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  1. commands
  2. XX 00 effect mask
  3. XX 02 load tiles (pauses codes until graphics finish loading)
  4. XX 04 display tiles
  5. XX 06 tile effects
  6. XX 08 battle scene mods
  7. XX 0E ? (deals with background)
  8. XX 10 battle scene mods (slightly different)
  9. XX 16 effects, palette
  10. XX 18 background mods
  11. XX 1A placement/scrolling
  12. XX 1C secondary palette?
  13. XX 1E screen scroll to defender
  14. XX 20 screen shake (uses variable, no special codes)
  15. XX 22 add background hue
  16. XX 24 special masking? (fenrir triangle)
  17. XX 26 ? (deals with foreground)
  18. XX 28 load tiles (pauses codes until graphics finish loading) (different?)
  19. XX 2A play sound
  20. XX 2C play sound (slightly lower pitch)
  21. XX 2E play sound (slightly lowerer pitch)
  22.  
  23. +$40 = add pause
  24. - waits for a fixed period based on the action to allow it to finish, saves on space instead of using the 54 code after everything
  25. - A3 56 for example will use a single animated white palette cycle from healing staves, but add a pause with it so that the next commands don't run while it's still cycling; it's also used for repeated single cycles such as the aforementioned)
  26. - causes lockups for stuff that usually isn't used with pauses; only recommended for these codes: 40, 42, 4E, 56, 5A, 5E, 68
  27.  
  28. XX 54 wait command (frames)
  29.  
  30. XX FF control code
  31.  
  32. F8 FF pause for damage absorb, place after FA FF (as with rizziah)
  33. F9 FF the point where the target dodges if it's a miss (using more than one is fine, just add an additional FC FF after each)
  34. FA FF inflict damage if no miss
  35. FB FF pause for healing, heals target (meaning don't use this for attack magic)
  36. FC FF defender dodge action and reaction, must be placed after F9 FF (and the second FD FF) to prevent lockups
  37. FD FF cast, the first use starts the animation loop on the caster, the second FD FF is for resting
  38. FE FF wait? (doesn't do anything noticeable; free space)
  39. FF FF exit animation
  40.  
  41.  
  42. 17 10 08 54 05 0E 06 4E 06 18 FD FF 11 08 12 08 16 10
  43. long range magic codeset
  44. - blacks out current view, unloads current view, loads target view
  45.  
  46. 3B 08 begin animation? (is this necessary?)
  47. 36 08 end animation (I think this clears most non-tile effects)
  48.  
  49.  
  50. XX 00 effect mask
  51. -----
  52. 01 00 pillar mask, contract from medium
  53. 02 00 medium pillar
  54. 03 00 remove torhammer orb
  55. 05 00 pillar mask, thin
  56. 07 00 large circle around target
  57. 08 00 contract circle
  58. 09 00 bolganon pit open
  59. 0A 00 very large contract fast
  60. 0B 00 bolganon mask
  61. 0C 00 very thin pillar
  62. 0D 00 expand to medium pillar slowly
  63. 0E 00 contract to very thin pillar slowly
  64. 10 00 large pillar
  65. 12 00 expand to thin pillar
  66. 14 00 circle under target
  67. 16 00 torhammer orb
  68. 17 00 contract to disappear
  69. 19 00 very thin pillar
  70. 1A 00 pillar mask, expand
  71. 1B 00 target disappears
  72. 1C 00 pillar mask, contract from large
  73. 1E 00 pillar mask, one pixel
  74. 21 00 expand from nothing to fill the screen slowly
  75. 23 00 narga explosion
  76. 25 00 expand from nothing to fill the screen slowly
  77. 26 00 expand from nothing to fill the screen slowly (more accurate)
  78. 28 00 expand from nothing to fill the screen quickly
  79. 29 00 valkyrie slow expansion
  80. 2A 00 expand to large pillar VERY slowly
  81. 2B 00 contract to very thin pillar quickly
  82. 2C 00 loptous
  83. 31 00 explosion start?
  84.  
  85.  
  86. XX 02 load tiles
  87. -----
  88. 07 02 berserk
  89. 09-0A-0B 02 aura
  90. 10 02 bolganon
  91. 12 02 warp
  92. 16 02 restore
  93. 18-19 02 sleep
  94. 20-21 02 valkyrie
  95. 24-25-26 02 fire/elfire
  96. 37-38-39 02 holsety
  97. 3A-3B 02 wind
  98. 3D 02 elwind background
  99. 40 02 tornado
  100. 4B-4D 02 speed lines
  101. 4F-56-5A-5E 02 meteo?
