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BloodknightStudios

T3D 3.9 OGL Console log

Jul 13th, 2016
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  1. //-------------------------- 7/13/2016 -- 19:35:40 -----
  2. Warning: forcing the Torque profiler thread to run only on cpu 1.
  3. Processor Init:
  4. AMD Phenom, ~3.91 Ghz
  5. FPU detected
  6. MMX detected
  7. SSE detected
  8. SSE2 detected
  9. HT detected
  10. MP detected [3 cores, 6 logical, 1 physical]
  11.  
  12. Math Init:
  13. Installing Standard C extensions
  14. Installing Assembly extensions
  15. Installing FPU extensions
  16. Installing MMX extensions
  17. Installing SSE extensions
  18.  
  19. Initializing platform...
  20. Input Init:
  21. keyboard0 input device created.
  22. mouse0 input device created.
  23. DirectInput enabled.
  24.  
  25. Done
  26. DebugDrawer Enabled!
  27. GFX Init:
  28. Null device found
  29. Direct 3D (version 9.x) device found
  30. Direct 3D (version 9.x) device found
  31. OpenGL device found
  32.  
  33. GFXStringEnumTranslate: Unassigned value in GFXStringTextureFormat: 30
  34. Executing core/parseArgs.cs.
  35. --------- Loading DIRS ---------
  36. Executing levels/main.cs.
  37. Executing art/main.cs.
  38. Executing scripts/main.cs.
  39. Executing core/main.cs.
  40. Executing tools/main.cs.
  41.  
  42. --------- Parsing Arguments ---------
  43. Executing scripts/client/defaults.cs.
  44. Executing core/scripts/client/defaults.cs.
  45. Executing scripts/client/prefs.cs.
  46. Executing scripts/server/defaults.cs.
  47. Executing core/scripts/server/defaults.cs.
  48. Executing scripts/server/prefs.cs.
  49. Executing core/scripts/client/core.cs.
  50. Executing core/scripts/client/audio.cs.
  51. Executing core/scripts/client/canvas.cs.
  52. Executing core/scripts/client/cursor.cs.
  53. Executing core/scripts/client/persistenceManagerTest.cs.
  54. Executing core/art/gui/profiles.cs.
  55. Executing core/scripts/gui/cursors.cs.
  56. Executing core/scripts/client/audioEnvironments.cs.
  57. Executing core/scripts/client/audioDescriptions.cs.
  58. Executing core/scripts/client/audioStates.cs.
  59. Executing core/scripts/client/audioAmbiences.cs.
  60. Executing core/scripts/client/oculusVR.cs.
  61. Binding server port to default IP
  62. UDP initialized on port 0
  63. Attempting to create GFX device: GeForce GTX 660 Ti/PCIe/SSE2 OpenGL []
  64. Device created, setting adapter and enumerating modes
  65. Initializing GFXCardProfiler (GL3.2)
  66. o Chipset : 'NVIDIA Corporation'
  67. o Card : 'GeForce GTX 660 Ti/PCIe/SSE2'
  68. o Version : '3.2.0 NVIDIA 353.54'
  69. o VRAM : 2048 MB
  70. - Scanning card capabilities...
  71. GFXCardProfiler (GL3.2) - Setting capability 'maxTextureWidth' to 16384.
  72. GFXCardProfiler (GL3.2) - Setting capability 'maxTextureHeight' to 16384.
  73. GFXCardProfiler (GL3.2) - Setting capability 'maxTextureSize' to 16384.
  74. GFXCardProfiler (GL3.2) - Setting capability 'GL_EXT_texture_filter_anisotropic' to 1.
  75. GFXCardProfiler (GL3.2) - Setting capability 'GL_ARB_buffer_storage' to 1.
  76. GFXCardProfiler (GL3.2) - Setting capability 'GL_ARB_gpu_shader5' to 1.
  77. GFXCardProfiler (GL3.2) - Setting capability 'GL_ARB_texture_storage' to 1.
  78. GFXCardProfiler (GL3.2) - Setting capability 'GL_ARB_sampler_objects' to 1.
  79. GFXCardProfiler (GL3.2) - Setting capability 'GL_ARB_copy_image' to 1.
  80. GFXCardProfiler (GL3.2) - Setting capability 'GL_ARB_vertex_attrib_binding' to 1.
  81. - Loading card profiles...
  82. - No card profile core/profile/GL32.cs exists
  83. - No card profile core/profile/GL32.NVIDIACorporation.cs exists
  84. - No card profile core/profile/GL32.NVIDIACorporation.GeForceGTX660TiPCIeSSE2.cs exists
  85. - No card profile core/profile/GL32.NVIDIACorporation.GeForceGTX660TiPCIeSSE2.320NVIDIA35354.cs exists
  86. Executing core/art/gui/console.gui.
  87. Executing core/art/gui/consoleVarDlg.gui.
  88. Executing core/art/gui/netGraphGui.gui.
  89. Executing core/art/gui/RecordingsDlg.gui.
  90. Executing core/scripts/gui/help.cs.
  91. Executing core/scripts/client/screenshot.cs.
  92. Executing core/scripts/client/scriptDoc.cs.
  93. Executing core/scripts/client/helperfuncs.cs.
  94. Executing core/scripts/client/commands.cs.
  95. Executing core/scripts/client/devHelpers.cs.
  96. Executing core/scripts/client/metrics.cs.
  97. Executing core/art/gui/FrameOverlayGui.gui.
  98. Executing core/scripts/client/recordings.cs.
  99. Executing core/scripts/client/centerPrint.cs.
  100. Executing core/art/materials.cs.
  101. Executing core/art/grids/materials.cs.
  102. Executing core/art/shapes/materials.cs.
  103. Executing core/art/skies/blank/materials.cs.
  104. Executing core/scripts/client/materials.cs.
  105. Executing core/scripts/client/commonMaterialData.cs.
  106. Executing core/scripts/client/shaders.cs.
  107. Executing core/scripts/client/materials.cs.
  108. Executing core/scripts/client/terrainBlock.cs.
  109. Executing core/scripts/client/water.cs.
  110. Executing core/scripts/client/imposter.cs.
  111. Executing core/scripts/client/scatterSky.cs.
  112. Executing core/scripts/client/clouds.cs.
  113. Executing core/scripts/client/postFx.cs.
  114. Executing core/scripts/client/postFx/caustics.cs.
  115. Executing core/scripts/client/postFx/chromaticLens.cs.
  116. Executing core/scripts/client/postFx/default.postfxpreset.cs.
  117. Executing core/scripts/client/postFx/dof.cs.
  118. Executing core/scripts/client/postFx/edgeAA.cs.
  119. Executing core/scripts/client/postFx/flash.cs.
  120. Executing core/scripts/client/postFx/fog.cs.
  121. Executing core/scripts/client/postFx/fxaa.cs.
  122. Executing core/scripts/client/postFx/GammaPostFX.cs.
  123. Executing core/scripts/client/postFx/glow.cs.
  124. Executing core/scripts/client/postFx/hdr.cs.
  125. Executing core/scripts/client/postFx/lightRay.cs.
  126. Executing core/scripts/client/postFx/MLAA.cs.
  127. Executing core/scripts/client/postFx/MotionBlurFx.cs.
  128. Executing core/scripts/client/postFx/ovrBarrelDistortion.cs.
  129. Executing core/scripts/client/postFx/postFxManager.gui.cs.
  130. Executing core/scripts/client/postFx/postFxManager.gui.settings.cs.
  131. Executing core/scripts/client/postFx/postFxManager.persistance.cs.
  132. Executing core/scripts/client/postFx/ssao.cs.
  133. Executing core/scripts/client/postFx/turbulence.cs.
  134. Executing core/scripts/client/postFx/vignette.cs.
  135. Executing core/scripts/client/postFx/postFXManager.gui.
  136. Executing core/scripts/client/postFx/postFxManager.gui.cs.
  137. Executing core/scripts/client/postFx/postFxManager.gui.settings.cs.
  138. Executing core/scripts/client/postFx/postFxManager.persistance.cs.
  139. % - PostFX Manager - Executing core/scripts/client/postFx/default.postfxpreset.cs
  140. Executing core/scripts/client/postFx/default.postfxpreset.cs.
  141. % - PostFX Manager - Applying from preset
  142. % - PostFX Manager - PostFX enabled
  143. Executing core/scripts/client/client.cs.
  144. Executing core/scripts/server/server.cs.
  145. Executing core/scripts/gui/guiTreeViewCtrl.cs.
  146. Executing core/scripts/gui/messageBoxes/messageBox.ed.cs.
  147. core/scripts/gui/messageBoxes/messageBox.ed.cs (23): string always evaluates to 0.
  148. Executing core/scripts/gui/messageBoxes/messageBoxOk.ed.gui.
  149. Executing core/scripts/gui/messageBoxes/messageBoxYesNo.ed.gui.
  150. Executing core/scripts/gui/messageBoxes/messageBoxYesNoCancel.ed.gui.
  151. Executing core/scripts/gui/messageBoxes/messageBoxOkCancel.ed.gui.
  152. Executing core/scripts/gui/messageBoxes/MessageBoxOKCancelDetailsDlg.ed.gui.
  153. Executing core/scripts/gui/messageBoxes/messagePopup.ed.gui.
  154. Executing core/scripts/gui/messageBoxes/IODropdownDlg.ed.gui.
  155. % - Initialized Core
  156.  
  157. --------- Initializing Directory: scripts ---------
  158. Executing scripts/client/init.cs.
  159. Executing scripts/server/init.cs.
  160. sfxStartup...
  161. SFXSystem::createDevice - created OpenAL device 'Generic Software'
  162. Provider: OpenAL
  163. Device: Generic Software
  164. Hardware: No
  165. Buffers: 16
  166.  
  167. --------- Initializing Full: Server Scripts ---------
  168. Executing core/scripts/server/audio.cs.
  169. Executing core/scripts/server/message.cs.
  170. Executing core/scripts/server/commands.cs.
  171. Executing core/scripts/server/levelInfo.cs.
  172. Executing core/scripts/server/missionLoad.cs.
  173. Executing core/scripts/server/missionDownload.cs.
  174. Executing core/scripts/server/clientConnection.cs.
  175. Executing core/scripts/server/kickban.cs.
  176. Executing core/scripts/server/game.cs.
  177. Executing core/scripts/server/spawn.cs.
  178. Executing core/scripts/server/camera.cs.
  179. Executing core/scripts/server/centerPrint.cs.
  180. Executing scripts/server/commands.cs.
  181. Executing scripts/server/game.cs.
  182.  
  183. --------- Initializing Full: Client Scripts ---------
  184. Executing art/gui/defaultGameProfiles.cs.
  185. Executing art/gui/customProfiles.cs.
  186. Executing core/scripts/client/message.cs.
  187. Executing core/scripts/client/mission.cs.
  188. Executing core/scripts/client/missionDownload.cs.
  189. Executing core/scripts/client/actionMap.cs.
  190. Executing core/scripts/client/renderManager.cs.
  191. Executing core/scripts/client/lighting.cs.
  192.  
  193. --------- Initializing Lighting Systems ---------
  194. Executing core/scripts/client/lighting/advanced/init.cs.
  195. Executing core/scripts/client/lighting/advanced/shaders.cs.
  196. Executing core/scripts/client/lighting/advanced/lightViz.cs.
  197. Executing core/scripts/client/lighting/advanced/shadowViz.cs.
  198. Executing core/scripts/client/lighting/advanced/shadowViz.gui.
  199. Executing core/scripts/client/lighting/advanced/deferredShading.cs.
  200. Executing core/scripts/client/lighting/basic/init.cs.
  201. Executing core/scripts/client/lighting/basic/shadowFilter.cs.
  202. Executing core/scripts/client/lighting/shadowMaps/init.cs.
  203. Using Advanced Lighting
  204. Program shaders/common/gl/particlesV.glsl:
  205. Program shaders/common/gl/particlesP.glsl:
  206. Program shaders/common/gl/particlesV.glsl / shaders/common/gl/particlesP.glsl:
  207. Program shaders/common/gl/particleCompositeV.glsl:
  208. Program shaders/common/gl/particleCompositeP.glsl:
  209. Program shaders/common/gl/particleCompositeV.glsl / shaders/common/gl/particleCompositeP.glsl:
  210.  
  211.  
  212. --------------
  213. Attempting to set resolution to "1024 768 false 32 60 4"
  214. Accepted Mode:
  215. --Resolution : 1024 768
  216. --Full Screen : No
  217. --Bits Per Pixel : 32
  218. --Refresh Rate : 60
  219. --FSAA Level : 4
  220. --------------
  221. Executing art/gui/playGui.gui.
  222. Executing art/gui/chatHud.gui.
  223. Executing art/gui/playerList.gui.
  224. Executing art/gui/hudlessGui.gui.
  225. Executing art/gui/mainMenuGui.gui.
  226. Executing art/gui/joinServerDlg.gui.
  227. Executing art/gui/endGameGui.gui.
  228. Executing art/gui/StartupGui.gui.
  229. Executing art/gui/chooseLevelDlg.gui.
  230. Executing art/gui/loadingGui.gui.
  231. Executing art/gui/optionsDlg.gui.
  232. Executing art/gui/remapDlg.gui.
  233. Executing scripts/client/playerList.cs.
  234. Executing scripts/client/chatHud.cs.
  235. Executing scripts/client/messageHud.cs.
  236. Executing scripts/gui/playGui.cs.
  237. Executing scripts/gui/startupGui.cs.
  238. Executing scripts/gui/chooseLevelDlg.cs.
  239. Executing scripts/gui/loadingGui.cs.
  240. Executing scripts/gui/optionsDlg.cs.
  241. Executing scripts/client/client.cs.
  242. Executing scripts/client/game.cs.
  243. Executing scripts/client/missionDownload.cs.
  244. Executing scripts/client/serverConnection.cs.
  245. Executing scripts/client/shaders.cs.
  246. Executing scripts/client/default.bind.cs.
  247. Executing scripts/client/config.cs.
  248. Executing art/decals/materials.cs.
  249. Executing art/environment/materials.cs.
  250. Executing art/lights/materials.cs.
  251. Executing art/ribbons/materials.cs.
  252. Executing art/roads/materials.cs.
  253. Executing art/shapes/actors/common/materials.cs.
  254. Executing art/shapes/actors/Soldier/materials.cs.
  255. Executing art/shapes/actors/Soldier/FP/materials.cs.
  256. Executing art/shapes/Cheetah/materials.cs.
  257. Executing art/shapes/cube/materials.cs.
  258. Executing art/shapes/items/kit/materials.cs.
  259. Executing art/shapes/station/materials.cs.
  260. Executing art/shapes/teleporter/materials.cs.
  261. Executing art/shapes/trees/defaulttree/materials.cs.
  262. Executing art/shapes/weapons/Grenade/materials.cs.
  263. Executing art/shapes/weapons/Lurker/materials.cs.
  264. Executing art/shapes/weapons/ProxMine/materials.cs.
  265. Executing art/shapes/weapons/Ryder/materials.cs.
  266. Executing art/shapes/weapons/shared/materials.cs.
  267. Executing art/shapes/weapons/Turret/materials.cs.
  268. Executing art/skies/Desert_Sky/materials.cs.
  269. Executing art/skies/night/materials.cs.
  270. Executing art/terrains/materials.cs.
  271. Executing core/art/materials.cs.
  272. Executing core/art/grids/materials.cs.
  273. Executing core/art/shapes/materials.cs.
  274. Executing core/art/skies/blank/materials.cs.
  275. Executing core/scripts/client/materials.cs.
  276. Binding server port to default IP
  277. UDP initialized on port 0
  278. Executing scripts/client/audioData.cs.
  279. Activating DirectInput...
  280. % - Initializing Tools
  281. Executing tools/gui/cursors.ed.cs.
  282. Executing tools/gui/profiles.ed.cs.
  283. Executing tools/editorClasses/gui/panels/navPanelProfiles.ed.cs.
  284. Executing tools/gui/guiDialogs.ed.cs.
  285. Executing tools/gui/fileDialogBase.ed.cs.
  286. Executing tools/gui/openFileDialog.ed.cs.
  287. Executing tools/gui/saveFileDialog.ed.cs.
  288. Executing tools/gui/saveChangesMBDlg.ed.gui.
  289. Executing tools/gui/simViewDlg.ed.gui.
  290. Executing tools/gui/colorPicker.ed.gui.
  291. Executing tools/gui/materialSelector.ed.gui.
  292. Executing tools/gui/scriptEditorDlg.ed.gui.
  293. Executing tools/gui/colladaImport.ed.gui.
  294. Executing tools/gui/EditorLoadingGui.gui.
  295. Executing tools/gui/GuiEaseEditDlg.ed.gui.
  296. Executing tools/gui/GuiEaseEditDlg.ed.cs.
  297. Executing tools/gui/guiObjectInspector.ed.cs.
  298. Executing tools/gui/uvEditor.ed.gui.
  299. Executing tools/gui/objectSelection.ed.cs.
  300. Executing tools/gui/guiPlatformGenericMenubar.ed.cs.
  301. Executing tools/gui/guiPlatformGenericMenubar.ed.gui.
  302. D:\Torque3D\Engine\source\console\consoleObject.cpp(174,0): {Warning} - Couldn't find class rep for dynamic class: GuiPlatformGenericMenuBar
  303. tools/gui/guiPlatformGenericMenubar.ed.gui (0): Unable to instantiate non-conobject class GuiPlatformGenericMenuBar.
