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Oct 19th, 2018
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  1. print ("Non Fe Edit By Sneaky")
  2. warn("Star Glitcher Loaded.")
  3. warn("All purpose switcher...")
  4. warn("Edit By Frepix.")
  5. warn("Minor Edit By UndeniableInfinity.")
  6. warn("Please Support The Original Creator Of This Script.")
  7. plr = game.Players.LocalPlayer
  8. char = plr.Character
  9. hum = char.Humanoid
  10. local cam = game.Workspace.CurrentCamera
  11. Camera = cam
  12. local CamInterrupt = false
  13. local TwoD = false
  14. local TargetInfo = {nil, nil}
  15. cam.CameraType = "Custom"
  16. t = char.Torso
  17. h = char.Head
  18. ra = char["Right Arm"]
  19. la = char["Left Arm"]
  20. rl = char["Right Leg"]
  21. ll = char["Left Leg"]
  22. tors = char.Torso
  23. lleg = char["Left Leg"]
  24. root = char.HumanoidRootPart
  25. hed = char.Head
  26. rleg = char["Right Leg"]
  27. rarm = char["Right Arm"]
  28. larm = char["Left Arm"]
  29. radian = math.rad
  30. random = math.random
  31. Vec3 = Vector3.new
  32. Inst = Instance.new
  33. cFrame = CFrame.new
  34. Euler = CFrame.fromEulerAnglesXYZ
  35. vt = Vector3.new
  36. bc = BrickColor.new
  37. br = BrickColor.random
  38. it = Instance.new
  39. cf = CFrame.new
  40. local Booleans = {CamFollow = true, GyroUse = true}
  41. function lerp(object, newCFrame, alpha)
  42. return object:lerp(newCFrame, alpha)
  43. end
  44.  
  45. ff = Instance.new("ForceField", game.Players.LocalPlayer.Character)
  46. ff.Visible = false
  47.  
  48.  
  49. local Directer = Inst("BodyGyro", root)
  50. Directer.MaxTorque = Vec3(0, 0, 0)
  51. Directer.P = 600000
  52. local CPart = Inst("Part")
  53. CPart.Anchored = true
  54. CPart.CanCollide = false
  55. CPart.Locked = true
  56. CPart.Transparency = 1
  57. local rainbowmode = false
  58. local chaosmode = false
  59. kan = Instance.new("Sound", char)
  60. kan.Volume = 1.98
  61. kan.TimePosition = 0
  62. kan.PlaybackSpeed = 1
  63. kan.Pitch = 1
  64. kan.SoundId = "rbxassetid://415898123"
  65. kan.Name = "wrecked"
  66. kan.Looped = true
  67. kan:Play()
  68. function newTheme(ID, timepos, pitch, vol)
  69. local kanz = kan
  70. kanz.PlaybackSpeed = pitch
  71. kanz.Pitch = pitch
  72. kanz.SoundId = ID
  73. kanz.Name = "wrecked"
  74. kanz.Looped = true
  75. end
  76. function CameraShake(Times, Power, PlayerTarget)
  77. coroutine.resume(coroutine.create(function()
  78. FV = Instance.new("BoolValue", PlayerTarget)
  79. FV.Name = "CameraShake"
  80. for ShakeNum = 1, Times do
  81. swait()
  82. local ef = Power
  83. if ef >= 1 then
  84. Humanoid.CameraOffset = Vector3.new(math.random(-ef, ef), math.random(-ef, ef), math.random(-ef, ef))
  85. else
  86. ef = Power * 10
  87. Humanoid.CameraOffset = Vector3.new(math.random(-ef, ef) / 10, math.random(-ef, ef) / 10, math.random(-ef, ef) / 10)
  88. end
  89. end
  90. Humanoid.CameraOffset = Vector3.new(0, 0, 0)
  91. FV:Destroy()
  92. end))
  93. end
  94. function CameraEnshaking(Length, Intensity)
  95. coroutine.resume(coroutine.create(function()
  96. local intensity = 1 * Intensity
  97. local rotM = 0.01 * Intensity
  98. for i = 0, Length, 0.1 do
  99. swait()
  100. intensity = intensity - 0.05 * Intensity / Length
  101. rotM = rotM - 5.0E-4 * Intensity / Length
  102. hum.CameraOffset = Vec3(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity)))
  103. cam.CFrame = cam.CFrame * cFrame(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity))) * Euler(radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM)
  104. end
  105. Humanoid.CameraOffset = Vec3(0, 0, 0)
  106. end))
  107. end
  108. function CamShake(Part, Distan, Power, Times)
  109. local de = Part.Position
  110. for i, v in pairs(workspace:children()) do
  111. if v:IsA("Model") and v:findFirstChild("Humanoid") then
  112. for _, c in pairs(v:children()) do
  113. if c.ClassName == "Part" and Distan > (c.Position - de).magnitude then
  114. do
  115. local Noob = v.Humanoid
  116. if Noob ~= nil then
  117. coroutine.resume(coroutine.create(function()
  118. FV = Instance.new("BoolValue", Noob)
  119. FV.Name = "CameraShake"
  120. for ShakeNum = 1, Times do
  121. swait()
  122. local ef = Power
  123. if ef >= 1 then
  124. Humanoid.CameraOffset = Vector3.new(math.random(-ef, ef), math.random(-ef, ef), math.random(-ef, ef))
  125. else
  126. ef = Power * 10
  127. Humanoid.CameraOffset = Vector3.new(math.random(-ef, ef) / 10, math.random(-ef, ef) / 10, math.random(-ef, ef) / 10)
  128. end
  129. end
  130. Humanoid.CameraOffset = Vector3.new(0, 0, 0)
  131. FV:Destroy()
  132. end))
  133. CameraShake(Times, Power, Noob)
  134. end
  135. end
  136. end
  137. end
  138. end
  139. end
  140. end
  141. function chatfunc(text, color)
  142. local chat = coroutine.wrap(function()
  143. if Character:FindFirstChild("TalkingBillBoard") ~= nil then
  144. Character:FindFirstChild("TalkingBillBoard"):destroy()
  145. end
  146. local naeeym2 = Instance.new("BillboardGui", Character)
  147. naeeym2.Size = UDim2.new(0, 100, 0, 40)
  148. naeeym2.StudsOffset = Vector3.new(0, 3, 0)
  149. naeeym2.Adornee = Character.Head
  150. naeeym2.Name = "TalkingBillBoard"
  151. local tecks2 = Instance.new("TextLabel", naeeym2)
  152. tecks2.BackgroundTransparency = 1
  153. tecks2.BorderSizePixel = 0
  154. tecks2.Text = ""
  155. tecks2.Font = "SciFi"
  156. tecks2.TextSize = 30
  157. tecks2.TextStrokeTransparency = 0
  158. tecks2.TextColor3 = color
  159. tecks2.TextStrokeColor3 = Color3.new(0, 0, 0)
  160. tecks2.Size = UDim2.new(1, 0, 0.5, 0)
  161. local tecks3 = Instance.new("TextLabel", naeeym2)
  162. tecks3.BackgroundTransparency = 1
  163. tecks3.BorderSizePixel = 0
  164. tecks3.Text = ""
  165. tecks3.Font = "SciFi"
  166. tecks3.TextSize = 30
  167. tecks3.TextStrokeTransparency = 0
  168. tecks3.TextColor3 = Color3.new(0, 0, 0)
  169. tecks3.TextStrokeColor3 = color
  170. tecks3.Size = UDim2.new(1, 0, 0.5, 0)
  171. coroutine.resume(coroutine.create(function()
  172. while true do
  173. swait(1)
  174. if chaosmode == true then
  175. tecks2.TextColor3 = BrickColor.random().Color
  176. tecks3.TextStrokeColor3 = BrickColor.random().Color
  177. end
  178. tecks2.Position = UDim2.new(0, math.random(-5, 5), 0, math.random(-5, 5))
  179. tecks3.Position = UDim2.new(0, math.random(-5, 5), 0, math.random(-5, 5))
  180. tecks2.Rotation = math.random(-5, 5)
  181. tecks3.Rotation = math.random(-5, 5)
  182. end
  183. end))
  184. for i = 1, string.len(text) do
  185. CFuncs.Sound.Create("rbxassetid://274118116", char, 0.25, 0.115)
  186. tecks2.Text = string.sub(text, 1, i)
  187. tecks3.Text = string.sub(text, 1, i)
  188. swait(1)
  189. end
  190. wait(1)
  191. local randomrot = math.random(1, 2)
  192. if randomrot == 1 then
  193. for i = 1, 50 do
  194. swait()
  195. tecks2.Rotation = tecks2.Rotation - 0.75
  196. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  197. tecks2.TextTransparency = tecks2.TextTransparency + 0.04
  198. tecks3.Rotation = tecks2.Rotation + 0.75
  199. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  200. tecks3.TextTransparency = tecks2.TextTransparency + 0.04
  201. end
  202. elseif randomrot == 2 then
  203. for i = 1, 50 do
  204. swait()
  205. tecks2.Rotation = tecks2.Rotation + 0.75
  206. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  207. tecks2.TextTransparency = tecks2.TextTransparency + 0.04
  208. tecks3.Rotation = tecks2.Rotation - 0.75
  209. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  210. tecks3.TextTransparency = tecks2.TextTransparency + 0.04
  211. end
  212. end
  213. naeeym2:Destroy()
  214. end)
  215. chat()
  216. end
  217. local Create = LoadLibrary("RbxUtility").Create
  218. CFuncs = {
  219. Part = {
  220. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  221. local Part = Create("Part")({
  222. Parent = Parent,
  223. Reflectance = Reflectance,
  224. Transparency = Transparency,
  225. CanCollide = false,
  226. Locked = true,
  227. BrickColor = BrickColor.new(tostring(BColor)),
  228. Name = Name,
  229. Size = Size,
  230. Material = Material
  231. })
  232. RemoveOutlines(Part)
  233. return Part
  234. end
  235. },
  236. Mesh = {
  237. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  238. local Msh = Create(Mesh)({
  239. Parent = Part,
  240. Offset = OffSet,
  241. Scale = Scale
  242. })
  243. if Mesh == "SpecialMesh" then
  244. Msh.MeshType = MeshType
  245. Msh.MeshId = MeshId
  246. end
  247. return Msh
  248. end
  249. },
  250. Mesh = {
  251. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  252. local Msh = Create(Mesh)({
  253. Parent = Part,
  254. Offset = OffSet,
  255. Scale = Scale
  256. })
  257. if Mesh == "SpecialMesh" then
  258. Msh.MeshType = MeshType
  259. Msh.MeshId = MeshId
  260. end
  261. return Msh
  262. end
  263. },
  264. Weld = {
  265. Create = function(Parent, Part0, Part1, C0, C1)
  266. local Weld = Create("Weld")({
  267. Parent = Parent,
  268. Part0 = Part0,
  269. Part1 = Part1,
  270. C0 = C0,
  271. C1 = C1
  272. })
  273. return Weld
  274. end
  275. },
  276. Sound = {
  277. Create = function(id, par, vol, pit)
  278. coroutine.resume(coroutine.create(function()
  279. local S = Create("Sound")({
  280. Volume = vol,
  281. Pitch = pit or 1,
  282. SoundId = id,
  283. Parent = par or workspace
  284. })
  285. wait()
  286. S:play()
  287. game:GetService("Debris"):AddItem(S, 10)
  288. end))
  289. end
  290. },
  291. LongSound = {
  292. Create = function(id, par, vol, pit)
  293. coroutine.resume(coroutine.create(function()
  294. local S = Create("Sound")({
  295. Volume = vol,
  296. Pitch = pit or 1,
  297. SoundId = id,
  298. Parent = par or workspace
  299. })
  300. wait()
  301. S:play()
  302. game:GetService("Debris"):AddItem(S, 30)
  303. end))
  304. end
  305. },
  306. ParticleEmitter = {
  307. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  308. local fp = Create("ParticleEmitter")({
  309. Parent = Parent,
  310. Color = ColorSequence.new(Color1, Color2),
  311. LightEmission = LightEmission,
  312. Size = Size,
  313. Texture = Texture,
  314. Transparency = Transparency,
  315. ZOffset = ZOffset,
  316. Acceleration = Accel,
  317. Drag = Drag,
  318. LockedToPart = LockedToPart,
  319. VelocityInheritance = VelocityInheritance,
  320. EmissionDirection = EmissionDirection,
  321. Enabled = Enabled,
  322. Lifetime = LifeTime,
  323. Rate = Rate,
  324. Rotation = Rotation,
  325. RotSpeed = RotSpeed,
  326. Speed = Speed,
  327. VelocitySpread = VelocitySpread
  328. })
  329. return fp
  330. end
  331. },
  332. CreateTemplate = {}
  333. }
  334. function New(Object, Parent, Name, Data)
  335. local Object = Instance.new(Object)
  336. for Index, Value in pairs(Data or {}) do
  337. Object[Index] = Value
  338. end
  339. Object.Parent = Parent
  340. Object.Name = Name
  341. return Object
  342. end
  343. local halocolor = BrickColor.new("Pastel light blue")
  344. local halocolor2 = BrickColor.new("Really black")
  345. local starcolor = BrickColor.new("Really black")
  346. local lunacolor = BrickColor.new("Navy blue")
  347. local lunacolor2 = BrickColor.new("Bright blue")
  348. local wepcolor = BrickColor.new("Really black")
  349. local maincolor = BrickColor.new("Really black")
  350. local m = Instance.new("Model", char)
  351. local m2 = Instance.new("Model", char)
  352. local m3 = Instance.new("Model", char)
  353. local mw1 = Instance.new("Model", char)
  354. local mw2 = Instance.new("Model", char)
  355. local extrawingmod1 = Instance.new("Model", char)
  356. local extrawingmod2 = Instance.new("Model", char)
  357. function CreateParta(parent, transparency, reflectance, material, brickcolor)
  358. local p = Instance.new("Part")
  359. p.TopSurface = 0
  360. p.BottomSurface = 0
  361. p.Parent = parent
  362. p.Size = Vector3.new(0.1, 0.1, 0.1)
  363. p.Transparency = transparency
  364. p.Reflectance = reflectance
  365. p.CanCollide = false
  366. p.Locked = true
  367. p.BrickColor = brickcolor
  368. p.Material = material
  369. return p
  370. end
  371. function CreateMesh(parent, meshtype, x1, y1, z1)
  372. local mesh = Instance.new("SpecialMesh", parent)
  373. mesh.MeshType = meshtype
  374. mesh.Scale = Vector3.new(x1 * 10, y1 * 10, z1 * 10)
  375. return mesh
  376. end
  377. function CreateSpecialMesh(parent, meshid, x1, y1, z1)
  378. local mesh = Instance.new("SpecialMesh", parent)
  379. mesh.MeshType = "FileMesh"
  380. mesh.MeshId = meshid
  381. mesh.Scale = Vector3.new(x1, y1, z1)
  382. return mesh
  383. end
  384. function CreateSpecialGlowMesh(parent, meshid, x1, y1, z1)
  385. local mesh = Instance.new("SpecialMesh", parent)
  386. mesh.MeshType = "FileMesh"
  387. mesh.MeshId = meshid
  388. mesh.TextureId = "http://www.roblox.com/asset/?id=269748808"
  389. mesh.Scale = Vector3.new(x1, y1, z1)
  390. mesh.VertexColor = Vector3.new(parent.BrickColor.r, parent.BrickColor.g, parent.BrickColor.b)
  391. return mesh
  392. end
  393. function CreateWeld(parent, part0, part1, C1X, C1Y, C1Z, C1Xa, C1Ya, C1Za, C0X, C0Y, C0Z, C0Xa, C0Ya, C0Za)
  394. local weld = Instance.new("Weld")
  395. weld.Parent = parent
  396. weld.Part0 = part0
  397. weld.Part1 = part1
  398. weld.C1 = CFrame.new(C1X, C1Y, C1Z) * CFrame.Angles(C1Xa, C1Ya, C1Za)
  399. weld.C0 = CFrame.new(C0X, C0Y, C0Z) * CFrame.Angles(C0Xa, C0Ya, C0Za)
  400. return weld
  401. end
  402. local handlex = CreateParta(mw2, 1, 1, "Neon", maincolor)
  403. CreateMesh(handle, "Brick", 0, 0, 0)
  404. local handlexweld = CreateWeld(handlex, tors, handlex, 0, -1.5, -1.05, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  405. local valuaring = 10
  406. for i = 0, 49 do
  407. valuaring = valuaring + 10
  408. rn = CreateParta(mw2, 0, 0, "Neon", halocolor)
  409. CreateMesh(rn, "Brick", 0.25, 0.1, 0.1)
  410. CreateWeld(rn, handlex, rn, 0, 1, 0, math.rad(0), math.rad(0), math.rad(valuaring), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  411. end
  412. local handle = CreateParta(m, 1, 1, "Neon", maincolor)
  413. CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
  414. local handleweld = CreateWeld(handle, tors, handle, 0, -1.5, -1.05, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  415. local lwing1 = CreateParta(m, 1, 1, "Neon", maincolor)
  416. CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
  417. local lwing1weld = CreateWeld(lwing1, handle, lwing1, 3, 0, 0, math.rad(5), math.rad(0), math.rad(12.5), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  418. wed = CreateParta(mw1, 0, 0, "Neon", halocolor)
  419. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  420. CreateWeld(wed, lwing1, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  421. wed = CreateParta(mw1, 0, 0, "Neon", halocolor)
  422. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  423. CreateWeld(wed, lwing1, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  424. wed = CreateParta(mw1, 0, 0, "Neon", halocolor)
  425. CreateMesh(wed, "Wedge", 0.05, 0.5, 3)
  426. CreateWeld(wed, lwing1, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  427. wed = CreateParta(mw1, 0, 0, "Neon", halocolor)
  428. CreateMesh(wed, "Wedge", 0.05, 3, 0.5)
  429. CreateWeld(wed, lwing1, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  430. local lwing2 = CreateParta(m, 1, 1, "Neon", maincolor)
  431. CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
  432. local lwing2weld = CreateWeld(lwing2, handle, lwing2, 4, 1, 0, math.rad(10), math.rad(0), math.rad(25), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  433. wed = CreateParta(mw1, 0, 0, "Neon", halocolor)
  434. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  435. CreateWeld(wed, lwing2, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  436. wed = CreateParta(mw1, 0, 0, "Neon", halocolor)
  437. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  438. CreateWeld(wed, lwing2, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  439. wed = CreateParta(mw1, 0, 0, "Neon", halocolor)
  440. CreateMesh(wed, "Wedge", 0.05, 0.5, 3)
  441. CreateWeld(wed, lwing2, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  442. wed = CreateParta(mw1, 0, 0, "Neon", halocolor)
  443. CreateMesh(wed, "Wedge", 0.05, 3, 0.5)
  444. CreateWeld(wed, lwing2, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  445. local lwing3 = CreateParta(m, 1, 1, "Neon", maincolor)
  446. CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
  447. local lwing3weld = CreateWeld(lwing3, handle, lwing3, 4.75, 2, 0, math.rad(15), math.rad(0), math.rad(37.5), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  448. wed = CreateParta(mw1, 0, 0, "Neon", halocolor)
  449. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  450. CreateWeld(wed, lwing3, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  451. wed = CreateParta(mw1, 0, 0, "Neon", halocolor)
  452. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  453. CreateWeld(wed, lwing3, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  454. wed = CreateParta(mw1, 0, 0, "Neon", halocolor)
  455. CreateMesh(wed, "Wedge", 0.05, 0.5, 3)
  456. CreateWeld(wed, lwing3, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  457. wed = CreateParta(mw1, 0, 0, "Neon", halocolor)
  458. CreateMesh(wed, "Wedge", 0.05, 3, 0.5)
  459. CreateWeld(wed, lwing3, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  460. local lwing4 = CreateParta(m, 1, 1, "Neon", maincolor)
  461. CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
  462. local lwing4weld = CreateWeld(lwing4, handle, lwing4, 5.75, 3, 0, math.rad(20), math.rad(0), math.rad(50), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  463. wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)
  464. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  465. CreateWeld(wed, lwing4, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  466. wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)
  467. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  468. CreateWeld(wed, lwing4, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  469. wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)
  470. CreateMesh(wed, "Wedge", 0.05, 0.5, 3)
  471. CreateWeld(wed, lwing4, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  472. wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)
  473. CreateMesh(wed, "Wedge", 0.05, 3, 0.5)
  474. CreateWeld(wed, lwing4, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  475. local lwing5 = CreateParta(m, 1, 1, "Neon", maincolor)
  476. CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
  477. local lwing5weld = CreateWeld(lwing5, handle, lwing5, 6.75, 4, 0, math.rad(25), math.rad(0), math.rad(62.5), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  478. wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)
  479. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  480. CreateWeld(wed, lwing5, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  481. wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)
  482. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  483. CreateWeld(wed, lwing5, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  484. wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)
  485. CreateMesh(wed, "Wedge", 0.05, 0.5, 3)
  486. CreateWeld(wed, lwing5, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  487. wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)
  488. CreateMesh(wed, "Wedge", 0.05, 3, 0.5)
  489. CreateWeld(wed, lwing5, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  490. local lwing6 = CreateParta(m, 1, 1, "Neon", maincolor)
  491. CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
  492. local lwing6weld = CreateWeld(lwing6, handle, lwing6, 7.75, 5, 0, math.rad(30), math.rad(0), math.rad(75), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  493. wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)
  494. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  495. CreateWeld(wed, lwing6, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  496. wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)
  497. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  498. CreateWeld(wed, lwing6, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  499. wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)
  500. CreateMesh(wed, "Wedge", 0.05, 0.5, 3)
  501. CreateWeld(wed, lwing6, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  502. wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)
  503. CreateMesh(wed, "Wedge", 0.05, 3, 0.5)
  504. CreateWeld(wed, lwing6, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  505. local rwing1 = CreateParta(m, 1, 1, "Neon", maincolor)
  506. CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
  507. local rwing1weld = CreateWeld(rwing1, handle, rwing1, -3, 0, 0, math.rad(5), math.rad(0), math.rad(-12.5), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  508. wed = CreateParta(mw2, 0, 0, "Neon", halocolor)
  509. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  510. CreateWeld(wed, rwing1, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  511. wed = CreateParta(mw2, 0, 0, "Neon", halocolor)
  512. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  513. CreateWeld(wed, rwing1, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  514. wed = CreateParta(mw2, 0, 0, "Neon", halocolor)
  515. CreateMesh(wed, "Wedge", 0.05, 0.5, 3)
  516. CreateWeld(wed, rwing1, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  517. wed = CreateParta(mw2, 0, 0, "Neon", halocolor)
  518. CreateMesh(wed, "Wedge", 0.05, 3, 0.5)
  519. CreateWeld(wed, rwing1, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  520. local rwing2 = CreateParta(m, 1, 1, "Neon", maincolor)
  521. CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
  522. local rwing2weld = CreateWeld(rwing2, handle, rwing2, -4, 1, 0, math.rad(10), math.rad(0), math.rad(-25), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  523. wed = CreateParta(mw2, 0, 0, "Neon", halocolor)
  524. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  525. CreateWeld(wed, rwing2, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  526. wed = CreateParta(mw2, 0, 0, "Neon", halocolor)
  527. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  528. CreateWeld(wed, rwing2, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  529. wed = CreateParta(mw2, 0, 0, "Neon", halocolor)
  530. CreateMesh(wed, "Wedge", 0.05, 0.5, 3)
  531. CreateWeld(wed, rwing2, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  532. wed = CreateParta(mw2, 0, 0, "Neon", halocolor)
  533. CreateMesh(wed, "Wedge", 0.05, 3, 0.5)
  534. CreateWeld(wed, rwing2, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  535. local rwing3 = CreateParta(m, 1, 1, "Neon", maincolor)
  536. CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
  537. local rwing3weld = CreateWeld(rwing3, handle, rwing3, -4.75, 2, 0, math.rad(15), math.rad(0), math.rad(-37.5), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  538. wed = CreateParta(mw2, 0, 0, "Neon", halocolor)
  539. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  540. CreateWeld(wed, rwing3, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  541. wed = CreateParta(mw2, 0, 0, "Neon", halocolor)
  542. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  543. CreateWeld(wed, rwing3, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  544. wed = CreateParta(mw2, 0, 0, "Neon", halocolor)
  545. CreateMesh(wed, "Wedge", 0.05, 0.5, 3)
  546. CreateWeld(wed, rwing3, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  547. wed = CreateParta(mw2, 0, 0, "Neon", halocolor)
  548. CreateMesh(wed, "Wedge", 0.05, 3, 0.5)
  549. CreateWeld(wed, rwing3, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  550. local rwing4 = CreateParta(m, 1, 1, "Neon", maincolor)
  551. CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
  552. local rwing4weld = CreateWeld(rwing4, handle, rwing4, -5.75, 3, 0, math.rad(20), math.rad(0), math.rad(-50), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  553. wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)
  554. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  555. CreateWeld(wed, rwing4, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  556. wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)