  102. 63-64-65-7D-7E 02 lightning
  103. 66 02 narga
  104. 68 02 yotsmungand
  105. 6C 02 hell
  106. 72-86 02 loptous
  107. 78-79 02 fenrir
  108. 7B-7C 02 elfire
  109. 7F-80 02 promotion
  110.  
  111.  
  112. XX 04 display tiles
  113. -----
  114. 00 04 ? display
  115. 02 04 ? display
  116. 04 04 ? display
  117. 06 04 basic display
  118. 08 04 dim display
  119. 09 04 remove display?
  120. 0D 04 dim
  121. 0F 04 defender mask
  122. 1E 04 wind pattern?
  123. 1F 04 clear wind pattern?
  124. 2A 04 sleep pattern
  125. 30 04 translucent over defender
  126. 32 04 draw behind defender
  127. 34 04 black out background?
  128. 38 04 meteo something
  129. 39 04 meteo something
  130. 4B 04 torhammer whooshy background
  131. 4C 04 torhammer shock
  132. 52 04 ? background
  133. 54 04 black out screen instantly?
  134. 60 04 black out screen instantly?
  135. 62 04 clear tiles?
  136. 68 04 slow fade in?
  137. 6D 04 valkyrie wavy effect
  138. 6E 04 valkyrie something
  139. 6F 04 valkyrie mask
  140.  
  141.  
  142. XX 06 tile effects
  143. -----
  144. 00 06 valkyrie something
  145. 08 06 heavy ripple effect (does not move, need to animate layer) (+special horizontal split?)
  146. 09 06 restore staff wavy
  147. 0A-0B 06 unflatten appear (like fire, wind, etc)
  148. 0C 06 three-dimensional flatten to ground
  149. 0D 06 three-dimensional undo flatten
  150. 0F 06 ? (seems to skip certain '+40 wait' commands)
  151. 11 06 ripple effect (does not move, need to animate layer)
  152. 13 06 special horizontal split?
  153. 14 06 torhammer orb
  154. 16 06 wavy effect
  155. 18 06 holsety background scroll
  156. 19 06 distortion effect (reverses layer horizontal motion)
  157. 13 06 19 06 split horizontal motion?
  158.  
  159.  
  160. XX 08 battle scene mods
  161. -----
  162. 0F 08 aura background scroll?
  163. 11 08 hide attacker
  164. 12 08 display defender
  165. 24 08 defender dies
  166. 25 08 defender raises offscreen (warp/return)
  167. 26 08 hide defender
  168. 27 08 lower defender from offscreen (rescue)
  169. 28 08 hide defender (not shadow)
  170. 29 08 flicker defender (promotion)
  171. 2A 08 shift background up
  172. 2B 08 reset background
  173. 2C 08 meteo something
  174. 2D 08 shift background
  175. 2F 08 promotion change defender to attacker
  176. 30 08 narga brighten + HUD fade out
  177. 31 08 narga fade in + HUD fade in
  178. 37 08 display attacker
  179. 38 08 move attacker to center?
  180. 39 08 narga fade in + HUD fade in
  181. 3D 08 level up jingle
  182. 3F 08 valkyrie HUD fade out
  183. 42 08 mute music
  184. 43 08 mute music
  185. 45 08 move both characters to center (long range magic/promotion default)
  186.  
  187.  
  188. XX 0E ? (deals with background)
  189. -----
  190. 05 0E meteo something
  191. 06 0E meteo something
  192.  
  193.  
  194. XX 10 battle scene mods (slightly different)
  195. -----
  196. 03 10 fade out HUD to black
  197. 04 10 fade in HUD
  198. 06 10 fade out HUD to black
  199. 07 10 fade in HUD (faster)
  200. 08 10 fade out HUD to black (faster)
  201. 11 10 hide attacker
  202. 13 10 fade out battle area to black (including characters) (faster)
  203. 14 10 fade in battle area
  204. 15 10 fade out battle area to black (including characters)
  205. 16 10 fade in battle area (faster)
  206. 17 10 fade out battle area to black (including characters) (super fast)
  207. 24 10 defender dies
  208. 25 10 defender raises offscreen (warp/return)
  209. 26 10 hide defender
  210. 27 10 lower defender from offscreen (rescue)
  211. 28 10 hide defender (not shadow)
  212. 29 10 flicker defender (promotion)
  213. 2F 10 promotion change attacker to defender
  214.  
