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  1. MyPhysicsConstraintGroup 03E44792DBEDA78C AddVertex MyConstraintAttachmentComponent Block:CatchBlockSmalCogWheel1 {0169D3423449D2EE}/MyMechanicalAttachmentComponent at VRage.Scene.MyScene.EndGroupOperationAndCheck(MyGroup instance)
  2. at VRage.Scene.MyGroupSynchronizationExtensions.AddEntityClient(MyGroup self, TypeId interfaceType, IMyObjectIdentifier entityId)
  3. at lambda_method(Closure , MyGroup , TypeId , IMyObjectIdentifier , DBNull , DBNull , DBNull , DBNull )
  4. at VRage.Network.CallSite`7.Invoke(BitStream stream, Object obj, Boolean validate)
  5. at VRage.Network.MyReplicationLayer.Invoke(CallSite callSite, BitStream stream, Object obj, EndpointId source, MyClientStateBase clientState, Boolean validate)
  6. at VRage.Network.MyReplicationClient.ProcessEvent(BitStream stream, CallSite site, Object obj, IMyNetObject sendAs, EndpointId source)
  7. at VRage.Network.MyReplicationLayer.ProcessEvent(BitStream stream, NetworkId networkId, NetworkId blockedNetId, UInt32 eventId, EndpointId sender)
  8. at VRage.Replication.MyEventsBuffer.ProcessBlockingEvent(HashSet`1 targetObjectIds, MyBufferedEvent eventToProcess, NetworkId caller)
  9. at VRage.Replication.MyEventsBuffer.ProcessFirstEvent(HashSet`1 targetObjectIds, MyObjectEventsBuffer eventsBuffer, NetworkId targetObjectId, NetworkId caller)
  10. at VRage.Replication.MyEventsBuffer.ProcessEvents(HashSet`1 targetObjectIds, NetworkId caller)
  11. at VRage.Replication.MyEventsBuffer.ProcessFirstEvent(HashSet`1 targetObjectIds, MyObjectEventsBuffer eventsBuffer, NetworkId targetObjectId, NetworkId caller)
  12. at VRage.Replication.MyEventsBuffer.ProcessEvents(HashSet`1 targetObjectIds, NetworkId caller)
  13. at VRage.Replication.MyEventsBuffer.ProcessFirstEvent(HashSet`1 targetObjectIds, MyObjectEventsBuffer eventsBuffer, NetworkId targetObjectId, NetworkId caller)
  14. at VRage.Replication.MyEventsBuffer.ProcessEvents(HashSet`1 targetObjectIds, NetworkId caller)
  15. at VRage.Replication.MyEventsBuffer.ProcessFirstEvent(HashSet`1 targetObjectIds, MyObjectEventsBuffer eventsBuffer, NetworkId targetObjectId, NetworkId caller)
  16. at VRage.Replication.MyEventsBuffer.ProcessEvents(HashSet`1 targetObjectIds, NetworkId caller)
  17. at VRage.Replication.MyReplicableStreamingReceiver.OnReplicablesAddedToScene(DictionaryReader`2 replicableLoadResults)
  18. at Sandbox.Engine.Multiplayer.MyClientSceneLoader.VRage.Scene.ISceneLoadListener.OnAddedToScene()
  19. at VRage.Scene.MySceneExtensions.MySceneLoadWork.Completed()
  20. at VRage.ParallelWorkers.Workers.RunCallbacks()
  21. at VRage.Components.MyUpdateScheduler.RunFixedUpdates()
  22. at VRage.Components.MyUpdateScheduler.RunUpdates(TimeSpan currentTime)
  23. at Sandbox.Engine.Platform.MySandboxUpdate.<RunLoop>b__18_0()
  24. at VRage.Utils.FixedLoop.Run(Action tickCallback)
  25. at Sandbox.Engine.Platform.MySandboxUpdate.RunLoop()
  26. at Medieval.MyProgram.Main(String[] args)
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