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BP RC_8 Log

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Sep 21st, 2012
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  1. ==========================================================================
  2. DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
  3. categories can be shown and no debug_filter.cfg info will be saved.
  4. ==========================================================================
  5. FreeSpace 2 Open version: 3.6.13.9148
  6. Passed cmdline options:
  7. -spec_exp 10
  8. -ogl_spec 20
  9. -spec_static 0.8
  10. -spec_point 0.7
  11. -spec_tube 0.4
  12. -ambient_factor 40
  13. -env
  14. -mipmap
  15. -missile_lighting
  16. -glow
  17. -spec
  18. -no_emissive_light
  19. -normal
  20. -3dshockwave
  21. -soft_particles
  22. -post_process
  23. -bloom_intensity 60
  24. -fxaa
  25. -fxaa_preset 9
  26. -cache_bitmaps
  27. -ballistic_gauge
  28. -dualscanlines
  29. -orbradar
  30. -rearm_timer
  31. -targetinfo
  32. -3dwarp
  33. -ship_choice_3d
  34. -warp_flash
  35. -snd_preload
  36. -mod blueplanet2,blueplanet,mediavps_3612
  37. Building file index...
  38. Found root pack 'C:\Freespace2\blueplanet2\bp2-adv-visuals.vp' with a checksum of 0x241c257f
  39. Found root pack 'C:\Freespace2\blueplanet2\bp2-audio1.vp' with a checksum of 0x51171798
  40. Found root pack 'C:\Freespace2\blueplanet2\bp2-core.vp' with a checksum of 0xe386a796
  41. Found root pack 'C:\Freespace2\blueplanet2\bp2-visuals1.vp' with a checksum of 0x3307d4a5
  42. Found root pack 'C:\Freespace2\blueplanet2\bp2-visuals2.vp' with a checksum of 0xd3552477
  43. Found root pack 'C:\Freespace2\blueplanet\bp-adv-visuals.vp' with a checksum of 0xbba0f03c
  44. Found root pack 'C:\Freespace2\blueplanet\bp-audio1.vp' with a checksum of 0xe79b67ce
  45. Found root pack 'C:\Freespace2\blueplanet\bp-audio2.vp' with a checksum of 0xb50d55b7
  46. Found root pack 'C:\Freespace2\blueplanet\bp-core.vp' with a checksum of 0x6b804787
  47. Found root pack 'C:\Freespace2\blueplanet\bp-visuals1.vp' with a checksum of 0x316467fa
  48. Found root pack 'C:\Freespace2\blueplanet\bp-visuals2.vp' with a checksum of 0x39fe8221
  49. Found root pack 'C:\Freespace2\mediavps_3612\fs2_primaries.vp' with a checksum of 0xbfadf6e9
  50. Found root pack 'C:\Freespace2\mediavps_3612\MV_Advanced.vp' with a checksum of 0x4b8b0f5a
  51. Found root pack 'C:\Freespace2\mediavps_3612\MV_AnimGlows.vp' with a checksum of 0x6a554026
  52. Found root pack 'C:\Freespace2\mediavps_3612\MV_Assets.3612.vp' with a checksum of 0x59649c21
  53. Found root pack 'C:\Freespace2\mediavps_3612\MV_Assets.vp' with a checksum of 0x529cc70f
  54. Found root pack 'C:\Freespace2\mediavps_3612\MV_CB_ANI_1.vp' with a checksum of 0x9c948078
  55. Found root pack 'C:\Freespace2\mediavps_3612\MV_CB_ANI_2.vp' with a checksum of 0xd1e3fc51
  56. Found root pack 'C:\Freespace2\mediavps_3612\MV_Effects.3612.vp' with a checksum of 0x9c510aa0
  57. Found root pack 'C:\Freespace2\mediavps_3612\MV_Effects.vp' with a checksum of 0xb9a9a485
  58. Found root pack 'C:\Freespace2\mediavps_3612\MV_Music.vp' with a checksum of 0xb3e21469
  59. Found root pack 'C:\Freespace2\mediavps_3612\MV_Root.vp' with a checksum of 0x6ffd5c78
  60. Found root pack 'C:\Freespace2\mediavps_3612\Rak_Ultra.vp' with a checksum of 0x0ccbbc15
  61. Found root pack 'C:\Freespace2\mediavps_3612\SathMod.vp' with a checksum of 0xbd01c0f0
  62. Found root pack 'C:\Freespace2\Root_fs2.vp' with a checksum of 0xce10d76c
  63. Found root pack 'C:\Freespace2\smarty_fs2.vp' with a checksum of 0xddeb3b1e
  64. Found root pack 'C:\Freespace2\sparky_fs2.vp' with a checksum of 0x164fe65a
  65. Found root pack 'C:\Freespace2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
  66. Found root pack 'C:\Freespace2\stu_fs2.vp' with a checksum of 0xd77da83a
  67. Found root pack 'C:\Freespace2\tango1_fs2.vp' with a checksum of 0x4c25221e
  68. Found root pack 'C:\Freespace2\tango2_fs2.vp' with a checksum of 0x86920b82
  69. Found root pack 'C:\Freespace2\tango3_fs2.vp' with a checksum of 0x705e8d71
  70. Found root pack 'C:\Freespace2\warble_fs2.vp' with a checksum of 0xd85c305d
  71. Searching root 'C:\Freespace2\blueplanet2\' ... 17 files
  72. Searching root pack 'C:\Freespace2\blueplanet2\bp2-adv-visuals.vp' ... 31 files
  73. Searching root pack 'C:\Freespace2\blueplanet2\bp2-audio1.vp' ... 156 files
  74. Searching root pack 'C:\Freespace2\blueplanet2\bp2-core.vp' ... 72 files
  75. Searching root pack 'C:\Freespace2\blueplanet2\bp2-visuals1.vp' ... 641 files
  76. Searching root pack 'C:\Freespace2\blueplanet2\bp2-visuals2.vp' ... 2012 files
  77. Searching root 'C:\Freespace2\blueplanet\' ... 44 files
  78. Searching root pack 'C:\Freespace2\blueplanet\bp-adv-visuals.vp' ... 358 files
  79. Searching root pack 'C:\Freespace2\blueplanet\bp-audio1.vp' ... 41 files
  80. Searching root pack 'C:\Freespace2\blueplanet\bp-audio2.vp' ... 683 files
  81. Searching root pack 'C:\Freespace2\blueplanet\bp-core.vp' ... 52 files
  82. Searching root pack 'C:\Freespace2\blueplanet\bp-visuals1.vp' ... 374 files
  83. Searching root pack 'C:\Freespace2\blueplanet\bp-visuals2.vp' ... 1488 files
  84. Searching root 'C:\Freespace2\mediavps_3612\' ... 0 files
  85. Searching root pack 'C:\Freespace2\mediavps_3612\fs2_primaries.vp' ... 32 files
  86. Searching root pack 'C:\Freespace2\mediavps_3612\MV_Advanced.vp' ... 1283 files
  87. Searching root pack 'C:\Freespace2\mediavps_3612\MV_AnimGlows.vp' ... 1641 files
  88. Searching root pack 'C:\Freespace2\mediavps_3612\MV_Assets.3612.vp' ... 315 files
  89. Searching root pack 'C:\Freespace2\mediavps_3612\MV_Assets.vp' ... 1527 files
  90. Searching root pack 'C:\Freespace2\mediavps_3612\MV_CB_ANI_1.vp' ... 32 files
  91. Searching root pack 'C:\Freespace2\mediavps_3612\MV_CB_ANI_2.vp' ... 52 files
  92. Searching root pack 'C:\Freespace2\mediavps_3612\MV_Effects.3612.vp' ... 10 files
  93. Searching root pack 'C:\Freespace2\mediavps_3612\MV_Effects.vp' ... 1876 files
  94. Searching root pack 'C:\Freespace2\mediavps_3612\MV_Music.vp' ... 32 files
  95. Searching root pack 'C:\Freespace2\mediavps_3612\MV_Root.vp' ... 94 files
  96. Searching root pack 'C:\Freespace2\mediavps_3612\Rak_Ultra.vp' ... 12 files
  97. Searching root pack 'C:\Freespace2\mediavps_3612\SathMod.vp' ... 26 files
  98. Searching root 'C:\Freespace2\' ... 107 files
  99. Searching root pack 'C:\Freespace2\Root_fs2.vp' ... 157 files
  100. Searching root pack 'C:\Freespace2\smarty_fs2.vp' ... 10 files
  101. Searching root pack 'C:\Freespace2\sparky_fs2.vp' ... 3027 files
  102. Searching root pack 'C:\Freespace2\sparky_hi_fs2.vp' ... 1337 files
  103. Searching root pack 'C:\Freespace2\stu_fs2.vp' ... 2355 files
  104. Searching root pack 'C:\Freespace2\tango1_fs2.vp' ... 32 files
  105. Searching root pack 'C:\Freespace2\tango2_fs2.vp' ... 15 files
  106. Searching root pack 'C:\Freespace2\tango3_fs2.vp' ... 10 files
  107. Searching root pack 'C:\Freespace2\warble_fs2.vp' ... 52 files
  108. Found 37 roots and 20003 files.
  109. Setting language to English
  110. TBM => Starting parse of 'mv_core-lcl.tbm' ...
  111. Initializing OpenAL...
  112. OpenAL Vendor : Creative Labs Inc.
  113. OpenAL Renderer : Software
  114. OpenAL Version : 1.1
  115.  
  116. Found extension "ALC_EXT_EFX".
  117.  
  118. Sample rate: 44100 (44100)
  119. EFX version: 1.0
  120. Max auxiliary sends: 2
  121. Playback device: Speakers (Realtek High Definition Audio)
  122. Capture device: Microphone (Realtek High Defini
  123. ... OpenAL successfully initialized!
  124. Initializing OpenGL graphics device at 1024x768 with 32-bit color...
  125. Initializing WGL...
  126. Requested WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1
  127. Actual WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1
  128. OpenGL Vendor : NVIDIA Corporation
  129. OpenGL Renderer : GeForce GTX 460M/PCIe/SSE2
  130. OpenGL Version : 4.2.0
  131.  
  132. Using extension "GL_EXT_fog_coord".
  133. Using extension "GL_ARB_multitexture".
  134. Using extension "GL_ARB_texture_env_add".
  135. Using extension "GL_ARB_texture_compression".
  136. Using extension "GL_EXT_texture_compression_s3tc".
  137. Using extension "GL_EXT_texture_filter_anisotropic".
  138. Using extension "GL_ARB_texture_env_combine".
  139. Using extension "GL_EXT_compiled_vertex_array".
  140. Using extension "GL_EXT_draw_range_elements".
  141. Using extension "GL_ARB_texture_mirrored_repeat".
  142. Using extension "GL_ARB_texture_non_power_of_two".
  143. Using extension "GL_ARB_vertex_buffer_object".
  144. Using extension "GL_ARB_pixel_buffer_object".
  145. Using extension "GL_SGIS_generate_mipmap".
  146. Using extension "GL_EXT_framebuffer_object".
  147. Using extension "GL_ARB_texture_rectangle".
  148. Using extension "GL_EXT_bgra".
  149. Using extension "GL_ARB_texture_cube_map".
  150. Using extension "GL_EXT_texture_lod_bias".
  151. Using extension "GL_ARB_point_sprite".
  152. Using extension "GL_ARB_shading_language_100".
  153. Using extension "GL_ARB_shader_objects".
  154. Using extension "GL_ARB_vertex_shader".
  155. Using extension "GL_ARB_fragment_shader".
  156. Using extension "GL_NV_vertex_program3".
  157. Found special extension function "wglSwapIntervalEXT".
  158.  
