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- --Created with PenguinAnonymous's compiler
- --PenguinAnonymous is not responsible for damages caused to your game
- --This plugin does not remove things
- --PenguinAnonymous cannot be held resonsible for manual deletion for the purpose of testing
- --Keep in mind, any items that cause errors in compilation will be skipped and documented within the last line of the disclaimer comments
- --Thank you for using my plugin and enjoy :)
- --It is free to use
- --If you use this plugin to create your own, please give me credit
- --Z_V edited my plugin to look like his own and published it without giving me credit, and that makes me very angry
- --Errors:
- local runDummyScript = function(f,scri)
- local oldenv = getfenv(f)
- local newenv = setmetatable({}, {
- __index = function(_, k)
- if k:lower() == 'script' then
- return scri
- else
- return oldenv[k]
- end
- end
- })
- setfenv(f, newenv)
- ypcall(function() f() end)
- end
- cors = {}
- mas = Instance.new("Model",game:GetService("Lighting"))
- mas.Name = "CompiledModel"
- o1 = Instance.new("Part")
- o2 = Instance.new("Part")
- o3 = Instance.new("Part")
- o4 = Instance.new("Part")
- o5 = Instance.new("Part")
- o6 = Instance.new("Part")
- o7 = Instance.new("SpecialMesh")
- o1.Parent = mas
- o1.Material = Enum.Material.Concrete
- o1.BrickColor = BrickColor.new("Dark stone grey")
- o1.Position = Vector3.new(-9.15527725, 8.02471733, 22.8323326)
- o1.Rotation = Vector3.new(20.5599995, 1.46000004, 3.08999991)
- o1.Anchored = true
- o1.Size = Vector3.new(8.56000042, 15.7200012, 9.09000015)
- o1.CFrame = CFrame.new(-9.15527725, 8.02471733, 22.8323326, 0.998222768, -0.0538762659, 0.0254676342, 0.0593919866, 0.934456408, -0.351089567, -0.00488299876, 0.351978183, 0.935995519)
- o1.BottomSurface = Enum.SurfaceType.Smooth
- o1.TopSurface = Enum.SurfaceType.Smooth
- o1.Color = Color3.new(0.388235, 0.372549, 0.384314)
- o1.Position = Vector3.new(-9.15527725, 8.02471733, 22.8323326)
- o2.Parent = mas
- o2.Material = Enum.Material.Concrete
- o2.BrickColor = BrickColor.new("Dark stone grey")
- o2.Position = Vector3.new(-15.1957827, 19.7715225, 18.572794)
- o2.Rotation = Vector3.new(10.5699997, 0.899999976, 3.29999995)
- o2.Anchored = true
- o2.Size = Vector3.new(18.6500015, 17.4099941, 9.09000015)
- o2.CFrame = CFrame.new(-15.1957827, 19.7715225, 18.572794, 0.998222768, -0.0574801713, 0.015725214, 0.0593919866, 0.981226027, -0.183489159, -0.00488299876, 0.184097007, 0.98289603)
- o2.BottomSurface = Enum.SurfaceType.Smooth
- o2.TopSurface = Enum.SurfaceType.Smooth
- o2.Color = Color3.new(0.388235, 0.372549, 0.384314)
- o2.Position = Vector3.new(-15.1957827, 19.7715225, 18.572794)
- o3.Parent = mas
- o3.Material = Enum.Material.Concrete
- o3.BrickColor = BrickColor.new("Dark stone grey")
- o3.Position = Vector3.new(-29.6143475, 23.4963036, 23.8779488)
- o3.Rotation = Vector3.new(-89.3899994, -3.4000001, 0.319999993)
- o3.Anchored = true
- o3.Size = Vector3.new(9.57999897, 17.4099941, 9.09000015)
- o3.CFrame = CFrame.new(-29.6143475, 23.4963036, 23.8779488, 0.998222768, -0.00550484005, -0.0593375824, 0.0593919866, 0.0103110066, 0.998181522, -0.00488299876, -0.999931753, 0.0106196245)
- o3.BottomSurface = Enum.SurfaceType.Smooth
- o3.TopSurface = Enum.SurfaceType.Smooth
