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- commands
- XX 00 effect mask
- XX 02 load tiles (pauses codes until graphics finish loading)
- XX 04 display tiles
- XX 06 tile effects
- XX 08 battle scene mods
- XX 0E ? (deals with background)
- XX 10 battle scene mods (slightly different)
- XX 16 effects, palette
- XX 18 background mods
- XX 1A placement/scrolling
- XX 1C secondary palette?
- XX 1E screen scroll to defender
- XX 20 screen shake (uses variable, no special codes)
- XX 22 add background hue
- XX 24 special masking? (fenrir triangle)
- XX 26 ? (deals with foreground)
- XX 28 load tiles (pauses codes until graphics finish loading) (different?)
- XX 2A play sound
- XX 2C play sound (slightly lower pitch)
- XX 2E play sound (slightly lowerer pitch)
- +$40 = add pause
- - waits for a fixed period based on the action to allow it to finish, saves on space instead of using the 54 code after everything
- - A3 56 for example will use a single animated white palette cycle from healing staves, but add a pause with it so that the next commands don't run while it's still cycling; it's also used for repeated single cycles such as the aforementioned)
- - causes lockups for stuff that usually isn't used with pauses; only recommended for these codes: 40, 42, 4E, 56, 5A, 5E, 68
- XX 54 wait command (frames)
- XX FF control code
- F8 FF pause for damage absorb, place after FA FF (as with rizziah)
- F9 FF the point where the target dodges if it's a miss (using more than one is fine, just add an additional FC FF after each)
- FA FF inflict damage if no miss
- FB FF pause for healing, heals target (meaning don't use this for attack magic)
- FC FF defender dodge action and reaction, must be placed after F9 FF (and the second FD FF) to prevent lockups
- FD FF cast, the first use starts the animation loop on the caster, the second FD FF is for resting
- FE FF wait? (doesn't do anything noticeable; free space)
- FF FF exit animation
- 17 10 08 54 05 0E 06 4E 06 18 FD FF 11 08 12 08 16 10
- long range magic codeset
- - blacks out current view, unloads current view, loads target view
- 3B 08 begin animation? (is this necessary?)
- 36 08 end animation (I think this clears most non-tile effects)
- XX 00 effect mask
- -----
- 01 00 pillar mask, contract from medium
- 02 00 medium pillar
- 03 00 remove torhammer orb
- 05 00 pillar mask, thin
- 07 00 large circle around target
- 08 00 contract circle
- 09 00 bolganon pit open
- 0A 00 very large contract fast
- 0B 00 bolganon mask
- 0C 00 very thin pillar
- 0D 00 expand to medium pillar slowly
- 0E 00 contract to very thin pillar slowly
- 10 00 large pillar
- 12 00 expand to thin pillar
- 14 00 circle under target
- 16 00 torhammer orb
- 17 00 contract to disappear
- 19 00 very thin pillar
- 1A 00 pillar mask, expand
- 1B 00 target disappears
- 1C 00 pillar mask, contract from large
- 1E 00 pillar mask, one pixel
- 21 00 expand from nothing to fill the screen slowly
- 23 00 narga explosion
- 25 00 expand from nothing to fill the screen slowly
- 26 00 expand from nothing to fill the screen slowly (more accurate)
- 28 00 expand from nothing to fill the screen quickly
- 29 00 valkyrie slow expansion
- 2A 00 expand to large pillar VERY slowly
- 2B 00 contract to very thin pillar quickly
- 2C 00 loptous
- 31 00 explosion start?
- XX 02 load tiles
- -----
- 07 02 berserk
- 09-0A-0B 02 aura
- 10 02 bolganon
- 12 02 warp
- 16 02 restore
- 18-19 02 sleep
- 20-21 02 valkyrie
- 24-25-26 02 fire/elfire
- 37-38-39 02 holsety
- 3A-3B 02 wind
- 3D 02 elwind background
- 40 02 tornado
- 4B-4D 02 speed lines
- 4F-56-5A-5E 02 meteo?
- 63-64-65-7D-7E 02 lightning
- 66 02 narga
- 68 02 yotsmungand
- 6C 02 hell
- 72-86 02 loptous
- 78-79 02 fenrir
- 7B-7C 02 elfire
- 7F-80 02 promotion
- XX 04 display tiles
- -----
- 00 04 ? display
- 02 04 ? display
- 04 04 ? display
- 06 04 basic display
- 08 04 dim display
- 09 04 remove display?
- 0D 04 dim
- 0F 04 defender mask
- 1E 04 wind pattern?
- 1F 04 clear wind pattern?
- 2A 04 sleep pattern
- 30 04 translucent over defender
- 32 04 draw behind defender
- 34 04 black out background?
