buri810

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Apr 2nd, 2018
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  1. on break of diamond_ore:
  2. set {_lucky} to random integer between 1 and 1000
  3. if {_lucky} is between 1000 and 1000:
  4. give player diamond named "&e&l伝説石&6&lの&b&l原石"
  5. if {_lucky} is between 1 and 999:
  6. give player diamond named "&b&l水色に輝く&6&lゴミ"
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