  557. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  558. CreateWeld(wed, rwing4, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  559. wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)
  560. CreateMesh(wed, "Wedge", 0.05, 0.5, 3)
  561. CreateWeld(wed, rwing4, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  562. wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)
  563. CreateMesh(wed, "Wedge", 0.05, 3, 0.5)
  564. CreateWeld(wed, rwing4, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  565. local rwing5 = CreateParta(m, 1, 1, "Neon", maincolor)
  566. CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
  567. local rwing5weld = CreateWeld(rwing5, handle, rwing5, -6.75, 4, 0, math.rad(25), math.rad(0), math.rad(-62.5), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  568. wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)
  569. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  570. CreateWeld(wed, rwing5, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  571. wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)
  572. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  573. CreateWeld(wed, rwing5, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  574. wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)
  575. CreateMesh(wed, "Wedge", 0.05, 0.5, 3)
  576. CreateWeld(wed, rwing5, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  577. wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)
  578. CreateMesh(wed, "Wedge", 0.05, 3, 0.5)
  579. CreateWeld(wed, rwing5, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  580. local rwing6 = CreateParta(m, 1, 1, "Neon", maincolor)
  581. CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
  582. local rwing6weld = CreateWeld(rwing6, handle, rwing6, -7.75, 3, 0, math.rad(30), math.rad(0), math.rad(-75), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  583. wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)
  584. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  585. CreateWeld(wed, rwing6, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  586. wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)
  587. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  588. CreateWeld(wed, rwing6, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  589. wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)
  590. CreateMesh(wed, "Wedge", 0.05, 0.5, 3)
  591. CreateWeld(wed, rwing6, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  592. wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)
  593. CreateMesh(wed, "Wedge", 0.05, 3, 0.5)
  594. CreateWeld(wed, rwing6, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  595. ran = CreateParta(m2, 0, 0, "SmoothPlastic", wepcolor)
  596. CreateMesh(ran, "Wedge", 1.02, 1.02, 1.02)
  597. CreateWeld(ran, larm, ran, 0, 0.15, 0, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  598. ran = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  599. CreateMesh(ran, "Wedge", 0.9, 0.9, 1.025)
  600. CreateWeld(ran, larm, ran, 0, 0.155, 0, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  601. ran = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  602. CreateMesh(ran, "Wedge", 1.025, 0.9, 0.9)
  603. CreateWeld(ran, larm, ran, 0, 0.155, -0.025, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  604. gan = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  605. CreateMesh(gan, "Brick", 1.075, 0.1, 1.075)
  606. CreateWeld(gan, larm, gan, 0, 0.5, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  607. gan = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  608. CreateMesh(gan, "Brick", 1.075, 0.1, 1.075)
  609. CreateWeld(gan, larm, gan, 0, 0.75, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  610. gan = CreateParta(m2, 0, 0, "Neon", halocolor2)
  611. CreateMesh(gan, "Brick", 1.095, 0.035, 1.095)
  612. CreateWeld(gan, larm, gan, 0, 0.5, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  613. gan = CreateParta(m2, 0, 0, "Neon", halocolor2)
  614. CreateMesh(gan, "Brick", 1.095, 0.035, 1.095)
  615. CreateWeld(gan, larm, gan, 0, 0.75, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  616. gane = CreateParta(m3, 0, 0, "SmoothPlastic", lunacolor2)
  617. CreateMesh(gane, "Brick", 1.0625, 0.2, 1.0625)
  618. CreateWeld(gane, larm, gane, 0, 0.6, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  619. star = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  620. CreateSpecialMesh(star, "http://www.roblox.com/asset/?id=45428961", 2.5, 2.5, 2.5)
  621. CreateWeld(star, larm, star, 0, 0.475, 0.6, math.rad(90), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  622. starl = CreateParta(m3, 0, 0, "SmoothPlastic", starcolor)
  623. CreateSpecialMesh(starl, "http://www.roblox.com/asset/?id=45428961", 1.95, 2.55, 1.95)
  624. CreateWeld(starl, larm, starl, 0, 0.475, 0.6, math.rad(90), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  625. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  626. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  627. CreateWeld(dotsec, larm, dotsec, 0, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  628. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  629. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  630. CreateWeld(dotseca, larm, dotseca, 0, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  631. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  632. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  633. CreateWeld(dotsecb, larm, dotsecb, 0, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  634. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  635. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  636. CreateWeld(dotsec, larm, dotsec, 0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  637. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  638. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  639. CreateWeld(dotseca, larm, dotseca, 0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  640. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  641. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  642. CreateWeld(dotsecb, larm, dotsecb, 0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  643. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  644. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  645. CreateWeld(dotsec, larm, dotsec, 0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  646. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  647. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  648. CreateWeld(dotseca, larm, dotseca, 0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  649. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  650. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  651. CreateWeld(dotsecb, larm, dotsecb, 0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  652. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  653. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  654. CreateWeld(dotsec, larm, dotsec, -0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  655. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  656. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  657. CreateWeld(dotseca, larm, dotseca, -0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  658. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  659. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  660. CreateWeld(dotsecb, larm, dotsecb, -0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  661. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  662. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  663. CreateWeld(dotsec, larm, dotsec, -0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  664. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  665. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  666. CreateWeld(dotseca, larm, dotseca, -0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  667. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  668. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  669. CreateWeld(dotsecb, larm, dotsecb, -0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  670. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  671. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  672. CreateWeld(dotsec, larm, dotsec, 0, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  673. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  674. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  675. CreateWeld(dotseca, larm, dotseca, 0, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  676. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  677. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  678. CreateWeld(dotsecb, larm, dotsecb, 0, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  679. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  680. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  681. CreateWeld(dotsec, larm, dotsec, 0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  682. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  683. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  684. CreateWeld(dotseca, larm, dotseca, 0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  685. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  686. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  687. CreateWeld(dotsecb, larm, dotsecb, 0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  688. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  689. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  690. CreateWeld(dotsec, larm, dotsec, 0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  691. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  692. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  693. CreateWeld(dotseca, larm, dotseca, 0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  694. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  695. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  696. CreateWeld(dotsecb, larm, dotsecb, 0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  697. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  698. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  699. CreateWeld(dotsec, larm, dotsec, -0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  700. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  701. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  702. CreateWeld(dotseca, larm, dotseca, -0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  703. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  704. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  705. CreateWeld(dotsecb, larm, dotsecb, -0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  706. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  707. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  708. CreateWeld(dotsec, larm, dotsec, -0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  709. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  710. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  711. CreateWeld(dotseca, larm, dotseca, -0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  712. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  713. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  714. CreateWeld(dotsecb, larm, dotsecb, -0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  715. ran = CreateParta(m2, 0, 0, "SmoothPlastic", wepcolor)
  716. CreateMesh(ran, "Wedge", 1.02, 1.02, 1.02)
  717. CreateWeld(ran, rarm, ran, 0, 0.15, 0, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  718. ran = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  719. CreateMesh(ran, "Wedge", 0.9, 0.9, 1.025)
  720. CreateWeld(ran, rarm, ran, 0, 0.155, 0, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  721. ran = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  722. CreateMesh(ran, "Wedge", 1.025, 0.9, 0.9)
  723. CreateWeld(ran, rarm, ran, 0, 0.155, -0.025, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  724. gan = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  725. CreateMesh(gan, "Brick", 1.075, 0.1, 1.075)
  726. CreateWeld(gan, rarm, gan, 0, 0.5, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  727. gan = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  728. CreateMesh(gan, "Brick", 1.075, 0.1, 1.075)
  729. CreateWeld(gan, rarm, gan, 0, 0.75, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  730. gan = CreateParta(m2, 0, 0, "Neon", halocolor2)
  731. CreateMesh(gan, "Brick", 1.095, 0.035, 1.095)
  732. CreateWeld(gan, rarm, gan, 0, 0.5, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  733. gan = CreateParta(m2, 0, 0, "Neon", halocolor2)
  734. CreateMesh(gan, "Brick", 1.095, 0.035, 1.095)
  735. CreateWeld(gan, rarm, gan, 0, 0.75, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  736. gane = CreateParta(m3, 0, 0, "SmoothPlastic", lunacolor2)
  737. CreateMesh(gane, "Brick", 1.0625, 0.2, 1.0625)
  738. CreateWeld(gane, rarm, gane, 0, 0.6, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  739. star = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  740. CreateSpecialMesh(star, "http://www.roblox.com/asset/?id=45428961", 2.5, 2.5, 2.5)
  741. CreateWeld(star, rarm, star, 0, -0.475, 0.6, math.rad(90), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  742. starl = CreateParta(m3, 0, 0, "SmoothPlastic", starcolor)
  743. CreateSpecialMesh(starl, "http://www.roblox.com/asset/?id=45428961", 1.95, 2.55, 1.95)
  744. CreateWeld(starl, rarm, starl, 0, -0.475, 0.6, math.rad(90), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  745. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  746. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  747. CreateWeld(dotsec, rarm, dotsec, 0, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  748. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  749. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  750. CreateWeld(dotseca, rarm, dotseca, 0, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  751. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  752. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  753. CreateWeld(dotsecb, rarm, dotsecb, 0, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  754. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  755. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  756. CreateWeld(dotsec, rarm, dotsec, 0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  757. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  758. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  759. CreateWeld(dotseca, rarm, dotseca, 0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  760. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  761. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  762. CreateWeld(dotsecb, rarm, dotsecb, 0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  763. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  764. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  765. CreateWeld(dotsec, rarm, dotsec, 0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  766. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  767. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  768. CreateWeld(dotseca, rarm, dotseca, 0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  769. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  770. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  771. CreateWeld(dotsecb, rarm, dotsecb, 0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  772. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  773. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  774. CreateWeld(dotsec, rarm, dotsec, -0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  775. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  776. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  777. CreateWeld(dotseca, rarm, dotseca, -0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  778. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  779. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  780. CreateWeld(dotsecb, rarm, dotsecb, -0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  781. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  782. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  783. CreateWeld(dotsec, rarm, dotsec, -0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  784. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  785. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  786. CreateWeld(dotseca, rarm, dotseca, -0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  787. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  788. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  789. CreateWeld(dotsecb, rarm, dotsecb, -0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  790. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  791. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  792. CreateWeld(dotsec, rarm, dotsec, 0, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  793. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  794. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  795. CreateWeld(dotseca, rarm, dotseca, 0, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  796. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  797. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  798. CreateWeld(dotsecb, rarm, dotsecb, 0, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  799. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  800. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  801. CreateWeld(dotsec, rarm, dotsec, 0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  802. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  803. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  804. CreateWeld(dotseca, rarm, dotseca, 0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  805. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  806. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  807. CreateWeld(dotsecb, rarm, dotsecb, 0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  808. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  809. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  810. CreateWeld(dotsec, rarm, dotsec, 0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  811. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  812. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  813. CreateWeld(dotseca, rarm, dotseca, 0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  814. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  815. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  816. CreateWeld(dotsecb, rarm, dotsecb, 0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  817. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  818. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  819. CreateWeld(dotsec, rarm, dotsec, -0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  820. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  821. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  822. CreateWeld(dotseca, rarm, dotseca, -0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  823. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  824. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  825. CreateWeld(dotsecb, rarm, dotsecb, -0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  826. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  827. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  828. CreateWeld(dotsec, rarm, dotsec, -0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  829. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  830. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  831. CreateWeld(dotseca, rarm, dotseca, -0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  832. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  833. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  834. CreateWeld(dotsecb, rarm, dotsecb, -0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  835. for i, v in pairs(m:GetChildren()) do
  836. if v:IsA("Part") then
  837. v.BrickColor = BrickColor.new("Really black")
  838. v.Material = "Glass"
  839. end
  840. end
  841. for i, v in pairs(m2:GetChildren()) do
  842. if v:IsA("Part") then
  843. v.BrickColor = BrickColor.new("Crimson")
  844. v.Material = "Granite"
  845. end
  846. end
  847. for i, v in pairs(m3:GetChildren()) do
  848. if v:IsA("Part") then
  849. v.BrickColor = BrickColor.new("Really red")
  850. v.Material = "Neon"
  851. end
  852. end
  853. for i, v in pairs(mw2:GetChildren()) do
  854. if v:IsA("Part") then
  855. v.BrickColor = BrickColor.new("Really red")
  856. v.Material = "Neon"
  857. end
  858. end
  859. for i, v in pairs(mw1:GetChildren()) do
  860. if v:IsA("Part") then
  861. v.Transparency = 1
  862. v.BrickColor = BrickColor.new("Really red")
  863. v.Material = "Neon"
  864. end
  865. end
  866. for i, v in pairs(extrawingmod1:GetChildren()) do
  867. if v:IsA("Part") then
  868. v.Transparency = 1
  869. v.BrickColor = BrickColor.new("White")
  870. v.Material = "Neon"
  871. end
  872. end
  873. for i, v in pairs(extrawingmod2:GetChildren()) do
  874. if v:IsA("Part") then
  875. v.Transparency = 1
  876. v.BrickColor = BrickColor.new("White")
  877. v.Material = "Neon"
  878. end
  879. end
  880.  
  881. FHead = New("Part",char,"FHead",{CanCollide = false,BrickColor = BrickColor.new("Really black"),Size = Vector3.new(1.20000005, 0.600000024, 1),CFrame = CFrame.new(68.5999985, 0.700013041, 9.89999962, 1, 0, 0, 0, 1, 0, 0, 0, 1),Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
  882. Mesh = New("SpecialMesh",FHead,"Mesh",{Scale = Vector3.new(1.25999999, 1.5, 1.25999999),})
  883. Weld = New("Weld",FHead,"mot",{Part0 = FHead,Part1 = char.Head,C1 = CFrame.new(0, 0.200000048, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
  884. FHead.CanCollide = false
  885.  
  886.  
  887.  
  888. local MAINRUINCOLOR = BrickColor.new("Really red")
  889. function RemoveOutlines(part)
  890. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  891. end
  892. function CreatePart(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  893. local Part = Create("Part")({
  894. Parent = Parent,
  895. Reflectance = Reflectance,
  896. Transparency = Transparency,
  897. CanCollide = false,
  898. Locked = true,
  899. BrickColor = BrickColor.new(tostring(BColor)),
  900. Name = Name,
  901. Size = Size,
  902. Material = Material
  903. })
  904. Part.CustomPhysicalProperties = PhysicalProperties.new(0.001, 0.001, 0.001, 0.001, 0.001)
  905. RemoveOutlines(Part)
  906. return Part
  907. end
  908. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  909. local Msh = Create(Mesh)({
  910. Parent = Part,
  911. Offset = OffSet,
  912. Scale = Scale
  913. })
  914. if Mesh == "SpecialMesh" then
  915. Msh.MeshType = MeshType
  916. Msh.MeshId = MeshId
  917. end
  918. return Msh
  919. end
  920. function CreateWeld(Parent, Part0, Part1, C0, C1)
  921. local Weld = Create("Weld")({
  922. Parent = Parent,
  923. Part0 = Part0,
  924. Part1 = Part1,
  925. C0 = C0,
  926. C1 = C1
  927. })
  928. return Weld
  929. end
  930. Player = game:GetService("Players").LocalPlayer
  931. Character = Player.Character
  932. PlayerGui = Player.PlayerGui
  933. Backpack = Player.Backpack
  934. Torso = Character.Torso
  935. Head = Character.Head
  936. Humanoid = Character.Humanoid
  937. m = Instance.new("Model", Character)
  938. LeftArm = Character["Left Arm"]
  939. LeftLeg = Character["Left Leg"]
  940. RightArm = Character["Right Arm"]
  941. RightLeg = Character["Right Leg"]
  942. LS = Torso["Left Shoulder"]
  943. LH = Torso["Left Hip"]
  944. RS = Torso["Right Shoulder"]
  945. RH = Torso["Right Hip"]
  946. Face = Head.face
  947. Neck = Torso.Neck
  948. it = Instance.new
  949. attacktype = 1
  950. vt = Vector3.new
  951. cf = CFrame.new
  952. euler = CFrame.fromEulerAnglesXYZ
  953. angles = CFrame.Angles
  954. cloaked = false
  955. necko = cf(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  956. necko2 = cf(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  957. LHC0 = cf(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  958. LHC1 = cf(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  959. RHC0 = cf(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  960. RHC1 = cf(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  961. RootPart = Character.HumanoidRootPart
  962. RootJoint = RootPart.RootJoint
  963. RootCF = euler(-1.57, 0, 3.14)
  964. attack = false