  304. Executing tools/editorClasses/main.cs.
  305. % - Initializing Tools Base
  306. Executing tools/editorClasses/scripts/fileLoader.ed.cs.
  307. Compiling tools/editorClasses/gui/panels/navPanelProfiles.ed.cs...
  308. Executing tools/editorClasses/gui/panels/navPanelProfiles.ed.cs.
  309. Executing tools/editorClasses/scripts/preferencesManager.ed.cs.
  310. Executing tools/editorClasses/scripts/guiFormLibraryManager.ed.cs.
  311. Executing tools/editorClasses/scripts/guiFormContentManager.ed.cs.
  312. Executing tools/editorClasses/scripts/guiFormReferenceManager.ed.cs.
  313. Executing tools/editorClasses/scripts/guiFormLayoutManager.ed.cs.
  314. Executing tools/editorClasses/scripts/guiFormMessageManager.ed.cs.
  315. Executing tools/editorClasses/scripts/expandos.ed.cs.
  316. Executing tools/editorClasses/scripts/utility.ed.cs.
  317. Executing tools/editorClasses/scripts/contextPopup.ed.cs.
  318. Executing tools/editorClasses/scripts/projects/projectEvents.ed.cs.
  319. Executing tools/editorClasses/scripts/projects/projectInternalInterface.ed.cs.
  320. Executing tools/editorClasses/scripts/input/inputEvents.ed.cs.
  321. Executing tools/editorClasses/scripts/input/dragDropEvents.ed.cs.
  322. Executing tools/editorClasses/scripts/input/applicationEvents.ed.cs.
  323. Executing tools/editorClasses/scripts/guiFormClass.ed.cs.
  324. Executing tools/editorClasses/scripts/guiClasses/guiThumbnailPopup.ed.cs.
  325. Executing tools/editorClasses/scripts/guiClasses/guiThumbnail.ed.cs.
  326. Executing tools/editorClasses/scripts/RSSNews/RSSFeedScript.ed.cs.
  327. Executing tools/editorClasses/scripts/RSSNews/RSSStructs.ed.cs.
  328. Compiling tools/editorClasses/scripts/core/zip/zipFile.ed.cs...
  329. Executing tools/editorClasses/scripts/core/zip/zipFile.ed.cs.
  330. Executing tools/base/main.cs.
  331. % - Initializing Base Editor
  332. Compiling tools/base/canvas/baseCanvas.ed.cs...
  333. Executing tools/base/canvas/baseCanvas.ed.cs.
  334. Compiling tools/base/menuBar/baseMenu.ed.cs...
  335. Compiling tools/base/menuBar/fileMenu.ed.cs...
  336. Compiling tools/base/menuBar/menuBuilder.ed.cs...
  337. Executing tools/base/menuBar/baseMenu.ed.cs.
  338. Executing tools/base/menuBar/fileMenu.ed.cs.
  339. Executing tools/base/menuBar/menuBuilder.ed.cs.
  340. Compiling tools/base/utils/inspector.ed.cs...
  341. Compiling tools/base/utils/objectNameValidation.ed.cs...
  342. Compiling tools/base/utils/swatchButtons.ed.cs...
  343. Compiling tools/base/utils/treeViewFilterCtrls.ed.cs...
  344. Compiling tools/base/utils/undoActions.ed.cs...
  345. Executing tools/base/utils/inspector.ed.cs.
  346. Executing tools/base/utils/objectNameValidation.ed.cs.
  347. Executing tools/base/utils/swatchButtons.ed.cs.
  348. Executing tools/base/utils/treeViewFilterCtrls.ed.cs.
  349. Executing tools/base/utils/undoActions.ed.cs.
  350. Executing tools/worldEditor/main.cs.
  351. % - Initializing World Editor
  352. Executing tools/worldEditor/gui/profiles.ed.cs.
  353. Executing tools/worldEditor/scripts/cursors.ed.cs.
  354. Executing tools/worldEditor/gui/guiCreateNewTerrainGui.gui.
  355. Executing tools/worldEditor/gui/GenericPromptDialog.ed.gui.
  356. Executing tools/worldEditor/gui/guiTerrainImportGui.gui.
  357. Executing tools/worldEditor/gui/guiTerrainExportGui.gui.
  358. Executing tools/worldEditor/gui/EditorGui.ed.gui.
  359. Executing tools/worldEditor/gui/objectBuilderGui.ed.gui.
  360. Executing tools/worldEditor/gui/TerrainEditorVSettingsGui.ed.gui.
  361. Executing tools/worldEditor/gui/EditorChooseLevelGui.ed.gui.
  362. Executing tools/worldEditor/gui/VisibilityLayerWindow.ed.gui.
  363. Executing tools/worldEditor/gui/ManageBookmarksWindow.ed.gui.
  364. Executing tools/worldEditor/gui/ManageSFXParametersWindow.ed.gui.
  365. Executing tools/worldEditor/gui/TimeAdjustGui.ed.gui.
  366. Executing tools/worldEditor/gui/AddFMODProjectDlg.ed.gui.
  367. Executing tools/worldEditor/gui/SelectObjectsWindow.ed.gui.
  368. Executing tools/worldEditor/gui/ProceduralTerrainPainterGui.gui.
  369. Executing tools/worldEditor/scripts/menus.ed.cs.
  370. Executing tools/worldEditor/scripts/menuHandlers.ed.cs.
  371. Executing tools/worldEditor/scripts/editor.ed.cs.
  372. Executing tools/worldEditor/scripts/editor.bind.ed.cs.
  373. Executing tools/worldEditor/scripts/undoManager.ed.cs.
  374. Executing tools/worldEditor/scripts/lighting.ed.cs.
  375. Executing tools/worldEditor/scripts/EditorGui.ed.cs.
  376. Executing tools/worldEditor/scripts/editorPrefs.ed.cs.
  377. Executing tools/worldEditor/scripts/editorRender.ed.cs.
  378. Executing tools/worldEditor/scripts/editorPlugin.ed.cs.
  379. Executing tools/worldEditor/scripts/EditorChooseLevelGui.ed.cs.
  380. Executing tools/worldEditor/scripts/visibilityLayer.ed.cs.
  381. Executing tools/worldEditor/scripts/cameraBookmarks.ed.cs.
  382. Executing tools/worldEditor/scripts/ManageSFXParametersWindow.ed.cs.
  383. Executing tools/worldEditor/scripts/AddFMODProjectDlg.ed.cs.
  384. Executing tools/worldEditor/scripts/SelectObjectsWindow.ed.cs.
  385. Compiling tools/worldEditor/scripts/editors/creator.ed.cs...
  386. Compiling tools/worldEditor/scripts/editors/missionArea.ed.cs...
  387. Compiling tools/worldEditor/scripts/editors/terrainEditor.ed.cs...
  388. Compiling tools/worldEditor/scripts/editors/worldEditor.ed.cs...
  389. Executing tools/worldEditor/scripts/editors/creator.ed.cs.
  390. Executing tools/worldEditor/scripts/editors/missionArea.ed.cs.
  391. Executing tools/worldEditor/scripts/editors/terrainEditor.ed.cs.
  392. Executing tools/worldEditor/scripts/editors/worldEditor.ed.cs.
  393. Compiling tools/worldEditor/scripts/interfaces/levelInfoEditor.ed.cs...
  394. Compiling tools/worldEditor/scripts/interfaces/simObjectEditor.ed.cs...
  395. Compiling tools/worldEditor/scripts/interfaces/terrainMaterialDlg.ed.cs...
  396. Executing tools/worldEditor/scripts/interfaces/levelInfoEditor.ed.cs.
  397. Executing tools/worldEditor/scripts/interfaces/simObjectEditor.ed.cs.
  398. Executing tools/worldEditor/scripts/interfaces/terrainMaterialDlg.ed.cs.
  399. Executing tools/convexEditor/main.cs.
  400. % - Initializing Sketch Tool
  401. Executing tools/convexEditor/convexEditor.cs.
  402. Executing tools/convexEditor/convexEditorGui.gui.
  403. Executing tools/convexEditor/convexEditorToolbar.ed.gui.
  404. Executing tools/convexEditor/convexEditorGui.cs.
  405. Executing tools/datablockEditor/main.cs.
  406. - Initializing Datablock Editor
  407. Executing tools/datablockEditor/datablockEditor.cs.
  408. Executing tools/datablockEditor/datablockEditorUndo.cs.
  409. Executing tools/datablockEditor/DatablockEditorTreeWindow.ed.gui.
  410. Executing tools/datablockEditor/DatablockEditorInspectorWindow.ed.gui.
  411. Executing tools/datablockEditor/DatablockEditorCreatePrompt.ed.gui.
  412. Executing tools/debugger/main.cs.
  413. % - Initializing Debugger
  414. Executing tools/debugger/scripts/debugger.ed.cs.
  415. Executing tools/debugger/gui/breakConditionDlg.ed.gui.
  416. Executing tools/debugger/gui/connectDlg.ed.gui.
  417. Executing tools/debugger/gui/editWatchDlg.ed.gui.
  418. Executing tools/debugger/gui/findDlg.ed.gui.
  419. Executing tools/debugger/gui/debugger.ed.gui.
  420. Executing tools/debugger/gui/watchDlg.ed.gui.
  421. Executing tools/decalEditor/main.cs.
  422. % - Initializing Decal Editor
  423. Executing tools/decalEditor/decalEditor.cs.
  424. Executing tools/decalEditor/decalEditorGui.gui.
  425. Executing tools/decalEditor/decalEditorGui.cs.
  426. Executing tools/decalEditor/decalEditorActions.cs.
  427. Executing tools/forestEditor/main.cs.
  428. % - Initializing Forest Editor
  429. Executing tools/forestEditor/forestEditor.cs.
  430. Executing tools/forestEditor/forestEditorGui.gui.
  431. Executing tools/forestEditor/forestEditToolbar.ed.gui.
  432. Executing tools/forestEditor/forestEditorGui.cs.
  433. Executing tools/forestEditor/tools.cs.
  434. Executing tools/guiEditor/main.cs.
  435. % - Initializing Gui Editor
  436. Executing tools/guiEditor/gui/guiEditor.ed.gui.
  437. Executing tools/guiEditor/gui/guiEditorNewGuiDialog.ed.gui.
  438. Executing tools/guiEditor/gui/guiEditorPrefsDlg.ed.gui.
  439. Executing tools/guiEditor/gui/guiEditorSelectDlg.ed.gui.
  440. Executing tools/guiEditor/gui/EditorChooseGUI.ed.gui.
  441. Executing tools/guiEditor/scripts/guiEditor.ed.cs.
  442. Executing tools/guiEditor/scripts/guiEditorTreeView.ed.cs.
  443. Executing tools/guiEditor/scripts/guiEditorInspector.ed.cs.
  444. Executing tools/guiEditor/scripts/guiEditorProfiles.ed.cs.
  445. Executing tools/guiEditor/scripts/guiEditorGroup.ed.cs.
  446. Executing tools/guiEditor/scripts/guiEditorUndo.ed.cs.
  447. Executing tools/guiEditor/scripts/guiEditorCanvas.ed.cs.
  448. Executing tools/guiEditor/scripts/guiEditorContentList.ed.cs.
  449. Executing tools/guiEditor/scripts/guiEditorStatusBar.ed.cs.
  450. Executing tools/guiEditor/scripts/guiEditorToolbox.ed.cs.
  451. Executing tools/guiEditor/scripts/guiEditorSelectDlg.ed.cs.
  452. Executing tools/guiEditor/scripts/guiEditorNewGuiDialog.ed.cs.
  453. Executing tools/guiEditor/scripts/fileDialogs.ed.cs.
  454. Executing tools/guiEditor/scripts/guiEditorPrefsDlg.ed.cs.
  455. Executing tools/guiEditor/scripts/EditorChooseGUI.ed.cs.
  456. Executing tools/materialEditor/main.cs.
  457. % - Initializing Material Editor
  458. Executing tools/materialEditor/gui/guiMaterialPreviewWindow.ed.gui.
  459. Executing tools/materialEditor/gui/guiMaterialPropertiesWindow.ed.gui.
  460. Executing tools/materialEditor/scripts/materialEditor.ed.cs.
  461. Executing tools/materialEditor/scripts/materialEditorUndo.ed.cs.
  462. Executing tools/meshRoadEditor/main.cs.
  463. % - Initializing Mesh Road Editor
  464. Executing tools/meshRoadEditor/meshRoadEditor.cs.
  465. Executing tools/meshRoadEditor/meshRoadEditorGui.gui.
  466. Executing tools/meshRoadEditor/meshRoadEditorToolbar.gui.
  467. Executing tools/meshRoadEditor/meshRoadEditorGui.cs.
  468. Executing tools/missionAreaEditor/main.cs.
  469. % - Initializing Mission Area Editor
  470. Executing tools/missionAreaEditor/missionAreaEditor.ed.cs.
  471. Executing tools/missionAreaEditor/missionAreaEditorGui.ed.gui.
  472. Executing tools/missionAreaEditor/missionAreaEditorGui.ed.cs.
  473. Executing tools/navEditor/main.cs.
  474. % - Initializing Navigation Editor
  475. Executing tools/navEditor/navEditor.cs.
  476. Executing tools/navEditor/NavEditorGui.gui.
  477. Executing tools/navEditor/NavEditorToolbar.gui.
  478. Executing tools/navEditor/NavEditorConsoleDlg.gui.
  479. SimObject::linkNamespaces -- Namespace linkage already in place NavEditorConsoleListener
  480. Executing tools/navEditor/CreateNewNavMeshDlg.gui.
  481. Executing tools/particleEditor/main.cs.
  482. % - Initializing Particle Editor
  483. Executing tools/particleEditor/ParticleEditor.ed.gui.
  484. Executing tools/particleEditor/particleEditor.ed.cs.
  485. Executing tools/particleEditor/particleEditorUndo.ed.cs.
  486. Executing tools/particleEditor/particleEmitterEditor.ed.cs.
  487. Executing tools/particleEditor/particleParticleEditor.ed.cs.
  488. Executing tools/physicsTools/main.cs.
  489. % - Initializing Physics Tools
  490. No physics plugin exists.
  491. Executing tools/riverEditor/main.cs.
  492. % - Initializing River Editor
  493. Executing tools/riverEditor/riverEditor.cs.
  494. Executing tools/riverEditor/RiverEditorGui.gui.
  495. Executing tools/riverEditor/RiverEditorToolbar.gui.
  496. Executing tools/riverEditor/riverEditorGui.cs.
  497. Executing tools/roadEditor/main.cs.
  498. - Initializing Road and Path Editor
  499. Executing tools/roadEditor/roadEditor.cs.
  500. Executing tools/roadEditor/RoadEditorGui.gui.
  501. Executing tools/roadEditor/RoadEditorToolbar.gui.
  502. Executing tools/roadEditor/roadEditorGui.cs.
  503. Executing tools/shapeEditor/main.cs.
  504. % - Initializing Shape Editor
  505. Executing tools/shapeEditor/gui/Profiles.ed.cs.
  506. Executing tools/shapeEditor/gui/shapeEdPreviewWindow.ed.gui.
  507. Executing tools/shapeEditor/gui/shapeEdAnimWindow.ed.gui.
  508. Executing tools/shapeEditor/gui/shapeEdAdvancedWindow.ed.gui.
  509. Executing tools/shapeEditor/gui/ShapeEditorToolbar.ed.gui.
  510. Executing tools/shapeEditor/gui/shapeEdSelectWindow.ed.gui.
  511. Executing tools/shapeEditor/gui/shapeEdPropWindow.ed.gui.
  512. Executing tools/shapeEditor/scripts/shapeEditor.ed.cs.
  513. Executing tools/shapeEditor/scripts/shapeEditorHints.ed.cs.
  514. Executing tools/shapeEditor/scripts/shapeEditorActions.ed.cs.
  515. Linux Compatibility Warning: worldEditor != WorldEditor
  516. Engine initialized...
  517. --------------------------------------------------------------------------------
  518. Module Manager: Started scanning 'D:/Torque3D/My Projects/MyGame-ogl/game/'...
  519. Module Manager: Finished scanning 'D:/Torque3D/My Projects/MyGame-ogl/game/'.
  520. --------------------------------------------------------------------------------
  521. Module Manager: Loading group 'Game':
  522. Module Manager: No modules found for module group 'Game'.
  523. Win32Window::WindowProc - resetting device due to window size change.
  524. Started up in 10.80 seconds...
  525. Window focus status changed: focus: 1
  526. AntiAliasing has been disabled; it is not compatible with AdvancedLighting.
  527. Program shaders/common/fixedFunction/gl/colorV.glsl:
  528. Program shaders/common/fixedFunction/gl/colorP.glsl:
  529. Program shaders/common/fixedFunction/gl/colorV.glsl / shaders/common/fixedFunction/gl/colorP.glsl:
  530. Program shaders/common/fixedFunction/gl/modColorTextureV.glsl:
  531. Program shaders/common/fixedFunction/gl/modColorTextureP.glsl:
  532. Program shaders/common/fixedFunction/gl/modColorTextureV.glsl / shaders/common/fixedFunction/gl/modColorTextureP.glsl:
  533. Program shaders/common/fixedFunction/gl/addColorTextureV.glsl:
  534. Program shaders/common/fixedFunction/gl/addColorTextureP.glsl:
  535. Program shaders/common/fixedFunction/gl/addColorTextureV.glsl / shaders/common/fixedFunction/gl/addColorTextureP.glsl:
  536. Program shaders/common/fixedFunction/gl/textureV.glsl:
  537. Program shaders/common/fixedFunction/gl/textureP.glsl:
  538. Program shaders/common/fixedFunction/gl/textureV.glsl / shaders/common/fixedFunction/gl/textureP.glsl:
  539. OPENGL: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
  540. OPENGL: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
  541. OPENGL: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
  542. OPENGL: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
  543. tools/recordings/*.rec
  544. findFirstFile() invalid initial search directory: 'game:/tools/recordings'
  545. findFirstFile() search directory not found: 'tools/recordings/*.rec'