  159. Compiling shader: main-v.sdr (null-v.sdr), main-f.sdr (null-f.sdr)
  160. Compiling shader: soft-v.sdr (soft-v.sdr), soft-f.sdr (soft-f.sdr)
  161. Loading built-in default shader for: soft-v.sdr
  162. Loading built-in default shader for: soft-f.sdr
  163. Compiling shader: soft-v.sdr (soft-v.sdr), soft-f.sdr (soft-f.sdr)
  164. Loading built-in default shader for: soft-v.sdr
  165. Loading built-in default shader for: soft-f.sdr
  166. Compiling shader: main-v.sdr (lne-v.sdr), main-f.sdr (lbgsne-f.sdr)
  167. Compiling shader: main-v.sdr (lne-v.sdr), main-f.sdr (lbsne-f.sdr)
  168. Compiling shader: main-v.sdr (lfne-v.sdr), main-f.sdr (lfbgsne-f.sdr)
  169. Compiling shader: main-v.sdr (lfne-v.sdr), main-f.sdr (lfbsne-f.sdr)
  170. Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lb-f.sdr)
  171. Compiling shader: main-v.sdr (b-v.sdr), main-f.sdr (b-f.sdr)
  172. Compiling shader: main-v.sdr (b-v.sdr), main-f.sdr (bg-f.sdr)
  173. Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lbg-f.sdr)
  174. Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lbgs-f.sdr)
  175. Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lbs-f.sdr)
  176. Compiling shader: main-v.sdr (le-v.sdr), main-f.sdr (lbgse-f.sdr)
  177. Compiling shader: main-v.sdr (le-v.sdr), main-f.sdr (lbse-f.sdr)
  178. Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lbgn-f.sdr)
  179. Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lbgsn-f.sdr)
  180. Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lbn-f.sdr)
  181. Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lbsn-f.sdr)
  182. Compiling shader: main-v.sdr (lf-v.sdr), main-f.sdr (lfb-f.sdr)
  183. Compiling shader: main-v.sdr (lf-v.sdr), main-f.sdr (lfbg-f.sdr)
  184. Compiling shader: main-v.sdr (lf-v.sdr), main-f.sdr (lfbgs-f.sdr)
  185. Compiling shader: main-v.sdr (lf-v.sdr), main-f.sdr (lfbs-f.sdr)
  186. Compiling shader: main-v.sdr (lfe-v.sdr), main-f.sdr (lfbgse-f.sdr)
  187. Compiling shader: main-v.sdr (lfe-v.sdr), main-f.sdr (lfbse-f.sdr)
  188. Compiling shader: main-v.sdr (lfn-v.sdr), main-f.sdr (lfbgn-f.sdr)
  189. Compiling shader: main-v.sdr (lfn-v.sdr), main-f.sdr (lfbgsn-f.sdr)
  190. Compiling shader: main-v.sdr (lfn-v.sdr), main-f.sdr (lfbn-f.sdr)
  191. Compiling shader: main-v.sdr (lfn-v.sdr), main-f.sdr (lfbsn-f.sdr)
  192. Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (null-f.sdr)
  193. Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lg-f.sdr)
  194. Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lgs-f.sdr)
  195. Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (ls-f.sdr)
  196. Compiling shader: main-v.sdr (le-v.sdr), main-f.sdr (lgse-f.sdr)
  197. Compiling shader: main-v.sdr (le-v.sdr), main-f.sdr (lse-f.sdr)
  198. Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lgn-f.sdr)
  199. Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lgsn-f.sdr)
  200. Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (ln-f.sdr)
  201. Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lsn-f.sdr)
  202. Compiling shader: main-v.sdr (lne-v.sdr), main-f.sdr (lgsne-f.sdr)
  203. Compiling shader: main-v.sdr (lne-v.sdr), main-f.sdr (lsne-f.sdr)
  204. Compiling shader: main-v.sdr (la-v.sdr), main-f.sdr (la-f.sdr)
  205. Compiling shader: main-v.sdr (la-v.sdr), main-f.sdr (lba-f.sdr)
  206. Compiling shader: main-v.sdr (ba-v.sdr), main-f.sdr (ba-f.sdr)
  207. Compiling shader: main-v.sdr (ba-v.sdr), main-f.sdr (bga-f.sdr)
  208. Compiling shader: main-v.sdr (la-v.sdr), main-f.sdr (lbga-f.sdr)
  209. Compiling shader: main-v.sdr (la-v.sdr), main-f.sdr (lbgsa-f.sdr)
  210. Compiling shader: main-v.sdr (la-v.sdr), main-f.sdr (lbsa-f.sdr)
  211. Compiling shader: main-v.sdr (lea-v.sdr), main-f.sdr (lbgsea-f.sdr)
  212. Compiling shader: main-v.sdr (lea-v.sdr), main-f.sdr (lbsea-f.sdr)
  213. Compiling shader: main-v.sdr (lna-v.sdr), main-f.sdr (lbgna-f.sdr)
  214. Compiling shader: main-v.sdr (lna-v.sdr), main-f.sdr (lbgsna-f.sdr)
  215. Compiling shader: main-v.sdr (lna-v.sdr), main-f.sdr (lbna-f.sdr)
  216. Compiling shader: main-v.sdr (lna-v.sdr), main-f.sdr (lbsna-f.sdr)
  217. Compiling shader: main-v.sdr (lnea-v.sdr), main-f.sdr (lbgsnea-f.sdr)
  218. Compiling shader: main-v.sdr (lnea-v.sdr), main-f.sdr (lbsnea-f.sdr)
  219. Compiling shader: main-v.sdr (lfa-v.sdr), main-f.sdr (lfba-f.sdr)
  220. Compiling shader: main-v.sdr (lfa-v.sdr), main-f.sdr (lfbga-f.sdr)
  221. Compiling shader: main-v.sdr (lfa-v.sdr), main-f.sdr (lfbgsa-f.sdr)
  222. Compiling shader: main-v.sdr (lfa-v.sdr), main-f.sdr (lfbsa-f.sdr)
  223. Compiling shader: main-v.sdr (lfea-v.sdr), main-f.sdr (lfbgsea-f.sdr)
  224. Compiling shader: main-v.sdr (lfea-v.sdr), main-f.sdr (lfbsea-f.sdr)
  225. Compiling shader: main-v.sdr (lfna-v.sdr), main-f.sdr (lfbgna-f.sdr)
  226. Compiling shader: main-v.sdr (lfna-v.sdr), main-f.sdr (lfbgsna-f.sdr)
  227. Compiling shader: main-v.sdr (lfna-v.sdr), main-f.sdr (lfbna-f.sdr)
  228. Compiling shader: main-v.sdr (lfna-v.sdr), main-f.sdr (lfbsna-f.sdr)
  229. Compiling shader: main-v.sdr (lfnea-v.sdr), main-f.sdr (lfbgsnea-f.sdr)
  230. Compiling shader: main-v.sdr (lfnea-v.sdr), main-f.sdr (lfbsnea-f.sdr)
  231.  
  232. Compiling post-processing shader 1 ...
  233. Compiling post-processing shader 2 ...
  234. Compiling post-processing shader 3 ...
  235. Compiling post-processing shader 4 ...
  236. Compiling post-processing shader 5 ...
  237. Loading built-in default shader for: fxaa-v.sdr
  238. Loading built-in default shader for: fxaa-f.sdr
  239. Compiling post-processing shader 6 ...
  240. Loading built-in default shader for: fxaapre-f.sdr
  241.  
  242. Max texture units: 4 (32)
  243. Max elements vertices: 1048576
  244. Max elements indices: 1048576
  245. Max texture size: 16384x16384
  246. Max render buffer size: 16384x16384
  247. Can use compressed textures: YES
  248. Texture compression available: YES
  249. Post-processing enabled: YES
  250. Using trilinear texture filter.
  251. OpenGL Shader Version: 4.20 NVIDIA via Cg compiler
  252. ... OpenGL init is complete!