  965. attackdebounce = false
  966. deb = false
  967. equipped = true
  968. hand = false
  969. MMouse = nil
  970. combo = 0
  971. mana = 0
  972. trispeed = 0.2
  973. attackmode = "none"
  974. local idle = 0
  975. local Anim = "Idle"
  976. local Effects = {}
  977. local gun = false
  978. local shoot = false
  979. local sine = 0
  980. local change = 1
  981. player = nil
  982. local toggleTag = true
  983. local txt = Instance.new("BillboardGui", Head)
  984. txt.Adornee = nil
  985. txt.Name = "NameDetect"
  986. txt.Size = UDim2.new(4, 0, 1.2, 0)
  987. txt.StudsOffset = Vector3.new(-8, 5.333333333333333, 0)
  988. local text = Instance.new("TextLabel", txt)
  989. text.Size = UDim2.new(5, 0, 3.5, 0)
  990. text.FontSize = "Size8"
  991. text.TextScaled = true
  992. text.TextTransparency = 0
  993. text.BackgroundTransparency = 1
  994. text.TextTransparency = 0
  995. text.TextStrokeTransparency = 0
  996. text.Font = "Fantasy"
  997. text.TextStrokeColor3 = Color3.new(1, 0, 0)
  998. text.TextColor3 = Color3.new(0, 0, 0)
  999. text.Text = "Sweet Dreams"
  1000. function RecolorTextAndRename(name, col1, col2)
  1001. text.TextStrokeColor3 = col2
  1002. text.TextColor3 = col1
  1003. text.Text = name
  1004. end
  1005. mouse = Player:GetMouse()
  1006. RSH, LSH = nil, nil
  1007. RW, LW = Instance.new("Weld"), Instance.new("Weld")
  1008. RW.Name = "Right Shoulder"
  1009. LW.Name = "Left Shoulder"
  1010. LH = Torso["Left Hip"]
  1011. RH = Torso["Right Hip"]
  1012. TorsoColor = Torso.BrickColor
  1013. function NoOutline(Part)
  1014. Part.TopSurface, Part.BottomSurface, Part.LeftSurface, Part.RightSurface, Part.FrontSurface, Part.BackSurface = 10, 10, 10, 10, 10, 10
  1015. end
  1016. player = Player
  1017. ch = Character
  1018. RSH = ch.Torso["Right Shoulder"]
  1019. LSH = ch.Torso["Left Shoulder"]
  1020. RSH.Parent = nil
  1021. LSH.Parent = nil
  1022. RW.Name = "Right Shoulder"
  1023. RW.Part0 = ch.Torso
  1024. RW.C0 = cf(1.5, 0.5, 0)
  1025. RW.C1 = cf(0, 0.5, 0)
  1026. RW.Part1 = ch["Right Arm"]
  1027. RW.Parent = ch.Torso
  1028. LW.Name = "Left Shoulder"
  1029. LW.Part0 = ch.Torso
  1030. LW.C0 = cf(-1.5, 0.5, 0)
  1031. LW.C1 = cf(0, 0.5, 0)
  1032. LW.Part1 = ch["Left Arm"]
  1033. LW.Parent = ch.Torso
  1034. local Stats = Instance.new("BoolValue")
  1035. Stats.Name = "Stats"
  1036. Stats.Parent = Character
  1037. local Atk = Instance.new("NumberValue")
  1038. Atk.Name = "Damage"
  1039. Atk.Parent = Stats
  1040. Atk.Value = 1
  1041. local Def = Instance.new("NumberValue")
  1042. Def.Name = "Defense"
  1043. Def.Parent = Stats
  1044. Def.Value = 1
  1045. local Speed = Instance.new("NumberValue")
  1046. Speed.Name = "Speed"
  1047. Speed.Parent = Stats
  1048. Speed.Value = 1
  1049. local Mvmt = Instance.new("NumberValue")
  1050. Mvmt.Name = "Movement"
  1051. Mvmt.Parent = Stats
  1052. Mvmt.Value = 1
  1053. local donum = 0
  1054. function part(formfactor, parent, reflectance, transparency, brickcolor, name, size)
  1055. local fp = it("Part")
  1056. fp.formFactor = formfactor
  1057. fp.Parent = parent
  1058. fp.Reflectance = reflectance
  1059. fp.Transparency = transparency
  1060. fp.CanCollide = false
  1061. fp.Locked = true
  1062. fp.BrickColor = brickcolor
  1063. fp.Name = name
  1064. fp.Size = size
  1065. fp.Position = Torso.Position
  1066. NoOutline(fp)
  1067. fp.Material = "SmoothPlastic"
  1068. fp:BreakJoints()
  1069. return fp
  1070. end
  1071. function mesh(Mesh, part, meshtype, meshid, offset, scale)
  1072. local mesh = it(Mesh)
  1073. mesh.Parent = part
  1074. if Mesh == "SpecialMesh" then
  1075. mesh.MeshType = meshtype
  1076. if meshid ~= "nil" then
  1077. mesh.MeshId = "http://www.roblox.com/asset/?id=" .. meshid
  1078. end
  1079. end
  1080. mesh.Offset = offset
  1081. mesh.Scale = scale
  1082. return mesh
  1083. end
  1084. function weld(parent, part0, part1, c0)
  1085. local weld = it("Weld")
  1086. weld.Parent = parent
  1087. weld.Part0 = part0
  1088. weld.Part1 = part1
  1089. weld.C0 = c0
  1090. return weld
  1091. end
  1092. local Color1 = Torso.BrickColor
  1093. local bodvel = Instance.new("BodyVelocity")
  1094. local bg = Instance.new("BodyGyro")
  1095. function swait(num)
  1096. if num == 0 or num == nil then
  1097. game:service("RunService").Stepped:wait(0)
  1098. else
  1099. for i = 0, num do
  1100. game:service("RunService").Stepped:wait(0)
  1101. end
  1102. end
  1103. end
  1104. local r = 255
  1105. local g = 0
  1106. local b = 0
  1107. coroutine.resume(coroutine.create(function()
  1108. while wait() do
  1109. for i = 0, 50.8 do
  1110. swait()
  1111. g = g + 5
  1112. end
  1113. for i = 0, 50.8 do
  1114. swait()
  1115. r = r - 5
  1116. end
  1117. for i = 0, 50.8 do
  1118. swait()
  1119. b = b + 5
  1120. end
  1121. for i = 0, 50.8 do
  1122. swait()
  1123. g = g - 5
  1124. end
  1125. for i = 0, 50.8 do
  1126. swait()
  1127. r = r + 5
  1128. end
  1129. for i = 0, 50.8 do
  1130. swait()
  1131. b = b - 5
  1132. end
  1133. end
  1134. end))
  1135. function so(id, par, vol, pit)
  1136. coroutine.resume(coroutine.create(function()
  1137. local sou = Instance.new("Sound", par or workspace)
  1138. sou.Volume = vol
  1139. sou.Pitch = pit or 1
  1140. sou.SoundId = id
  1141. swait()
  1142. sou:play()
  1143. game:GetService("Debris"):AddItem(sou, 6)
  1144. end))
  1145. end
  1146. function clerp(a, b, t)
  1147. local qa = {
  1148. QuaternionFromCFrame(a)
  1149. }
  1150. local qb = {
  1151. QuaternionFromCFrame(b)
  1152. }
  1153. local ax, ay, az = a.x, a.y, a.z
  1154. local bx, by, bz = b.x, b.y, b.z
  1155. local _t = 1 - t
  1156. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  1157. end
  1158. function QuaternionFromCFrame(cf)
  1159. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  1160. local trace = m00 + m11 + m22
  1161. if trace > 0 then
  1162. local s = math.sqrt(1 + trace)
  1163. local recip = 0.5 / s
  1164. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  1165. else
  1166. local i = 0
  1167. if m00 < m11 then
  1168. i = 1
  1169. end
  1170. if m22 > (i == 0 and m00 or m11) then
  1171. i = 2
  1172. end
  1173. if i == 0 then
  1174. local s = math.sqrt(m00 - m11 - m22 + 1)
  1175. local recip = 0.5 / s
  1176. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  1177. elseif i == 1 then
  1178. local s = math.sqrt(m11 - m22 - m00 + 1)
  1179. local recip = 0.5 / s
  1180. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  1181. elseif i == 2 then
  1182. local s = math.sqrt(m22 - m00 - m11 + 1)
  1183. local recip = 0.5 / s
  1184. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  1185. end
  1186. end
  1187. end
  1188. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  1189. local xs, ys, zs = x + x, y + y, z + z
  1190. local wx, wy, wz = w * xs, w * ys, w * zs
  1191. local xx = x * xs
  1192. local xy = x * ys
  1193. local xz = x * zs
  1194. local yy = y * ys
  1195. local yz = y * zs
  1196. local zz = z * zs
  1197. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  1198. end
  1199. function QuaternionSlerp(a, b, t)
  1200. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  1201. local startInterp, finishInterp
  1202. if cosTheta >= 1.0E-4 then
  1203. if 1 - cosTheta > 1.0E-4 then
  1204. local theta = math.acos(cosTheta)
  1205. local invSinTheta = 1 / math.sin(theta)
  1206. startInterp = math.sin((1 - t) * theta) * invSinTheta
  1207. finishInterp = math.sin(t * theta) * invSinTheta
  1208. else
  1209. startInterp = 1 - t
  1210. finishInterp = t
  1211. end
  1212. elseif 1 + cosTheta > 1.0E-4 then
  1213. local theta = math.acos(-cosTheta)
  1214. local invSinTheta = 1 / math.sin(theta)
  1215. startInterp = math.sin((t - 1) * theta) * invSinTheta
  1216. finishInterp = math.sin(t * theta) * invSinTheta
  1217. else
  1218. startInterp = t - 1
  1219. finishInterp = t
  1220. end
  1221. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  1222. end
  1223. local CFrameFromTopBack = function(at, top, back)
  1224. local right = top:Cross(back)
  1225. return CFrame.new(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  1226. end
  1227. function Triangle(a, b, c)
  1228. local edg1 = (c - a):Dot((b - a).unit)
  1229. local edg2 = (a - b):Dot((c - b).unit)
  1230. local edg3 = (b - c):Dot((a - c).unit)
  1231. if edg1 <= (b - a).magnitude and edg1 >= 0 then
  1232. a, b = a, b
  1233. elseif edg2 <= (c - b).magnitude and edg2 >= 0 then
  1234. a, b, c = b, c, a
  1235. elseif edg3 <= (a - c).magnitude and edg3 >= 0 then
  1236. a, b, c = c, a, b
  1237. else
  1238. assert(false, "unreachable")
  1239. end
  1240. local len1 = (c - a):Dot((b - a).unit)
  1241. local len2 = (b - a).magnitude - len1
  1242. local width = (a + (b - a).unit * len1 - c).magnitude
  1243. local maincf = CFrameFromTopBack(a, (b - a):Cross(c - b).unit, -(b - a).unit)
  1244. local list = {}
  1245. if len1 > 0.01 then
  1246. local w1 = Instance.new("WedgePart", m)
  1247. game:GetService("Debris"):AddItem(w1, 5)
  1248. w1.Material = "SmoothPlastic"
  1249. w1.FormFactor = "Custom"
  1250. w1.BrickColor = BrickColor.new("Really red")
  1251. w1.Transparency = 0
  1252. w1.Reflectance = 0
  1253. w1.Material = "SmoothPlastic"
  1254. w1.CanCollide = false
  1255. local l1 = Instance.new("PointLight", w1)
  1256. l1.Color = Color3.new(170, 0, 0)
  1257. NoOutline(w1)
  1258. local sz = Vector3.new(0.2, width, len1)
  1259. w1.Size = sz
  1260. local sp = Instance.new("SpecialMesh", w1)
  1261. sp.MeshType = "Wedge"
  1262. sp.Scale = Vector3.new(0, 1, 1) * sz / w1.Size
  1263. w1:BreakJoints()
  1264. w1.Anchored = true
  1265. w1.Parent = workspace
  1266. w1.Transparency = 0.7
  1267. table.insert(Effects, {
  1268. w1,
  1269. "Disappear",
  1270. 0.01
  1271. })
  1272. w1.CFrame = maincf * CFrame.Angles(math.pi, 0, math.pi / 2) * CFrame.new(0, width / 2, len1 / 2)
  1273. table.insert(list, w1)
  1274. end
  1275. if len2 > 0.01 then
  1276. local w2 = Instance.new("WedgePart", m)
  1277. game:GetService("Debris"):AddItem(w2, 5)
  1278. w2.Material = "SmoothPlastic"
  1279. w2.FormFactor = "Custom"
  1280. w2.BrickColor = BrickColor.new("Really red")
  1281. w2.Transparency = 0
  1282. w2.Reflectance = 0
  1283. w2.Material = "SmoothPlastic"
  1284. w2.CanCollide = false
  1285. local l2 = Instance.new("PointLight", w2)
  1286. l2.Color = Color3.new(170, 0, 0)
  1287. NoOutline(w2)
  1288. local sz = Vector3.new(0.2, width, len2)
  1289. w2.Size = sz
  1290. local sp = Instance.new("SpecialMesh", w2)
  1291. sp.MeshType = "Wedge"
  1292. sp.Scale = Vector3.new(0, 1, 1) * sz / w2.Size
  1293. w2:BreakJoints()
  1294. w2.Anchored = true
  1295. w2.Parent = workspace
  1296. w2.Transparency = 0.7
  1297. table.insert(Effects, {
  1298. w2,
  1299. "Disappear",
  1300. 0.01
  1301. })
  1302. w2.CFrame = maincf * CFrame.Angles(math.pi, math.pi, -math.pi / 2) * CFrame.new(0, width / 2, -len1 - len2 / 2)
  1303. table.insert(list, w2)
  1304. end
  1305. return unpack(list)
  1306. end
  1307. function Damagefunc(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  1308. if hit.Parent == nil then
  1309. return
  1310. end
  1311. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  1312. for _, v in pairs(hit.Parent:children()) do
  1313. if v:IsA("Humanoid") then
  1314. h = v
  1315. end
  1316. end
  1317. if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Head") ~= nil then
  1318. if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then
  1319. return
  1320. end
  1321. local c = Create("ObjectValue")({
  1322. Name = "creator",
  1323. Value = RealGame:service("Players")[owner.Name],
  1324. Parent = h
  1325. })
  1326. game:GetService("Debris"):AddItem(c, 0.5)
  1327. if HitSound ~= nil and HitPitch ~= nil then
  1328. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  1329. end
  1330. local Damage = math.random(minim, maxim)
  1331. local blocked = false
  1332. local block = hit.Parent:findFirstChild("Block")
  1333. if block ~= nil and block.className == "IntValue" and block.Value > 0 then
  1334. blocked = true
  1335. block.Value = block.Value - 1
  1336. print(block.Value)
  1337. end
  1338. if blocked == false then
  1339. HitHealth = h.Health
  1340. h.Health = h.Health - Damage
  1341. if HitHealth ~= h.Health and HitHealth ~= 0 and 0 >= h.Health and h.Parent.Name ~= "Hologram" then
  1342. print("gained kill")
  1343. end
  1344. ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color)
  1345. else
  1346. h.Health = h.Health - Damage / 2
  1347. ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color)
  1348. end
  1349. if Type == "Knockdown" then
  1350. local hum = hit.Parent.Humanoid
  1351. hum.PlatformStand = true
  1352. coroutine.resume(coroutine.create(function(HHumanoid)
  1353. swait(1)
  1354. HHumanoid.PlatformStand = false
  1355. end), hum)
  1356. local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit
  1357. local bodvol = Create("BodyVelocity")({
  1358. velocity = angle * knockback,
  1359. P = 5000,
  1360. maxForce = Vector3.new(8000, 8000, 8000),
  1361. Parent = hit
  1362. })
  1363. local rl = Create("BodyAngularVelocity")({
  1364. P = 3000,
  1365. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  1366. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  1367. Parent = hit
  1368. })
  1369. game:GetService("Debris"):AddItem(bodvol, 0.5)
  1370. game:GetService("Debris"):AddItem(rl, 0.5)
  1371. elseif Type == "Normal" then
  1372. local vp = Create("BodyVelocity")({
  1373. P = 500,
  1374. maxForce = Vector3.new(math.huge, 0, math.huge),
  1375. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05
  1376. })
  1377. if knockback > 0 then
  1378. vp.Parent = hit.Parent.Head
  1379. end
  1380. game:GetService("Debris"):AddItem(vp, 0.5)
  1381. elseif Type == "Up" then
  1382. local bodyVelocity = Create("BodyVelocity")({
  1383. velocity = Vector3.new(0, 20, 0),
  1384. P = 5000,
  1385. maxForce = Vector3.new(8000, 8000, 8000),
  1386. Parent = hit
  1387. })
  1388. game:GetService("Debris"):AddItem(bodyVelocity, 0.5)
  1389. local bodyVelocity = Create("BodyVelocity")({
  1390. velocity = Vector3.new(0, 20, 0),
  1391. P = 5000,
  1392. maxForce = Vector3.new(8000, 8000, 8000),
  1393. Parent = hit
  1394. })
  1395. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  1396. elseif Type == "Leech" then
  1397. local hum = hit.Parent.Humanoid
  1398. if hum ~= nil then
  1399. for i = 0, 2 do
  1400. Effects.Sphere.Create(BrickColor.new("Bright red"), hit.Parent.Torso.CFrame * cn(0, 0, 0) * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 15, 1, 0, 5, 0, 0.02)
  1401. end
  1402. Humanoid.Health = Humanoid.Health + 10
  1403. end
  1404. elseif Type == "UpKnock" then
  1405. local hum = hit.Parent.Humanoid
  1406. hum.PlatformStand = true
  1407. if hum ~= nil then
  1408. hitr = true
  1409. end
  1410. coroutine.resume(coroutine.create(function(HHumanoid)
  1411. swait(5)
  1412. HHumanoid.PlatformStand = false
  1413. hitr = false
  1414. end), hum)
  1415. local bodyVelocity = Create("BodyVelocity")({
  1416. velocity = Vector3.new(0, 20, 0),
  1417. P = 5000,
  1418. maxForce = Vector3.new(8000, 8000, 8000),
  1419. Parent = hit
  1420. })
  1421. game:GetService("Debris"):AddItem(bodyVelocity, 0.5)
  1422. local bodyVelocity = Create("BodyVelocity")({
  1423. velocity = Vector3.new(0, 20, 0),
  1424. P = 5000,
  1425. maxForce = Vector3.new(8000, 8000, 8000),
  1426. Parent = hit
  1427. })
  1428. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  1429. elseif Type == "Snare" then
  1430. local bp = Create("BodyPosition")({
  1431. P = 2000,
  1432. D = 100,
  1433. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1434. position = hit.Parent.Torso.Position,
  1435. Parent = hit.Parent.Torso
  1436. })
  1437. game:GetService("Debris"):AddItem(bp, 1)
  1438. elseif Type == "Slashnare" then
  1439. Effects.Block.Create(BrickColor.new("Pastel Blue"), hit.Parent.Torso.CFrame * cn(0, 0, 0), 60, 60, 60, 12, 12, 12, 0.07)
  1440. for i = 1, math.random(4, 5) do
  1441. Effects.Sphere.Create(BrickColor.new("Teal"), hit.Parent.Torso.CFrame * cn(math.random(-5, 5), math.random(-5, 5), math.random(-5, 5)) * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 15, 1, 0, 5, 0, 0.02)
  1442. end
  1443. local bp = Create("BodyPosition")({
  1444. P = 2000,
  1445. D = 100,
  1446. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1447. position = hit.Parent.Torso.Position,
  1448. Parent = hit.Parent.Torso
  1449. })
  1450. game:GetService("Debris"):AddItem(bp, 1)
  1451. elseif Type == "Spike" then
  1452. CreateBigIceSword(hit.Parent.Torso.CFrame)
  1453. local bp = Create("BodyPosition")({
  1454. P = 2000,
  1455. D = 100,
  1456. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1457. position = hit.Parent.Torso.Position,
  1458. Parent = hit.Parent.Torso
  1459. })
  1460. game:GetService("Debris"):AddItem(bp, 1)
  1461. elseif Type == "Freeze" then
  1462. local BodPos = Create("BodyPosition")({
  1463. P = 50000,
  1464. D = 1000,
  1465. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1466. position = hit.Parent.Torso.Position,
  1467. Parent = hit.Parent.Torso
  1468. })
  1469. local BodGy = Create("BodyGyro")({
  1470. maxTorque = Vector3.new(400000, 400000, 400000) * math.huge,
  1471. P = 20000,
  1472. Parent = hit.Parent.Torso,
  1473. cframe = hit.Parent.Torso.CFrame
  1474. })
  1475. hit.Parent.Torso.Anchored = true
  1476. coroutine.resume(coroutine.create(function(Part)
  1477. swait(1.5)
  1478. Part.Anchored = false
  1479. end), hit.Parent.Torso)
  1480. game:GetService("Debris"):AddItem(BodPos, 3)
  1481. game:GetService("Debris"):AddItem(BodGy, 3)
  1482. end
  1483. local debounce = Create("BoolValue")({
  1484. Name = "DebounceHit",
  1485. Parent = hit.Parent,
  1486. Value = true
  1487. })
  1488. game:GetService("Debris"):AddItem(debounce, Delay)
  1489. c = Instance.new("ObjectValue")
  1490. c.Name = "creator"
  1491. c.Value = RealGame:service("Players")[owner.Name];
  1492. c.Parent = h
  1493. game:GetService("Debris"):AddItem(c, 0.5)
  1494. end
  1495. end
  1496. function ShowDamage(Pos, Text, Time, Color)
  1497. local Rate = 0.03333333333333333
  1498. local Pos = Pos or Vector3.new(0, 0, 0)
  1499. local Text = Text or ""
  1500. local Time = Time or 2
  1501. local Color = Color or Color3.new(1, 0, 1)
  1502. local EffectPart = CreatePart(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  1503. EffectPart.Anchored = true
  1504. local BillboardGui = Create("BillboardGui")({
  1505. Size = UDim2.new(3, 0, 3, 0),
  1506. Adornee = EffectPart,
  1507. Parent = EffectPart
  1508. })
  1509. local TextLabel = Create("TextLabel")({
  1510. BackgroundTransparency = 1,
  1511. Size = UDim2.new(1, 0, 1, 0),
  1512. Text = Text,
  1513. TextColor3 = Color,
  1514. TextScaled = true,
  1515. Font = Enum.Font.ArialBold,
  1516. Parent = BillboardGui
  1517. })
  1518. game.Debris:AddItem(EffectPart, Time + 0.1)
  1519. EffectPart.Parent = game:GetService("Workspace")
  1520. delay(0, function()
  1521. local Frames = Time / Rate
  1522. for Frame = 1, Frames do
  1523. wait(Rate)
  1524. local Percent = Frame / Frames
  1525. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  1526. TextLabel.TextTransparency = Percent
  1527. end
  1528. if EffectPart and EffectPart.Parent then
  1529. EffectPart:Destroy()
  1530. end
  1531. end)
  1532. end
  1533. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  1534. for _, c in pairs(workspace:children()) do
  1535. local hum = c:findFirstChildOfClass("Humanoid")
  1536. if hum ~= nil then
  1537. local head = c:findFirstChild("Head")
  1538. if head ~= nil then
  1539. local targ = head.Position - Part.Position
  1540. local mag = targ.magnitude
  1541. if magni >= mag and c.Name ~= Player.Name then
  1542. Damagefunc(head, head, mindam, maxdam, knock, Type, RootPart, 0.1, "rbxassetid://231917784", 1)
  1543. end
  1544. end
  1545. end
  1546. end
  1547. end
  1548. function MagniDamageWithEffect(Part, magni, mindam, maxdam, knock, Type)
  1549. for _, c in pairs(workspace:children()) do
  1550. local hum = c:findFirstChild("Humanoid")
  1551. if hum ~= nil then
  1552. local head = c:findFirstChild("Torso")
  1553. if head ~= nil then
  1554. local targ = head.Position - Part.Position
  1555. local mag = targ.magnitude
  1556. if magni >= mag and c.Name ~= Player.Name then
  1557. MagicBlock(BrickColor.new("Pastel light blue"), head.CFrame, 5, 5, 5, 1, 1, 1, 0.05)
  1558. Damagefunc(head, head, mindam, maxdam, knock, Type, RootPart, 0.1, "rbxassetid://231917784", 1)
  1559. end
  1560. end
  1561. end
  1562. end
  1563. end
  1564. function rayCast(Pos, Dir, Max, Ignore)
  1565. return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
  1566. end
  1567. function SkullEffect(brickcolor, cframe, x1, y1, z1, delay)
  1568. local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  1569. prt.Anchored = true
  1570. prt.CFrame = cframe
  1571. local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=4770583", vt(0, 0, 0), vt(x1, y1, z1))
  1572. game:GetService("Debris"):AddItem(prt, 2)
  1573. CF = prt.CFrame
  1574. coroutine.resume(coroutine.create(function(Part, Mesh, TehCF)
  1575. for i = 0, 1, 0.2 do
  1576. wait()
  1577. Part.CFrame = CF * cf(0, 0, -0.4)
  1578. end
  1579. for i = 0, 1, delay do
  1580. wait()
  1581. Mesh.Scale = Mesh.Scale
  1582. end
  1583. for i = 0, 1, 0.1 do
  1584. wait()
  1585. Part.Transparency = i
  1586. end
  1587. Part.Parent = nil
  1588. end), prt, msh, CF)
  1589. end
  1590. function MagicBlock(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1591. local prt = part(3, char, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  1592. prt.Anchored = true
  1593. prt.Material = "Neon"
  1594. prt.CFrame = cframe
  1595. prt.CFrame = prt.CFrame * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1596. msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
  1597. game:GetService("Debris"):AddItem(prt, 5)
  1598. coroutine.resume(coroutine.create(function(Part, Mesh)
  1599. for i = 0, 1, delay do
  1600. swait()
  1601. Part.CFrame = Part.CFrame * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1602. Part.Transparency = i
  1603. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1604. end
  1605. Part.Parent = nil
  1606. end), prt, msh)
  1607. end
  1608. function MagicBlockSteady(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, rottype)
  1609. local prt = part(3, char, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  1610. prt.Anchored = true
  1611. prt.Material = "Neon"
  1612. prt.CFrame = cframe
  1613. msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
  1614. game:GetService("Debris"):AddItem(prt, 5)
  1615. coroutine.resume(coroutine.create(function(Part, Mesh)
  1616. local rtype = rottype
  1617. for i = 0, 1, delay do
  1618. swait()
  1619. if rtype == 1 then
  1620. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, 0.1)
  1621. elseif rtype == 2 then
  1622. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, -0.1)
  1623. end
  1624. Part.Transparency = i
  1625. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1626. end
  1627. Part.Parent = nil
  1628. end), prt, msh)
  1629. end
  1630. function MagicSphere(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1631. local prt = part(3, char, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  1632. prt.Anchored = true
  1633. prt.CFrame = cframe
  1634. prt.CFrame = prt.CFrame * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1635. msh = mesh("SpecialMesh", prt, "Sphere", "", vt(0, 0, 0), vt(x1, y1, z1))
  1636. game:GetService("Debris"):AddItem(prt, 5)
  1637. coroutine.resume(coroutine.create(function(Part, Mesh)
  1638. for i = 0, 1, delay do
  1639. wait()
  1640. Part.Transparency = i
  1641. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1642. end
  1643. Part.Parent = nil
  1644. end), prt, msh)
  1645. end
  1646. function MagicBlockSteady(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, rottype)
  1647. local prt = part(3, char, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  1648. prt.Anchored = true
  1649. prt.Material = "Neon"
  1650. prt.CFrame = cframe
  1651. msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
  1652. game:GetService("Debris"):AddItem(prt, 5)
