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Thrive no passive compound reloaded

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Mar 16th, 2023
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  1. Playing 0.6.1 for Windows (Latest)
  2. Thrive is starting. Log output (due to buffering this is likely not in real time):
  3. Godot Engine v3.5.stable.mono.thrive.d2ad79a40 - https://godotengine.org
  4. OpenGL ES 3.0 Renderer: NVIDIA GeForce GTX 750 Ti/PCIe/SSE2
  5. Async. shader compilation: OFF
  6.  
  7. Mono: Log file is: 'C:/Users/Tobias/AppData/Roaming/Thrive/mono/mono_logs/2023-03-16_22.12.52_6292.log'
  8. This is Thrive version: 0.6.1.0 (see below for exact build info)
  9. Unhandled exception logger attached
  10. Startup C# locale is: en-GB Godot locale is: en_GB
  11. user:// directory is: C:/Users/Tobias/AppData/Roaming/Thrive
  12. Game logs are written to: C:/Users/Tobias/AppData/Roaming/Thrive\logs latest log is 'log.txt'
  13. Doing delayed apply for some settings
  14. Set audio output device to: Default
  15. Set C# locale to: en-GB Godot locale is: en
  16. No SteamClient class found, not initializing Steam
  17. SimulationParameters are good
  18. This version of Thrive was built at Friday, 17 February 2023 12:18:31 from commit 3481015c23a13c17f2c26b866809e845235bc364 on branch master
  19. Beginning Thrive news feed fetch
  20. TaskExecutor started with parallel job count: 4
  21. We were opened through the Thrive Launcher
  22. Thrive Launcher started us, launcher hidden: False
  23. Loading mod Nodes into the scene tree
  24. Jukebox now playing from: Menu
  25. Jukebox: starting track: res://assets/sounds/main-menu-theme-1.ogg position: 0
  26. Startup successful, removing startup info file
  27. ------------ Thrive Startup Succeeded ------------
  28. Starting load of save: Primum_Plantoid.thrivesave
  29. Starting microbe editor with: 23 organelles in the microbe
  30. Jukebox now playing from: MicrobeEditor
  31. load finished, success: True message: Load finished elapsed: 00:00:05.3579075
  32. We are playing a lower Thrive version than latest, not updating latest
  33. Jukebox: starting track: res://assets/sounds/microbe-editor-theme-2.ogg position: 0
  34. MicrobeEditor: applying changes to edited Species
  35. MicrobeEditorReportComponent: applying changes of component
  36. MicrobeEditorPatchMap: applying changes of component
  37. CellEditorComponent: applying changes of component
  38. Edited species name is now Primum Plantoid
  39. MicrobeEditor: updated organelles for species: Primum Plantoid
  40. Player Microbe spawned
  41. World generation settings: [LAWK: True, Difficulty: custom: MP multiplier: 1, AI mutation multiplier: 5, Compound density: 1, Player death population penalty: 1, Glucose decay: 0.65, Osmoregulation multiplier: 1, Free glucose cloud: True, Passive Reproduction: True, Limit Growth Rate: False, Life origin: Pond, Seed: 1506796122, Map type: Procedural, Day/night cycle enabled: True, Day length: 120, Include multicellular: True, Easter eggs: True]
  42. Jukebox now playing from: MicrobeStage
  43. Applying patch (Galtutic Tidepool) settings
  44. Number of clouds in this patch = 9
  45. Registering new spawner: Name: ammonia density: 0.8
  46. Registering new spawner: Name: glucose density: 0.001478881
  47. Registering new spawner: Name: phosphates density: 0.8
  48. hydrogensulfide spawn density is 0. It won't spawn
  49. oxygen spawn density is 0. It won't spawn
  50. carbondioxide spawn density is 0. It won't spawn
  51. nitrogen spawn density is 0. It won't spawn
  52. sunlight spawn density is 0. It won't spawn
  53. temperature spawn density is 0. It won't spawn
  54. Number of chunks in this patch = 4
  55. Registering new spawner: Name: FLOATING_HAZARD density: 1
  56. Registering new spawner: Name: SMALL_IRON_CHUNK density: 0.6
  57. Registering new spawner: Name: BIG_IRON_CHUNK density: 0.4
  58. Registering new spawner: Name: GOOGLY_EYE_CELL density: 0.001
  59. Number of species in this patch = 10
  60. Registering new spawner: Name: 48 density: 0.2053649
  61. Registering new spawner: Name: 92 density: 0.195854
  62. Registering new spawner: Name: 15 density: 0.1947019
  63. Registering new spawner: Name: 40 density: 0.1946229
  64. Registering new spawner: Name: 12 density: 0.1840601
  65. Registering new spawner: Name: 30 density: 0.177901
  66. Registering new spawner: Name: 1 density: 0.1568798
  67. Registering new spawner: Name: 35 density: 0.1550454
  68. Registering new spawner: Name: 5 density: 0.1490329
  69. Registering new spawner: Name: 44 density: 0.1424934
  70. Applying patch (Galtutic Tidepool) settings
  71. Number of clouds in this patch = 9
  72. hydrogensulfide spawn density is 0. It won't spawn
  73. oxygen spawn density is 0. It won't spawn
  74. carbondioxide spawn density is 0. It won't spawn
  75. nitrogen spawn density is 0. It won't spawn
  76. sunlight spawn density is 0. It won't spawn
  77. temperature spawn density is 0. It won't spawn
  78. Number of chunks in this patch = 4
  79. Number of species in this patch = 10
  80. Creating a save with name: auto_save_5.thrivesave
  81. save finished, success: True message: Saving succeeded elapsed: 00:00:03.2800472
  82. Jukebox: starting track: res://assets/sounds/microbe-theme-6.ogg position: 0
  83. Jukebox: starting track: res://assets/sounds/soundeffects/microbe-ambience-3.ogg position: 0
  84. Created a new colony
  85. Note: error lines may not match up when they happened in relation to normal output due to buffering.
  86. Error lines are any lines received from the game's stderr output stream.
  87. ERROR: Condition "_first != nullptr" is true.
  88. Created a new colony
  89. User requested program exit, Thrive will close shortly
  90. ERROR: at: ~List (./core/self_list.h:108)
  91. ERROR: WARNING: ObjectDB instances leaked at exit (run with --verbose for details).
  92. ERROR: at: cleanup (core/object.cpp:2070)
  93. ERROR: Resources still in use at exit (run with --verbose for details).
  94. ERROR: at: clear (core/resource.cpp:417)
  95. ERROR: There are still MemoryPool allocs in use at exit!
  96. ERROR: at: (core/pool_vector.cpp:63)
  97. Child process exited with code 0
  98. Thrive has exited normally (exit code 0).
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