- 38 04 meteo something
- 39 04 meteo something
- 4B 04 torhammer whooshy background
- 4C 04 torhammer shock
- 52 04 ? background
- 54 04 black out screen instantly?
- 60 04 black out screen instantly?
- 62 04 clear tiles?
- 68 04 slow fade in?
- 6D 04 valkyrie wavy effect
- 6E 04 valkyrie something
- 6F 04 valkyrie mask
- XX 06 tile effects
- -----
- 00 06 valkyrie something
- 08 06 heavy ripple effect (does not move, need to animate layer) (+special horizontal split?)
- 09 06 restore staff wavy
- 0A-0B 06 unflatten appear (like fire, wind, etc)
- 0C 06 three-dimensional flatten to ground
- 0D 06 three-dimensional undo flatten
- 0F 06 ? (seems to skip certain '+40 wait' commands)
- 11 06 ripple effect (does not move, need to animate layer)
- 13 06 special horizontal split?
- 14 06 torhammer orb
- 16 06 wavy effect
- 18 06 holsety background scroll
- 19 06 distortion effect (reverses layer horizontal motion)
- 13 06 19 06 split horizontal motion?
- XX 08 battle scene mods
- -----
- 0F 08 aura background scroll?
- 11 08 hide attacker
- 12 08 display defender
- 24 08 defender dies
- 25 08 defender raises offscreen (warp/return)
- 26 08 hide defender
- 27 08 lower defender from offscreen (rescue)
- 28 08 hide defender (not shadow)
- 29 08 flicker defender (promotion)
- 2A 08 shift background up
- 2B 08 reset background
- 2C 08 meteo something
- 2D 08 shift background
- 2F 08 promotion change defender to attacker
- 30 08 narga brighten + HUD fade out
- 31 08 narga fade in + HUD fade in
- 37 08 display attacker
- 38 08 move attacker to center?
- 39 08 narga fade in + HUD fade in
- 3D 08 level up jingle
- 3F 08 valkyrie HUD fade out
- 42 08 mute music
- 43 08 mute music
- 45 08 move both characters to center (long range magic/promotion default)
- XX 0E ? (deals with background)
- -----
- 05 0E meteo something
- 06 0E meteo something
- XX 10 battle scene mods (slightly different)
- -----
- 03 10 fade out HUD to black
- 04 10 fade in HUD
- 06 10 fade out HUD to black
- 07 10 fade in HUD (faster)
- 08 10 fade out HUD to black (faster)
- 11 10 hide attacker
- 13 10 fade out battle area to black (including characters) (faster)
- 14 10 fade in battle area
- 15 10 fade out battle area to black (including characters)
- 16 10 fade in battle area (faster)
- 17 10 fade out battle area to black (including characters) (super fast)
- 24 10 defender dies
- 25 10 defender raises offscreen (warp/return)
- 26 10 hide defender
- 27 10 lower defender from offscreen (rescue)
- 28 10 hide defender (not shadow)
- 29 10 flicker defender (promotion)
- 2F 10 promotion change attacker to defender
- XX 16 effects, palette
- -----
- 07 16 fade out (interruptible)
- 11 16 slow fade out
- 12 16 reset tile/palette effects
- 13 16 fade out (different)
- 1F 16 enable XX 22 code?
- 20 16 heavy darkness
- 21 16 instant white
- 60 16 fade in
- B7 16 palette fade out
- B8 16 slowly darken background a little (valkyrie)
- A3-A4-A5-A6-A7-A8 live/relive/etc
- 08 16 berserk
- B2-B3-B4-B5 16 tornado
- 00-BA-BB 16 blizzard white
- 0B-0C 16 reserve gold
- 0E-0F-10 16 bolganon red
- 22 16 restore blue
- 53-55-56-58-5D-5E 16 meteo charge (speedlines)
- 57-59-5A-5B-5C 16 meteo charge (background only)
- 7A-7B-7C-7D-7E-7F-80 16 fenrir
- 7C 16 fenrir purple
- 83-84-85 16 flashing teal/pink
- 89 16 flashing teal
- A1 16 fire red
- 43-44 16 holsety green
- 45-46 16 warp gold/purple
- 8C-8D 16 warp purple/gold
- 3C-42 16 wind blue/yellow
- 28 16 elwind blue/yellow
- 40 16 return gold
- 3A-3F 16 sleep
- 49-4A-4B 16 change floor color?
- 07 1C 49 16 aura gold
- 4A 16 aura green (background only)
- 4C-4D 16 gold
- 4E 16 green?
- 4F-50-51 16 falaflame red
- 19 16 lightning yellows
- 1A 16 lightning brighten to white
- 14-15-16-17 16 valkyrie pink
- 1E-1F-20-21 16 silence purple/pink
- 94-95-96-99-9A-9B-9C-9E-96-92 16 promotion
- 70 16 narga dragon fade in
- 74 16 narga brightness
- 2A~39 16 rizziah
- 24 16 some blue?
