Professional\VC\Tools\MSVC\14.38.33130\include\thread line 61
  252. 00007FF983F61BB2 000000DD6C1FF900 _configthreadlocale+92
  253. 00007FF984867374 000000DD6C1FF930 BaseThreadInitThunk+14
  254. 00007FF9866DCC91 000000DD6C1FF9B0 RtlUserThreadStart+21
  255.  
  256. Call stack:
  257. Address Frame Function SourceFile
  258. 00007FF98672D5B4 000000DD6C2FF530 ZwReadFile+14
  259. 00007FF98418DC43 000000DD6C2FF5B0 ReadFile+73
  260. 00007FF983F584A9 000000DD6C2FF650 _read+209
  261. 00007FF983F58342 000000DD6C2FF690 _read+A2
  262. 00007FF983F581B0 000000DD6C2FF6C0 _fread_nolock_s+210
  263. 00007FF983FB4FEC 000000DD6C2FF720 getc+AC
  264. 00007FF70C452C53 000000DD6C2FF900 CliThread+143 F:\code\Legion\DestinyCore\src\server\worldserver\CommandLine\CliRunnable.cpp line 162
  265. 00007FF70C427ACB 000000DD6C2FF930 std::thread::_Invoke<std::tuple<void (__cdecl*)(void)>,0>+B d:\Program Files\Microsoft Visual Studio\2023\Professional\VC\Tools\MSVC\14.38.33130\include\thread line 61
  266. 00007FF983F61BB2 000000DD6C2FF960 _configthreadlocale+92
  267. 00007FF984867374 000000DD6C2FF990 BaseThreadInitThunk+14
  268. 00007FF9866DCC91 000000DD6C2FFA10 RtlUserThreadStart+21
  269.  
  270. Call stack:
  271. Address Frame Function SourceFile
  272. 00007FF98672DB74 000000DD6C3FF9E0 NtDelayExecution+14
  273. 00007FF9841A62CE 000000DD6C3FFA80 SleepEx+9E
  274. 00007FF96B0C2697 000000DD6C3FFAD0 _Thrd_sleep+37
  275. 00007FF70C42DA2B 000000DD6C3FFB20 std::this_thread::sleep_until<std::chrono::steady_clock,std::chrono::duration<__int64,std::ratio<1,1000000000> > >+EB d:\Program Files\Microsoft Visual Studio\2023\Professional\VC\Tools\MSVC\14.38.33130\include\thread line 203
  276. 00007FF70C42D939 000000DD6C3FFB50 std::this_thread::sleep_for<__int64,std::ratio<1,1000> >+19 d:\Program Files\Microsoft Visual Studio\2023\Professional\VC\Tools\MSVC\14.38.33130\include\thread line 209
  277. 00007FF70CE02359 000000DD6C3FFB80 PFThread::ThreadRun+29 F:\code\Legion\DestinyCore\src\server\game\Movement\PathfindingMgr.cpp line 58
  278. 00007FF70CE0136F 000000DD6C3FFBB0 std::thread::_Invoke<std::tuple<void (__cdecl PFThread::*)(void),PFThread *>,0,1>+F d:\Program Files\Microsoft Visual Studio\2023\Professional\VC\Tools\MSVC\14.38.33130\include\thread line 61
  279. 00007FF983F61BB2 000000DD6C3FFBE0 _configthreadlocale+92
  280. 00007FF984867374 000000DD6C3FFC10 BaseThreadInitThunk+14
  281. 00007FF9866DCC91 000000DD6C3FFC90 RtlUserThreadStart+21
  282. ========================
  283. Local Variables And Parameters
  284.  
  285. Call stack:
  286. Address Frame Function SourceFile
  287. 00007FF70C66B8BE 000000DD6B3FF220 Instances::Bloodmaul::boss_magmolatus::boss_AI::DoAction+4E F:\code\Legion\DestinyCore\src\server\scripts\Draenor\BloodmaulSlagMines\boss_forgemaster_gogduh.cpp line 269
  288. Parameter int __formal = 0xDD6B3FF238
  289. Local Creature* forgemaster = <Unable to read memory>
  290.  