  546. OPENGL: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
  547. OPENGL: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
  548. OPENGL: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
  549. OPENGL: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
  550. Exporting server prefs...
  551. Executing core/art/datablocks/datablockExec.cs.
  552. Executing core/art/datablocks/camera.cs.
  553. Executing core/art/datablocks/markers.cs.
  554. Executing core/art/datablocks/defaultparticle.cs.
  555. Executing art/ribbons/ribbonExec.cs.
  556. Executing art/ribbons/ribbons.cs.
  557. Executing art/particles/managedParticleData.cs.
  558. Executing art/particles/managedParticleEmitterData.cs.
  559. Executing art/decals/managedDecalData.cs.
  560. Executing art/datablocks/managedDatablocks.cs.
  561. Executing art/forest/managedItemData.cs.
  562. Executing art/datablocks/datablockExec.cs.
  563. Executing art/datablocks/audioProfiles.cs.
  564. Executing art/datablocks/lights.cs.
  565. Executing art/datablocks/particles.cs.
  566. Executing art/datablocks/environment.cs.
  567. Executing art/datablocks/triggers.cs.
  568. Executing art/datablocks/rigidShape.cs.
  569. Executing art/datablocks/health.cs.
  570. Loading SFX: art/sound/health_mono_01 (1 channels, 44 kHz, 3.84 sec, 330 kb)
  571. Executing art/datablocks/weapon.cs.
  572. Loading SFX: art/sound/weapons/Weapon_switch (1 channels, 22 kHz, 0.74 sec, 31 kb)
  573. Loading SFX: art/sound/weapons/Weapon_pickup (1 channels, 22 kHz, 0.26 sec, 11 kb)
  574. Loading SFX: art/sound/weapons/Ammo_pickup (1 channels, 22 kHz, 0.26 sec, 11 kb)
  575. Executing art/datablocks/weapons/grenadefx.cs.
  576. Loading SFX: art/sound/weapons/GRENADELAND.wav (1 channels, 44 kHz, 1.64 sec, 141 kb)
  577. Loading SFX: art/sound/weapons/Crossbow_explosion (1 channels, 22 kHz, 1.93 sec, 83 kb)
  578. Executing art/datablocks/weapons/rocketfx.cs.
  579. Loading SFX: art/sound/weapons/Crossbow_explosion (1 channels, 22 kHz, 1.93 sec, 83 kb)
  580. Executing art/datablocks/weapons/Lurker.cs.
  581. Loading SFX: art/sound/weapons/wpn_lurker_fire (1 channels, 44 kHz, 1.17 sec, 100 kb)
  582. Loading SFX: art/sound/weapons/wpn_lurker_reload (1 channels, 44 kHz, 2.97 sec, 255 kb)
  583. Loading SFX: art/sound/weapons/wpn_lurker_idle (1 channels, 44 kHz, 5.67 sec, 488 kb)
  584. Loading SFX: art/sound/weapons/wpn_lurker_switchin (1 channels, 44 kHz, 0.65 sec, 55 kb)
  585. Loading SFX: art/sound/weapons/wpn_lurker_grenadelaunch (1 channels, 44 kHz, 1.49 sec, 128 kb)
  586. Executing art/shapes/weapons/Lurker/TP_Lurker.cs.
  587. Warning: Creating cyclic animation clip to hold all animations
  588. Object mesh "Lurker_MuzzleFlash4_LOD300" has no matching detail ("detail300" has been added automatically)
  589. Object mesh "Gun_LOD200" has no matching detail ("detail200" has been added automatically)
  590. Object mesh "Gun_LOD100" has no matching detail ("detail100" has been added automatically)
  591. Object mesh "Gun_LOD2" has no matching detail ("detail2" has been added automatically)
  592. Writing cached COLLADA shape to art/shapes/weapons/Lurker/TP_Lurker.cached.dts
  593. Executing art/shapes/weapons/Lurker/FP_Lurker.cs.
  594. Warning: Creating cyclic animation clip to hold all animations
  595. Object mesh "Lurker_MuzzleFlash4_LOD300" has no matching detail ("detail300" has been added automatically)
  596. Writing cached COLLADA shape to art/shapes/weapons/Lurker/FP_Lurker.cached.dts
  597. Executing art/datablocks/weapons/Ryder.cs.
  598. Loading SFX: art/sound/weapons/wpn_ryder_fire (1 channels, 44 kHz, 0.76 sec, 65 kb)
  599. Loading SFX: art/sound/weapons/wpn_ryder_reload (1 channels, 44 kHz, 2.84 sec, 244 kb)
  600. Loading SFX: art/sound/weapons/wpn_ryder_switchin (1 channels, 44 kHz, 1.61 sec, 138 kb)
  601. Executing art/shapes/weapons/Ryder/TP_Ryder.cs.
  602. Warning: Fixup invalid URI in FP_Ryder_D_psd: "file://FP_Ryder_D.psd"
  603. Warning: Fixup invalid URI in FP_Ryder_N_psd: "file://FP_Ryder_N.psd"
  604. Warning: Fixup invalid URI in FP_Ryder_S_psd: "file://FP_Ryder_S.psd"
  605. Warning: Fixup invalid URI in Ryder_MuzzleFlash_psd: "file://Ryder_MuzzleFlash.psd"
  606. Warning: Fixup invalid URI in TP_Ryder_D_psd: "file://TP_Ryder_D.psd"
  607. Warning: Fixup invalid URI in TP_Ryder_N_psd: "file://TP_Ryder_N.psd"
  608. Warning: Creating cyclic animation clip to hold all animations
  609. Object mesh "Ryder_MuzzleFlash4_LOD300" has no matching detail ("detail300" has been added automatically)
  610. Object mesh "Ryder_LOD200" has no matching detail ("detail200" has been added automatically)
  611. Object mesh "Ryder_LOD100" has no matching detail ("detail100" has been added automatically)
  612. Object mesh "Ryder_LOD2" has no matching detail ("detail2" has been added automatically)
  613. Writing cached COLLADA shape to art/shapes/weapons/Ryder/TP_Ryder.cached.dts
  614. Executing art/shapes/weapons/Ryder/FP_Ryder.cs.
  615. Warning: Creating cyclic animation clip to hold all animations
  616. Object mesh "Ryder_MuzzleFlash4_LOD300" has no matching detail ("detail300" has been added automatically)
  617. Writing cached COLLADA shape to art/shapes/weapons/Ryder/FP_Ryder.cached.dts
  618. Executing art/datablocks/weapons/ProxMine.cs.
  619. Loading SFX: art/sound/weapons/mine_armed (1 channels, 22 kHz, 0.18 sec, 7 kb)
  620. Loading SFX: art/sound/weapons/wpn_proximitymine_switchin (1 channels, 44 kHz, 3.13 sec, 269 kb)
  621. Loading SFX: art/sound/weapons/mine_trigger (1 channels, 44 kHz, 0.47 sec, 40 kb)
  622. Executing art/shapes/weapons/ProxMine/TP_ProxMine.cs.
  623. Object mesh "colBox-1" has no matching detail ("Collision-1" has been added automatically)
  624. Object mesh "ProxMine_LOD300" has no matching detail ("detail300" has been added automatically)
  625. Object mesh "ProxMine_LOD200" has no matching detail ("detail200" has been added automatically)
  626. Object mesh "ProxMine_LOD100" has no matching detail ("detail100" has been added automatically)
  627. Object mesh "ProxMine_LOD2" has no matching detail ("detail2" has been added automatically)
  628. Writing cached COLLADA shape to art/shapes/weapons/ProxMine/TP_ProxMine.cached.dts
  629. Executing art/shapes/weapons/ProxMine/FP_ProxMine.cs.
  630. Warning: Creating cyclic animation clip to hold all animations
  631. Object mesh "ProxMine_LOD300" has no matching detail ("detail2" has been added automatically)
  632. Writing cached COLLADA shape to art/shapes/weapons/ProxMine/FP_ProxMine.cached.dts
  633. Executing art/datablocks/weapons/Turret.cs.
  634. Loading SFX: art/sound/turret/wpn_turret_fire (1 channels, 44 kHz, 2.40 sec, 206 kb)
  635. Loading SFX: art/sound/turret/wpn_turret_deploy (1 channels, 44 kHz, 4.10 sec, 353 kb)
  636. Loading SFX: art/sound/turret/wpn_turret_scan (1 channels, 44 kHz, 4.53 sec, 390 kb)
  637. Loading SFX: art/sound/turret/wpn_turret_switchin (1 channels, 44 kHz, 0.65 sec, 55 kb)
  638. Executing art/shapes/weapons/Turret/Turret_Legs.cs.
  639. Warning: Fixup invalid URI in Turret_D_psd: "file://Turret_D.psd"
  640. Warning: Fixup invalid URI in Turret_N_psd: "file://Turret_N.psd"
  641. Warning: Fixup invalid URI in Turret_S_psd: "file://Turret_S.psd"
  642. Warning: Creating cyclic animation clip to hold all animations
  643. Object mesh "weaponMount0" has no matching detail ("detail2" has been added automatically)
  644. Writing cached COLLADA shape to art/shapes/weapons/Turret/Turret_Legs.cached.dts
  645. Executing art/shapes/weapons/Turret/Turret_Head.cs.
  646. Warning: Fixup invalid URI in Turret_D_psd: "file://Turret_D.psd"
  647. Warning: Fixup invalid URI in Turret_Lazer_D_psd: "file://Turret_Lazer_D.psd"
  648. Warning: Fixup invalid URI in Turret_MuzzleFlash_psd: "file://Turret_MuzzleFlash.psd"
  649. Warning: Fixup invalid URI in Turret_N_psd: "file://Turret_N.psd"
  650. Warning: Fixup invalid URI in Turret_S_psd: "file://Turret_S.psd"
  651. Warning: Creating cyclic animation clip to hold all animations
  652. Object mesh "mountPoint" has no matching detail ("detail2" has been added automatically)
  653. Writing cached COLLADA shape to art/shapes/weapons/Turret/Turret_Head.cached.dts
  654. Executing art/shapes/weapons/Turret/TP_Turret.cs.
  655. Warning: Fixup invalid URI in Turret_D_psd: "file://Turret_D.psd"
  656. Warning: Fixup invalid URI in Turret_N_psd: "file://Turret_N.psd"
  657. Warning: Fixup invalid URI in Turret_S_psd: "file://Turret_S.psd"
  658. Object mesh "Turret" has no matching detail ("detail2" has been added automatically)
  659. Writing cached COLLADA shape to art/shapes/weapons/Turret/TP_Turret.cached.dts
  660. Executing art/shapes/weapons/Turret/FP_Turret.cs.
  661. Warning: Fixup invalid URI in Turret_D_psd: "file://Turret_D.psd"
  662. Warning: Fixup invalid URI in Turret_Lazer_D_psd: "file://Turret_Lazer_D.psd"
  663. Warning: Fixup invalid URI in Turret_N_psd: "file://Turret_N.psd"
  664. Warning: Fixup invalid URI in Turret_S_psd: "file://Turret_S.psd"
  665. Warning: Creating cyclic animation clip to hold all animations
  666. Object mesh "Turret" has no matching detail ("detail2" has been added automatically)
  667. Writing cached COLLADA shape to art/shapes/weapons/Turret/FP_Turret.cached.dts
  668. Executing art/datablocks/teleporter.cs.
  669. Loading SFX: art/sound/orc_pain (1 channels, 22 kHz, 0.88 sec, 38 kb)
  670. Loading SFX: art/sound/orc_death (1 channels, 22 kHz, 0.57 sec, 24 kb)
  671. Executing art/datablocks/player.cs.
  672. Loading SFX: art/sound/orc_death (1 channels, 22 kHz, 0.57 sec, 24 kb)
  673. Loading SFX: art/sound/orc_pain (1 channels, 22 kHz, 0.88 sec, 38 kb)
  674. Loading SFX: art/sound/lgtStep_mono_01 (1 channels, 44 kHz, 0.66 sec, 56 kb)
  675. Loading SFX: art/sound/hvystep_ mono_01 (1 channels, 44 kHz, 0.66 sec, 56 kb)
  676. Loading SFX: art/sound/metalstep_mono_01 (1 channels, 44 kHz, 0.66 sec, 56 kb)
  677. Loading SFX: art/sound/snowstep_mono_01 (1 channels, 44 kHz, 0.34 sec, 29 kb)
  678. Loading SFX: art/sound/waterstep_mono_01 (1 channels, 44 kHz, 0.72 sec, 62 kb)
  679. Loading SFX: art/sound/waterstep_mono_01 (1 channels, 44 kHz, 0.72 sec, 62 kb)
  680. Loading SFX: art/sound/waterstep_mono_01 (1 channels, 44 kHz, 0.72 sec, 62 kb)
  681. Executing art/shapes/actors/Soldier/soldier_rigged.cs.
  682. Object mesh "Soldier_LOD300" has no matching detail ("detail300" has been added automatically)
  683. Object mesh "Soldier_LOD200" has no matching detail ("detail200" has been added automatically)
  684. Object mesh "Soldier_LOD100" has no matching detail ("detail100" has been added automatically)
  685. Object mesh "Soldier_LOD2" has no matching detail ("detail2" has been added automatically)
  686. Writing cached COLLADA shape to art/shapes/actors/Soldier/soldier_rigged.cached.dts
  687. Executing art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Back.cs.
  688. Warning: Creating cyclic animation clip to hold all animations
  689. Writing cached COLLADA shape to art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Back.cached.dts
  690. Executing art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Celebrate_01.cs.
  691. Warning: Creating cyclic animation clip to hold all animations
  692. Writing cached COLLADA shape to art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Celebrate_01.cached.dts
  693. Executing art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Crouch_Backward.cs.
  694. Warning: Creating cyclic animation clip to hold all animations
  695. Writing cached COLLADA shape to art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Crouch_Backward.cached.dts
  696. Executing art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Crouch_Forward.cs.
  697. Warning: Creating cyclic animation clip to hold all animations
  698. Writing cached COLLADA shape to art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Crouch_Forward.cached.dts
  699. Executing art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Crouch_Side.cs.
  700. Warning: Creating cyclic animation clip to hold all animations
  701. Writing cached COLLADA shape to art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Crouch_Side.cached.dts
  702. Executing art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Crouch_Root.cs.
  703. Warning: Creating cyclic animation clip to hold all animations
  704. Writing cached COLLADA shape to art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Crouch_Root.cached.dts
  705. Executing art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Death1.cs.
  706. Warning: Creating cyclic animation clip to hold all animations
  707. Writing cached COLLADA shape to art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Death1.cached.dts
  708. Executing art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Death2.cs.
  709. Warning: Creating cyclic animation clip to hold all animations
  710. Writing cached COLLADA shape to art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Death2.cached.dts
  711. Executing art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Fall.cs.
  712. Warning: Creating cyclic animation clip to hold all animations
  713. Writing cached COLLADA shape to art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Fall.cached.dts
  714. Executing art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Head.cs.
  715. Warning: Creating cyclic animation clip to hold all animations
  716. Writing cached COLLADA shape to art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Head.cached.dts
  717. Executing art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Jump.cs.
  718. Warning: Creating cyclic animation clip to hold all animations
  719. Writing cached COLLADA shape to art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Jump.cached.dts
  720. Executing art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Land.cs.
  721. Warning: Creating cyclic animation clip to hold all animations
  722. Writing cached COLLADA shape to art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Land.cached.dts
  723. Executing art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Look.cs.
  724. Warning: Creating cyclic animation clip to hold all animations
  725. Writing cached COLLADA shape to art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Look.cached.dts
  726. Executing art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Reload.cs.
  727. Warning: Creating cyclic animation clip to hold all animations
  728. Writing cached COLLADA shape to art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Reload.cached.dts
  729. Executing art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Root.cs.
  730. Warning: Creating cyclic animation clip to hold all animations
  731. Writing cached COLLADA shape to art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Root.cached.dts
  732. Executing art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Run.cs.
  733. Warning: Creating cyclic animation clip to hold all animations
  734. Writing cached COLLADA shape to art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Run.cached.dts
  735. Executing art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Side.cs.
  736. Warning: Creating cyclic animation clip to hold all animations
  737. Writing cached COLLADA shape to art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Side.cached.dts
  738. Executing art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Sitting.cs.
  739. Warning: Creating cyclic animation clip to hold all animations
  740. Writing cached COLLADA shape to art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Sitting.cached.dts
  741. Executing art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Swim_Backward.cs.
  742. Warning: Creating cyclic animation clip to hold all animations
  743. Writing cached COLLADA shape to art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Swim_Backward.cached.dts
  744. Executing art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Swim_Forward.cs.
  745. Warning: Creating cyclic animation clip to hold all animations
  746. Writing cached COLLADA shape to art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Swim_Forward.cached.dts
  747. Executing art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Swim_Root.cs.
  748. Warning: Creating cyclic animation clip to hold all animations
  749. Writing cached COLLADA shape to art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Swim_Root.cached.dts
  750. Executing art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Swim_Left.cs.
  751. Warning: Creating cyclic animation clip to hold all animations
  752. Writing cached COLLADA shape to art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Swim_Left.cached.dts
  753. Executing art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Swim_Right.cs.
  754. Warning: Creating cyclic animation clip to hold all animations
  755. Writing cached COLLADA shape to art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Swim_Right.cached.dts
  756. Executing art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Back.cs.
  757. Warning: Creating cyclic animation clip to hold all animations
  758. Writing cached COLLADA shape to art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Back.cached.dts
  759. Executing art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Crouch_Backward.cs.
  760. Warning: Creating cyclic animation clip to hold all animations
  761. Writing cached COLLADA shape to art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Crouch_Backward.cached.dts
  762. Executing art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Crouch_Forward.cs.
  763. Warning: Creating cyclic animation clip to hold all animations
  764. Writing cached COLLADA shape to art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Crouch_Forward.cached.dts
  765. Executing art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Crouch_Side.cs.
  766. Warning: Creating cyclic animation clip to hold all animations
  767. Writing cached COLLADA shape to art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Crouch_Side.cached.dts
  768. Executing art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Crouch_Root.cs.
  769. Warning: Creating cyclic animation clip to hold all animations
  770. Writing cached COLLADA shape to art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Crouch_Root.cached.dts
  771. Executing art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Death1.cs.
  772. Warning: Creating cyclic animation clip to hold all animations
  773. Writing cached COLLADA shape to art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Death1.cached.dts
  774. Executing art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Death2.cs.
  775. Warning: Creating cyclic animation clip to hold all animations
  776. Writing cached COLLADA shape to art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Death2.cached.dts
  777. Executing art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Fall.cs.
  778. Warning: Creating cyclic animation clip to hold all animations
  779. Writing cached COLLADA shape to art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Fall.cached.dts
  780. Executing art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Head.cs.
  781. Warning: Creating cyclic animation clip to hold all animations
  782. Writing cached COLLADA shape to art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Head.cached.dts
  783. Executing art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Jump.cs.
  784. Warning: Creating cyclic animation clip to hold all animations
  785. Writing cached COLLADA shape to art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Jump.cached.dts
  786. Executing art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Land.cs.
  787. Warning: Creating cyclic animation clip to hold all animations
  788. Writing cached COLLADA shape to art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Land.cached.dts
  789. Executing art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Look.cs.
  790. Warning: Creating cyclic animation clip to hold all animations
  791. Writing cached COLLADA shape to art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Look.cached.dts
  792. Executing art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Reload.cs.
  793. Warning: Creating cyclic animation clip to hold all animations
  794. Writing cached COLLADA shape to art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Reload.cached.dts
  795. Executing art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Root.cs.
  796. Warning: Creating cyclic animation clip to hold all animations
  797. Writing cached COLLADA shape to art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Root.cached.dts
  798. Executing art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Run.cs.
  799. Warning: Creating cyclic animation clip to hold all animations
  800. Writing cached COLLADA shape to art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Run.cached.dts
  801. Executing art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Side.cs.
  802. Warning: Creating cyclic animation clip to hold all animations
  803. Writing cached COLLADA shape to art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Side.cached.dts
  804. Executing art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Sitting.cs.
  805. Warning: Creating cyclic animation clip to hold all animations
  806. Writing cached COLLADA shape to art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Sitting.cached.dts
  807. Executing art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Swim_Backward.cs.
  808. Warning: Creating cyclic animation clip to hold all animations
  809. Writing cached COLLADA shape to art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Swim_Backward.cached.dts
  810. Executing art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Swim_Forward.cs.
  811. Warning: Creating cyclic animation clip to hold all animations
  812. Writing cached COLLADA shape to art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Swim_Forward.cached.dts