- 90 16 darken attacker
- 91 16 blacken target
- 92 16 whiten target
- 97 16 lighten shadows
- 98 16 whiten shadows
- XX 18 background mods
- -----
- 04-05 18 clear?
- XX 1A placement/scrolling
- -----
- 00 1A above attacker location
- 01 1A defender location
- 02 1A center of screen?
- 05 1A yotsmungand scroll
- 08 1A scroll up forward
- 0B 1A just below attacker location
- 0C 1A scroll forward slow, defender detection (tip: use 5A pause)
- 0F 1A fast upward scroll
- 12 1A scroll forward fast, defender detection (tip: use 5A pause)
- 16 1A crazy horizontal scroll (often can't be stopped; may disrupt further 1A placements)
- 17 1A behind attacker location
- 1D 1A super fast horizontal scroll
- 1E 1A scroll bypasses target (like fire/wind)
- 20 1A sleep scroll
- 22 1A defender ground
- 27 1A (works with 16 1A)
- 2B 1A fast horizontal scroll
- 35 1A restore staff scroll
- 36 1A upward, slightly forward scroll?
- 3D 1A center of screen?
- 3F 1A scroll forward, defender detection (tip: use 5A pause)
- 45-44 1A defender location (special)
- 46 1A ground center
- 47 1A upward scroll
- 48 1A something to do with bypassing target
- 4A 1A (works with 16 1A)
- 4B 1A elfire dual flicker
- 4C 1A upward foreground scroll
- XX 1E screen scroll to defender
- -----
- 00 1E slowest camera pan to defender
- 01 1E slow camera pan
- 02 1E fast camera pan
- 03 1E super fast camera pan
- 04 1E beyond fast camera pan
- 05 1E slow camera pan
- 06 1E medium camera pan
- 07 1E medium camera pan
- 09 1E normal camera pan (just about every magic uses this)
- 0B 1E medium camera pan
- 0C 1E medium camera pan
- 0D 1E fast camera pan
- XX 22 add background hue
- -----
- 00 22 red hue
- 01 22 light blue hue
- 02 22 purple hue
- 03 22 grey hue
- 05 22 solid blue hue
- 07 22 very dark
- 18B181 torhammer orb palette
- 200200 narga background palette
- 202338 holsety palette
- -----
- (below made easier to read, japanese research)
- Magic Animation Pointers 17917D
- Animation Locations
- 179217 Live (38)
- 179261 level up (3C)
- 17929D Fire (36)
- 1792D3 (recovery?) (34)
- 179307 Aura (6C)
- 179373 Long Range Libro (5C)
- 1793CF Relive (38)
- 179407 Recover (38)
- 17943F Berserk (30)
- 17946F Reserve (3E)
- 1794AD Bolganone (6E)
- 17951B Meteo (92)
- 1795AD Return (36)
- 1795E3 Warp (3E)
- 179621 Rescue (44)
- 179665 Charm (42)
- 1796A7 Restore (44)
- 1796EB Valkyrie (7C)
- 179767 Silence (68)
- 1797CF Sleep (42)
- 179811 (nothing) (20)
- 179831 Elfire (4E)
- 17987F Valflame (96)
- 179915 Thunder (66)
- 17997B Elthunder (64)
- 1799E1 Thoron (8C)
- 179A6B Torhammer (70)
- 179ADB Thunderstorm (84)
- 179B5F Wind (3A)
- 179B99 Elwind (36)
- 179BCF Tornado (44)
- 179C13 Holsety (68)
- 179C7B Blizzard (74)
- 179CEF Lightning (5C)
- 179D4B Rizziah (88)
- 179DD3 Narga (96)
- 179E69 Yotsmungand (5A)
- 179EC3 Fenrir (A2)
- 179F65 Hel (98)
- 179FFD Loptyr (9A)
- 17A097 Death (25)
- 17A0BD Dialogue bubble (21)
- 17A211 Promotion
- 17A4F5 Long Range Sleep (63)
- (more)
- -----
- (below was NOT made easier to read, japanese research)
- (the list between 00-65 is the reference number for the tile-loading animation codes 02 and 28)
- - (Equivalent to number 24 in the image reading instruction in magic effect) specification of the image of the Fire
- $ 17B3E9: 42 6F EF
- ↑ I have to specify the address of the image here.
- $ 17B3EC: 88 8B 7E 00
- ↑? In a number of the same for all specified, like to hang when I put a number greater extremely
- $ 17B3F0: 20 00 14
- ↑ I have to specify the display format of the image here.
- In pagination for this Ah minute, image magic effect is specified.