  291. 00007FF70C66B844 000000DD6B3FF260 Instances::Bloodmaul::boss_forgemaster_gogduh::boss_AI::DamageTaken+114 F:\code\Legion\DestinyCore\src\server\scripts\Draenor\BloodmaulSlagMines\boss_forgemaster_gogduh.cpp line 114
  292. Parameter Unit* __formal = NULL
  293. Local Unit* p_Boss = <Unable to read memory>
  294. Local BossAI* p_AI = <Unable to read memory>
  295. Local Unit* p_Boss = <Unable to read memory>
  296. Local UnitAI* p_AI = <Unable to read memory>
  297.  
  298. 00007FF70CE449E1 000000DD6B3FF460 Unit::DealDamage+131 F:\code\Legion\DestinyCore\src\server\game\Entities\Unit\Unit.cpp line 761
  299. Local Unit* this = 0x1F683D63020
  300. WorldObject
  301. Object
  302. Ashamane::AnyData Variables = 0x1F683D63028
  303. unsigned int m_objectType = 0x19
  304. int m_objectTypeId = 0x4
  305. unsigned int m_updateFlag = 0x8
  306. int* m_int32Values = 0x4
  307. unsigned int* m_uint32Values = 0x4
  308. float* m_floatValues = 0.000000
  309. std::vector<unsigned int,std::allocator<unsigned int> >* _dynamicValues = 0x1F696B19918
  310. std::vector<unsigned char,std::allocator<unsigned char> > _changesMask = 0x1F683D63088
  311. std::vector<enum UpdateMask::DynamicFieldChangeType,std::allocator<enum UpdateMask::DynamicFieldChangeType> > _dynamicChangesMask = 0x1F683D630A0
  312. std::vector<unsigned char,std::allocator<unsigned char> >* _dynamicChangesArrayMask = 0x1F696B14D28
  313. unsigned int m_valuesCount = 0x1211
  314. unsigned int _dynamicValuesCount = 0x11
  315. unsigned int _fieldNotifyFlags = 0x80
  316. bool m_objectUpdated = 0x0
  317. bool m_inWorld = 0x1
  318. WorldLocation
  319. Position
  320. <user defined> XY = 0x1F683D630C8
  321. <user defined> XYZ = 0x1F683D630C8
  322. <user defined> XYZO = 0x1F683D630C8
  323. <user defined> PackedXYZ = 0x1F683D630C8
  324. float m_positionX = 2064.117676
  325. float m_positionY = 114.907928
  326. float m_positionZ = 224.826782
  327. float m_orientation = 6.035528
  328. ?$Streamer@UXY@Position@@
  329. Position* Pos = 0x42E5D0DC450101E2
  330. ?$ConstStreamer@UXY@Position@@
  331. Position* Pos = 0x42E5D0DC450101E2
  332. ?$Streamer@UXYZ@Position@@
  333. <user defined> Pos = 0x42E5D0DC450101E2
  334. ?$ConstStreamer@UXYZ@Position@@
  335. <user defined> Pos = 0x42E5D0DC450101E2
  336. ?$Streamer@UXYZO@Position@@
  337. <user defined> Pos = 0x42E5D0DC450101E2
  338. ?$ConstStreamer@UXYZO@Position@@
  339. <user defined> Pos = 0x42E5D0DC450101E2
  340. ?$Streamer@UPackedXYZ@Position@@
  341. <user defined> Pos = 0x42E5D0DC450101E2
  342. ?$ConstStreamer@UPackedXYZ@Position@@
  343. <user defined> Pos = 0x42E5D0DC450101E2
  344. unsigned int m_mapId = 0x497
  345. unsigned int m_zoneId = 0xC1549978
  346. FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealth
  347. int[2] m_values
  348. [0] = 0x0
  349. [1] = 0x0
  350. unsigned int m_flags = 0x0
  351. FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealthDetect
  352. int[2] m_values
  353. [0] = 0x0
  354. [1] = 0x0
  355. unsigned int m_flags = 0x0
  356. FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,38> m_invisibility
  357. int[38] m_values
  358. [0] = 0x0
  359. [1] = 0x0
  360. [2] = 0x0
  361. [3] = 0x0
  362. [4] = 0x0
