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- --Converted with ttyyuu12345's model to script plugin v4
- function sandbox(var,func)
- local env = getfenv(func)
- local newenv = setmetatable({},{
- __index = function(self,k)
- if k=="script" then
- return var
- else
- return env[k]
- end
- end,
- })
- setfenv(func,newenv)
- return func
- end
- cors = {}
- mas = Instance.new("Model",game:GetService("Lighting"))
- Model0 = Instance.new("Model")
- Part1 = Instance.new("Part")
- Rotate2 = Instance.new("Rotate")
- Part3 = Instance.new("Part")
- Rotate4 = Instance.new("Rotate")
- Part5 = Instance.new("Part")
- VehicleSeat6 = Instance.new("VehicleSeat")
- Part7 = Instance.new("Part")
- Rotate8 = Instance.new("Rotate")
- Seat9 = Instance.new("Seat")
- Weld10 = Instance.new("Weld")
- Weld11 = Instance.new("Weld")
- Part12 = Instance.new("Part")
- Rotate13 = Instance.new("Rotate")
- Model0.Parent = mas
- Part1.Parent = Model0
- Part1.CFrame = CFrame.new(22, 5.5, -7.00000095, -1, 0, -8.74227766e-08, 0, 0.999999762, 0, 8.74227766e-08, 0, -1)
- Part1.Orientation = Vector3.new(0, -180, 0)
- Part1.Position = Vector3.new(22, 5.5, -7.00000095)
- Part1.Rotation = Vector3.new(-180, 0, -180)
- Part1.Size = Vector3.new(2, 2, 2)
- Part1.BottomSurface = Enum.SurfaceType.Smooth
- Part1.FrontSurface = Enum.SurfaceType.Hinge
- Part1.TopSurface = Enum.SurfaceType.Smooth
- Rotate2.Parent = Part1
- Rotate2.C0 = CFrame.new(0, 0, -1, -1, -0, -0, 0, 1, 0, -0, -0, -1)
- Rotate2.C1 = CFrame.new(5, 0, -3, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Rotate2.Part0 = Part1
- Rotate2.Part1 = Part5
- Rotate2.part1 = Part5
- Part3.Parent = Model0
- Part3.CFrame = CFrame.new(12, 5.5, 0.999999523, 1, 0, 0, 0, 0.999999762, 0, 0, 0, 1)
- Part3.Position = Vector3.new(12, 5.5, 0.999999523)
- Part3.Size = Vector3.new(2, 2, 2)
- Part3.BottomSurface = Enum.SurfaceType.Smooth
- Part3.FrontSurface = Enum.SurfaceType.Hinge
- Part3.TopSurface = Enum.SurfaceType.Smooth
- Rotate4.Parent = Part3
- Rotate4.C0 = CFrame.new(0, 0, -1, -1, -0, -0, 0, 1, 0, -0, -0, -1)
- Rotate4.C1 = CFrame.new(-5, 0, 3, -1, -0, -0, 0, 1, 0, -0, -0, -1)
- Rotate4.Part0 = Part3
- Rotate4.Part1 = Part5
- Rotate4.part1 = Part5
- Part5.Parent = Model0
- Part5.CFrame = CFrame.new(17, 5.50000048, -3.00000048, 1, 0, 0, 0, 0.999999642, 0, 0, 0, 1)
- Part5.Position = Vector3.new(17, 5.50000048, -3.00000048)
- Part5.Size = Vector3.new(12, 1, 6)
- Part5.BottomSurface = Enum.SurfaceType.Smooth
- Part5.TopSurface = Enum.SurfaceType.Smooth
- VehicleSeat6.Parent = Model0
- VehicleSeat6.CFrame = CFrame.new(14, 6.49999952, -3.00000048, -4.37113883e-08, 0, 1, 0, 0.999999583, 0, -1, 0, -4.37113883e-08)
