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- Fangorn (CR 10)
- Male advanced hydra vampire
- NE Huge undead (augmented magical beast)
- Init +7
- ==Defense==
- AC 28, touch 12, flat-footed 24 (+3 Dex, +1 dodge, +16 natural, -2 size)
- hp 85 (9d8+45); fast healing 9
- Fort +10, Ref +10, Will +6
- Defensive Abilities: channel resistance +4
- Resist: cold 10, electricity 10
- Immune: undead traits, running water
- Weaknesses: vampire weaknesses
- DR 10/magic and silver
- ==Offense==
- Speed: 20ft, swim 20ft
- Melee: 9 bites +14 (1d8+6 plus energy drain), slam +14 (1d8+6 plus energy drain)
- Space 15ft; Reach 10ft
- Special Attacks: blood drain, children of the night, create spawn, dominate (DC 19), energy drain (DC 18), pounce
- ==Statistics==
- Str 23, Dex 16, Con —, Int 4, Wis 13, Cha 19
- BAB +9, CMB +17, CMD 30 (can’t be tripped)
- Feats: Combat Reflexes, Lightning Reflexes, Alertness, Dodge, Improved Initiative, Toughness, Iron Will, Weapon Focus (natural), Skill Focus (Craft [traps], Skill Focus (Stealth), Ability Focus (dominate)
- Skills: Craft (traps) +4, Perception +9, Sense Motive +9, Stealth +11
- —Racial Modifiers: +8 Perception, +8 Sense Motive, +8 Stealth
- Languages: Draconic (can’t speak)
- SQ: change shape (dire bat or wolf, Beast Shape II), gaseous form, hydra traits, regenerate head, shadowless, spider climb
- ==Special Abilities==
- Children of the Night: Unlike most vampires, Fangorn cannot summon wolves, rat swarms or bat swarms. Instead, his children of the night ability summons, 1d6+1 snake swarms (Bestiary 3), 1d4+1 venomous snake swarms (Bestiary 3) or 2d6 venomous snakes.
- =====
- Fangorn is a dangerous beast. By day he hides, his “coffin” nothing more than a trench covered with a log. By night, he is the terror of the marsh, devouring anything in his domain; boggards, lizardfolk, crocodiles, and even unwary black dragons are meals for this monstrosity. Drained husks litter his ever-widening territory, and while many have attempted to slay him, those used to hunting hydras are caught off-guard by the beast’s surprising cunning; his better-than-animalistic intelligence has allowed him to learn how to construct simple traps, allowing him to dispose of would-be hunters largely at his leisure.
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