Guest User

Untitled

a guest
Sep 3rd, 2023
201
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 4.28 KB | None | 0 0
  1. Running on 64 bit Windows with 16335 MB RAM
  2. Game Version: v1.18.8 (Stable)
  3. 9/3/2023 5:34:43 PM: Critical error occurred in the following mod: [email protected]
  4. System.NullReferenceException: Object reference not set to an instance of an object.
  5. at Butchering.ItemButcherable.GetHangingShape() in E:\Workspace\vintage_story_mods\butchering\src\Items\ItemButcherable.cs:line 13
  6. at Butchering.BlockEntityButcherHook.getOrCreateMesh(ItemStack stack, Int32 index) in E:\Workspace\vintage_story_mods\butchering\src\BlockEntities\BlockEntityButcherHook.cs:line 99
  7. at Vintagestory.GameContent.BlockEntityDisplay.updateMesh(Int32 index) in VSSurvivalMod\BlockEntity\BEContainerDisplay.cs:line 179
  8. at Butchering.BlockEntityButcherWorkstation.TryPut(IPlayer byPlayer, ItemSlot slot) in E:\Workspace\vintage_story_mods\butchering\src\BlockEntities\BlockEntityButcherWorkstation.cs:line 71
  9. at Butchering.BlockEntityButcherWorkstation.OnInteract(IPlayer byPlayer, Single secondsUsed) in E:\Workspace\vintage_story_mods\butchering\src\BlockEntities\BlockEntityButcherWorkstation.cs:line 53
  10. at Butchering.BlockButcherWorkstation.OnBlockInteractStop(Single secondsUsed, IWorldAccessor world, IPlayer byPlayer, BlockSelection blockSel) in E:\Workspace\vintage_story_mods\butchering\src\Blocks\BlockButcherWorkstation.cs:line 64
  11. at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.HandleHandInteraction(Single dt) in VintagestoryLib\Client\Systems\Player\MouseInWorldInteractions.cs:line 332
  12. at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.OnGameTick(Single dt) in VintagestoryLib\Client\Systems\Player\MouseInWorldInteractions.cs:line 165
  13. at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Common\EventManager.cs:line 59
  14. at Vintagestory.Client.NoObf.ClientMain.MainRenderLoop(Single dt) in VintagestoryLib\Client\ClientMain.cs:line 796
  15. at Vintagestory.Client.NoObf.ClientMain.MainGameLoop(Single deltaTime) in VintagestoryLib\Client\ClientMain.cs:line 712
  16. at Vintagestory.Client.GuiScreenRunningGame.RenderToPrimary(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 200
  17. at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 668
  18. at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 643
  19. at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 75
  20. at OpenTK.Windowing.Desktop.GameWindow.DispatchRenderFrame()
  21. at OpenTK.Windowing.Desktop.GameWindow.Run()
  22. at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 312
  23. at Vintagestory.Client.ClientProgram.<>c__DisplayClass9_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 129
  24. at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93
  25.  
Advertisement
Add Comment
Please, Sign In to add comment