  363. [5] = 0x0
  364. [6] = 0x0
  365. [7] = 0x0
  366. [8] = 0x0
  367. [9] = 0x0
  368. unsigned int m_flags = 0x0
  369. FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,38> m_invisibilityDetect
  370. int[38] m_values
  371. [0] = 0x0
  372. [1] = 0x0
  373. [2] = 0x0
  374. [3] = 0x0
  375. [4] = 0x0
  376. [5] = 0x0
  377. [6] = 0x0
  378. [7] = 0x0
  379. [8] = 0x0
  380. [9] = 0x0
  381. unsigned int m_flags = 0x0
  382. FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibility
  383. int[2] m_values
  384. [0] = 0x0
  385. [1] = 0x1
  386. unsigned int m_flags = 0x0
  387. FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibilityDetect
  388. int[2] m_values
  389. [0] = 0x0
  390. [1] = 0x1
  391. unsigned int m_flags = 0x0
  392. unsigned int LastUsedScriptID = 0x0
  393. MovementInfo m_movementInfo
  394. ObjectGuid guid = 0x1F683D6324C
  395. unsigned int flags = 0x0
  396. unsigned int flags2 = 0xC00
  397. Position pos = 0x1F683D63264
  398. unsigned int time = 0x2D18A6
  399. TransportInfo
  400. ObjectGuid guid = 0x1F683D6324C
  401. Position pos = 0x1F683D6325C
  402. int seat = 0xA8
  403. unsigned int time = 0x40C1230B
  404. unsigned int prevTime = 0x2D18A6
  405. unsigned int vehicleId = 0x0
  406. MovementInfo::TransportInfo transport = 0x1F683D63278
  407. float pitch = 0.000000
  408. JumpInfo
  409. unsigned int fallTime = 0x4
  410. float zspeed = 0.000000
  411. float sinAngle = 0.000000
  412. float cosAngle = 0.000000
  413. float xyspeed = 0.000000
  414. MovementInfo::JumpInfo jump = 0x1F683D632AC
  415. float splineElevation = 0.000000
  416. std::string m_name = "零用"
  417. bool m_isActive = 0x1
  418. std::optional<float> m_visibilityDistanceOverride
  419. std::_Optional_construct_base<float>
  420. std::_Optional_destruct_base<float,1>
  421. float _Value = -25.481009
  422. bool _Has_value = 0x0
  423. bool m_isWorldObject = 0x1
  424. Area* m_area = 0x1F6B28A13D0
  425. AreaTableEntry* m_areaTableEntry = 0x1F658A66526
  426. ZoneScript* m_zoneScript = NULL
  427. std::unordered_map<unsigned char,std::unordered_map<unsigned __int64,std::vector<unsigned __int64,std::allocator<unsigned __int64> >,std::hash<unsigned __int64>,std::equal_to<unsigned __int64>,std::a m_gatheringNodes = 0x1F6B28A13E0
  428. Area* m_parent = NULL
  429. Area* m_zone = 0x1F6B28A13D0
  430. ZoneScript* m_zoneScript = NULL
  431. Transport* m_transport = NULL
  432. Map* m_currMap = 0x1F6B0A21020
  433. GridRefManager<NGrid<8,Player,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,Typ
  434. RefManager<GridRefManager<NGrid<8,Player,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList
  435. LinkedListHead
  436. LinkedListElement iFirst = 0x1F6B0A21028
  437. LinkedListElement iLast = 0x1F6B0A21038
  438. unsigned int iSize = 0xD
  439. <user defined> ?$Iterator@VLinkedListElement@@ = 0xBC037038
  440. <user defined> iterator = 0xBC037038
  441. <user defined> iterator = 0x1F6B0A21020
  442. iterator
  443. GridReference<NGrid<8,Player,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,Type* _Ptr = 0x7FF70E37AD50
  444. Ashamane::AnyData Variables = 0x1F6B0A21050