  1653. coroutine.resume(coroutine.create(function(Part, Mesh)
  1654. local rtype = rottype
  1655. for i = 0, 1, delay do
  1656. swait()
  1657. if rtype == 1 then
  1658. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, 0.1)
  1659. elseif rtype == 2 then
  1660. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, -0.1)
  1661. end
  1662. Part.Transparency = i
  1663. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1664. end
  1665. Part.Parent = nil
  1666. end), prt, msh)
  1667. end
  1668. function MagicShock(brickcolor, cframe, x1, y1, x3, y3, delay, rottype)
  1669. local prt = part(3, char, 1, 1, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  1670. prt.Anchored = true
  1671. prt.Material = "Neon"
  1672. prt.CFrame = cframe
  1673. local dec = decal(prt.Color, "http://www.roblox.com/asset/?id=874580939", "Front", prt)
  1674. local dec2 = decal(prt.Color, "http://www.roblox.com/asset/?id=874580939", "Front", prt)
  1675. msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, 0.01))
  1676. game:GetService("Debris"):AddItem(prt, 5)
  1677. coroutine.resume(coroutine.create(function(Part, Mesh)
  1678. local rtype = rottype
  1679. for i = 0, 1, delay do
  1680. swait()
  1681. if rtype == 1 then
  1682. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, 0.1)
  1683. elseif rtype == 2 then
  1684. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, -0.1)
  1685. end
  1686. dec.Transparency = i
  1687. dec2.Transparency = i
  1688. Mesh.Scale = Mesh.Scale + vt(x3, y3, 0)
  1689. end
  1690. Part.Parent = nil
  1691. end), prt, msh)
  1692. end
  1693. function MagicShockAlt(brickcolor, cframe, x1, y1, x3, y3, delay, rottype)
  1694. local prt = part(3, char, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  1695. prt.Anchored = true
  1696. prt.Material = "Neon"
  1697. prt.CFrame = cframe
  1698. msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, 0.01))
  1699. game:GetService("Debris"):AddItem(prt, 5)
  1700. coroutine.resume(coroutine.create(function(Part, Mesh)
  1701. local rtype = rottype
  1702. for i = 0, 1, delay do
  1703. swait()
  1704. if rtype == 1 then
  1705. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, 0.1)
  1706. elseif rtype == 2 then
  1707. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, -0.1)
  1708. end
  1709. prt.Transparency = i
  1710. Mesh.Scale = Mesh.Scale + vt(x3, y3, 0)
  1711. end
  1712. Part.Parent = nil
  1713. end), prt, msh)
  1714. end
  1715. function MagicShockAltCircle(brickcolor, cframe, x1, z1, x3, z3, delay, rottype)
  1716. local prt = part(3, char, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  1717. prt.Anchored = true
  1718. prt.Material = "Neon"
  1719. prt.CFrame = cframe
  1720. msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, 1, z1))
  1721. game:GetService("Debris"):AddItem(prt, 5)
  1722. coroutine.resume(coroutine.create(function(Part, Mesh)
  1723. local rtype = rottype
  1724. for i = 0, 1, delay do
  1725. swait()
  1726. if rtype == 1 then
  1727. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0.1, 0)
  1728. elseif rtype == 2 then
  1729. prt.CFrame = prt.CFrame * CFrame.Angles(0, -0.1, 0)
  1730. end
  1731. prt.Transparency = i
  1732. Mesh.Scale = Mesh.Scale + vt(x3, 0, z3)
  1733. end
  1734. Part.Parent = nil
  1735. end), prt, msh)
  1736. end
  1737. function MagicShockTrailAlt(brickcolor, cframe, x1, y1, z1, x3, y3, delay, rottype)
  1738. local prt = part(3, char, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  1739. prt.Anchored = true
  1740. prt.Material = "Neon"
  1741. prt.CFrame = cframe
  1742. msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
  1743. game:GetService("Debris"):AddItem(prt, 5)
  1744. coroutine.resume(coroutine.create(function(Part, Mesh)
  1745. local rtype = rottype
  1746. for i = 0, 1, delay do
  1747. swait()
  1748. if rtype == 1 then
  1749. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, 0.1)
  1750. elseif rtype == 2 then
  1751. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, -0.1)
  1752. end
  1753. prt.Transparency = i
  1754. Mesh.Scale = Mesh.Scale + vt(x3, y3, 0)
  1755. end
  1756. Part.Parent = nil
  1757. end), prt, msh)
  1758. end
  1759. function MagicShockTrailAlt2(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, rottype)
  1760. local prt = part(3, char, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  1761. prt.Anchored = true
  1762. prt.Material = "Neon"
  1763. prt.CFrame = cframe
  1764. msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
  1765. game:GetService("Debris"):AddItem(prt, 5)
  1766. coroutine.resume(coroutine.create(function(Part, Mesh)
  1767. local rtype = rottype
  1768. for i = 0, 1, delay do
  1769. swait()
  1770. if rtype == 1 then
  1771. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, 0.1)
  1772. elseif rtype == 2 then
  1773. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, -0.1)
  1774. end
  1775. prt.Transparency = i
  1776. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1777. end
  1778. Part.Parent = nil
  1779. end), prt, msh)
  1780. end
  1781. function MagicBlock2(brickcolor, cframe, Parent, x1, y1, z1, x3, y3, z3, delay)
  1782. local prt = part(3, char, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  1783. prt.Anchored = false
  1784. prt.CFrame = cframe
  1785. msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
  1786. local wld = weld(prt, prt, Parent, cframe)
  1787. game:GetService("Debris"):AddItem(prt, 5)
  1788. coroutine.resume(coroutine.create(function(Part, Mesh, Weld)
  1789. for i = 0, 1, delay do
  1790. wait()
  1791. Weld.C0 = euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) * cframe
  1792. Part.Transparency = i
  1793. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1794. end
  1795. Part.Parent = nil
  1796. end), prt, msh, wld)
  1797. end
  1798. function MagicBlock3(brickcolor, cframe, Parent, x1, y1, z1, x3, y3, z3, delay)
  1799. local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  1800. prt.Anchored = false
  1801. prt.CFrame = cframe
  1802. msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
  1803. local wld = weld(prt, prt, Parent, euler(0, 0, 0) * cf(0, 0, 0))
  1804. game:GetService("Debris"):AddItem(prt, 5)
  1805. coroutine.resume(coroutine.create(function(Part, Mesh, Weld)
  1806. for i = 0, 1, delay do
  1807. wait()
  1808. Weld.C0 = euler(i * 20, 0, 0)
  1809. Part.Transparency = i
  1810. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1811. end
  1812. Part.Parent = nil
  1813. end), prt, msh, wld)
  1814. end
  1815. function MagicCircle2(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1816. local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  1817. prt.Anchored = true
  1818. prt.CFrame = cframe
  1819. local msh = mesh("CylinderMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
  1820. game:GetService("Debris"):AddItem(prt, 2)
  1821. coroutine.resume(coroutine.create(function(Part, Mesh)
  1822. for i = 0, 1, delay do
  1823. wait()
  1824. Part.CFrame = Part.CFrame
  1825. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1826. local prt2 = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  1827. prt2.Anchored = true
  1828. prt2.CFrame = cframe * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1829. local msh2 = mesh("SpecialMesh", prt2, "Sphere", "", vt(0, 0, 0), vt(0.5, 0.5, 0.5))
  1830. game:GetService("Debris"):AddItem(prt2, 2)
  1831. coroutine.resume(coroutine.create(function(Part, Mesh)
  1832. for i = 0, 1, 0.1 do
  1833. wait()
  1834. Part.CFrame = Part.CFrame * cf(0, 0.5, 0)
  1835. end
  1836. Part.Parent = nil
  1837. end), prt2, msh2)
  1838. end
  1839. for i = 0, 1, delay * 2 do
  1840. wait()
  1841. Part.CFrame = Part.CFrame
  1842. Mesh.Scale = vt(x1 + x3 - (x1 + x3) * i, y1 + y3 - (y1 + y3) * i, z1 + z3 - (z1 + z3) * i)
  1843. end
  1844. Part.Parent = nil
  1845. end), prt, msh)
  1846. end
  1847. function MagicCircle(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1848. local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  1849. prt.Anchored = true
  1850. prt.CFrame = cframe
  1851. local msh = mesh("SpecialMesh", prt, "Sphere", "", vt(0, 0, 0), vt(x1, y1, z1))
  1852. game:GetService("Debris"):AddItem(prt, 2)
  1853. coroutine.resume(coroutine.create(function(Part, Mesh)
  1854. for i = 0, 1, delay do
  1855. wait()
  1856. Part.CFrame = Part.CFrame
  1857. Part.Transparency = i
  1858. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1859. end
  1860. Part.Parent = nil
  1861. end), prt, msh)
  1862. end
  1863. function BreakEffect(brickcolor, cframe, x1, y1, z1)
  1864. local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  1865. prt.Anchored = true
  1866. prt.CFrame = cframe * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1867. local msh = mesh("SpecialMesh", prt, "Sphere", "", vt(0, 0, 0), vt(x1, y1, z1))
  1868. game:GetService("Debris"):AddItem(prt, 2)
  1869. coroutine.resume(coroutine.create(function(Part, CF, Numbb, randnumb)
  1870. CF = Part.CFrame
  1871. Numbb = 0
  1872. randnumb = math.random() / 10
  1873. rand1 = math.random() / 10
  1874. for i = 0, 1, rand1 do
  1875. wait()
  1876. CF = CF * cf(0, math.random() / 2, 0)
  1877. Part.CFrame = CF * euler(Numbb, 0, 0)
  1878. Part.Transparency = i
  1879. Numbb = Numbb + randnumb
  1880. end
  1881. Part.Parent = nil
  1882. end), prt, CF, Numbb, randnumb)
  1883. end
  1884. function MagicWaveThing(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1885. local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  1886. prt.Anchored = true
  1887. prt.CFrame = cframe
  1888. msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=1051557", vt(0, 0, 0), vt(x1, y1, z1))
  1889. game:GetService("Debris"):AddItem(prt, 5)
  1890. coroutine.resume(coroutine.create(function(Part, Mesh)
  1891. for i = 0, 1, delay do
  1892. wait()
  1893. Part.CFrame = Part.CFrame * euler(0, 0.7, 0)
  1894. Part.Transparency = i
  1895. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1896. end
  1897. Part.Parent = nil
  1898. end), prt, msh)
  1899. end
  1900. function WaveEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1901. local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  1902. prt.Anchored = true
  1903. prt.CFrame = cframe
  1904. msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=20329976", vt(0, 0, 0), vt(x1, y1, z1))
  1905. game:GetService("Debris"):AddItem(prt, 2)
  1906. coroutine.resume(coroutine.create(function(Part, Mesh)
  1907. for i = 0, 1, delay do
  1908. wait()
  1909. Part.CFrame = Part.CFrame * cf(0, y3 / 2, 0)
  1910. Part.Transparency = i
  1911. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1912. end
  1913. Part.Parent = nil
  1914. end), prt, msh)
  1915. end
  1916. function StravEffect(brickcolor, cframe, x, y, z, x1, y1, z1, delay)
  1917. local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  1918. prt.Anchored = true
  1919. prt.CFrame = cframe * cf(x, y, z)
  1920. msh = mesh("SpecialMesh", prt, "FileMesh", "rbxassetid://168892363", vt(0, 0, 0), vt(x1, y1, z1))
  1921. game:GetService("Debris"):AddItem(prt, 5)
  1922. coroutine.resume(coroutine.create(function(Part, Mesh, ex, why, zee)
  1923. local num = math.random()
  1924. local num2 = math.random(-3, 2) + math.random()
  1925. local numm = 0
  1926. for i = 0, 1, delay * 2 do
  1927. swait()
  1928. Part.CFrame = cframe * euler(0, numm * num * 10, 0) * cf(ex, why, zee) * cf(-i * 10, num2, 0)
  1929. Part.Transparency = i
  1930. numm = numm + 0.01
  1931. end
  1932. Part.Parent = nil
  1933. Mesh.Parent = nil
  1934. end), prt, msh, x, y, z)
  1935. end
  1936. function dmgstart(dmg, what)
  1937. hitcon = what.Touched:connect(function(hit)
  1938. local hum = hit.Parent:FindFirstChild("Humanoid")
  1939. if hum and not hum:IsDescendantOf(Character) then
  1940. hum:TakeDamage(dmg)
  1941. end
  1942. end)
  1943. end
  1944. function dmgstop()
  1945. hitcon:disconnect()
  1946. end
  1947. function Cloak()
  1948. Face.Parent = nil
  1949. cloaked = true
  1950. for _, v in pairs(Torso.Parent:children()) do
  1951. if v.className == "Part" and v.Name ~= "HumanoidRootPart" then
  1952. coroutine.resume(coroutine.create(function()
  1953. for i = 0, 1, 0.2 do
  1954. wait()
  1955. v.Transparency = i
  1956. end
  1957. v.Transparency = 1
  1958. end))
  1959. end
  1960. if v.className == "Hat" then
  1961. hatp = v.Handle
  1962. coroutine.resume(coroutine.create(function(derp)
  1963. for i = 0, 1, 0.2 do
  1964. wait()
  1965. derp.Transparency = i
  1966. end
  1967. derp.Transparency = 1
  1968. end), hatp)
  1969. end
  1970. end
  1971. for _, v in pairs(m:children()) do
  1972. if v.className == "Part" then
  1973. coroutine.resume(coroutine.create(function()
  1974. for i = 0, 1, 0.2 do
  1975. wait()
  1976. v.Transparency = i
  1977. end
  1978. v.Transparency = 1
  1979. end))
  1980. end
  1981. end
  1982. end
  1983. function UnCloak()
  1984. so("http://roblox.com/asset/?id=2767090", Torso, 1, 1.1)
  1985. Face.Parent = Head
  1986. cloaked = false
  1987. for _, v in pairs(Torso.Parent:children()) do
  1988. if v.className == "Part" and v.Name ~= "HumanoidRootPart" then
  1989. coroutine.resume(coroutine.create(function()
  1990. for i = 0, 1, 0.1 do
  1991. wait()
  1992. v.Transparency = v.Transparency - 0.1
  1993. end
  1994. v.Transparency = 0
  1995. end))
  1996. end
  1997. if v.className == "Hat" then
  1998. hatp = v.Handle
  1999. coroutine.resume(coroutine.create(function(derp)
  2000. for i = 0, 1, 0.1 do
  2001. wait()
  2002. derp.Transparency = derp.Transparency - 0.1
  2003. end
  2004. derp.Transparency = 0
  2005. end), hatp)
  2006. end
  2007. end
  2008. for _, v in pairs(m:children()) do
  2009. if v.className == "Part" and v.Name ~= "hitbox" and v.Name ~= "tip" then
  2010. coroutine.resume(coroutine.create(function()
  2011. for i = 0, 1, 0.1 do
  2012. wait()
  2013. v.Transparency = v.Transparency - 0.1
  2014. end
  2015. v.Transparency = 0
  2016. end))
  2017. v.Transparency = 0
  2018. end
  2019. end
  2020. end
  2021. local origcolor = BrickColor.new("Pastel light blue")
  2022. function Explode(rad, par, pitch, vol, mindam, maxdam)
  2023. local expart = Instance.new("Part", char)
  2024. local expart2 = Instance.new("Part", char)
  2025. local rin = Instance.new("Part", char)
  2026. local rin2 = Instance.new("Part", char)
  2027. local partMesh = Instance.new("SpecialMesh", expart)
  2028. partMesh.MeshType = "Sphere"
  2029. local partMesh2 = Instance.new("SpecialMesh", expart2)
  2030. partMesh2.MeshType = "Sphere"
  2031. local partMesh3 = Instance.new("SpecialMesh", rin)
  2032. partMesh3.MeshType = "Brick"
  2033. local partMesh4 = Instance.new("SpecialMesh", rin2)
  2034. partMesh4.MeshType = "Brick"
  2035. CFuncs.Sound.Create("rbxassetid://165970126", expart, vol, pitch)
  2036. partMesh.Scale = vt(rad, rad, rad)
  2037. expart.Size = vt(1, 1, 1)
  2038. expart.Transparency = 0
  2039. expart.Anchored = true
  2040. expart.Material = "Neon"
  2041. expart.BrickColor = bc("White")
  2042. expart.CFrame = par.CFrame
  2043. partMesh2.Scale = vt(rad, rad, rad)
  2044. expart2.Size = vt(1.15, 1.15, 1.15)
  2045. expart2.Transparency = 0.5
  2046. expart2.Anchored = true
  2047. expart2.Material = "Neon"
  2048. expart2.BrickColor = par.BrickColor
  2049. expart2.CFrame = par.CFrame
  2050. rin.Size = vt(1.15, 1.15, 1.15)
  2051. rin.Transparency = 1
  2052. rin.Anchored = true
  2053. rin.Material = "Neon"
  2054. rin.BrickColor = par.BrickColor
  2055. rin.CFrame = par.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)))
  2056. rin2.Size = vt(1.15, 1.15, 1.15)
  2057. rin2.Transparency = 1
  2058. rin2.Anchored = true
  2059. rin2.Material = "Neon"
  2060. rin2.BrickColor = par.BrickColor
  2061. rin2.CFrame = par.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)))
  2062. partMesh3.Scale = vt(0, 1, 0)
  2063. partMesh4.Scale = vt(0, 1, 0)
  2064. local dec2 = Instance.new("Decal", rin)
  2065. dec2.Face = "Top"
  2066. dec2.Texture = "http://www.roblox.com/asset/?id=874580939"
  2067. dec2.Parent = rin
  2068. local dec2b = dec2:Clone()
  2069. dec2b.Face = "Bottom"
  2070. dec2b.Parent = rin
  2071. local dec2a = Instance.new("Decal", rin2)
  2072. dec2a.Face = "Top"
  2073. dec2a.Texture = "http://www.roblox.com/asset/?id=874580939"
  2074. dec2a.Parent = rin2
  2075. local dec2ab = dec2a:Clone()
  2076. dec2ab.Face = "Bottom"
  2077. dec2ab.Parent = rin2
  2078. expart.CanCollide = false
  2079. expart2.CanCollide = false
  2080. rin.CanCollide = false
  2081. rin2.CanCollide = false
  2082. MagniDamage(par, rad * 5, mindam, maxdam, 0, "Normal")
  2083. local value = 1 * rad / 6.5
  2084. for i = 0, 199 do
  2085. partMesh.Scale = partMesh.Scale + vt(value, value, value)
  2086. expart.CFrame = expart.CFrame
  2087. partMesh2.Scale = partMesh2.Scale + vt(value, value, value)
  2088. expart2.CFrame = expart.CFrame
  2089. value = value - 0.035 * rad / 30
  2090. if value < 7.5 then
  2091. partMesh3.Scale = partMesh3.Scale + vt(rad / 5, 0, rad / 5)
  2092. rin.CFrame = rin.CFrame * CFrame.Angles(0, math.rad(1), 0)
  2093. partMesh4.Scale = partMesh4.Scale + vt(rad / 7.5, 0, rad / 7.5)
  2094. rin2.CFrame = rin2.CFrame * CFrame.Angles(0, math.rad(-1), 0)
  2095. end
  2096. if value < 0 then
  2097. dec2.Transparency = dec2.Transparency + 0.025
  2098. dec2a.Transparency = dec2a.Transparency + 0.025
  2099. dec2b.Transparency = dec2b.Transparency + 0.025
  2100. dec2ab.Transparency = dec2ab.Transparency + 0.025
  2101. expart.Transparency = expart.Transparency + 0.025
  2102. expart2.Transparency = expart2.Transparency + 0.025
  2103. rin.Transparency = rin.Transparency + 0.025
  2104. rin2.Transparency = rin2.Transparency + 0.025
  2105. end
  2106. swait()
  2107. end
  2108. game:GetService("Debris"):AddItem(expart, 1)
  2109. game:GetService("Debris"):AddItem(expart2, 1)
  2110. game:GetService("Debris"):AddItem(rin, 1)
  2111. game:GetService("Debris"):AddItem(rin2, 1)
  2112. end
  2113. function ExplodeShort(rad, par, pitch, vol, mindam, maxdam)
  2114. local expart = Instance.new("Part", char)
  2115. local expart2 = Instance.new("Part", char)
  2116. local partMesh = Instance.new("SpecialMesh", expart)
  2117. partMesh.MeshType = "Sphere"
  2118. local partMesh2 = Instance.new("SpecialMesh", expart2)
  2119. partMesh2.MeshType = "Sphere"
  2120. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=142070127", expart, vol, pitch)
  2121. partMesh.Scale = vt(rad, rad, rad)
  2122. expart.Size = vt(1, 1, 1)
  2123. expart.Transparency = 0
  2124. expart.Anchored = true
  2125. expart.Material = "Neon"
  2126. expart.BrickColor = bc("White")
  2127. expart.CFrame = par.CFrame
  2128. partMesh2.Scale = vt(rad, rad, rad)
  2129. expart2.Size = vt(1.15, 1.15, 1.15)
  2130. expart2.Transparency = 0.5
  2131. expart2.Anchored = true
  2132. expart2.Material = "Neon"
  2133. expart2.BrickColor = par.BrickColor
  2134. expart2.CFrame = par.CFrame
  2135. expart.CanCollide = false
  2136. expart2.CanCollide = false
  2137. MagniDamage(par, rad * 2.5, mindam, maxdam, 0, "Normal")
  2138. local value = 1 * rad / 6.5
  2139. for i = 0, 75 do
  2140. partMesh.Scale = partMesh.Scale + vt(value, value, value)
  2141. expart.CFrame = expart.CFrame
  2142. partMesh2.Scale = partMesh2.Scale + vt(value, value, value)
  2143. expart2.CFrame = expart.CFrame
  2144. value = value - 0.035 * rad / 5
  2145. if value < 0 then
  2146. value = 0
  2147. expart.Transparency = expart.Transparency + 0.05
  2148. expart2.Transparency = expart2.Transparency + 0.05
  2149. end
  2150. swait()
  2151. end
  2152. game:GetService("Debris"):AddItem(expart, 1)
  2153. game:GetService("Debris"):AddItem(expart2, 1)
  2154. end
  2155. function AreaDanger(rad, par, mindam, maxdam)
  2156. local expart = Instance.new("Part", char)
  2157. local partMesh = Instance.new("SpecialMesh", expart)
  2158. CFuncs.Sound.Create("rbxassetid://231917784", expart, 1.5, 1.15)
  2159. partMesh.MeshType = "Sphere"
  2160. partMesh.Scale = vt(rad, rad, rad)
  2161. expart.Size = vt(1, 1, 1)
  2162. expart.Transparency = 0.5
  2163. expart.Anchored = true
  2164. expart.Material = "Neon"
  2165. expart.CanCollide = false
  2166. expart.BrickColor = par.BrickColor
  2167. expart.CFrame = par.CFrame
  2168. local value = 1 * rad / 5
  2169. MagicBlock(origcolor, expart.CFrame, 0, 0, 0, rad / 2, rad / 2, rad / 2, 0.1)
  2170. for i = 0, 14 do
  2171. wait()
  2172. partMesh.Scale = partMesh.Scale + vt(value, value, value)
  2173. expart.CFrame = expart.CFrame
  2174. value = value - 0.035 * rad
  2175. if value < 0 then
  2176. value = 0
  2177. end
  2178. end
  2179. wait(0.25)
  2180. CFuncs.Sound.Create("rbxassetid://588738544", expart, 1.5, 1)
  2181. wait(0.5)
  2182. CFuncs.Sound.Create("rbxassetid://588737825", expart, 1.5, 1)
  2183. CFuncs.Sound.Create("rbxassetid://231917784", expart, 1.5, 0.75)
  2184. MagniDamageWithEffect(par, rad, mindam, maxdam, 0, "Normal")
  2185. MagicBlock(origcolor, expart.CFrame, rad * 2, rad * 2, rad * 2, 0.1, 0.1, 0.1, 0.025)
  2186. for i = 0, 14 do
  2187. wait()
  2188. partMesh.Scale = partMesh.Scale + vt(value, value, value)
  2189. expart.CFrame = expart.CFrame
  2190. value = value - 0.035 * rad / 2
  2191. end
  2192. expart.Transparency = 1
  2193. game:GetService("Debris"):AddItem(expart, 5)
  2194. end
  2195. function Swarmsplosions(negrad, rad, par, mindam, maxdam)
  2196. CFuncs.Sound.Create("rbxassetid://588737825", par, 2.5, 2)
  2197. CFuncs.Sound.Create("rbxassetid://231917784", par, 2.5, 1)
  2198. CFuncs.Sound.Create("rbxassetid://231917744", par, 2.5, 1)
  2199. CFuncs.Sound.Create("rbxassetid://233856106", par, 2.5, 1)
  2200. MagniDamageWithEffect(par, 25, 5, 10, 0, "Normal")
  2201. MagicBlock(origcolor, par.CFrame, 5, 5, 5, 5, 5, 5, 0.025)
  2202. for i = 0, 24 do
  2203. MagicShockTrailAlt2(origcolor, par.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 2, 2, 5, -0.01, -0.01, 25, 0.005, math.random(1, 2))
  2204. end
  2205. for i = 0, 24 do
  2206. local expart = Instance.new("Part", char)
  2207. expart.Transparency = 1
  2208. expart.Anchored = true
  2209. expart.CanCollide = false
  2210. expart.CFrame = par.CFrame * CFrame.new(math.random(negrad, rad), math.random(negrad, rad), math.random(negrad, rad))
  2211. CFuncs.Sound.Create("rbxassetid://588737825", expart, 1, 2)
  2212. CFuncs.Sound.Create("rbxassetid://231917784", expart, 1.5, 1.15)
  2213. MagniDamage(expart, rad / 2, mindam, maxdam, 0, "Normal")
  2214. MagicBlock(origcolor, expart.CFrame, rad, rad, rad, 0.1, 0.1, 0.1, 0.025)
  2215. for i = 0, 9 do
  2216. MagicShockTrailAlt2(origcolor, expart.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 2, 2, 5, -0.01, -0.01, 5, 0.05, math.random(1, 2))
  2217. end
  2218. game:GetService("Debris"):AddItem(expart, 2)
  2219. wait(0.1)
  2220. end
  2221. end
  2222. function EXterPlosion(par)
  2223. CFuncs.Sound.Create("rbxassetid://919941001", par, 10, 1)
  2224. CFuncs.Sound.Create("rbxassetid://138213851", par, 5, 0.85)
  2225. CFuncs.Sound.Create("rbxassetid://157878578", par, 5, 0.2)
  2226. CFuncs.Sound.Create("rbxassetid://233856106", par, 2.5, 1)
  2227. MagniDamageWithEffect(par, 500, 80, 99, 0, "Normal")
  2228. MagicBlock(origcolor, par.CFrame, 5, 5, 5, 5, 5, 5, 0.005)
  2229. MagicBlock(origcolor, par.CFrame, 0, 0, 0, 150, 150, 150, 0.1)
  2230. for i = 0, 24 do
  2231. MagicShockTrailAlt2(origcolor, par.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 50, 50, 5, -0.5, -0.5, 500, 0.1, math.random(1, 2))
  2232. end
  2233. for i = 0, 24 do
  2234. MagicShockTrailAlt2(origcolor, par.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 50, 50, 5, -0.25, -0.25, 50, 0.005, math.random(1, 2))
  2235. end
  2236. end
  2237. function ring(type, pos, scale, value)
  2238. local type = type
  2239. local rng = Instance.new("Part", char)
  2240. rng.Anchored = true
  2241. rng.BrickColor = origcolor
  2242. rng.CanCollide = false
  2243. rng.FormFactor = 3
  2244. rng.Name = "Ring"
  2245. rng.Size = Vector3.new(1, 1, 1)
  2246. rng.Transparency = 0
  2247. rng.TopSurface = 0
  2248. rng.BottomSurface = 0
  2249. rng.CFrame = pos
  2250. local rngm = Instance.new("SpecialMesh", rng)
  2251. rngm.MeshId = "http://www.roblox.com/asset/?id=3270017"
  2252. rngm.Scale = scale
  2253. local scaler2 = 1
  2254. if type == "Add" then
  2255. scaler2 = 1 * value
