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- on break of diamond_ore:
- set {_lucky} to random integer between 1 and 1000
- if {_lucky} is between 1000:
- give player diamond named "&e&l伝説石&6&lの&b&l原石"
- else if {_lucky} is between 1 and 999:
- give player diamond named "&b&l水色に輝く&6&lゴミ"
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