  445. std::map<unsigned __int64,CreatureGroup *,std::less<unsigned __int64>,std::allocator<std::pair<unsigned __int64 const ,CreatureGroup *> > > CreatureGroupHolder = 0x1F6B0A21090
  446. BrawlersGuild* m_brawlerGuild = NULL
  447. unsigned int m_activeEntry = 0x0
  448. unsigned int m_activeEncounter = 0x0
  449. int m_respawnChallenge = 0x0
  450. std::map<unsigned short,std::map<unsigned int,WildBattlePetPool,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,WildBattlePetPool> > >,std::less<unsigned short>,std::allocator<st m_wildBattlePetPool = 0x1F6B0A210B8
  451. bool _creatureToMoveLock = 0x0
  452. std::vector<Creature *,std::allocator<Creature *> > _creaturesToMove = 0x1F6B0A210D0
  453. bool _gameObjectsToMoveLock = 0x0
  454. std::vector<GameObject *,std::allocator<GameObject *> > _gameObjectsToMove = 0x1F6B0A210F0
  455. bool _dynamicObjectsToMoveLock = 0x0
  456. std::vector<DynamicObject *,std::allocator<DynamicObject *> > _dynamicObjectsToMove = 0x1F6B0A21110
  457. bool _areaTriggersToMoveLock = 0x0
  458. std::vector<AreaTrigger *,std::allocator<AreaTrigger *> > _areaTriggersToMove = 0x1F6B0A21130
  459. std::mutex _mapLock = 0x1F6B0A21148
  460. std::mutex _gridLock = 0x1F6B0A21198
  461. MapEntry* i_mapEntry = 0x1F66507B9B4
  462. unsigned int i_spawnMode = 0x1
  463. unsigned int i_InstanceId = 0x4
  464. unsigned int m_unloadTimer = 0x0
  465. float m_VisibleDistance = 170.000000
  466. DynamicMapTree _dynamicTree = 0x1F6ADBC3B10
  467. MapRefManager m_mapRefManager = 0x1F6B0A21208
  468. LinkedListHead::Iterator<MapReference> m_mapRefIter = 0x1F683D68BD0
  469. int m_VisibilityNotifyPeriod = 0x3E8
  470. std::set<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *> > m_activeNonPlayers = 0x1F6B0A21248
  471. std::_Tree_const_iterator<std::_Tree_val<std::_Tree_simple_types<WorldObject *> > > m_activeNonPlayersIter = 0x1F6B9823BA0
  472. std::set<Transport *,std::less<Transport *>,std::allocator<Transport *> > _transports = 0x1F6B0A21260
  473. std::_Tree_const_iterator<std::_Tree_val<std::_Tree_simple_types<Transport *> > > _transportsUpdateIter = 0x1F6B9823750
  474. int i_gridExpiry = 0x493E0
  475. Map* m_parentMap = 0x1F6AEB64020
  476. Map* m_parentTerrainMap = 0x1F6AEB64020
  477. std::vector<Map *,std::allocator<Map *> >* m_childTerrainMaps = 0x1F6C8850AD0
  478. NGrid<8,Player,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeList<AreaTrigg*[64] i_grids
  479. [0] = 0x0
  480. [1] = 0x0
  481. [2] = 0x0
  482. [3] = 0x0
  483. [4] = 0x0
  484. [5] = 0x0
  485. [6] = 0x0
  486. [7] = 0x0
  487. [8] = 0x0
  488. [9] = 0x0
  489. [0] = 0x1F6B0A21298
  490. [1] = 0x1F6B0A21498
  491. [2] = 0x1F6B0A21698
  492. [3] = 0x1F6B0A21898
  493. [4] = 0x1F6B0A21A98
  494. [5] = 0x1F6B0A21C98
  495. [6] = 0x1F6B0A21E98
  496. [7] = 0x1F6B0A22098
  497. [8] = 0x1F6B0A22298
  498. [9] = 0x1F6B0A22498
  499. GridMap*[64] GridMaps
  500. [0] = 0x0
  501. [1] = 0x0
  502. [2] = 0x0
  503. [3] = 0x0
  504. [4] = 0x0
  505. [5] = 0x0
  506. [6] = 0x0
  507. [7] = 0x0
  508. [8] = 0x0
  509. [9] = 0x0
  510. [0] = 0x1F6B0A29298
  511. [1] = 0x1F6B0A29498
  512. [2] = 0x1F6B0A29698
  513. [3] = 0x1F6B0A29898
  514. [4] = 0x1F6B0A29A98
  515. [5] = 0x1F6B0A29C98
  516. [6] = 0x1F6B0A29E98
  517. [7] = 0x1F6B0A2A098
  518. [8] = 0x1F6B0A2A298