- The copy and paste the image designation of Fire in empty space if they wish to make of such a fireball like a genealogy of phantom water,
- I specify the address image rewriting the image of fire is on.
- And I read that number in the way of magic effects that separate copy and paste the structure of the Fire.
- Multiplexed caliber and wind arrow also same.
- $ 17B281: character and level up gauge (00)
- $ 17B28B: Live (01)
- $ 17B29F: Riraibu (02)
- $ 17B2A9: ※ (03)
- $ 17B2B3: recover (04)
- $ 17B2BD: ※ (05)
- $ 17B2C7: Basaku (06)
- $ 17B2D1: ※ (07)
- $ 17B2DB: Aura (08)
- $ 17B2E5: ※ (09)
- $ 17B2EF: ※ (0A)
- $ 17B2F9: reserve (0B)
- $ 17B303: ※ (0C)
- $ 17B30D:? (0D)
- $ 17B317: ※ (0E)
- $ 17B321: Boruganon (0F)
- $ 17B32B: ※ (10)
- $ 17B335: Warp rescue (11)
- $ 17B33F: ※ (12)
- $ 17B349: return (13)
- $ 17B353: ※ (14)
- $ 17B35D: Rest (15)
- $ 17B367: ※ (16)
- $ 17B371: Sleep (17)
- $ 17B37B: ※ (18)
- $ 17B385: ※ (19)
- $ 17B38F: ※ (1A)
- $ 17B399: free (1B)
- $ 17B3A3: free (1C)
- $ 17B3D5: free (1D)
- $ 17B3AD: free (1E)
- $ 17B3B6: free (1F)
- $ 17B3C1: Hoop mystery (20)
- $ 17B3CB: ※ (21)
- $ 17B3D5: free (22)
- $ 17B3DF: free (23)
- $ 17B3E9: Fire (24)
- $ 17B3F3: ※ (25)
- $ 17B3FD: ※ (26)
- $ 17B407: ※ (27)
- $ 17B411: Farah Flame (28)
- $ 17B41B: or Metio Fenrir (29)
- $ 17B425:? (2A)
- $ 17B42F: ※ (2B)
- $ 17B439: ※ (2C)
- $ 17B443: ※ (2D)
- $ 17B44D: ※ (2E)
- $ 17B457: or Metio Fenrir (2F)
- $ 17B461: Metio 2 (30)
- $ 17B46B: ※ (31)
- $ 17B475: ※ (32)
- $ 17B47F: ※ (33)
- $ 17B489: Rizaia (34)
- $ 17B493: ※ (35)
- $ 17B49D: ※ (36)
- $ 17B4A7: Foruseti (37)
- $ 17B4B1: ※ (39)
- Part of the window: $ 17B4BB? (3A)
- $ 17B4C5: Wind (3B)
- $ 17B4CF: ※ (3C)
- $ 17B4D9: ※ (3D)
- $ 17B4E3: El Wind (3E)
- $ 17B4ED: ※ (3F)
- $ 17B4F7: ※ (40)
- $ 17B510:? (41)
- $ 17B50B: ※ (42)
- $ 17B515: ※ (43)
- $ 17B51F: Tornado (44)
- $ 17B529: ※ (45)
- $ 17B533: Blizzard (46)
- $ 17B53D:? (47)
- $ 17B547: ※ (48)
- $ 17B551: ※ (49)
- $ 17B55B: ※ (4A)
- $ 17B565: ※ (4B)
- $ 17B56F: Thor hammer (4C)
- $ 17B579: Thor Hammer 2 (4D)
- $ 17B583: ※ (4E)
- $ 17B58D: ※ (4F)
- $ 17B597: El Thunder (4F)
- $ 17B5A1: Toron (50)
- $ 17B5AB: ※ (51)
- $ 17B5B5: ※ (52)
- $ 17B5BF: ※ (53)
- $ 17B5C9: ※ (54)
- $ 17B5D3: ※ (55)
- $ 17B5DD: Thunder (56)
- $ 17B5E7: Thunder 2 (57)
- $ 17B5F1: ※ (58)
- $ 17B5FB: ※ (59)
- $ 17B605: Toron 2 (5A)
- $ 17B60F: Tornado? (5B)
- $ 17B619:? (5C)
- $ 17B623: ※ (5D)
- $ 17B62D: Toron 3 (5E)
- $ 17B637: El Thunder (5F)
- $ 17B641: ※ (60)
- $ 17B64B: ※ (61)
- $ 17B655: ※ (62)
- $ 17B65F: Lightning (63)
- $ 17B65F: ※ (64)
- $ 17B673:? (65)
- ※ ringing at There is one image for addressing portions of what configuration itself is does not specify the image.
- But those who are not to crush be good.
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