  253. Size of bitmap info = 742 KB
  254. Size of bitmap extra info = 48 bytes
  255. ANI cursorweb with size 24x24 (25.0% wasted)
  256. GRAPHICS: Initializing default colors...
  257. SCRIPTING: Beginning initialization sequence...
  258. SCRIPTING: Beginning Lua initialization...
  259. LUA: Opening LUA state...
  260. LUA: Initializing base Lua libraries...
  261. LUA: Beginning ADE initialization
  262. ADE: Initializing enumeration constants...
  263. ADE: Assigning Lua session...
  264. SCRIPTING: Beginning main hook parse sequence....
  265. Wokka! Error opening file (scripting.tbl)!
  266. TABLES: Unable to parse 'scripting.tbl'! Error code = 5.
  267. TBM => Starting parse of 'mv_flak-sct.tbm' ...
  268. TBM => Starting parse of 'mv_dbrs-sct.tbm' ...
  269. TBM => Starting parse of 'mv_exp-sct.tbm' ...
  270. TBM => Starting parse of 'bp2-trigger-sct.tbm' ...
  271. TBM => Starting parse of 'bp2-tcard-sct.tbm' ...
  272. TBM => Starting parse of 'bp2-stupid-sct.tbm' ...
  273. TBM => Starting parse of 'bp2-debrisgrav-sct.tbm' ...
  274. TBM => Starting parse of 'bp2-csc-sct.tbm' ...
  275. TBM => Starting parse of 'bp2-betty-sct.tbm' ...
  276. SCRIPTING: Inititialization complete.
  277. SCRIPTING: Splash screen overrides checked
  278. SCRIPTING: Splash hook has been run
  279. SCRIPTING: Splash screen conditional hook has been run
  280. Using high memory settings...
  281. Wokka! Error opening file (interface.tbl)!
  282. WMCGUI: Unable to parse 'interface.tbl'! Error code = 5.
  283. TBM => Starting parse of 'mv_effects-sdf.tbm' ...
  284. TBM => Starting parse of 'bp-sdf.tbm' ...
  285. Windows reported 16 joysticks, we found 0
  286. Current soundtrack set to -1 in event_music_reset_choices
  287. TBM => Starting parse of 'mv_music-mus.tbm' ...
  288. TBM => Starting parse of 'bp-mus.tbm' ...
  289. TBM => Starting parse of 'bp2-mus.tbm' ...
  290. TBM => Starting parse of 'mv_effects-mfl.tbm' ...
  291. TBM => Starting parse of 'bp-mfl.tbm' ...
  292. TBM => Starting parse of 'bp2-mfl.tbm' ...
  293. Wokka! Error opening file (armor.tbl)!
  294. TABLES: Unable to parse 'armor.tbl'! Error code = 5.
  295. TBM => Starting parse of 'mv_effects-amr.tbm' ...
  296. TBM => Starting parse of 'bp2-amr.tbm' ...
  297. TBM => Starting parse of 'bp-aip.tbm' ...
  298. TBM => Starting parse of 'bp2-aip.tbm' ...
  299. TBM => Starting parse of 'mv_effects-wxp.tbm' ...
  300. TBM => Starting parse of 'bp-wxp.tbm' ...
  301. BMPMAN: Found EFF (exp20.eff) with 75 frames at 20 fps.
  302. BMPMAN: Found EFF (ExpMissileHit1.eff) with 92 frames at 20 fps.
  303. BMPMAN: Found EFF (exp04.eff) with 49 frames at 22 fps.
  304. BMPMAN: Found EFF (exp05.eff) with 93 frames at 20 fps.
  305. BMPMAN: Found EFF (exp06.eff) with 92 frames at 22 fps.
  306. BMPMAN: Found EFF (capflash.eff) with 40 frames at 10 fps.
  307. BMPMAN: Found EFF (Maxim_Impact.eff) with 23 frames at 30 fps.
  308. ANI Lamprey_Impact with size 80x80 (37.5% wasted)
  309. BMPMAN: Found EFF (explo3.eff) with 48 frames at 22 fps.
  310. BMPMAN: Found EFF (HFlakExp.eff) with 48 frames at 22 fps.
  311. BMPMAN: Found EFF (exp06b.eff) with 92 frames at 22 fps.
  312. BMPMAN: Found EFF (bomb_flare.eff) with 69 frames at 20 fps.
  313. TBM => Starting parse of 'mv_core-wep.tbm' ...
  314. TBM => Starting parse of 'mv_effects-wep.tbm' ...
  315. TBM => Starting parse of 'mv_assets-wep.tbm' ...
  316. TBM => Starting parse of 'fs2_primaries-wep.tbm' ...
  317. TBM => Starting parse of 'bp-wep.tbm' ...
  318. TBM => Starting parse of 'bp2-wep.tbm' ...
  319. Ignoring free flight speed for weapon 'Trebuchet#Aegis'
  320. Weapon 'Hornet#Weak' requires the "player allowed" flag, but it's not listed! Adding it by default.
  321. Weapon 'Harpoon#Weak' requires the "player allowed" flag, but it's not listed! Adding it by default.
  322. Weapon 'Hornet#Weak#Shivan' requires the "player allowed" flag, but it's not listed! Adding it by default.
  323. Weapon 'Harpoon#Weak#Shivan' requires the "player allowed" flag, but it's not listed! Adding it by default.
  324. TBM => Starting parse of 'mv_effects-obt.tbm' ...
  325. TBM => Starting parse of 'bp2-obt.tbm' ...
  326. TBM => Starting parse of 'Sath-shp.tbm' ...
  327. TBM => Starting parse of 'Rak-shp.tbm' ...
  328. TBM => Starting parse of 'mv_core-shp.tbm' ...
  329. TBM => Starting parse of 'mv_effects-shp.tbm' ...
  330. TBM => Starting parse of 'mv_assets-shp.tbm' ...
  331. TBM => Starting parse of 'bp-shp.tbm' ...
  332. TBM => Starting parse of 'diomedes-shp.tbm' ...
  333. TBM => Starting parse of 'chimera-shp.tbm' ...
  334. TBM => Starting parse of 'bp2-shp.tbm' ...
  335. The "primary_bank" animation type name is deprecated. Specify "primary-bank" instead.
  336. The "primary_bank" animation type name is deprecated. Specify "primary-bank" instead.
  337. The "primary_bank" animation type name is deprecated. Specify "primary-bank" instead.
  338. The "primary_bank" animation type name is deprecated. Specify "primary-bank" instead.
  339. The "primary_bank" animation type name is deprecated. Specify "primary-bank" instead.
  340. The "secondary_bank" animation type name is deprecated. Specify "secondary-bank" instead.
  341. The "secondary_bank" animation type name is deprecated. Specify "secondary-bank" instead.
  342. The "secondary_bank" animation type name is deprecated. Specify "secondary-bank" instead.
  343. The "secondary_bank" animation type name is deprecated. Specify "secondary-bank" instead.
  344. The "primary_bank" animation type name is deprecated. Specify "primary-bank" instead.
  345. The "primary_bank" animation type name is deprecated. Specify "primary-bank" instead.
  346. The "primary_bank" animation type name is deprecated. Specify "primary-bank" instead.
  347. The "primary_bank" animation type name is deprecated. Specify "primary-bank" instead.
  348. The "primary_bank" animation type name is deprecated. Specify "primary-bank" instead.
  349. The "primary_bank" animation type name is deprecated. Specify "primary-bank" instead.
  350. The "primary_bank" animation type name is deprecated. Specify "primary-bank" instead.
  351. The "primary_bank" animation type name is deprecated. Specify "primary-bank" instead.
  352. The "primary_bank" animation type name is deprecated. Specify "primary-bank" instead.
  353. The "primary_bank" animation type name is deprecated. Specify "primary-bank" instead.
  354. The "primary_bank" animation type name is deprecated. Specify "primary-bank" instead.
  355. The "primary_bank" animation type name is deprecated. Specify "primary-bank" instead.
  356. The "primary_bank" animation type name is deprecated. Specify "primary-bank" instead.
  357. The "primary_bank" animation type name is deprecated. Specify "primary-bank" instead.
  358. The "primary_bank" animation type name is deprecated. Specify "primary-bank" instead.
  359. The "primary_bank" animation type name is deprecated. Specify "primary-bank" instead.
  360. The "primary_bank" animation type name is deprecated. Specify "primary-bank" instead.
  361. The "primary_bank" animation type name is deprecated. Specify "primary-bank" instead.
  362. The "primary_bank" animation type name is deprecated. Specify "primary-bank" instead.
  363. The "secondary_bank" animation type name is deprecated. Specify "secondary-bank" instead.
  364. The "secondary_bank" animation type name is deprecated. Specify "secondary-bank" instead.
  365. The "secondary_bank" animation type name is deprecated. Specify "secondary-bank" instead.
  366. The "secondary_bank" animation type name is deprecated. Specify "secondary-bank" instead.
  367. The "secondary_bank" animation type name is deprecated. Specify "secondary-bank" instead.
  368. The "secondary_bank" animation type name is deprecated. Specify "secondary-bank" instead.
  369. The "primary_bank" animation type name is deprecated. Specify "primary-bank" instead.
  370. The "primary_bank" animation type name is deprecated. Specify "primary-bank" instead.
  371. The "secondary_bank" animation type name is deprecated. Specify "secondary-bank" instead.
  372. The "secondary_bank" animation type name is deprecated. Specify "secondary-bank" instead.
  373. The "secondary_bank" animation type name is deprecated. Specify "secondary-bank" instead.
  374. The "secondary_bank" animation type name is deprecated. Specify "secondary-bank" instead.
  375. The "secondary_bank" animation type name is deprecated. Specify "secondary-bank" instead.
  376. The "primary_bank" animation type name is deprecated. Specify "primary-bank" instead.
  377. The "primary_bank" animation type name is deprecated. Specify "primary-bank" instead.
  378. The "primary_bank" animation type name is deprecated. Specify "primary-bank" instead.
  379. The "primary_bank" animation type name is deprecated. Specify "primary-bank" instead.
  380. The "primary_bank" animation type name is deprecated. Specify "primary-bank" instead.
  381. The "primary_bank" animation type name is deprecated. Specify "primary-bank" instead.
  382. The "primary_bank" animation type name is deprecated. Specify "primary-bank" instead.
  383. The "primary_bank" animation type name is deprecated. Specify "primary-bank" instead.
  384. The "primary_bank" animation type name is deprecated. Specify "primary-bank" instead.
  385. The "primary_bank" animation type name is deprecated. Specify "primary-bank" instead.
  386. The "primary_bank" animation type name is deprecated. Specify "primary-bank" instead.
  387. The "primary_bank" animation type name is deprecated. Specify "primary-bank" instead.
  388. The "secondary_bank" animation type name is deprecated. Specify "secondary-bank" instead.
  389. The "secondary_bank" animation type name is deprecated. Specify "secondary-bank" instead.
  390. The "secondary_bank" animation type name is deprecated. Specify "secondary-bank" instead.
  391. The "secondary_bank" animation type name is deprecated. Specify "secondary-bank" instead.
  392. The "door" animation type name is deprecated. Specify "fighterbay" instead.
  393. The "door" animation type name is deprecated. Specify "fighterbay" instead.
  394. The "door" animation type name is deprecated. Specify "fighterbay" instead.
  395. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  396. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  397. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  398. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  399. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  400. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  401. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  402. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  403. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  404. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  405. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  406. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  407. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  408. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  409. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  410. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  411. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  412. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  413. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  414. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  415. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  416. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  417. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  418. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  419. Particle effect for impact spew disabled on ship 'Moon Landscape'.
  420. Particle effect for damage spew disabled on ship 'Moon Landscape'.
  421. TBM => Starting parse of 'mv_core-hdg.tbm' ...
  422. TBM => Starting parse of 'mv_root-hdg.tbm' ...
  423. BMPMAN: Found EFF (BPstealthgauge.eff) with 3 frames at 30 fps.
  424. ANI objective1 with size 149x21 (34.4% wasted)
  425. BMPMAN: Found EFF (viewfinder.eff) with 1 frames at 30 fps.
  426. BMPMAN: Found EFF (BPsignalgaugetop.eff) with 1 frames at 30 fps.
  427. BMPMAN: Found EFF (BPsignalgauge.eff) with 11 frames at 30 fps.
  428. ANI support1 with size 108x24 (25.0% wasted)
  429. ANI damage1 with size 148x25 (21.9% wasted)
  430. ANI wingman1 with size 71x53 (17.2% wasted)
  431. ANI wingman2 with size 35x53 (17.2% wasted)
  432. ANI wingman3 with size 14x53 (17.2% wasted)
  433. ANI toggle1 with size 57x20 (37.5% wasted)
  434. ANI head1 with size 164x132 (48.4% wasted)
  435. ANI weapons1 with size 126x20 (37.5% wasted)
  436. ANI weapons1_b with size 150x20 (37.5% wasted)
  437. ANI energy1 with size 12x41 (35.9% wasted)
  438. ANI targetview1 with size 137x156 (39.1% wasted)
  439. ANI targetview2 with size 4x96 (25.0% wasted)
  440. ANI targetview3 with size 7x20 (37.5% wasted)
  441. ANI 2_radar1 with size 209x170 (33.6% wasted)
  442. ANI 2_energy2 with size 86x96 (25.0% wasted)
  443. ANI 2_reticle1 with size 40x24 (25.0% wasted)
  444. ANI targhit1 with size 31x21 (34.4% wasted)
  445. ANI 2_leftarc with size 103x252 (1.6% wasted)
  446. ANI 2_rightarc1 with size 103x252 (1.6% wasted)
  447. ANI 2_toparc2 with size 35x24 (25.0% wasted)
  448. ANI 2_toparc3 with size 41x29 (9.4% wasted)
  449. ANI netlag1 with size 29x30 (6.3% wasted)
  450. ANI 2_lead1 with size 26x26 (18.8% wasted)
  451. ANI 2_lock1 with size 56x53 (17.2% wasted)
  452. ANI 2_lockspin with size 100x100 (21.9% wasted)
  453. ANI time1 with size 47x23 (28.1% wasted)
  454. TBM => Starting parse of 'mv_effects-str.tbm' ...
  455. TBM => Starting parse of 'bp-str.tbm' ...
  456. TBM => Starting parse of 'bp2-str.tbm' ...
  457. loading animated cursor "cursor"
  458. TABLES => Unable to find 'colors.tbl'. Initialising colors with default values.
  459. MediaVPs: Flaming debris script loaded!
  460. MediaVPs: Explosions script loaded!
  461. Ships.tbl is : VALID
  462. Weapons.tbl is : VALID
  463. cfile_init() took 483
  464. TrackIR Init Failed - 1
  465. Compiling video-processing shader ...
  466. Loading built-in default shader for: video-v.sdr
  467. Loading built-in default shader for: video-f.sdr
  468. Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0)
  469. Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37)
  470. Someone passed an extension to bm_load for file 'hammer1.pcx'
  471. WARNING!, Could not load door anim 2_Exit in main hall
  472. WARNING!, Could not load door anim 2_Pilot in main hall
  473. WARNING!, Could not load door anim 2_Continue in main hall
  474. WARNING!, Could not load door anim 2_Tech in main hall
  475. WARNING!, Could not load door anim 2_Option in main hall
  476. WARNING!, Could not load door anim 2_Campaign in main hall
  477. Got event GS_EVENT_NEW_CAMPAIGN (26) in state GS_STATE_MAIN_MENU (1)
  478. Got event GS_EVENT_START_GAME (1) in state GS_STATE_MAIN_MENU (1)
  479. =================== STARTING LEVEL LOAD ==================
  480. Someone passed an extension to bm_load for file '2_LoadingBGM00.png'
  481. BMPMAN: Found EFF (2_Loading.eff) with 14 frames at 15 fps.
  482. Starting model page in...
  483. Beginning level bitmap paging...
  484. BMPMAN: Found EFF (particleexp01.eff) with 10 frames at 8 fps.
  485. BMPMAN: Found EFF (particlesmoke01.eff) with 54 frames at 15 fps.
  486. BMPMAN: Found EFF (particlesmoke02.eff) with 39 frames at 24 fps.
  487. TBM => Starting parse of 'mv_effects-fbl.tbm' ...
  488. BMPMAN: Found EFF (WarpMap01.eff) with 30 frames at 30 fps.
  489. BMPMAN: Found EFF (WarpMap02.eff) with 30 frames at 30 fps.
  490. BMPMAN: Found EFF (Rock_Exp.eff) with 55 frames at 30 fps.
  491. Loading warp model
  492. Loading model 'warp.pof'
  493. IBX: Found a good IBX to read for 'warp.pof'.
  494. IBX-DEBUG => POF checksum: 0xbf802ad0, IBX checksum: 0xe7aa5a55 -- "warp.pof"
  495. 300
  496. BMPMAN: Found EFF (shieldhit01a.eff) with 23 frames at 21 fps.
  497. BMPMAN: Found EFF (shieldhit02a.eff) with 45 frames at 30 fps.
  498. BMPMAN: Found EFF (shieldhit03a.eff) with 22 frames at 30 fps.
  499. SHOCKWAVE => Loading default shockwave model...
  500. Loading model 'shockwave.pof'
  501. BMPMAN: Found EFF (shockwave3d-glow.eff) with 159 frames at 24 fps.
  502. Model shockwave.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  503. IBX: Found a good IBX to read for 'shockwave.pof'.