  813. Executing art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Swim_Root.cs.
  814. Warning: Creating cyclic animation clip to hold all animations
  815. Writing cached COLLADA shape to art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Swim_Root.cached.dts
  816. Executing art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Swim_Left.cs.
  817. Warning: Creating cyclic animation clip to hold all animations
  818. Writing cached COLLADA shape to art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Swim_Left.cached.dts
  819. Executing art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Swim_Right.cs.
  820. Warning: Creating cyclic animation clip to hold all animations
  821. Writing cached COLLADA shape to art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Swim_Right.cached.dts
  822. Executing art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Back.cs.
  823. Warning: Creating cyclic animation clip to hold all animations
  824. Writing cached COLLADA shape to art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Back.cached.dts
  825. Executing art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Crouch_Backward.cs.
  826. Warning: Creating cyclic animation clip to hold all animations
  827. Writing cached COLLADA shape to art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Crouch_Backward.cached.dts
  828. Executing art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Crouch_Forward.cs.
  829. Warning: Creating cyclic animation clip to hold all animations
  830. Writing cached COLLADA shape to art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Crouch_Forward.cached.dts
  831. Executing art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Crouch_Side.cs.
  832. Warning: Creating cyclic animation clip to hold all animations
  833. Writing cached COLLADA shape to art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Crouch_Side.cached.dts
  834. Executing art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Crouch_Root.cs.
  835. Warning: Creating cyclic animation clip to hold all animations
  836. Writing cached COLLADA shape to art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Crouch_Root.cached.dts
  837. Executing art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Death1.cs.
  838. Warning: Creating cyclic animation clip to hold all animations
  839. Writing cached COLLADA shape to art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Death1.cached.dts
  840. Executing art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Death2.cs.
  841. Warning: Creating cyclic animation clip to hold all animations
  842. Writing cached COLLADA shape to art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Death2.cached.dts
  843. Executing art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Fall.cs.
  844. Warning: Creating cyclic animation clip to hold all animations
  845. Writing cached COLLADA shape to art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Fall.cached.dts
  846. Executing art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Head.cs.
  847. Warning: Creating cyclic animation clip to hold all animations
  848. Writing cached COLLADA shape to art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Head.cached.dts
  849. Executing art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Jump.cs.
  850. Warning: Creating cyclic animation clip to hold all animations
  851. Writing cached COLLADA shape to art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Jump.cached.dts
  852. Executing art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Land.cs.
  853. Warning: Creating cyclic animation clip to hold all animations
  854. Writing cached COLLADA shape to art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Land.cached.dts
  855. Executing art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Look.cs.
  856. Warning: Creating cyclic animation clip to hold all animations
  857. Writing cached COLLADA shape to art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Look.cached.dts
  858. Executing art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Reload.cs.
  859. Warning: Creating cyclic animation clip to hold all animations
  860. Writing cached COLLADA shape to art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Reload.cached.dts
  861. Executing art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Fire.cs.
  862. Warning: Creating cyclic animation clip to hold all animations
  863. Writing cached COLLADA shape to art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Fire.cached.dts
  864. Executing art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Fire_Release.cs.
  865. Warning: Creating cyclic animation clip to hold all animations
  866. Writing cached COLLADA shape to art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Fire_Release.cached.dts
  867. Executing art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Root.cs.
  868. Warning: Creating cyclic animation clip to hold all animations
  869. Writing cached COLLADA shape to art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Root.cached.dts
  870. Executing art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Run.cs.
  871. Warning: Creating cyclic animation clip to hold all animations
  872. Writing cached COLLADA shape to art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Run.cached.dts
  873. Executing art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Side.cs.
  874. Warning: Creating cyclic animation clip to hold all animations
  875. Writing cached COLLADA shape to art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Side.cached.dts
  876. Executing art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Sitting.cs.
  877. Warning: Creating cyclic animation clip to hold all animations
  878. Writing cached COLLADA shape to art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Sitting.cached.dts
  879. Executing art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Swim_Backward.cs.
  880. Warning: Creating cyclic animation clip to hold all animations
  881. Writing cached COLLADA shape to art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Swim_Backward.cached.dts
  882. Executing art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Swim_Forward.cs.
  883. Warning: Creating cyclic animation clip to hold all animations
  884. Writing cached COLLADA shape to art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Swim_Forward.cached.dts
  885. Executing art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Swim_Root.cs.
  886. Warning: Creating cyclic animation clip to hold all animations
  887. Writing cached COLLADA shape to art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Swim_Root.cached.dts
  888. Executing art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Swim_Left.cs.
  889. Warning: Creating cyclic animation clip to hold all animations
  890. Writing cached COLLADA shape to art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Swim_Left.cached.dts
  891. Executing art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Swim_Right.cs.
  892. Warning: Creating cyclic animation clip to hold all animations
  893. Writing cached COLLADA shape to art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Swim_Right.cached.dts
  894. Executing art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Back.cs.
  895. Warning: Creating cyclic animation clip to hold all animations
  896. Writing cached COLLADA shape to art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Back.cached.dts
  897. Executing art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Crouch_Root.cs.
  898. Warning: Creating cyclic animation clip to hold all animations
  899. Writing cached COLLADA shape to art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Crouch_Root.cached.dts
  900. Executing art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Crouch_Backward.cs.
  901. Warning: Creating cyclic animation clip to hold all animations
  902. Writing cached COLLADA shape to art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Crouch_Backward.cached.dts
  903. Executing art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Crouch_Forward.cs.
  904. Warning: Creating cyclic animation clip to hold all animations
  905. Writing cached COLLADA shape to art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Crouch_Forward.cached.dts
  906. Executing art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Crouch_Side.cs.
  907. Warning: Creating cyclic animation clip to hold all animations
  908. Writing cached COLLADA shape to art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Crouch_Side.cached.dts
  909. Executing art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Death1.cs.
  910. Warning: Creating cyclic animation clip to hold all animations
  911. Writing cached COLLADA shape to art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Death1.cached.dts
  912. Executing art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Death2.cs.
  913. Warning: Creating cyclic animation clip to hold all animations
  914. Writing cached COLLADA shape to art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Death2.cached.dts
  915. Executing art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Fall.cs.
  916. Warning: Creating cyclic animation clip to hold all animations
  917. Writing cached COLLADA shape to art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Fall.cached.dts
  918. Executing art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Run.cs.
  919. Warning: Creating cyclic animation clip to hold all animations
  920. Writing cached COLLADA shape to art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Run.cached.dts
  921. Executing art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Jump.cs.
  922. Warning: Creating cyclic animation clip to hold all animations
  923. Writing cached COLLADA shape to art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Jump.cached.dts
  924. Executing art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Land.cs.
  925. Warning: Creating cyclic animation clip to hold all animations
  926. Writing cached COLLADA shape to art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Land.cached.dts
  927. Executing art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Look.cs.
  928. Warning: Creating cyclic animation clip to hold all animations
  929. Writing cached COLLADA shape to art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Look.cached.dts
  930. Executing art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Head.cs.
  931. Warning: Creating cyclic animation clip to hold all animations
  932. Writing cached COLLADA shape to art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Head.cached.dts
  933. Executing art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Recoil.cs.
  934. Warning: Creating cyclic animation clip to hold all animations
  935. Writing cached COLLADA shape to art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Recoil.cached.dts
  936. Executing art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Fire_Release.cs.
  937. Warning: Creating cyclic animation clip to hold all animations
  938. Writing cached COLLADA shape to art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Fire_Release.cached.dts
  939. Executing art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Root.cs.
  940. Warning: Creating cyclic animation clip to hold all animations
  941. Writing cached COLLADA shape to art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Root.cached.dts
  942. Executing art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Side.cs.
  943. Warning: Creating cyclic animation clip to hold all animations
  944. Writing cached COLLADA shape to art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Side.cached.dts
  945. Executing art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Sitting.cs.
  946. Warning: Creating cyclic animation clip to hold all animations
  947. Writing cached COLLADA shape to art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Sitting.cached.dts
  948. Executing art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Swim_Backward.cs.
  949. Warning: Creating cyclic animation clip to hold all animations
  950. Writing cached COLLADA shape to art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Swim_Backward.cached.dts
  951. Executing art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Swim_Forward.cs.
  952. Warning: Creating cyclic animation clip to hold all animations
  953. Writing cached COLLADA shape to art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Swim_Forward.cached.dts
  954. Executing art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Swim_Root.cs.
  955. Warning: Creating cyclic animation clip to hold all animations
  956. Writing cached COLLADA shape to art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Swim_Root.cached.dts
  957. Executing art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Swim_Left.cs.
  958. Warning: Creating cyclic animation clip to hold all animations
  959. Writing cached COLLADA shape to art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Swim_Left.cached.dts
  960. Executing art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Swim_Right.cs.
  961. Warning: Creating cyclic animation clip to hold all animations
  962. Writing cached COLLADA shape to art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Swim_Right.cached.dts
  963. Executing art/shapes/actors/Soldier/FP/FP_SoldierArms.cs.
  964. Object mesh "Solder_FPSarms" has no matching detail ("detail2" has been added automatically)
  965. Writing cached COLLADA shape to art/shapes/actors/Soldier/FP/FP_SoldierArms.cached.dts
  966. Executing art/datablocks/aiPlayer.cs.
  967. Executing art/datablocks/vehicles/cheetahCar.cs.
  968. Loading SFX: art/sound/cheetah/cheetah_engine.ogg (1 channels, 96 kHz, 20.00 sec, 3750 kb)
  969. Loading SFX: art/sound/cheetah/cheetah_squeal.ogg (1 channels, 44 kHz, 10.26 sec, 883 kb)
  970. Loading SFX: art/sound/cheetah/hardImpact.ogg (1 channels, 44 kHz, 1.09 sec, 93 kb)
  971. Loading SFX: art/sound/cheetah/softImpact.ogg (1 channels, 96 kHz, 0.99 sec, 185 kb)
  972. Loading SFX: art/sound/cheetah/softImpact.ogg (1 channels, 96 kHz, 0.99 sec, 185 kb)
  973. Loading SFX: art/sound/turret/wpn_turret_fire.wav (1 channels, 44 kHz, 2.40 sec, 206 kb)
  974. Executing art/shapes/Cheetah/Cheetah_Turret.cs.
  975. Warning: Creating cyclic animation clip to hold all animations
  976. Object mesh "flash_LOD300" has no matching detail ("detail300" has been added automatically)
  977. Object mesh "flash_LOD200" has no matching detail ("detail200" has been added automatically)
  978. Object mesh "flash_LOD100" has no matching detail ("detail100" has been added automatically)
  979. Object mesh "flash_LOD2" has no matching detail ("detail2" has been added automatically)
  980. Object mesh "collision-1" has no matching detail ("Collision-1" has been added automatically)
  981. Object mesh "collision-2" has no matching detail ("Collision-2" has been added automatically)
  982. Writing cached COLLADA shape to art/shapes/Cheetah/Cheetah_Turret.cached.dts
  983. TSShape::removeNode: Node 'collision-1' has 1 objects attached, these will be reassigned to the node's parent ('null')
  984. TSShape::removeNode: Node 'Cheetah_Turret_LOD300' has 1 objects attached, these will be reassigned to the node's parent ('null')
  985. Executing art/shapes/Cheetah/wheel.cs.
  986. Object mesh "collision-1" has no matching detail ("Collision-1" has been added automatically)
  987. Object mesh "Tread_LOD300" has no matching detail ("detail300" has been added automatically)
  988. Object mesh "Tread_LOD200" has no matching detail ("detail200" has been added automatically)
  989. Object mesh "Tread_LOD100" has no matching detail ("detail100" has been added automatically)
  990. Object mesh "Tread_LOD2" has no matching detail ("detail2" has been added automatically)
  991. Writing cached COLLADA shape to art/shapes/Cheetah/wheel.cached.dts
  992. TSShape::removeNode: Node 'Tread_LOD300' has 1 objects attached, these will be reassigned to the node's parent ('null')
  993. TSShape::removeNode: Node 'collision-1' has 1 objects attached, these will be reassigned to the node's parent ('null')
  994. Executing art/shapes/Cheetah/wheelBack.cs.
  995. Object mesh "collision-1" has no matching detail ("Collision-1" has been added automatically)
  996. Object mesh "TireBack_LOD300" has no matching detail ("detail300" has been added automatically)
  997. Object mesh "TireBack_LOD200" has no matching detail ("detail200" has been added automatically)
  998. Object mesh "TireBack_LOD100" has no matching detail ("detail100" has been added automatically)
  999. Object mesh "TireBack_LOD2" has no matching detail ("detail2" has been added automatically)
  1000. Writing cached COLLADA shape to art/shapes/Cheetah/wheelBack.cached.dts
  1001. TSShape::removeNode: Node 'TireBack_LOD300' has 1 objects attached, these will be reassigned to the node's parent ('null')
  1002. TSShape::removeNode: Node 'collision-1' has 1 objects attached, these will be reassigned to the node's parent ('null')
  1003. Executing art/shapes/Cheetah/Cheetah_Body.cs.
  1004. Warning: Creating cyclic animation clip to hold all animations
  1005. Object mesh "TailLightsMesh300" has no matching detail ("detail300" has been added automatically)
  1006. Object mesh "TailLightsMesh200" has no matching detail ("detail200" has been added automatically)
  1007. Object mesh "TailLightsMesh100" has no matching detail ("detail100" has been added automatically)
  1008. Object mesh "TailLightsMesh2" has no matching detail ("detail2" has been added automatically)
  1009. Object mesh "COLCONVEX-001" has no matching detail ("Collision-1" has been added automatically)
  1010. Object mesh "COLCONVEX-002" has no matching detail ("Collision-2" has been added automatically)
  1011. Object mesh "COLCONVEX-003" has no matching detail ("Collision-3" has been added automatically)
  1012. Object mesh "COLCONVEX-004" has no matching detail ("Collision-4" has been added automatically)
  1013. Object mesh "COLCONVEX-005" has no matching detail ("Collision-5" has been added automatically)
  1014. Object mesh "COLCONVEX-013" has no matching detail ("Collision-13" has been added automatically)
  1015. Object mesh "COLCONVEX-015" has no matching detail ("Collision-15" has been added automatically)
  1016. Object mesh "COLBOX-006" has no matching detail ("Collision-6" has been added automatically)
  1017. Object mesh "COLBOX-007" has no matching detail ("Collision-7" has been added automatically)
  1018. Object mesh "COLBOX-008" has no matching detail ("Collision-8" has been added automatically)
  1019. Object mesh "COLBOX-009" has no matching detail ("Collision-9" has been added automatically)
  1020. Object mesh "COLBOX-010" has no matching detail ("Collision-10" has been added automatically)
  1021. Object mesh "COLBOX-011" has no matching detail ("Collision-11" has been added automatically)
  1022. Object mesh "COLBOX-012" has no matching detail ("Collision-12" has been added automatically)
  1023. Object mesh "COLBOX-014" has no matching detail ("Collision-14" has been added automatically)
  1024. Object mesh "COLBOX-016" has no matching detail ("Collision-16" has been added automatically)
  1025. Object mesh "COLBOX-017" has no matching detail ("Collision-17" has been added automatically)
  1026. Object mesh "COLBOX-018" has no matching detail ("Collision-18" has been added automatically)
  1027. Object mesh "COLBOX-019" has no matching detail ("Collision-19" has been added automatically)
  1028. Object mesh "COLBOX-020" has no matching detail ("Collision-20" has been added automatically)
  1029. Object mesh "COLBOX-021" has no matching detail ("Collision-21" has been added automatically)
  1030. Writing cached COLLADA shape to art/shapes/Cheetah/Cheetah_Body.cached.dts
  1031. Executing scripts/server/scriptExec.cs.
  1032. Executing scripts/server/camera.cs.
  1033. Executing scripts/server/triggers.cs.
  1034. Executing scripts/server/VolumetricFog.cs.
  1035. Executing scripts/server/inventory.cs.
  1036. Executing scripts/server/shapeBase.cs.
  1037. Executing scripts/server/item.cs.
  1038. Executing scripts/server/health.cs.
  1039. Executing scripts/server/projectile.cs.
  1040. Executing scripts/server/radiusDamage.cs.
  1041. Executing scripts/server/teleporter.cs.
  1042. Executing scripts/server/physicsShape.cs.
  1043. Executing scripts/server/weapon.cs.
  1044. Executing scripts/server/proximityMine.cs.
  1045. Executing scripts/server/player.cs.
  1046. Executing scripts/server/aiPlayer.cs.
  1047. Executing scripts/server/vehicle.cs.
  1048. Executing scripts/server/vehicleWheeled.cs.
  1049. Executing scripts/server/cheetah.cs.
  1050. Executing scripts/server/turret.cs.
  1051. Executing scripts/server/gameCore.cs.
  1052. Executing scripts/server/gameDM.cs.
  1053. *** LOADING MISSION: levels/Outpost.mis
  1054. *** Stage 1 load
  1055. *** Stage 2 load
  1056. Executing levels/Outpost.mis.
  1057. Object mesh "defaulttree500" has no matching detail ("detail500" has been added automatically)
  1058. Object mesh "defaulttree200" has no matching detail ("detail200" has been added automatically)
  1059. Object mesh "Col-1" has no matching detail ("Collision-1" has been added automatically)
  1060. Writing cached COLLADA shape to art/shapes/trees/defaulttree/defaulttree.cached.dts
  1061. setWheelSpring: invalid spring datablock or wheel index, vehicle has 4 hubs
  1062. setWheelSpring: invalid spring datablock or wheel index, vehicle has 4 hubs
  1063. setWheelSpring: invalid spring datablock or wheel index, vehicle has 4 hubs
  1064. setWheelSpring: invalid spring datablock or wheel index, vehicle has 4 hubs
  1065. tools/worldEditor/scripts/cameraBookmarks.ed.cs (53): Unable to find object: 'EditorCameraBookmarks' attempting to call function 'addItem'
  1066. tools/worldEditor/scripts/cameraBookmarks.ed.cs (53): Unable to find object: 'EditorCameraBookmarks' attempting to call function 'addItem'
