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OWB 4.1 Complete Changelog

Sep 18th, 2022
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  1. 4.1 is on Steam and Paradoxplaza, 4.0.6 will be arriving on ModDB shortly!
  2.  
  3. -- Update 4.1 --
  4.  
  5. ### Major Features
  6. - Added Maxson Expedition focus tree
  7. - Added Metis Congress focus tree
  8. - Added Robot City focus tree
  9. - Added Chained Choir focus tree
  10. - Added Executives focus tree
  11. - Added Old Country focus tree
  12. - Added Eagle Rock country with new tree
  13. - Added Timekeepers country with new tree
  14. - Added Vault 27 with new tree
  15. - Added shared vault tree to Vault 27, Executives, and Timekeepers
  16. - Added new path to Rotpurgers
  17. - Fixed and adjusted temperature patterns for every single region of the map
  18. - Changed the formula for caps expenses to be partly flat and partly exponential, increasing them slightly for everyone but far more significantly for large armies
  19. - Adjustments and refinements to the tech changes of the previous 4.0.x patches. This includes buffs to Agriculture and Resource Generators, tweaks to Fireteams and Demolitions, slight bumps to standard Infantry and Robots and general quality of life improvements. The full changelog can be found here: https://pastebin.com/LRd3ea0A
  20.  
  21. ### Added
  22. - Added 5 new development decisions to the map across Colorado, Utah and Montana
  23. - Added a bunch of advisors descriptions for NCR and MOT by Wagoo#1489
  24. - Added a focus to Rio Grande that allows Rosado to ally with Alamo
  25. - Added a new event for Rosado in RRG, that allows them to ask Alamo for Santa Anna lands if they own them
  26. - Added new unit leader tooltips for RRG
  27. - Added some addition factories and bonuses to the early parts of The Den's tree and their starting national spirits
  28. - Added recon companies to The Den at gamestart due to being used in some of their locked templates
  29. - Added basic vehicle and robotics tech to Shi at gamestart
  30. - Added a few more robotics techs to New Vegas at gamestart
  31. - Added marginally more stability and bicycle tech to Lanius's Cohort at gamestart
  32. - Added a trade route between Entrance and Red Deer
  33. - Added slightly more circuitry and building slots to some states in and around Utah
  34.  
  35. ### Changed
  36. - Changed some modifiers for Caesar's Legion and the NCR for balance purposes
  37. - Changed Tanks to cost more caps per battalion and changed Militia, Lawkeepers and standard support companies to cost less
  38. - Changed Undesirable and Mutant recruitment laws scaling and bonuses/penalties to improve balance
  39. - Changed Cowboy Country to now use ranger models
  40. - Changed crossings on Choir-Scrappers border
  41. - Changed state shapes on Maxson-Robot City Border
  42. - Changed some effects in the Chichen Itza tree to give more accurate research bonuses
  43. - Changed Chichen Itza's Royal Guard template to no longer be locked
  44. - Changed the NCR focus following the fall of the Mojave to no longer advance their economy law multiple stages
  45. - Changed the Followers of the Apocalypse to give slightly more monthly population
  46. - Changed some effects in Santa Anna's tree to be stronger or slightly altered
  47. - Changed a handful of focuses for Broken Coast and Rio Grande to be slightly stronger
  48. - Changed the starting national spirit for White Legs to be slightly stronger
  49. - Changed Ouroboros to gain more conscription from their focuses
  50.  
  51. ### Fixed
  52. - Fixed faction invites adding you to faction automatically
  53. - Fixed Cascadia formable giving cores and claims on Montana
  54. - Fixed Equestria gamerule not working
  55. - Fixed focus icons in RRG being broken
  56. - Fixed some currency tooltips not matching their actual bonuses properly
  57. - Fixed the Vault City Nevada Pact news event giving 5% stability and war support to every nation on the map
  58. - Fixed TV Town not having access to multiple conscription laws
  59. - Fixed Sentry Bots having incorrectly low piercing
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