  504. IBX-DEBUG => POF checksum: 0xa85bec39, IBX checksum: 0x9af155c2 -- "shockwave.pof"
  505. SHOCKWAVE => Default model load: SUCCEEDED!!
  506. MISSION LOAD: 'bp2-00.fs2'
  507. Hmmm... Extension passed to mission_load...
  508. Starting mission message count : 294
  509. Ending mission message count : 296
  510. Current soundtrack set to -1 in event_music_reset_choices
  511. Current soundtrack set to -1 in event_music_set_soundtrack
  512. Loading model 'nighthawk.pof'
  513. IBX: Found a good IBX to read for 'nighthawk.pof'.
  514. IBX-DEBUG => POF checksum: 0xbbd23708, IBX checksum: 0x9b3d3ae9 -- "nighthawk.pof"
  515. Submodel 'detail-1b' is detail level 1 of 'detail-1a'
  516. Loading model 'KarunaMk1.pof'
  517. Potential problem found: Unrecognized subsystem type 'fighterbay', believed to be in ship KarunaMk1.pof
  518. Potential problem found: Unrecognized subsystem type 'rotatora', believed to be in ship KarunaMk1.pof
  519. Potential problem found: Unrecognized subsystem type 'Reactor01', believed to be in ship KarunaMk1.pof
  520. Potential problem found: Unrecognized subsystem type 'Reactor02', believed to be in ship KarunaMk1.pof
  521. Found live debris model for 'navigation'
  522. Found live debris model for 'navigation'
  523. Found live debris model for 'sensors'
  524. IBX: Found a good IBX to read for 'KarunaMk1.pof'.
  525. IBX-DEBUG => POF checksum: 0xb2ce238c, IBX checksum: 0x052e0317 -- "KarunaMk1.pof"
  526. Submodel 'engine01b' is detail level 1 of 'engine01a'
  527. Submodel 'engine01c' is detail level 2 of 'engine01a'
  528. Submodel 'engine01d' is detail level 3 of 'engine01a'
  529. Submodel 'engine01b-destroyed' is detail level 1 of 'engine01a-destroyed'
  530. Submodel 'engine01c-destroyed' is detail level 2 of 'engine01a-destroyed'
  531. Submodel 'engine01d-destroyed' is detail level 3 of 'engine01a-destroyed'
  532. Submodel 'engine02b' is detail level 1 of 'engine02a'
  533. Submodel 'engine02c' is detail level 2 of 'engine02a'
  534. Submodel 'engine02d' is detail level 3 of 'engine02a'
  535. Submodel 'engine02b-destroyed' is detail level 1 of 'engine02a-destroyed'
  536. Submodel 'engine02c-destroyed' is detail level 2 of 'engine02a-destroyed'
  537. Submodel 'engine02d-destroyed' is detail level 3 of 'engine02a-destroyed'
  538. Submodel 'engine03b' is detail level 1 of 'engine03a'
  539. Submodel 'engine03c' is detail level 2 of 'engine03a'
  540. Submodel 'engine03d' is detail level 3 of 'engine03a'
  541. Submodel 'engine03b-destroyed' is detail level 1 of 'engine03a-destroyed'
  542. Submodel 'engine03c-destroyed' is detail level 2 of 'engine03a-destroyed'
  543. Submodel 'engine03d-destroyed' is detail level 3 of 'engine03a-destroyed'
  544. Submodel 'engine04b' is detail level 1 of 'engine04a'
  545. Submodel 'engine04c' is detail level 2 of 'engine04a'
  546. Submodel 'engine04d' is detail level 3 of 'engine04a'
  547. Submodel 'engine04b-destroyed' is detail level 1 of 'engine04a-destroyed'
  548. Submodel 'engine04c-destroyed' is detail level 2 of 'engine04a-destroyed'
  549. Submodel 'engine04d-destroyed' is detail level 3 of 'engine04a-destroyed'
  550. Submodel 'rotatorb' is detail level 1 of 'rotatora'
  551. Submodel 'rotatorc' is detail level 2 of 'rotatora'
  552. Submodel 'rotatord' is detail level 3 of 'rotatora'
  553. Submodel 'rotatorb-destroyed' is detail level 1 of 'rotatora-destroyed'
  554. Submodel 'rotatorc-destroyed' is detail level 2 of 'rotatora-destroyed'
  555. Submodel 'rotatord-destroyed' is detail level 3 of 'rotatora-destroyed'
  556. Allocating space for at least 43 new ship subsystems ... a total of 200 is now available (43 in-use).
  557. Loading model 'LargeStarbase2.pof'
  558. Potential problem found: Unrecognized subsystem type 'fighterbay1', believed to be in ship LargeStarbase2.pof
  559. Potential problem found: Unrecognized subsystem type 'fighterbay2', believed to be in ship LargeStarbase2.pof
  560. Potential problem found: Unrecognized subsystem type 'fighterbay3', believed to be in ship LargeStarbase2.pof
  561. IBX: Found a good IBX to read for 'LargeStarbase2.pof'.
  562. IBX-DEBUG => POF checksum: 0xc91f26cb, IBX checksum: 0x24217ca5 -- "LargeStarbase2.pof"
  563. Loading model 'Torrent.pof'
  564. IBX: Found a good IBX to read for 'Torrent.pof'.
  565. IBX-DEBUG => POF checksum: 0x8a9221fb, IBX checksum: 0x2e125f81 -- "Torrent.pof"
  566. Loading model 'raynor.pof'
  567. Potential problem found: Unrecognized subsystem type 'fighterbay', believed to be in ship raynor.pof
  568. Potential problem found: Unrecognized subsystem type 'fighterbay', believed to be in ship raynor.pof
  569. IBX: Found a good IBX to read for 'raynor.pof'.
  570. IBX-DEBUG => POF checksum: 0x9b9ac3c6, IBX checksum: 0x9887f033 -- "raynor.pof"
  571. Loading model 'corvette3t-03.pof'
  572. IBX: Found a good IBX to read for 'corvette3t-03.pof'.
  573. IBX-DEBUG => POF checksum: 0x9142af71, IBX checksum: 0xf793794d -- "corvette3t-03.pof"
  574. Loading model 'corvette3t-01.pof'
  575. IBX: Found a good IBX to read for 'corvette3t-01.pof'.
  576. IBX-DEBUG => POF checksum: 0xee65ef1b, IBX checksum: 0x3cfd7868 -- "corvette3t-01.pof"
  577. Allocating space for at least 32 new ship subsystems ... a total of 400 is now available (204 in-use).
  578. Loading model 'corvette3t-04.pof'
  579. Potential problem found: Unrecognized subsystem type 'fighterbay', believed to be in ship corvette3t-04.pof
  580. Potential problem found: Unrecognized subsystem type 'deck', believed to be in ship corvette3t-04.pof
  581. IBX: Found a good IBX to read for 'corvette3t-04.pof'.
  582. IBX-DEBUG => POF checksum: 0x4e2075ae, IBX checksum: 0x982c59c1 -- "corvette3t-04.pof"
  583. Loading model 'cruiser3t-01.pof'
  584. IBX: Found a good IBX to read for 'cruiser3t-01.pof'.
  585. IBX-DEBUG => POF checksum: 0x1372f4a4, IBX checksum: 0x81089a12 -- "cruiser3t-01.pof"
  586. Loading model 'FtUhlan.pof'
  587. IBX: Found a good IBX to read for 'FtUhlan.pof'.
  588. IBX-DEBUG => POF checksum: 0xa2610dfb, IBX checksum: 0x848a3cc5 -- "FtUhlan.pof"
  589. Submodel 'Uhland' is detail level 3 of 'Uhlana'
  590. Submodel 'Uhlanc' is detail level 2 of 'Uhlana'
  591. Submodel 'Uhlanb' is detail level 1 of 'Uhlana'
  592. Loading model 'jackal-e.pof'
  593. Potential problem found: Unrecognized subsystem type 'gundoorbl', believed to be in ship jackal-e.pof
  594. Potential problem found: Unrecognized subsystem type 'gundoorbr', believed to be in ship jackal-e.pof
  595. Potential problem found: Unrecognized subsystem type 'gundoortl', believed to be in ship jackal-e.pof
  596. Potential problem found: Unrecognized subsystem type 'gundoortr', believed to be in ship jackal-e.pof
  597. Potential problem found: Unrecognized subsystem type 'guns', believed to be in ship jackal-e.pof
  598. Potential problem found: Unrecognized subsystem type 'hullpodl', believed to be in ship jackal-e.pof
  599. Potential problem found: Unrecognized subsystem type 'hullpodr', believed to be in ship jackal-e.pof
  600. Potential problem found: Unrecognized subsystem type 'leftintake', believed to be in ship jackal-e.pof
  601. Potential problem found: Unrecognized subsystem type 'leftventbl', believed to be in ship jackal-e.pof
  602. Potential problem found: Unrecognized subsystem type 'leftventbr', believed to be in ship jackal-e.pof
  603. Potential problem found: Unrecognized subsystem type 'leftventtl', believed to be in ship jackal-e.pof
  604. Potential problem found: Unrecognized subsystem type 'leftventtr', believed to be in ship jackal-e.pof
  605. Potential problem found: Unrecognized subsystem type 'rightintake', believed to be in ship jackal-e.pof
  606. Potential problem found: Unrecognized subsystem type 'rightventbl', believed to be in ship jackal-e.pof
  607. Potential problem found: Unrecognized subsystem type 'rightventbr', believed to be in ship jackal-e.pof
  608. Potential problem found: Unrecognized subsystem type 'rightventtl', believed to be in ship jackal-e.pof
  609. Potential problem found: Unrecognized subsystem type 'rightventtr', believed to be in ship jackal-e.pof
  610. Potential problem found: Unrecognized subsystem type 'tailbl', believed to be in ship jackal-e.pof
  611. Potential problem found: Unrecognized subsystem type 'tailbr', believed to be in ship jackal-e.pof
  612. Potential problem found: Unrecognized subsystem type 'tailtl', believed to be in ship jackal-e.pof
  613. Potential problem found: Unrecognized subsystem type 'tailtr', believed to be in ship jackal-e.pof
  614. Potential problem found: Unrecognized subsystem type 'tdeflector1', believed to be in ship jackal-e.pof
  615. Potential problem found: Unrecognized subsystem type 'tdeflector10', believed to be in ship jackal-e.pof
  616. Potential problem found: Unrecognized subsystem type 'tdeflector11', believed to be in ship jackal-e.pof
  617. Potential problem found: Unrecognized subsystem type 'tdeflector12', believed to be in ship jackal-e.pof
  618. Potential problem found: Unrecognized subsystem type 'tdeflector2', believed to be in ship jackal-e.pof
  619. Potential problem found: Unrecognized subsystem type 'tdeflector3', believed to be in ship jackal-e.pof
  620. Potential problem found: Unrecognized subsystem type 'tdeflector4', believed to be in ship jackal-e.pof
  621. Potential problem found: Unrecognized subsystem type 'tdeflector5', believed to be in ship jackal-e.pof
  622. Potential problem found: Unrecognized subsystem type 'tdeflector6', believed to be in ship jackal-e.pof
  623. Potential problem found: Unrecognized subsystem type 'tdeflector7', believed to be in ship jackal-e.pof
  624. Potential problem found: Unrecognized subsystem type 'tdeflector8', believed to be in ship jackal-e.pof
  625. Potential problem found: Unrecognized subsystem type 'tdeflector9', believed to be in ship jackal-e.pof
  626. Potential problem found: Unrecognized subsystem type 'throttle', believed to be in ship jackal-e.pof
  627. Potential problem found: Unrecognized subsystem type 'wingpodl', believed to be in ship jackal-e.pof
  628. Potential problem found: Unrecognized subsystem type 'wingpodr', believed to be in ship jackal-e.pof
  629. IBX: Found a good IBX to read for 'jackal-e.pof'.
  630. IBX-DEBUG => POF checksum: 0xa48165d8, IBX checksum: 0xf96ee8f6 -- "jackal-e.pof"
  631. Loading model 'fighter2t-04.pof'
  632. IBX: Found a good IBX to read for 'fighter2t-04.pof'.
  633. IBX-DEBUG => POF checksum: 0xe611ce17, IBX checksum: 0x97cf5fc2 -- "fighter2t-04.pof"
  634. Loading model 'bomber2t-01.pof'
  635. IBX: Found a good IBX to read for 'bomber2t-01.pof'.
  636. IBX-DEBUG => POF checksum: 0x13bb548d, IBX checksum: 0xad039fff -- "bomber2t-01.pof"
  637. Submodel 'bomb0x-d' is detail level 3 of 'bomb0x-a'
  638. Submodel 'bomb0x-c' is detail level 2 of 'bomb0x-a'
  639. Submodel 'bomb0x-b' is detail level 1 of 'bomb0x-a'
  640. Loading model 'Wraith.pof'
  641. Potential problem found: Unrecognized subsystem type 'gpodf', believed to be in ship Wraith.pof
  642. Potential problem found: Unrecognized subsystem type 'gpodl', believed to be in ship Wraith.pof
  643. Potential problem found: Unrecognized subsystem type 'gpodr', believed to be in ship Wraith.pof
  644. Potential problem found: Unrecognized subsystem type 'panelbl', believed to be in ship Wraith.pof
  645. Potential problem found: Unrecognized subsystem type 'panelbr', believed to be in ship Wraith.pof
  646. Potential problem found: Unrecognized subsystem type 'paneltl', believed to be in ship Wraith.pof
  647. Potential problem found: Unrecognized subsystem type 'paneltr', believed to be in ship Wraith.pof
  648. Potential problem found: Unrecognized subsystem type 'raill', believed to be in ship Wraith.pof
  649. Potential problem found: Unrecognized subsystem type 'railr', believed to be in ship Wraith.pof
  650. Potential problem found: Unrecognized subsystem type 'spiner', believed to be in ship Wraith.pof
  651. Potential problem found: Unrecognized subsystem type 'throttle', believed to be in ship Wraith.pof
  652. IBX: Found a good IBX to read for 'Wraith.pof'.
  653. IBX-DEBUG => POF checksum: 0xf57e7c82, IBX checksum: 0xc002fce6 -- "Wraith.pof"
  654. Loading model 'corvette2t-01.pof'
  655. IBX: Found a good IBX to read for 'corvette2t-01.pof'.
  656. IBX-DEBUG => POF checksum: 0x3aaebe96, IBX checksum: 0x42b3e9a3 -- "corvette2t-01.pof"
  657. Loading model 'kadmos.pof'
  658. IBX: Found a good IBX to read for 'kadmos.pof'.
  659. IBX-DEBUG => POF checksum: 0x2bb9b07f, IBX checksum: 0x1349759e -- "kadmos.pof"
  660. Allocating space for at least 11 new ship subsystems ... a total of 600 is now available (404 in-use).
  661. Loading model 'GTT_Corsair.pof'
  662. IBX: Found a good IBX to read for 'GTT_Corsair.pof'.
  663. IBX-DEBUG => POF checksum: 0x31d30f0e, IBX checksum: 0xd20321e3 -- "GTT_Corsair.pof"
  664. Loading model 'florence2.pof'
  665. Potential problem found: Unrecognized subsystem type 'Fighterbay', believed to be in ship florence2.pof
  666. IBX: Found a good IBX to read for 'florence2.pof'.
  667. IBX-DEBUG => POF checksum: 0x4f280215, IBX checksum: 0xc1a533bb -- "florence2.pof"
  668. OpenGL: Created 512x512 FBO!
  669. Loading model 'europa.pof'
  670. Model europa.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  671. IBX: Found a good IBX to read for 'europa.pof'.
  672. IBX-DEBUG => POF checksum: 0x401bf33d, IBX checksum: 0xaeae6faf -- "europa.pof"
  673. ANI debris01 with size 51x38 (40.6% wasted)
  674. ANI debris02 with size 26x19 (40.6% wasted)
  675. ANI debris04 with size 36x27 (15.6% wasted)
  676. =================== STARTING LEVEL DATA LOAD ==================
  677. Loading model 'support2t-01.pof'
  678. IBX: Found a good IBX to read for 'support2t-01.pof'.
  679. IBX-DEBUG => POF checksum: 0x6512c7b6, IBX checksum: 0xc0ade8e6 -- "support2t-01.pof"
  680. Submodel 'bodyb' is detail level 1 of 'bodya'
  681. Submodel 'bodyc' is detail level 2 of 'bodya'
  682. Submodel 'bodyd' is detail level 3 of 'bodya'
  683. Loading model 'support2v-01.pof'
  684. IBX: Found a good IBX to read for 'support2v-01.pof'.
  685. IBX-DEBUG => POF checksum: 0xbca18023, IBX checksum: 0x16765db6 -- "support2v-01.pof"
  686. Submodel 'hercb' is detail level 1 of 'herca'
  687. Submodel 'hercc' is detail level 2 of 'herca'
  688. Submodel 'hercd' is detail level 3 of 'herca'
  689. Loading model 'uefsupport.pof'
  690. IBX: Found a good IBX to read for 'uefsupport.pof'.
  691. IBX-DEBUG => POF checksum: 0x63b67740, IBX checksum: 0xcc358647 -- "uefsupport.pof"
  692. Allocating space for at least 510 new ship subsystems ... a total of 1000 is now available (450 in-use).
  693. About to page in ships!
  694. ANI shieldft-04 with size 112x93 (27.3% wasted)
  695. ANI shieldbt-01 with size 112x93 (27.3% wasted)
  696. ANI shieldlancer with size 112x93 (27.3% wasted)
  697. ANI shieldjackal with size 112x93 (27.3% wasted)
  698. ANI shieldwraith with size 112x93 (27.3% wasted)
  699. ANI shieldainsarii with size 112x93 (27.3% wasted)
  700. BMPMAN: Found EFF (Subach_AniBitmap.eff) with 6 frames at 5 fps.
  701. BMPMAN: Found EFF (PrometheusR_AniBitmap.eff) with 12 frames at 5 fps.
  702. BMPMAN: Found EFF (Kayser_AniBitmap.eff) with 4 frames at 5 fps.
  703. ANI Kayser_Particle with size 80x80 (37.5% wasted)
  704. Loading model 'avenger3.pof'
  705. Model avenger3.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  706. IBX: Found a good IBX to read for 'avenger3.pof'.
  707. IBX-DEBUG => POF checksum: 0x8855f87f, IBX checksum: 0x08b235f9 -- "avenger3.pof"
  708. Loading model 'VulcanGUN.pof'
  709. Model VulcanGUN.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  710. IBX: Found a good IBX to read for 'VulcanGUN.pof'.
  711. IBX-DEBUG => POF checksum: 0x67299b6b, IBX checksum: 0xa705cb68 -- "VulcanGUN.pof"
  712. Loading model 'FB11a.pof'
  713. Model FB11a.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  714. IBX: Found a good IBX to read for 'FB11a.pof'.
  715. IBX-DEBUG => POF checksum: 0x987c87de, IBX checksum: 0x807e2c36 -- "FB11a.pof"
  716. Loading model 'Talon.pof'
  717. Model Talon.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  718. IBX: Found a good IBX to read for 'Talon.pof'.
  719. IBX-DEBUG => POF checksum: 0x3716c44a, IBX checksum: 0x1d16f8c1 -- "Talon.pof"
  720. Loading model 'TachyionGUN.pof'
  721. Model TachyionGUN.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  722. IBX: Found a good IBX to read for 'TachyionGUN.pof'.
  723. IBX-DEBUG => POF checksum: 0x93a351da, IBX checksum: 0x012e3508 -- "TachyionGUN.pof"
  724. Loading model 'Redeemer.pof'
  725. Model Redeemer.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  726. IBX: Found a good IBX to read for 'Redeemer.pof'.
