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  1. Running on 64 bit Windows with 16335 MB RAM
  2. Game Version: v1.18.8 (Stable)
  3. 9/3/2023 5:34:43 PM: Critical error occurred in the following mod: butchering@1.0.4
  4. Loaded Mods: degrees1499@1.0.0, aculinaryartillery@1.0.15, backpackpack@1.0.3, bds@1.0.0, bedrespawner@1.0.0, betterruins@0.2.2, dsd@1.0.0, djsvanillatools@1.0.5, driedpeat@1.0.2, extrainfo@1.4.0, glowingarrows@1.0.0, HangingOilLamps@1.0.1, haybales@1.1.1, meteoricexpansion@1.2.4, morenails@1.1.0, nooffhandhunger@1.0.0, primitivesurvival@3.2.7, RangedWeapons@0.6.2, RelightTorches@1.0.0, she1fish@1.1.0, sfaws@1.0.0, translocatorengineeringredux@1.4.6, viescraftmachines@2.2.2, game@1.18.8, alchemy@1.6.15, animalcages@2.2.0, butchering@1.0.4, canjewelry@0.1.15, carryon@1.5.0, commonlib@2.2.0, cooperativecombat@1.1.1, decoclock@0.9.1, easylightlevels@1.0.3, expandedfoods@1.6.7, farmlanddropssoil@1.4.0, fromgoldencombs@1.4.21, medievalexpansion@3.10.0, moreicons@1.0.4, mcrate@1.1.1, petai@1.8.0, prospecttogether@1.2.4, simplestep@1.0.7, statushud@1.4.2, stonebakeoven@1.0.6, temporalstormtimer@1.1.1, usefulstuff17@1.2.0, creative@1.18.8, vsquest@0.5.0, survival@1.18.8, wildfarmingrevival@1.1.2, woodfp@1.0.0, workbenchexpansion@1.7.0, xlib@0.7.4, awearablelight@1.0.8, tradercamps@1.0.6, em@2.3.0, feverstonewilds@1.4.1, plumpkins@1.0.0, biggerwindmill@0.3.0, wolftaming@1.8.0, xskills@0.7.5, bricklayers@2.2.0, moreroads@1.5.4
  5. System.NullReferenceException: Object reference not set to an instance of an object.
  6. at Butchering.ItemButcherable.GetHangingShape() in E:\Workspace\vintage_story_mods\butchering\src\Items\ItemButcherable.cs:line 13
  7. at Butchering.BlockEntityButcherHook.getOrCreateMesh(ItemStack stack, Int32 index) in E:\Workspace\vintage_story_mods\butchering\src\BlockEntities\BlockEntityButcherHook.cs:line 99
  8. at Vintagestory.GameContent.BlockEntityDisplay.updateMesh(Int32 index) in VSSurvivalMod\BlockEntity\BEContainerDisplay.cs:line 179
  9. at Butchering.BlockEntityButcherWorkstation.TryPut(IPlayer byPlayer, ItemSlot slot) in E:\Workspace\vintage_story_mods\butchering\src\BlockEntities\BlockEntityButcherWorkstation.cs:line 71
  10. at Butchering.BlockEntityButcherWorkstation.OnInteract(IPlayer byPlayer, Single secondsUsed) in E:\Workspace\vintage_story_mods\butchering\src\BlockEntities\BlockEntityButcherWorkstation.cs:line 53
  11. at Butchering.BlockButcherWorkstation.OnBlockInteractStop(Single secondsUsed, IWorldAccessor world, IPlayer byPlayer, BlockSelection blockSel) in E:\Workspace\vintage_story_mods\butchering\src\Blocks\BlockButcherWorkstation.cs:line 64
  12. at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.HandleHandInteraction(Single dt) in VintagestoryLib\Client\Systems\Player\MouseInWorldInteractions.cs:line 332
  13. at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.OnGameTick(Single dt) in VintagestoryLib\Client\Systems\Player\MouseInWorldInteractions.cs:line 165
  14. at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Common\EventManager.cs:line 59
  15. at Vintagestory.Client.NoObf.ClientMain.MainRenderLoop(Single dt) in VintagestoryLib\Client\ClientMain.cs:line 796
  16. at Vintagestory.Client.NoObf.ClientMain.MainGameLoop(Single deltaTime) in VintagestoryLib\Client\ClientMain.cs:line 712
  17. at Vintagestory.Client.GuiScreenRunningGame.RenderToPrimary(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 200
  18. at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 668
  19. at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 643
  20. at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 75
  21. at OpenTK.Windowing.Desktop.GameWindow.DispatchRenderFrame()
  22. at OpenTK.Windowing.Desktop.GameWindow.Run()
  23. at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 312
  24. at Vintagestory.Client.ClientProgram.<>c__DisplayClass9_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 129
  25. at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93
  26.  
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