  215.  
  216. XX 16 effects, palette
  217. -----
  218. 07 16 fade out (interruptible)
  219. 11 16 slow fade out
  220. 12 16 reset tile/palette effects
  221. 13 16 fade out (different)
  222. 1F 16 enable XX 22 code?
  223. 20 16 heavy darkness
  224. 21 16 instant white
  225. 60 16 fade in
  226. B7 16 palette fade out
  227. B8 16 slowly darken background a little (valkyrie)
  228.  
  229. A3-A4-A5-A6-A7-A8 live/relive/etc
  230. 08 16 berserk
  231. B2-B3-B4-B5 16 tornado
  232. 00-BA-BB 16 blizzard white
  233. 0B-0C 16 reserve gold
  234. 0E-0F-10 16 bolganon red
  235. 22 16 restore blue
  236. 53-55-56-58-5D-5E 16 meteo charge (speedlines)
  237. 57-59-5A-5B-5C 16 meteo charge (background only)
  238. 7A-7B-7C-7D-7E-7F-80 16 fenrir
  239. 7C 16 fenrir purple
  240. 83-84-85 16 flashing teal/pink
  241. 89 16 flashing teal
  242. A1 16 fire red
  243. 43-44 16 holsety green
  244. 45-46 16 warp gold/purple
  245. 8C-8D 16 warp purple/gold
  246. 3C-42 16 wind blue/yellow
  247. 28 16 elwind blue/yellow
  248. 40 16 return gold
  249. 3A-3F 16 sleep
  250. 49-4A-4B 16 change floor color?
  251. 07 1C 49 16 aura gold
  252. 4A 16 aura green (background only)
  253. 4C-4D 16 gold
  254. 4E 16 green?
  255. 4F-50-51 16 falaflame red
  256. 19 16 lightning yellows
  257. 1A 16 lightning brighten to white
  258. 14-15-16-17 16 valkyrie pink
  259. 1E-1F-20-21 16 silence purple/pink
  260. 94-95-96-99-9A-9B-9C-9E-96-92 16 promotion
  261. 70 16 narga dragon fade in
  262. 74 16 narga brightness
  263. 2A~39 16 rizziah
  264. 24 16 some blue?
  265.  
  266. 90 16 darken attacker
  267. 91 16 blacken target
  268. 92 16 whiten target
  269. 97 16 lighten shadows
  270. 98 16 whiten shadows
  271.  
  272.  
  273. XX 18 background mods
  274. -----
  275. 04-05 18 clear?
  276.  
  277.  
  278. XX 1A placement/scrolling
  279. -----
  280. 00 1A above attacker location
  281. 01 1A defender location
  282. 02 1A center of screen?
  283. 05 1A yotsmungand scroll
  284. 08 1A scroll up forward
  285. 0B 1A just below attacker location
  286. 0C 1A scroll forward slow, defender detection (tip: use 5A pause)
  287. 0F 1A fast upward scroll
  288. 12 1A scroll forward fast, defender detection (tip: use 5A pause)
  289. 16 1A crazy horizontal scroll (often can't be stopped; may disrupt further 1A placements)
  290. 17 1A behind attacker location
  291. 1D 1A super fast horizontal scroll
  292. 1E 1A scroll bypasses target (like fire/wind)
  293. 20 1A sleep scroll
  294. 22 1A defender ground
  295. 27 1A (works with 16 1A)
  296. 2B 1A fast horizontal scroll
  297. 35 1A restore staff scroll
  298. 36 1A upward, slightly forward scroll?
  299. 3D 1A center of screen?
  300. 3F 1A scroll forward, defender detection (tip: use 5A pause)
  301. 45-44 1A defender location (special)
  302. 46 1A ground center
  303. 47 1A upward scroll
  304. 48 1A something to do with bypassing target
  305. 4A 1A (works with 16 1A)
  306. 4B 1A elfire dual flicker
  307. 4C 1A upward foreground scroll
  308.  
  309.  