  2256. elseif type == "Divide" then
  2257. scaler2 = 1 / value
  2258. end
  2259. coroutine.resume(coroutine.create(function()
  2260. for i = 0, 10, 0.1 do
  2261. swait()
  2262. if type == "Add" then
  2263. scaler2 = scaler2 - 0.01 * value
  2264. elseif type == "Divide" then
  2265. scaler2 = scaler2 - 0.01 / value
  2266. end
  2267. rng.Transparency = rng.Transparency + 0.01
  2268. rngm.Scale = rngm.Scale + Vector3.new(scaler2, scaler2, 0)
  2269. end
  2270. rng:Destroy()
  2271. end))
  2272. end
  2273. function wave(type, pos, scale, value)
  2274. local type = type
  2275. local rng = Instance.new("Part", char)
  2276. rng.Anchored = true
  2277. rng.BrickColor = origcolor
  2278. rng.CanCollide = false
  2279. rng.FormFactor = 3
  2280. rng.Name = "Ring"
  2281. rng.Size = Vector3.new(1, 1, 1)
  2282. rng.Transparency = 0
  2283. rng.TopSurface = 0
  2284. rng.BottomSurface = 0
  2285. rng.CFrame = pos
  2286. local rngm = Instance.new("SpecialMesh", rng)
  2287. rngm.MeshId = "http://www.roblox.com/asset/?id=20329976"
  2288. rngm.Scale = scale
  2289. local scaler2 = 1
  2290. if type == "Add" then
  2291. scaler2 = 1 * value
  2292. elseif type == "Divide" then
  2293. scaler2 = 1 / value
  2294. end
  2295. coroutine.resume(coroutine.create(function()
  2296. for i = 0, 10, 0.1 do
  2297. swait()
  2298. if type == "Add" then
  2299. scaler2 = scaler2 - 0.01 * value
  2300. elseif type == "Divide" then
  2301. scaler2 = scaler2 - 0.01 / value
  2302. end
  2303. rng.Transparency = rng.Transparency + 0.01
  2304. rngm.Scale = rngm.Scale + Vector3.new(scaler2, scaler2, scaler2)
  2305. end
  2306. rng:Destroy()
  2307. end))
  2308. end
  2309. function wind(type, pos, scale, value, speed)
  2310. local type = type
  2311. local rng = Instance.new("Part", char)
  2312. rng.Anchored = true
  2313. rng.BrickColor = origcolor
  2314. rng.CanCollide = false
  2315. rng.FormFactor = 3
  2316. rng.Name = "Ring"
  2317. rng.Size = Vector3.new(1, 1, 1)
  2318. rng.Transparency = 0
  2319. rng.TopSurface = 0
  2320. rng.BottomSurface = 0
  2321. rng.CFrame = pos
  2322. local rngm = Instance.new("SpecialMesh", rng)
  2323. rngm.MeshId = "http://www.roblox.com/asset/?id=1051557"
  2324. rngm.Scale = scale
  2325. local scaler2 = 1
  2326. if type == "Add" then
  2327. scaler2 = 1 * value
  2328. elseif type == "Divide" then
  2329. scaler2 = 1 / value
  2330. end
  2331. coroutine.resume(coroutine.create(function()
  2332. for i = 0, 10, 0.1 do
  2333. swait()
  2334. if type == "Add" then
  2335. scaler2 = scaler2 - 0.01 * value
  2336. elseif type == "Divide" then
  2337. scaler2 = scaler2 - 0.01 / value
  2338. end
  2339. rng.CFrame = rng.CFrame * CFrame.Angles(0, 0.025 * speed, 0)
  2340. rng.Transparency = rng.Transparency + 0.01
  2341. rngm.Scale = rngm.Scale + Vector3.new(scaler2, scaler2, scaler2)
  2342. end
  2343. rng:Destroy()
  2344. end))
  2345. end
  2346. function groundwind(type, pos, scale, value, speed)
  2347. local type = type
  2348. local rng = Instance.new("Part", char)
  2349. rng.Anchored = true
  2350. rng.BrickColor = origcolor
  2351. rng.CanCollide = false
  2352. rng.FormFactor = 3
  2353. rng.Name = "Ring"
  2354. rng.Size = Vector3.new(1, 1, 1)
  2355. rng.Transparency = 0
  2356. rng.TopSurface = 0
  2357. rng.BottomSurface = 0
  2358. rng.CFrame = pos
  2359. local rngm = Instance.new("SpecialMesh", rng)
  2360. rngm.MeshId = "http://www.roblox.com/asset/?id=1051557"
  2361. rngm.Scale = scale
  2362. local scaler2 = 1
  2363. if type == "Add" then
  2364. scaler2 = 1 * value
  2365. elseif type == "Divide" then
  2366. scaler2 = 1 / value
  2367. end
  2368. coroutine.resume(coroutine.create(function()
  2369. for i = 0, 10, 0.1 do
  2370. swait()
  2371. if type == "Add" then
  2372. scaler2 = scaler2 - 0.01 * value
  2373. elseif type == "Divide" then
  2374. scaler2 = scaler2 - 0.01 / value
  2375. end
  2376. rng.CFrame = rng.CFrame * CFrame.Angles(0, 0.025 * speed, 0)
  2377. rng.Transparency = rng.Transparency + 0.01
  2378. rngm.Scale = rngm.Scale + Vector3.new(scaler2, scaler2 / 5, scaler2)
  2379. end
  2380. rng:Destroy()
  2381. end))
  2382. end
  2383. function CameraManager()
  2384. if TwoD and not CamInterrupt then
  2385. if Humanoid.Health > 0 then
  2386. Camera.CameraSubject = Humanoid
  2387. Camera.CameraType = "Scriptable"
  2388. Humanoid.AutoRotate = false
  2389. if Booleans.GyroUse then
  2390. Directer.MaxTorque = Vec3(0, huge, 0)
  2391. else
  2392. Directer.MaxTorque = Vec3(0, 0, 0)
  2393. end
  2394. if TargetInfo[1] ~= nil and TargetInfo[2] ~= nil then
  2395. if Booleans.CamFollow then
  2396. CPart.CFrame = cFrame(RootPart.Position, Vec3(TargetInfo[1].Position.X, RootPart.Position.Y, TargetInfo[1].Position.Z))
  2397. Directer.CFrame = cFrame((RootPart.CFrame * cFrame(0, 0, 10)).p, TargetInfo[1].Position)
  2398. else
  2399. CPart.Position = RootPart.Position
  2400. end
  2401. else
  2402. local ahead = (RootPart.CFrame * cFrame(0, 0, -3)).p
  2403. CPart.CFrame = cFrame(RootPart.Position, Vec3(ahead.X, RootPart.Position.Y, ahead.Z))
  2404. end
  2405. Camera.CFrame = lerp(Camera.CFrame, CPart.CFrame * cFrame(25, 3, 0) * Euler(0, radian(90), 0), 0.2)
  2406. else
  2407. Camera.CameraSubject = Humanoid
  2408. Camera.CameraType = "Custom"
  2409. end
  2410. end
  2411. end
  2412. function sphere(bonuspeed, type, pos, scale, value, color)
  2413. local type = type
  2414. local rng = Instance.new("Part", char)
  2415. rng.Anchored = true
  2416. rng.BrickColor = color
  2417. rng.CanCollide = false
  2418. rng.FormFactor = 3
  2419. rng.Name = "Ring"
  2420. rng.Material = "Neon"
  2421. rng.Size = Vector3.new(1, 1, 1)
  2422. rng.Transparency = 0
  2423. rng.TopSurface = 0
  2424. rng.BottomSurface = 0
  2425. rng.CFrame = pos
  2426. local rngm = Instance.new("SpecialMesh", rng)
  2427. rngm.MeshType = "Sphere"
  2428. rngm.Scale = scale
  2429. if rainbowmode == true then
  2430. rng.Color = Color3.new(r / 255, g / 255, b / 255)
  2431. end
  2432. local scaler2 = 1
  2433. if type == "Add" then
  2434. scaler2 = 1 * value
  2435. elseif type == "Divide" then
  2436. scaler2 = 1 / value
  2437. end
  2438. coroutine.resume(coroutine.create(function()
  2439. for i = 0, 10 / bonuspeed, 0.1 do
  2440. swait()
  2441. if rainbowmode == true then
  2442. rng.Color = Color3.new(r / 255, g / 255, b / 255)
  2443. end
  2444. if type == "Add" then
  2445. scaler2 = scaler2 - 0.01 * value / bonuspeed
  2446. elseif type == "Divide" then
  2447. scaler2 = scaler2 - 0.01 / value * bonuspeed
  2448. end
  2449. if chaosmode == true then
  2450. rng.BrickColor = BrickColor.random()
  2451. end
  2452. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  2453. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed)
  2454. end
  2455. rng:Destroy()
  2456. end))
  2457. end
  2458. function sphereMK(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos)
  2459. local type = type
  2460. local rng = Instance.new("Part", char)
  2461. rng.Anchored = true
  2462. rng.BrickColor = color
  2463. rng.CanCollide = false
  2464. rng.FormFactor = 3
  2465. rng.Name = "Ring"
  2466. rng.Material = "Neon"
  2467. rng.Size = Vector3.new(1, 1, 1)
  2468. rng.Transparency = 0
  2469. rng.TopSurface = 0
  2470. rng.BottomSurface = 0
  2471. rng.CFrame = pos
  2472. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  2473. local rngm = Instance.new("SpecialMesh", rng)
  2474. rngm.MeshType = "Sphere"
  2475. rngm.Scale = vt(x1, y1, z1)
  2476. if rainbowmode == true then
  2477. rng.Color = Color3.new(r / 255, g / 255, b / 255)
  2478. end
  2479. local scaler2 = 1
  2480. local speeder = FastSpeed
  2481. if type == "Add" then
  2482. scaler2 = 1 * value
  2483. elseif type == "Divide" then
  2484. scaler2 = 1 / value
  2485. end
  2486. coroutine.resume(coroutine.create(function()
  2487. for i = 0, 10 / bonuspeed, 0.1 do
  2488. swait()
  2489. if rainbowmode == true then
  2490. rng.Color = Color3.new(r / 255, g / 255, b / 255)
  2491. end
  2492. if type == "Add" then
  2493. scaler2 = scaler2 - 0.01 * value / bonuspeed
  2494. elseif type == "Divide" then
  2495. scaler2 = scaler2 - 0.01 / value * bonuspeed
  2496. end
  2497. if chaosmode == true then
  2498. rng.BrickColor = BrickColor.random()
  2499. end
  2500. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  2501. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  2502. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  2503. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  2504. end
  2505. rng:Destroy()
  2506. end))
  2507. end
  2508. function sphereMKCharge(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos)
  2509. local type = type
  2510. local rng = Instance.new("Part", char)
  2511. rng.Anchored = true
  2512. rng.BrickColor = color
  2513. rng.CanCollide = false
  2514. rng.FormFactor = 3
  2515. rng.Name = "Ring"
  2516. rng.Material = "Neon"
  2517. rng.Size = Vector3.new(1, 1, 1)
  2518. rng.Transparency = 1
  2519. rng.TopSurface = 0
  2520. rng.BottomSurface = 0
  2521. rng.CFrame = pos
  2522. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  2523. local rngm = Instance.new("SpecialMesh", rng)
  2524. rngm.MeshType = "Sphere"
  2525. rngm.Scale = vt(x1, y1, z1)
  2526. if rainbowmode == true then
  2527. rng.Color = Color3.new(r / 255, g / 255, b / 255)
  2528. end
  2529. local scaler2 = 1
  2530. local speeder = FastSpeed
  2531. if type == "Add" then
  2532. scaler2 = 1 * value
  2533. elseif type == "Divide" then
  2534. scaler2 = 1 / value
  2535. end
  2536. coroutine.resume(coroutine.create(function()
  2537. for i = 0, 10 / bonuspeed, 0.1 do
  2538. swait()
  2539. if rainbowmode == true then
  2540. rng.Color = Color3.new(r / 255, g / 255, b / 255)
  2541. end
  2542. if type == "Add" then
  2543. scaler2 = scaler2 - 0.01 * value / bonuspeed
  2544. elseif type == "Divide" then
  2545. scaler2 = scaler2 - 0.01 / value * bonuspeed
  2546. end
  2547. if chaosmode == true then
  2548. rng.BrickColor = BrickColor.random()
  2549. end
  2550. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  2551. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  2552. rng.Transparency = rng.Transparency - 0.01 * bonuspeed
  2553. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  2554. end
  2555. rng:Destroy()
  2556. end))
  2557. end
  2558. function dmg(dude)
  2559. if dude.Name ~= Character then
  2560. local bgf = Instance.new("BodyGyro", dude.Head)
  2561. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(-90), 0, 0)
  2562. local val = Instance.new("BoolValue", dude)
  2563. val.Name = "IsHit"
  2564. local ds = coroutine.wrap(function()
  2565. dude:WaitForChild("Head"):BreakJoints()
  2566. wait(0.5)
  2567. targetted = nil
  2568. CFuncs.Sound.Create("rbxassetid://62339698", char, 0.5, 0.3)
  2569. coroutine.resume(coroutine.create(function()
  2570. for i, v in pairs(dude:GetChildren()) do
  2571. if v:IsA("Accessory") then
  2572. v:Destroy()
  2573. end
  2574. if v:IsA("Humanoid") then
  2575. v:Destroy()
  2576. end
  2577. if v:IsA("CharacterMesh") then
  2578. v:Destroy()
  2579. end
  2580. if v:IsA("Model") then
  2581. v:Destroy()
  2582. end
  2583. if v:IsA("Part") or v:IsA("MeshPart") then
  2584. for x, o in pairs(v:GetChildren()) do
  2585. if o:IsA("Decal") then
  2586. o:Destroy()
  2587. end
  2588. end
  2589. coroutine.resume(coroutine.create(function()
  2590. v.Material = "Neon"
  2591. v.CanCollide = false
  2592. local bld = Instance.new("ParticleEmitter", v)
  2593. bld.LightEmission = 1
  2594. bld.Texture = "rbxassetid://284205403"
  2595. bld.Color = ColorSequence.new(Color3.new(1, 1, 1))
  2596. bld.Rate = 50
  2597. bld.Lifetime = NumberRange.new(1)
  2598. bld.Size = NumberSequence.new({
  2599. NumberSequenceKeypoint.new(0, 0.75, 0),
  2600. NumberSequenceKeypoint.new(1, 0, 0)
  2601. })
  2602. bld.Transparency = NumberSequence.new({
  2603. NumberSequenceKeypoint.new(0, 0, 0),
  2604. NumberSequenceKeypoint.new(1, 1, 0)
  2605. })
  2606. bld.Speed = NumberRange.new(0, 0)
  2607. bld.VelocitySpread = 50000
  2608. bld.Rotation = NumberRange.new(-500, 500)
  2609. bld.RotSpeed = NumberRange.new(-500, 500)
  2610. local sbs = Instance.new("BodyPosition", v)
  2611. sbs.P = 3000
  2612. sbs.D = 1000
  2613. sbs.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  2614. sbs.position = v.Position + Vector3.new(math.random(-5, 5), math.random(-5, 5), math.random(-5, 5))
  2615. v.Color = Color3.new(1, 1, 1)
  2616. coroutine.resume(coroutine.create(function()
  2617. for i = 0, 49 do
  2618. swait(1)
  2619. v.Transparency = v.Transparency + 0.02
  2620. end
  2621. CFuncs.Sound.Create("rbxassetid://1192402877", v, 0.25, 1)
  2622. bld.Speed = NumberRange.new(1, 5)
  2623. bld.Acceleration = vt(0, 10, 0)
  2624. wait(0.5)
  2625. bld.Enabled = false
  2626. wait(3)
  2627. v:Destroy()
  2628. dude:Destroy()
  2629. end))
  2630. end))
  2631. end
  2632. end
  2633. end))
  2634. end)
  2635. ds()
  2636. end
  2637. end
  2638. function FindNearestHead(Position, Distance, SinglePlayer)
  2639. if SinglePlayer then
  2640. return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  2641. end
  2642. local List = {}
  2643. for i, v in pairs(workspace:GetChildren()) do
  2644. if v:IsA("Model") and v:findFirstChild("Head") and v ~= Character and Distance >= (v.Head.Position - Position).magnitude then
  2645. table.insert(List, v)
  2646. end
  2647. end
  2648. return List
  2649. end
  2650. function FaceMouse()
  2651. Cam = workspace.CurrentCamera
  2652. return {
  2653. CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
  2654. Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  2655. }
  2656. end
  2657. function FaceMouse2()
  2658. Cam = workspace.CurrentCamera
  2659. return {
  2660. CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)),
  2661. Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  2662. }
  2663. end
  2664. local ModeOfGlitch = 1
  2665. local storehumanoidWS = 16
  2666. function ExtinctiveHeartbreak()
  2667. local targetted
  2668. if mouse.Target.Parent ~= Character and mouse.Target.Parent.Parent ~= Character and mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  2669. targetted = mouse.Target.Parent
  2670. end
  2671. if targetted ~= nil then
  2672. attack = true
  2673. CFuncs.Sound.Create("rbxassetid://847061203", root, 2.5, 1)
  2674. for i = 0, 9 do
  2675. sphereMK(3, 0.25, "Add", root.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 1, 1, 10, -0.01, BrickColor.new("Really black"), 0)
  2676. end
  2677. sphere(3, "Add", root.CFrame, vt(0, 0, 0), 0.25, BrickColor.new("Really black"))
  2678. local originalpos = root.CFrame
  2679. RootPart.CFrame = targetted.Head.CFrame * CFrame.new(0, -2, 2)
  2680. for i = 0, 9 do
  2681. sphereMK(3, 0.25, "Add", root.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 1, 1, 10, -0.01, BrickColor.new("Really black"), 0)
  2682. end
  2683. hum.WalkSpeed = 0
  2684. targetted.Head.Anchored = true
  2685. sphere(3, "Add", root.CFrame, vt(0, 0, 0), 0.25, BrickColor.new("Really black"))
  2686. for i = 0, 2, 0.1 do
  2687. swait()
  2688. RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.4)
  2689. LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.4)
  2690. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.05 * math.cos(sine / 28)) * angles(math.rad(0), math.rad(0), math.rad(80)), 0.4)
  2691. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(20), math.rad(0), math.rad(10)), 0.8)
  2692. RW.C0 = clerp(RW.C0, cf(1.5, 0.5 + 0.1 * math.cos(sine / 28), 0) * angles(math.rad(20), math.rad(0), math.rad(10)), 0.4)
  2693. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5 + 0.1 * math.cos(sine / 28), 0) * angles(math.rad(90), math.rad(0), math.rad(60)), 0.4)
  2694. end
  2695. coroutine.resume(coroutine.create(function()
  2696. bld = Instance.new("ParticleEmitter", targetted:WaitForChild("Torso"))
  2697. bld.LightEmission = 0.1
  2698. bld.Texture = "rbxassetid://284205403"
  2699. bld.Color = ColorSequence.new(Color3.new(0.5, 0, 0))
  2700. bld.Rate = 500
  2701. bld.Lifetime = NumberRange.new(1)
  2702. bld.Size = NumberSequence.new({
  2703. NumberSequenceKeypoint.new(0, 2, 0),
  2704. NumberSequenceKeypoint.new(1, 0, 0)
  2705. })
  2706. bld.Acceleration = vt(0, -25, 0)
  2707. bld.Transparency = NumberSequence.new({
  2708. NumberSequenceKeypoint.new(0, 0, 0),
  2709. NumberSequenceKeypoint.new(1, 0, 0)
  2710. })
  2711. bld.Speed = NumberRange.new(10, 50)
  2712. bld.EmissionDirection = "Front"
  2713. bld.VelocitySpread = 25
  2714. bld.Rotation = NumberRange.new(-500, 500)
  2715. bld.RotSpeed = NumberRange.new(-500, 500)
  2716. end))
  2717. coroutine.resume(coroutine.create(function()
  2718. bld = Instance.new("ParticleEmitter", targetted:WaitForChild("UpperTorso"))
  2719. bld.LightEmission = 0.1
  2720. bld.Texture = "rbxassetid://284205403"
  2721. bld.Color = ColorSequence.new(Color3.new(0.5, 0, 0))
  2722. bld.Rate = 500
  2723. bld.Lifetime = NumberRange.new(1)
  2724. bld.Size = NumberSequence.new({
  2725. NumberSequenceKeypoint.new(0, 2, 0),
  2726. NumberSequenceKeypoint.new(1, 0, 0)
  2727. })
  2728. bld.Acceleration = vt(0, -25, 0)
  2729. bld.Transparency = NumberSequence.new({
  2730. NumberSequenceKeypoint.new(0, 0, 0),
  2731. NumberSequenceKeypoint.new(1, 0, 0)
  2732. })
  2733. bld.Speed = NumberRange.new(10, 50)
  2734. bld.EmissionDirection = "Front"
  2735. bld.VelocitySpread = 25
  2736. bld.Rotation = NumberRange.new(-500, 500)
  2737. bld.RotSpeed = NumberRange.new(-500, 500)
  2738. end))
  2739. CameraEnshaking(5, 5)
  2740. game:GetService("Debris"):AddItem(bld, 3)
  2741. dmg(targetted)
  2742. CFuncs.Sound.Create("rbxassetid://429400881", targetted.Head, 1, 1)
  2743. for i = 0, 1, 0.1 do
  2744. swait()
  2745. RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.8)
  2746. LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.8)
  2747. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0.25, 0 + 0.05 * math.cos(sine / 28)) * angles(math.rad(0), math.rad(0), math.rad(-80)), 0.8)
  2748. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(20), math.rad(0), math.rad(80)), 0.8)
  2749. RW.C0 = clerp(RW.C0, cf(1.5, 0.5 + 0.1 * math.cos(sine / 28), 0) * angles(math.rad(20), math.rad(0), math.rad(10)), 0.8)
  2750. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5 + 0.1 * math.cos(sine / 28), 0) * angles(math.rad(90), math.rad(0), math.rad(-80)), 0.8)
  2751. end
  2752. CFuncs.Sound.Create("rbxassetid://847061203", root, 2.5, 1)
  2753. for i = 0, 9 do
  2754. sphereMK(3, 0.25, "Add", root.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 1, 1, 10, -0.01, BrickColor.new("Really black"), 0)
  2755. end
  2756. sphere(3, "Add", root.CFrame, vt(0, 0, 0), 0.25, BrickColor.new("Really black"))
  2757. root.CFrame = originalpos
  2758. for i = 0, 9 do
  2759. sphereMK(3, 0.25, "Add", root.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 1, 1, 10, -0.01, BrickColor.new("Really black"), 0)
  2760. end
  2761. sphere(3, "Add", root.CFrame, vt(0, 0, 0), 0.25, BrickColor.new("Really black"))
  2762. bld.Enabled = false
  2763. attack = false
  2764. hum.WalkSpeed = storehumanoidWS
  2765. end
  2766. end
  2767. function PureBomb()
  2768. attack = true
  2769. local orb = Instance.new("Part", char)
  2770. orb.Anchored = true
  2771. orb.BrickColor = BrickColor.new("Toothpaste")
  2772. orb.CanCollide = false
  2773. orb.FormFactor = 3
  2774. orb.Name = "Ring"
  2775. orb.Material = "Neon"
  2776. orb.Size = Vector3.new(1, 1, 1)
  2777. orb.Transparency = 0
  2778. orb.TopSurface = 0
  2779. orb.BottomSurface = 0
  2780. local orbm = Instance.new("SpecialMesh", orb)
  2781. orbm.MeshType = "Sphere"
  2782. orbm.Name = "SizeMesh"
  2783. orbm.Scale = vt(0, 0, 0)
  2784. local scaled = 0.1
  2785. local posid = 0
  2786. CFuncs.Sound.Create("rbxassetid://136007472", orb, 1, 1)
  2787. for i = 0, 5, 0.1 do
  2788. swait()
  2789. scaled = scaled - 0.001
  2790. posid = posid - scaled
  2791. orb.CFrame = rarm.CFrame * CFrame.new(0, -0.1 + posid / 1.05, 0)
  2792. orbm.Scale = orbm.Scale + vt(scaled, scaled, scaled)
  2793. sphereMKCharge(5, -0.25, "Add", orb.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 0.5, 0.5, 5, -0.005, BrickColor.new("Toothpaste"), 10)
  2794. RH.C0 = clerp(RH.C0, cf(1, -1 - 0.1 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(-2 - 1 * math.cos(sine / 32))), 0.1)
  2795. LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.1 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-3 + 1 * math.cos(sine / 32)), math.rad(0), math.rad(-10)), 0.1)
  2796. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.1 * math.cos(sine / 32)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  2797. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  2798. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(180), math.rad(20), math.rad(0)), 0.1)
  2799. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-30 + 5 * math.cos(sine / 30)), math.rad(-20)), 0.1)
  2800. end
  2801. for i = 0, 2, 0.1 do
  2802. swait()
  2803. orb.CFrame = rarm.CFrame * CFrame.new(0, -0.1 + posid / 1.05, 0)
  2804. RH.C0 = clerp(RH.C0, cf(1, -1 - 0.1 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(-2 - 1 * math.cos(sine / 32))), 0.4)
  2805. LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.1 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-3 + 1 * math.cos(sine / 32)), math.rad(0), math.rad(-10)), 0.4)
  2806. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.1 * math.cos(sine / 32)) * angles(math.rad(0), math.rad(0), math.rad(-50)), 0.4)
  2807. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(20)), 0.4)
  2808. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(220), math.rad(20), math.rad(0)), 0.4)
  2809. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-30 + 5 * math.cos(sine / 30)), math.rad(-20)), 0.4)
  2810. end
  2811. coroutine.resume(coroutine.create(function()
  2812. orb.Anchored = false
  2813. CFuncs.Sound.Create("rbxassetid://260433768", root, 1.25, 1)
  2814. local a = Instance.new("Part", workspace)
  2815. a.Name = "Direction"
  2816. a.Anchored = true
  2817. a.BrickColor = bc("Bright red")
  2818. a.Material = "Neon"
  2819. a.Transparency = 1
  2820. a.CanCollide = false
  2821. local ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 500)
  2822. local ignore = orb
  2823. local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  2824. a.BottomSurface = 10
  2825. a.TopSurface = 10
  2826. local distance = (orb.CFrame.p - position).magnitude
  2827. a.Size = Vector3.new(0.1, 0.1, 0.1)
  2828. a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, 0)
  2829. orb.CFrame = a.CFrame
  2830. a:Destroy()
  2831. local bv = Instance.new("BodyVelocity")
  2832. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  2833. bv.velocity = orb.CFrame.lookVector * 125
  2834. bv.Parent = orb
  2835. local hitted = false
  2836. game:GetService("Debris"):AddItem(orb, 15)
  2837. wait()
  2838. local hit = orb.Touched:connect(function(hit)
  2839. if hitted == false then
  2840. hitted = true
  2841. CameraEnshaking(10, 2.5)
  2842. CFuncs.Sound.Create("rbxassetid://151304356", orb, 5, 1)
  2843. MagniDamage(orb, 65, 65, 90, 0, "Normal")
  2844. sphere(1, "Add", orb.CFrame, vt(orbm.Scale.x, orbm.Scale.y, orbm.Scale.z), 1, BrickColor.new("Toothpaste"))
  2845. sphere(2, "Add", orb.CFrame, vt(orbm.Scale.x, orbm.Scale.y, orbm.Scale.z), 2, BrickColor.new("Toothpaste"))
  2846. for i = 0, 9 do
  2847. sphereMK(1, 2.5, "Add", orb.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 5, 5, 50, -0.05, BrickColor.new("Toothpaste"), 0)
  2848. sphereMK(2, 5, "Add", orb.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 5, 5, 50, -0.05, BrickColor.new("Toothpaste"), 0)
  2849. end
  2850. orb.Anchored = true
  2851. orb.Transparency = 1
  2852. wait(8)
  2853. orb:Destroy()
  2854. end
  2855. end)
  2856. end))
  2857. for i = 0, 1, 0.1 do
  2858. swait()
  2859. RH.C0 = clerp(RH.C0, cf(1, -1 - 0.1 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(-2 - 1 * math.cos(sine / 32))), 0.4)
  2860. LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.1 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-3 + 1 * math.cos(sine / 32)), math.rad(0), math.rad(-10)), 0.4)
  2861. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.1 * math.cos(sine / 32)) * angles(math.rad(0), math.rad(0), math.rad(50)), 0.4)
