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- Name: Varis Valleyhollow
- Age: 40
- Level 4
- Background: Soldier(folk hero feat)
- Alignment: Chaotic good
- Race: Firbolg
- Class: Dragoon Fighter
- Speed: 30
- Ac: 12(14/+armor)
- Hp: 40
- 18(+4)str
- 14(+2) dex
- 16(+3) cons
- 10(+0) int
- 15(+2) wis
- 10(0) charisma
- Skills: Athletics, Intimidation, insight, perception, acrobatics, simple/martial weapon’s, any type of armor+shields
- Saving throws: Strength, Constitution
- Languages: Draconic, Common, Elvish, Giant
- Tools: Gaming set, land vehicles,
- Proficiency: +2
- Equipment: a pike, a dragon scale, and a, dice, common clothes, hide armor, 2 handaxes longbow and 20 arrows, explorer’s pack 10 gp
- Firbolg Magic: You can cast detect magic and disguise self with this trait, using Wisdom as your spellcasting ability for them. Once you cast either spell, you can't cast it again with this trait until you finish a short or long rest. When you use this version of disguise self, you can seem up to 3 feet shorter than normal, allowing you to more easily blend in with humans and elves.
- Hidden Step: As a bonus action, you can magically turn invisible until the start of your next turn or until you attack, make a damage roll, or force someone to make a saving throw. Once you use this trait, you can't use it again until you finish a short or long rest.
- Powerful Build: You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.
- Speech of Beast and Leaf: You have the ability to communicate in a limited manner with beasts and plants. They can understand the meaning of your words, though you have no special ability to understand them in return. You have advantage on all Charisma checks you make to influence them.
- Fighting Style: Great Weapon fighting:
- When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two handed/versatile property for you to gain this benefit.
- Second Wind: You have a limited well of stamina that you can draw on to protect yourself from harm. On Your turn, can use a bonus action to regain Hit Points equal to 1d10 + your Fighter level.
- Once you use this feature, you must finish a short or long rest before you can use it again
- Action Surge: Starting at 2nd level, you can push yourself beyond your normal limits for a moment. On Your turn. you can take one additional action on top of your regular action and a possible Bonus Action.
- Once you use this feature, you must finish a short or Long Rest before you can use it again. Starting at 17th level, you can use it twice before a rest, but only once on the same turn.
- Aspirant Step: Better jumps. I can jump twice as far for long jump, thrice as high for high jump. Doesn’t require a running start of any sort or expend movement. These jumps may go further then I have movement and do not provoke attacks of oppertunity
- Can use this feature twice before needing to take a rest. Or, at level 10, four times.
- Jump rules:
- Long Jump: Usually, they require a 10 foot running start, distance equal to strength can be traveled. Standing long jumps can go half of that, and it costs equivalent movement. Landing on difficult terrain requires an acrobatics check to not fall prone
- High Jump: Have to move at least 10 feet before jumping so you can jump 3+ strength mod. Or do a standing jump at half the height. Costs movement. Can extend arms above head while jumping to reach a distance of the jump plus 1 1/2 my 8 foot height.
- Speciality: Infantry
- Feat: Rustic Hospitality: Since you had been come from the ranks of the common folk and you fit in among them with an ease. You can also able to find a place to hide, rest or else recuperate among the all other commoners, until unless you have shown yourself to be the danger to them. They will be shield you either from the law or from the anyone else those are searching for you, though they would not risk their lives for you.
- Personality Trait: I can stare down a hell hound without flinching
- Ideal: Nation, city, and my people are all that matter
- Bond: I’ll never forget the crushing defeat my company suffered or the enemy who dealt it
- Flaw: The monsterous enemy we faced in battle still leaves me quivering with fear/I made a terrible mistake in battle that cost many lives-and I would do anything to keep that mistake a secret
- Backstory: Firbolg society strived to maintain a balance between nature and needs. The small community of them in the Tribes Wasteland lived peacefully since the dawn of time in this little hollow in the valley, past the river, aways from the pine grove, where the evergreen smile.... ...circumjacent the cavern, under the narrow leaves. Since before the sun they had struggled and survived, subsisting off the bare minimum until the sun first rose. Sometime long ago, after the sun had risen but not immediately after, a green dragon took residence in the area, one that cared not for the laws of conservation that the Firbolgs stood for. It’s not known how exactly, but some Firbolgs taught themselves combat on a whole new level, combat against a fierce dragon. Slowly, with each loss, they perfected their technique, and the dragon’s reign was ended. It was still an active nuisance, too clever and nimble to be slain, but it became an active part of the rhythmic cycle of Firbolg life. A new caste of Firbolgs was formed, set apart from the others by the lack of pacifism. They were taught in the ways of holding back the dragon, of occasionally keeping it in check, to remind it that if it took an excess of prey, if it raided the society or burned the trees, then it would be met with a steadily growing resistance. Varis was one of these caste members, a cheery, bright eyed recruit. Varis worked steadily, eager to join the fight, eager to prove himself and contribute to society. On his second outing as a full member, barely not a rookie, his father was slain. The dragon anticipated his father’s actions, neutered his attack, and tore him open. The chain of command of sorts fell apart for that fight, the soldiers resorting to what they knew. In a panic, in a fury of rage, Varis ignored the ingrained training that told him to retreat, shouted commands and pushed the offense further then he should have, further then any of the skirmishes in decades had been. The dragon retreated... and then assaulted the town while the defense force against it was recuperating. The town was razed, good men died trying to fight the dragon off... Varis was exiled and made his way to the West District
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