  727. IBX-DEBUG => POF checksum: 0x318c1042, IBX checksum: 0xb212a769 -- "Redeemer.pof"
  728. BMPMAN: Found EFF (particle_blue.eff) with 11 frames at 22 fps.
  729. BMPMAN: Found EFF (AAAbeamAglow.eff) with 35 frames at 30 fps.
  730. BMPMAN: Found EFF (AAAbeamAB.eff) with 15 frames at 15 fps.
  731. BMPMAN: Found EFF (particle_green.eff) with 11 frames at 22 fps.
  732. BMPMAN: Found EFF (GreenBeamGlow.eff) with 30 frames at 60 fps.
  733. Loading model 'Blip.pof'
  734. IBX: Found a good IBX to read for 'Blip.pof'.
  735. IBX-DEBUG => POF checksum: 0x8701ba27, IBX checksum: 0x3ee2fcac -- "Blip.pof"
  736. Submodel 'blipb' is detail level 1 of 'blipa'
  737. Submodel 'blipc' is detail level 2 of 'blipa'
  738. Submodel 'blipd' is detail level 3 of 'blipa'
  739. BMPMAN: Found EFF (BlueBeamGlow2.eff) with 60 frames at 26 fps.
  740. BMPMAN: Found EFF (Particle_Yellow.eff) with 11 frames at 22 fps.
  741. Loading model 'NewHornet.pof'
  742. IBX: Found a good IBX to read for 'NewHornet.pof'.
  743. IBX-DEBUG => POF checksum: 0x2c76000e, IBX checksum: 0x19f7f55e -- "NewHornet.pof"
  744. Loading model 'bombardier.pof'
  745. IBX: Found a good IBX to read for 'bombardier.pof'.
  746. IBX-DEBUG => POF checksum: 0x11edee12, IBX checksum: 0x19816d20 -- "bombardier.pof"
  747. Submodel 'realhornet-b' is detail level 1 of 'realhornet-a'
  748. Submodel 'realhornet-c' is detail level 2 of 'realhornet-a'
  749. Loading model 'crossbow.pof'
  750. No subsystems found for model "crossbow.pof".
  751. IBX: Found a good IBX to read for 'crossbow.pof'.
  752. IBX-DEBUG => POF checksum: 0x19e682bb, IBX checksum: 0x885d0786 -- "crossbow.pof"
  753. Loading model 'piranha.pof'
  754. IBX: Found a good IBX to read for 'piranha.pof'.
  755. IBX-DEBUG => POF checksum: 0x484195d2, IBX checksum: 0xf272dc8a -- "piranha.pof"
  756. BMPMAN: Found EFF (shockwave01.eff) with 94 frames at 30 fps.
  757. BMPMAN: Found EFF (missilespew04.eff) with 20 frames at 30 fps.
  758. Loading model 'belial.pof'
  759. IBX: Found a good IBX to read for 'belial.pof'.
  760. IBX-DEBUG => POF checksum: 0x99bae2a2, IBX checksum: 0x77d1d113 -- "belial.pof"
  761. BMPMAN: Found EFF (missilespew02.eff) with 20 frames at 30 fps.
  762. Loading model 'helios.pof'
  763. IBX: Found a good IBX to read for 'helios.pof'.
  764. IBX-DEBUG => POF checksum: 0xc75db1da, IBX checksum: 0x60bd5c91 -- "helios.pof"
  765. Loading model 'cmeasure01.pof'
  766. IBX: Found a good IBX to read for 'cmeasure01.pof'.
  767. IBX-DEBUG => POF checksum: 0x562739c3, IBX checksum: 0x76256515 -- "cmeasure01.pof"
  768. Loading model 'Longbow.pof'
  769. IBX: Found a good IBX to read for 'Longbow.pof'.
  770. IBX-DEBUG => POF checksum: 0x9ed18a4a, IBX checksum: 0xab339ee0 -- "Longbow.pof"
  771. Loading model 'dirk1pod.pof'
  772. Model dirk1pod.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  773. IBX: Found a good IBX to read for 'dirk1pod.pof'.
  774. IBX-DEBUG => POF checksum: 0xc39767db, IBX checksum: 0xc8c3d73f -- "dirk1pod.pof"
  775. Loading model 'dart.pof'
  776. IBX: Found a good IBX to read for 'dart.pof'.
  777. IBX-DEBUG => POF checksum: 0x5c10bb69, IBX checksum: 0xdfc3e934 -- "dart.pof"
  778. Loading model 'swarmpod.pof'
  779. Model swarmpod.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  780. IBX: Found a good IBX to read for 'swarmpod.pof'.
  781. IBX-DEBUG => POF checksum: 0x52a567ee, IBX checksum: 0xa04f292a -- "swarmpod.pof"
  782. Loading model 'InterceptorT.pof'
  783. IBX: Found a good IBX to read for 'InterceptorT.pof'.
  784. IBX-DEBUG => POF checksum: 0x8d57e22a, IBX checksum: 0x34f751a7 -- "InterceptorT.pof"
  785. Loading model 'DirkPodHC.pof'
  786. Model DirkPodHC.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  787. IBX: Found a good IBX to read for 'DirkPodHC.pof'.
  788. IBX-DEBUG => POF checksum: 0x1a57e9d9, IBX checksum: 0xd238d70f -- "DirkPodHC.pof"
  789. Loading model 'Slammer.pof'
  790. IBX: Found a good IBX to read for 'Slammer.pof'.
  791. IBX-DEBUG => POF checksum: 0xa43d47ec, IBX checksum: 0x99fe9d26 -- "Slammer.pof"
  792. Loading model 'SlammerPOD.pof'
  793. Model SlammerPOD.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  794. IBX: Found a good IBX to read for 'SlammerPOD.pof'.
  795. IBX-DEBUG => POF checksum: 0xb2f95f62, IBX checksum: 0xb2f3ac57 -- "SlammerPOD.pof"
  796. Loading model 'paveway12.pof'
  797. IBX: Found a good IBX to read for 'paveway12.pof'.
  798. IBX-DEBUG => POF checksum: 0xfd1fbe88, IBX checksum: 0x06b8aa20 -- "paveway12.pof"
  799. Loading model 'paveway12rack.pof'
  800. Model paveway12rack.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  801. IBX: Found a good IBX to read for 'paveway12rack.pof'.
  802. IBX-DEBUG => POF checksum: 0x91c338a9, IBX checksum: 0xc0a88b15 -- "paveway12rack.pof"
  803. Loading model 'hellfire.pof'
  804. IBX: Found a good IBX to read for 'hellfire.pof'.
  805. IBX-DEBUG => POF checksum: 0x095d2434, IBX checksum: 0xbf74030a -- "hellfire.pof"
  806. Loading model 'hellfireEXT.pof'
  807. Model hellfireEXT.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  808. IBX: Found a good IBX to read for 'hellfireEXT.pof'.
  809. IBX-DEBUG => POF checksum: 0x80933ea9, IBX checksum: 0xb4bff5af -- "hellfireEXT.pof"
  810. BMPMAN: Found EFF (missilespew03.eff) with 20 frames at 30 fps.
  811. Loading model 'MissileM.pof'
  812. IBX: Found a good IBX to read for 'MissileM.pof'.
  813. IBX-DEBUG => POF checksum: 0x00957668, IBX checksum: 0x7b7e1778 -- "MissileM.pof"
  814. BMPMAN: Found EFF (missilespew01.eff) with 20 frames at 30 fps.
  815. Loading model 'GBU-240.pof'
  816. IBX: Found a good IBX to read for 'GBU-240.pof'.
  817. IBX-DEBUG => POF checksum: 0xb388876a, IBX checksum: 0x7eebd3b1 -- "GBU-240.pof"
  818. Loading model 'hornet.pof'
  819. IBX: Found a good IBX to read for 'hornet.pof'.
  820. IBX-DEBUG => POF checksum: 0x066a989a, IBX checksum: 0x8d7227a4 -- "hornet.pof"
  821. Loading model 'SlammerCluster.pof'
  822. IBX: Found a good IBX to read for 'SlammerCluster.pof'.
  823. IBX-DEBUG => POF checksum: 0x615fcf8e, IBX checksum: 0x41858756 -- "SlammerCluster.pof"
  824. Loading model 'debris01.pof'
  825. IBX: Found a good IBX to read for 'debris01.pof'.
  826. IBX-DEBUG => POF checksum: 0x974f214b, IBX checksum: 0x0cb49c79 -- "debris01.pof"
  827. Loading model 'debris02.pof'
  828. IBX: Found a good IBX to read for 'debris02.pof'.
  829. IBX-DEBUG => POF checksum: 0x8e0eed50, IBX checksum: 0x3e979514 -- "debris02.pof"
  830. BMPMAN: Found EFF (explode1.eff) with 43 frames at 25 fps.
  831. BMPMAN: Found EFF (PWmuzzle.eff) with 4 frames at 30 fps.
  832. BMPMAN: Found EFF (Gmuzzle.eff) with 5 frames at 30 fps.
  833. BMPMAN: Found EFF (Bmuzzle.eff) with 5 frames at 30 fps.
  834. BMPMAN: Found EFF (Cmuzzle.eff) with 4 frames at 30 fps.
  835. BMPMAN: Found EFF (Rmuzzle.eff) with 4 frames at 30 fps.
  836. Paging in mission messages
  837. Stopping model page in...
  838. ANI objective1.ani with size 149x21 (34.4% wasted)
  839. ANI support1.ani with size 108x24 (25.0% wasted)
  840. ANI damage1.ani with size 148x25 (21.9% wasted)
  841. ANI wingman1.ani with size 71x53 (17.2% wasted)
  842. ANI wingman2.ani with size 35x53 (17.2% wasted)
  843. ANI wingman3.ani with size 14x53 (17.2% wasted)
  844. ANI toggle1.ani with size 57x20 (37.5% wasted)
  845. ANI head1.ani with size 164x132 (48.4% wasted)
  846. ANI weapons1.ani with size 126x20 (37.5% wasted)
  847. ANI weapons1_b.ani with size 150x20 (37.5% wasted)
  848. ANI energy1.ani with size 12x41 (35.9% wasted)
  849. ANI targetview1.ani with size 137x156 (39.1% wasted)
  850. ANI targetview2.ani with size 4x96 (25.0% wasted)
  851. ANI targetview3.ani with size 7x20 (37.5% wasted)
  852. ANI 2_radar1.ani with size 209x170 (33.6% wasted)
  853. ANI 2_energy2.ani with size 86x96 (25.0% wasted)
  854. ANI 2_reticle1.ani with size 40x24 (25.0% wasted)
  855. ANI targhit1.ani with size 31x21 (34.4% wasted)
  856. ANI 2_leftarc.ani with size 103x252 (1.6% wasted)
  857. ANI 2_rightarc1.ani with size 103x252 (1.6% wasted)
  858. ANI 2_toparc2.ani with size 35x24 (25.0% wasted)
  859. ANI 2_toparc3.ani with size 41x29 (9.4% wasted)
  860. ANI netlag1.ani with size 29x30 (6.3% wasted)
  861. ANI 2_lead1.ani with size 26x26 (18.8% wasted)
  862. ANI 2_lock1.ani with size 56x53 (17.2% wasted)
  863. ANI 2_lockspin.ani with size 100x100 (21.9% wasted)
  864. ANI time1.ani with size 47x23 (28.1% wasted)
  865. ANI debris01.ani with size 51x38 (40.6% wasted)
  866. ANI debris02.ani with size 26x19 (40.6% wasted)
  867. ANI debris04.ani with size 36x27 (15.6% wasted)
  868. ANI shieldft-04.ani with size 112x93 (27.3% wasted)
  869. ANI shieldbt-01.ani with size 112x93 (27.3% wasted)
  870. ANI shieldlancer.ani with size 112x93 (27.3% wasted)
  871. ANI shieldjackal.ani with size 112x93 (27.3% wasted)
  872. ANI shieldwraith.ani with size 112x93 (27.3% wasted)
  873. ANI shieldainsarii.ani with size 112x93 (27.3% wasted)
  874. ANI Kayser_Particle.ani with size 80x80 (37.5% wasted)
  875. User bitmap 'TMP256x256+8'
  876. User bitmap 'TMP256x256+8'
  877. User bitmap 'TMP512x512+8'
  878. User bitmap 'TMP256x256+8'
  879. Bmpman: 2553/4750 bitmap slots in use.
  880. Ending level bitmap paging...
  881. =================== ENDING LOAD ================
  882. Real count = 804, Estimated count = 425
  883. ================================================
  884. MediaVPs: Flaming debris script ACTIVE!
  885. SCRIPTING: Starting flashy deaths script loading
  886.  
  887. Class: gtf ulysses
  888. DRM: 0.25
  889. DE: 3
  890. DM: 1
  891.  
  892. Class: gtf hercules
  893. DRM: 0.25
  894. DE: 3
  895. DM: 1
  896.  
  897. Class: gtf hercules mark ii
  898. DRM: 0.25
  899. DE: 3
  900. DM: 1
  901.  
  902. Class: gtf ares
  903. DRM: 0.25
  904. DE: 3
  905. DM: 1
  906.  
  907. Class: gtf erinyes
  908. DRM: 0.25
  909. DE: 3
  910. DM: 1
  911.  
  912. Class: gtf loki
  913. DRM: 0.25
  914. DE: 3
  915. DM: 1
  916.  
  917. Class: gtf pegasus
  918. DRM: 0.25
  919. DE: 3
  920. DM: 1
  921.  
  922. Class: gtf perseus
  923. DRM: 0.25
  924. DE: 3
  925. DM: 1
  926.  
  927. Class: gtf myrmidon
  928. DRM: 0.25
  929. DE: 3
  930. DM: 1
  931.  
  932. Class: sf mara (terrans)
  933. DRM: 0.25
  934. DE: 3
  935. DM: 1
  936.  
  937. Class: gtb artemis
  938. DRM: 0.25
  939. DE: 3
  940. DM: 1
  941.  
  942. Class: gtb artemis d.h.
  943. DRM: 0.25
  944. DE: 3
  945. DM: 1
  946.  
  947. Class: gtb medusa
  948. DRM: 0.25
  949. DE: 3
  950. DM: 1
  951.  
  952. Class: gtb ursa
  953. DRM: 0.25
  954. DE: 3
  955. DM: 1
  956.  