  2862. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(20), math.rad(0), math.rad(-50)), 0.4)
  2863. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(60), math.rad(20), math.rad(50)), 0.4)
  2864. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-30 + 5 * math.cos(sine / 30)), math.rad(-20)), 0.4)
  2865. end
  2866. attack = false
  2867. end
  2868. function ChaosGroundStrike()
  2869. attack = true
  2870. for i = 0, 2, 0.1 do
  2871. swait()
  2872. RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
  2873. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
  2874. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)
  2875. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)
  2876. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(140), math.rad(0), math.rad(-20)), 0.2)
  2877. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(140), math.rad(0), math.rad(20)), 0.2)
  2878. end
  2879. CFuncs.Sound.Create("rbxassetid://438666141", root, 7.5, 1)
  2880. CFuncs.Sound.Create("rbxassetid://1208650519", root, 7.5, 1)
  2881. CameraEnshaking(4, 12)
  2882. for i, v in pairs(FindNearestHead(Torso.CFrame.p, 52.5)) do
  2883. if v:FindFirstChild("Head") then
  2884. dmg(v)
  2885. end
  2886. end
  2887. sphere(5, "Add", root.CFrame * CFrame.new(0, -2.9, 0), vt(0, 0, 0), 1, BrickColor.random())
  2888. sphere(10, "Add", root.CFrame * CFrame.new(0, -2.9, 0), vt(0, 0, 0), 2, BrickColor.random())
  2889. sphere(1, "Add", root.CFrame * CFrame.new(0, -2.9, 0), vt(100, 0.1, 100), 0.01, BrickColor.random())
  2890. for i = 0, 2, 0.1 do
  2891. swait()
  2892. sphereMK(2.5, 0.75, "Add", root.CFrame * CFrame.new(math.random(-52.5, 52.5), -5, math.random(-52.5, 52.5)) * CFrame.Angles(math.rad(90 + math.rad(math.random(-45, 45))), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45))), 2.5, 2.5, 25, -0.025, BrickColor.random(), 0)
  2893. sphereMK(2.5, 0.75, "Add", root.CFrame * CFrame.new(math.random(-52.5, 52.5), -5, math.random(-52.5, 52.5)) * CFrame.Angles(math.rad(90 + math.rad(math.random(-45, 45))), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45))), 2.5, 2.5, 25, -0.025, BrickColor.random(), 0)
  2894. RH.C0 = clerp(RH.C0, cf(1, -1, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.4)
  2895. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.4)
  2896. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  2897. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  2898. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(-50), math.rad(0), math.rad(30)), 0.4)
  2899. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(-50), math.rad(0), math.rad(-30)), 0.4)
  2900. end
  2901. attack = false
  2902. end
  2903. function ChaosBegone()
  2904. attack = true
  2905. chatfunc("WHY WONT YOU PEOPLE...", BrickColor.random().Color)
  2906. for i = 0, 10, 0.1 do
  2907. swait()
  2908. RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
  2909. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
  2910. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)
  2911. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)
  2912. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(140), math.rad(0), math.rad(-20)), 0.2)
  2913. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(140), math.rad(0), math.rad(20)), 0.2)
  2914. end
  2915. chatfunc("DIE!!", BrickColor.random().Color)
  2916. CFuncs.Sound.Create("rbxassetid://438666141", char, 7.5, 1)
  2917. CFuncs.Sound.Create("rbxassetid://1208650519", char, 7.5, 1)
  2918. CameraEnshaking(5, 25)
  2919. for i, v in pairs(FindNearestHead(Torso.CFrame.p, 1234567890)) do
  2920. if v:FindFirstChild("Head") then
  2921. dmg(v)
  2922. end
  2923. end
  2924. sphere(5, "Add", root.CFrame * CFrame.new(0, -2.9, 0), vt(0, 0, 0), 1000, BrickColor.random())
  2925. sphere(10, "Add", root.CFrame * CFrame.new(0, -2.9, 0), vt(0, 0, 0), 2000, BrickColor.random())
  2926. sphere(1, "Add", root.CFrame * CFrame.new(0, -2.9, 0), vt(100000, 0.1, 100000), 0.01, BrickColor.random())
  2927. for i = 0, 3, 0.1 do
  2928. swait()
  2929. sphereMK(2.5, 0.75, "Add", root.CFrame * CFrame.new(math.random(-525, 525), -5, math.random(-525, 525)) * CFrame.Angles(math.rad(90 + math.rad(math.random(-45, 45))), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45))), 2.5, 2.5, 25, -0.025, BrickColor.random(), 0)
  2930. sphereMK(2.5, 0.75, "Add", root.CFrame * CFrame.new(math.random(-525, 525), -5, math.random(-525, 525)) * CFrame.Angles(math.rad(90 + math.rad(math.random(-45, 45))), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45))), 2.5, 2.5, 25, -0.025, BrickColor.random(), 0)
  2931. sphereMK(2.5, 0.75, "Add", root.CFrame * CFrame.new(math.random(-525, 525), -5, math.random(-525, 525)) * CFrame.Angles(math.rad(90 + math.rad(math.random(-45, 45))), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45))), 2.5, 2.5, 25, -0.025, BrickColor.random(), 0)
  2932. sphereMK(2.5, 0.75, "Add", root.CFrame * CFrame.new(math.random(-525, 525), -5, math.random(-525, 525)) * CFrame.Angles(math.rad(90 + math.rad(math.random(-45, 45))), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45))), 2.5, 2.5, 25, -0.025, BrickColor.random(), 0)
  2933. RH.C0 = clerp(RH.C0, cf(1, -1, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.4)
  2934. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.4)
  2935. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  2936. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  2937. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(-50), math.rad(0), math.rad(30)), 0.4)
  2938. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(-50), math.rad(0), math.rad(-30)), 0.4)
  2939. end
  2940. attack = false
  2941. end
  2942. function orb_spawn_norm(positted, timer, color, MagniBoost, min, max, volEx, ShakePower, volSummon)
  2943. local orb = Instance.new("Part", char)
  2944. orb.Anchored = true
  2945. orb.BrickColor = color
  2946. orb.CanCollide = false
  2947. orb.FormFactor = 3
  2948. orb.Name = "Ring"
  2949. orb.Material = "Neon"
  2950. orb.Size = Vector3.new(1, 1, 1)
  2951. orb.Transparency = 0
  2952. orb.TopSurface = 0
  2953. orb.BottomSurface = 0
  2954. local orbm = Instance.new("SpecialMesh", orb)
  2955. orbm.MeshType = "Sphere"
  2956. orb.CFrame = positted
  2957. orbm.Name = "SizeMesh"
  2958. orbm.Scale = vt(1, 1, 1)
  2959. CFuncs.Sound.Create("rbxassetid://183763506", orb, volSummon, 1)
  2960. sphere(2.5, "Add", orb.CFrame, vt(1, 1, 1), 0.05, orb.BrickColor)
  2961. coroutine.resume(coroutine.create(function()
  2962. wait(timer)
  2963. CameraEnshaking(3, ShakePower)
  2964. orb.Transparency = 1
  2965. MagniDamage(orb, 3.5 * MagniBoost, min, max, 0, "Normal")
  2966. sphere(5, "Add", orb.CFrame, vt(1, 1, 1), 0.1 * MagniBoost, orb.BrickColor)
  2967. CFuncs.Sound.Create("rbxassetid://192410089", orb, volEx, 0.7)
  2968. wait(3)
  2969. orb:Destroy()
  2970. end))
  2971. end
  2972. function orb_spawn(positted, timer)
  2973. local randomcol = math.random(1, 2)
  2974. local orb = Instance.new("Part", char)
  2975. orb.Anchored = true
  2976. if randomcol == 1 then
  2977. orb.BrickColor = BrickColor.new("White")
  2978. elseif randomcol == 2 then
  2979. orb.BrickColor = BrickColor.new("Really black")
  2980. end
  2981. orb.CanCollide = false
  2982. orb.FormFactor = 3
  2983. orb.Name = "Ring"
  2984. orb.Material = "Neon"
  2985. orb.Size = Vector3.new(1, 1, 1)
  2986. orb.Transparency = 0
  2987. orb.TopSurface = 0
  2988. orb.BottomSurface = 0
  2989. local orbm = Instance.new("SpecialMesh", orb)
  2990. orbm.MeshType = "Sphere"
  2991. orb.CFrame = positted
  2992. orbm.Name = "SizeMesh"
  2993. orbm.Scale = vt(1, 1, 1)
  2994. CFuncs.Sound.Create("rbxassetid://183763506", orb, 1.5, 1)
  2995. sphere(2.5, "Add", orb.CFrame, vt(1, 1, 1), 0.025, orb.BrickColor)
  2996. for i = 0, 2 do
  2997. sphereMK(5, 0.15, "Add", orb.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 1.5, 1.5, 7.5, -0.015, orb.BrickColor, 0)
  2998. end
  2999. coroutine.resume(coroutine.create(function()
  3000. wait(timer)
  3001. CameraEnshaking(3, 2)
  3002. orb.Transparency = 1
  3003. MagniDamage(orb, 17.5, 10, 50, 0, "Normal")
  3004. sphere(5, "Add", orb.CFrame, vt(1, 1, 1), 0.5, orb.BrickColor)
  3005. for i = 0, 4 do
  3006. sphereMK(5, 0.65, "Add", orb.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 2.5, 2.5, 15, -0.025, orb.BrickColor, 0)
  3007. end
  3008. CFuncs.Sound.Create("rbxassetid://192410089", orb, 2, 0.7)
  3009. wait(3)
  3010. orb:Destroy()
  3011. end))
  3012. end
  3013. function scattercorrupt()
  3014. attack = true
  3015. local rot = 0
  3016. local randomrotations = math.random(1, 2)
  3017. local lookv = 2.5
  3018. local power = 5
  3019. sphere(1, "Add", root.CFrame, vt(1, 100000, 1), 0.5, BrickColor.new("Royal purple"))
  3020. sphere(1, "Add", root.CFrame, vt(1, 1, 1), 0.75, BrickColor.new("Royal purple"))
  3021. for i = 0, 9 do
  3022. sphereMK(1, 1.5, "Add", root.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 10, 10, 45, -0.1, BrickColor.new("Royal purple"), 0)
  3023. end
  3024. CFuncs.Sound.Create("rbxassetid://180204650", char, 2.5, 0.6)
  3025. CFuncs.Sound.Create("rbxassetid://233856079", char, 1, 0.5)
  3026. CFuncs.Sound.Create("rbxassetid://1208650519", char, 2.5, 1)
  3027. CFuncs.Sound.Create("rbxassetid://239000203", char, 0.5, 0.75)
  3028. CFuncs.Sound.Create("rbxassetid://579687077", char, 0.5, 0.5)
  3029. local hite = Instance.new("Part", char)
  3030. hite.Anchored = true
  3031. hite.CanCollide = false
  3032. hite.FormFactor = 3
  3033. hite.Name = "Ring"
  3034. hite.Material = "Neon"
  3035. hite.Size = Vector3.new(1, 1, 1)
  3036. hite.Transparency = 1
  3037. hite.TopSurface = 0
  3038. hite.BottomSurface = 0
  3039. hite.CFrame = root.CFrame * CFrame.new(0, -2.5, 0)
  3040. local rem = Instance.new("Part", char)
  3041. rem.Anchored = true
  3042. rem.CanCollide = false
  3043. rem.FormFactor = 3
  3044. rem.Name = "Ring"
  3045. rem.Material = "Neon"
  3046. rem.Size = Vector3.new(1, 1, 1)
  3047. rem.Transparency = 1
  3048. rem.TopSurface = 0
  3049. rem.BottomSurface = 0
  3050. rem.CFrame = hite.CFrame
  3051. local rem2 = rem:Clone()
  3052. rem2.Parent = char
  3053. rem2.CFrame = rem.CFrame * CFrame.Angles(0, math.rad(90), 0)
  3054. local rem3 = rem:Clone()
  3055. rem3.Parent = char
  3056. rem3.CFrame = rem.CFrame * CFrame.Angles(0, math.rad(180), 0)
  3057. local rem4 = rem:Clone()
  3058. rem4.Parent = char
  3059. rem4.CFrame = rem.CFrame * CFrame.Angles(0, math.rad(270), 0)
  3060. hite:Destroy()
  3061. coroutine.resume(coroutine.create(function()
  3062. for i = 0, 24 do
  3063. swait(1)
  3064. if randomrotations == 1 then
  3065. rot = rot + 1
  3066. elseif randomrotations == 2 then
  3067. rot = rot - 1
  3068. end
  3069. power = power + 0.5
  3070. lookv = lookv + 7.5
  3071. rem.CFrame = rem.CFrame * CFrame.Angles(0, math.rad(rot), 0)
  3072. rem2.CFrame = rem.CFrame * CFrame.Angles(0, math.rad(90), 0)
  3073. rem3.CFrame = rem.CFrame * CFrame.Angles(0, math.rad(180), 0)
  3074. rem4.CFrame = rem.CFrame * CFrame.Angles(0, math.rad(270), 0)
  3075. orb_spawn_norm(rem.CFrame + rem.CFrame.lookVector * lookv, 3, BrickColor.new("Royal purple"), power, 25, 75, 10, power / 5, 7.5)
  3076. orb_spawn_norm(rem2.CFrame + rem2.CFrame.lookVector * lookv, 3, BrickColor.new("Royal purple"), power, 25, 75, 10, power / 5, 7.5)
  3077. orb_spawn_norm(rem3.CFrame + rem3.CFrame.lookVector * lookv, 3, BrickColor.new("Royal purple"), power, 25, 75, 10, power / 5, 7.5)
  3078. orb_spawn_norm(rem4.CFrame + rem4.CFrame.lookVector * lookv, 3, BrickColor.new("Royal purple"), power, 25, 75, 10, power / 5, 7.5)
  3079. end
  3080. end))
  3081. attack = false
  3082. end
  3083. function yinyangi()
  3084. attack = true
  3085. for i = 0, 2, 0.1 do
  3086. swait()
  3087. RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(-20)), 0.2)
  3088. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(20)), 0.2)
  3089. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, -0.5, 0.5 + 0.1 * math.cos(sine / 28)) * angles(math.rad(75), math.rad(0), math.rad(0)), 0.2)
  3090. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)
  3091. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  3092. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.2)
  3093. end
  3094. local bv = Instance.new("BodyVelocity")
  3095. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  3096. bv.velocity = root.CFrame.lookVector * 175
  3097. bv.Parent = root
  3098. for Rotations = 0, 9 do
  3099. for i = 0, 1, 0.5 do
  3100. swait()
  3101. bv.velocity = root.CFrame.lookVector * 175
  3102. RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(-20)), 0.5)
  3103. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(20)), 0.5)
  3104. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, -0.5, 0.5 + 0.1 * math.cos(sine / 28)) * angles(math.rad(90), math.rad(0), math.rad(90)), 0.5)
  3105. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.5)
  3106. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.5)
  3107. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.5)
  3108. end
  3109. orb_spawn(rarm.CFrame * CFrame.new(0, -1, 0), 2.5)
  3110. for i = 0, 1, 0.5 do
  3111. swait()
  3112. bv.velocity = root.CFrame.lookVector * 175
  3113. RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(-20)), 0.5)
  3114. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(20)), 0.5)
  3115. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, -0.5, 0.5 + 0.1 * math.cos(sine / 28)) * angles(math.rad(90), math.rad(0), math.rad(180)), 0.5)
  3116. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.5)
  3117. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.5)
  3118. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.5)
  3119. end
  3120. orb_spawn(rarm.CFrame * CFrame.new(0, -1, 0), 2.5)
  3121. for i = 0, 1, 0.5 do
  3122. swait()
  3123. bv.velocity = root.CFrame.lookVector * 175
  3124. RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(-20)), 0.5)
  3125. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(20)), 0.5)
  3126. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, -0.5, 0.5 + 0.1 * math.cos(sine / 28)) * angles(math.rad(90), math.rad(0), math.rad(270)), 0.5)
  3127. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.5)
  3128. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.5)
  3129. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.5)
  3130. end
  3131. orb_spawn(rarm.CFrame * CFrame.new(0, -1, 0), 2.5)
  3132. for i = 0, 1, 0.5 do
  3133. swait()
  3134. bv.velocity = root.CFrame.lookVector * 175
  3135. RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(-20)), 0.5)
  3136. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(20)), 0.5)
  3137. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, -0.5, 0.5 + 0.1 * math.cos(sine / 28)) * angles(math.rad(90), math.rad(0), math.rad(360)), 0.5)
  3138. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.5)
  3139. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.5)
  3140. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.5)
  3141. end
  3142. orb_spawn(rarm.CFrame * CFrame.new(0, -1, 0), 2.5)
  3143. end
  3144. bv:Destroy()
  3145. attack = false
  3146. end
  3147. function Wip()
  3148. attack = true
  3149. local rngb = Instance.new("Part", char)
  3150. rngb.Anchored = true
  3151. rngb.BrickColor = origcolor
  3152. rngb.CanCollide = false
  3153. rngb.FormFactor = 3
  3154. rngb.Name = "Ring"
  3155. rngb.Material = "Neon"
  3156. rngb.Size = Vector3.new(1, 0.05, 1)
  3157. rngb.Transparency = 1
  3158. rngb.TopSurface = 0
  3159. rngb.BottomSurface = 0
  3160. local rngmb = Instance.new("SpecialMesh", rngb)
  3161. rngmb.MeshType = "Brick"
  3162. rngmb.Name = "SizeMesh"
  3163. rngmb.Scale = vt(0, 1, 0)
  3164. local orb = rngb:Clone()
  3165. orb.Parent = char
  3166. orb.Transparency = 0
  3167. orb.BrickColor = BrickColor.new("White")
  3168. orb.Size = vt(1, 1, 1)
  3169. local orbmish = orb.SizeMesh
  3170. orbmish.Scale = vt(0, 0, 0)
  3171. orbmish.MeshType = "Sphere"
  3172. local orbe = rngb:Clone()
  3173. orbe.Parent = char
  3174. orbe.Transparency = 0.5
  3175. orbe.BrickColor = BrickColor.new("New Yeller")
  3176. orbe.Size = vt(1, 1, 1)
  3177. local orbmish2 = orbe.SizeMesh
  3178. orbmish2.Scale = vt(0, 0, 0)
  3179. orbmish2.MeshType = "Sphere"
  3180. orbe.Color = Color3.new(r / 255, g / 255, b / 255)
  3181. rngb:Destroy()
  3182. for i = 0, 5, 0.1 do
  3183. swait()
  3184. if rainbowmode == true then
  3185. orbe.Color = Color3.new(r / 255, g / 255, b / 255)
  3186. end
  3187. orb.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 11.5
  3188. orbe.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 11.5
  3189. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.3)
  3190. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3)
  3191. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(90)), 0.3)
  3192. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(-20)), 0.3)
  3193. RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-0.5), math.rad(0), math.rad(0)), 0.3)
  3194. LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(10), math.rad(0)), 0.3)
  3195. RootPart.CFrame = FaceMouse()[1]
  3196. end
  3197. orbe.Transparency = 1
  3198. orb.Transparency = 1
  3199. orb.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 5
  3200. CFuncs.Sound.Create("rbxassetid://294188875", char, 1, 1)
  3201. local a = Instance.new("Part", Character)
  3202. a.Name = "Direction"
  3203. a.Anchored = true
  3204. a.BrickColor = bc("White")
  3205. a.Material = "Neon"
  3206. a.Transparency = 0
  3207. a.Shape = "Cylinder"
  3208. a.CanCollide = false
  3209. local a2 = Instance.new("Part", Character)
  3210. a2.Name = "Direction"
  3211. a2.Anchored = true
  3212. a2.BrickColor = bc("New Yeller")
  3213. a2.Color = Color3.new(r / 255, g / 255, b / 255)
  3214. a2.Material = "Neon"
  3215. a2.Transparency = 0.5
  3216. a2.Shape = "Cylinder"
  3217. a2.CanCollide = false
  3218. local ba = Instance.new("Part", Character)
  3219. ba.Name = "HitDirect"
  3220. ba.Anchored = true
  3221. ba.BrickColor = bc("Really black")
  3222. ba.Material = "Neon"
  3223. ba.Transparency = 1
  3224. ba.CanCollide = false
  3225. local ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 1000)
  3226. local ignore = Character
  3227. local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  3228. a.BottomSurface = 10
  3229. a.TopSurface = 10
  3230. a2.BottomSurface = 10
  3231. a2.TopSurface = 10
  3232. local distance = (orb.CFrame.p - position).magnitude
  3233. a.Size = Vector3.new(distance, 1, 1)
  3234. a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
  3235. a2.Size = Vector3.new(distance, 1, 1)
  3236. a2.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
  3237. ba.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance)
  3238. a.CFrame = a.CFrame * CFrame.Angles(0, math.rad(90), 0)
  3239. a2.CFrame = a2.CFrame * CFrame.Angles(0, math.rad(90), 0)
  3240. game:GetService("Debris"):AddItem(a, 20)
  3241. game:GetService("Debris"):AddItem(a2, 20)
  3242. game:GetService("Debris"):AddItem(ba, 20)
  3243. local msh = Instance.new("SpecialMesh", a)
  3244. msh.MeshType = "Cylinder"
  3245. msh.Scale = vt(1, 25, 25)
  3246. local msh2 = Instance.new("SpecialMesh", a2)
  3247. msh2.MeshType = "Cylinder"
  3248. msh2.Scale = vt(1, 30, 30)
  3249. for i = 0, 10, 0.1 do
  3250. swait()
  3251. CameraEnshaking(1, 5)
  3252. a2.Color = Color3.new(r / 255, g / 255, b / 255)
  3253. orb.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4
  3254. orbe.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4
  3255. ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 1000)
  3256. hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  3257. distance = (orb.CFrame.p - position).magnitude
  3258. if typrot == 1 then
  3259. rotation = rotation + 2.5
  3260. elseif typrot == 2 then
  3261. rotation = rotation - 2.5
  3262. end
  3263. RootPart.CFrame = FaceMouse()[1]
  3264. a.Size = Vector3.new(distance, 1, 1)
  3265. a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
  3266. a2.Size = Vector3.new(distance, 1, 1)
  3267. a2.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
  3268. ba.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance)
  3269. a.CFrame = a.CFrame * CFrame.Angles(0, math.rad(90), 0)
  3270. a2.CFrame = a2.CFrame * CFrame.Angles(0, math.rad(90), 0)
  3271. msh.Scale = msh.Scale - vt(0, 0.25, 0.25)
  3272. msh2.Scale = msh2.Scale - vt(0, 0.3, 0.3)
  3273. sphereMK(5, 1.5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 15, 15, 25, -0.15, MAINRUINCOLOR, 0)
  3274. sphereMK(5, 1.5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 15, 15, 25, -0.15, MAINRUINCOLOR, 0)
  3275. MagniDamage(ba, 30, 500, 60000, 0, "Normal")
  3276. end
  3277. a:Destroy()
  3278. a2:Destroy()
  3279. ba:Destroy()
  3280. orb:Destroy()
  3281. orbe:Destroy()
  3282. attack = false
  3283. end
  3284. function UniversalSpark()
  3285. attack = true
  3286. local rngb = Instance.new("Part", char)
  3287. rngb.Anchored = true
  3288. rngb.BrickColor = origcolor
  3289. rngb.CanCollide = false
  3290. rngb.FormFactor = 3
  3291. rngb.Name = "Ring"
  3292. rngb.Material = "Neon"
  3293. rngb.Size = Vector3.new(1, 0.05, 1)
  3294. rngb.Transparency = 1
  3295. rngb.TopSurface = 0
  3296. rngb.BottomSurface = 0
  3297. local rngmb = Instance.new("SpecialMesh", rngb)
  3298. rngmb.MeshType = "Brick"
  3299. rngmb.Name = "SizeMesh"
  3300. rngmb.Scale = vt(0, 1, 0)
  3301. local orb = rngb:Clone()
  3302. orb.Parent = char
  3303. orb.Transparency = 0
  3304. orb.BrickColor = BrickColor.new("White")
  3305. orb.Size = vt(1, 1, 1)
  3306. local orbmish = orb.SizeMesh
  3307. orbmish.Scale = vt(0, 0, 0)
  3308. orbmish.MeshType = "Sphere"
  3309. local orbe = rngb:Clone()
  3310. orbe.Parent = char
  3311. orbe.Transparency = 0.5
  3312. orbe.BrickColor = BrickColor.new("New Yeller")
  3313. orbe.Size = vt(1, 1, 1)
  3314. local orbmish2 = orbe.SizeMesh
  3315. orbmish2.Scale = vt(0, 0, 0)
  3316. orbmish2.MeshType = "Sphere"
  3317. orbe.Color = Color3.new(r / 255, g / 255, b / 255)
  3318. rngb:Destroy()
  3319. for i = 0, 5, 0.1 do
  3320. swait()
  3321. if rainbowmode == true then
  3322. orbe.Color = Color3.new(r / 255, g / 255, b / 255)
  3323. end
  3324. orb.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 11.5
  3325. orbe.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 11.5
  3326. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.3)
  3327. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3)
  3328. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(90)), 0.3)
  3329. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(-20)), 0.3)
  3330. RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-0.5), math.rad(0), math.rad(0)), 0.3)
  3331. LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(10), math.rad(0)), 0.3)
  3332. RootPart.CFrame = FaceMouse()[1]
  3333. end
  3334. orbe.Transparency = 1
  3335. orb.Transparency = 1
  3336. orb.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 5
  3337. CFuncs.Sound.Create("rbxassetid://294188875", char, 1, 1)
  3338. CFuncs.Sound.Create("rbxassetid://741272936", char, 0.75, 1)
  3339. CFuncs.Sound.Create("rbxassetid://1192402877", char, 1, 1)
  3340. CFuncs.Sound.Create("rbxassetid://1208650519", char, 0.75, 1)
  3341. CFuncs.Sound.Create("rbxassetid://164881112", char, 0.75, 1)
  3342. CFuncs.Sound.Create("rbxassetid://429123896", char, 1, 0.85)
  3343. CFuncs.Sound.Create("rbxassetid://164178927", char, 1, 1)
  3344. local xd = Instance.new("Sound", char)
  3345. xd.SoundId = "rbxassetid://445796828"
  3346. xd.Pitch = 0.75
  3347. xd.Looped = true
  3348. xd.Volume = 1.25
  3349. xd:Play()
  3350. local a = Instance.new("Part", Character)
  3351. a.Name = "Direction"
  3352. a.Anchored = true
  3353. a.BrickColor = bc("Alder")
  3354. a.Color = MAINRUINCOLOR.Color
  3355. a.Material = "Neon"
  3356. a.Transparency = 0.5
  3357. a.Shape = "Cylinder"
  3358. a.CanCollide = false
  3359. local a2 = Instance.new("Part", Character)
  3360. a2.Name = "Direction"
  3361. a2.Anchored = true
  3362. a2.BrickColor = bc("New Yeller")
  3363. a2.Color = MAINRUINCOLOR.Color
  3364. a2.Material = "Neon"
  3365. a2.Transparency = 0.5
  3366. a2.Shape = "Cylinder"
  3367. a2.CanCollide = false