  519. [9] = 0x1F6B0A2A498
  520. unsigned int[64] GridMapReference
  521. [0] = 0x0
  522. [1] = 0x0
  523. [2] = 0x0
  524. [3] = 0x0
  525. [4] = 0x0
  526. [5] = 0x0
  527. [6] = 0x0
  528. [7] = 0x0
  529. [8] = 0x0
  530. [9] = 0x0
  531. [0] = 0x1F6B0A31298
  532. [1] = 0x1F6B0A31318
  533. [2] = 0x1F6B0A31398
  534. [3] = 0x1F6B0A31418
  535. [4] = 0x1F6B0A31498
  536. [5] = 0x1F6B0A31518
  537. [6] = 0x1F6B0A31598
  538. [7] = 0x1F6B0A31618
  539. [8] = 0x1F6B0A31698
  540. [9] = 0x1F6B0A31718
  541. std::bitset<262144> marked_cells = 0x1F6B0A33298
  542. bool i_scriptLock = 0x0
  543. std::set<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *> > i_objectsToRemove = 0x1F6B0A3B2A0
  544. std::map<WorldObject *,bool,std::less<WorldObject *>,std::allocator<std::pair<WorldObject * const,bool> > > i_objectsToSwitch = 0x1F6B0A3B2B0
  545. std::set<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *> > i_worldObjects = 0x1F6B0A3B2C0
  546. std::multimap<__int64,ScriptAction,std::less<__int64>,std::allocator<std::pair<__int64 const ,ScriptAction> > > m_scriptSchedule = 0x1F6B0A3B2D0
  547. std::unordered_map<unsigned __int64,__int64,std::hash<unsigned __int64>,std::equal_to<unsigned __int64>,std::allocator<std::pair<unsigned __int64 const ,__int64> > > _creatureRespawnTimes = 0x1F6B0A3B2E0
  548. std::unordered_map<unsigned __int64,__int64,std::hash<unsigned __int64>,std::equal_to<unsigned __int64>,std::allocator<std::pair<unsigned __int64 const ,__int64> > > _goRespawnTimes = 0x1F6B0A3B320
  549. std::unordered_map<unsigned int,ZoneDynamicInfo,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> > > _zoneDynamicInfo = 0x1F6B0A3B360
  550. IntervalTimer _weatherUpdateTimer = 0x1F6B0A3B3A0
  551. unsigned int _defaultLight = 0x0
  552. std::map<enum HighGuid,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> >,std::less<enum HighGuid>,std::allocator<std::pair<enum HighGuid const ,std::unique_ptr<Ob _guidGenerators = 0x1F6B0A3B3B8
  553. TypeUnorderedMapContainer<TypeList<Creature,TypeList<GameObject,TypeList<DynamicObject,TypeList<Pet,TypeList<Corpse,TypeList<AreaTrigger,TypeList<SceneObject,TypeList<Conversation,TypeNull> > > > > > _objectsStore = 0x1F6B0A3B3C8
  554. std::unordered_multimap<unsigned __int64,Creature *,std::hash<unsigned __int64>,std::equal_to<unsigned __int64>,std::allocator<std::pair<unsigned __int64 const ,Creature *> > > _creatureBySpawnIdStore = 0x1F6B0A3B5D0
  555. std::unordered_multimap<unsigned __int64,GameObject *,std::hash<unsigned __int64>,std::equal_to<unsigned __int64>,std::allocator<std::pair<unsigned __int64 const ,GameObject *> > > _gameobjectBySpawnIdStore = 0x1F6B0A3B610
  556. std::unordered_map<unsigned int,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> >,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<s _corpsesByCell = 0x1F6B0A3B650
  557. std::unordered_map<ObjectGuid,Corpse *,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,Corpse *> > > _corpsesByPlayer = 0x1F6B0A3B690
  558. std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > _corpseBones = 0x1F6B0A3B6D0
  559. std::unordered_set<Object *,std::hash<Object *>,std::equal_to<Object *>,std::allocator<Object *> > _updateObjects = 0x1F6B0A3B710