  957. Class: gtb zeus
  958. DRM: 0.25
  959. DE: 3
  960. DM: 1
  961.  
  962. Class: gtb boanerges
  963. DRM: 0.25
  964. DE: 3
  965. DM: 1
  966.  
  967. Class: gtdr amazon
  968. DRM: 0.25
  969. DE: 3
  970. DM: 1
  971.  
  972. Class: gtdr amazon advanced
  973. DRM: 0.25
  974. DE: 3
  975. DM: 1
  976. FRM: 1
  977. FE: 6
  978. BE: 0.45
  979. BEDu: 5000
  980. BEDM: 2.5
  981.  
  982. Class: gts hygeia
  983. DRM: 0.25
  984. DE: 3
  985. DM: 1
  986. FRM: 1
  987. FE: 6
  988.  
  989. Class: gtfr triton
  990. DRM: 0.25
  991. DE: 3
  992. DM: 1
  993. FRM: 1
  994. FE: 6
  995. BE: 0.45
  996. BEDu: 5000
  997. BEDM: 2.5
  998.  
  999. Class: tc-tri
  1000. DRM: 0.25
  1001. DE: 3
  1002. DM: 1
  1003. FRM: 1
  1004. FE: 6
  1005. BE: 0.4
  1006. BEDu: 4000
  1007. BEDM: 2.5
  1008.  
  1009. Class: gtfr poseidon
  1010. DRM: 0.25
  1011. DE: 3
  1012. DM: 1
  1013. FRM: 1
  1014. FE: 6
  1015.  
  1016. Class: tc 2
  1017. DRM: 0.25
  1018. DE: 3
  1019. DM: 1
  1020.  
  1021. Class: tsc 2
  1022. DRM: 0.25
  1023. DE: 3
  1024. DM: 1
  1025.  
  1026. Class: tac 1
  1027. DRM: 0.25
  1028. DE: 3
  1029. DM: 1
  1030.  
  1031. Class: ttc 1
  1032. DRM: 0.25
  1033. DE: 3
  1034. DM: 1
  1035.  
  1036. Class: gtc fenris
  1037. DRM: 0.25
  1038. DE: 3
  1039. DM: 1
  1040. FRM: 2
  1041. FE: 6
  1042. BE: 0.6
  1043. BEDu: 8000
  1044. BEDM: 2.5
  1045.  
  1046. Class: gtm hippocrates
  1047. DRM: 0.25
  1048. DE: 3
  1049. DM: 1
  1050. FRM: 1
  1051. FE: 6
  1052. BE: 0.6
  1053. BEDu: 8000
  1054. BEDM: 2.5
  1055.  
  1056. Class: gtc leviathan
  1057. DRM: 0.25
  1058. DE: 3
  1059. DM: 1
  1060. FRM: 2
  1061. FE: 6
  1062. BE: 0.6
  1063. BEDu: 8000
  1064. BEDM: 2.5
  1065.  
  1066. Class: gtsc faustus
  1067. DRM: 0.25
  1068. DE: 3
  1069. DM: 1
  1070. FRM: 1
  1071. FE: 6
  1072. BE: 0.6
  1073. BEDu: 8000
  1074. BEDM: 2.5
  1075.  
  1076. Class: gtg zephyrus
  1077. DRM: 0.25
  1078. DE: 3
  1079. DM: 1
  1080. FRM: 1
  1081. FE: 6
  1082. BE: 0.55
  1083. BEDu: 7000
  1084. BEDM: 2.5
  1085.  
  1086. Class: gta charybdis
  1087. DRM: 0.25
  1088. DE: 3
  1089. DM: 1
  1090. FRM: 1
  1091. FE: 6
  1092. BE: 0.5
  1093. BEDu: 6000
  1094. BEDM: 2.5
  1095.  
  1096. Class: gtd orion
  1097. DRM: 0.25
  1098. DE: 3
  1099. DM: 1
  1100. FRM: 2
  1101. FE: 6
  1102. BE: 0.7
  1103. BEDu: 10000
  1104. BEDM: 2.5
  1105.  
  1106. Class: gtd hecate
  1107. DRM: 0.25
  1108. DE: 3
  1109. DM: 1
  1110. FRM: 2
  1111. FE: 6
  1112. BE: 0.7
  1113. BEDu: 10000
  1114. BEDM: 2.5
  1115.  
  1116. Class: gtd orion#2 (bastion)
  1117. DRM: 0.25
  1118. DE: 3
  1119. DM: 1
  1120. FRM: 2
  1121. FE: 6
  1122. BE: 0.7
  1123. BEDu: 10000
  1124. BEDM: 2.5
  1125.  
  1126. Class: gtd hades
  1127. DRM: 0.25
  1128. DE: 3
  1129. DM: 1
  1130. FRM: 2
  1131. FE: 6
  1132. BE: 0.7
  1133. BEDu: 10000
  1134. BEDM: 2.5
  1135.  
  1136. Class: gti arcadia
  1137. DRM: 0.25
  1138. DE: 3
  1139. DM: 1
  1140. FRM: 2
  1141. FE: 6
  1142. BE: 0.7
  1143. BEDu: 10000
  1144. BEDM: 2.5
  1145.  
  1146. Class: gtva colossus
  1147. DRM: 0.25
  1148. DE: 3
  1149. DM: 1
  1150. FRM: 5
  1151. FE: 6
  1152. BE: 0.75
  1153. BEDu: 11000
  1154. BEDM: 2.5
  1155.  
  1156. Class: gtcv deimos
  1157. DRM: 0.25
  1158. DE: 3
  1159. DM: 1
  1160. FRM: 2
  1161. FE: 6
  1162. BE: 0.65
  1163. BEDu: 9000
  1164. BEDM: 2.5
  1165.  
  1166. Class: gtc aeolus
  1167. DRM: 0.25
  1168. DE: 3
  1169. DM: 1
  1170. FRM: 2
  1171. FE: 6
  1172. BE: 0.6
  1173. BEDu: 8000
  1174. BEDM: 2.5
  1175.  
  1176. Class: ntf iceni
  1177. DRM: 0.25
  1178. DE: 3
  1179. DM: 1
  1180. FRM: 2
  1181. FE: 6
  1182. BE: 0.65
  1183. BEDu: 9000
  1184. BEDM: 2.5
  1185.  
  1186. Class: ntf boadicea
  1187. DRM: 0.25
  1188. DE: 3
  1189. DM: 1
  1190. FRM: 2
  1191. FE: 6
  1192. BE: 0.6
  1193. BEDu: 8000
  1194. BEDM: 2.5
  1195.  
  1196. Class: gtt elysium
  1197. DRM: 0.25
  1198. DE: 3
  1199. DM: 1
  1200.  
  1201. Class: gtt argo
  1202. DRM: 0.25
  1203. DE: 3
  1204. DM: 1
  1205. FRM: 1
  1206. FE: 6
  1207. BE: 0.4
  1208. BEDu: 4000
  1209. BEDM: 2.5
  1210.  
  1211. Class: gti ganymede
  1212. DRM: 0.25
  1213. DE: 3
  1214. DM: 1
  1215. FRM: 2
  1216. FE: 6
  1217. BE: 0.7
  1218. BEDu: 10000
  1219. BEDM: 2.5
  1220.  
  1221. Class: knossos
  1222. DRM: 0.25
  1223. DE: 3
  1224. DM: 1
  1225. FRM: 5
  1226. FE: 6
  1227. BE: 0.8
  1228. BEDu: 12000
  1229. BEDM: 2.5
  1230.  
  1231. Class: gtsg watchdog
  1232. DRM: 0.25
  1233. DE: 3
  1234. DM: 1
  1235.  
  1236. Class: gtsg cerberus
  1237. DRM: 0.25
  1238. DE: 3
  1239. DM: 1
  1240.  
  1241. Class: gtsg alastor
  1242. DRM: 0.25
  1243. DE: 3
  1244. DM: 1
  1245.  
  1246. Class: gtep hermes
  1247. DRM: 0.25
  1248. DE: 3
  1249. DM: 1
  1250.  
  1251. Class: tc-meson bomb
  1252. FRM: 4
  1253. FE: 6
  1254. BE: 0.8
  1255. BEDu: 10000
  1256. BEDM: 10
  1257.  
  1258. Class: gtsg mjolnir
  1259. DRM: 0.25
  1260. DE: 3
  1261. DM: 1
  1262. FRM: 2
  1263. FE: 6
  1264. BE: 0.6
  1265. BEDu: 8000
  1266. BEDM: 2.5
  1267.  
  1268. Class: gtsg mjolnir#home
  1269. DRM: 0.25
  1270. DE: 3
  1271. DM: 1
  1272. FRM: 2
  1273. FE: 6
  1274. BE: 0.6
  1275. BEDu: 8000
  1276. BEDM: 2.5
  1277.  
  1278. Class: gvf seth
  1279. DRM: 0.25
  1280. DE: 3
  1281. DM: 1
  1282.  
  1283. Class: gvf horus
  1284. DRM: 0.25
  1285. DE: 3
  1286. DM: 1
  1287.  
  1288. Class: gvf thoth
  1289. DRM: 0.25
  1290. DE: 3
  1291. DM: 1
  1292.  
  1293. Class: gvf serapis
  1294. DRM: 0.25
  1295. DE: 3
  1296. DM: 1
  1297.  
  1298. Class: gvf tauret
  1299. DRM: 0.25
  1300. DE: 3
  1301. DM: 1
  1302.  
  1303. Class: gvb sekhmet
  1304. DRM: 0.25
  1305. DE: 3
  1306. DM: 1
  1307.  
  1308. Class: gvb osiris
  1309. DRM: 0.25
  1310. DE: 3
  1311. DM: 1
  1312.  
  1313. Class: gvb bakha
  1314. DRM: 0.25
  1315. DE: 3
  1316. DM: 1
  1317.  
  1318. Class: gvf ptah
  1319. DRM: 0.25
  1320. DE: 3
  1321. DM: 1
  1322.  
  1323. Class: gvs nephthys
  1324. DRM: 0.25
  1325. DE: 3
  1326. DM: 1
  1327. FRM: 1
  1328. FE: 6
  1329.  
  1330. Class: gvt isis
  1331. DRM: 0.25
  1332. DE: 3
  1333. DM: 1
  1334.  
  1335. Class: pvfr ma'at
  1336. DRM: 0.25
  1337. DE: 3
  1338. DM: 1
  1339. FRM: 1
  1340. FE: 6
  1341.  
  1342. Class: gvfr bes
  1343. DRM: 0.25
  1344. DE: 3
  1345. DM: 1
  1346. FRM: 1
  1347. FE: 6
  1348.  
  1349. Class: vac 5
  1350. DRM: 0.25
  1351. DE: 3
  1352. DM: 1
  1353.  
  1354. Class: vac 4
  1355. DRM: 0.25
  1356. DE: 3
  1357. DM: 1
  1358.  
  1359. Class: gvfr satis
  1360. DRM: 0.25
  1361. DE: 3
  1362. DM: 1
  1363. FRM: 1
  1364. FE: 6
  1365. BE: 0.45
  1366. BEDu: 5000
  1367. BEDM: 2.5
  1368.  
  1369. Class: gvg anuket
  1370. DRM: 0.25
  1371. DE: 3
  1372. DM: 1
  1373. FRM: 1
  1374. FE: 6
  1375. BE: 0.55
  1376. BEDu: 7000
  1377. BEDM: 2.5
  1378.  
  1379. Class: gvc aten
  1380. DRM: 0.25
  1381. DE: 3
  1382. DM: 1
  1383. FRM: 2
  1384. FE: 6
  1385. BE: 0.6
  1386. BEDu: 8000
  1387. BEDM: 2.5
  1388.  
  1389. Class: gvc mentu
  1390. DRM: 0.25
  1391. DE: 3
  1392. DM: 1
  1393. FRM: 2
  1394. FE: 6
  1395. BE: 0.6
  1396. BEDu: 8000
  1397. BEDM: 2.5
  1398.  
  1399. Class: gvcv sobek
  1400. DRM: 0.25
  1401. DE: 3
  1402. DM: 1
  1403. FRM: 2
  1404. FE: 6
  1405. BE: 0.65
  1406. BEDu: 9000
  1407. BEDM: 2.5
  1408.  
  1409. Class: gvd typhon
  1410. DRM: 0.25
  1411. DE: 3
  1412. DM: 1
  1413. FRM: 2
  1414. FE: 6
  1415. BE: 0.7
  1416. BEDu: 10000
  1417. BEDM: 2.5
  1418.  
  1419. Class: gvsg ankh
  1420. DRM: 0.25
  1421. DE: 3
  1422. DM: 1
  1423.  
  1424. Class: gvsg edjo
  1425. DRM: 0.25
  1426. DE: 3
  1427. DM: 1
  1428.  
  1429. Class: gvep ra
  1430. DRM: 0.25
  1431. DE: 3
  1432. DM: 1
  1433.  
  1434. Class: gva setekh
  1435. DRM: 0.25
  1436. DE: 3
  1437. DM: 1
  1438. FRM: 1
  1439. FE: 6
  1440. BE: 0.5
  1441. BEDu: 6000
  1442. BEDM: 2.5
  1443.  
  1444. Class: gvd hatshepsut
  1445. DRM: 0.25
  1446. DE: 3
  1447. DM: 1
  1448. FRM: 2
  1449. FE: 6
  1450. BE: 0.7
  1451. BEDu: 10000
  1452. BEDM: 2.5
  1453.  
  1454. Class: sf dragon
  1455. DRM: 0.25
  1456. DE: 3
  1457. DM: 1
  1458.  
  1459. Class: sf basilisk
  1460. DRM: 0.25
  1461. DE: 3
  1462. DM: 1
  1463.  
  1464. Class: sf manticore
  1465. DRM: 0.25
  1466. DE: 3
  1467. DM: 1
  1468.  
  1469. Class: sf aeshma
  1470. DRM: 0.25
  1471. DE: 3
  1472. DM: 1
  1473.  
  1474. Class: sf mara
  1475. DRM: 0.25
  1476. DE: 3
  1477. DM: 1
  1478.  
  1479. Class: sf astaroth
  1480. DRM: 0.25
  1481. DE: 3
  1482. DM: 1
  1483.  