  3368. local ba = Instance.new("Part", Character)
  3369. ba.Name = "HitDirect"
  3370. ba.Anchored = true
  3371. ba.BrickColor = bc("Really black")
  3372. ba.Material = "Neon"
  3373. ba.Transparency = 1
  3374. ba.CanCollide = false
  3375. local ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 1000)
  3376. local ignore = Character
  3377. local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  3378. a.BottomSurface = 10
  3379. a.TopSurface = 10
  3380. a2.BottomSurface = 10
  3381. a2.TopSurface = 10
  3382. local distance = (orb.CFrame.p - position).magnitude
  3383. a.Size = Vector3.new(distance, 1, 1)
  3384. a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
  3385. a2.Size = Vector3.new(distance, 1, 1)
  3386. a2.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
  3387. ba.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance)
  3388. a.CFrame = a.CFrame * CFrame.Angles(0, math.rad(90), 0)
  3389. a2.CFrame = a2.CFrame * CFrame.Angles(0, math.rad(90), 0)
  3390. game:GetService("Debris"):AddItem(a, 60)
  3391. game:GetService("Debris"):AddItem(a2, 60)
  3392. game:GetService("Debris"):AddItem(ba, 60)
  3393. local outerscale = 0
  3394. local msh = Instance.new("SpecialMesh", a)
  3395. msh.MeshType = "Cylinder"
  3396. msh.Scale = vt(1, 0, 0)
  3397. local msh2 = Instance.new("SpecialMesh", a2)
  3398. msh2.MeshType = "Cylinder"
  3399. msh2.Scale = vt(1, 0, 0)
  3400. for i = 0, 2, 0.1 do
  3401. swait()
  3402. CameraEnshaking(1, 1)
  3403. msh2.Scale = msh2.Scale + vt(0, outerscale * 20, outerscale * 20)
  3404. msh.Scale = msh.Scale + vt(0, outerscale * 15, outerscale * 15)
  3405. outerscale = outerscale - 0.015
  3406. orb.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4
  3407. orbe.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4
  3408. ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 1000)
  3409. hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  3410. distance = (orb.CFrame.p - position).magnitude
  3411. if typrot == 1 then
  3412. rotation = rotation + 2.5
  3413. elseif typrot == 2 then
  3414. rotation = rotation - 2.5
  3415. end
  3416. RootPart.CFrame = FaceMouse()[1]
  3417. a.Size = Vector3.new(distance, 1, 1)
  3418. a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
  3419. a2.Size = Vector3.new(distance, 1, 1)
  3420. a2.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
  3421. ba.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance)
  3422. a.CFrame = a.CFrame * CFrame.Angles(0, math.rad(90), 0)
  3423. a2.CFrame = a2.CFrame * CFrame.Angles(0, math.rad(90), 0)
  3424. sphereMK(5, 5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 75, 75, 225, -0.75, MAINRUINCOLOR, 0)
  3425. sphereMK(5, 5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 75, 75, 225, -0.75, MAINRUINCOLOR, 0)
  3426. MagniDamage(ba, 100, 500, 60000, 0, "Normal")
  3427. end
  3428. for z = 0, 2 do
  3429. for i = 0, 4, 0.1 do
  3430. swait()
  3431. CameraEnshaking(1, 1)
  3432. msh2.Scale = msh2.Scale + vt(0, outerscale, outerscale)
  3433. msh.Scale = msh.Scale - vt(0, outerscale, outerscale)
  3434. outerscale = outerscale + 0.015
  3435. orb.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4
  3436. orbe.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4
  3437. ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 1000)
  3438. hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  3439. distance = (orb.CFrame.p - position).magnitude
  3440. if typrot == 1 then
  3441. rotation = rotation + 2.5
  3442. elseif typrot == 2 then
  3443. rotation = rotation - 2.5
  3444. end
  3445. RootPart.CFrame = FaceMouse()[1]
  3446. a.Size = Vector3.new(distance, 1, 1)
  3447. a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
  3448. a2.Size = Vector3.new(distance, 1, 1)
  3449. a2.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
  3450. ba.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance)
  3451. a.CFrame = a.CFrame * CFrame.Angles(0, math.rad(90), 0)
  3452. a2.CFrame = a2.CFrame * CFrame.Angles(0, math.rad(90), 0)
  3453. sphereMK(5, 5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 75, 75, 225, -0.75, MAINRUINCOLOR, 0)
  3454. sphereMK(5, 5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 75, 75, 225, -0.75, MAINRUINCOLOR, 0)
  3455. MagniDamage(ba, 100, 500, 60000, 0, "Normal")
  3456. end
  3457. for i = 0, 4, 0.1 do
  3458. swait()
  3459. CameraEnshaking(1, 1)
  3460. msh2.Scale = msh2.Scale + vt(0, outerscale, outerscale)
  3461. msh.Scale = msh.Scale - vt(0, outerscale, outerscale)
  3462. outerscale = outerscale - 0.015
  3463. orb.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4
  3464. orbe.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4
  3465. ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 1000)
  3466. hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  3467. distance = (orb.CFrame.p - position).magnitude
  3468. if typrot == 1 then
  3469. rotation = rotation + 2.5
  3470. elseif typrot == 2 then
  3471. rotation = rotation - 2.5
  3472. end
  3473. RootPart.CFrame = FaceMouse()[1]
  3474. a.Size = Vector3.new(distance, 1, 1)
  3475. a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
  3476. a2.Size = Vector3.new(distance, 1, 1)
  3477. a2.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
  3478. ba.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance)
  3479. a.CFrame = a.CFrame * CFrame.Angles(0, math.rad(90), 0)
  3480. a2.CFrame = a2.CFrame * CFrame.Angles(0, math.rad(90), 0)
  3481. sphereMK(5, 5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 75, 75, 225, -0.75, MAINRUINCOLOR, 0)
  3482. sphereMK(5, 5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 75, 75, 225, -0.75, MAINRUINCOLOR, 0)
  3483. MagniDamage(ba, 100, 500, 60000, 0, "Normal")
  3484. end
  3485. end
  3486. for i = 0, 4, 0.1 do
  3487. swait()
  3488. CameraEnshaking(1, 1)
  3489. msh2.Scale = msh2.Scale + vt(0, outerscale, outerscale)
  3490. msh.Scale = msh.Scale - vt(0, outerscale, outerscale)
  3491. xd.Volume = xd.Volume - 0.025
  3492. a.Transparency = a.Transparency + 0.025
  3493. a2.Transparency = a2.Transparency + 0.025
  3494. outerscale = outerscale - 0.015
  3495. orb.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4
  3496. orbe.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4
  3497. ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 1000)
  3498. hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  3499. distance = (orb.CFrame.p - position).magnitude
  3500. if typrot == 1 then
  3501. rotation = rotation + 2.5
  3502. elseif typrot == 2 then
  3503. rotation = rotation - 2.5
  3504. end
  3505. RootPart.CFrame = FaceMouse()[1]
  3506. a.Size = Vector3.new(distance, 1, 1)
  3507. a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
  3508. a2.Size = Vector3.new(distance, 1, 1)
  3509. a2.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
  3510. ba.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance)
  3511. a.CFrame = a.CFrame * CFrame.Angles(0, math.rad(90), 0)
  3512. a2.CFrame = a2.CFrame * CFrame.Angles(0, math.rad(90), 0)
  3513. sphereMK(5, 5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 75, 75, 225, -0.75, MAINRUINCOLOR, 0)
  3514. sphereMK(5, 5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 75, 75, 225, -0.75, MAINRUINCOLOR, 0)
  3515. MagniDamage(ba, 100, 500, 60000, 0, "Normal")
  3516. end
  3517. xd:Destroy()
  3518. a:Destroy()
  3519. a2:Destroy()
  3520. ba:Destroy()
  3521. orb:Destroy()
  3522. orbe:Destroy()
  3523. attack = false
  3524. end
  3525. function resetmode()
  3526. rainbowmode = false
  3527. chaosmode = false
  3528. RecolorTextAndRename("Singularity", Color3.new(0, 0, 0), Color3.new(1, 0, 0))
  3529. ModeOfGlitch = 1
  3530. storehumanoidWS = 16
  3531. for i, v in pairs(mw2:GetChildren()) do
  3532. if v:IsA("Part") then
  3533. v.BrickColor = BrickColor.new("Really red")
  3534. v.Material = "Neon"
  3535. end
  3536. end
  3537. for i, v in pairs(mw1:GetChildren()) do
  3538. if v:IsA("Part") then
  3539. v.Transparency = 1
  3540. v.BrickColor = BrickColor.new("Really red")
  3541. v.Material = "Neon"
  3542. end
  3543. end
  3544. MAINRUINCOLOR = BrickColor.new("Really red")
  3545. hum.WalkSpeed = 16
  3546. newTheme("rbxassetid://415898123", 0, 1, 10)
  3547. for i, v in pairs(m:GetChildren()) do
  3548. if v:IsA("Part") then
  3549. v.BrickColor = BrickColor.new("Really black")
  3550. v.Material = "Glass"
  3551. end
  3552. end
  3553. for i, v in pairs(m2:GetChildren()) do
  3554. if v:IsA("Part") then
  3555. v.BrickColor = BrickColor.new("Crimson")
  3556. v.Material = "Granite"
  3557. end
  3558. end
  3559. for i, v in pairs(m3:GetChildren()) do
  3560. if v:IsA("Part") then
  3561. v.BrickColor = BrickColor.new("Really red")
  3562. v.Material = "Neon"
  3563. end
  3564. end
  3565. for i, v in pairs(extrawingmod1:GetChildren()) do
  3566. if v:IsA("Part") then
  3567. v.Transparency = 1
  3568. v.BrickColor = BrickColor.new("White")
  3569. v.Material = "Neon"
  3570. end
  3571. end
  3572. for i, v in pairs(extrawingmod2:GetChildren()) do
  3573. if v:IsA("Part") then
  3574. v.Transparency = 1
  3575. v.BrickColor = BrickColor.new("White")
  3576. v.Material = "Neon"
  3577. end
  3578. end
  3579. end
  3580. function attackone()
  3581. attack = true
  3582. for i = 0, 1, 0.1 do
  3583. swait()
  3584. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(-40)), 0.2)
  3585. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(40)), 0.2)
  3586. RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-40)), 0.2)
  3587. LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-40)), 0.2)
  3588. RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 25), -0.75) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(20)), 0.2)
  3589. LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(10)), 0.2)
  3590. end
  3591. CFuncs.Sound.Create("rbxassetid://200632136", root, 1, 1.1)
  3592. local hitb = Instance.new("Part", char)
  3593. hitb.Anchored = true
  3594. hitb.CanCollide = false
  3595. hitb.FormFactor = 3
  3596. hitb.Name = "Ring"
  3597. hitb.Material = "Neon"
  3598. hitb.Size = Vector3.new(1, 1, 1)
  3599. hitb.Transparency = 1
  3600. hitb.TopSurface = 0
  3601. hitb.BottomSurface = 0
  3602. hitb.CFrame = root.CFrame + root.CFrame.lookVector * 2
  3603. MagniDamage(hitb, 3, 10, 30, 0, "Normal")
  3604. hitb:Destroy()
  3605. for i = 0, 1, 0.1 do
  3606. swait()
  3607. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(-5), math.rad(0), math.rad(70)), 0.4)
  3608. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(20), math.rad(0), math.rad(-70)), 0.4)
  3609. RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(70)), 0.4)
  3610. LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(40)), 0.4)
  3611. RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 25), -0.75) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(-40)), 0.4)
  3612. LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(-10)), 0.4)
  3613. end
  3614. attack = false
  3615. end
  3616. function attacktwo()
  3617. attack = true
  3618. for i = 0, 1, 0.1 do
  3619. swait()
  3620. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(40)), 0.2)
  3621. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(-40)), 0.2)
  3622. RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(40)), 0.2)
  3623. LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(40)), 0.2)
  3624. RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 25), -0.75) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(20)), 0.2)
  3625. LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(10)), 0.2)
  3626. end
  3627. CFuncs.Sound.Create("rbxassetid://200632136", root, 1, 1)
  3628. local hitb = Instance.new("Part", char)
  3629. hitb.Anchored = true
  3630. hitb.CanCollide = false
  3631. hitb.FormFactor = 3
  3632. hitb.Name = "Ring"
  3633. hitb.Material = "Neon"
  3634. hitb.Size = Vector3.new(1, 1, 1)
  3635. hitb.Transparency = 1
  3636. hitb.TopSurface = 0
  3637. hitb.BottomSurface = 0
  3638. hitb.CFrame = root.CFrame + root.CFrame.lookVector * 2
  3639. MagniDamage(hitb, 3, 10, 30, 0, "Normal")
  3640. hitb:Destroy()
  3641. for i = 0, 1, 0.1 do
  3642. swait()
  3643. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(-5), math.rad(0), math.rad(-70)), 0.4)
  3644. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(20), math.rad(0), math.rad(70)), 0.4)
  3645. RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-40)), 0.4)
  3646. LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-70)), 0.4)
  3647. RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(-40)), 0.4)
  3648. LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(-10)), 0.4)
  3649. end
  3650. attack = false
  3651. end
  3652. function attackthree()
  3653. attack = true
  3654. for i = 0, 1, 0.1 do
  3655. swait()
  3656. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(80)), 0.3)
  3657. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(20), math.rad(0), math.rad(-80)), 0.3)
  3658. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(80)), 0.3)
  3659. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(-20)), 0.3)
  3660. RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-0.5), math.rad(0), math.rad(0)), 0.3)
  3661. LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(10), math.rad(0)), 0.3)
  3662. end
  3663. local distlook = 5
  3664. for i = 0, 4 do
  3665. swait(2)
  3666. CameraEnshaking(2, 3)
  3667. local hite = Instance.new("Part", char)
  3668. hite.Anchored = true
  3669. hite.CanCollide = false
  3670. hite.FormFactor = 3
  3671. hite.Name = "Ring"
  3672. hite.Material = "Neon"
  3673. hite.Size = Vector3.new(1, 1, 1)
  3674. hite.Transparency = 1
  3675. hite.TopSurface = 0
  3676. hite.BottomSurface = 0
  3677. hite.CFrame = root.CFrame + root.CFrame.lookVector * distlook
  3678. sphere(3, "Add", hite.CFrame, vt(0, 0, 0), 0.15, MAINRUINCOLOR)
  3679. sphere(6, "Add", hite.CFrame, vt(0, 0, 0), 0.3, MAINRUINCOLOR)
  3680. MagniDamage(hite, 10, 15, 35, 0, "Normal")
  3681. for i = 0, 2 do
  3682. sphereMK(2, 0.2, "Add", rarm.CFrame * CFrame.Angles(math.rad(-90 + math.random(-20, 20)), math.rad(math.random(-20, 20)), math.rad(math.random(-20, 20))), 0.5, 0.5, 5, -0.005, MAINRUINCOLOR, 0)
  3683. sphereMK(3, 0.2, "Add", hite.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 0.5, 0.5, 5, -0.005, MAINRUINCOLOR, 0)
  3684. sphereMK(6, 0.35, "Add", hite.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 0.5, 0.5, 5, -0.005, MAINRUINCOLOR, 0)
  3685. end
  3686. CFuncs.Sound.Create("rbxassetid://183763506", hite, 2.5, 1)
  3687. CFuncs.Sound.Create("rbxassetid://178452221", hite, 0.25, 0.6)
  3688. game:GetService("Debris"):AddItem(hite, 5)
  3689. distlook = distlook + 10
  3690. end
  3691. attack = false
  3692. end
  3693. local attacktype = 1
  3694. mouse.Button1Down:connect(function()
  3695. if attack == false and attacktype == 1 then
  3696. attacktype = 2
  3697. attackone()
  3698. elseif attack == false and attacktype == 2 then
  3699. attacktype = 3
  3700. attacktwo()
  3701. elseif attack == false and attacktype == 3 then
  3702. attacktype = 1
  3703. attackthree()
  3704. elseif attack == false and attacktype == 4 then
  3705. attacktype = 1
  3706. end
  3707. end)
  3708. mouse.KeyDown:connect(function(k)
  3709. if k == "q" and attack == false and ModeOfGlitch ~= 2 then
  3710. ModeOfGlitch = 2
  3711. storehumanoidWS = 16
  3712. hum.WalkSpeed = 16
  3713. rainbowmode = false
  3714. chaosmode = false
  3715. RecolorTextAndRename("Purity", Color3.new(1, 1, 1), Color3.new(0, 1, 1))
  3716. newTheme("rbxassetid://1119453744", 20.25, 1, 1)
  3717. MAINRUINCOLOR = BrickColor.new("Toothpaste")
  3718. for i, v in pairs(mw2:GetChildren()) do
  3719. if v:IsA("Part") then
  3720. v.BrickColor = MAINRUINCOLOR
  3721. v.Material = "Neon"
  3722. end
  3723. end
  3724. for i, v in pairs(mw1:GetChildren()) do
  3725. if v:IsA("Part") then
  3726. v.Transparency = 1
  3727. v.BrickColor = MAINRUINCOLOR
  3728. v.Material = "Neon"
  3729. end
  3730. end
  3731. for i, v in pairs(m:GetChildren()) do
  3732. if v:IsA("Part") then
  3733. v.BrickColor = BrickColor.new("White")
  3734. v.Material = "Ice"
  3735. end
  3736. end
  3737. for i, v in pairs(m2:GetChildren()) do
  3738. if v:IsA("Part") then
  3739. v.BrickColor = BrickColor.new("Pastel light blue")
  3740. v.Material = "Glass"
  3741. end
  3742. end
  3743. for i, v in pairs(m3:GetChildren()) do
  3744. if v:IsA("Part") then
  3745. v.BrickColor = BrickColor.new("Toothpaste")
  3746. v.Material = "Neon"
  3747. end
  3748. end
  3749. for i, v in pairs(extrawingmod1:GetChildren()) do
  3750. if v:IsA("Part") then
  3751. v.Transparency = 1
  3752. v.BrickColor = BrickColor.new("White")
  3753. v.Material = "Neon"
  3754. end
  3755. end
  3756. for i, v in pairs(extrawingmod2:GetChildren()) do
  3757. if v:IsA("Part") then
  3758. v.Transparency = 1
  3759. v.BrickColor = BrickColor.new("White")
  3760. v.Material = "Neon"
  3761. end
  3762. end
  3763. elseif k == "q" and attack == false and ModeOfGlitch == 2 then
  3764. resetmode()
  3765. end
  3766. if k == "e" and attack == false and ModeOfGlitch ~= 3 then
  3767. ModeOfGlitch = 3
  3768. storehumanoidWS = 16
  3769. hum.WalkSpeed = 16
  3770. rainbowmode = false
  3771. chaosmode = false
  3772. RecolorTextAndRename("Corruption", Color3.new(0, 0, 0), Color3.new(0.35, 0, 1))
  3773. newTheme("rbxassetid://1509634377", 58.15, 1,2)
  3774. MAINRUINCOLOR = BrickColor.new("Royal purple")
  3775. for i, v in pairs(mw2:GetChildren()) do
  3776. if v:IsA("Part") then
  3777. v.BrickColor = MAINRUINCOLOR
  3778. v.Material = "Neon"
  3779. end
  3780. end
  3781. for i, v in pairs(mw1:GetChildren()) do
  3782. if v:IsA("Part") then
  3783. v.Transparency = 1
  3784. v.BrickColor = MAINRUINCOLOR
  3785. v.Material = "Neon"
  3786. end
  3787. end
  3788. for i, v in pairs(m:GetChildren()) do
  3789. if v:IsA("Part") then
  3790. v.BrickColor = BrickColor.new("Black")
  3791. v.Material = "Ice"
  3792. end
  3793. end
  3794. for i, v in pairs(m2:GetChildren()) do
  3795. if v:IsA("Part") then
  3796. v.BrickColor = BrickColor.new("Dark indigo")
  3797. v.Material = "Glass"
  3798. end
  3799. end
  3800. for i, v in pairs(m3:GetChildren()) do
  3801. if v:IsA("Part") then
  3802. v.BrickColor = BrickColor.new("Royal purple")
  3803. v.Material = "Neon"
  3804. end
  3805. end
  3806. for i, v in pairs(extrawingmod1:GetChildren()) do
  3807. if v:IsA("Part") then
  3808. v.Transparency = 1
  3809. v.BrickColor = BrickColor.new("White")
  3810. v.Material = "Neon"
  3811. end
  3812. end
  3813. for i, v in pairs(extrawingmod2:GetChildren()) do
  3814. if v:IsA("Part") then
  3815. v.Transparency = 1
  3816. v.BrickColor = BrickColor.new("White")
  3817. v.Material = "Neon"
  3818. end
  3819. end
  3820. elseif k == "e" and attack == false and ModeOfGlitch == 3 then
  3821. resetmode()
  3822. end
  3823. if k == "r" and attack == false and ModeOfGlitch ~= 4 then
  3824. ModeOfGlitch = 4
  3825. storehumanoidWS = 16
  3826. hum.WalkSpeed = 16
  3827. rainbowmode = false
  3828. chaosmode = true
  3829. RecolorTextAndRename("HATRED", Color3.new(0, 0, 0), BrickColor.random().Color)
  3830. newTheme("rbxassetid://415898123", 0, 1, 10)
  3831. MAINRUINCOLOR = BrickColor.new("Black")
  3832. for i, v in pairs(mw2:GetChildren()) do
  3833. if v:IsA("Part") then
  3834. v.BrickColor = MAINRUINCOLOR
  3835. v.Material = "Neon"
  3836. end
  3837. end
  3838. for i, v in pairs(mw1:GetChildren()) do
  3839. if v:IsA("Part") then
  3840. v.Transparency = 0.75
  3841. v.BrickColor = BrickColor.random()
  3842. v.Material = "Neon"
  3843. end
  3844. end
  3845. for i, v in pairs(m:GetChildren()) do
  3846. if v:IsA("Part") then
  3847. v.BrickColor = BrickColor.new("Black")
  3848. v.Material = "Neon"
  3849. end
  3850. end
  3851. for i, v in pairs(m2:GetChildren()) do
  3852. if v:IsA("Part") then
  3853. v.BrickColor = BrickColor.random()
  3854. v.Material = "Neon"
  3855. end
  3856. end
  3857. for i, v in pairs(m3:GetChildren()) do
  3858. if v:IsA("Part") then
  3859. v.BrickColor = BrickColor.new("Black")
  3860. v.Material = "Neon"
  3861. end
  3862. end
  3863. for i, v in pairs(extrawingmod1:GetChildren()) do
  3864. if v:IsA("Part") then
  3865. v.Transparency = 1
  3866. v.BrickColor = BrickColor.new("White")
  3867. v.Material = "Neon"
  3868. end
  3869. end
  3870. for i, v in pairs(extrawingmod2:GetChildren()) do
  3871. if v:IsA("Part") then
  3872. v.Transparency = 1
  3873. v.BrickColor = BrickColor.new("White")
  3874. v.Material = "Neon"
  3875. end
  3876. end
  3877. elseif k == "r" and attack == false and ModeOfGlitch == 4 then
  3878. resetmode()
  3879. end
  3880. if k == "t" and attack == false and ModeOfGlitch ~= 5 then
  3881. ModeOfGlitch = 5
  3882.  
  3883. storehumanoidWS = 16
  3884. hum.WalkSpeed = 16
  3885. rainbowmode = false
  3886. chaosmode = false
  3887. RecolorTextAndRename("Solitude", Color3.new(0, 0, 0), Color3.new(255, 255, 255))
  3888. newTheme("rbxassetid://723652641", 10, 1, 3.2)
  3889. ModeOfGlitch = 1
  3890. MAINRUINCOLOR = BrickColor.new("Really black")
  3891. for i, v in pairs(mw2:GetChildren()) do
  3892. if v:IsA("Part") then
  3893. v.BrickColor = MAINRUINCOLOR
  3894. v.Material = "Neon"
  3895. end
  3896. end
  3897. for i, v in pairs(mw1:GetChildren()) do
  3898. if v:IsA("Part") then
  3899. v.Transparency = 0
  3900. v.BrickColor = MAINRUINCOLOR
  3901. v.Material = "Neon"
  3902. end
  3903. end
  3904. for i, v in pairs(m:GetChildren()) do
  3905. if v:IsA("Part") then
  3906. v.BrickColor = BrickColor.new("Really black")
  3907. v.Material = "Ice"
  3908. end
  3909. end
  3910. for i, v in pairs(m2:GetChildren()) do
  3911. if v:IsA("Part") then
  3912. v.BrickColor = BrickColor.new("Really black")
  3913. v.Material = "Ice"
  3914. end
  3915. end
  3916. for i, v in pairs(m3:GetChildren()) do
  3917. if v:IsA("Part") then
  3918. v.BrickColor = BrickColor.new("Really black")
  3919. v.Material = "Neon"
  3920. end
  3921. end
  3922. for i, v in pairs(extrawingmod1:GetChildren()) do
  3923. if v:IsA("Part") then
  3924. v.Transparency = 1
  3925. v.BrickColor = BrickColor.new("White")
  3926. v.Material = "Neon"
  3927. end
  3928. end
  3929. for i, v in pairs(extrawingmod2:GetChildren()) do
  3930. if v:IsA("Part") then
  3931. v.Transparency = 1
  3932. v.BrickColor = BrickColor.new("White")
  3933. v.Material = "Neon"
  3934. end
  3935. end
  3936. elseif k == "t" and attack == false and ModeOfGlitch == 5 then
  3937. resetmode()
  3938. end
  3939. if k == "y" and attack == false and ModeOfGlitch ~= 6 then
  3940. ModeOfGlitch = 6
  3941. storehumanoidWS = 75
  3942. hum.WalkSpeed = 75
  3943. rainbowmode = false
  3944. chaosmode = false
  3945. RecolorTextAndRename("Equality", Color3.new(0, 0, 0), Color3.new(1, 1, 1))
  3946. newTheme("rbxassetid://519067542", 0, 1, 1)
  3947. MAINRUINCOLOR = BrickColor.new("Really black")
  3948. for i, v in pairs(mw2:GetChildren()) do
  3949. if v:IsA("Part") then
  3950. v.BrickColor = BrickColor.new("White")
  3951. v.Material = "Neon"
  3952. end
  3953. end
  3954. for i, v in pairs(mw1:GetChildren()) do
  3955. if v:IsA("Part") then
  3956. v.Transparency = 0
  3957. v.BrickColor = BrickColor.new("Really black")
  3958. v.Material = "Neon"
  3959. end
  3960. end
  3961. for i, v in pairs(m:GetChildren()) do
  3962. if v:IsA("Part") then
  3963. v.BrickColor = BrickColor.new("White")
  3964. v.Material = "Ice"
  3965. end
  3966. end
  3967. for i, v in pairs(m2:GetChildren()) do
  3968. if v:IsA("Part") then
  3969. v.BrickColor = BrickColor.new("Really black")
  3970. v.Material = "Ice"
  3971. end
  3972. end
  3973. for i, v in pairs(m3:GetChildren()) do
  3974. if v:IsA("Part") then
  3975. v.BrickColor = BrickColor.new("White")
  3976. v.Material = "Neon"
  3977. end
  3978. end
  3979. for i, v in pairs(extrawingmod1:GetChildren()) do
  3980. if v:IsA("Part") then
  3981. v.Transparency = 1
  3982. v.BrickColor = BrickColor.new("White")
  3983. v.Material = "Neon"
  3984. end
  3985. end
  3986. for i, v in pairs(extrawingmod2:GetChildren()) do
  3987. if v:IsA("Part") then
  3988. v.Transparency = 1
  3989. v.BrickColor = BrickColor.new("White")
  3990. v.Material = "Neon"
  3991. end
  3992. end
  3993.  
  3994.  
