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- * Release Name: Rime.v1.0.Crack.V3.by.BALDMAN
- * Release Date: 31/05/2017
- * Protection: Denuvo v4+ x64
- Instructions:
- 1) Copy content of archive to "RiME\" folder (replace files)
- 2) You can change language in "RiME\Engine\Binaries\ThirdParty\Steamworks\Steamv137\Win64\steam_emu.ini"
- 3) Start "RiME\SirenGame\Binaries\Win64\RiME.exe"
- Have fun!
- .........
- PS. As you guys use Codex steamemu anyway, I've included it into archive. Also this game can run without any steamemu at all, with english language only.
- PPS. Game is super nice and you should support devs, buy it when you can do it. But the game will be much better without that huge abomination
- called Denuvo. In Rime that ugly creature went out of control - how do you like three fucking hundreds of THOUSANDS calls to "triggers"
- during initial game launch and savegame loading? Did you wonder why game loading times are so long - here is the answer :)
- In previous games like Sgw3, Nier, Prey there were only about 1000 "triggers" called, so we have x300 here.
- Next - 300,000 called "triggers" were just warmup for Denuvo, after 30 minutes of gameplay it became 2 fucking MILLIONS of
- called "triggers". Protection now calls about 10-30 triggers every second during actual gameplay, slowing game down.
- In previous games like Sgw3, Nier, Prey there were only about 1-2 "triggers" called every several minutes during gameplay, so do the math.
- Don't forget that triggers is under VM and heavily obfuscated, which obviously does not improve perfomance.
- PPPS. But don't worry, 2 millions of protection trigger calls are not enough to stop BALDMAN, so you if like my releases and want to help me fight against
- the protection - send some satoshi's to this Bitcoin address: 15fxay2J19CZeZHGg1xrwhbQLU37RAhwzN
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