  1484. Class: sb nephilim
  1485. DRM: 0.25
  1486. DE: 3
  1487. DM: 1
  1488.  
  1489. Class: sb taurvi
  1490. DRM: 0.25
  1491. DE: 3
  1492. DM: 1
  1493.  
  1494. Class: sb nahema
  1495. DRM: 0.25
  1496. DE: 3
  1497. DM: 1
  1498.  
  1499. Class: sb seraphim
  1500. DRM: 0.25
  1501. DE: 3
  1502. DM: 1
  1503.  
  1504. Class: st azrael
  1505. DRM: 0.25
  1506. DE: 3
  1507. DM: 1
  1508.  
  1509. Class: sfr dis
  1510. DRM: 0.25
  1511. DE: 3
  1512. DM: 1
  1513. FRM: 1
  1514. FE: 6
  1515. BE: 0.45
  1516. BEDu: 5000
  1517. BEDM: 2.5
  1518.  
  1519. Class: sac 3
  1520. DRM: 0.25
  1521. DE: 3
  1522. DM: 1
  1523. FRM: 1
  1524. FE: 6
  1525. BE: 0.4
  1526. BEDu: 4000
  1527. BEDM: 2.5
  1528.  
  1529. Class: sfr mephisto
  1530. DRM: 0.25
  1531. DE: 3
  1532. DM: 1
  1533. FRM: 1
  1534. FE: 6
  1535.  
  1536. Class: sc 5
  1537. DRM: 0.25
  1538. DE: 3
  1539. DM: 1
  1540.  
  1541. Class: sfr asmodeus
  1542. DRM: 0.25
  1543. DE: 3
  1544. DM: 1
  1545. FRM: 1
  1546. FE: 6
  1547. BE: 0.45
  1548. BEDu: 5000
  1549. BEDM: 2.5
  1550.  
  1551. Class: sac 2
  1552. DRM: 0.25
  1553. DE: 3
  1554. DM: 1
  1555.  
  1556. Class: sc lilith
  1557. DRM: 0.25
  1558. DE: 3
  1559. DM: 1
  1560. FRM: 2
  1561. FE: 6
  1562. BE: 0.6
  1563. BEDu: 8000
  1564. BEDM: 2.5
  1565.  
  1566. Class: sc rakshasa
  1567. DRM: 0.25
  1568. DE: 3
  1569. DM: 1
  1570. FRM: 2
  1571. FE: 6
  1572. BE: 0.6
  1573. BEDu: 8000
  1574. BEDM: 2.5
  1575.  
  1576. Class: sd demon
  1577. DRM: 0.25
  1578. DE: 3
  1579. DM: 1
  1580. FRM: 2
  1581. FE: 6
  1582. BE: 0.7
  1583. BEDu: 10000
  1584. BEDM: 2.5
  1585.  
  1586. Class: sd ravana
  1587. DRM: 0.25
  1588. DE: 3
  1589. DM: 1
  1590. FRM: 2
  1591. FE: 6
  1592. BE: 0.7
  1593. BEDu: 10000
  1594. BEDM: 2.5
  1595.  
  1596. Class: sd lucifer
  1597. DRM: 0.25
  1598. DE: 3
  1599. DM: 1
  1600. FRM: 2
  1601. FE: 6
  1602. BE: 0.7
  1603. BEDu: 10000
  1604. BEDM: 2.5
  1605.  
  1606. Class: ssg trident
  1607. DRM: 0.25
  1608. DE: 3
  1609. DM: 1
  1610.  
  1611. Class: ssg belial
  1612. DRM: 0.25
  1613. DE: 3
  1614. DM: 1
  1615.  
  1616. Class: ssg rahu
  1617. DRM: 0.25
  1618. DE: 3
  1619. DM: 1
  1620. FRM: 1
  1621. FE: 6
  1622. BE: 0.55
  1623. BEDu: 7000
  1624. BEDM: 2.5
  1625.  
  1626. Class: scv moloch
  1627. DRM: 0.25
  1628. DE: 3
  1629. DM: 1
  1630. FRM: 2
  1631. FE: 6
  1632. BE: 0.65
  1633. BEDu: 9000
  1634. BEDM: 2.5
  1635.  
  1636. Class: sj sathanas
  1637. DRM: 0.25
  1638. DE: 3
  1639. DM: 1
  1640. FRM: 5
  1641. FE: 6
  1642. BE: 0.75
  1643. BEDu: 11000
  1644. BEDM: 2.5
  1645.  
  1646. Class: shivan comm node
  1647. DRM: 0.25
  1648. DE: 3
  1649. DM: 1
  1650. FRM: 1
  1651. FE: 6
  1652. BE: 0.65
  1653. BEDu: 9000
  1654. BEDM: 2.5
  1655.  
  1656. Class: gtf aurora
  1657. DRM: 0.25
  1658. DE: 3
  1659. DM: 1
  1660.  
  1661. Class: gtf kulas
  1662. DRM: 0.25
  1663. DE: 3
  1664. DM: 1
  1665.  
  1666. Class: gtf comanche
  1667. DRM: 0.25
  1668. DE: 3
  1669. DM: 1
  1670.  
  1671. Class: gtf seminole
  1672. DRM: 0.25
  1673. DE: 3
  1674. DM: 1
  1675.  
  1676. Class: gtf cherokee
  1677. DRM: 0.25
  1678. DE: 3
  1679. DM: 1
  1680.  
  1681. Class: gtb yurok
  1682. DRM: 0.25
  1683. DE: 3
  1684. DM: 1
  1685.  
  1686. Class: gtb navajo
  1687. DRM: 0.25
  1688. DE: 3
  1689. DM: 1
  1690.  
  1691. Class: gtc hyperion
  1692. DRM: 0.25
  1693. DE: 3
  1694. DM: 1
  1695. FRM: 2
  1696. FE: 6
  1697. BE: 0.6
  1698. BEDu: 8000
  1699. BEDM: 2.5
  1700.  
  1701. Class: gtcv chimera
  1702. DRM: 0.25
  1703. DE: 3
  1704. DM: 1
  1705. FRM: 2
  1706. FE: 6
  1707. BE: 0.65
  1708. BEDu: 9000
  1709. BEDM: 2.5
  1710.  
  1711. Class: gtcv bellerophon
  1712. DRM: 0.25
  1713. DE: 3
  1714. DM: 1
  1715. FRM: 2
  1716. FE: 6
  1717. BE: 0.65
  1718. BEDu: 9000
  1719. BEDM: 2.5
  1720.  
  1721. Class: gtd titan
  1722. DRM: 0.25
  1723. DE: 3
  1724. DM: 1
  1725. FRM: 2
  1726. FE: 6
  1727. BE: 0.7
  1728. BEDu: 10000
  1729. BEDM: 2.5
  1730.  
  1731. Class: gtd raynor
  1732. DRM: 0.25
  1733. DE: 3
  1734. DM: 1
  1735. FRM: 2
  1736. FE: 6
  1737. BE: 0.7
  1738. BEDu: 10000
  1739. BEDM: 2.5
  1740.  
  1741. Class: gtl anemoi
  1742. DRM: 0.25
  1743. DE: 3
  1744. DM: 1
  1745. FRM: 2
  1746. FE: 6
  1747. BE: 0.7
  1748. BEDu: 10000
  1749. BEDM: 2.5
  1750.  
  1751. Class: orion refit
  1752. DRM: 0.25
  1753. DE: 3
  1754. DM: 1
  1755. FRM: 2
  1756. FE: 6
  1757. BE: 0.7
  1758. BEDu: 10000
  1759. BEDM: 2.5
  1760.  
  1761. Class: alliance jump gate
  1762. DRM: 0.25
  1763. DE: 3
  1764. DM: 1
  1765. FRM: 2
  1766. FE: 6
  1767. BE: 0.8
  1768. BEDu: 12000
  1769. BEDM: 2.5
  1770.  
  1771. Class: sj dante
  1772. DRM: 0.25
  1773. DE: 3
  1774. DM: 1
  1775. FRM: 5
  1776. FE: 6
  1777. BE: 0.75
  1778. BEDu: 11000
  1779. BEDM: 2.5
  1780.  
  1781. Class: vishnan preserver
  1782. DRM: 0.25
  1783. DE: 3
  1784. DM: 1
  1785. FRM: 5
  1786. FE: 6
  1787. BE: 0.75
  1788. BEDu: 11000
  1789. BEDM: 2.5
  1790.  
  1791. Class: vishnan arbiter
  1792. DRM: 0.25
  1793. DE: 3
  1794. DM: 1
  1795. FRM: 2
  1796. FE: 6
  1797. BE: 0.65
  1798. BEDu: 9000
  1799. BEDM: 2.5
  1800.  
  1801. Class: vishnan sacred keeper
  1802. DRM: 0.25
  1803. DE: 3
  1804. DM: 1
  1805. FRM: 2
  1806. FE: 6
  1807. BE: 0.7
  1808. BEDu: 10000
  1809. BEDM: 2.5
  1810.  
  1811. Class: vishnan missionary
  1812. DRM: 0.25
  1813. DE: 3
  1814. DM: 1
  1815.  
  1816. Class: vishnan preacher
  1817. DRM: 0.25
  1818. DE: 3
  1819. DM: 1
  1820.  
  1821. Class: vishnan seeker
  1822. DRM: 0.25
  1823. DE: 3
  1824. DM: 1
  1825.  
  1826. Class: vishnan inquisitor
  1827. DRM: 0.25
  1828. DE: 3
  1829. DM: 1
  1830.  
  1831. Class: vishnan protector
  1832. DRM: 0.25
  1833. DE: 3
  1834. DM: 1
  1835. FRM: 1
  1836. FE: 6
  1837. BE: 0.6
  1838. BEDu: 8000
  1839. BEDM: 2.5
  1840.  
  1841. Class: uefg karuna
  1842. DRM: 0.25
  1843. DE: 3
  1844. DM: 1
  1845. FRM: 2
  1846. FE: 6
  1847. BE: 0.65
  1848. BEDu: 9000
  1849. BEDM: 2.5
  1850.  
  1851. Class: gtf atalanta
  1852. DRM: 0.25
  1853. DE: 3
  1854. DM: 1
  1855.  
  1856. Class: gtf nyx
  1857. DRM: 0.25
  1858. DE: 3
  1859. DM: 1
  1860.  
  1861. Class: gtf draco
  1862. DRM: 0.25
  1863. DE: 3
  1864. DM: 1
  1865.  
  1866. Class: gtb rhea
  1867. DRM: 0.25
  1868. DE: 3
  1869. DM: 1
  1870.  
  1871. Class: gtcv diomedes
  1872. DRM: 0.25
  1873. DE: 3
  1874. DM: 1
  1875. FRM: 2
  1876. FE: 6
  1877. BE: 0.65
  1878. BEDu: 9000
  1879. BEDM: 2.5
  1880.  
  1881. Class: gvl tawaret
  1882. DRM: 0.25
  1883. DE: 3
  1884. DM: 1
  1885. FRM: 2
  1886. FE: 6
  1887. BE: 0.7
  1888. BEDu: 10000
  1889. BEDM: 2.5
  1890.  
  1891. Class: uef uhlan
  1892. DRM: 0.25
  1893. DE: 3
  1894. DM: 1
  1895.  
  1896. Class: uef kentauroi
  1897. DRM: 0.25
  1898. DE: 3
  1899. DM: 1
  1900.  
  1901. Class: uef uriel
  1902. DRM: 0.25
  1903. DE: 3
  1904. DM: 1
  1905.  
  1906. Class: uef izra'il
  1907. DRM: 0.25
  1908. DE: 3
  1909. DM: 1
  1910.  
  1911. Class: uef lao tze
  1912. DRM: 0.25
  1913. DE: 3
  1914. DM: 1
  1915.  
  1916. Class: uef ainsarii
  1917. DRM: 0.25
  1918. DE: 3
  1919. DM: 1
  1920.  
  1921. Class: ueb durga
  1922. DRM: 0.25
  1923. DE: 3
  1924. DM: 1
  1925.  
  1926. Class: ueb vajradhara
  1927. DRM: 0.25
  1928. DE: 3
  1929. DM: 1
  1930.  
  1931. Class: uem florence
  1932. DRM: 0.25
  1933. DE: 3
  1934. DM: 1
  1935. FRM: 1
  1936. FE: 6
  1937. BE: 0.6
  1938. BEDu: 8000
  1939. BEDM: 2.5
  1940.  
  1941. Class: uet kadmos
  1942. DRM: 0.25
  1943. DE: 3
  1944. DM: 1
  1945. FRM: 1
  1946. FE: 6
  1947. BE: 0.4
  1948. BEDu: 4000
  1949. BEDM: 2.5
  1950.  
  1951. Class: uet corsair
  1952. DRM: 0.25
  1953. DE: 3
  1954. DM: 1
  1955. FRM: 1
  1956. FE: 6
  1957.  
  1958. Class: uet upanishad
  1959. DRM: 0.25
  1960. DE: 3
  1961. DM: 1
  1962. FRM: 1
  1963. FE: 6
  1964. BE: 0.6
  1965. BEDu: 8000
  1966. BEDM: 2.5
  1967.  
  1968. Class: uea oculus
  1969. DRM: 0.25
  1970. DE: 3
  1971. DM: 1
  1972. FRM: 1
  1973. FE: 6
  1974. BE: 0.5
  1975. BEDu: 6000
  1976. BEDM: 2.5
  1977.  
  1978. Class: uec sanctus
  1979. DRM: 0.25
  1980. DE: 3
  1981. DM: 1
  1982. FRM: 2
  1983. FE: 6
  1984. BE: 0.6
  1985. BEDu: 8000
  1986. BEDM: 2.5
  1987.  
  1988. Class: uefg narayana
  1989. DRM: 0.25
  1990. DE: 3
  1991. DM: 1
  1992. FRM: 2
  1993. FE: 6
  1994. BE: 0.65
  1995. BEDu: 9000
  1996. BEDM: 2.5
  1997.  
  1998. Class: ued solaris
  1999. DRM: 0.25
  2000. DE: 3
  2001. DM: 1
  2002. FRM: 2
  2003. FE: 6
  2004. BE: 0.7
  2005. BEDu: 10000
  2006. BEDM: 2.5
  2007.  
