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Nyereg

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Jan 19th, 2019
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  1. The dark grey and light grey of the purifier textures on the middle ground is a bit too contrasting for view, most of this is due to the use of the trims. The trims seem to randomly move around the map, instead of feeding a trim that match any sort of pathway. Taking a look at maps like Blackpink, Overgrowth, Ganymede, etc, you can see these maps all use the trims in conjunction with the cliffs right next to them. This is a current complaint with maps like Stasis as well.
  2. This spot in the natural is really bad. https://i.imgur.com/XWxP0hr.png
  3. I'd recommend some sort of rock texture to feed the paths of the lowground, it seems to randomly go from dirt to grass in some areas, and almost artifically smoothly transition in others.
  4. You could probably trim the main size just a tad from the center, it's a bit on the big side.
  5. The middle seems unnecessarily cramped and awkwardly positioned. The dark metal areas on the side seem like a waste of space.
  6. The large rocks on the land bridge to the triangular third seem a little uneccesary, you could make it a 6x6.
  7. also what is that name
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