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- local Rayfield = loadstring(game:HttpGet('https://sirius.menu/rayfield'))()
- local Window = Rayfield:CreateWindow({
- Name = "Bob UI",
- LoadingTitle = "Loading Bob UI",
- LoadingSubtitle = "by Bob YT",
- ConfigurationSaving = {
- Enabled = true,
- FolderName = nil, -- Create a custom folder for your hub/game
- FileName = "Bob Hub"
- },
- Discord = {
- Enabled = false,
- Invite = "noinvitelink", -- The Discord invite code, do not include discord.gg/. E.g. discord.gg/ABCD would be ABCD
- RememberJoins = true -- Set this to false to make them join the discord every time they load it up
- },
- KeySystem = false, -- Set this to true to use our key system
- KeySettings = {
- Title = "Untitled",
- Subtitle = "Key System",
- Note = "No method of obtaining the key is provided",
- FileName = "Key", -- It is recommended to use something unique as other scripts using Rayfield may overwrite your key file
- SaveKey = true, -- The user's key will be saved, but if you change the key, they will be unable to use your script
- GrabKeyFromSite = false, -- If this is true, set Key below to the RAW site you would like Rayfield to get the key from
- Key = {"Hello"} -- List of keys that will be accepted by the system, can be RAW file links (pastebin, github etc) or simple strings ("hello","key22")
- }
- })
- local LarryTab = Window:CreateTab("🐶 Pet simulator x 🐶", nil)
- local LarrySection = LarryTab:CreateSection("🐶 Pet simulator x 🐶")
- -- TELEPORT TO the Huge Machine
- local Button = LarryTab:CreateButton({
- Name = "Teleport to the Huge Machine 👍",
- Callback = function()
- local localPlayer = game.Players.LocalPlayer
- -- Coordinates to move the player to
- local newPosition = Vector3.new(166, 100, 400)
- -- Check if the local player exists and the coordinates are valid
- if localPlayer and newPosition then
- -- Check if the player has a character
- local character = localPlayer.Character
- if character and character:IsA("Model") and character:FindFirstChild("HumanoidRootPart") then
- -- Set the position of the player's character
- character:MoveTo(newPosition)
- print("Local player moved to the new position!")
- else
- print("Local player's character not found.")
- end
- else
- print("Local player not found or invalid coordinates.")
- end
- end,
- })
- -- TELEPORT TO Spawn
- local Button = LarryTab:CreateButton({
- Name = "Teleport to Spawn 👍",
- Callback = function()
- local localPlayer = game.Players.LocalPlayer
- -- Coordinates to move the player to
- local newPosition = Vector3.new(35, 100, 240)
- -- Check if the local player exists and the coordinates are valid
- if localPlayer and newPosition then
- -- Check if the player has a character
- local character = localPlayer.Character
- if character and character:IsA("Model") and character:FindFirstChild("HumanoidRootPart") then
- -- Set the position of the player's character
- character:MoveTo(newPosition)
- print("Local player moved to the new position!")
- else
- print("Local player's character not found.")
- end
- else
- print("Local player not found or invalid coordinates.")
- end
- end,
- })
- -- TELEPORT TO V.I.P
- local Button = LarryTab:CreateButton({
- Name = "Teleport to V.I.P 👍",
- Callback = function()
- local localPlayer = game.Players.LocalPlayer
- -- Coordinates to move the player to
- local newPosition = Vector3.new(-40, 100, 370)
- -- Check if the local player exists and the coordinates are valid
- if localPlayer and newPosition then
- -- Check if the player has a character
- local character = localPlayer.Character
- if character and character:IsA("Model") and character:FindFirstChild("HumanoidRootPart") then
- -- Set the position of the player's character
- character:MoveTo(newPosition)
- print("Local player moved to the new position!")
- else
- print("Local player's character not found.")
- end
- else
- print("Local player not found or invalid coordinates.")
- end
- end,
- })
- -- DELETE INVIS WALLS
- local Button = LarryTab:CreateButton({
- Name = "Delete Invisible Walls 👍",
- Callback = function()
- -- Find the folder you want to delete
- local mapDebrisFolder = game.Workspace.__DEBRIS.__MAPDEBRIS
- local debrisFolder = mapDebrisFolder:FindFirstChild("Debris")
- -- Check if the folder exists
- if debrisFolder then
- -- Destroy the folder and its contents
- debrisFolder:Destroy()
- print("Debris folder has been deleted.")
- else
- print("Debris folder not found.")
- end
- end,
- })
- -- Delete all Gates
- local Button = LarryTab:CreateButton({
- Name = "Delete All Gates 👍",
- Callback = function()
- -- Find the folder you want to delete
- local mapFolder = game.Workspace.__MAP
- local gatesFolder = mapFolder:FindFirstChild("Gates")
- -- Check if the folder exists
- if gatesFolder then
- -- Destroy the folder and its contents
- gatesFolder:Destroy()
- print("Gates folder has been deleted.")
- else
- print("Gates folder not found.")
- end
- end,
- })
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