  2008. Class: ues centaur
  2009. DRM: 0.25
  2010. DE: 3
  2011. DM: 1
  2012. FRM: 1
  2013. FE: 6
  2014.  
  2015. Class: uefr demeter
  2016. DRM: 0.25
  2017. DE: 3
  2018. DM: 1
  2019. FRM: 1
  2020. FE: 6
  2021. BE: 0.45
  2022. BEDu: 5000
  2023. BEDM: 2.5
  2024.  
  2025. Class: uec-dem
  2026. DRM: 0.25
  2027. DE: 3
  2028. DM: 1
  2029. FRM: 1
  2030. FE: 6
  2031. BE: 0.4
  2032. BEDu: 4000
  2033. BEDM: 2.5
  2034.  
  2035. Class: uei kumari
  2036. DRM: 0.25
  2037. DE: 3
  2038. DM: 1
  2039. FRM: 2
  2040. FE: 6
  2041. BE: 0.7
  2042. BEDu: 10000
  2043. BEDM: 2.5
  2044.  
  2045. Class: intrasystem gate
  2046. DRM: 0.25
  2047. DE: 3
  2048. DM: 1
  2049. FRM: 2
  2050. FE: 6
  2051. BE: 0.7
  2052. BEDu: 10000
  2053. BEDM: 2.5
  2054.  
  2055. Class: uei bretonia
  2056. DRM: 0.25
  2057. DE: 3
  2058. DM: 1
  2059. FRM: 2
  2060. FE: 6
  2061. BE: 0.7
  2062. BEDu: 10000
  2063. BEDM: 2.5
  2064.  
  2065. Class: scimitar
  2066. DRM: 0.25
  2067. DE: 3
  2068. DM: 1
  2069.  
  2070. Class: sred
  2071. BEI: 0.2
  2072. BEDu: 200
  2073. BEDi: 100
  2074.  
  2075. Class: lred
  2076. BEI: 0.2
  2077. BEDu: 600
  2078. BEDi: 300
  2079.  
  2080. Class: bfred
  2081. BEI: 0.2
  2082. BEDu: 2100
  2083. BEDi: 1050
  2084.  
  2085. Class: terslash
  2086. BEI: 0.2
  2087. BEDu: 350
  2088. BEDi: 175
  2089.  
  2090. Class: lterslash
  2091. BEI: 0.2
  2092. BEDu: 150
  2093. BEDi: 75
  2094.  
  2095. Class: bfgreen
  2096. BEI: 0.2
  2097. BEDu: 1900
  2098. BEDi: 950
  2099.  
  2100. Class: lrbgreen
  2101. BEI: 0.2
  2102. BEDu: 1900
  2103. BEDi: 950
  2104.  
  2105. Class: bgreen
  2106. BEI: 0.2
  2107. BEDu: 1200
  2108. BEDi: 650
  2109.  
  2110. Class: sgreen
  2111. BEI: 0.2
  2112. BEDu: 210
  2113. BEDi: 105
  2114.  
  2115. Class: svas
  2116. BEI: 0.2
  2117. BEDu: 350
  2118. BEDi: 175
  2119.  
  2120. Class: bvas
  2121. BEI: 0.2
  2122. BEDu: 1100
  2123. BEDi: 550
  2124.  
  2125. Class: vslash
  2126. BEI: 0.2
  2127. BEDu: 750
  2128. BEDi: 375
  2129.  
  2130. Class: green beam
  2131. BEI: 0.2
  2132. BEDu: 200
  2133. BEDi: 100
  2134.  
  2135. Class: mjolnirbeam
  2136. BEI: 0.2
  2137. BEDu: 750
  2138. BEDi: 375
  2139.  
  2140. Class: mjolnirbeam#home
  2141. BEI: 0.2
  2142. BEDu: 400
  2143. BEDi: 200
  2144.  
  2145. Class: cyclops
  2146. FR: 100
  2147. FE: 6
  2148. BEI: 0.6
  2149. BEDu: 2000
  2150. BEDi: 1000
  2151.  
  2152. Class: cyclops#short
  2153. FR: 100
  2154. FE: 6
  2155. BEI: 0.6
  2156. BEDu: 2000
  2157. BEDi: 1000
  2158.  
  2159. Class: rebel bomb
  2160. FR: 100
  2161. FE: 6
  2162. BEI: 0.6
  2163. BEDu: 400
  2164. BEDi: 200
  2165.  
  2166. Class: helios
  2167. FR: 100
  2168. FE: 6
  2169. BEI: 0.6
  2170. BEDu: 6800
  2171. BEDi: 3400
  2172.  
  2173. Class: unknown bomb
  2174. FR: 100
  2175. FE: 6
  2176. BEI: 0.6
  2177. BEDu: 1500
  2178. BEDi: 750
  2179.  
  2180. Class: unknown megabomb
  2181. FR: 100
  2182. FE: 6
  2183. BEI: 0.6
  2184. BEDu: 3200
  2185. BEDi: 1600
  2186.  
  2187. Class: shivan bomb
  2188. FR: 100
  2189. FE: 6
  2190. BEI: 0.6
  2191. BEDu: 2000
  2192. BEDi: 1000
  2193.  
  2194. Class: shivan bomb#short
  2195. FR: 100
  2196. FE: 6
  2197. BEI: 0.6
  2198. BEDu: 2000
  2199. BEDi: 1000
  2200.  
  2201. Class: shivan weak bomb
  2202. FR: 100
  2203. FE: 6
  2204. BEI: 0.6
  2205. BEDu: 400
  2206. BEDi: 200
  2207.  
  2208. Class: shivan megabomb
  2209. FR: 100
  2210. FE: 6
  2211. BEI: 0.6
  2212. BEDu: 6800
  2213. BEDi: 3400
  2214.  
  2215. Class: fusion mortar
  2216. FR: 20
  2217. FE: 6
  2218. BEI: 0.2
  2219. BEDu: 80
  2220. BEDi: 40
  2221.  
  2222. Class: vasudan flux cannon
  2223. FR: 20
  2224. FE: 6
  2225. BEI: 0.4
  2226. BEDu: 500
  2227. BEDi: 250
  2228.  
  2229. Class: vishnan huge turret
  2230. BEI: 0.2
  2231. BEDu: 90
  2232. BEDi: 45
  2233.  
  2234. Class: hred
  2235. BEI: 0.2
  2236. BEDu: 800
  2237. BEDi: 400
  2238.  
  2239. Class: lrsred
  2240. BEI: 0.2
  2241. BEDu: 100
  2242. BEDi: 50
  2243.  
  2244. Class: terslashblue
  2245. BEI: 0.2
  2246. BEDu: 425
  2247. BEDi: 212.5
  2248.  
  2249. Class: bfblue
  2250. BEI: 0.2
  2251. BEDu: 2200
  2252. BEDi: 1100
  2253.  
  2254. Class: hblue
  2255. BEI: 0.2
  2256. BEDu: 1850
  2257. BEDi: 925
  2258.  
  2259. Class: bblue
  2260. BEI: 0.2
  2261. BEDu: 1500
  2262. BEDi: 750
  2263.  
  2264. Class: mblue
  2265. BEI: 0.2
  2266. BEDu: 900
  2267. BEDi: 450
  2268.  
  2269. Class: sblue
  2270. BEI: 0.2
  2271. BEDu: 320
  2272. BEDi: 160
  2273.  
  2274. Class: abeamtiny
  2275. BEI: 0.2
  2276. BEDu: 200
  2277. BEDi: 100
  2278.  
  2279. Class: sabeam
  2280. BEI: 0.2
  2281. BEDu: 400
  2282. BEDi: 200
  2283.  
  2284. Class: babeam
  2285. BEI: 0.2
  2286. BEDu: 870
  2287. BEDi: 435
  2288.  
  2289. Class: lrabeam
  2290. BEI: 0.2
  2291. BEDu: 2500
  2292. BEDi: 1250
  2293.  
  2294. Class: mass driver#karuna
  2295. BEI: 0.2
  2296. BEDu: 1200
  2297. BEDi: 600
  2298.  
  2299. Class: gauss cannon#karuna
  2300. BEI: 0.2
  2301. BEDu: 1200
  2302. BEDi: 600
  2303.  
  2304. Class: vishnan megabomb
  2305. FR: 100
  2306. FE: 6
  2307. BEI: 0.6
  2308. BEDu: 4100
  2309. BEDi: 2050
  2310.  
  2311. Class: vishnan ultrabomb
  2312. FR: 100
  2313. FE: 6
  2314. BEI: 0.6
  2315. BEDu: 4100
  2316. BEDi: 2050
  2317.  
  2318. Class: eos
  2319. FR: 150
  2320. FE: 7
  2321. BEI: 0.6
  2322. BEDu: 1000
  2323. BEDi: 500
  2324.  
  2325. Class: supernova
  2326. FR: 200
  2327. FE: 7
  2328. BEI: 0.6
  2329. BEDu: 5000
  2330. BEDi: 2500
  2331.  
  2332. Class: apocalypse#karuna
  2333. FR: 100
  2334. FE: 7
  2335. BEI: 0.6
  2336. BEDu: 500
  2337. BEDi: 250
  2338.  
  2339. Class: archer
  2340. BEI: 0.2
  2341. BEDu: 350
  2342. BEDi: 175
  2343.  
  2344. Class: redeemer
  2345. BEI: 0.2
  2346. BEDu: 120
  2347. BEDi: 60
  2348.  
  2349. Class: vajra
  2350. BEI: 0.2
  2351. BEDu: 600
  2352. BEDi: 300
  2353.  
  2354. Class: mass driver#sanctus
  2355. BEI: 0.2
  2356. BEDu: 600
  2357. BEDi: 300
  2358.  
  2359. Class: mass driver#narayana
  2360. BEI: 0.2
  2361. BEDu: 2400
  2362. BEDi: 1200
  2363.  
  2364. Class: gauss cannon#sanctus
  2365. BEI: 0.2
  2366. BEDu: 600
  2367. BEDi: 300
  2368.  
  2369. Class: gauss cannon#narayana
  2370. BEI: 0.2
  2371. BEDu: 2400
  2372. BEDi: 1200
  2373.  
  2374. Class: gattler turret#solaris
  2375. BEI: 0.2
  2376. BEDu: 15
  2377. BEDi: 7.5
  2378.  
  2379. Class: warhammer
  2380. FR: 50
  2381. FE: 6
  2382. BEI: 0.4
  2383. BEDu: 500
  2384. BEDi: 250
  2385.  
  2386. Class: sledgehammer
  2387. FR: 100
  2388. FE: 6
  2389. BEI: 0.6
  2390. BEDu: 7500
  2391. BEDi: 3750
  2392.  
  2393. Class: jackhammer
  2394. FR: 100
  2395. FE: 6
  2396. BEI: 0.6
  2397. BEDu: 4000
  2398. BEDi: 2000
  2399.  
  2400. Class: warhammer#sanctus
  2401. FR: 50
  2402. FE: 6
  2403. BEI: 0.4
  2404. BEDu: 500
  2405. BEDi: 250
  2406.  
  2407. Class: apocalypse#narayana
  2408. FR: 150
  2409. FE: 7
  2410. BEI: 0.6
  2411. BEDu: 1000
  2412. BEDi: 500
  2413.  
  2414. Class: apocalypse#solaris
  2415. FR: 125
  2416. FE: 7
  2417. BEI: 0.6
  2418. BEDu: 1000
  2419. BEDi: 500
  2420.  
  2421. Class: hydra#spawn
  2422. FR: 25
  2423. FE: 6
  2424. BEI: 0.4
  2425. BEDu: 125
  2426. BEDi: 62.5
  2427. Received post for event GS_EVENT_START_BRIEFING during state transtition. Find Allender if you are unsure if this is bad.
  2428. Got event GS_EVENT_START_BRIEFING (15) in state GS_STATE_START_GAME (52)
  2429. ANI 2_BriefMap with size 918x400 (21.9% wasted)
  2430. ANI iconwing01 with size 32x28 (12.5% wasted)
  2431. Loading model 'Dirk1TECH.pof'
  2432. Model Dirk1TECH.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  2433. IBX: Found a good IBX to read for 'Dirk1TECH.pof'.
  2434. IBX-DEBUG => POF checksum: 0xf5646d37, IBX checksum: 0x400509a3 -- "Dirk1TECH.pof"
  2435. Loading model 'SlammerTECH.pof'
  2436. Model SlammerTECH.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  2437. IBX: Found a good IBX to read for 'SlammerTECH.pof'.
  2438. IBX-DEBUG => POF checksum: 0x3c502a43, IBX checksum: 0x5049ba9f -- "SlammerTECH.pof"
  2439. Loading model 'Paveway12tech.pof'
  2440. Model Paveway12tech.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  2441. IBX: Found a good IBX to read for 'Paveway12tech.pof'.
  2442. IBX-DEBUG => POF checksum: 0x344be43d, IBX checksum: 0x75449096 -- "Paveway12tech.pof"
  2443. Loading model 'hellfireTECH.pof'
  2444. Model hellfireTECH.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  2445. IBX: Found a good IBX to read for 'hellfireTECH.pof'.
  2446. IBX-DEBUG => POF checksum: 0x8c777831, IBX checksum: 0xab24a941 -- "hellfireTECH.pof"
  2447. Frame 0 too long!!: frametime = 30.480 (30.480)
  2448. Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_BRIEFING (10)
  2449. Entering game at time = 40.152
  2450. nothing ok to fire
  2451. Got event GS_EVENT_END_GAME (4) in state GS_STATE_GAME_PLAY (2)
  2452. Unloading in mission messages
  2453. WARNING!, Could not load door anim 2_Exit in main hall
  2454. WARNING!, Could not load door anim 2_Pilot in main hall
  2455. WARNING!, Could not load door anim 2_Continue in main hall
  2456. WARNING!, Could not load door anim 2_Tech in main hall
  2457. WARNING!, Could not load door anim 2_Option in main hall
  2458. WARNING!, Could not load door anim 2_Campaign in main hall
  2459. Got event GS_EVENT_QUIT_GAME (5) in state GS_STATE_MAIN_MENU (1)
  2460. Freeing all existing models...
  2461. ... Log closed, Fri Sep 21 23:25:07 2012
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