  3995. elseif k == "y" and attack == false and ModeOfGlitch == 6 then
  3996. resetmode()
  3997. end
  3998. if k == "u" and attack == false and ModeOfGlitch ~= 6127843 then
  3999. ModeOfGlitch = 6127843
  4000. storehumanoidWS = 50
  4001. hum.WalkSpeed = 50
  4002. rainbowmode = true
  4003. chaosmode = false
  4004. RecolorTextAndRename("StarLight", Color3.new(1, 1, 1), Color3.new(1, 1, 1))
  4005. newTheme("rbxassetid://152539141", 0, 1, 1)
  4006. MAINRUINCOLOR = BrickColor.new("White")
  4007. for i, v in pairs(mw2:GetChildren()) do
  4008. if v:IsA("Part") then
  4009. v.BrickColor = MAINRUINCOLOR
  4010. v.Material = "Neon"
  4011. end
  4012. end
  4013. for i, v in pairs(mw1:GetChildren()) do
  4014. if v:IsA("Part") then
  4015. v.Transparency = 0
  4016. v.BrickColor = MAINRUINCOLOR
  4017. v.Material = "Neon"
  4018. end
  4019. end
  4020. for i, v in pairs(m:GetChildren()) do
  4021. if v:IsA("Part") then
  4022. v.BrickColor = BrickColor.new("White")
  4023. v.Material = "Neon"
  4024. end
  4025. end
  4026. for i, v in pairs(m2:GetChildren()) do
  4027. if v:IsA("Part") then
  4028. v.BrickColor = BrickColor.new("White")
  4029. v.Material = "Neon"
  4030. end
  4031. end
  4032. for i, v in pairs(m3:GetChildren()) do
  4033. if v:IsA("Part") then
  4034. v.BrickColor = BrickColor.new("White")
  4035. v.Material = "Neon"
  4036. end
  4037. end
  4038. for i, v in pairs(extrawingmod1:GetChildren()) do
  4039. if v:IsA("Part") then
  4040. v.Transparency = 1
  4041. v.BrickColor = BrickColor.new("White")
  4042. v.Material = "Neon"
  4043. end
  4044. end
  4045. for i, v in pairs(extrawingmod2:GetChildren()) do
  4046. if v:IsA("Part") then
  4047. v.Transparency = 1
  4048. v.BrickColor = BrickColor.new("White")
  4049. v.Material = "Neon"
  4050. end
  4051. end
  4052. elseif k == "u" and attack == false and ModeOfGlitch == 6127843 then
  4053. resetmode()
  4054. end
  4055. if k == "p" and attack == false and ModeOfGlitch ~= 1000000 then
  4056. ModeOfGlitch = 1000000
  4057. storehumanoidWS = 100
  4058. hum.WalkSpeed = 100
  4059. rainbowmode = false
  4060. chaosmode = false
  4061. RecolorTextAndRename("True Starlight", Color3.new(0.25, 0, 1), Color3.new(0.5, 0, 1))
  4062. newTheme("rbxassetid://614032233", 0, 1, 1)
  4063. MAINRUINCOLOR = BrickColor.new("Bright violet")
  4064. for i, v in pairs(mw2:GetChildren()) do
  4065. if v:IsA("Part") then
  4066. v.BrickColor = MAINRUINCOLOR
  4067. v.Material = "Neon"
  4068. end
  4069. end
  4070. for i, v in pairs(mw1:GetChildren()) do
  4071. if v:IsA("Part") then
  4072. v.Transparency = 0
  4073. v.BrickColor = MAINRUINCOLOR
  4074. v.Material = "Neon"
  4075. end
  4076. end
  4077. for i, v in pairs(m:GetChildren()) do
  4078. if v:IsA("Part") then
  4079. v.Color = Color3.new(0.5, 0, 1)
  4080. v.Material = "Neon"
  4081. end
  4082. end
  4083. for i, v in pairs(m2:GetChildren()) do
  4084. if v:IsA("Part") then
  4085. v.Color = Color3.new(0.25, 0, 1)
  4086. v.Material = "Neon"
  4087. end
  4088. end
  4089. for i, v in pairs(m3:GetChildren()) do
  4090. if v:IsA("Part") then
  4091. v.Color = Color3.new(0.45, 0, 1)
  4092. v.Material = "Neon"
  4093. end
  4094. end
  4095. for i, v in pairs(extrawingmod1:GetChildren()) do
  4096. if v:IsA("Part") then
  4097. v.Transparency = 0
  4098. v.Color = Color3.new(0.25, 0, 1)
  4099. v.Material = "Neon"
  4100. end
  4101. end
  4102. for i, v in pairs(extrawingmod2:GetChildren()) do
  4103. if v:IsA("Part") then
  4104. v.Transparency = 0
  4105. v.Color = Color3.new(0.5, 0, 1)
  4106. v.Material = "Neon"
  4107. end
  4108. end
  4109. elseif k == "p" and attack == false and ModeOfGlitch == 1000000 then
  4110. resetmode()
  4111. end
  4112. if k == "l" and toggleTag == false then
  4113. toggleTag = true
  4114. text.TextTransparency = 0
  4115. text.TextStrokeTransparency = 0
  4116. elseif k == "l" and toggleTag == true then
  4117. toggleTag = false
  4118. text.TextTransparency = 1
  4119. text.TextStrokeTransparency = 1
  4120. end
  4121. if k == "z" and attack == false and ModeOfGlitch == 1 then
  4122. ExtinctiveHeartbreak()
  4123. elseif k == "z" and attack == false and ModeOfGlitch == 2 then
  4124. PureBomb()
  4125. elseif k == "z" and attack == false and ModeOfGlitch == 3 then
  4126. scattercorrupt()
  4127. elseif k == "z" and attack == false and ModeOfGlitch == 4 then
  4128. ChaosGroundStrike()
  4129. elseif k == "z" and attack == false and ModeOfGlitch == 5 then
  4130. elseif k == "z" and attack == false and ModeOfGlitch == 1000000 then
  4131. UniversalSpark()
  4132. elseif k == "l" and attack == false and ModeOfGlitch == 1000000 then
  4133. scattercorrupt()
  4134. wait(1)
  4135. yinyangi()
  4136. elseif k == "l" and attack == false and ModeOfGlitch == 5 then
  4137. scattercorrupt()
  4138. scattercorrupt()
  4139. elseif k == "z" and attack == false and ModeOfGlitch == 6 then
  4140. yinyangi()
  4141. elseif k == "z" and attack == false and ModeOfGlitch == 6127843 then
  4142. Wip()
  4143. end
  4144. if k == "l" and attack == false and ModeOfGlitch == 4 then
  4145. ChaosBegone()
  4146. end
  4147. end)
  4148. coroutine.resume(coroutine.create(function()
  4149. while true do
  4150. swait(2)
  4151. if rainbowmode == true or ModeOfGlitch == 6 then
  4152. sphereMK(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -6, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, MAINRUINCOLOR, 0)
  4153. end
  4154. end
  4155. end))
  4156. coroutine.resume(coroutine.create(function()
  4157. while true do
  4158. swait(0.5)
  4159. if ModeOfGlitch == 1000000 then
  4160. sphereMK(5, 0.5, "Add", root.CFrame * CFrame.new(math.random(-25, 25), -10, math.random(-25, 25)) * CFrame.Angles(math.rad(90 + math.random(-15, 15)), math.rad(math.random(-15, 15)), 0), 1, 1, 15, -0.01, MAINRUINCOLOR, 0)
  4161. end
  4162. end
  4163. end))
  4164. coroutine.resume(coroutine.create(function()
  4165. while true do
  4166. swait(2)
  4167. if chaosmode == true then
  4168. RecolorTextAndRename("HATRED", Color3.new(0, 0, 0), BrickColor.random().Color)
  4169. for i, v in pairs(mw1:GetChildren()) do
  4170. if v:IsA("Part") then
  4171. v.Transparency = 0.75
  4172. v.BrickColor = BrickColor.random()
  4173. v.Material = "Neon"
  4174. end
  4175. end
  4176. for i, v in pairs(m2:GetChildren()) do
  4177. if v:IsA("Part") then
  4178. v.BrickColor = BrickColor.random()
  4179. v.Material = "Neon"
  4180. end
  4181. end
  4182. end
  4183. end
  4184. end))
  4185. Humanoid.Name = "STARGLITCHER"
  4186. Humanoid.MaxHealth = math.huge
  4187. Humanoid.Health = math.huge
  4188. Instance.new("ForceField", char).Visible = false
  4189. Humanoid.Animator.Parent = nil
  4190. idleanim = 0.4
  4191. while true do
  4192. if rainbowmode == true then
  4193. RecolorTextAndRename("StarLight", Color3.new(r / 255, g / 255, b / 255), Color3.new(r / 500, g / 500, b / 500))
  4194. MAINRUINCOLOR = BrickColor.new("White")
  4195. for i, v in pairs(m:GetChildren()) do
  4196. if v:IsA("Part") then
  4197. v.Color = Color3.new(r / 255, g / 255, b / 255)
  4198. end
  4199. end
  4200. for i, v in pairs(m2:GetChildren()) do
  4201. if v:IsA("Part") then
  4202. v.Color = Color3.new(r / 255, g / 255, b / 255)
  4203. end
  4204. end
  4205. for i, v in pairs(m3:GetChildren()) do
  4206. if v:IsA("Part") then
  4207. v.Color = Color3.new(r / 255, g / 255, b / 255)
  4208. end
  4209. end
  4210. for i, v in pairs(mw1:GetChildren()) do
  4211. if v:IsA("Part") then
  4212. v.Color = Color3.new(r / 255, g / 255, b / 255)
  4213. v.Material = "Neon"
  4214. end
  4215. end
  4216. for i, v in pairs(mw2:GetChildren()) do
  4217. if v:IsA("Part") then
  4218. v.Color = Color3.new(r / 255, g / 255, b / 255)
  4219. v.Material = "Neon"
  4220. end
  4221. end
  4222. end
  4223. CameraManager()
  4224. swait()
  4225. lwing1weld.C1 = clerp(lwing1weld.C1, cf(2, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(5 + 10 * math.cos(sine / 32)), math.rad(0), math.rad(12.5 + 5 * math.cos(sine / 32))), 0.3)
  4226. lwing2weld.C1 = clerp(lwing2weld.C1, cf(3, 1, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(10 + 15 * math.cos(sine / 32)), math.rad(0), math.rad(25 + 7.5 * math.cos(sine / 32))), 0.3)
  4227. lwing3weld.C1 = clerp(lwing3weld.C1, cf(3.75, 2, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(15 + 20 * math.cos(sine / 32)), math.rad(0), math.rad(37.5 + 10 * math.cos(sine / 32))), 0.3)
  4228. lwing4weld.C1 = clerp(lwing4weld.C1, cf(4.75, 3, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(20 + 25 * math.cos(sine / 32)), math.rad(0), math.rad(50 + 12.5 * math.cos(sine / 32))), 0.3)
  4229. lwing5weld.C1 = clerp(lwing5weld.C1, cf(5.75, 4, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(25 + 30 * math.cos(sine / 32)), math.rad(0), math.rad(62.5 + 15 * math.cos(sine / 32))), 0.3)
  4230. lwing6weld.C1 = clerp(lwing6weld.C1, cf(6.75, 5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(30 + 35 * math.cos(sine / 32)), math.rad(0), math.rad(75 + 17.5 * math.cos(sine / 32))), 0.3)
  4231. rwing1weld.C1 = clerp(rwing1weld.C1, cf(-2, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(5 + 10 * math.cos(sine / 32)), math.rad(0), math.rad(-12.5 - 5 * math.cos(sine / 32))), 0.3)
  4232. rwing2weld.C1 = clerp(rwing2weld.C1, cf(-3, 1, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(10 + 15 * math.cos(sine / 32)), math.rad(0), math.rad(-25 - 7.5 * math.cos(sine / 32))), 0.3)
  4233. rwing3weld.C1 = clerp(rwing3weld.C1, cf(-3.75, 2, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(15 + 20 * math.cos(sine / 32)), math.rad(0), math.rad(-37.5 - 10 * math.cos(sine / 32))), 0.3)
  4234. rwing4weld.C1 = clerp(rwing4weld.C1, cf(-4.75, 3, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(20 + 25 * math.cos(sine / 32)), math.rad(0), math.rad(-50 - 12.5 * math.cos(sine / 32))), 0.3)
  4235. rwing5weld.C1 = clerp(rwing5weld.C1, cf(-5.75, 4, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(25 + 30 * math.cos(sine / 32)), math.rad(0), math.rad(-62.5 - 15 * math.cos(sine / 32))), 0.3)
  4236. rwing6weld.C1 = clerp(rwing6weld.C1, cf(-6.75, 5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(30 + 35 * math.cos(sine / 32)), math.rad(0), math.rad(-75 - 17.5 * math.cos(sine / 32))), 0.3)
  4237. sine = sine + change
  4238. local torvel = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  4239. local velderp = RootPart.Velocity.y
  4240. hitfloor, posfloor = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character)
  4241. if equipped == true or equipped == false then
  4242. if attack == false then
  4243. idle = idle + 1
  4244. else
  4245. idle = 0
  4246. end
  4247. if not (idle >= 500) or attack == false then
  4248. end
  4249. if RootPart.Velocity.y > 1 and hitfloor == nil then
  4250. Anim = "Jump"
  4251. if attack == false then
  4252. RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(-20)), 0.1)
  4253. LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(20)), 0.1)
  4254. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.05 * math.cos(sine / 25)) * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  4255. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.1)
  4256. RW.C0 = clerp(RW.C0, cf(1.45, 0.5 + 0.1 * math.cos(sine / 25), 0) * angles(math.rad(-5), math.rad(0), math.rad(25)), 0.1)
  4257. LW.C0 = clerp(LW.C0, cf(-1.45, 0.5 + 0.1 * math.cos(sine / 25), 0) * angles(math.rad(-5), math.rad(0), math.rad(-25)), 0.1)
  4258. end
  4259. elseif RootPart.Velocity.y < -1 and hitfloor == nil then
  4260. Anim = "Fall"
  4261. if attack == false then
  4262. RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(-20)), 0.1)
  4263. LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(20)), 0.1)
  4264. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.05 * math.cos(sine / 25)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  4265. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  4266. RW.C0 = clerp(RW.C0, cf(1.45, 0.5 + 0.1 * math.cos(sine / 25), 0) * angles(math.rad(-20), math.rad(0), math.rad(50)), 0.1)
  4267. LW.C0 = clerp(LW.C0, cf(-1.45, 0.5 + 0.1 * math.cos(sine / 25), 0) * angles(math.rad(-20), math.rad(0), math.rad(-50)), 0.1)
  4268. end
  4269. elseif torvel < 1 and hitfloor ~= nil then
  4270. Anim = "Idle"
  4271. if attack == false then
  4272. if ModeOfGlitch == 1 then
  4273. RH.C0 = clerp(RH.C0, cf(1, -1 - 0.1 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-10 - 2.5 * math.cos(sine / 32)), math.rad(-20), math.rad(0)), 0.1)
  4274. LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.1 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(-10 + 2.5 * math.cos(sine / 32))), 0.1)
  4275. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.1 * math.cos(sine / 32)) * angles(math.rad(10 - 2 * math.cos(sine / 32)), math.rad(0), math.rad(20)), 0.1)
  4276. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(25 - 2.5 * math.cos(sine / 32)), math.rad(0 - 5 * math.cos(sine / 0.25)), math.rad(-20 - 5 * math.cos(sine / 0.465))), 0.1)
  4277. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(10), math.rad(-20), math.rad(30 + 2.5 * math.cos(sine / 25))), 0.1)
  4278. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(160), math.rad(0), math.rad(25)), 0.1)
  4279. elseif ModeOfGlitch == 2 or ModeOfGlitch == 6127843 then
  4280. RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-7.5), math.rad(0), math.rad(0 + 1 * math.cos(sine / 34))), 0.1)
  4281. LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0 + 1 * math.cos(sine / 34))), 0.1)
  4282. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.05 * math.cos(sine / 28)) * angles(math.rad(0 - 1 * math.cos(sine / 34)), math.rad(0), math.rad(0)), 0.1)
  4283. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(15 - 2.5 * math.cos(sine / 28)), math.rad(0), math.rad(0)), 0.1)
  4284. RW.C0 = clerp(RW.C0, cf(0.85, 0.5 + 0.1 * math.cos(sine / 28), -0.65) * angles(math.rad(30 - 1 * math.cos(sine / 34)), math.rad(0), math.rad(-100 - 2.5 * math.cos(sine / 28))), 0.1)
  4285. LW.C0 = clerp(LW.C0, cf(-0.85, 0.5 + 0.1 * math.cos(sine / 28), -0.65) * angles(math.rad(40 - 1 * math.cos(sine / 34)), math.rad(0), math.rad(90 + 2.5 * math.cos(sine / 28))), 0.1)
  4286. elseif ModeOfGlitch == 3 then
  4287. RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0 - 1 * math.cos(sine / 34))), 0.1)
  4288. LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0 + 1 * math.cos(sine / 34))), 0.1)
  4289. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.05 * math.cos(sine / 28)) * angles(math.rad(0 - 1 * math.cos(sine / 34)), math.rad(0), math.rad(-20)), 0.1)
  4290. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(25 - 2.5 * math.cos(sine / 28)), math.rad(0), math.rad(20)), 0.1)
  4291. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(10), math.rad(-20), math.rad(30 + 2.5 * math.cos(sine / 25))), 0.1)
  4292. LW.C0 = clerp(LW.C0, cf(-1.5, 0.75, 0) * angles(math.rad(170), math.rad(-20), math.rad(20)), 0.1)
  4293. elseif ModeOfGlitch == 4 then
  4294. RH.C0 = clerp(RH.C0, cf(1, -1 - 0.025 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-1.5), math.rad(0), math.rad(20)), 0.1)
  4295. LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.025 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-1.5), math.rad(0), math.rad(-20)), 0.1)
  4296. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.025 * math.cos(sine / 32)) * angles(math.rad(20 - 0.5 * math.cos(sine / 32)), math.rad(0), math.rad(0)), 0.1)
  4297. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(30 - 5 * math.cos(sine / 0.5265)), math.rad(0 - 5 * math.cos(sine / 0.25)), math.rad(0 - 5 * math.cos(sine / 0.465))), 0.1)
  4298. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(10 + 2.5 * math.cos(sine / 0.252)), math.rad(0 + 2.5 * math.cos(sine / 0.123)), math.rad(5 + 2.5 * math.cos(sine / 0.6))), 0.1)
  4299. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(10 + 2.5 * math.cos(sine / 0.568)), math.rad(0 + 2.5 * math.cos(sine / 0.664)), math.rad(-5 + 2.5 * math.cos(sine / 0.23))), 0.1)
  4300. elseif ModeOfGlitch == 5 then
  4301. RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0 + 1 * math.cos(sine / 34))), 0.1)
  4302. LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0 + 1 * math.cos(sine / 34))), 0.1)
  4303. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.05 * math.cos(sine / 28)) * angles(math.rad(0 - 1 * math.cos(sine / 34)), math.rad(0), math.rad(0)), 0.1)
  4304. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(5 - 2.5 * math.cos(sine / 28)), math.rad(0), math.rad(0)), 0.1)
  4305. RW.C0 = clerp(RW.C0, cf(1, 0.5 + 0.1 * math.cos(sine / 28), 0.45) * angles(math.rad(-30), math.rad(0), math.rad(-30)), 0.1)
  4306. LW.C0 = clerp(LW.C0, cf(-1, 0.5 + 0.1 * math.cos(sine / 28), 0.45) * angles(math.rad(-30), math.rad(0), math.rad(30)), 0.1)
  4307. elseif ModeOfGlitch == 6 or ModeOfGlitch == 1000000 then
  4308. RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(-10)), 0.1)
  4309. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(10)), 0.1)
  4310. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 1.5 + 0.1 * math.cos(sine / 28)) * angles(math.rad(0 - 1 * math.cos(sine / 34)), math.rad(0), math.rad(0)), 0.1)
  4311. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(15), math.rad(0), math.rad(0)), 0.1)
  4312. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(20 + 2.5 * math.cos(sine / 28))), 0.1)
  4313. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(-20 - 2.5 * math.cos(sine / 28))), 0.1)
  4314. end
  4315. end
  4316. elseif torvel > 2 and torvel < 22 and hitfloor ~= nil then
  4317. Anim = "Walk"
  4318. if attack == false then
  4319. if ModeOfGlitch == 1 then
  4320. RH.C0 = clerp(RH.C0, cf(1, -0.85, -0.15 - 0.15 * math.cos(sine / 4)) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0 + 5 * math.cos(sine / 8)), math.rad(0 + 25 * math.cos(sine / 8))), 0.1)
  4321. LH.C0 = clerp(LH.C0, cf(-1, -0.85, -0.15 + 0.15 * math.cos(sine / 4)) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0 + 5 * math.cos(sine / 8)), math.rad(0 + 25 * math.cos(sine / 8))), 0.1)
  4322. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.15 - 0.1 * math.cos(sine / 4)) * angles(math.rad(5), math.rad(0), math.rad(0 - 5 * math.cos(sine / 8))), 0.1)
  4323. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(25 - 5 * math.cos(sine / 0.325)), math.rad(0 - 5 * math.cos(sine / 0.25)), math.rad(0 + 5 * math.cos(sine / 8))), 0.1)
  4324. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(0 - 45 * math.cos(sine / 8)), math.rad(0), math.rad(10 - 10 * math.cos(sine / 4))), 0.1)
  4325. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(160), math.rad(0), math.rad(25)), 0.1)
  4326. elseif ModeOfGlitch == 4 then
  4327. RH.C0 = clerp(RH.C0, cf(1, -0.85, -0.15 - 0.15 * math.cos(sine / 8)) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0 + 5 * math.cos(sine / 12)), math.rad(5 + 25 * math.cos(sine / 12))), 0.1)
  4328. LH.C0 = clerp(LH.C0, cf(-1, -0.85, -0.15 + 0.15 * math.cos(sine / 8)) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0 + 5 * math.cos(sine / 12)), math.rad(-5 + 25 * math.cos(sine / 12))), 0.1)
  4329. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.15 - 0.1 * math.cos(sine / 8)) * angles(math.rad(12.5), math.rad(0), math.rad(0 - 5 * math.cos(sine / 12))), 0.1)
  4330. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(30 - 5 * math.cos(sine / 0.5265)), math.rad(0 - 5 * math.cos(sine / 0.25)), math.rad(0 - 5 * math.cos(sine / 0.465))), 0.1)
  4331. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(10 - 15 * math.cos(sine / 12)), math.rad(0 + 2.5 * math.cos(sine / 0.123)), math.rad(5 + 2.5 * math.cos(sine / 0.6))), 0.1)
  4332. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(10 + 15 * math.cos(sine / 12)), math.rad(0 + 2.5 * math.cos(sine / 0.664)), math.rad(-5 + 2.5 * math.cos(sine / 0.23))), 0.1)
  4333. elseif ModeOfGlitch ~= 1 or ModeOfGlitch ~= 4 then
  4334. RH.C0 = clerp(RH.C0, cf(1, -0.85, -0.15 - 0.15 * math.cos(sine / 4)) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0 + 5 * math.cos(sine / 8)), math.rad(0 + 25 * math.cos(sine / 8))), 0.1)
  4335. LH.C0 = clerp(LH.C0, cf(-1, -0.85, -0.15 + 0.15 * math.cos(sine / 4)) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0 + 5 * math.cos(sine / 8)), math.rad(0 + 25 * math.cos(sine / 8))), 0.1)
  4336. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.15 - 0.1 * math.cos(sine / 4)) * angles(math.rad(5), math.rad(0), math.rad(0 - 5 * math.cos(sine / 8))), 0.1)
  4337. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(10 + 2.5 * math.cos(sine / 100)), math.rad(0), math.rad(0 + 5 * math.cos(sine / 8))), 0.1)
  4338. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(0 - 45 * math.cos(sine / 8)), math.rad(0), math.rad(10 - 10 * math.cos(sine / 4))), 0.1)
  4339. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0 + 45 * math.cos(sine / 8)), math.rad(0), math.rad(-10 + 10 * math.cos(sine / 4))), 0.1)
  4340. end
  4341. end
  4342. elseif torvel >= 22 and hitfloor ~= nil then
  4343. Anim = "Run"
  4344. if attack == false then
  4345. if ModeOfGlitch ~= 6 and ModeOfGlitch ~= 1000000 then
  4346. RH.C0 = clerp(RH.C0, cf(1, -0.75 - 0.25 * math.cos(sine / 3), -0.25 - 0.25 * math.cos(sine / 3)) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0 + 95 * math.cos(sine / 6))), 0.1)
  4347. LH.C0 = clerp(LH.C0, cf(-1, -0.75 + 0.25 * math.cos(sine / 3), -0.25 + 0.25 * math.cos(sine / 3)) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0 + 95 * math.cos(sine / 6))), 0.1)
  4348. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.125 + 0.125 * math.cos(sine / 3)) * angles(math.rad(20), math.rad(0), math.rad(0 - 15 * math.cos(sine / 6))), 0.1)
  4349. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-10 + 2.5 * math.cos(sine / 100)), math.rad(0), math.rad(0 + 15 * math.cos(sine / 6))), 0.1)
  4350. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(0 - 155 * math.cos(sine / 6)), math.rad(0), math.rad(5 - 10 * math.cos(sine / 3))), 0.1)
  4351. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0 + 155 * math.cos(sine / 6)), math.rad(0), math.rad(-5 + 10 * math.cos(sine / 3))), 0.1)
  4352. elseif ModeOfGlitch == 6 or ModeOfGlitch == 1000000 then
  4353. RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(-20)), 0.2)
  4354. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(20)), 0.2)
  4355. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, -0.5, 0.5 + 0.1 * math.cos(sine / 28)) * angles(math.rad(75), math.rad(0), math.rad(0)), 0.2)
  4356. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)
  4357. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(30 + 2.5 * math.cos(sine / 28))), 0.2)
  4358. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(-30 - 2.5 * math.cos(sine / 28))), 0.2)
  4359. end
  4360. end
  4361. end
  4362. end
  4363. end
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