  1067. Game -> activatePackages
  1068. *** Mission loaded
  1069. Connect request from: IP:0.0.0.0:0
  1070. Connection established 20052
  1071. CADD: 20053 local
  1072. *** Sending mission load to client: levels/Outpost.mis
  1073. Mapping string: ServerMessage to index: 0
  1074. Mapping string: MsgConnectionError to index: 1
  1075. Mapping string: MsgLoadInfo to index: 2
  1076. Mapping string: MsgLoadInfoDone to index: 3
  1077. Mapping string: MissionStartPhase1 to index: 4
  1078. *** New Mission: levels/Outpost.mis
  1079. *** Phase 1: Download Datablocks & Targets
  1080. % - PostFX Manager - Executing levels/Outpost.postfxpreset.cs
  1081. Executing levels/Outpost.postfxpreset.cs.
  1082. % - PostFX Manager - Applying from preset
  1083. HDR FORMAT: GFXFormatR10G10B10A2
  1084. Using Advanced Lighting
  1085. Program shaders/common/gl/particlesV.glsl:
  1086. Program shaders/common/gl/particlesP.glsl:
  1087. Program shaders/common/gl/particlesV.glsl / shaders/common/gl/particlesP.glsl:
  1088. Program shaders/common/gl/particleCompositeV.glsl:
  1089. Program shaders/common/gl/particleCompositeP.glsl:
  1090. Program shaders/common/gl/particleCompositeV.glsl / shaders/common/gl/particleCompositeP.glsl:
  1091. Program shaders/common/fixedFunction/gl/colorV.glsl:
  1092. Program shaders/common/fixedFunction/gl/colorP.glsl:
  1093. Program shaders/common/fixedFunction/gl/colorV.glsl / shaders/common/fixedFunction/gl/colorP.glsl:
  1094. Program shaders/common/fixedFunction/gl/modColorTextureV.glsl:
  1095. Program shaders/common/fixedFunction/gl/modColorTextureP.glsl:
  1096. Program shaders/common/fixedFunction/gl/modColorTextureV.glsl / shaders/common/fixedFunction/gl/modColorTextureP.glsl:
  1097. Program shaders/common/fixedFunction/gl/addColorTextureV.glsl:
  1098. Program shaders/common/fixedFunction/gl/addColorTextureP.glsl:
  1099. Program shaders/common/fixedFunction/gl/addColorTextureV.glsl / shaders/common/fixedFunction/gl/addColorTextureP.glsl:
  1100. Program shaders/common/fixedFunction/gl/textureV.glsl:
  1101. Program shaders/common/fixedFunction/gl/textureP.glsl:
  1102. Program shaders/common/fixedFunction/gl/textureV.glsl / shaders/common/fixedFunction/gl/textureP.glsl:
  1103. % - PostFX Manager - PostFX enabled
  1104. Mapping string: MissionStartPhase1Ack to index: 0
  1105. Object mesh "debri1" has no matching detail ("detail1" has been added automatically)
  1106. Writing cached COLLADA shape to art/shapes/weapons/Grenade/grenadeDebris.cached.dts
  1107. Linux Compatibility Warning: rock_diffuse.DDS != rock_diffuse.dds
  1108. Linux Compatibility Warning: rock_diffuse.DDS != rock_diffuse.dds
  1109. Linux Compatibility Warning: rock_diffuse.DDS != rock_diffuse.dds
  1110. Linux Compatibility Warning: rock_diffuse.DDS != rock_diffuse.dds
  1111. Linux Compatibility Warning: rock_normals.DDS != rock_normals.dds
  1112. Linux Compatibility Warning: rock_normals.DDS != rock_normals.dds
  1113. Linux Compatibility Warning: rock_normals.DDS != rock_normals.dds
  1114. Linux Compatibility Warning: rock_normals.DDS != rock_normals.dds
  1115. Linux Compatibility Warning: rock_specular.DDS != rock_specular.dds
  1116. Linux Compatibility Warning: rock_specular.DDS != rock_specular.dds
  1117. Linux Compatibility Warning: rock_specular.DDS != rock_specular.dds
  1118. Linux Compatibility Warning: rock_specular.DDS != rock_specular.dds
  1119. Program shadergen:/75a30cb7_V.glsl:
  1120. Program shadergen:/75a30cb7_P.glsl:
  1121. Program shadergen:/75a30cb7_V.glsl / shadergen:/75a30cb7_P.glsl:
  1122. Program shadergen:/f1d4dbcc_V.glsl:
  1123. Program shadergen:/f1d4dbcc_P.glsl:
  1124. Program shadergen:/f1d4dbcc_V.glsl / shadergen:/f1d4dbcc_P.glsl:
  1125. Object mesh "RifleShell1" has no matching detail ("detail1" has been added automatically)
  1126. Object mesh "Col-1" has no matching detail ("Collision-1" has been added automatically)
  1127. Writing cached COLLADA shape to art/shapes/weapons/shared/RifleShell.cached.dts
  1128. Program shadergen:/5ab850a9_V.glsl:
  1129. Program shadergen:/5ab850a9_P.glsl:
  1130. Program shadergen:/5ab850a9_V.glsl / shadergen:/5ab850a9_P.glsl:
  1131. Program shadergen:/ff153883_V.glsl:
  1132. Program shadergen:/ff153883_P.glsl:
  1133. Program shadergen:/ff153883_V.glsl / shadergen:/ff153883_P.glsl:
  1134. Program shadergen:/d67dbd46_V.glsl:
  1135. Program shadergen:/d67dbd46_P.glsl:
  1136. Program shadergen:/d67dbd46_V.glsl / shadergen:/d67dbd46_P.glsl:
  1137. Program shadergen:/59a84472_V.glsl:
  1138. Program shadergen:/59a84472_P.glsl:
  1139. Program shadergen:/59a84472_V.glsl / shadergen:/59a84472_P.glsl:
  1140. Program shadergen:/22a01c28_V.glsl:
  1141. Program shadergen:/22a01c28_P.glsl:
  1142. Program shadergen:/22a01c28_V.glsl / shadergen:/22a01c28_P.glsl:
  1143. Program shadergen:/6953218f_V.glsl:
  1144. Program shadergen:/6953218f_P.glsl:
  1145. Program shadergen:/6953218f_V.glsl / shadergen:/6953218f_P.glsl:
  1146. Program shadergen:/4533e9f_V.glsl:
  1147. Program shadergen:/4533e9f_P.glsl:
  1148. Program shadergen:/4533e9f_V.glsl / shadergen:/4533e9f_P.glsl:
  1149. Program shadergen:/ff6bb410_V.glsl:
  1150. Program shadergen:/ff6bb410_P.glsl:
  1151. Program shadergen:/ff6bb410_V.glsl / shadergen:/ff6bb410_P.glsl:
  1152. Program shadergen:/85503e2a_V.glsl:
  1153. Program shadergen:/85503e2a_P.glsl:
  1154. Program shadergen:/85503e2a_V.glsl / shadergen:/85503e2a_P.glsl:
  1155. Program shadergen:/6d072c15_V.glsl:
  1156. Program shadergen:/6d072c15_P.glsl:
  1157. Program shadergen:/6d072c15_V.glsl / shadergen:/6d072c15_P.glsl:
  1158. [MaterialList::mapMaterials] Unable to find material for texture: base.lmale
  1159. Program shadergen:/455215ed_V.glsl:
  1160. Program shadergen:/455215ed_P.glsl:
  1161. Program shadergen:/455215ed_V.glsl / shadergen:/455215ed_P.glsl:
  1162. Program shadergen:/9668ff0e_V.glsl:
  1163. Program shadergen:/9668ff0e_P.glsl:
  1164. Program shadergen:/9668ff0e_V.glsl / shadergen:/9668ff0e_P.glsl:
  1165. Window focus status changed: focus: 0
  1166. Using background sleep time: 200
  1167. DirectInput deactivated.
  1168. Mapping string: MissionStartPhase2 to index: 5
  1169. *** Phase 2: Download Ghost Objects
  1170. Mapping string: MissionStartPhase2Ack to index: 1
  1171. Program shadergen:/6d1cec84_V.glsl:
  1172. Program shadergen:/6d1cec84_P.glsl:
  1173. Program shadergen:/6d1cec84_V.glsl / shadergen:/6d1cec84_P.glsl:
  1174. Program shadergen:/abf5691d_V.glsl:
  1175. Program shadergen:/abf5691d_P.glsl:
  1176. Program shadergen:/abf5691d_V.glsl / shadergen:/abf5691d_P.glsl:
  1177. Program shadergen:/5c897e34_V.glsl:
  1178. Program shadergen:/5c897e34_P.glsl:
  1179. Program shadergen:/5c897e34_V.glsl / shadergen:/5c897e34_P.glsl:
  1180. Program shadergen:/6d164bf1_V.glsl:
  1181. Program shadergen:/6d164bf1_P.glsl:
  1182. Program shadergen:/6d164bf1_V.glsl / shadergen:/6d164bf1_P.glsl:
  1183. Program shadergen:/4ad5a741_V.glsl:
  1184. Program shadergen:/4ad5a741_P.glsl:
  1185. Program shadergen:/4ad5a741_V.glsl / shadergen:/4ad5a741_P.glsl:
  1186. Program shadergen:/444c0ced_V.glsl:
  1187. Program shadergen:/444c0ced_P.glsl:
  1188. Program shadergen:/444c0ced_V.glsl / shadergen:/444c0ced_P.glsl:
  1189. [Material::mapMaterial] - Cannot map unnamed Material
  1190. Program shadergen:/538f8c6c_V.glsl:
  1191. Program shadergen:/538f8c6c_P.glsl:
  1192. Program shadergen:/538f8c6c_V.glsl / shadergen:/538f8c6c_P.glsl:
  1193. Program shadergen:/261cc3a9_V.glsl:
  1194. Program shadergen:/261cc3a9_P.glsl:
  1195. Program shadergen:/261cc3a9_V.glsl / shadergen:/261cc3a9_P.glsl:
  1196. [MaterialList::mapMaterials] Creating missing material for texture: art/shapes/rocks/rock2
  1197. Program shadergen:/52cd9d4d_V.glsl:
  1198. Program shadergen:/52cd9d4d_P.glsl:
  1199. Program shadergen:/52cd9d4d_V.glsl / shadergen:/52cd9d4d_P.glsl:
  1200. Program shadergen:/63134489_V.glsl:
  1201. Program shadergen:/63134489_P.glsl:
  1202. Program shadergen:/63134489_V.glsl / shadergen:/63134489_P.glsl:
  1203. Program shadergen:/f49af38b_V.glsl:
  1204. Program shadergen:/f49af38b_P.glsl:
  1205. Program shadergen:/f49af38b_V.glsl / shadergen:/f49af38b_P.glsl:
  1206. Program shaders/common/terrain/gl/blendV.glsl:
  1207. Program shaders/common/terrain/gl/blendP.glsl:
  1208. Program shaders/common/terrain/gl/blendV.glsl / shaders/common/terrain/gl/blendP.glsl:
  1209. OPENGL: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
  1210. OPENGL: Program/shader state performance warning: Fragment Shader is going to be recompiled because the shader key based on GL state mismatches.
