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- function HealNPC_OnGossipTalk(pUnit, event, player, pMisc)
- if (player:IsInCombat() == true) then
- player:SendAreaTriggerMessage("You can't use this NPC while in combat!")
- else
- pUnit:GossipCreateMenu(3544, player, 0)
- pUnit:GossipMenuAddItem(2, "Heal Me!", 1, 0)
- pUnit:GossipMenuAddItem(2, "Give me food", 2, 0)
- pUnit:GossipSendMenu(player)
- end
- end
- function HealNPC_OnGossipSelect(pUnit, event, player, id, intid, code)
- if(intid ==1) then
- player:CastSpell(25840)
- end
- if(intid == 2) then
- player:AddItem(21215,20)
- end
- end
- RegisterUnitGossipEvent(60300, 1, "HealNPC_OnGossipTalk")
- RegisterUnitGossipEvent(60300, 2, "HealNPC_OnGossipSelect")
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