- VehicleSeat6.Orientation = Vector3.new(0, 90, 0)
- VehicleSeat6.Position = Vector3.new(14, 6.49999952, -3.00000048)
- VehicleSeat6.Rotation = Vector3.new(0, 90, 0)
- VehicleSeat6.Size = Vector3.new(4, 1, 2)
- VehicleSeat6.BottomSurface = Enum.SurfaceType.Smooth
- VehicleSeat6.TopSurface = Enum.SurfaceType.Smooth
- Part7.Parent = Model0
- Part7.CFrame = CFrame.new(22, 5.5, 1, 1, 0, 0, 0, 0.999999642, 0, 0, 0, 1)
- Part7.Position = Vector3.new(22, 5.5, 1)
- Part7.Size = Vector3.new(2, 2, 2)
- Part7.BottomSurface = Enum.SurfaceType.Smooth
- Part7.FrontSurface = Enum.SurfaceType.Hinge
- Part7.TopSurface = Enum.SurfaceType.Smooth
- Rotate8.Parent = Part7
- Rotate8.C0 = CFrame.new(0, 0, -1, -1, -0, -0, 0, 1, 0, -0, -0, -1)
- Rotate8.C1 = CFrame.new(5, 0, 3, -1, -0, -0, 0, 1, 0, -0, -0, -1)
- Rotate8.Part0 = Part7
- Rotate8.Part1 = Part5
- Rotate8.part1 = Part5
- Seat9.Parent = Model0
- Seat9.CFrame = CFrame.new(20, 6.5, -3, -4.37113883e-08, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883e-08)
- Seat9.Orientation = Vector3.new(0, 90, 0)
- Seat9.Position = Vector3.new(20, 6.5, -3)
- Seat9.Rotation = Vector3.new(0, 90, 0)
- Seat9.Size = Vector3.new(4, 1, 2)
- Seat9.BottomSurface = Enum.SurfaceType.Smooth
- Seat9.TopSurface = Enum.SurfaceType.Smooth
- Weld10.Name = "BTWeld"
- Weld10.Parent = Seat9
- Weld10.C1 = CFrame.new(3, 1, 4.76837158e-07, -4.37113883e-08, 0, 1, 0, 0.999999702, 0, -1, 0, -4.37113883e-08)
- Weld10.Part0 = Seat9
- Weld10.Part1 = Part5
- Weld10.part1 = Part5
- Weld11.Name = "BTWeld"
- Weld11.Parent = Seat9
- Weld11.C1 = CFrame.new(-7.15255737e-07, 4.76837158e-07, 6, 1, 0, 0, 0, 0.999999642, 0, 0, 0, 1)
- Weld11.Part0 = Seat9
- Weld11.Part1 = VehicleSeat6
- Weld11.part1 = VehicleSeat6
- Part12.Parent = Model0
- Part12.CFrame = CFrame.new(12, 5.5, -7, -1, 0, -8.74227766e-08, 0, 0.999999762, 0, 8.74227766e-08, 0, -1)
- Part12.Orientation = Vector3.new(0, -180, 0)
- Part12.Position = Vector3.new(12, 5.5, -7)
- Part12.Rotation = Vector3.new(-180, 0, -180)
- Part12.Size = Vector3.new(2, 2, 2)
- Part12.BottomSurface = Enum.SurfaceType.Smooth
- Part12.FrontSurface = Enum.SurfaceType.Hinge
- Part12.TopSurface = Enum.SurfaceType.Smooth
- Rotate13.Parent = Part12
- Rotate13.C0 = CFrame.new(0, 0, -1, -1, -0, -0, 0, 1, 0, -0, -0, -1)
- Rotate13.C1 = CFrame.new(-5, 0, -3, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Rotate13.Part0 = Part12
- Rotate13.Part1 = Part5
- Rotate13.part1 = Part5
- for i,v in pairs(mas:GetChildren()) do
- v.Parent = workspace
- pcall(function() v:MakeJoints() end)
- end
- mas:Destroy()
- for i,v in pairs(cors) do
- spawn(function()
- pcall(v)
- end)
- end
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