  1211. Program shadergen:/8344d724_V.glsl:
  1212. Program shadergen:/8344d724_P.glsl:
  1213. Program shadergen:/8344d724_V.glsl / shadergen:/8344d724_P.glsl:
  1214. Program shadergen:/e540ca96_V.glsl:
  1215. Program shadergen:/e540ca96_P.glsl:
  1216. Program shadergen:/e540ca96_V.glsl / shadergen:/e540ca96_P.glsl:
  1217. Program shadergen:/76ae4770_V.glsl:
  1218. Program shadergen:/76ae4770_P.glsl:
  1219. Program shadergen:/76ae4770_V.glsl / shadergen:/76ae4770_P.glsl:
  1220. Program shadergen:/837a672c_V.glsl:
  1221. Program shadergen:/837a672c_P.glsl:
  1222. Program shadergen:/837a672c_V.glsl / shadergen:/837a672c_P.glsl:
  1223. Program shadergen:/248ef402_V.glsl:
  1224. Program shadergen:/248ef402_P.glsl:
  1225. Program shadergen:/248ef402_V.glsl / shadergen:/248ef402_P.glsl:
  1226. Program shadergen:/243038ff_V.glsl:
  1227. Program shadergen:/243038ff_P.glsl:
  1228. Program shadergen:/243038ff_V.glsl / shadergen:/243038ff_P.glsl:
  1229. Program shadergen:/e34f83d9_V.glsl:
  1230. Program shadergen:/e34f83d9_P.glsl:
  1231. Program shadergen:/e34f83d9_V.glsl / shadergen:/e34f83d9_P.glsl:
  1232. Program shadergen:/7835c35_V.glsl:
  1233. Program shadergen:/7835c35_P.glsl:
  1234. Program shadergen:/7835c35_V.glsl / shadergen:/7835c35_P.glsl:
  1235. Program shadergen:/4a88e2f7_V.glsl:
  1236. Program shadergen:/4a88e2f7_P.glsl:
  1237. Program shadergen:/4a88e2f7_V.glsl / shadergen:/4a88e2f7_P.glsl:
  1238. Program shadergen:/1e9ea61e_V.glsl:
  1239. Program shadergen:/1e9ea61e_P.glsl:
  1240. Program shadergen:/1e9ea61e_V.glsl / shadergen:/1e9ea61e_P.glsl:
  1241. Program shadergen:/3cf42993_V.glsl:
  1242. Program shadergen:/3cf42993_P.glsl:
  1243. Program shadergen:/3cf42993_V.glsl / shadergen:/3cf42993_P.glsl:
  1244. Program shaders/common/gl/cloudLayerV.glsl:
  1245. Program shaders/common/gl/cloudLayerP.glsl:
  1246. Program shaders/common/gl/cloudLayerV.glsl / shaders/common/gl/cloudLayerP.glsl:
  1247. Program shadergen:/95f1b17a_V.glsl:
  1248. Program shadergen:/95f1b17a_P.glsl:
  1249. Program shadergen:/95f1b17a_V.glsl / shadergen:/95f1b17a_P.glsl:
  1250. Ghost Always objects received.
  1251. Mapping string: MissionStartPhase3 to index: 6
  1252. Client Replication Startup has Happened!
  1253. fxFoliageReplicator - replicated client foliage for 0 objects
  1254. Failed to create resource: [levels/Outpost.mis.decals]
  1255. *** Phase 3: Mission Lighting
  1256. Mission lighting done
  1257. Mapping string: MissionStartPhase3Ack to index: 2
  1258. Mapping string: MissionStart to index: 7
  1259. Mapping string: SyncClock to index: 8
  1260. Mapping string: RefreshWeaponHud to index: 9
  1261. Mapping string: SetAmmoAmountHud to index: 10
  1262. Mapping string: ryder.png to index: 11
  1263. Mapping string: MsgClientJoin to index: 12
  1264. Mapping string: Welcome to the Torque demo app %1. to index: 13
  1265. Mapping string:  Visitor to index: 14
  1266. Loading SFX: art/sound/environment/amb (2 channels, 48 kHz, 73.81 sec, 13839 kb)
  1267. Program shadergen:/aef4f_V.glsl:
  1268. Program shadergen:/aef4f_P.glsl:
  1269. Program shadergen:/aef4f_V.glsl / shadergen:/aef4f_P.glsl:
  1270. Program shadergen:/c42f605_V.glsl:
  1271. Program shadergen:/c42f605_P.glsl:
  1272. Program shadergen:/c42f605_V.glsl / shadergen:/c42f605_P.glsl:
  1273. *** Initial Control Object
  1274. Activating DirectInput...
  1275. *** Control Object Changed
  1276. Mapping string: LightGreen to index: 15
  1277. Mapping string: Cheetah to index: 16
  1278. Program shadergen:/8de364e1_V.glsl:
  1279. Program shadergen:/8de364e1_P.glsl:
  1280. Program shadergen:/8de364e1_V.glsl / shadergen:/8de364e1_P.glsl:
  1281. Program shadergen:/ffd8e0ce_V.glsl:
  1282. Program shadergen:/ffd8e0ce_P.glsl:
  1283. Program shadergen:/ffd8e0ce_V.glsl / shadergen:/ffd8e0ce_P.glsl:
  1284. Program shadergen:/1aa581fd_V.glsl:
  1285. Program shadergen:/1aa581fd_P.glsl:
  1286. Program shadergen:/1aa581fd_V.glsl / shadergen:/1aa581fd_P.glsl:
  1287. Program shadergen:/ef210db4_V.glsl:
  1288. Program shadergen:/ef210db4_P.glsl:
  1289. Program shadergen:/ef210db4_V.glsl / shadergen:/ef210db4_P.glsl:
  1290. Program shadergen:/a94cfc0c_V.glsl:
  1291. Program shadergen:/a94cfc0c_P.glsl:
  1292. Program shadergen:/a94cfc0c_V.glsl / shadergen:/a94cfc0c_P.glsl:
  1293. Program shadergen:/9eff44f8_V.glsl:
  1294. Program shadergen:/9eff44f8_P.glsl:
  1295. Program shadergen:/9eff44f8_V.glsl / shadergen:/9eff44f8_P.glsl:
  1296. Program shadergen:/697acc90_V.glsl:
  1297. Program shadergen:/697acc90_P.glsl:
  1298. Program shadergen:/697acc90_V.glsl / shadergen:/697acc90_P.glsl:
  1299. Program shadergen:/c6293027_V.glsl:
  1300. Program shadergen:/c6293027_P.glsl:
  1301. Program shadergen:/c6293027_V.glsl / shadergen:/c6293027_P.glsl:
  1302. Program shadergen:/23f41bb1_V.glsl:
  1303. Program shadergen:/23f41bb1_P.glsl:
  1304. Program shadergen:/23f41bb1_V.glsl / shadergen:/23f41bb1_P.glsl:
  1305. Program shadergen:/1e99387b_V.glsl:
  1306. Program shadergen:/1e99387b_P.glsl:
  1307. Program shadergen:/1e99387b_V.glsl / shadergen:/1e99387b_P.glsl:
  1308. Program shadergen:/3117b43_V.glsl:
  1309. Program shadergen:/3117b43_P.glsl:
  1310. Program shadergen:/3117b43_V.glsl / shadergen:/3117b43_P.glsl:
  1311. Program shadergen:/3408abe2_V.glsl:
  1312. Program shadergen:/3408abe2_P.glsl:
  1313. Program shadergen:/3408abe2_V.glsl / shadergen:/3408abe2_P.glsl:
  1314. Program shaders/common/postFx/gl/postFxV.glsl:
  1315. Program shaders/common/postFx/gl/passthruP.glsl:
  1316. Program shaders/common/postFx/gl/postFxV.glsl / shaders/common/postFx/gl/passthruP.glsl:
  1317. Program shaders/common/postFx/gl/postFxV.glsl:
  1318. Program shaders/common/lighting/advanced/gl/deferredClearGBufferP.glsl:
  1319. Program shaders/common/postFx/gl/postFxV.glsl / shaders/common/lighting/advanced/gl/deferredClearGBufferP.glsl:
  1320. Program shadergen:/b7534105_V.glsl:
  1321. Program shadergen:/b7534105_P.glsl:
  1322. Program shadergen:/b7534105_V.glsl / shadergen:/b7534105_P.glsl:
  1323. Program shadergen:/b5fa8c0e_V.glsl:
  1324. Program shadergen:/b5fa8c0e_P.glsl:
  1325. Program shadergen:/b5fa8c0e_V.glsl / shadergen:/b5fa8c0e_P.glsl:
  1326. Program shadergen:/7a99fd4c_V.glsl:
  1327. Program shadergen:/7a99fd4c_P.glsl:
  1328. Program shadergen:/7a99fd4c_V.glsl / shadergen:/7a99fd4c_P.glsl:
  1329. Program shaders/common/lighting/advanced/gl/farFrustumQuadV.glsl:
  1330. Program shaders/common/lighting/advanced/gl/vectorLightP.glsl:
  1331. Program shaders/common/lighting/advanced/gl/farFrustumQuadV.glsl / shaders/common/lighting/advanced/gl/vectorLightP.glsl:
  1332. Program shaders/common/gl/scatterSkyV.glsl:
  1333. Program shaders/common/gl/scatterSkyP.glsl:
  1334. Program shaders/common/gl/scatterSkyV.glsl / shaders/common/gl/scatterSkyP.glsl:
  1335. Program shaders/common/postFx/gl/postFxV.glsl:
  1336. Program shaders/common/lighting/advanced/gl/deferredShadingP.glsl:
  1337. Program shaders/common/postFx/gl/postFxV.glsl / shaders/common/lighting/advanced/gl/deferredShadingP.glsl:
  1338. Program shaders/common/postFx/gl/postFxV.glsl:
  1339. Program shaders/common/postFx/hdr/gl/brightPassFilterP.glsl:
  1340. Program shaders/common/postFx/gl/postFxV.glsl / shaders/common/postFx/hdr/gl/brightPassFilterP.glsl:
  1341. Program shaders/common/postFx/hdr/gl/downScale4x4V.glsl:
  1342. Program shaders/common/postFx/hdr/gl/downScale4x4P.glsl:
  1343. Program shaders/common/postFx/hdr/gl/downScale4x4V.glsl / shaders/common/postFx/hdr/gl/downScale4x4P.glsl:
  1344. Program shaders/common/postFx/gl/postFxV.glsl:
  1345. Program shaders/common/postFx/hdr/gl/bloomGaussBlurHP.glsl:
  1346. Program shaders/common/postFx/gl/postFxV.glsl / shaders/common/postFx/hdr/gl/bloomGaussBlurHP.glsl:
  1347. Program shaders/common/postFx/gl/postFxV.glsl:
  1348. Program shaders/common/postFx/hdr/gl/bloomGaussBlurVP.glsl:
  1349. Program shaders/common/postFx/gl/postFxV.glsl / shaders/common/postFx/hdr/gl/bloomGaussBlurVP.glsl:
  1350. Program shaders/common/postFx/gl/postFxV.glsl:
  1351. Program shaders/common/postFx/hdr/gl/sampleLumInitialP.glsl:
  1352. Program shaders/common/postFx/gl/postFxV.glsl / shaders/common/postFx/hdr/gl/sampleLumInitialP.glsl:
  1353. Program shaders/common/postFx/gl/postFxV.glsl:
  1354. Program shaders/common/postFx/hdr/gl/sampleLumIterativeP.glsl:
  1355. Program shaders/common/postFx/gl/postFxV.glsl / shaders/common/postFx/hdr/gl/sampleLumIterativeP.glsl:
  1356. Program shaders/common/postFx/gl/postFxV.glsl:
  1357. Program shaders/common/postFx/hdr/gl/calculateAdaptedLumP.glsl:
  1358. Program shaders/common/postFx/gl/postFxV.glsl / shaders/common/postFx/hdr/gl/calculateAdaptedLumP.glsl:
  1359. Program shaders/common/postFx/gl/postFxV.glsl:
  1360. Program shaders/common/postFx/hdr/gl/finalPassCombineP.glsl:
  1361. Program shaders/common/postFx/gl/postFxV.glsl / shaders/common/postFx/hdr/gl/finalPassCombineP.glsl:
  1362. Program shadergen:/bc9c1aae_V.glsl:
  1363. Program shadergen:/bc9c1aae_P.glsl:
  1364. Program shadergen:/bc9c1aae_V.glsl / shadergen:/bc9c1aae_P.glsl:
  1365. Program shadergen:/71c4016d_V.glsl:
  1366. Program shadergen:/71c4016d_P.glsl:
  1367. Program shadergen:/71c4016d_V.glsl / shadergen:/71c4016d_P.glsl:
  1368. Program shadergen:/b30ec799_V.glsl:
  1369. Program shadergen:/b30ec799_P.glsl:
  1370. Program shadergen:/b30ec799_V.glsl / shadergen:/b30ec799_P.glsl:
  1371. Program shadergen:/fbf81072_V.glsl:
  1372. Program shadergen:/fbf81072_P.glsl:
  1373. Program shadergen:/fbf81072_V.glsl / shadergen:/fbf81072_P.glsl:
  1374. Program shadergen:/8670cdfe_V.glsl:
  1375. Program shadergen:/8670cdfe_P.glsl:
  1376. Program shadergen:/8670cdfe_V.glsl / shadergen:/8670cdfe_P.glsl:
  1377. Program shadergen:/ab2f9a75_V.glsl:
  1378. Program shadergen:/ab2f9a75_P.glsl:
  1379. Program shadergen:/ab2f9a75_V.glsl / shadergen:/ab2f9a75_P.glsl:
  1380. Program shadergen:/a0fb2a1b_V.glsl:
  1381. Program shadergen:/a0fb2a1b_P.glsl:
  1382. Program shadergen:/a0fb2a1b_V.glsl / shadergen:/a0fb2a1b_P.glsl:
  1383. Program shadergen:/839320e6_V.glsl:
  1384. Program shadergen:/839320e6_P.glsl:
  1385. Program shadergen:/839320e6_V.glsl / shadergen:/839320e6_P.glsl:
  1386. Program shadergen:/d2e14491_V.glsl:
  1387. Program shadergen:/d2e14491_P.glsl:
  1388. Program shadergen:/d2e14491_V.glsl / shadergen:/d2e14491_P.glsl:
  1389. Program shadergen:/12518168_V.glsl:
  1390. Program shadergen:/12518168_P.glsl:
  1391. Program shadergen:/12518168_V.glsl / shadergen:/12518168_P.glsl:
  1392. Program shadergen:/2f9515c4_V.glsl:
  1393. Program shadergen:/2f9515c4_P.glsl:
  1394. Program shadergen:/2f9515c4_V.glsl / shadergen:/2f9515c4_P.glsl:
  1395. Program shadergen:/a5f0dba4_V.glsl:
  1396. Program shadergen:/a5f0dba4_P.glsl:
  1397. Program shadergen:/a5f0dba4_V.glsl / shadergen:/a5f0dba4_P.glsl:
  1398. Program shadergen:/99af5fd8_V.glsl:
  1399. Program shadergen:/99af5fd8_P.glsl:
  1400. Program shadergen:/99af5fd8_V.glsl / shadergen:/99af5fd8_P.glsl:
  1401. Program shadergen:/e47d838b_V.glsl:
  1402. Program shadergen:/e47d838b_P.glsl:
  1403. Program shadergen:/e47d838b_V.glsl / shadergen:/e47d838b_P.glsl:
  1404. Program shadergen:/c846307_V.glsl:
  1405. Program shadergen:/c846307_P.glsl:
  1406. Program shadergen:/c846307_V.glsl / shadergen:/c846307_P.glsl:
  1407. Program shadergen:/bdb5d2f5_V.glsl:
  1408. Program shadergen:/bdb5d2f5_P.glsl:
  1409. Program shadergen:/bdb5d2f5_V.glsl / shadergen:/bdb5d2f5_P.glsl:
  1410. Program shadergen:/603fd197_V.glsl:
  1411. Program shadergen:/603fd197_P.glsl:
  1412. Program shadergen:/603fd197_V.glsl / shadergen:/603fd197_P.glsl:
  1413. Program shadergen:/b0a57f3e_V.glsl:
  1414. Program shadergen:/b0a57f3e_P.glsl:
  1415. Program shadergen:/b0a57f3e_V.glsl / shadergen:/b0a57f3e_P.glsl:
  1416. Program shadergen:/76fab434_V.glsl:
  1417. Program shadergen:/76fab434_P.glsl:
  1418. Program shadergen:/76fab434_V.glsl / shadergen:/76fab434_P.glsl:
  1419. Program shadergen:/5c8608f6_V.glsl:
  1420. Program shadergen:/5c8608f6_P.glsl:
  1421. Program shadergen:/5c8608f6_V.glsl / shadergen:/5c8608f6_P.glsl:
  1422. Program shadergen:/ffa3b2be_V.glsl:
  1423. Program shadergen:/ffa3b2be_P.glsl:
  1424. Program shadergen:/ffa3b2be_V.glsl / shadergen:/ffa3b2be_P.glsl:
  1425. Program shadergen:/f995210f_V.glsl:
  1426. Program shadergen:/f995210f_P.glsl:
  1427. Program shadergen:/f995210f_V.glsl / shadergen:/f995210f_P.glsl:
  1428. Program shadergen:/553221b0_V.glsl:
  1429. Program shadergen:/553221b0_P.glsl:
  1430. Program shadergen:/553221b0_V.glsl / shadergen:/553221b0_P.glsl:
  1431. Program shadergen:/ffc2491c_V.glsl:
  1432. Program shadergen:/ffc2491c_P.glsl:
  1433. Program shadergen:/ffc2491c_V.glsl / shadergen:/ffc2491c_P.glsl:
  1434. Program shadergen:/a608c148_V.glsl:
  1435. Program shadergen:/a608c148_P.glsl:
  1436. Program shadergen:/a608c148_V.glsl / shadergen:/a608c148_P.glsl:
  1437. Program shadergen:/b2e36177_V.glsl:
  1438. Program shadergen:/b2e36177_P.glsl:
  1439. Program shadergen:/b2e36177_V.glsl / shadergen:/b2e36177_P.glsl:
  1440. Program shadergen:/561a42e9_V.glsl:
  1441. Program shadergen:/561a42e9_P.glsl:
  1442. Program shadergen:/561a42e9_V.glsl / shadergen:/561a42e9_P.glsl:
  1443. Program shaders/common/postFx/gl/postFxV.glsl:
  1444. Program shaders/common/postFx/ssao/gl/SSAO_P.glsl:
  1445. Program shaders/common/postFx/gl/postFxV.glsl / shaders/common/postFx/ssao/gl/SSAO_P.glsl:
  1446. Program shaders/common/postFx/ssao/gl/SSAO_PowerTable_V.glsl:
  1447. Program shaders/common/postFx/ssao/gl/SSAO_PowerTable_P.glsl:
  1448. Program shaders/common/postFx/ssao/gl/SSAO_PowerTable_V.glsl / shaders/common/postFx/ssao/gl/SSAO_PowerTable_P.glsl:
  1449. Program shaders/common/postFx/ssao/gl/SSAO_Blur_V.glsl:
  1450. Program shaders/common/postFx/ssao/gl/SSAO_Blur_P.glsl:
  1451. Program shaders/common/postFx/ssao/gl/SSAO_Blur_V.glsl / shaders/common/postFx/ssao/gl/SSAO_Blur_P.glsl:
  1452. Program shaders/common/postFx/ssao/gl/SSAO_Blur_V.glsl:
  1453. Program shaders/common/postFx/ssao/gl/SSAO_Blur_P.glsl:
  1454. Program shaders/common/postFx/ssao/gl/SSAO_Blur_V.glsl / shaders/common/postFx/ssao/gl/SSAO_Blur_P.glsl:
  1455. Program shaders/common/lighting/advanced/gl/farFrustumQuadV.glsl:
  1456. Program shaders/common/lighting/advanced/gl/vectorLightP.glsl:
  1457. Program shaders/common/lighting/advanced/gl/farFrustumQuadV.glsl / shaders/common/lighting/advanced/gl/vectorLightP.glsl:
  1458. [Material::mapMaterial] - Cannot map unnamed Material
  1459. Program shadergen:/a52bdae2_V.glsl:
  1460. Program shadergen:/a52bdae2_P.glsl:
  1461. Program shadergen:/a52bdae2_V.glsl / shadergen:/a52bdae2_P.glsl:
  1462. Program shaders/common/postFx/gl/postFxV.glsl:
  1463. Program shaders/common/postFx/gl/fogP.glsl:
  1464. Program shaders/common/postFx/gl/postFxV.glsl / shaders/common/postFx/gl/fogP.glsl:
  1465. Program shaders/common/postFx/gl/postFxV.glsl:
  1466. Program shaders/common/postFx/edgeaa/gl/edgeDetectP.glsl:
  1467. Program shaders/common/postFx/gl/postFxV.glsl / shaders/common/postFx/edgeaa/gl/edgeDetectP.glsl:
  1468. Program shaders/common/water/gl/waterV.glsl:
  1469. Program shaders/common/water/gl/waterP.glsl:
  1470. Program shaders/common/water/gl/waterV.glsl / shaders/common/water/gl/waterP.glsl:
  1471. Program shaders/common/postFx/dof/gl/DOF_DownSample_V.glsl:
  1472. Program shaders/common/postFx/dof/gl/DOF_DownSample_P.glsl:
  1473. Program shaders/common/postFx/dof/gl/DOF_DownSample_V.glsl / shaders/common/postFx/dof/gl/DOF_DownSample_P.glsl:
  1474. Program shaders/common/postFx/dof/gl/DOF_Gausian_V.glsl:
  1475. Program shaders/common/postFx/dof/gl/DOF_Gausian_P.glsl:
  1476. Program shaders/common/postFx/dof/gl/DOF_Gausian_V.glsl / shaders/common/postFx/dof/gl/DOF_Gausian_P.glsl:
  1477. Program shaders/common/postFx/dof/gl/DOF_Gausian_V.glsl:
  1478. Program shaders/common/postFx/dof/gl/DOF_Gausian_P.glsl:
  1479. Program shaders/common/postFx/dof/gl/DOF_Gausian_V.glsl / shaders/common/postFx/dof/gl/DOF_Gausian_P.glsl:
  1480. Program shaders/common/postFx/dof/gl/DOF_CalcCoC_V.glsl:
  1481. Program shaders/common/postFx/dof/gl/DOF_CalcCoC_P.glsl:
  1482. Program shaders/common/postFx/dof/gl/DOF_CalcCoC_V.glsl / shaders/common/postFx/dof/gl/DOF_CalcCoC_P.glsl:
  1483. Program shaders/common/postFx/dof/gl/DOF_SmallBlur_V.glsl:
  1484. Program shaders/common/postFx/dof/gl/DOF_SmallBlur_P.glsl:
  1485. Program shaders/common/postFx/dof/gl/DOF_SmallBlur_V.glsl / shaders/common/postFx/dof/gl/DOF_SmallBlur_P.glsl:
  1486. Program shaders/common/postFx/dof/gl/DOF_Final_V.glsl:
  1487. Program shaders/common/postFx/dof/gl/DOF_Final_P.glsl:
  1488. Program shaders/common/postFx/dof/gl/DOF_Final_V.glsl / shaders/common/postFx/dof/gl/DOF_Final_P.glsl:
  1489. Program shaders/common/postFx/gl/postFxV.glsl:
  1490. Program shaders/common/postFx/lightRay/gl/lightRayOccludeP.glsl:
  1491. Program shaders/common/postFx/gl/postFxV.glsl / shaders/common/postFx/lightRay/gl/lightRayOccludeP.glsl:
  1492. Program shaders/common/postFx/gl/postFxV.glsl:
  1493. Program shaders/common/postFx/lightRay/gl/lightRayP.glsl:
  1494. Program shaders/common/postFx/gl/postFxV.glsl / shaders/common/postFx/lightRay/gl/lightRayP.glsl:
  1495. Program shaders/common/postFx/fxaa/gl/fxaaV.glsl:
  1496. Program shaders/common/postFx/fxaa/gl/fxaaP.glsl:
  1497. Program shaders/common/postFx/fxaa/gl/fxaaV.glsl / shaders/common/postFx/fxaa/gl/fxaaP.glsl:
  1498. DirectInput deactivated.
  1499. Program shaders/common/lighting/advanced/gl/convexGeometryV.glsl:
  1500. Program shaders/common/lighting/advanced/gl/pointLightP.glsl:
  1501. Program shaders/common/lighting/advanced/gl/convexGeometryV.glsl / shaders/common/lighting/advanced/gl/pointLightP.glsl:
  1502. Program shadergen:/9c8ce270_V.glsl:
  1503. Program shadergen:/9c8ce270_P.glsl:
  1504. Program shadergen:/9c8ce270_V.glsl / shadergen:/9c8ce270_P.glsl:
  1505. Program shadergen:/5afc5337_V.glsl:
  1506. Program shadergen:/5afc5337_P.glsl:
  1507. Program shadergen:/5afc5337_V.glsl / shadergen:/5afc5337_P.glsl:
  1508. Program shadergen:/7480e004_V.glsl:
  1509. Program shadergen:/7480e004_P.glsl:
  1510. Program shadergen:/7480e004_V.glsl / shadergen:/7480e004_P.glsl:
  1511. Program shadergen:/38ff9061_V.glsl:
  1512. Program shadergen:/38ff9061_P.glsl:
  1513. Program shadergen:/38ff9061_V.glsl / shadergen:/38ff9061_P.glsl:
  1514. Program shadergen:/dcf96240_V.glsl:
  1515. Program shadergen:/dcf96240_P.glsl:
  1516. Program shadergen:/dcf96240_V.glsl / shadergen:/dcf96240_P.glsl:
  1517. Program shaders/common/postFx/gl/postFxV.glsl:
  1518. Program shaders/common/postFx/ssao/gl/SSAO_P.glsl:
  1519. Program shaders/common/postFx/gl/postFxV.glsl / shaders/common/postFx/ssao/gl/SSAO_P.glsl:
  1520. OPENGL: Program/shader state performance warning: Fragment Shader is going to be recompiled because the shader key based on GL state mismatches.
  1521. OPENGL: Program/shader state performance warning: Fragment Shader is going to be recompiled because the shader key based on GL state mismatches.