  560. unsigned int m_InstanceId = 0x4
  561. PhaseShift _phaseShift
  562. PhaseRef
  563. unsigned int Id = 0x8
  564. EnumClassFlag<enum PhaseFlags> Flags = 0x0
  565. int References = 0x0
  566. std::vector<Condition *,std::allocator<Condition *> >* AreaConditions = NULL
  567. VisibleMapIdRef
  568. int References = 0x8
  569. TerrainSwapInfo* VisibleMapInfo = NULL
  570. UiWorldMapAreaIdSwapRef
  571. int References = 0x8
  572. ?$EraseResult@V?$flat_set@UPhaseRef@PhaseShift@@U?$less@UPhaseRef@PhaseShift@@@std@@X@container@boost@@
  573. boost::container::vec_iterator<PhaseShift::PhaseRef *,0> Iterator = 0x8
  574. bool Erased = 0x0
  575. ?$EraseResult@V?$map@IUVisibleMapIdRef@PhaseShift@@U?$less@I@std@@V?$allocator@U?$pair@$$CBIUVisibleMapIdRef@PhaseShift@@@std@@@4@@std@@
  576. std::_Tree_iterator<std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,PhaseShift::VisibleMapIdRef> > > > Iterator = 0x8
  577. bool Erased = 0x0
  578. ?$EraseResult@V?$map@IUUiWorldMapAreaIdSwapRef@PhaseShift@@U?$less@I@std@@V?$allocator@U?$pair@$$CBIUUiWorldMapAreaIdSwapRef@PhaseShift@@@std@@@4@@std@@
  579. std::_Tree_iterator<std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,PhaseShift::UiWorldMapAreaIdSwapRef> > > > Iterator = 0x8
  580. bool Erased = 0x0
  581. EnumClassFlag<enum PhaseShiftFlags> Flags = 0x8
  582. ObjectGuid PersonalGuid = 0x1F683D63324
  583. boost::container::flat_set<PhaseShift::PhaseRef,std::less<PhaseShift::PhaseRef>,void> Phases = 0x1F683D63338
  584. std::map<unsigned int,PhaseShift::VisibleMapIdRef,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,PhaseShift::VisibleMapIdRef> > > VisibleMapIds = 0x1F683D63350
  585. std::map<unsigned int,PhaseShift::UiWorldMapAreaIdSwapRef,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,PhaseShift::UiWorldMapAreaIdSwapRef> > > UiWorldMapAreaIdSwaps = 0x1F683D63360
  586. int NonCosmeticReferences = 0x0
  587. int CosmeticReferences = 0x0
  588. int DefaultReferences = 0x0
  589. bool IsDbPhaseShift = 0x0
  590. PhaseShift _suppressedPhaseShift
  591. PhaseRef
  592. unsigned int Id = 0x8
  593. EnumClassFlag<enum PhaseFlags> Flags = 0x0
  594. int References = 0x0
  595. std::vector<Condition *,std::allocator<Condition *> >* AreaConditions = NULL
  596. VisibleMapIdRef
  597. int References = 0x8
  598. TerrainSwapInfo* VisibleMapInfo = NULL
  599. UiWorldMapAreaIdSwapRef
  600. int References = 0x8
  601. ?$EraseResult@V?$flat_set@UPhaseRef@PhaseShift@@U?$less@UPhaseRef@PhaseShift@@@std@@X@container@boost@@
  602. boost::container::vec_iterator<PhaseShift::PhaseRef *,0> Iterator = 0x8
  603. bool Erased = 0x0
  604. ?$EraseResult@V?$map@IUVisibleMapIdRef@PhaseShift@@U?$less@I@std@@V?$allocator@U?$pair@$$CBIUVisibleMapIdRef@PhaseShift@@@std@@@4@@std@@
  605. std::_Tree_iterator<std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,PhaseShift::VisibleMapIdRef> > > > Iterator = 0x8
  606. bool Erased = 0x0
  607. ?$EraseResult@V?$map@IUUiWorldMapAreaIdSwapRef@PhaseShift@@U?$less@I@std@@V?$allocator@U?$pair@$$CBIUUiWorldMapAreaIdSwapRef@PhaseShift@@@std@@@4@@std@@
  608. std::_Tree_iterator<std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,PhaseShift::UiWorldMapAreaIdSwapRef> > > > Iterator = 0x8
  609. bool Erased = 0x0