  310. XX 1E screen scroll to defender
  311. -----
  312. 00 1E slowest camera pan to defender
  313. 01 1E slow camera pan
  314. 02 1E fast camera pan
  315. 03 1E super fast camera pan
  316. 04 1E beyond fast camera pan
  317. 05 1E slow camera pan
  318. 06 1E medium camera pan
  319. 07 1E medium camera pan
  320. 09 1E normal camera pan (just about every magic uses this)
  321. 0B 1E medium camera pan
  322. 0C 1E medium camera pan
  323. 0D 1E fast camera pan
  324.  
  325.  
  326. XX 22 add background hue
  327. -----
  328. 00 22 red hue
  329. 01 22 light blue hue
  330. 02 22 purple hue
  331. 03 22 grey hue
  332. 05 22 solid blue hue
  333. 07 22 very dark
  334.  
  335.  
  336. 18B181 torhammer orb palette
  337. 200200 narga background palette
  338. 202338 holsety palette
  339.  
  340. -----
  341. (below made easier to read, japanese research)
  342.  
  343. Magic Animation Pointers 17917D
  344.  
  345. Animation Locations
  346. 179217 Live (38)
  347. 179261 level up (3C)
  348. 17929D Fire (36)
  349. 1792D3 (recovery?) (34)
  350. 179307 Aura (6C)
  351. 179373 Long Range Libro (5C)
  352. 1793CF Relive (38)
  353. 179407 Recover (38)
  354. 17943F Berserk (30)
  355. 17946F Reserve (3E)
  356. 1794AD Bolganone (6E)
  357. 17951B Meteo (92)
  358. 1795AD Return (36)
  359. 1795E3 Warp (3E)
  360. 179621 Rescue (44)
  361. 179665 Charm (42)
  362. 1796A7 Restore (44)
  363. 1796EB Valkyrie (7C)
  364. 179767 Silence (68)
  365. 1797CF Sleep (42)
  366. 179811 (nothing) (20)
  367. 179831 Elfire (4E)
  368. 17987F Valflame (96)
  369. 179915 Thunder (66)
  370. 17997B Elthunder (64)
  371. 1799E1 Thoron (8C)
  372. 179A6B Torhammer (70)
  373. 179ADB Thunderstorm (84)
  374. 179B5F Wind (3A)
  375. 179B99 Elwind (36)
  376. 179BCF Tornado (44)
  377. 179C13 Holsety (68)
  378. 179C7B Blizzard (74)
  379. 179CEF Lightning (5C)
  380. 179D4B Rizziah (88)
  381. 179DD3 Narga (96)
  382. 179E69 Yotsmungand (5A)
  383. 179EC3 Fenrir (A2)
  384. 179F65 Hel (98)
  385. 179FFD Loptyr (9A)
  386. 17A097 Death (25)
  387. 17A0BD Dialogue bubble (21)
  388. 17A211 Promotion
  389. 17A4F5 Long Range Sleep (63)
  390. (more)
  391.  
  392. -----
  393. (below was NOT made easier to read, japanese research)
  394. (the list between 00-65 is the reference number for the tile-loading animation codes 02 and 28)
  395.  
  396. - (Equivalent to number 24 in the image reading instruction in magic effect) specification of the image of the Fire
  397. $ 17B3E9: 42 6F EF
  398. ↑ I have to specify the address of the image here.
  399. $ 17B3EC: 88 8B 7E 00
  400. ↑? In a number of the same for all specified, like to hang when I put a number greater extremely
  401. $ 17B3F0: 20 00 14
  402. ↑ I have to specify the display format of the image here.
  403.  
  404. In pagination for this Ah minute, image magic effect is specified.
  405.  
  406. The copy and paste the image designation of Fire in empty space if they wish to make of such a fireball like a genealogy of phantom water,
  407. I specify the address image rewriting the image of fire is on.
  408. And I read that number in the way of magic effects that separate copy and paste the structure of the Fire.
  409. Multiplexed caliber and wind arrow also same.
  410.  
