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  1. # StackMob 3 created by antiPerson.
  2. # Report issues that you have experienced in the discussion thread.
  3. # If the comments have been removed, see the config.yml file in the defaults folder!
  4.  
  5. # The size of the area around an entity that should be checked for matching entities to stack with.
  6. check-area:
  7. x: 7
  8. y: 4
  9. z: 7
  10.  
  11. # Everything related to the tag seen above entities
  12. tag:
  13. # The delay between updates of the name tag.
  14. interval: 10
  15. # The formatting of the tag.
  16. # Placeholders:
  17. # %size% - Stack size.
  18. # %type% - Formatted type name.
  19. # %bukkit_type% - The entity type as bukkit calls it.
  20. # Normal Minecraft color codes are also supported, by using '&' before the letter/number.
  21. format: '&4&l%size%x &c&l%type%'
  22. # If the translations in the entity-lang.yml file should take effect.
  23. use-translations: false
  24. # If the tag should be seen when the entity is not hovered over.
  25. always-visible: true
  26. # If the stack size if equal to or below this number, don't show the tag.
  27. remove-at: 1
  28. # Only show the name tag if the player is near the entity. (requires ProtocolLib)
  29. show-player-nearby:
  30. enabled: true
  31. # Only display the tag to the player if the player is in this area of the entity.
  32. x: 5
  33. y: 3
  34. z: 5
  35.  
  36.  
  37. # Custom rules for specific entities.
  38. custom:
  39. # Example (remove hashtags to make this work):
  40. #PIG:
  41. # stack-max: 25
  42. # tag:
  43. # format: '%size%x Piggy'
  44. # always-visible: true
  45. # remove-at: 1
  46.  
  47. # The delay between each time the stacking task is ran (in ticks.)
  48. task-delay: 100
  49. # The maximum size a single stack can be.
  50. stack-max: 200
  51. # If stacked entities should get removed when the chunk unloads.
  52. remove-chunk-unload: false
  53. # Add stack info to entities when chunks load.
  54. # Prevents the saving of single entities, beneficial for larger servers.
  55. convert-existing-entities: true
  56. # Only stack if the entity was spawned by these causes.
  57. # Reasons list can be found at https://hub.spigotmc.org/javadocs/spigot/org/bukkit/event/entity/CreatureSpawnEvent.SpawnReason.html
  58. stack-reasons:
  59. - SPAWNER
  60. # Stack only if the entity is one of these types.
  61. # List of the bukkit names can be found at https://hub.spigotmc.org/javadocs/spigot/org/bukkit/entity/EntityType.html
  62. stack-types:
  63. -
  64. # If the entity is located in one of these worlds, then stack.
  65. stack-worlds:
  66. -
  67. # If the entity was spawned by these causes, then don't stack.
  68. # Reasons list can be found at https://hub.spigotmc.org/javadocs/spigot/org/bukkit/event/entity/CreatureSpawnEvent.SpawnReason.html
  69. no-stack-reasons:
  70. -
  71. # Don't stack if the entity is one of these types.
  72. # List of the bukkit names can be found at https://hub.spigotmc.org/javadocs/spigot/org/bukkit/entity/EntityType.html
  73. no-stack-types:
  74. - CHICKEN
  75. - DOLPHIN
  76. - DONKEY
  77. - BAT
  78. - ARMOR_STAND
  79. - GHAST
  80. - HORSE
  81. - LLAMA
  82. - COD
  83. - MULE
  84. - OCELOT
  85. - PAINTING
  86. - PIG
  87. - PUFFERFISH
  88. - RABBIT
  89. - SALMON
  90. - SHEEP
  91. - PARROT
  92. - SNOWMAN
  93. - SQUID
  94. - TURTLE
  95. - VILLAGER
  96. - WITHER
  97. - WOLF
  98. - TROPICAL_FISH
  99. - COW
  100.  
  101. # If the entity is located in one of these worlds, then don't stack.
  102. no-stack-worlds:
  103. -
  104. # Don't stack until there are more than the number specified of entities of the same type in the check area set above.
  105. # Set to 0 to disable this feature.
  106. dont-stack-until: 3
  107.  
  108. # If specific entities should have a waiting time before their first stack.
  109. # Designed for monster grinders etc.
  110. wait-to-stack:
  111. enabled: true
  112. # For (x) times the stack task fires after spawn, don't stack this entity.
  113. wait-time: 3
  114. # Entity types that this should work for.
  115. entity-types:
  116. - ZOMBIE
  117. - SKELETON
  118. - PIG_ZOMBIE
  119. - CAVE_SPIDER
  120. - SPIDER
  121. - Enderman
  122. # Spawn reasons that this should work for.
  123. spawn-reasons:
  124. - SPAWNER
  125.  
  126. # Enables/disables the comparing of mob type specific attributes before stacking together.
  127. compare:
  128. villager-profession: true
  129. sheep-wool-sheared: true
  130. sheep-wool-color: true
  131. slime-size: true
  132. horse-color: true
  133. llama-color: true
  134. parrot-color: true
  135. drowned-hand-item: true
  136. # Applies to more than one type of entity:
  137. entity-age: true
  138. can-breed: true
  139.  
  140. # Check these attributes before stacking.
  141. check:
  142. tamed: true
  143. leashed: true
  144. is-miniature-pet: true
  145. is-citizens-npc: true
  146.  
  147. # Things that should be duplicated.
  148. multiply:
  149. # Make creeper explosions bigger
  150. creeper-explosion: false
  151. # Chicken lay eggs, so make more eggs be dropped
  152. chicken-eggs: true
  153. # When sheep are sheared, multiply all the wool.
  154. sheep-wool: true
  155. # Multiply mushrooms for all of the cows.
  156. mooshroom-mushrooms: false
  157. # Multiply the amount of small slimes spawned when a big slime is killed.
  158. small-slimes: true
  159. # When an entity is fed it's food, spawn a new stack with the correct number of children.
  160. breed: false
  161.  
  162. # If the stack should split into more when these things happen.
  163. divide-on:
  164. # If sheep should split into separate stacks when sheared.
  165. sheep-shear: true
  166. # If dying sheep should cause the stack to split.
  167. sheep-dye: true
  168. # When a mooshroom gets sheared, spilt the stack.
  169. mooshroom-shear: true
  170. # When a stack is fed it's food, spilt, so the stack can be bred.
  171. breed: true
  172. # When a player tames an entity.
  173. tame: true
  174. # When an entity it named using a name tag.
  175. name: true
  176.  
  177. # Enables the requirement for a permission for use of 'kill-all' or 'kill-step'.
  178. death-type-permission: false
  179.  
  180. # Increase the player statistics when a mob has a death amount higher than 1.
  181. increase-player-stats: true
  182.  
  183. # Make every entity die in the stack on death.
  184. kill-all:
  185. enabled: false
  186. # DeathEvent reasons that shouldn't trigger kill-all.
  187. # List of bukkit names for death reasons can be found at https://hub.spigotmc.org/javadocs/spigot/org/bukkit/event/entity/EntityDamageEvent.DamageCause.html
  188. reason-blacklist:
  189. - ''
  190. # Entity types that shouldn't trigger kill-all.
  191. type-blacklist:
  192. - ''
  193.  
  194. # Only kill some of the stack
  195. kill-step:
  196. enabled: true
  197. # DeathEvent reasons that shouldn't trigger kill-step.
  198. # List of bukkit names for death reasons can be found at https://hub.spigotmc.org/javadocs/spigot/org/bukkit/event/entity/EntityDamageEvent.DamageCause.html
  199. reason-blacklist:
  200. - ''
  201. # Entity types that shouldn't trigger kill-step.
  202. type-blacklist:
  203. - ''
  204. # The maximum amount by which the stack should decrease by.
  205. # Setting this to less than 2 will cause errors! If you want entities to be killed on a one-by-one basis, disable both kill-all and kill-step.
  206. max-step: 5
  207.  
  208. # Add the leftover damage from the death of one entity onto another, and if the leftover damage could kill another entity the stack will decrease.
  209. kill-step-damage:
  210. enabled: false
  211. # DeathEvent reasons that shouldn't trigger kill-step-damage.
  212. # List of bukkit names for death reasons can be found at https://hub.spigotmc.org/javadocs/spigot/org/bukkit/event/entity/EntityDamageEvent.DamageCause.html
  213. reason-blacklist:
  214. - ''
  215. # Entity types that shouldn't trigger kill-step-damage.
  216. type-blacklist:
  217. - ''
  218.  
  219. # Multiply the amount of drops depending on the size of the stack killed.
  220. # Only required if kill-all, kill-step or kill-step-damage is enabled above.
  221. multiply-drops:
  222. enabled: true
  223. # The amount of entities that the loot should be dropped for in a stack.
  224. # Useful if there is a high max-stack value, to prevent lag.
  225. entity-limit: 50
  226. # If when drops are multiplied, the drops should be compressed to either ingot or block form where applicable.
  227. compress: true
  228. # Prevent certain drops from being multiplied.
  229. drops-blacklist:
  230. - ''
  231. # Only drop one item per entity.
  232. drop-one-per:
  233. - EMERALD
  234. - NETHER_STAR
  235. - TOTEM
  236.  
  237. # Multiplies the experience dropped on kill-all/kill-step.
  238. multiply-exp:
  239. enabled: true
  240. # Algorithms that should be used for multiplying experience.
  241. # LEGACY - algorithm used in StackMob v2.2.9 and older
  242. # MINIMAL - only add a small amount of extra experience.
  243. # NORMAL - the default amount of extra experience.
  244. # GENEROUS - adds a significant amount of extra experience.
  245. # CUSTOM - use a custom multiplier for the extra experience.
  246. # CUSTOM_RANDOM - same as CUSTOM but makes multiplier a bit random.
  247. algorithm: NORMAL
  248. # Used when the CUSTOM or CUSTOM_RANDOM mode is used above.
  249. custom-multiplier: 1.0
  250.  
  251. # Multiplies the damage that the player receives.
  252. multiply-damage-done: false
  253.  
  254. # Multiplies the damage that the entities receives, if multiplied damage is more than the max health, remove stacks.
  255. multiply-damage-received:
  256. enabled: false
  257. # Blacklist of damage causes.
  258. cause-blacklist:
  259. - ''
  260.  
  261. # Prevent entities from targeting players.
  262. # Like no-ai but the entities can move.
  263. no-targeting:
  264. enabled: false
  265. types-blacklist:
  266. - ''
  267.  
  268. # Disables the ai on entities.
  269. no-ai:
  270. enabled: false
  271. use-whitelist: false
  272. types-whitelist:
  273. - ''
  274.  
  275. # Add the remaining amount of fire ticks from a dead entity onto the new entity.
  276. fire-ticks:
  277. enabled: true
  278. # Blacklist of entity types.
  279. blacklist:
  280. - ''
  281.  
  282. # Everything to do with mcMMO
  283. mcmmo:
  284. # Give no mcmmo experience
  285. no-experience:
  286. enabled: false
  287. # Blacklist of entity types that should still give mcmmo experience.
  288. blacklist:
  289. - ''
  290. mythicmobs:
  291. # Support for checking of MythicMobs.
  292. enabled: true
  293. # MythicMob types that shouldn't stack, use the 'internal name'
  294. # To prevent all stacking, add 'ALL' to the list below.
  295. blacklist:
  296. - ''
  297.  
  298. # Support for Jobs Reborn by Zrips
  299. jobs-reborn:
  300. # Support for the for prevention of job rewards.
  301. enabled: false
  302. # Entity types that rewards should still be given for.
  303. blacklist:
  304. - ''
  305.  
  306. # If WorldGuard is installed, enable support for it.
  307. # Use the 'entity-stacking' flag to disable mob stacking in certain regions.
  308. worldguard-support: true
  309.  
  310. # If CustomDrops is installed, use that for mob drops.
  311. custom-drops:
  312. enabled: true
  313.  
  314. # The stacking tool which can be obtained using the command '/sm stick'
  315. stack-tool:
  316. # The material that the stacking tool should use.
  317. material: STICK
  318.  
  319. # The caching of entity stack sizes.
  320. storage:
  321. # The delay between each save of the cache (in seconds.)
  322. delay: 120
  323. # The storage method used.
  324. # FLATFILE = YAML file storage.
  325. # MYSQL = MySQL database storage - faster but requires a database server.
  326. type: FLATFILE
  327. # Database details
  328. database:
  329. # Server details.
  330. ip: ''
  331. port: 3306
  332. # The name of the database you want to use.
  333. name: ''
  334. # Login details.
  335. username: ''
  336. password: ''
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