  610. EnumClassFlag<enum PhaseShiftFlags> Flags = 0x8
  611. ObjectGuid PersonalGuid = 0x1F683D63384
  612. boost::container::flat_set<PhaseShift::PhaseRef,std::less<PhaseShift::PhaseRef>,void> Phases = 0x1F683D63398
  613. std::map<unsigned int,PhaseShift::VisibleMapIdRef,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,PhaseShift::VisibleMapIdRef> > > VisibleMapIds = 0x1F683D633B0
  614. std::map<unsigned int,PhaseShift::UiWorldMapAreaIdSwapRef,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,PhaseShift::UiWorldMapAreaIdSwapRef> > > UiWorldMapAreaIdSwaps = 0x1F683D633C0
  615. int NonCosmeticReferences = 0x0
  616. int CosmeticReferences = 0x0
  617. int DefaultReferences = 0x0
  618. bool IsDbPhaseShift = 0x0
  619. int _dbPhase = 0x0
  620. bool m_visibleBySummonerOnly = 0x0
  621. unsigned int m_notifyflags = 0x0
  622. unsigned int m_executed_notifies = 0x0
  623. unsigned int m_extraAttacks = 0x0
  624. bool m_canDualWield = 0x1
  625. std::set<Unit *,std::less<Unit *>,std::allocator<Unit *> > m_Controlled
  626. std::_Tree<std::_Tset_traits<Unit *,std::less<Unit *>,std::allocator<Unit *>,0> >
  627. std::_Compressed_pair<std::less<Unit *>,std::_Compressed_pair<std::allocator<std::_Tree_node<Unit *,void *> >,std::_Tree_val<std::_Tree_simple_types<Unit *> >,1>,1> _Mypair = 0x1F683D633F8
  628. Player* m_playerMovingMe = 0x1F683D63020
  629. Unit
  630. <user defined> VisibleAuraSlotCompare = 0x90
  631. unsigned int m_extraAttacks = 0x0
  632. bool m_canDualWield = 0x1
  633. <user defined> m_Controlled = 0x1F683D633F8
  634. <user defined> m_playerMovingMe = 0x1F683D63020
  635. ObjectGuid[7] m_SummonSlot
  636. [0] = 0x1F683D63410
  637. [1] = 0x1F683D63420
  638. [2] = 0x1F683D63430
  639. [3] = 0x1F683D63440
  640. [4] = 0x1F683D63450
  641. [5] = 0x1F683D63460
  642. [6] = 0x1F683D63470
  643. ObjectGuid[4] m_ObjectSlot
  644. [0] = 0x1F683D63480
  645. [1] = 0x1F683D63490
  646. [2] = 0x1F683D634A0
  647. [3] = 0x1F683D634B0
  648. ObjectGuid m_HatiGUID = 0x1F683D634C0
  649. float m_modMeleeHitChance = 7.500000
  650. float m_modRangedHitChance = 7.500000
  651. float m_modSpellHitChance = 15.000000
  652. int m_baseSpellCritChance = 0x5
  653. float[7] m_threatModifier
  654. [0] = 1.000000
  655. [1] = 1.000000
  656. [2] = 1.000000
  657. [3] = 1.000000
  658. [4] = 1.000000
  659. [5] = 1.000000
  660. [6] = 1.000000
  661. unsigned int[3] m_baseAttackSpeed
  662. [0] = 0x7D0
  663. [1] = 0x7D0
  664. [2] = 0xBB8
  665. float[3] m_modAttackSpeedPct
  666. [0] = 0.400000
  667. [1] = 0.400000
  668. [2] = 1.000000
  669. unsigned int[3] m_attackTimer
  670. [0] = 0x0
  671. [1] = 0x0
  672. [2] = 0xFE
  673. EventProcessor m_Events = 0x1F683D63520
  674. std::unordered_multimap<unsigned int,unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,unsigned int> > >[7] m_spellImmune
  675. [0] = 0x1F683D635B0
  676. [1] = 0x1F683D635F0
  677. [2] = 0x1F683D63630
  678. [3] = 0x1F683D63670
  679. [4] = 0x1F683D636B0
  680. [5] = 0x1F683D636F0
  681. [6] = 0x1F683D63730
  682. unsigned int m_lastSanctuaryTime = 0x0
  683. std::set<PetAura const *,std::less<PetAura const *>,std::allocator<PetAura const *> > m_petAuras = 0x1F683D63778
  684. bool IsAIEnabled = 0x1
