Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Customs Security = magic dam on auto buff, purgable, grenade on ground to dodge
- Gatewarden Zo'mazz does Radiant Pulse, AoE Pulse that leaves a dot LoS Pulse https://cdn.discordapp.com/attachments/931015810930077746/931115091653439488/unknown.png tank gatewarden on blue
- los on moon
- Support Officer spams hyperlight bolt and occasionally Hard Light shield, 1 person needs to kick shield the rest kick bolt
- Interrogation Specialist Stasis Beam (can use a cc to stop cast it wont recast), Glyph of Restraint puts a dot on someone and slows (fully removed by Tiger's Lust) and Spark Burn spammable cast, don't kick glyph with pally/monk in grp only kick burn and use stops on stasis beam. Glyph and Stasis Beam dispellable
- Armored Overseer drops Beam Splicer on the ground, arcane from D3 just dodge it and every 3rd beam the 1st set goes Unccable
- Portalmancer Zo'honn Radiant Pulse from first mob, los it. Rift blasts = beams from xymox in CN, and empowered glyph of restraint and spams hyperlight bolt
- Zo'Phex (first boss) Rotating shield around the boss, just dont be facing it, disarms you and ur silenced till u pick up ur weapon (on the ground arrow above it, puts 2 spinny blades on the ground just move boss away in a controlled manner, interrogation = run away then break the person out or they die. Interrogation is immunable, not bopable so maybe magic immunities work on it
- Cartel Smuggler casts hyperlight bolt/
- Cartel Wiseguy casts hyperlight bolt + hyperlight bomb, bomb = aoe around you when it explodes (5 yds and has circle indicator) its bopable. Also casts lightshard retreat, they portal away and leave a puddle on the ground dodge this
- Cartel Skulker casts quick blade, dash through tank that leaves a bleed, bleed is dodgable
- Cartel Muscle casts Chronolight Enhancer (damage done buff), unccable, undispellable
- Myaza's Oasis disruptive patron casts hyperlight bolt and teleport, cc teleport it wont recast. oasis security casts menacing shout, 1 person kick rotation. Zogron (boss) casts menacing shout (kickable 1 person), crowd control (frontal that absorbs spells then does dam after) and suppression spark aoe suck where u play ur notes at the end to gain the haste buff
- Market Peacekeeper Phalanx Field (ccable fully stops it) takes 75% reduced spell damage, redirects spells at caster. Quelling strike dashes out to a ranged, can target anyone as long as theyre not in melee similar to dark preators
- Defective Sorter spams Mail Shoot, circle on the ground to dodge
- Overloaded Mailmental spams Junk Mail (just random damage you take, similar to pelt rock from nelths lair and casts spam filter, just kick it 1 man kick rotation when they die it leaves 50% haste field that effects u and trash and boss
- Post Worker Letter opener (tank bleed, dodgable from mastery) and postage stamp just damage cleave off the tank
- P.O.S.T Master Soak Hazardous Liquid to stop puddles from being on the ground, leaves a dot thats dispellable. Fan Mail just aoe damage to heal. Money Order = stack and soak or immune. Unstable Goods puts packages on the ground, pick them up and throw them in an active portal, timer on the bombs arent synced so you can stagger them. Unstable goods overlaps with Hazardous Liquids sometimes. Hazardous Liquid soaks are also staggered so 1 person can soak multiple in a row cause of how they're spaced
- https://cdn.discordapp.com/attachments/931015810930077746/931129967373328384/unknown.png
- active portal
- Commerce Enforcer casts force multipler, enrage that buffs multiple allies within 15 yds. also casts power kick just a tank knock back. Unccable mob
- Veteran Sparkcaster casts Scintillate (long cast that leaves a dispellable dot, kick this late) and Hyper Solvo, kickable or stoppable either one. Solvo can target pets
- Commander Zo'far casts Shock Mines, leaves a bunch of mines on the ground that stun you and deal damage if you walk into them. Power Kick (same as enforcer) and Lethal Force (link between 2 people if you touch you die or take massive damage) the pull is very minimal can just stutter step away similar to the nine suck in.
- Grand Menagerie Alcruux, dot that spreads to nearby player on expiration, does mild damage and allows you to soak volatile anima (will explain what that is on next mob), and casts grip of hunger (grips in everyone dealing shadow damage) then casts grand consumption which is a big circle that heals the boss if you stand in it.
- Achillitie casts Venting Protocol which expels Volatile Anima from him which you need gluttony to soak, these balls increase your damage done by 5% up to 20 stacks. He also casts flagellation protocol which is a purgable shield + interruptible cast, just purge and kick this. Then purification protocol picks 2 players, you dispel 1 the other gets 15 yards away from people.
- Venza Goldfuse does Whirling Annihilation (suck in that does a shit ton of damage in the center) and Chains of Damnation which makes you slowed by 100% until the chains are broken or removed, can remove with tiger's lust or freedom|
- Equinox — Today at 4:51 AM
- So'azmi puts deplay relocators down (teleports you to matching shape. then casts Shuri (take the portal that puts you inside the circle or it leaves a NASTY dot) then will cast Divide which makes it so you cant target him through and you have to use the teleporters to get to him to kick Double Technique (dungeon journal says u need 2 but in game says kick attempts remaining 2 after first kick so tbd) and he also casts quickblade which is just a bleed in the path of that player and leaves a bleed on that player
- Enraged Direhorn Frenzied Charge and Wild Thrash same exact mob as the one in Atal Dazar
- Frenzied Nightclaw does a pounce that leaves a bleed
- Ancient Corehound casts Lava Breath (interruptable) and Ground Stomp (stun) on the tank and casts Ancient Dread which just reduces cast speed and shit, just decurse or kick this.
- Tracker Zo'Kross casts Beam Splicer (same as earlier, just arcane from D3) but the catch is his Chain of Custody which wont let u move outside of a 10 yd circle around him, tank just has to move the boss to avoid the arcane spinnies. Lockdown is a dispellable root
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement