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- Stackable charges = money laundering, speeding, kidnapping, gold bars, weapon trafficking
- cops in house raid = sgt+
- cop do house raid = lt+
- rpg no rockets = illegal firearm
- can seize civ shit in combat
- warning shots allowed on helis flying over hq
- can not seize illegal shit off guys @ firearms factory if not wanted
- cartel = apb/active pursuit if not contested
- skiptracer/contested turf can be entered but not probable cause
- can keep going to rebel as long as guys are still there if active pursuit
- can knock off 50% @ drug fields if unhostile (undercover)
- <20 minutes 911 fugitive, tracker, active pursuit, warrant, apb
- 2 lives in drug field unless under 5
- probable cause illegal area bounty 2,500, grand theft/attempted in process of grand theft illegal weapon,
- illegal vehicles, self imcrimination, rv with smoke, offroad, apd checkpoint dodging, fed cameras, civ enters hq by free will
- lethal @ unreachable, armed vehicles, unanimous vote, 1 minute till world dies, gunners in vehicles, sgt+ authorizes
- Can not give friends/affiliates half tickets even if they turn theirselves in
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