  411. $ 17B281: character and level up gauge (00)
  412. $ 17B28B: Live (01)
  413. $ 17B29F: Riraibu (02)
  414. $ 17B2A9: ※ (03)
  415. $ 17B2B3: recover (04)
  416. $ 17B2BD: ※ (05)
  417. $ 17B2C7: Basaku (06)
  418. $ 17B2D1: ※ (07)
  419. $ 17B2DB: Aura (08)
  420. $ 17B2E5: ※ (09)
  421. $ 17B2EF: ※ (0A)
  422. $ 17B2F9: reserve (0B)
  423. $ 17B303: ※ (0C)
  424. $ 17B30D:? (0D)
  425. $ 17B317: ※ (0E)
  426. $ 17B321: Boruganon (0F)
  427. $ 17B32B: ※ (10)
  428. $ 17B335: Warp rescue (11)
  429. $ 17B33F: ※ (12)
  430. $ 17B349: return (13)
  431. $ 17B353: ※ (14)
  432. $ 17B35D: Rest (15)
  433. $ 17B367: ※ (16)
  434. $ 17B371: Sleep (17)
  435. $ 17B37B: ※ (18)
  436. $ 17B385: ※ (19)
  437. $ 17B38F: ※ (1A)
  438. $ 17B399: free (1B)
  439. $ 17B3A3: free (1C)
  440. $ 17B3D5: free (1D)
  441. $ 17B3AD: free (1E)
  442. $ 17B3B6: free (1F)
  443. $ 17B3C1: Hoop mystery (20)
  444. $ 17B3CB: ※ (21)
  445. $ 17B3D5: free (22)
  446. $ 17B3DF: free (23)
  447. $ 17B3E9: Fire (24)
  448. $ 17B3F3: ※ (25)
  449. $ 17B3FD: ※ (26)
  450. $ 17B407: ※ (27)
  451. $ 17B411: Farah Flame (28)
  452. $ 17B41B: or Metio Fenrir (29)
  453. $ 17B425:? (2A)
  454. $ 17B42F: ※ (2B)
  455. $ 17B439: ※ (2C)
  456. $ 17B443: ※ (2D)
  457. $ 17B44D: ※ (2E)
  458. $ 17B457: or Metio Fenrir (2F)
  459. $ 17B461: Metio 2 (30)
  460. $ 17B46B: ※ (31)
  461. $ 17B475: ※ (32)
  462. $ 17B47F: ※ (33)
  463. $ 17B489: Rizaia (34)
  464. $ 17B493: ※ (35)
  465. $ 17B49D: ※ (36)
  466. $ 17B4A7: Foruseti (37)
  467. $ 17B4B1: ※ (39)
  468. Part of the window: $ 17B4BB? (3A)
  469. $ 17B4C5: Wind (3B)
  470. $ 17B4CF: ※ (3C)
  471. $ 17B4D9: ※ (3D)
  472. $ 17B4E3: El Wind (3E)
  473. $ 17B4ED: ※ (3F)
  474. $ 17B4F7: ※ (40)
  475. $ 17B510:? (41)
  476. $ 17B50B: ※ (42)
  477. $ 17B515: ※ (43)
  478. $ 17B51F: Tornado (44)
  479. $ 17B529: ※ (45)
  480. $ 17B533: Blizzard (46)
  481. $ 17B53D:? (47)
  482. $ 17B547: ※ (48)
  483. $ 17B551: ※ (49)
  484. $ 17B55B: ※ (4A)
  485. $ 17B565: ※ (4B)
  486. $ 17B56F: Thor hammer (4C)
  487. $ 17B579: Thor Hammer 2 (4D)
  488. $ 17B583: ※ (4E)
  489. $ 17B58D: ※ (4F)
  490. $ 17B597: El Thunder (4F)
  491. $ 17B5A1: Toron (50)
  492. $ 17B5AB: ※ (51)
  493. $ 17B5B5: ※ (52)
  494. $ 17B5BF: ※ (53)
  495. $ 17B5C9: ※ (54)
  496. $ 17B5D3: ※ (55)
  497. $ 17B5DD: Thunder (56)
  498. $ 17B5E7: Thunder 2 (57)
  499. $ 17B5F1: ※ (58)
  500. $ 17B5FB: ※ (59)
  501. $ 17B605: Toron 2 (5A)
  502. $ 17B60F: Tornado? (5B)
  503. $ 17B619:? (5C)
  504. $ 17B623: ※ (5D)
  505. $ 17B62D: Toron 3 (5E)
  506. $ 17B637: El Thunder (5F)
  507. $ 17B641: ※ (60)
  508. $ 17B64B: ※ (61)
  509. $ 17B655: ※ (62)
  510. $ 17B65F: Lightning (63)
  511. $ 17B65F: ※ (64)
  512. $ 17B673:? (65)
  513.  
  514. ※ ringing at There is one image for addressing portions of what configuration itself is does not specify the image.
  515. But those who are not to crush be good.
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