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- {"title":"Avatar of the Elements.","description":"As an ultimate display of your mastery of the elements, you can spend 5 ki as an\naction to have the elements of earth, fire, air, and water form a protective sphere around your body, gaining multiple benefits for 1 minute. \nWhile this ability is active, you have resistance to cold, fire, lightning, bludgeoning, and thunder damage.\nYou can use any of the following abilities as a bonus action for 1 ki point:\n\n- You create a small earthquake on the ground in a 15-foot radius around you. Each creature in that area must make a Dexterity saving throw. On a failed save, a creature takes 4d6 bludgeoning damage and is knocked prone.\n- You create a line of fire 15 feet long and 5 feet wide extending from you in a direction you choose. Each creature in the line must make a Dexterity saving throw. A creature takes 6d6 fire damage on a failed save, or half as much damage on a successful one.\n- You create a 15-foot cube of swirling wind centered on a point you can see within 60 feet of you. Each creature in that area must make a Constitution saving throw. A creature takes 2d12 bludgeoning damage on failed save, or half as much damage on a successful one. If a Large or smaller creature fails the save, that creature is also pushed up to 10 feet away from the center of the cube.\n- You create a 15-foot cone of ice shards extending from your outstretched hand in a direction you choose. Each creature in the cone must make a Constitution save throw. A creature takes 4d8 cold damage on a failed save, or half as much damage on a successful one. A creature that fails its save against this effect has its speed halved until the start of your next turn.","thumbnail":{"url":"https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcRsBotUjJjO4AF6Vy16sA4v_KbUwiHtAf1Lpg&usqp=CAU"},"author":{"name":"four elements continued text for level 17 expanded"},"color":8250059}
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