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Mekton Character

Jan 13th, 2016
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  1. Mekton Zeta Char Sheet
  2.  
  3. Age: 22
  4.  
  5. A. Worker/L. Middle Class 200 Y (+42 from Professions)
  6. A2. Parents are Alive and Well
  7.  
  8. B. Family Standing is Bad, and You Risk Losing Everything
  9. C. Family Exiled from Homeland, Returned Under Alias
  10. D. Your goal in life, as far as your family's crisis goes, is to hunt them down and make them pay.
  11. E. 7 Siblings
  12. 1. Younger, Neutral
  13. 2. Twin, Worships You
  14. 3. Older, Likes You
  15. 4. Twin, Worships You
  16. 5. Older, Dislikes You
  17. 6. Twin, Hates You
  18. 7. Younger, Likes You
  19.  
  20. F. 1 Friend, Male, Grew Up With You
  21.  
  22. G. Enemy, old friend who grew up with you, one caused the other a physical disability, feeling's mutual, you would avoid the other in a face-to-face confrontation.
  23.  
  24. H. Uninvolved romantically, don't have time to waste on romance.
  25.  
  26. I. Black, short/straight
  27. Grey/Silver eyes
  28. Stable and serious personality
  29. Thing valued most is having a good time
  30. Most valued possession is a recording
  31. Person valued most in the world is a public figure
  32.  
  33. K. Dangerous Profession: What happened?(Gang Member)
  34. Accident: Implied in the loss of a 'company' and considered a 'jinx.'
  35. Dangerous Profession: What happened?(Soldier/Mercenary)
  36. Accident: Loss of a loved one(Older sibling that disliked you)
  37. Dangerous Profession: What happened?(Mechajock)
  38. Had a lasting affair, picked up a lover. Everything is going smoothly.
  39.  
  40.  
  41. ATT: 3
  42. BOD: 10
  43. COOL: 10
  44. EMP: 6
  45. INT: 5
  46. Education: 9
  47. LUCK: 7
  48. MA: 5
  49. REF: 7
  50. TECH: 10
  51.  
  52. 24 Skill Points + Gang Member(2 Years)+Soldier/Mercenary(2 Years)+Mechajock(2 Years)
  53. Interrogate +2
  54. Intimidate +2
  55. Awareness +1
  56. Survival +1
  57. Knife/Blade +2
  58. Dodge & Escape +1
  59. Handgun +3
  60. Rifle +1
  61. Athletics +1
  62. Driving +1
  63. Stealth +1
  64. Hand to Hand +2
  65. Mecha Fighting +3
  66. Mecha Gunnery +5
  67. Mecha Melee +4
  68. Mecha Missiles +2
  69. Mecha Piloting +4
  70. Mecha Tech +2
  71. Pickpocket +1
  72.  
  73. Weapons WA Range Damage Shots BV Conc. Weight Cost TL
  74. Combat Knife +0 1 1d6+[AP] na na J 0.5 50 3
  75. Combat Pistol +1 15-100 2d6 15 1 N 0.7 310/19 5
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