  1522. Linux Compatibility Warning: rock_diffuse.DDS != rock_diffuse.dds
  1523. Linux Compatibility Warning: rock_normals.DDS != rock_normals.dds
  1524. Linux Compatibility Warning: rock_specular.DDS != rock_specular.dds
  1525. Linux Compatibility Warning: rock_diffuse.DDS != rock_diffuse.dds
  1526. Linux Compatibility Warning: rock_normals.DDS != rock_normals.dds
  1527. Linux Compatibility Warning: rock_specular.DDS != rock_specular.dds
  1528. Activating DirectInput...
  1529. Window focus status changed: focus: 1
  1530. Win32Window::WindowProc - resetting device due to window size change.
  1531. Program shadergen:/b167dbf1_V.glsl:
  1532. Program shadergen:/b167dbf1_P.glsl:
  1533. Program shadergen:/b167dbf1_V.glsl / shadergen:/b167dbf1_P.glsl:
  1534. Program shadergen:/9cc7ee0a_V.glsl:
  1535. Program shadergen:/9cc7ee0a_P.glsl:
  1536. Program shadergen:/9cc7ee0a_V.glsl / shadergen:/9cc7ee0a_P.glsl:
  1537. Program shadergen:/6f851fc7_V.glsl:
  1538. Program shadergen:/6f851fc7_P.glsl:
  1539. Program shadergen:/6f851fc7_V.glsl / shadergen:/6f851fc7_P.glsl:
  1540. Program shadergen:/db45c00a_V.glsl:
  1541. Program shadergen:/db45c00a_P.glsl:
  1542. Program shadergen:/db45c00a_V.glsl / shadergen:/db45c00a_P.glsl:
  1543. Program shadergen:/42b0c823_V.glsl:
  1544. Program shadergen:/42b0c823_P.glsl:
  1545. Program shadergen:/42b0c823_V.glsl / shadergen:/42b0c823_P.glsl:
  1546. Program shadergen:/efc74837_V.glsl:
  1547. Program shadergen:/efc74837_P.glsl:
  1548. Program shadergen:/efc74837_V.glsl / shadergen:/efc74837_P.glsl:
  1549. Program shadergen:/5f7ebc62_V.glsl:
  1550. Program shadergen:/5f7ebc62_P.glsl:
  1551. Program shadergen:/5f7ebc62_V.glsl / shadergen:/5f7ebc62_P.glsl:
  1552. Program shadergen:/6f42bdde_V.glsl:
  1553. Program shadergen:/6f42bdde_P.glsl:
  1554. Program shadergen:/6f42bdde_V.glsl / shadergen:/6f42bdde_P.glsl:
  1555. Program shadergen:/d437ed5b_V.glsl:
  1556. Program shadergen:/d437ed5b_P.glsl:
  1557. Program shadergen:/d437ed5b_V.glsl / shadergen:/d437ed5b_P.glsl:
  1558. Program shadergen:/40b5cda1_V.glsl:
  1559. Program shadergen:/40b5cda1_P.glsl:
  1560. Program shadergen:/40b5cda1_V.glsl / shadergen:/40b5cda1_P.glsl:
  1561. Program shadergen:/dd909b0f_V.glsl:
  1562. Program shadergen:/dd909b0f_P.glsl:
  1563. Program shadergen:/dd909b0f_V.glsl / shadergen:/dd909b0f_P.glsl:
  1564. Program shaders/common/postFx/gl/glowBlurV.glsl:
  1565. Program shaders/common/postFx/gl/glowBlurP.glsl:
  1566. Program shaders/common/postFx/gl/glowBlurV.glsl / shaders/common/postFx/gl/glowBlurP.glsl:
  1567. Program shaders/common/postFx/gl/glowBlurV.glsl:
  1568. Program shaders/common/postFx/gl/glowBlurP.glsl:
  1569. Program shaders/common/postFx/gl/glowBlurV.glsl / shaders/common/postFx/gl/glowBlurP.glsl:
  1570. Program shadergen:/723d8a01_V.glsl:
  1571. Program shadergen:/723d8a01_P.glsl:
  1572. Program shadergen:/723d8a01_V.glsl / shadergen:/723d8a01_P.glsl:
  1573. Program shadergen:/ded81f29_V.glsl:
  1574. Program shadergen:/ded81f29_P.glsl:
  1575. Program shadergen:/ded81f29_V.glsl / shadergen:/ded81f29_P.glsl:
  1576. Program shadergen:/d3d61e9f_V.glsl:
  1577. Program shadergen:/d3d61e9f_P.glsl:
  1578. Program shadergen:/d3d61e9f_V.glsl / shadergen:/d3d61e9f_P.glsl:
  1579. Program shadergen:/96efb778_V.glsl:
  1580. Program shadergen:/96efb778_P.glsl:
  1581. Program shadergen:/96efb778_V.glsl / shadergen:/96efb778_P.glsl:
  1582. ==>metrics(fps,gfx);
  1583. : file changed [levels/Outpost.mis.decals]
  1584. [ResourceManager::notifiedFileChanged] : File changed [levels/Outpost.mis.decals]
  1585. Program shadergen:/333b196b_V.glsl:
  1586. Program shadergen:/333b196b_P.glsl:
  1587. Program shadergen:/333b196b_V.glsl / shadergen:/333b196b_P.glsl:
  1588. Program shadergen:/933536a5_V.glsl:
  1589. Program shadergen:/933536a5_P.glsl:
  1590. Program shadergen:/933536a5_V.glsl / shadergen:/933536a5_P.glsl:
  1591. Program shadergen:/c6c9b636_V.glsl:
  1592. Program shadergen:/c6c9b636_P.glsl:
  1593. Program shadergen:/c6c9b636_V.glsl / shadergen:/c6c9b636_P.glsl:
  1594. Program shadergen:/64bbee3e_V.glsl:
  1595. Program shadergen:/64bbee3e_P.glsl:
  1596. Program shadergen:/64bbee3e_V.glsl / shadergen:/64bbee3e_P.glsl:
  1597. Program shadergen:/b3801b9_V.glsl:
  1598. Program shadergen:/b3801b9_P.glsl:
  1599. Program shadergen:/b3801b9_V.glsl / shadergen:/b3801b9_P.glsl:
  1600. Program shadergen:/72b849b4_V.glsl:
  1601. Program shadergen:/72b849b4_P.glsl:
  1602. Program shadergen:/72b849b4_V.glsl / shadergen:/72b849b4_P.glsl:
  1603. Program shadergen:/cbbd7793_V.glsl:
  1604. Program shadergen:/cbbd7793_P.glsl:
  1605. Program shadergen:/cbbd7793_V.glsl / shadergen:/cbbd7793_P.glsl:
  1606. *** ENDING MISSION
  1607. tools/worldEditor/scripts/cameraBookmarks.ed.cs (68): Unable to find object: 'EditorCameraBookmarks' attempting to call function 'deleteItem'
  1608. tools/worldEditor/scripts/cameraBookmarks.ed.cs (68): Unable to find object: 'EditorCameraBookmarks' attempting to call function 'deleteItem'
  1609. scripts/server/vehicle.cs (62): Unknown command getDataBlock.
  1610. Object (20024) PointLight -> LightBase -> SceneObject -> NetObject -> SimGroup -> SimSet -> SimObject
  1611. scripts/server/vehicle.cs (62): Unable to find object: '' attempting to call function 'doDismount'
  1612. scripts/server/vehicle.cs (62): Unknown command getDataBlock.
  1613. Object (20025) PointLight -> LightBase -> SceneObject -> NetObject -> SimGroup -> SimSet -> SimObject
  1614. scripts/server/vehicle.cs (62): Unable to find object: '' attempting to call function 'doDismount'
  1615. 20051 -> deactivatePackages
  1616. CDROP: 20053 IP:0.0.0.0:0
  1617. Exporting server prefs...
  1618. OPENGL: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
  1619. OPENGL: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
  1620. OPENGL: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
  1621. OPENGL: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
  1622. Exporting server prefs...
  1623. SimGroup::addObject - (301083704) can't add self!
  1624. Executing core/art/datablocks/datablockExec.cs.
  1625. Executing core/art/datablocks/camera.cs.
  1626. Executing core/art/datablocks/markers.cs.
  1627. Executing core/art/datablocks/defaultparticle.cs.
  1628. Executing art/ribbons/ribbonExec.cs.
  1629. Executing art/ribbons/ribbons.cs.
  1630. Executing art/particles/managedParticleData.cs.
  1631. Executing art/particles/managedParticleEmitterData.cs.
  1632. Executing art/decals/managedDecalData.cs.
  1633. Executing art/datablocks/managedDatablocks.cs.
  1634. Executing art/forest/managedItemData.cs.
  1635. Executing art/datablocks/datablockExec.cs.
  1636. Executing art/datablocks/audioProfiles.cs.
  1637. Executing art/datablocks/lights.cs.
  1638. Executing art/datablocks/particles.cs.
  1639. Executing art/datablocks/environment.cs.
  1640. Executing art/datablocks/triggers.cs.
  1641. Executing art/datablocks/rigidShape.cs.
  1642. Executing art/datablocks/health.cs.
  1643. Loading SFX: art/sound/health_mono_01 (1 channels, 44 kHz, 3.84 sec, 330 kb)
  1644. Executing art/datablocks/weapon.cs.
  1645. Loading SFX: art/sound/weapons/Weapon_switch (1 channels, 22 kHz, 0.74 sec, 31 kb)
  1646. Loading SFX: art/sound/weapons/Weapon_pickup (1 channels, 22 kHz, 0.26 sec, 11 kb)
  1647. Loading SFX: art/sound/weapons/Ammo_pickup (1 channels, 22 kHz, 0.26 sec, 11 kb)
  1648. Executing art/datablocks/weapons/grenadefx.cs.
  1649. Loading SFX: art/sound/weapons/GRENADELAND.wav (1 channels, 44 kHz, 1.64 sec, 141 kb)
  1650. Loading SFX: art/sound/weapons/Crossbow_explosion (1 channels, 22 kHz, 1.93 sec, 83 kb)
  1651. Executing art/datablocks/weapons/rocketfx.cs.
  1652. Loading SFX: art/sound/weapons/Crossbow_explosion (1 channels, 22 kHz, 1.93 sec, 83 kb)
  1653. Executing art/datablocks/weapons/Lurker.cs.
  1654. Loading SFX: art/sound/weapons/wpn_lurker_fire (1 channels, 44 kHz, 1.17 sec, 100 kb)
  1655. Loading SFX: art/sound/weapons/wpn_lurker_reload (1 channels, 44 kHz, 2.97 sec, 255 kb)
  1656. Loading SFX: art/sound/weapons/wpn_lurker_idle (1 channels, 44 kHz, 5.67 sec, 488 kb)
  1657. Loading SFX: art/sound/weapons/wpn_lurker_switchin (1 channels, 44 kHz, 0.65 sec, 55 kb)
  1658. Loading SFX: art/sound/weapons/wpn_lurker_grenadelaunch (1 channels, 44 kHz, 1.49 sec, 128 kb)
  1659. Executing art/shapes/weapons/Lurker/TP_Lurker.cs.
  1660. Loaded cached Collada shape from art/shapes/weapons/Lurker/TP_Lurker.cached.dts
  1661. Executing art/shapes/weapons/Lurker/FP_Lurker.cs.
  1662. Loaded cached Collada shape from art/shapes/weapons/Lurker/FP_Lurker.cached.dts
  1663. Executing art/datablocks/weapons/Ryder.cs.
  1664. Loading SFX: art/sound/weapons/wpn_ryder_fire (1 channels, 44 kHz, 0.76 sec, 65 kb)
  1665. Loading SFX: art/sound/weapons/wpn_ryder_reload (1 channels, 44 kHz, 2.84 sec, 244 kb)
  1666. Loading SFX: art/sound/weapons/wpn_ryder_switchin (1 channels, 44 kHz, 1.61 sec, 138 kb)
  1667. Executing art/shapes/weapons/Ryder/TP_Ryder.cs.
  1668. Loaded cached Collada shape from art/shapes/weapons/Ryder/TP_Ryder.cached.dts
  1669. Executing art/shapes/weapons/Ryder/FP_Ryder.cs.
  1670. Loaded cached Collada shape from art/shapes/weapons/Ryder/FP_Ryder.cached.dts
  1671. Executing art/datablocks/weapons/ProxMine.cs.
  1672. Loading SFX: art/sound/weapons/mine_armed (1 channels, 22 kHz, 0.18 sec, 7 kb)
  1673. Loading SFX: art/sound/weapons/wpn_proximitymine_switchin (1 channels, 44 kHz, 3.13 sec, 269 kb)
  1674. Loading SFX: art/sound/weapons/mine_trigger (1 channels, 44 kHz, 0.47 sec, 40 kb)
  1675. Executing art/shapes/weapons/ProxMine/TP_ProxMine.cs.
  1676. Loaded cached Collada shape from art/shapes/weapons/ProxMine/TP_ProxMine.cached.dts
  1677. Executing art/shapes/weapons/ProxMine/FP_ProxMine.cs.
  1678. Loaded cached Collada shape from art/shapes/weapons/ProxMine/FP_ProxMine.cached.dts
  1679. Executing art/datablocks/weapons/Turret.cs.
  1680. Loading SFX: art/sound/turret/wpn_turret_fire (1 channels, 44 kHz, 2.40 sec, 206 kb)
  1681. Loading SFX: art/sound/turret/wpn_turret_deploy (1 channels, 44 kHz, 4.10 sec, 353 kb)
  1682. Loading SFX: art/sound/turret/wpn_turret_scan (1 channels, 44 kHz, 4.53 sec, 390 kb)
  1683. Loading SFX: art/sound/turret/wpn_turret_switchin (1 channels, 44 kHz, 0.65 sec, 55 kb)
  1684. Executing art/shapes/weapons/Turret/Turret_Legs.cs.
  1685. Loaded cached Collada shape from art/shapes/weapons/Turret/Turret_Legs.cached.dts
  1686. Executing art/shapes/weapons/Turret/Turret_Head.cs.
  1687. Loaded cached Collada shape from art/shapes/weapons/Turret/Turret_Head.cached.dts
  1688. Executing art/shapes/weapons/Turret/TP_Turret.cs.
  1689. Loaded cached Collada shape from art/shapes/weapons/Turret/TP_Turret.cached.dts
  1690. Executing art/shapes/weapons/Turret/FP_Turret.cs.
  1691. Loaded cached Collada shape from art/shapes/weapons/Turret/FP_Turret.cached.dts
  1692. Executing art/datablocks/teleporter.cs.
  1693. Loading SFX: art/sound/orc_pain (1 channels, 22 kHz, 0.88 sec, 38 kb)
  1694. Loading SFX: art/sound/orc_death (1 channels, 22 kHz, 0.57 sec, 24 kb)
  1695. Executing art/datablocks/player.cs.
  1696. Loading SFX: art/sound/orc_death (1 channels, 22 kHz, 0.57 sec, 24 kb)
  1697. Loading SFX: art/sound/orc_pain (1 channels, 22 kHz, 0.88 sec, 38 kb)
  1698. Loading SFX: art/sound/lgtStep_mono_01 (1 channels, 44 kHz, 0.66 sec, 56 kb)
  1699. Loading SFX: art/sound/hvystep_ mono_01 (1 channels, 44 kHz, 0.66 sec, 56 kb)
  1700. Loading SFX: art/sound/metalstep_mono_01 (1 channels, 44 kHz, 0.66 sec, 56 kb)
  1701. Loading SFX: art/sound/snowstep_mono_01 (1 channels, 44 kHz, 0.34 sec, 29 kb)
  1702. Loading SFX: art/sound/waterstep_mono_01 (1 channels, 44 kHz, 0.72 sec, 62 kb)
  1703. Loading SFX: art/sound/waterstep_mono_01 (1 channels, 44 kHz, 0.72 sec, 62 kb)
  1704. Loading SFX: art/sound/waterstep_mono_01 (1 channels, 44 kHz, 0.72 sec, 62 kb)
  1705. Executing art/shapes/actors/Soldier/soldier_rigged.cs.
  1706. Loaded cached Collada shape from art/shapes/actors/Soldier/soldier_rigged.cached.dts
  1707. Executing art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Back.cs.
  1708. Loaded cached Collada shape from art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Back.cached.dts
  1709. Executing art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Celebrate_01.cs.
  1710. Loaded cached Collada shape from art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Celebrate_01.cached.dts
  1711. Executing art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Crouch_Backward.cs.
  1712. Loaded cached Collada shape from art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Crouch_Backward.cached.dts