  685. bool NeedChangeAI = 0x0
  686. ObjectGuid LastCharmerGUID = 0x1F683D6378A
  687. bool m_ControlledByPlayer = 0x1
  688. Movement::MoveSpline* movespline = 0x1F6CC620D60
  689. ObjectGuid _petBattleId = 0x1F683D637A8
  690. UnitAI* i_AI = 0x1F6C5D75610
  691. UnitAI* i_disabledAI = NULL
  692. bool m_AutoRepeatFirstCast = 0x1
  693. float[4] m_createStats
  694. [0] = 340.000000
  695. [1] = 493.000000
  696. [2] = 343.000000
  697. [3] = 326.000000
  698. std::set<Unit *,std::less<Unit *>,std::allocator<Unit *> > m_attackers = 0x1F683D637E0
  699. Unit* m_attacking = NULL
  700. int m_deathState = 0x0
  701. int m_procDeep = 0x0
  702. std::list<DynamicObject *,std::allocator<DynamicObject *> > m_dynObj = 0x1F683D63800
  703. std::list<GameObject *,std::allocator<GameObject *> > m_gameObj = 0x1F683D63810
  704. std::unordered_map<ObjectGuid,unsigned int,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,unsigned int> > > m_areaTriggers = 0x1F683D63820
  705. EventProcessor m_Functions = 0x1F683D63860
  706. EventProcessor m_CombatFunctions = 0x1F683D638F0
  707. unsigned int m_transform = 0x0
  708. Spell*[4] m_currentSpells
  709. [0] = 0x0
  710. [1] = 0x0
  711. [2] = 0x1F6BA1ABAA0
  712. [3] = 0x1F6BA1A8080
  713. std::multimap<unsigned int,Aura *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,Aura *> > > m_ownedAuras = 0x1F683D639A8
  714. std::multimap<unsigned int,AuraApplication *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,AuraApplication *> > > m_appliedAuras = 0x1F683D639B8
  715. std::list<Aura *,std::allocator<Aura *> > m_removedAuras = 0x1F683D639C8
  716. std::_Tree_iterator<std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,Aura *> > > > m_auraUpdateIterator = 0x1F6B88EFD20
  717. unsigned int m_removedAurasCount = 0x54
  718. std::list<AuraEffect *,std::allocator<AuraEffect *> >[492] m_modAuras
  719. [0] = 0x1F683D639E8
  720. [1] = 0x1F683D639F8
  721. [2] = 0x1F683D63A08
  722. [3] = 0x1F683D63A18
  723. [4] = 0x1F683D63A28
  724. [5] = 0x1F683D63A38
  725. [6] = 0x1F683D63A48
  726. [7] = 0x1F683D63A58
  727. [8] = 0x1F683D63A68
  728. [9] = 0x1F683D63A78
  729. std::list<Aura *,std::allocator<Aura *> > m_scAuras = 0x1F683D658A8
  730. std::list<AuraApplication *,std::allocator<AuraApplication *> > m_interruptableAuras = 0x1F683D658B8
  731. std::multimap<enum AuraStateType,AuraApplication *,std::less<enum AuraStateType>,std::allocator<std::pair<enum AuraStateType const ,AuraApplication *> > > m_auraStateAuras = 0x1F683D658C8
  732. std::array<unsigned int,2> m_interruptMask = 0xC04000487C04
  733. float[5] m_auraModifiersGroup
  734. [0] = 0.000000
  735. [1] = 0.000000
  736. [2] = 1.000000
  737. [3] = 0.000000
  738. [4] = 5.000000
  739. [0] = 0x1F683D658E0
  740. [1] = 0x1F683D658F4
  741. [2] = 0x1F683D65908
  742. [3] = 0x1F683D6591C
  743. [4] = 0x1F683D65930
  744. [5] = 0x1F683D65944
  745. [6] = 0x1F683D65958
  746. [7] = 0x1F683D6596C
  747. [8] = 0x1F683D65980
  748. [9] = 0x1F683D65994
  749. float[2] m_weaponDamage
  750. [0] = 1.000000
  751. [1] = 2.000000
  752. [0] = 0x400000003F800000
  753. [1] = 0x400000003F800000
  754. [2] = 0x4040000040153621
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