- o3.Color = Color3.new(0.388235, 0.372549, 0.384314)
- o3.Position = Vector3.new(-29.6143475, 23.4963036, 23.8779488)
- o4.Parent = mas
- o4.Material = Enum.Material.Concrete
- o4.BrickColor = BrickColor.new("Dark stone grey")
- o4.Position = Vector3.new(-1.06578732, 20.6122246, 18.5036736)
- o4.Rotation = Vector3.new(10.5699997, 0.899999976, 3.29999995)
- o4.Anchored = true
- o4.Size = Vector3.new(9.57999897, 17.4099941, 9.09000015)
- o4.CFrame = CFrame.new(-1.06578732, 20.6122246, 18.5036736, 0.998222768, -0.0574801713, 0.015725214, 0.0593919866, 0.981226027, -0.183489159, -0.00488299876, 0.184097007, 0.98289603)
- o4.BottomSurface = Enum.SurfaceType.Smooth
- o4.TopSurface = Enum.SurfaceType.Smooth
- o4.Color = Color3.new(0.388235, 0.372549, 0.384314)
- o4.Position = Vector3.new(-1.06578732, 20.6122246, 18.5036736)
- o5.Parent = mas
- o5.Material = Enum.Material.Concrete
- o5.BrickColor = BrickColor.new("Dark stone grey")
- o5.Position = Vector3.new(-19.5890427, 7.805336, 8.09700966)
- o5.Rotation = Vector3.new(70.5800018, 3.29999995, 0.870000005)
- o5.Anchored = true
- o5.Size = Vector3.new(8.56000042, 15.7200012, 9.09000015)
- o5.CFrame = CFrame.new(-19.5890427, 7.805336, 8.09700966, 0.998222768, -0.0151216751, 0.0576418899, 0.0593919866, 0.33170712, -0.941511095, -0.00488299876, 0.943261266, 0.332015753)
- o5.BottomSurface = Enum.SurfaceType.Smooth
- o5.TopSurface = Enum.SurfaceType.Smooth
- o5.Color = Color3.new(0.388235, 0.372549, 0.384314)
- o5.Position = Vector3.new(-19.5890427, 7.805336, 8.09700966)
- o6.Parent = mas
- o6.Material = Enum.Material.Concrete
- o6.BrickColor = BrickColor.new("Dark stone grey")
- o6.Position = Vector3.new(-15.3168736, 33.0739403, 20.8459435)
- o6.Rotation = Vector3.new(-169.429993, -0.899999976, 176.699997)
- o6.Anchored = true
- o6.Size = Vector3.new(11.8600006, 11.4599953, 11.1099987)
- o6.CFrame = CFrame.new(-15.3168736, 33.0739403, 20.8459435, -0.998222768, -0.0574822761, -0.0157247074, -0.0593939833, 0.981225431, 0.183491081, 0.00488199899, 0.184098899, -0.982895613)
- o6.BottomSurface = Enum.SurfaceType.Smooth
- o6.TopSurface = Enum.SurfaceType.Smooth
- o6.Color = Color3.new(0.388235, 0.372549, 0.384314)
- o6.Position = Vector3.new(-15.3168736, 33.0739403, 20.8459435)
- o7.Parent = o6
- mas.Parent = workspace
- mas:MakeJoints()
- local mas1 = mas:GetChildren()
- for i=1,#mas1 do
- mas1[i].Parent = workspace
- ypcall(function() mas1[i]:MakeJoints() end)
- end
- mas:Destroy()
- for i=1,#cors do
- coroutine.resume(cors[i])
- end
- game:GetService("Lighting").Ambient = Color3.new(0, 0, 0)
- game:GetService("Lighting").Brightness = 2
- game:GetService("Lighting").ColorShift_Bottom = Color3.new(0, 0, 0)
- game:GetService("Lighting").ColorShift_Top = Color3.new(0, 0, 0)
- game:GetService("Lighting").GlobalShadows = true
- game:GetService("Lighting").OutdoorAmbient = Color3.new(0.501961, 0.501961, 0.501961)
- game:GetService("Lighting").Outlines = false
- game:GetService("Lighting").GeographicLatitude = 41.733299255371
- game:GetService("Lighting").TimeOfDay = "14:00:00"
- game:GetService("Lighting").FogColor = Color3.new(0.752941, 0.752941, 0.752941)
- game:GetService("Lighting").FogEnd = 100000
- game:GetService("Lighting").FogStart = 0
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