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- # ### LICENCJA ###
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- # ### Skrypt by PeVse ###
- # ### KanaΕ na YT ###
- # ### https://www.youtube.com/channel/UCAoo6UDcCn1lm4h0F2MLShw?view_as=subscriber ###
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- on walk on sponge:
- chance of 3%:
- if {drop::zelazo::%player%} is "TAK":
- if player can hold 1 of iron ingot:
- give 1 iron ingot named "&5&lFirst&6&lWorld&7.&8&lPL" to player
- else:
- drop 1 iron ingot
- chance of 3%:
- if {drop::zloto::%player%} is "TAK":
- if player can hold 1 of gold ingot:
- give 1 gold ingot named "&5&lFirst&6&lWorld&7.&8&lPL" to player
- else:
- drop 1 gold ingot
- chance of 1%:
- if {drop::emerald::%player%} is "TAK":
- if player can hold 1 of emerald:
- give 1 emerald named "&5&lFirst&6&lWorld&7.&8&lPL" to player
- else:
- drop 1 emerald
- chance of 1.5%:
- if {drop::diamenty::%player%} is "TAK":
- if player can hold 1 of diamond:
- give 1 diamond named "&5&lFirst&6&lWorld&7.&8&lPL" to player
- else:
- drop 1 diamond
- chance of 3%:
- if {drop::perly::%player%} is "TAK":
- if player can hold 1 of ender pearl:
- give 1 ender pearl named "&5&lFirst&6&lWorld&7.&8&lPL" to player
- else:
- drop 1 ender pearl
- chance of 10%:
- if {drop::wegiel::%player%} is "TAK":
- if player can hold 1 of coal:
- give 1 coal named "&5&lFirst&6&lWorld&7.&8&lPL" to player
- else:
- drop 1 coal
- chance of 3%:
- if {drop::redstone::%player%} is "TAK":
- if player can hold 1 of redstone:
- give 1 redstone named "&5&lFirst&6&lWorld&7.&8&lPL" to player
- else:
- drop 1 redstone
- chance of 3%:
- if {drop::obsidian::%player%} is "TAK":
- if player can hold 1 of obsidian:
- give 1 obsidian named "&5&lFirst&6&lWorld&7.&8&lPL" to player
- else:
- drop 1 obsidian
- chance of 3%:
- if {drop::ksiazki::%player%} is "TAK":
- if player can hold 1 of bookshelf:
- give 1 bookshelf named "&5&lFirst&6&lWorld&7.&8&lPL" to player
- else:
- drop 1 bookshelf
- chance of 3%:
- if {drop::jablko::%player%} is "TAK":
- if player can hold 1 of apple:
- give 1 apple named "&5&lFirst&6&lWorld&7.&8&lPL" to player
- else:
- drop 1 apple
- else:
- chance of 3%:
- if {drop::zelazo::%player%} is "TAK":
- if player can hold 1 of iron ingot:
- give 1 iron ingot named "&5&lFirst&6&lWorld&7.&8&lPL" to player
- else:
- drop 1 iron ingot
- chance of 3%:
- if {drop::zloto::%player%} is "TAK":
- if player can hold 1 of gold ingot:
- give 1 gold ingot named "&5&lFirst&6&lWorld&7.&8&lPL" to player
- else:
- drop 1 gold ingot
- chance of 1%:
- if {drop::emerald::%player%} is "TAK":
- if player can hold 1 of emerald:
- give 1 emerald named "&5&lFirst&6&lWorld&7.&8&lPL" to player
- else:
- drop 1 emerald
- chance of 1.5%:
- if {drop::diamenty::%player%} is "TAK":
- if player can hold 1 of diamond:
- give 1 diamond named "&5&lFirst&6&lWorld&7.&8&lPL" to player
- else:
- drop 1 diamond
- chance of 2%:
- if {drop::perly::%player%} is "TAK":
- if player can hold 1 of ender pearl:
- give 1 ender pearl named "&5&lFirst&6&lWorld&7.&8&lPL" to player
- else:
- drop 1 ender pearl
- chance of 10%:
- if {drop::wegiel::%player%} is "TAK":
- if player can hold 1 of coal:
- give 1 coal named "&5&lFirst&6&lWorld&7.&8&lPL" to player
- else:
- drop 1 coal
- chance of 3%:
- if {drop::redstone::%player%} is "TAK":
- if player can hold 1 of redstone:
- give 1 redstone named "&5&lFirst&6&lWorld&7.&8&lPL" to player
- else:
- drop 1 redstone
- chance of 3%:
- if {drop::obsidian::%player%} is "TAK":
- if player can hold 1 of obsidian:
- give 1 obsidian named "&5&lFirst&6&lWorld&7.&8&lPL" to player
- else:
- drop 1 obsidian
- chance of 3%:
- if {drop::ksiazki::%player%} is "TAK":
- if player can hold 1 of bookshelf:
- give 1 bookshelf named "&5&lFirst&6&lWorld&7.&8&lPL" to player
- else:
- drop 1 bookshelf
- chance of 3%:
- if {drop::jablko::%player%} is "TAK":
- if player can hold 1 of apple:
- give 1 apple named "&5&lFirst&6&lWorld&7.&8&lPL" to player
- else:
- drop 1 apple
- chance of 6%:
- if {drop::tnt::%player%} is "TAK":
- if player can hold 1 of tnt:
- give 1 tnt named "&5&lFirst&6&lWorld&7.&8&lPL" to player
- else:
- drop 1 tnt
- give 20 xp to the player
- cancel event
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