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TKGP

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Jun 5th, 2019
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  1. IgnoreParamFromOutside
  2. Texture Resolution
  3. EnableOptimaize
  4. UserParam
  5. Texel Size
  6. Use Memory Size[MB]
  7. Update HeightMap
  8. TransitionTime
  9. Use Memory Size[byte]
  10. Fixed Simulation Dt
  11. Iterate Max
  12. Use New Normal Shader
  13. Use Fixed Simulation Dt
  14. Dbg Override Apply
  15. SimulateTexture
  16. Override
  17. Override WaveSpeed
  18. ParamEditorList
  19. g_GX_bOverrideCAParam
  20. Override CAParam
  21. g_GX_bDisableShadowCasting
  22. g_GX_ShadowCullingMode
  23. g_GX_bMeshDecal
  24. g_GX_PaintDecalSlotNo
  25. g_GX_MaterialType
  26. Material Type
  27. g_GX_DisplayableMaxLodLevel
  28. g_GX_bEnabledEnvIDWriting
  29. g_DiffuseColor
  30. Diffuse Color
  31. g_DiffuseMapColor
  32. Diffuse Map Color
  33. Alpha Mask Ref, Dither
  34. g_ScatterFactor
  35. g_BlendMode
  36. g_AlphaRef
  37. g_BloodAmount
  38. [PaintDecal] BlendWeight
  39. Scatter Factor
  40. g_DepthBias
  41. g_GX_MaterialID
  42. g_GX_bDisableDecal
  43. g_IOR
  44. IOR
  45. g_GX_bEnableSSR
  46. g_GX_ForwardRendering
  47. Disable Decal
  48. g_GX_bDisableDepthWrite
  49. EnableTessellation
  50. g_GX_DisableCameraFade
  51. Foward Rendering
  52. g_GX_EnableTessellation
  53. g_WaterInteractionSpeedParam
  54. InteractionWaterSpeed
  55. g_GX_Tess_BackFaceCull
  56. BackFaceCull
  57. g_GXFT_WindEffect
  58. Wind Effect
  59. g_GXFT_WaterInteraction
  60. Water Interaction
  61. g_GXFT_Refraction
  62. Refraction
  63. g_GXFT_PlanarReflection
  64. Planar Reflection
  65. GXFT_WaterInteraction
  66. GXFT_WindEffect
  67. g_GXFT_WaterDepth
  68. Water Depth
  69. GXFT_WaterDepth
  70. GXFT_PaintDecal_Mat
  71. GXFT_PlanarReflection
  72. GXFT_Refraction
  73. Cloth
  74. GXFT_ClothMatching
  75. GXFT_PaintDecal_Disp
  76. GXFT_Cloth
  77. GXFT_ForceForward
  78. Force Foward
  79. Cloth Matching
  80. GXFT_Emissive
  81. GXFT_ValidSubPhantom
  82. ValidSubPhantom
  83. GXFT_InvalidLighting
  84. InvalidLighting
  85. GXFT_Recursive
  86. Recursive Draw
  87. GXFT_ValidWet
  88. ValidWet
  89. GXFT_SATShader
  90. SATShader
  91. g_SATBlendShader
  92. SATMultiBlend
  93. g_EnvmapDolBlendRate
  94. EnvmapDolBlendRate
  95. GXFT_SATStaticSwitch
  96. SATStaticSwitch
  97. g_FlowmapIntensity
  98. FlowMapIntensity
  99. g_FlowmapUvTiling
  100. FlowMapUvTiling
  101. g_GhostEdgeColor
  102. GhostEdgeColor
  103. g_GlowScale
  104. GlowScale
  105. g_BmpMapBlend0
  106. BmpMapBlend0
  107. g_GhostEdgeParam
  108. GhostEdgeParam
  109. g_SSSWidth
  110. SSSWidth
  111. g_BmpMapBlend1
  112. BmpMapBlend1
  113. g_RimLightingIntensity
  114. RimLighting
  115. g_HairSpecularOffset
  116. HairSpecular
  117. g_DamagedNormal2UvTiling
  118. DamagedNormal2UvTiling
  119. g_DamagedNormal1UvTiling
  120. DamagedNormal1UvTiling
  121. g_DiffuseTexture
  122. g_SpecularTexture
  123. g_SLODType
  124. SLODType
  125. g_BumpmapTexture
  126. g_DiffuseTexture2
  127. g_ShininessTexture
  128. g_Diffuse
  129. g_SpecularTexture3
  130. g_ShininessTexture2
  131. g_DiffuseTexture3
  132. g_SpecularTexture2
  133. g_DetailBumpmapTexture
  134. g_DetailBumpmapTexture2
  135. g_ShininessTexture3
  136. g_BumpmapTexture2
  137. g_DecalDiffuseTexture
  138. g_DecalSpecularTexture
  139. g_BlendMaskTexture
  140. g_BloodMaskTexture
  141. g_DisplacementTexture2
  142. g_HighLightTexture
  143. g_DecalBumpmapTexture
  144. g_DisplacementTexture
  145. g_FlowTexture
  146. g_BumpmapTexture3
  147. g_EmissiveTexture
  148. g_EmissiveTexture2
  149. g_VectorTexture
  150. g_DamagedNormalTexture
  151. g_BumpmapTexture4
  152. g_ScatteringMaskTexture
  153. g_RNMTexture1
  154. g_RNMTexture2
  155. g_DamagedNormalTexture2
  156. g_TranslucencyTexture
  157. g_DOLTexture1
  158. g_DOLTexture2
  159. g_RNMTexture3
  160. g_GITexture
  161. FilePath
  162. g_SnowHeightTexture
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