  1713. Executing art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Crouch_Forward.cs.
  1714. Loaded cached Collada shape from art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Crouch_Forward.cached.dts
  1715. Executing art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Crouch_Side.cs.
  1716. Loaded cached Collada shape from art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Crouch_Side.cached.dts
  1717. Executing art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Crouch_Root.cs.
  1718. Loaded cached Collada shape from art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Crouch_Root.cached.dts
  1719. Executing art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Death1.cs.
  1720. Loaded cached Collada shape from art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Death1.cached.dts
  1721. Executing art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Death2.cs.
  1722. Loaded cached Collada shape from art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Death2.cached.dts
  1723. Executing art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Fall.cs.
  1724. Loaded cached Collada shape from art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Fall.cached.dts
  1725. Executing art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Head.cs.
  1726. Loaded cached Collada shape from art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Head.cached.dts
  1727. Executing art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Jump.cs.
  1728. Loaded cached Collada shape from art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Jump.cached.dts
  1729. Executing art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Land.cs.
  1730. Loaded cached Collada shape from art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Land.cached.dts
  1731. Executing art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Look.cs.
  1732. Loaded cached Collada shape from art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Look.cached.dts
  1733. Executing art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Reload.cs.
  1734. Loaded cached Collada shape from art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Reload.cached.dts
  1735. Executing art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Root.cs.
  1736. Loaded cached Collada shape from art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Root.cached.dts
  1737. Executing art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Run.cs.
  1738. Loaded cached Collada shape from art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Run.cached.dts
  1739. Executing art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Side.cs.
  1740. Loaded cached Collada shape from art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Side.cached.dts
  1741. Executing art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Sitting.cs.
  1742. Loaded cached Collada shape from art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Sitting.cached.dts
  1743. Executing art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Swim_Backward.cs.
  1744. Loaded cached Collada shape from art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Swim_Backward.cached.dts
  1745. Executing art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Swim_Forward.cs.
  1746. Loaded cached Collada shape from art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Swim_Forward.cached.dts
  1747. Executing art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Swim_Root.cs.
  1748. Loaded cached Collada shape from art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Swim_Root.cached.dts
  1749. Executing art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Swim_Left.cs.
  1750. Loaded cached Collada shape from art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Swim_Left.cached.dts
  1751. Executing art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Swim_Right.cs.
  1752. Loaded cached Collada shape from art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Swim_Right.cached.dts
  1753. Executing art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Back.cs.
  1754. Loaded cached Collada shape from art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Back.cached.dts
  1755. Executing art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Crouch_Backward.cs.
  1756. Loaded cached Collada shape from art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Crouch_Backward.cached.dts
  1757. Executing art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Crouch_Forward.cs.
  1758. Loaded cached Collada shape from art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Crouch_Forward.cached.dts
  1759. Executing art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Crouch_Side.cs.
  1760. Loaded cached Collada shape from art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Crouch_Side.cached.dts
  1761. Executing art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Crouch_Root.cs.
  1762. Loaded cached Collada shape from art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Crouch_Root.cached.dts
  1763. Executing art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Death1.cs.
  1764. Loaded cached Collada shape from art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Death1.cached.dts
  1765. Executing art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Death2.cs.
  1766. Loaded cached Collada shape from art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Death2.cached.dts
  1767. Executing art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Fall.cs.
  1768. Loaded cached Collada shape from art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Fall.cached.dts
  1769. Executing art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Head.cs.
  1770. Loaded cached Collada shape from art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Head.cached.dts
  1771. Executing art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Jump.cs.
  1772. Loaded cached Collada shape from art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Jump.cached.dts
  1773. Executing art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Land.cs.
  1774. Loaded cached Collada shape from art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Land.cached.dts
  1775. Executing art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Look.cs.
  1776. Loaded cached Collada shape from art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Look.cached.dts
  1777. Executing art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Reload.cs.
  1778. Loaded cached Collada shape from art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Reload.cached.dts
  1779. Executing art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Root.cs.
  1780. Loaded cached Collada shape from art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Root.cached.dts
  1781. Executing art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Run.cs.
  1782. Loaded cached Collada shape from art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Run.cached.dts
  1783. Executing art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Side.cs.
  1784. Loaded cached Collada shape from art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Side.cached.dts
  1785. Executing art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Sitting.cs.
  1786. Loaded cached Collada shape from art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Sitting.cached.dts
  1787. Executing art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Swim_Backward.cs.
  1788. Loaded cached Collada shape from art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Swim_Backward.cached.dts
  1789. Executing art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Swim_Forward.cs.
  1790. Loaded cached Collada shape from art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Swim_Forward.cached.dts
  1791. Executing art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Swim_Root.cs.
  1792. Loaded cached Collada shape from art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Swim_Root.cached.dts
  1793. Executing art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Swim_Left.cs.
  1794. Loaded cached Collada shape from art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Swim_Left.cached.dts
  1795. Executing art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Swim_Right.cs.
  1796. Loaded cached Collada shape from art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Swim_Right.cached.dts
  1797. Executing art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Back.cs.
  1798. Loaded cached Collada shape from art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Back.cached.dts
  1799. Executing art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Crouch_Backward.cs.
  1800. Loaded cached Collada shape from art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Crouch_Backward.cached.dts
  1801. Executing art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Crouch_Forward.cs.
  1802. Loaded cached Collada shape from art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Crouch_Forward.cached.dts
  1803. Executing art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Crouch_Side.cs.
  1804. Loaded cached Collada shape from art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Crouch_Side.cached.dts
  1805. Executing art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Crouch_Root.cs.
  1806. Loaded cached Collada shape from art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Crouch_Root.cached.dts
  1807. Executing art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Death1.cs.
  1808. Loaded cached Collada shape from art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Death1.cached.dts
  1809. Executing art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Death2.cs.
  1810. Loaded cached Collada shape from art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Death2.cached.dts
  1811. Executing art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Fall.cs.
  1812. Loaded cached Collada shape from art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Fall.cached.dts
  1813. Executing art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Head.cs.
  1814. Loaded cached Collada shape from art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Head.cached.dts
  1815. Executing art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Jump.cs.
  1816. Loaded cached Collada shape from art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Jump.cached.dts
  1817. Executing art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Land.cs.
  1818. Loaded cached Collada shape from art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Land.cached.dts
  1819. Executing art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Look.cs.
  1820. Loaded cached Collada shape from art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Look.cached.dts
  1821. Executing art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Reload.cs.
  1822. Loaded cached Collada shape from art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Reload.cached.dts
  1823. Executing art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Fire.cs.
  1824. Loaded cached Collada shape from art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Fire.cached.dts
  1825. Executing art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Fire_Release.cs.
  1826. Loaded cached Collada shape from art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Fire_Release.cached.dts
  1827. Executing art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Root.cs.
  1828. Loaded cached Collada shape from art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Root.cached.dts
  1829. Executing art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Run.cs.
  1830. Loaded cached Collada shape from art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Run.cached.dts
  1831. Executing art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Side.cs.
  1832. Loaded cached Collada shape from art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Side.cached.dts
  1833. Executing art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Sitting.cs.
  1834. Loaded cached Collada shape from art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Sitting.cached.dts
  1835. Executing art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Swim_Backward.cs.
  1836. Loaded cached Collada shape from art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Swim_Backward.cached.dts
  1837. Executing art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Swim_Forward.cs.
  1838. Loaded cached Collada shape from art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Swim_Forward.cached.dts
  1839. Executing art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Swim_Root.cs.
  1840. Loaded cached Collada shape from art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Swim_Root.cached.dts
  1841. Executing art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Swim_Left.cs.
  1842. Loaded cached Collada shape from art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Swim_Left.cached.dts
  1843. Executing art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Swim_Right.cs.
  1844. Loaded cached Collada shape from art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Swim_Right.cached.dts
  1845. Executing art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Back.cs.
  1846. Loaded cached Collada shape from art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Back.cached.dts
  1847. Executing art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Crouch_Root.cs.
  1848. Loaded cached Collada shape from art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Crouch_Root.cached.dts
  1849. Executing art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Crouch_Backward.cs.
  1850. Loaded cached Collada shape from art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Crouch_Backward.cached.dts
  1851. Executing art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Crouch_Forward.cs.
  1852. Loaded cached Collada shape from art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Crouch_Forward.cached.dts
  1853. Executing art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Crouch_Side.cs.
  1854. Loaded cached Collada shape from art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Crouch_Side.cached.dts
  1855. Executing art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Death1.cs.
  1856. Loaded cached Collada shape from art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Death1.cached.dts
  1857. Executing art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Death2.cs.
  1858. Loaded cached Collada shape from art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Death2.cached.dts
  1859. Executing art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Fall.cs.
  1860. Loaded cached Collada shape from art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Fall.cached.dts
  1861. Executing art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Run.cs.
  1862. Loaded cached Collada shape from art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Run.cached.dts
  1863. Executing art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Jump.cs.
  1864. Loaded cached Collada shape from art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Jump.cached.dts
  1865. Executing art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Land.cs.
  1866. Loaded cached Collada shape from art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Land.cached.dts
  1867. Executing art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Look.cs.
  1868. Loaded cached Collada shape from art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Look.cached.dts
  1869. Executing art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Head.cs.
  1870. Loaded cached Collada shape from art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Head.cached.dts
  1871. Executing art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Recoil.cs.
  1872. Loaded cached Collada shape from art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Recoil.cached.dts
  1873. Executing art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Fire_Release.cs.
  1874. Loaded cached Collada shape from art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Fire_Release.cached.dts
  1875. Executing art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Root.cs.
  1876. Loaded cached Collada shape from art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Root.cached.dts
  1877. Executing art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Side.cs.
  1878. Loaded cached Collada shape from art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Side.cached.dts
  1879. Executing art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Sitting.cs.
  1880. Loaded cached Collada shape from art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Sitting.cached.dts
  1881. Executing art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Swim_Backward.cs.
  1882. Loaded cached Collada shape from art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Swim_Backward.cached.dts
  1883. Executing art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Swim_Forward.cs.
  1884. Loaded cached Collada shape from art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Swim_Forward.cached.dts
  1885. Executing art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Swim_Root.cs.
  1886. Loaded cached Collada shape from art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Swim_Root.cached.dts
  1887. Executing art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Swim_Left.cs.
  1888. Loaded cached Collada shape from art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Swim_Left.cached.dts
  1889. Executing art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Swim_Right.cs.
  1890. Loaded cached Collada shape from art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Swim_Right.cached.dts
  1891. Executing art/shapes/actors/Soldier/FP/FP_SoldierArms.cs.
  1892. Loaded cached Collada shape from art/shapes/actors/Soldier/FP/FP_SoldierArms.cached.dts
  1893. Executing art/datablocks/aiPlayer.cs.
  1894. Executing art/datablocks/vehicles/cheetahCar.cs.
  1895. Loading SFX: art/sound/cheetah/cheetah_engine.ogg (1 channels, 96 kHz, 20.00 sec, 3750 kb)
  1896. Loading SFX: art/sound/cheetah/cheetah_squeal.ogg (1 channels, 44 kHz, 10.26 sec, 883 kb)
  1897. Loading SFX: art/sound/cheetah/hardImpact.ogg (1 channels, 44 kHz, 1.09 sec, 93 kb)
  1898. Loading SFX: art/sound/cheetah/softImpact.ogg (1 channels, 96 kHz, 0.99 sec, 185 kb)
  1899. Loading SFX: art/sound/cheetah/softImpact.ogg (1 channels, 96 kHz, 0.99 sec, 185 kb)
  1900. Loading SFX: art/sound/turret/wpn_turret_fire.wav (1 channels, 44 kHz, 2.40 sec, 206 kb)
  1901. Executing art/shapes/Cheetah/Cheetah_Turret.cs.
  1902. Loaded cached Collada shape from art/shapes/Cheetah/Cheetah_Turret.cached.dts
  1903. TSShape::removeNode: Node 'collision-1' has 1 objects attached, these will be reassigned to the node's parent ('null')
  1904. TSShape::removeNode: Node 'Cheetah_Turret_LOD300' has 1 objects attached, these will be reassigned to the node's parent ('null')
  1905. Executing art/shapes/Cheetah/wheel.cs.
  1906. Loaded cached Collada shape from art/shapes/Cheetah/wheel.cached.dts
  1907. TSShape::removeNode: Node 'Tread_LOD300' has 1 objects attached, these will be reassigned to the node's parent ('null')
  1908. TSShape::removeNode: Node 'collision-1' has 1 objects attached, these will be reassigned to the node's parent ('null')
  1909. Executing art/shapes/Cheetah/wheelBack.cs.
  1910. Loaded cached Collada shape from art/shapes/Cheetah/wheelBack.cached.dts
  1911. TSShape::removeNode: Node 'TireBack_LOD300' has 1 objects attached, these will be reassigned to the node's parent ('null')
  1912. TSShape::removeNode: Node 'collision-1' has 1 objects attached, these will be reassigned to the node's parent ('null')
  1913. Executing art/shapes/Cheetah/Cheetah_Body.cs.
  1914. Loaded cached Collada shape from art/shapes/Cheetah/Cheetah_Body.cached.dts
  1915. Executing scripts/server/scriptExec.cs.
  1916. Executing scripts/server/camera.cs.
  1917. Executing scripts/server/triggers.cs.
  1918. Executing scripts/server/VolumetricFog.cs.
  1919. Executing scripts/server/inventory.cs.
  1920. Executing scripts/server/shapeBase.cs.
  1921. Executing scripts/server/item.cs.
  1922. Executing scripts/server/health.cs.
  1923. Executing scripts/server/projectile.cs.
  1924. Executing scripts/server/radiusDamage.cs.
  1925. Executing scripts/server/teleporter.cs.
  1926. Executing scripts/server/physicsShape.cs.
  1927. Executing scripts/server/weapon.cs.
  1928. Executing scripts/server/proximityMine.cs.
  1929. Executing scripts/server/player.cs.
  1930. Executing scripts/server/aiPlayer.cs.
  1931. Executing scripts/server/vehicle.cs.
  1932. Executing scripts/server/vehicleWheeled.cs.
  1933. Executing scripts/server/cheetah.cs.
  1934. Executing scripts/server/turret.cs.
  1935. Executing scripts/server/gameCore.cs.
  1936. Executing scripts/server/gameDM.cs.
  1937. *** LOADING MISSION: levels/Outpost.mis
  1938. *** Stage 1 load
  1939. *** Stage 2 load
  1940. Executing levels/Outpost.mis.
  1941. Loaded cached Collada shape from art/shapes/trees/defaulttree/defaulttree.cached.dts
  1942. setWheelSpring: invalid spring datablock or wheel index, vehicle has 4 hubs
  1943. setWheelSpring: invalid spring datablock or wheel index, vehicle has 4 hubs
  1944. setWheelSpring: invalid spring datablock or wheel index, vehicle has 4 hubs
  1945. setWheelSpring: invalid spring datablock or wheel index, vehicle has 4 hubs
  1946. tools/worldEditor/scripts/cameraBookmarks.ed.cs (53): Unable to find object: 'EditorCameraBookmarks' attempting to call function 'addItem'
  1947. tools/worldEditor/scripts/cameraBookmarks.ed.cs (53): Unable to find object: 'EditorCameraBookmarks' attempting to call function 'addItem'
  1948. Game -> activatePackages
  1949. *** Mission loaded
  1950. Connect request from: IP:0.0.0.0:0
  1951. Connection established 20243
  1952. CADD: 20244 local
  1953. *** Sending mission load to client: levels/Outpost.mis
  1954. Mapping string: ServerMessage to index: 0
  1955. Mapping string: MsgConnectionError to index: 1
  1956. Mapping string: MsgLoadInfo to index: 2
  1957. Mapping string: MsgLoadInfoDone to index: 3
  1958. Mapping string: MissionStartPhase1 to index: 4
  1959. *** New Mission: levels/Outpost.mis
  1960. *** Phase 1: Download Datablocks & Targets
  1961. % - PostFX Manager - Executing levels/Outpost.postfxpreset.cs
  1962. Executing levels/Outpost.postfxpreset.cs.
  1963. % - PostFX Manager - Applying from preset
  1964. % - PostFX Manager - PostFX enabled
  1965. Mapping string: MissionStartPhase1Ack to index: 0
  1966. Loaded cached Collada shape from art/shapes/weapons/Grenade/grenadeDebris.cached.dts
  1967. Linux Compatibility Warning: rock_diffuse.DDS != rock_diffuse.dds
  1968. Linux Compatibility Warning: rock_diffuse.DDS != rock_diffuse.dds
  1969. Linux Compatibility Warning: rock_diffuse.DDS != rock_diffuse.dds
  1970. Linux Compatibility Warning: rock_diffuse.DDS != rock_diffuse.dds
  1971. Linux Compatibility Warning: rock_normals.DDS != rock_normals.dds
  1972. Linux Compatibility Warning: rock_normals.DDS != rock_normals.dds
  1973. Linux Compatibility Warning: rock_normals.DDS != rock_normals.dds
  1974. Linux Compatibility Warning: rock_normals.DDS != rock_normals.dds
  1975. Linux Compatibility Warning: rock_specular.DDS != rock_specular.dds
  1976. Linux Compatibility Warning: rock_specular.DDS != rock_specular.dds
  1977. Linux Compatibility Warning: rock_specular.DDS != rock_specular.dds
  1978. Linux Compatibility Warning: rock_specular.DDS != rock_specular.dds
  1979. Loaded cached Collada shape from art/shapes/weapons/shared/RifleShell.cached.dts
  1980. [MaterialList::mapMaterials] Unable to find material for texture: base.lmale
  1981. Mapping string: MissionStartPhase2 to index: 5
  1982. *** Phase 2: Download Ghost Objects
  1983. Mapping string: MissionStartPhase2Ack to index: 1
  1984. [Material::mapMaterial] - Cannot map unnamed Material
  1985. OPENGL: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
  1986. Ghost Always objects received.
  1987. Mapping string: MissionStartPhase3 to index: 6
  1988. Client Replication Startup has Happened!
  1989. fxFoliageReplicator - replicated client foliage for 0 objects
  1990. *** Phase 3: Mission Lighting
  1991. Mission lighting done
  1992. Mapping string: MissionStartPhase3Ack to index: 2
  1993. Mapping string: MissionStart to index: 7
  1994. Mapping string: SyncClock to index: 8
  1995. Mapping string: RefreshWeaponHud to index: 9
  1996. Mapping string: SetAmmoAmountHud to index: 10
  1997. Mapping string: ryder.png to index: 11
  1998. Mapping string: MsgClientJoin to index: 12
  1999. Mapping string: Welcome to the Torque demo app %1. to index: 13
  2000. Mapping string:  Visitor to index: 14
  2001. Loading SFX: art/sound/environment/amb (2 channels, 48 kHz, 73.81 sec, 13839 kb)
  2002. *** Initial Control Object
  2003. *** Control Object Changed
  2004. Mapping string: Teal to index: 15
  2005. Mapping string: Cheetah to index: 16
  2006. ==>metrics(fps,gfx);
  2007. Window focus status changed: focus: 0
  2008. Using background sleep time: 200
  2009. DirectInput deactivated.
  2010. Activating DirectInput...
  2011. Window focus status changed: focus: 1
  2012. *** ENDING MISSION
  2013. tools/worldEditor/scripts/cameraBookmarks.ed.cs (68): Unable to find object: 'EditorCameraBookmarks' attempting to call function 'deleteItem'
  2014. tools/worldEditor/scripts/cameraBookmarks.ed.cs (68): Unable to find object: 'EditorCameraBookmarks' attempting to call function 'deleteItem'
  2015. scripts/server/vehicle.cs (62): Unknown command getDataBlock.
  2016. Object (20215) PointLight -> LightBase -> SceneObject -> NetObject -> SimGroup -> SimSet -> SimObject
  2017. scripts/server/vehicle.cs (62): Unable to find object: '' attempting to call function 'doDismount'
  2018. scripts/server/vehicle.cs (62): Unknown command getDataBlock.
  2019. Object (20216) PointLight -> LightBase -> SceneObject -> NetObject -> SimGroup -> SimSet -> SimObject
  2020. scripts/server/vehicle.cs (62): Unable to find object: '' attempting to call function 'doDismount'
  2021. 20242 -> deactivatePackages
  2022. CDROP: 20244 IP:0.0.0.0:0
  2023. Exporting server prefs...
  2024. Exporting server prefs...
  2025. Exporting client prefs
  2026. Exporting server prefs
  2027. GFXTextureObject::dumpActiveTOs - no active TOs to dump.
  2028. GFXPrimitiveBuffer::dumpActivePBs - no currently active PBs to dump. You are A-OK!
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